i heard that 140% unarmed is more than enough.. is it true?
I can't remember it's -20% or -30% for eyes in HtH combat.So if target has 40 AC, add 30 to it = 70.70+95=165%.or 155%, if accuracy penalty for HtH to eyes is 20%, but I think 20% is too low.So if you want to have 95% to eyes to high AC players, you need ~160%.If you want to make not aimed attacks, then 95%+40%=135% is enough.
CALCULATED INFO:For eye aimed shots with 6 PE 160% unarmed is enough for 95% hit chance(aiming at 35 AC guy).
make that 170-180%, since getting blinded is pretty likely in a fight, and with 170-180% you will still have 95% at his eyes, remember being blinded puts pe to 1 (most hth already have 1 pe) but gives a -20/25% to hitting
isnt joe the rock 5 luck a little random?
I've always used 140% and have never had anything less than 95% chance to hit eyes.
hmm i don´t know what you mean.. he got everything he need..and luck is the only balanced stats in this build.. why you want to change that? there is big different between high hth damage build and high criticals build. check it out.noted chance isnt real chance. you miss.
no luck 1 cause critical failures.no luck 6 cause this is pointless and would fuck the build. where you wonna get this one point for luck6? IN? ST? EN? totaly disagree ^^without living anatomy its 5*haymaker (8-24 per hit) each turn (lets say 40-120 at least),criticals from time to time (30-50 per hit). something like that..try it with a stone (-1ap per attack) means 10 hits each turn (1-15? dunno exactly)lol i never thought i wasted something ^^no need for luck 1 cause no need for CH or PE or IN . realy simple.no need for luck 6 cause hmm . just no need lol.. with IN 3 this build is fucked.all other stats have to be on maximum. ST, EN, AG. as i said. simply build.