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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Cheezy on April 13, 2010, 02:15:24 am
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(sorry if there bad grammar, I could think one thing type another)
Well my suggestion is simple. I think there needs to be more ways to obtain HQ materials. It is to hard to get any HQ. You have big CD for little and constant pk at the mines. I can understand the fact that pose to be hard to obtain. But nearly impossible is stupid. I suggest to add other place to get it. I would make Death claws in caves carry High quality materials. Maybe have pretty well guard caves with some HQ in it. I also add HQ to person mines people buy. Maybe even some kind encounter with HQ Like caravan selling them. Maybe the CD in unguarded towns mining lower.
Please use polls if you read this thought about it. (This will show people thoughts on the issue
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I agree with adding a bit of variety to obtain HQ Materials. But the main purpose in adding them was (I suppose) to make it more dangerous and not so easy to obtain "High Tier" stuff. So the varieties of obtaining HQ should be equal dangerous as the unguarded mines are. Best advice: go to those mines at night, when barely some people are online, or go to those mines with a few buddies of you, fully armed.
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Ya not saying make it easy but add more ways to gain it. Like some good PvE , just different ways then just what we got now.
P.s. not everyone can play anytime they want to.
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P.s. not everyone can play anytime they want to.
Yes, as I said, I agree. It's not the best way to go at the moment, but it's a slight chance to get some of the materials. I know your problems, I'm playing a loner character and have to look at the time when I want to gather some of this material. ;) Some PVE Options for obtaining them would be really nice.
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Well thnx for agreeing, I like to see more people post on this here and use polls. Maybe if we get enough people to get behind it they do something about it. Just nice thought.
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I agree.
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There is a danger that too many things will spread the population too thin and the entire point of HQ materials will fail. Don't think any additional sources, apart from the 3 mines, will be added.
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Crafting anything demands many free time. For example to craft most of 3lvl SG arms having no resources (but tools) at start you have to visit 5 places: 1 standard mine, 2x HQ mine, 1 town ruins, 1 forest. Adding cool down having 0 at start it will take you a little more than hour to make a gun. I've counted travel time, but if you die having resources on you (like after mining in unguarded mines or in a way back to the base), you can add next 20 minutes of cool down. Now crafting clearly became a job for 'no lifers', what causes crafter -> fighter migration and even people quiting FOnline because of boredom in collecting resources. I won't tell what is my opinion about this statement, but what I've written here are just heard thoughts of some other players.
Here some suggestions and observations:
1. If you have base around Necropolis or a tent somewhere in south, you have REALLY long way to dig HQ resources. It's not balanced and I think there should be a closed mine around Glow.
2. What about RARE encounters in zones like mountains with abandoned HQ mines (as a cave type for example), so you can call via radio a miner?
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People complained about having to stand round waiting for timeouts, now they have to move around hte world map but have large concessions in cumulative gathering and much shorter timeouts.
The normal quality versions can still be mined safely, so if you don't want to take the risk you don't have to.
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Right now people are going to mine with just sledge. They got nothing to lose but cooldown and that sledge, if people were encouraged to stay alive longer, they'd go to mine with guns. If we also had some sort of recognition system for pks, it would be hard for lone playerkiller to terrorize a mine if everyone started to shoot him on sight. Hell, some players would surely just go to mines to protect them, right now it's hard because you can't tell who's a pk.
You can always trade with other players, but items made of high q materials are very expensive because they are the only product that cannot be received by alting. If every player could only produce few type of items, they would actually want to exchange their products with each other.
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(http://verydemotivational.files.wordpress.com/2010/02/129094296491711397.jpg)
It is risky to get HQ materials, that's for sure. I see two possible ways to get them now - go with bunch of suiciders with guns and shoot your way in and out, or go alone with a hammer and pray not to meet anyone armed inside. If you will be lucky, you will meet some people that recognize you and let you dig (cheers for guys guarding Gecko's mine yesterday at night!), but it is an exception, not a rule.
Wasteland is harsh :>
I forgot:
1. If you have base around Necropolis or a tent somewhere in south, you have REALLY long way to dig HQ resources. It's not balanced and I think there should be a closed mine around Glow.
+1 to this.
Mine around Necropolis, guarded by ghouls, would be nice. They have a pump reparied by Vault Dweller and know how to maintain technology, eh? To keep balance there should be an unguarded mine near Glow. Both Necropolis and Glow are dead places now.
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Irradiated mine at Glow. With some optional centaurs.
Noone will camp there, the location is too far away and Rad-X would get a purpose.
...
Goddamnit, why i'm here again?
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Mine around Necropolis, guarded by ghouls, would be nice. They have a pump reparied by Vault Dweller and know how to maintain technology, eh? To keep balance there should be an unguarded mine near Glow. Both Necropolis and Glow are dead places now.
Near Necropolis is not that much needed. NCR is close-ish already. But HQ near Glow would be certainly welcome. Something for us south-loving wastelanders.
Irradiated mine at Glow. With some optional centaurs.
Noone will camp there, the location is too far away and Rad-X would get a purpose.
Actually... This might be a cool idea. To have a slightly irradiated mine there. Not five-minutes-you-are-dead irradiated, but maybe make it so that standing there for a total of 30 minutes will kill your character.
Campers are free to take Rad-X with them. Also, if it is possible, digging should give X radiation per click there. So that even a 30 second speedrunner would get enough radiation to be dead after three visits.
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Yeah i'd love to see new mining areas, I think its a little annoying for only the bigger gangs or town ownere to get these materials when they usually have the most advantage in the game already - so giving less chance for competition (because other gangs can't get decent equipment). The only time I can get to these places is at ungodly hours and not many people get the chance to play at these times
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I think the glow will remain isolated ... for when the glow is a desirable destination itself :)
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I think the glow will remain isolated
Well then you can make new areas its a bit limiting only having 2 places that are usually guarded by pkers
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Well then you can make new areas its a bit limiting only having 2 places that are usually guarded by pkers
Whereas I agree that groups of pks and powerbuildt combat chars can be problematic at the moment, the unguarded hq mineral mines are a good start to kind of encourage players to fight for something.
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HQ Mine On South , guarded by city . Will be ok .
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Well good news, I they have lower the Cool time on HQ. I don't know if they done anything else tho or plan to.
you can mine up to 6 HQ before getting a CD of 22mins. This is better but hope they add more ways or something.
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I think the glow will remain isolated ... for when the glow is a desirable destination itself :)
Then how about west of Boneyard, near the coast?
Well good news, I they have lower the Cool time on HQ. I don't know if they done anything else tho or plan to.
you can mine up to 6 HQ before getting a CD of 22mins. This is better but hope they add more ways or something.
Are you sure you mined ore? Because HQ minerals have a lower timeout.
@Below:
I voted no and am not part of a PvP gang. I just agree that valuable stuff needs to be hard to get, but not impossible to get. The ideal example is Gecko mine. Not controllable, open, and dangerous still.
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Well I think your right. Not for sure I have recheck it.
I wonder how many people vote no in the polls were part of gang that control a town with HQ mine.
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i dont like the idea of HQ from PvE,
but personally i thoroughly enjoy HQ resources from PvP...
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Actually... This might be a cool idea. To have a slightly irradiated mine there. Not five-minutes-you-are-dead irradiated, but maybe make it so that standing there for a total of 30 minutes will kill your character.
Campers are free to take Rad-X with them. Also, if it is possible, digging should give X radiation per click there. So that even a 30 second speedrunner would get enough radiation to be dead after three visits.
Thanks.
I love irradiated areas in Fallout lore. They are so...peaceful and calm.
How about some "advanced radio parts" in the depths of WestTek? Sinister ambience music, darkness, wildly rattling Geiger counter telling you the presense of Death, but otherwise dead silence... Now just get the important parts and get hellouta of this wonderful place... It's kinda poetic.
Now stop me, before i start suggesting anomalies and artifacts.
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Now stop me, before i start suggesting anomalies and artifacts.
"Get out of here, stalker!"
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"Get out of here, stalker!"
Yeah, but the Glow was full of weird shit that day!
(http://img341.imageshack.us/img341/6404/glowthatday.th.jpg) (http://img341.imageshack.us/i/glowthatday.jpg/)
Actually, devs, why had you changed it to plain crater again? That piligrimage goal of a death cult was kinda cool.
BtT, i think of South as an apogee of PvE, opposite to North. Full of floaters and other nightmarish creatures to overcome to get the precious materials. I heard also, there was a complete animation set of a Molach somewhere on NMA.
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A radiation penalty for mining is non existent because you can just die and you are radiation free, but also Solar said this:
Adding HQ materials isn't going to happen. We want them to be in only PvP grounds.
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I heard also, there was a complete animation set of a Molach somewhere on NMA.
If you mean the Molechs (?) I think we'll see them the first time in Mutants Rising. :)
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I really think they need other ways get HQ. It would provide variety. I'm not saying make the other ways easy either.You could have death claws in caves drop 1-2 HQ. There could be heavily guard mines with HQ in it (limited supply of course). If you prefer pvp well go to unguarded mines. The risk in the none pvp is it would be consistent while the risk in pvp can vary. Also say am killing death claws in caves for HQ and another player comes into the map. So not to say its free from pvp.
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Yeah, but you are getting XP AND HQ material....
But some mine could be added to western coast, either down near San Francisco or up near Klamath...
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does it matter, all the deathclaws are good for is providing exp, and stopping the bullets from overflowing, would give them a use, although id love to tame a baby and watch it grow into the full thing, and use him/her as a guard, all for a badassery factor of +48.
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I really think they need other ways get HQ. It would provide variety. I'm not saying make the other ways easy either.You could have death claws in caves drop 1-2 HQ. There could be heavily guard mines with HQ in it (limited supply of course). If you prefer pvp well go to unguarded mines. The risk in the none pvp is it would be consistent while the risk in pvp can vary. Also say am killing death claws in caves for HQ and another player comes into the map. So not to say its free from pvp.
Its not about how easy it would be, its more the fact it would remove a lot of the competition from the unguarded mines. If we dilute the players away from these areas then it becomes less dangerous and stops the cpncept working.
I like the fact its causing some groups to do mining sessions in these places, or that others are sneaking in to try and mine while noone is watching ... if anything needs to change about this system its to create more things like this :)
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Okay, i get it.
You just try to put people together.
But right now is it so: while a weaker player try to sneak into the mine, the PK bore themselves to death with camping. Camping. And much more camping. That's what they do after achieving lvl 21 d00dsl@y3r.
Hey, they need more diversity! Like, a Enclave patroll visit Broken Hills to show off, so they could keep on guard and EVENTUALLY kill one!
Fish eats fish eats fish. Harshness to everyone!
Besides, Enclave should have their own beskad better ore mine, so maybe it will be amusing to patroll their property. Currently, everyone in the Wasteland just stay off them, except they need a profession.
Besides, a mine should have two entrances, so sneaking into the mines would make even more fun.
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Yes, there a thread around here somewhere where I mention that factions should guard the mines at various points in a day.
This is only the first iteration of this idea remember, no doubt it can be improved in many ways.
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What chances that faction going guard the mines. What chance they will let random people they don't know mine.
Maybe you could add Huge mining sight. With many entrance into the map and into the mine. With many HQ spot in the mine.
This would pvp open but you have option different ways in and out.
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So will it be a second entrance to the mine or how do you think about, Solar?
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Thats lexx's department ;)
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My suggeston for alternative gathering HQ:
Very rare special encounters with HQ ore or HQ metal parts. For example - around SF or LA or Glow. It will be very costly by time to get it and it will be very dangeous because u can get encounter with robbers or something like this. Another encounter - open mine around Glow or LA with some dangerous mobs (moba are needed to make players gather resources only in party - it will be good for teamwork).
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And if u make chance to get HQ materials encounter depends on Explorer (i don't remember exactly name) perk - it makes them more valuable.
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I have a proposal:
Hq materials available to mine at the end of a cave (with deathclaws or slaves) this would decentralise the obvious position to PK
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I have a proposal:
Hq materials available to mine at the end of a cave (with deathclaws or slaves) this would decentralise the obvious position to PK
I really like this idea, as it requires you to be armed and kill deathclaws, so only high level players or gangs can get it.
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Well, seem you haven't understand what is the point of these ungarded mine: you HAVE to deal with dangerous PK and interact with other players, if you want HQ material. You have to organize yourself, sneak or take your gun. Gangs can try to control these key zones. Because they are the only places where you can get these materials, they are important and can be the place of all of this. If there were other ways to obtain HQ materials, they would lost almost all of their interest.
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Oh yea I forgot devs support PK (which is not same as PvP) my bad.
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Oh yea I forgot devs support PK (which is not same as PvP) my bad.
If its PK then one side obviously was not strong enough to make it PvP and had no place being there.
The parameters have been set, there is no automatic right to having the best tech. Its now up to you to deal with that (which does not include endless whining about it on the forum)
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I find it funny how desperately people are looking for a way to FARM HQ materials and not mine them in unguarded mines.
1. There are 3 (THREE) unguarded mines. In various locations. Two of them have two entrances, the one in Redding is surrounded by buildings, the one in Gecko has exit grid maybe 15 hexes from each entrance.
2. You can just take a hammer and go there. If you get killed, you lose almost nothing. You can sneak there. You can go there with several of your friends - quickly go in, clear the area, gather whatever you want and quickly get out of there.
3. Mines are open 24/7. It's just a myth made by players who just can't handle this game that there are PKers 90% of the time inside.
4. You can join a faction that deals with PKers in the mines or just kills all and gathers stuff.
5. You can become a solo PKer and kill those that have been killing you there all the time.
6. You can BUY HQ resources.
The only problem that exists is that this game is not hard enough, Solar. Every time you make something easier or more convenient (as crafting is now easier than prewipe), there will be still lots of players complaining because sth is not easy enough. You'd end with placing HQ materials in private mines or even in hideouts (so one doesn't have to leave his cave at all, lol). You'll make guards more smart/better equipped - there will be even more whining when someone gets killed - he will immediately post a whining topic on this forum, as we've seen it many times already.
I know that 2238 forum was supposed to serve a purpose of reporting bugs and posting suggestions, but right now it's just a place to whine for everyone that got killed/lost something valuable/lost a PvP battle/got bored because he played this game for last X months for 12 hours a day/whatever. Many people are enough dumb to even post suggestions after one of DISASTROUS events mentioned above happened.
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Indeed, well ... I don't care how much moaning there is, HQ mats will stay in the unguarded mines ;)
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Killgore said it. Pretty much everything that needed to be said.
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+1 For Killgore there is many ways to obtain HD stuff. Sneak,Just go, Kill em all etc its fair
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+1 for kilgore
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If its PK then one side obviously was not strong enough to make it PvP and had no place being there.
The parameters have been set, there is no automatic right to having the best tech. Its now up to you to deal with that (which does not include endless whining about it on the forum)
Well of course one side was obviously not strong enough, but they need the HQ stuff to become stronger because there is almost no skill in this game, its mostly based on gear and character attributes.
The best PvP games I have played have been where everyone gets access to equal weapons/gear and no I am not just talking about fps games.
Its also far too easy to camp a mine, oh gee there are a whole two entrances to stand by and wait for players corpses to pile up.
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Its also far too easy to camp a mine, oh gee there are a whole two entrances to stand by and wait for players corpses to pile up.
Then do it.
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I find it funny how desperately people are looking for a way to FARM HQ materials and not mine them in unguarded mines.
1. There are 3 (THREE) unguarded mines. In various locations. Two of them have two entrances, the one in Redding is surrounded by buildings, the one in Gecko has exit grid maybe 15 hexes from each entrance.
Yes and how many players are wanting to mine at those 3 (3 places is nothing) mines, as for gecko mines 15 hexes yes, but as soon as you get shot you get combat timeout so thats bit of moot point
2. You can just take a hammer and go there. If you get killed, you lose almost nothing. You can sneak there. You can go there with several of your friends - quickly go in, clear the area, gather whatever you want and quickly get out of there.
Sneak? I don't know anyone who uses sneak, thats bit of a niche if you ask me (especially when it will be changed or so I heard). Go with several friends but still its way to easy to camp entrance zones so too dangerous to go tooled up.
3. Mines are open 24/7. It's just a myth made by players who just can't handle this game that there are PKers 90% of the time inside.
Yes thats a myth, but I can tell you it has happened to me a lot recently (at different times of day) and sure I don't lose much but I lose my patience just trying to make ammo for a gun I use or get money by selling Hq stuff.
4. You can join a faction that deals with PKers in the mines or just kills all and gathers stuff.
This is a viable option, its a shame there aren't so many of these that are english ones.
5. You can become a solo PKer and kill those that have been killing you there all the time.
No as I said before, too easy to camp mines, so risk dying before firing a shot.
6. You can BUY HQ resources.
Yeah you probably spend 50 mins or so just finding a merchant with one, I almost never see HQ stuff in the shops.
The only problem that exists is that this game is not hard enough, Solar. Every time you make something easier or more convenient (as crafting is now easier than prewipe), there will be still lots of players complaining because sth is not easy enough. You'd end with placing HQ materials in private mines or even in hideouts (so one doesn't have to leave his cave at all, lol). You'll make guards more smart/better equipped - there will be even more whining when someone gets killed - he will immediately post a whining topic on this forum, as we've seen it many times already.
What do you mean not hard enough? it might not be hard for the people in decent gangs, but otherwise it is bloody hard. As for HQ stuff in private mines, why not? why make such things so exclusive, wouldn't you rather fight an opponent with equal weaponry to you, I know for sure I would.
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I had a good one: HQ mines and gold nuggets in prospectors camp
We have prospector encounter near redding right? Now imagine we had a encounter called prospectors camp. The camp consists of several tents and couple of prospectors guarding their treasure: gold nuggets, HQ mines. When you entered the encounter you have 3 mins to kill those prospectors(or persuade them) and dig those mines. After that time the location is shown to every one nearby on the world map. So inviting people to go there to interact with each other (to mine, pk, etc.). The encounter location will disappear after the resource has been depleted (30-50 HQ mines) or 20 mins. The time window to find a new prospectors camp should be not that often, maybe every 2 hours.
So this would provide a new and fun way to make players interact with each other without distract flow of players to unguarded mines. Maybe similar encounters could be made for scavengers, trappers, slavers etc.
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Yes and how many players are wanting to mine at those 3 (3 places is nothing) mines, as for gecko mines 15 hexes yes, but as soon as you get shot you get combat timeout so thats bit of moot pointSneak?
I think that you shouldn't leave your cave - there, you are safe. And wait um... you don't need anything HQ in your cave, because there is nothing to shoot and nothing to be afraid of.
I don't know anyone who uses sneak, thats bit of a niche if you ask me (especially when it will be changed or so I heard).
It was changed and it still is useful for someone that wants to mine sth. I tried it. Very easy.
Yeah you probably spend 50 mins or so just finding a merchant with one, I almost never see HQ stuff in the shops.
Ever heard of other players?
I've got a strong feeling that this game is just not appropriate for you. I'm sorry.
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if you you go to mine then take gun with you and if someone try to kill you then give back to that looser.
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if you you go to mine then take gun with you and if someone try to kill you then give back to that looser and don't hold back
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+1 for kilgore, i like the thril of unguarded mine brrrrrrrr