Crafting anything demands many free time. For example to craft most of 3lvl SG arms having no resources (but tools) at start you have to visit 5 places: 1 standard mine, 2x HQ mine, 1 town ruins, 1 forest. Adding cool down having 0 at start it will take you a little more than hour to make a gun. I've counted travel time, but if you die having resources on you (like after mining in unguarded mines or in a way back to the base), you can add next 20 minutes of cool down. Now crafting clearly became a job for 'no lifers', what causes crafter -> fighter migration and even people quiting FOnline because of boredom in collecting resources. I won't tell what is my opinion about this statement, but what I've written here are just heard thoughts of some other players.
Here some suggestions and observations:
1. If you have base around Necropolis or a tent somewhere in south, you have REALLY long way to dig HQ resources. It's not balanced and I think there should be a closed mine around Glow.
2. What about RARE encounters in zones like mountains with abandoned HQ mines (as a cave type for example), so you can call via radio a miner?