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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: kyborekcz on April 08, 2010, 05:36:51 pm

Title: Ammo slower to make, craftables harder to craft
Post by: kyborekcz on April 08, 2010, 05:36:51 pm
I would be happy to know what´s going on? Why are the ammo still harder and harder to make? When making 100 pieces at a time it was still pain because you could loose them easily when meeting some player, or just use them all very fast (even with desert eagle).
So why we make now only 50 pieces of ammo at a time? for same cost of resources?
You want us to be mining all the time just to meet another PKer between mine and town or anywhere else?

Please return number of munition made to normal (100 for small guns ammo)

Or how are we supposed to enjoy game? Because crafting is not fun for me, i cant get any caps. I like battles but i get into normal battles rarely.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: RavenousRat on April 08, 2010, 05:45:14 pm
Yes, devs wtf? I still can craft NH Needler Cartriges (don't need HQ materials) x100 and trade for sniper rifles, .223, and armor. Make it x50 too. And also I getting too much XP for it.

Best choice is:
If ammo don't require HQ materials = x50 and very low XP,
If require x100 and normal XP.

I know HQ ammo still x100, etc., but it's just to divide x50/x100 with reason. So guarded mine = x50, HQ = x100.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: demel on April 08, 2010, 07:24:26 pm
This is madness.I dont know how do developers imagine it, but it seems to me that this game is more and more for crafters...they perpaps try to destroy PvP play..I really dont know how else to perceive it.. ???
Title: Re: Ammo slower to make, craftables harder to craft
Post by: gordulan on April 08, 2010, 07:39:55 pm
wait for it, wait for it, wait for it
BAM
THIS IS SPARTA!
(couldn't resist)

but still, it is quite a pain in the ass with the ammo reduction when crafting, this i guess is one more of those things we miss from pre-wipe fonline : quake edition
Title: Re: Ammo slower to make, craftables harder to craft
Post by: avv on April 08, 2010, 07:55:09 pm
What's the fuzz all about? You expect to craft loads of ammo without any profesion? Profesionals are the ones who make most ammo, at least sg smiths can do 100 pieces of advanced ammunition. If you don't like that type of ammo, you can sell it and buy the type of ammo which you can only make 50/per craft. For example level 1 gunsmith can make .44 fmj ammo and exchange them in .44 jhp by vendor, you even get surplus.

While under cooldown go blast some encounters or other players, sell the loot and get even more ammo.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: blahblah on April 08, 2010, 08:25:30 pm
Almost all ammo right now is faster to craft than it was before wipe. Look at the numbers and click the green hyperlink for whole thread:
The differences largely come in terms of the different crafting rates which have been used to provide better comparitive rates for higher professions

Shotgun shell - Level 0
Before wipe $1400 for 100 @ $3000 an hour = 214.3 crafted an hour
After the wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~97.2%

10mm JHP - Level 0
Before wipe $1000 for 100 @ $3000 an hour = 300 crafted an hour
After wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~70%

10mm AP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $600 for 50 @ $3000 an hour = 250 crafted an hour
~91%

(Side note, 10mm ammo was kept higher because p90c was such amazing value before the wipe)

.45 Cal - Level 1
Before the wipe $1300 for 100 @ $3300 an hour = 253.8 crafter an hour
After the wipe $300 for 50 @ $3000 an hour = 500 an hour
~197%

(Significant boost to .45 cal ammo because the guns are uninspiring ... they are now at least cheap)

5mm JHP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $350 for 50 @ $3000 an hour = 428.6 crafted an hour
~156%

5mm AP - Level 2
Before wipe $1400 for 100 @ $3600 an hour = 257.1 crafted an hour
After wipe $885 for 100 @ $4000 an hour = 452 crafted an hour
~176%

(Minigunners!)

.223 FMH - Level 2
Before wipe $1800 for 100 @ $3600 an hour = 200 an hour
After wipe $1445 for 100 @ $4000 an hour = 276.8 an hour
~138.4%


Flame fuel - Level 0
Before wipe $900 for 20 @ $3000 an hour = 66.7 an hour
After the wipe $120 for 10 @ $2000 an hour = 166.7 an hour
~249.9%

Flame fuel II - Level 2 was 3
Before the wipe $2000 for 20 @ $3900 an hour = 39 an hour
After the wipe $990 for 40 @ $4000 an hour = 161.6 an hour
~414.4%

Explosive Rockets - Level 1 was 2
Before the wipe $2000 for 10 @ $3600 an hour =  18 an hour
After the wipe $300 for 1 @ $3000 an hour = 10 an hour
~55%

(Please notice the decrease in profession levels, if it had stayed the same it would hqave been 75%  of old crafting time)

AP Rockets - Level 3
Before the wipe $3000 for 10 @ $3900 an hour = 13 an hour
After the wipe $2000 for 5 @ $5000 an hour = 12.5 an hour
~96.2%



In conclusion, most times either stayed virtually the same (lower levels) or got a lot faster (higher levels) - with the exception of explosive rockets, which went lower a level and recieved a price increase and 10mm jhp which can be lethal in the SMGs, but also need to be low level, so suffer from a decrease in crafting time but having to remain quite pricey due to their unique low/high tech level weapons.

Also note just how much BG ammo was decreased outside of the explosive rocket and the AP Rocket staying the same price.




Later Solar said that maybe indeed the weight of crafting materials may need adjusting.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: kyborekcz on April 09, 2010, 12:21:50 am
I am writing the post because they changed it again, lvl 1 SG now can make only 50 pieces of .44 fmj too, when it was 100 it was at least good.

Maybe you can make ammo faster than before but weight is the problem, because you collect by two and not by five, you can be too overweighted and so cant take much resources with you. If you use mercenary then everything is allright but again, it is still slow.
It would give sense if players that have SG 1 would make 75 ammo with same resources, SG 2 would make 100 (normal), and SG 3 150 ammo at once

Making it harder to get ammo means less PVP (not for rich players, ie. good PVPers, so you dont get rid off of overpowered PKers), but it also means less PVE (player versus entity). And by my opinion fallout is not about endless crafting, it is about battles because battles makes fun for players.

And at end i would like to say that today one thing happened to me, i started playing Fallout 2 again and it was more fun for me. Thing about it, evolution or revolution?
Title: Re: Ammo slower to make, craftables harder to craft
Post by: RavenousRat on April 09, 2010, 12:24:49 am
Making it harder to get ammo means less PVP (not for rich players, ie. good PVPers, so you dont get rid off of overpowered PKers), but it also means less PVE (player versus entity). And by my opinion fallout is not about endless crafting, it is about battles because battles makes fun for players.
The problem isn't in this.
Opposite, I suggest to make x50 also for Needler Catriges. Only ammo, that requres HQ materials must be crafted at x100, all other ammo x50. Also reduce XP from Needler Catrgides, it gives almost the same XP as .223, but much easy to craft.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Wichura on April 09, 2010, 10:44:21 am
because you collect by two and not by five, you can be too overweighted and so cant take much resources with you. If you use mercenary then everything is allright but again, it is still slow.
Can you count? Let me write this (once again) clear:
- BEFORE wipe - 5 minerals/ore per 6 minutes - 50 minerals/ore per 1 hour
- AFTER wipe - 2 minerals/ore per 2 minutes - 60 minerals/ore per 1 hour
Plus you have now cumulative cooldowns for gathering, so you DON'T NEED to stick like a dick during wedding night next to rock piles. Just dig, dig, dig, go make something useful from these rocks, kill some shit, go back to digging.
Right, to make something with a bit more punch you need "dangerous" materials from unguarded mines. Take some friends with you and kill all yahoos inside or go other time than rush hours. And here you go.


I don't understand. Are people blind, too greed or just plain stupid?
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Hololasima on April 09, 2010, 10:58:06 am
Can you count? Let me write this (once again) clear:
- BEFORE wipe - 5 minerals/ore per 6 minutes - 50 minerals/ore per 1 hour
- AFTER wipe - 2 minerals/ore per 2 minutes - 60 minerals/ore per 1 hour
Plus you have now cumulative cooldowns for gathering, so you DON'T NEED to stick like a dick during wedding night next to rock piles. Just dig, dig, dig, go make something useful from these rocks, kill some shit, go back to digging.
Right, to make something with a bit more punch you need "dangerous" materials from unguarded mines. Take some friends with you and kill all yahoos inside or go other time than rush hours. And here you go.


I don't understand. Are people blind, too greed or just plain stupid?

I dont understand. Are you blind ? Or just plain stupid ? Yes they(Devs) have many many good things, but they have many many bad things too, like FA, XP, PvP, and something in crafting. You dont see our problem and we dont see your problem(But you enjoying game right now, you cant have any problems)
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Wichura on April 09, 2010, 11:12:47 am
I dont understand. Are you blind ? Or just plain stupid ? Yes they(Devs) have many many good things, but they have many many bad things too, like FA, XP, PvP, and something in crafting. You dont see our problem and we dont see your problem(But you enjoying game right now, you cant have any problems)
Sure there are many bad things (FA + weakness for example, disabling FA in TB mode - I prefer TB and I can't heal my char other than with stimpacks, disabling Science in combats - no more spartan trolling shit :>), but when I read over and over again of how shitty new gathering system is (gathering! crafting definetely needs some ... erm ... adjustments), I just can't stand it. Simply - gathering is now much better than before.
And yes, I'm enjoying game much more now than before wipe. Should I feel guilty?
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Bartosz on April 09, 2010, 11:52:49 am
(...)but they have many many bad things too, like FA, XP, PvP, and something in crafting.

And how does it relate?
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Wichura on April 09, 2010, 11:59:20 am
Quite simple really - you can't gain XP as fast as before using FA, what causes you are unable to play PvP somehow (below 21 level) and also crafting system doesn't bring as much hi-tec stuff as easy and fast as before.
[tada.wav]
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Bartosz on April 09, 2010, 12:02:31 pm
Quite simple really - you can't gain XP as fast as before using FA, what causes you are unable to play PvP somehow (below 21 level) and also crafting system doesn't bring as much hi-tec stuff as easy and fast as before.
[tada.wav]

True, but I rather meant how does it relate to the thread and your calculations, oh well...
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Solar on April 09, 2010, 01:34:24 pm
Quote
and something in crafting.

Such as? I only see these nonsense threads which complain about the same thing I explained in the last thread. Crafting is almost universally faster than it was before and in some cases it is only ~40% of what it used to be.

Quote
also crafting system doesn't bring as much hi-tec stuff as easy and fast as before.

I'd be surprised if anything hi-tech took longer now than it did before. In fact I'd be surprised if the much lower prices and much faster crafting per hour resulted in anything other than significant reductions in time taken to craft something.

Of course I ignore the fact its harder to Bot out of politeness.


As for FA, I'm playing my Doctor char again ... its far better than the stupidly good and abusable system we had before.

...and the last one, we've already said we will look at xp for critters, not really needed to continually moan about it on a loop.


Thanks for saving me the trouble of quoting myself btw ;)
Title: Re: Ammo slower to make, craftables harder to craft
Post by: kyborekcz on April 09, 2010, 02:55:42 pm
I am sorry, this thread is becoming something i did not expect it to.
I was very angry when i written first post because i just made items, and died. That happened to me more times in a row

So now with cool head i want to write this:
1) yeah, gathering system seems to be better now than before, the only thing that really make problems is junk. but i noticed that xander and broc are much easier to get.
2)crafting system is going through balances, thats what made me angry when i was making not-my-favorite ammo just because i made 100 pieces rather than 50 pieces of my-favorite-ammo. And when it was rebalanced, both ammos were 50 pieces.
3) now it is obvious that we need some change in carry weights, i dont have problem with brahmin watching my back, but when i want it to carry items and run from every encounter, brahmin should be able to take some orders to run with me and not running into battle with all items.
4)Most important thing is that it would be very good if regular players could get some caps too. We need them for professions, for mercs and everything. But regular player is not able to get some because vendors doesnt havy caps any time and shitting brahmins... well 150 shits is very hard to clean if you are not alone
Title: Re: Ammo slower to make, craftables harder to craft
Post by: blahblah on April 09, 2010, 03:21:28 pm
4)Most important thing is that it would be very good if regular players could get some caps too. We need them for professions, for mercs and everything. But regular player is not able to get some because vendors doesnt havy caps any time and shitting brahmins... well 150 shits is very hard to clean if you are not alone

Visit Junktown and Hub from time to time. Four out of five times I'm there, someone has 5,000 caps.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: nagzuku on April 09, 2010, 11:58:53 pm
1 Explosive rocket-  Sesh.  It sucks for me.

50 5mm JHP ammo  - Eyeballs - its insane !
And the costs are the same as for 100 ammo rounds :P

Before that I could craft 500 rounds of  5mm  JHP ammo before cooldown,
Now I can craft 450 5 mm but I must collect 2X more materials.

Superb perspective
Next step towards socialism .  :)

Keep it up the good work. :P
Title: Re: Ammo slower to make, craftables harder to craft
Post by: virus341 on April 10, 2010, 12:04:04 am
1) yeah, gathering system seems to be better now than before, the only thing that really make problems is junk. but i noticed that xander and broc are much easier to get.
Devs wrote that junk is bugged. It should be smth like 20-40 pieces in 20 minutes, not 7 pieces.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Solar on April 10, 2010, 12:55:15 am
1 Explosive rocket-  Sesh.  It sucks for me.

50 5mm JHP ammo  - Eyeballs - its insane !
And the costs are the same as for 100 ammo rounds :P

Before that I could craft 500 rounds of  5mm  JHP ammo before cooldown,
Now I can craft 450 5 mm but I must collect 2X more materials.

Superb perspective
Next step towards socialism .  :)

Keep it up the good work. :P



The differences largely come in terms of the different crafting rates which have been used to provide better comparitive rates for higher professions

Shotgun shell - Level 0
Before wipe $1400 for 100 @ $3000 an hour = 214.3 crafted an hour
After the wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~97.2%

10mm JHP - Level 0
Before wipe $1000 for 100 @ $3000 an hour = 300 crafted an hour
After wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~70%

10mm AP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $600 for 50 @ $3000 an hour = 250 crafted an hour
~91%

(Side note, 10mm ammo was kept higher because p90c was such amazing value before the wipe)

.45 Cal - Level 1
Before the wipe $1300 for 100 @ $3300 an hour = 253.8 crafter an hour
After the wipe $300 for 50 @ $3000 an hour = 500 an hour
~197%

(Significant boost to .45 cal ammo because the guns are uninspiring ... they are now at least cheap)

5mm JHP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $350 for 50 @ $3000 an hour = 428.6 crafted an hour
~156%

5mm AP - Level 2
Before wipe $1400 for 100 @ $3600 an hour = 257.1 crafted an hour
After wipe $885 for 100 @ $4000 an hour = 452 crafted an hour
~176%

(Minigunners!)

.223 FMH - Level 2
Before wipe $1800 for 100 @ $3600 an hour = 200 an hour
After wipe $1445 for 100 @ $4000 an hour = 276.8 an hour
~138.4%


Flame fuel - Level 0
Before wipe $900 for 20 @ $3000 an hour = 66.7 an hour
After the wipe $120 for 10 @ $2000 an hour = 166.7 an hour
~249.9%

Flame fuel II - Level 2 was 3
Before the wipe $2000 for 20 @ $3900 an hour = 39 an hour
After the wipe $990 for 40 @ $4000 an hour = 161.6 an hour
~414.4%

Explosive Rockets - Level 1 was 2
Before the wipe $2000 for 10 @ $3600 an hour =  18 an hour
After the wipe $300 for 1 @ $3000 an hour = 10 an hour
~55%

(Please notice the decrease in profession levels, if it had stayed the same it would hqave been 75%  of old crafting time)

AP Rockets - Level 3
Before the wipe $3000 for 10 @ $3900 an hour = 13 an hour
After the wipe $2000 for 5 @ $5000 an hour = 12.5 an hour
~96.2%



In conclusion, most times either stayed virtually the same (lower levels) or got a lot faster (higher levels) - with the exception of explosive rockets, which went lower a level and recieved a price increase and 10mm jhp which can be lethal in the SMGs, but also need to be low level, so suffer from a decrease in crafting time but having to remain quite pricey due to their unique low/high tech level weapons.

Also note just how much BG ammo was decreased outside of the explosive rocket and the AP Rocket staying the same price.



Title: Re: Ammo slower to make, craftables harder to craft
Post by: Candy on April 10, 2010, 05:55:04 pm
lol, i just dont get it. You made some good changes while bad ones occurred inadvertently (by bad i mean stuff that kills the game's enjoyability) playerbase didn't like it, so they made polls to voice their opinions and most of the time other players feel the same as well. While players expect new changes to the system, devs come in and crush their hopes with things like this.
Quote
The differences largely come in terms of the different crafting rates which have been used to provide better comparitive rates for higher professions

Shotgun shell - Level 0
Before wipe $1400 for 100 @ $3000 an hour = 214.3 crafted an hour
After the wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~97.2%

10mm JHP - Level 0
Before wipe $1000 for 100 @ $3000 an hour = 300 crafted an hour
After wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~70%

10mm AP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $600 for 50 @ $3000 an hour = 250 crafted an hour
~91%

(Side note, 10mm ammo was kept higher because p90c was such amazing value before the wipe)

.45 Cal - Level 1
Before the wipe $1300 for 100 @ $3300 an hour = 253.8 crafter an hour
After the wipe $300 for 50 @ $3000 an hour = 500 an hour
~197%

(Significant boost to .45 cal ammo because the guns are uninspiring ... they are now at least cheap)

5mm JHP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $350 for 50 @ $3000 an hour = 428.6 crafted an hour
~156%

5mm AP - Level 2
Before wipe $1400 for 100 @ $3600 an hour = 257.1 crafted an hour
After wipe $885 for 100 @ $4000 an hour = 452 crafted an hour
~176%

(Minigunners!)

.223 FMH - Level 2
Before wipe $1800 for 100 @ $3600 an hour = 200 an hour
After wipe $1445 for 100 @ $4000 an hour = 276.8 an hour
~138.4%


Flame fuel - Level 0
Before wipe $900 for 20 @ $3000 an hour = 66.7 an hour
After the wipe $120 for 10 @ $2000 an hour = 166.7 an hour
~249.9%

Flame fuel II - Level 2 was 3
Before the wipe $2000 for 20 @ $3900 an hour = 39 an hour
After the wipe $990 for 40 @ $4000 an hour = 161.6 an hour
~414.4%

Explosive Rockets - Level 1 was 2
Before the wipe $2000 for 10 @ $3600 an hour =  18 an hour
After the wipe $300 for 1 @ $3000 an hour = 10 an hour
~55%

(Please notice the decrease in profession levels, if it had stayed the same it would hqave been 75%  of old crafting time)

AP Rockets - Level 3
Before the wipe $3000 for 10 @ $3900 an hour = 13 an hour
After the wipe $2000 for 5 @ $5000 an hour = 12.5 an hour
~96.2%



In conclusion, most times either stayed virtually the same (lower levels) or got a lot faster (higher levels) - with the exception of explosive rockets, which went lower a level and recieved a price increase and 10mm jhp which can be lethal in the SMGs, but also need to be low level, so suffer from a decrease in crafting time but having to remain quite pricey due to their unique low/high tech level weapons.

Also note just how much BG ammo was decreased outside of the explosive rocket and the AP Rocket staying the same price.

serious, it's like communism. You voice your opinion and you get shot. it seems to me like devs are basically saying "hey, i dont need your fucking 2cents opinion. My system is perfect, why? because im the dev...BIATCH"
eh, not that it matters much to me anymore. I learned to move on in life and adapt to my surrounding. For me, the game lost its value of enjoyability a while back. Only playin like 1 hour a week compared to 24 hours per day earlier on. Right now i check on forums once in a while to see if there has been any changes made that makes it worthwhile for me to start again :P
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Wichura on April 10, 2010, 06:08:36 pm
Become a dev then and make better game.

Strange masochism.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Lordus on April 10, 2010, 06:22:43 pm
Become a dev then and make better game.

Strange masochism.

  But there was better game from this same develepores. It was 2nd and 3rd era. Many players left this game after end of second era without complaiting, the rest of them is complaining now, few weeks before they will realize that it is waste of time.

 I dont know how many old players from polish gang is still active, but from VSB left many players, and a lot of them are only in frozen mode, waiting for changes. I know that VSB is not something special, but we were here since the time, when most of players just finished first levels of Crysis.

 Damn, every wipe you change economy, you invest there much time but why? 3rd era was realtively ok, with some minor changes and fixing bux, it will be enough. Then i hope you will start to invest time in game content.  Wipe, and voila... another economy changes, 3x 3D models and zero content addition, PvP restrictions...

 Maybe if many people are complaining, the problem exists!!! Houston, we have problem!! (or not, just ignore another whining post/thread, because we, players, we want only to whine, thats our nature. We dont want to play, we want to flood your forums, because it is more fun than the game yet.).

Title: Re: Ammo slower to make, craftables harder to craft
Post by: Candy on April 10, 2010, 06:22:54 pm
Become a dev then and make better game.

Strange masochism.

your comments make me laugh :P
yes i will be a dev once SDK files are released..
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Surf on April 10, 2010, 08:25:42 pm
Quote
zero content addition

Excuse me, but this is bullshit. There are so many new quests, maps(!) etc. so I would feel insulted as a dev when someone says "zero content addition".  ::)
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Solar on April 10, 2010, 09:50:51 pm
Theres only so many ways to say "Ammo crafting is actually faster now in the majority of cases".
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Killy on April 11, 2010, 04:56:16 pm
Lordus is right, players dont want to play for the whole days just to get something that can be lost in 10 sec - look here

http://www.youtube.com/watch?v=1wFIHmOkrwg    
starts at 0:45

so much wasted time, cooldowns, that can be lost in 10 sec, i dont want to spend 10 hours a day just to be able to fight a few times,
u say people had too much stuff, no matter what u do at the end of the day there will be people with tons of armors and other shit on the floor all u do is making them play gather and craft much longer than before
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Izual on April 11, 2010, 05:04:28 pm
Lordus is right, players dont want to play for the whole days just to get something that can be lost in 10 sec

Welcome in a post-apocalyptic world.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Killy on April 11, 2010, 05:09:50 pm
well, say welcome to people that quit every day, yeah i know they dont pay dont have to play, u dont care, - this is one side
on the other side u have people who have been playing for years and now stop doing it, changes are not good this is the reality
also after the wipe u had >500 p, now the number is going down, these people donate the server, lets see what'll happen if u dont get enough, dont tell me that trolls from ncr donate anything, pvp players are the most important group b/c nothing more is really possible atm ...
pve? against bugged ai; quests? there is no more than 20 quests most of them are silly ones like get a shovel from one guy and give it to the other one 10 feet further down the street

Title: Re: Ammo slower to make, craftables harder to craft
Post by: Badger on April 11, 2010, 05:16:53 pm
so much wasted time, cooldowns, that can be lost in 10 sec, i dont want to spend 10 hours a day just to be able to fight a few times,

My suggestion to that would be to make the gap between low and high end gear smaller, meaning so long as you're armed, you're dangerous.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: avv on April 11, 2010, 05:18:06 pm
Lordus is right, players dont want to play for the whole days just to get something that can be lost in 10 sec - look here

http://www.youtube.com/watch?v=1wFIHmOkrwg    
starts at 0:45

so much wasted time, cooldowns, that can be lost in 10 sec, i dont want to spend 10 hours a day just to be able to fight a few times,
u say people had too much stuff, no matter what u do at the end of the day there will be people with tons of armors and other shit on the floor all u do is making them play gather and craft much longer than before

Nice fight, very exciting. Dudes in CA's insert modoc from the east in line formation only to encounter enemy that enters from same place a moment later  :P
Too bad it was so quickly over.

But the problem isn't necessarily the cooldowns. You say that it takes too long to get "pvp stuff". Well that's because the game encourages pvp stuff to be goddamn super powered plasma rifles and imba top notch combat armors. The shops are full of stuff that could be used for pvp but players don't want to use it because then they wouldn't stand a chance. There's hundreds of shotguns, pistols and rifles in the shops, nothing wrong with them except that only best of the best is good enough. It would be much more realistic, and hell, even cooler if the lower tier equipments would be the main fuel of war. Nothing like sawed off shotguns and tommyguns. Fallout tactics was much cooler in the beginning when you had guys with ak47 and hunting rifles, it became a scifi shooter when every squad member had power armors and gatling lasers.
If lower tier stuff was good enough for pvp, you'd get to fight much more often and it would hurt less to lose.
Other issue is that players can create so powerful fighters that they do terrible damage with those top tier weapons. No wonder the fights are over fast.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Izual on April 11, 2010, 05:24:35 pm
avv is highlighting the real problem ; you still think you NEED to be level 21 and to have a super stuff to do PvP (LSW, CA, Sniper Rifle, shitloads of ammo, and so on). Try to think that now, with everything being quite rarer, you don't need to come in CA to fight well. Grab a leather armor and a rifle, because your opponents won't have great gear neither.

Miniguns are painful ? They are rare. Instant Kills are painful ? That's the proof you don't have to take your CA in fights, would be too risky if it's not a big battle.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Surf on April 11, 2010, 05:26:11 pm
Simple solution - cut all those high tier equipment down. Make it uncraftable, just obtainable bye some events or so..
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Izual on April 11, 2010, 05:26:44 pm
Well that's what is happening with top tier equipment already. CA and so on are only middle tier.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Killy on April 11, 2010, 05:27:16 pm
Izual u really dont get the problem, u have tiers of weapons and u cannot win with a grease gun agains someone who is using a minigun, now think about armors DT DR and stop saying this bs, u have to have the same stuff if u want to have a chance, then comes skill
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Surf on April 11, 2010, 05:28:03 pm
Serious? I always thought CA's and BA's are already top notch (cause PA and APA aren't implemented anyway)..
Why is it then that I still see miniguns and CA's everywhere? :D
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Izual on April 11, 2010, 05:28:10 pm
You are complaining because weapons are rare, but you also say that your enemies always have miniguns. Right, I don't get it.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Killy on April 11, 2010, 05:30:08 pm
IZUAL LOL that was an example, u cannot win with tier 1 weapon against someone wearing a tier 3 armor, b/c DT and DR is making u dealing 0 dmg u dont really get it? only eye shoots can save ur sorry ass but then look at range, all those shitty guns have max 20 range ...
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Killy on April 11, 2010, 05:34:11 pm
avv is highlighting the real problem ; you still think you NEED to be level 21 and to have a super stuff to do PvP (LSW, CA, Sniper Rifle, shitloads of ammo, and so on). Try to think that now, with everything being quite rarer, you don't need to come in CA to fight well. Grab a leather armor and a rifle, because your opponents won't have great gear neither.

Miniguns are painful ? They are rare. Instant Kills are painful ? That's the proof you don't have to take your CA in fights, would be too risky if it's not a big battle.

dude go play some pvp, already people are using ca bh and miniguns, plasma nades and all max tier weapons, u had ur dream of making them "rare" as i said people already have floors full of them as long as they have no life ..
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Izual on April 11, 2010, 05:37:20 pm
If you can't win against someone in CA, it's harder to "lose your stuff in 5 minutes" if you're wearing one ! =)

And yes, bottom tier can't win against middle tier, if you don't use criticals - instant kills, for example. That's why snipers are good. But it's a bit off-topic, I thought it was a discussion about the fact you lose your stuff to often in this game ?

Edit : And use Edit, Killy. You say that people have shitloads of stuff, so what is that topic about ?
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Quentin Lang on April 11, 2010, 05:40:44 pm
Actually, with the instakills back, the gap between low and high tier guns has been shortened, and you can get great kills with 10mm pistol or even BB gun if you get lucky. Same with EW - theres always cheap-ass laser pistol. But what about BG? BG has no cheap alternatives for PvP. Flamer? Yeah right, even if its improved, it has 5 hex range. Thus, even if you can deal around 70 damage, and 150 if its a crit, you cant pursue people with it. Rockets? They aint cheap anymore either.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Killy on April 11, 2010, 05:43:49 pm
is about making players play for 10 hours a day to get it, u said u want to have many factions on the server, all crafting changes are leading to 2 big alliances no matter how u look at it, i like the new crafting system but the amount of items must be changed. Making crafting more time consuming is not solving the problem ... the same reducing ammo to 50 bullets
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Neuromancer on April 11, 2010, 05:56:34 pm
is about making players play for 10 hours a day to get it, u said u want to have many factions on the server, all crafting changes are leading to 2 big alliances no matter how u look at it, i like the new crafting system but the amount of items must be changed. Making crafting more time consuming is not solving the problem ... the same reducing ammo to 50 bullets

So when this issue wasn't affecting you directly you were trolling on my topic about rockets that changes were good, but now when changes are half as much severe and are concerning your interests -  so you're now first to fight for old crafting system - rotfl.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Killy on April 11, 2010, 06:03:26 pm
So when this issue wasn't affecting you directly you were trolling on my topic about rockets that changes were good, but now when changes are half as much severe and are concerning your interests -  so you're now first to fight for old crafting system - rotfl.

trolling ,dude u dont know how much is 2x2 go back to school, on top of that u are making stupid mistakes and calling other idiots at the same time, go back re read the topic and just... srsly  just go back to school
Title: Re: Ammo slower to make, craftables harder to craft
Post by: avv on April 11, 2010, 06:04:26 pm
Actually, with the instakills back, the gap between low and high tier guns has been shortened, and you can get great kills with 10mm pistol or even BB gun if you get lucky.

That's for snipers. Not all small guns users are snipers, or shouldn't have to be.

But what about BG? BG has no cheap alternatives for PvP. Flamer? Yeah right, even if its improved, it has 5 hex range. Thus, even if you can deal around 70 damage, and 150 if its a crit, you cant pursue people with it. Rockets? They aint cheap anymore either.

There you nailed another problem here. The 3 gun skills aren't balanced by means of price and availability. If they were, it wouldn't make much sense that there are as many miniguns as there are pistols. In post apocalyptic world heavy and high tech armament should be quite rare, but that can't be in our game because we got 3 gun categories and everyone has to get their hands on weapons easily. Wouldn't it make much more sense that everyone could use all guns, but eventually strong guys would prefer big guns, accurate guys would prefer long range rifles, agile guys would like to use pistols or smgs and energy weapons would be just rare post-war artefacts?
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Badger on April 11, 2010, 06:10:32 pm
Wouldn't it make much more sense that everyone could use all guns, but eventually strong guys would prefer big guns, accurate guys would prefer long range rifles, agile guys would like to use pistols or smgs and energy weapons would be just rare post-war artefacts?

I think energy weapons would be a good 'armor piercing' niche. Conventional guns could do more damage, but energy weapons would have an easier time punching through armoured opponents.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Neuromancer on April 11, 2010, 06:48:04 pm
trolling ,dude u dont know how much is 2x2 go back to school, on top of that u are making stupid mistakes and calling other idiots at the same time, go back re read the topic and just... srsly  just go back to school

That's trolling. And I'm not your dude kiddo.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Wichura on April 11, 2010, 06:52:43 pm
dude go play some pvp, already people are using ca bh and miniguns, plasma nades and all max tier weapons, u had ur dream of making them "rare" as i said people already have floors full of them as long as they have no life ..
So what is with that "mom, PvP suckz ass now" anyway? Do people have "floors with stuff", or they don't? Do people using CA and miniguns, or they don't? Do people afraid of losing this precious stuff, or they don't?
Decide and choose, because now you sound pretty, erm, unbalanced. And what is your point of writing all this? Simple trolling wouldn't be enough reason, so lets leave that.

And what the hell have donations common with game style?
Title: Re: Ammo slower to make, craftables harder to craft
Post by: Solar on April 11, 2010, 08:07:44 pm
Quote
Making crafting more time consuming is not solving the problem


Ah ha, wondered where my daily "crafting is actually generally a lot faster - including the ammo" would come from today.

Hope tomorrow's is equally exciting

Title: Re: Ammo slower to make, craftables harder to craft
Post by: blahblah on April 13, 2010, 04:16:43 pm
It's a man-made hell. People who have nothing better to do than powergame are complaining that it's ever harder to powergame while normal players get angry that it's hard to be at the same level as powergamers.

Arrange fights in the desert via radio and bring your shotgun and jacket if you want PvP on equal grounds for low-levels. TC is unfortunately dominated by powergamers who use the best stuff available, even if it takes 20 hours to make one item.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: strelok on April 13, 2010, 08:27:59 pm
Let me say this:

This game does not tend to the casual player. Plain and simple... It sometimes takes hours to create a weapon that can be easily EASILY lost. So almost instantly when the casual gamer finds this out, they will go play another game that "tends" to the casual playstyle. The current crafting state, I hope to GOD, is not even close to final. It's a bad system as is. Cooldowns should not exist for crafting, only FA and a few others. Weakened? Are you kidding me 5 mins? Try 2 minutes. And if you think people will just level up like crazy with no timeouts, well then lower the exp for craftables. Hunt and explore for exp. Trust me it's much more fun then click click crafting.

Crafting is boring as hell. Whoever thinks it is fun, please come forward and explain. Is it rewarding? Sure is, but you quickly timeout and have to go do something else. Hopefully you just crafted ammo to go out and hunt and wait for crafting timeouts to cooldown or you're loggin off for a bit if you have no friends. It's such a repetative system it's not even funny.

Here's a suggestion: Make vendors sell ammo that quickly respawns. Take ammo out of the crafting system completely. This will encourage hunting. Also make craftables sell for A LOT less than what they do now. It's retarded how much money you can make from crappy items. Thousands and thousands of caps. And then people have to scroll through thousands of crafted items at a vendor and cant get to what they want. WTF? Also, the deterioration rate is dumb. Armor and weapons deteriorate at an incredibly high rate IMO. It's like 1% each shot. Wow. Make things last longer so we dont have to create 25 guns to get 1 level.

Thanks


Title: Re: Ammo slower to make, craftables harder to craft
Post by: Wichura on April 13, 2010, 08:57:17 pm
This game does not tend to the casual player. Plain and simple...
Most of MMO's doesn't, yet people are playing them.
It sometimes takes hours to create a weapon that can be easily EASILY lost. So almost instantly when the casual gamer finds this out, they will go play another game that "tends" to the casual playstyle. The current crafting state, I hope to GOD, is not even close to final. It's a bad system as is. Cooldowns should not exist for crafting, only FA and a few others. Weakened? Are you kidding me 5 mins? Try 2 minutes.
I don't know if you've played before the wipe, when you had to dig rocks every 6 minutes and there was no cumulative cooldowns.
Weakness after FA is to stop people from fast gaining XP on that skill, but it pisses me off either. Well, Wasteland is harsh.
And if you think people will just level up like crazy with no timeouts, well then lower the exp for craftables. Hunt and explore for exp. Trust me it's much more fun then click click crafting.
Again - you seem not to played before wipe long enough. XP for crafting is cut down a lot already.
Crafting is boring as hell. Whoever thinks it is fun, please come forward and explain. Is it rewarding? Sure is, but you quickly timeout and have to go do something else. Hopefully you just crafted ammo to go out and hunt and wait for crafting timeouts to cooldown or you're loggin off for a bit if you have no friends. It's such a repetative system it's not even funny.
It's not game's fault that you have no friends.
And it was called "Faction Mod" in the beginnig just for the same reason - it is NOT for loners and/or casual players.
Also, the deterioration rate is dumb. Armor and weapons deteriorate at an incredibly high rate IMO. It's like 1% each shot. Wow. Make things last longer so we dont have to create 25 guns to get 1 level.
Increase combat skill - after 100% deterioration goes really slow.
Title: Re: Ammo slower to make, craftables harder to craft
Post by: strelok on April 13, 2010, 10:32:31 pm
I am in a faction so I have friends. Trying to speak for people who come into the game w/o a faction and not knowing anybody.

I did not know that deterioration slows after 100% and I havn't noticed much of a difference, either. The rate is high either way imo. Maybe in a couple levels when I get 200% WS I will.

About cooldowns - you can lower them as long as you lower the exp gained. No harm done there. Just less time to wait...which is what we all love I guess?

I don't understand the issue with lowering weakened cooldown to 2 minutes? even 1.5 minutes? Battles wont last long enough for you to use it any more than once anyways (maybe turn based). It's just annoying when you're at 10 hp and have a 5 minute cooldown. OK - coffee break, smoke, piss, let the dog out and come back to fucking FA?

Hmmm
Title: Re: Ammo slower to make, craftables harder to craft
Post by: blahblah on April 13, 2010, 11:12:59 pm
This is going waaay away from the original topic..

I am in a faction so I have friends. Trying to speak for people who come into the game w/o a faction and not knowing anybody.
Not every game is for everyone. Even if you like Fallout you may not like this falloutish game.

Quote
About cooldowns - you can lower them as long as you lower the exp gained. No harm done there. Just less time to wait...which is what we all love I guess?
The value of items is based on how long it takes for you to get them. Right now it is still not long enough to discourage mass-crafting of CAs and it's counted in hours. If you could make a minigun and CA in 5 minutes and go fight, then their power would be ridiculous compared to their cost (counted in time) and thus no other weapons would ever be used. Not at least at low levels people are starting to make other builds. Like Player-Raiders near NCR with Needlers instead of Rockets. That's always a nice change to see more variation and not just the best items used by everyone.

Quote
I don't understand the issue with lowering weakened cooldown to 2 minutes? even 1.5 minutes? Battles wont last long enough for you to use it any more than once anyways (maybe turn based). It's just annoying when you're at 10 hp and have a 5 minute cooldown. OK - coffee break, smoke, piss, let the dog out and come back to fucking FA?
Buy a stimpack. That's why they got a boost to heal up to 40 HP. And you can remove weakened by doctor if you're really desperate. It's added to make levelling harder. With 200 FA you could get attacked by molerats. Go away. Wait 30 seconds, heal. Get attacked.. So 5 minutes may be too much, but it's there to prevent FA fast levelling of PvP chars.