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Author Topic: Critique my HTH build  (Read 18562 times)

Re: Critique my HTH build
« Reply #15 on: September 08, 2010, 09:30:59 pm »

Build that won the second place in the Pit Fights Club(Joe Metzger was just more lucky :P)
It was also doing pvp pretty well:


You could take something else than finesse if you want more damage than crippling, in example Jinxed(very funny :D), also exchanging the second lifegiver to an additional More Criticals.
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Re: Critique my HTH build
« Reply #16 on: September 10, 2010, 04:12:14 am »

a cri. HTH build can kill the enclave soldier at the respawn point ;)
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Cocain

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Re: Critique my HTH build
« Reply #17 on: September 10, 2010, 05:10:56 am »

i heard that 140% unarmed is more than enough.. is it true?
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Aku Soku Zan
Re: Critique my HTH build
« Reply #18 on: September 10, 2010, 10:07:13 am »

i heard that 140% unarmed is more than enough.. is it true?
I can't remember it's -20% or -30% for eyes in HtH combat.
So if target has 40 AC, add 30 to it = 70.
70+95=165%.
or 155%, if accuracy penalty for HtH to eyes is 20%, but I think 20% is too low.
So if you want to have 95% to eyes to high AC players, you need ~160%.
If you want to make not aimed attacks, then 95%+40%=135% is enough.
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Re: Critique my HTH build
« Reply #19 on: September 10, 2010, 10:11:35 am »

I can't remember it's -20% or -30% for eyes in HtH combat.
So if target has 40 AC, add 30 to it = 70.
70+95=165%.
or 155%, if accuracy penalty for HtH to eyes is 20%, but I think 20% is too low.
So if you want to have 95% to eyes to high AC players, you need ~160%.
If you want to make not aimed attacks, then 95%+40%=135% is enough.
make that 170-180%, since getting blinded is pretty likely in a fight, and with 170-180% you will still have 95% at his eyes, remember being blinded puts pe to 1 (most hth already have 1 pe) but gives a -20/25% to hitting
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Re: Critique my HTH build
« Reply #20 on: September 10, 2010, 07:17:30 pm »

CALCULATED INFO:
For eye aimed shots with 6 PE 160% unarmed is enough for 95% hit chance(aiming at 35 AC guy).
If you still want to have 95% when being blind, you need 185%.

Didn't meet many 35 AC guys though, so 150% was enough for me. I could put the rest to Doc(higher chance to cure weakness, low cooldowns).
« Last Edit: September 10, 2010, 07:21:51 pm by Floodnik »
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Cocain

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Re: Critique my HTH build
« Reply #21 on: September 10, 2010, 09:47:34 pm »

CALCULATED INFO:
For eye aimed shots with 6 PE 160% unarmed is enough for 95% hit chance(aiming at 35 AC guy).



yeah ty very much
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Aku Soku Zan

John.Metzger

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Re: Critique my HTH build
« Reply #22 on: September 18, 2010, 05:08:11 pm »

two very simple ("power"!)builds and i still love it :) :

criticals joe °edit: this build doesn´t exist in game actually°


jeo the rock °edit: (actually joe metzger in game)°


perfekt chars to play totaly drunken har har har.
« Last Edit: September 26, 2010, 01:12:17 am by John.Metzger »
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Cocain

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Re: Critique my HTH build
« Reply #23 on: September 18, 2010, 11:22:36 pm »

isnt joe the rock 5 luck a little random?
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Aku Soku Zan

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Re: Critique my HTH build
« Reply #24 on: September 18, 2010, 11:28:49 pm »

make that 170-180%, since getting blinded is pretty likely in a fight, and with 170-180% you will still have 95% at his eyes, remember being blinded puts pe to 1 (most hth already have 1 pe) but gives a -20/25% to hitting

I've always used 140% and have never had anything less than 95% chance to hit eyes.
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John.Metzger

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Re: Critique my HTH build
« Reply #25 on: September 18, 2010, 11:31:03 pm »

isnt joe the rock 5 luck a little random?
hmm i don´t know what you mean.. he got everything he need..
and luck is the only balanced stats in this build.. why you want to change that?
there is big different between high hth damage build and high criticals build. check it out.

I've always used 140% and have never had anything less than 95% chance to hit eyes.

noted chance isnt real chance. you miss.
« Last Edit: September 18, 2010, 11:33:10 pm by John.Metzger »
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Cocain

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Re: Critique my HTH build
« Reply #26 on: September 18, 2010, 11:36:06 pm »

hmm i don´t know what you mean.. he got everything he need..
and luck is the only balanced stats in this build.. why you want to change that?
there is big different between high hth damage build and high criticals build. check it out.

noted chance isnt real chance. you miss.

why not make luck 6 for toughness or 1? 5 looks a waste to me

whats the damage average this guy can do per turn?
« Last Edit: September 18, 2010, 11:37:44 pm by Cocain »
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Aku Soku Zan

John.Metzger

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Re: Critique my HTH build
« Reply #27 on: September 19, 2010, 12:26:32 am »

no luck 1 cause critical failures.
no luck 6 cause this is pointless and would fuck the build.
where you wonna get this one point for luck6?  IN? ST? EN? totaly disagree ^^

without living anatomy its  5*haymaker (8-24 per hit) each turn (lets say 40-120 at least),
criticals from time to time (30-50 per hit). something like that..
try it with a stone (-1ap per attack) means 10 hits each turn (1-15? dunno exactly)
lol i never thought i wasted something ^^

no need for luck 1 cause no need for CH or PE or IN . realy simple.
no need for luck 6 cause hmm . just no need lol.. with IN 3 this build is fucked.
all other stats have to be on maximum. ST, EN, AG. as i said. simply build.
« Last Edit: September 19, 2010, 12:49:01 am by John.Metzger »
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Cocain

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Re: Critique my HTH build
« Reply #28 on: September 19, 2010, 01:47:05 am »

no luck 1 cause critical failures.
no luck 6 cause this is pointless and would fuck the build.
where you wonna get this one point for luck6?  IN? ST? EN? totaly disagree ^^

without living anatomy its  5*haymaker (8-24 per hit) each turn (lets say 40-120 at least),
criticals from time to time (30-50 per hit). something like that..
try it with a stone (-1ap per attack) means 10 hits each turn (1-15? dunno exactly)
lol i never thought i wasted something ^^

no need for luck 1 cause no need for CH or PE or IN . realy simple.
no need for luck 6 cause hmm . just no need lol.. with IN 3 this build is fucked.
all other stats have to be on maximum. ST, EN, AG. as i said. simply build.


isnt the lack of toughness going to hurt u on the long run? u could remove 2 points from END to gain toughness perk. this means 21 hp in exchange for 10% resistence.. although u would have to trade 2 hth damage bonuses to get that 10% resistence also or just 1 for 5% damage resistence
or u could remove 2 point from STR and do the same thing and then compensate with drugs to maximise ur str to 10

do drugs add over max stat? for example: having 10 str then take a drug will it go to 11 or is it capped?

why 5 luck but not 4?

dont get me wrong.. im not criticising ur build.. am just interested!
« Last Edit: September 19, 2010, 03:24:49 am by Cocain »
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Aku Soku Zan
Re: Critique my HTH build
« Reply #29 on: September 19, 2010, 02:48:02 pm »

1 luck would be ok in a pure damage build(in example jeo the rock). He will do almost no criticals anyway.
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