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Title: Discussion: Stop this merc / slave madness in PVP
Post by: LeMark on December 27, 2012, 11:44:49 pm
I don't see the point to have more than 1 npc with you, even for a single guys who want to farm with it. This is a MMO right? People should play together, not with merc to make mass farm our spawning massive amount of merc in PVP. This FR thing bring this even worst, now 1 guys could be 100% legit and spawn 10 pack of npc in a row. PVE event should be done by GM, not by TNB or BBS/COA.

Dev, this problem starts with Dead Master Crew many year ago, maybe you should successfully fix it 2 or 3 year after.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: DocAN. on December 28, 2012, 12:05:34 am
100 % agree !!!

It should be perm limit to 1 NPC + 1 animal (dog/brahmin) nothing more.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Giftless on December 28, 2012, 12:14:57 am
I don't see why two human companions is unreasonable, just because some people abuse the system. I vote against.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: LeMark on December 28, 2012, 12:18:18 am
I don't see why two human companions is unreasonable, just because some people abuse the system. I vote against.

Some people will always abuse from system, this is why system have to be fix.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: avv on December 28, 2012, 12:22:03 am
I don't see why two human companions is unreasonable, just because some people abuse the system. I vote against.

Because you can send another two and then another two and another... you don't have to control the mercs to make them work. Shoot at enemy once, relog/forget/get proxy for another pack.

Pve players can have their dogleaders, slavers can have their slaves. But keep them out of pvp.

If mercs are used and teams are even, the side that doesn't use them is strongly encouraged to do so or suffer defeat. Don't force us in arms race please.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: JovankaB on December 28, 2012, 12:36:12 am
The only example of "abuse" is the one carefully prepared by people who don't like mercs in any form to show that they should be removed.
You can do the same with pretty much any feature given enough effort.

But I think mercs should have removed auto-attack order, it's the lamest part of mercs. Without auto-attack they would become more vulnerable to one-hexing and sneakers. In result bombing grid and relogging wouldn't work that well (if at all). I think so at least, haven't tested it and neither did anyone else. Either way I think nerfs should be done gradually, not just throw things away because someone spawned 20 mercs once to make some point.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Giftless on December 28, 2012, 12:42:39 am
Because you can send another two and then another two and another... you don't have to control the mercs to make them work. Shoot at enemy once, relog/forget/get proxy for another pack.

Pve players can have their dogleaders, slavers can have their slaves. But keep them out of pvp.

If mercs are used and teams are even, the side that doesn't use them is strongly encouraged to do so or suffer defeat. Don't force us in arms race please.

I'm one who thinks PVP should be more of a sandbox affair with teams set up in a skirmish screen; the fact is there should be more regulation and oversight without messing up the game for everyone else playing. Deal with the problem when the PVP timer starts; limit the number of characters that can enter a town (and can exist therein) just as you would limit the number of tags that can attach to a taxi. Once the slots are filled, only those characters listed can enter the town in that 15 minute interval. This means if you die, you have to regear, de-cripple, and heal up before re-entering with the same character.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: JovankaB on December 28, 2012, 12:45:50 am
Personally I like that towns are open and you can never be sure what will happen.
If someone wants to play regulated matches there is Hinkley.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Perteks on December 28, 2012, 12:58:34 am
Deactivate auto attack its not soo bad idea. Still they will attack after some of team mate will shot enemy but its good start.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: T-888 on December 28, 2012, 01:26:20 am
I'm one who thinks PVP should be more of a sandbox affair with teams set up in a skirmish screen; the fact is there should be more regulation and oversight without messing up the game for everyone else playing. ... when the PVP timer starts

Free and unregulated areas where hostility is possible seems to be your concern, not Town Control, because it's just a feature with a simple timer, beacon - "hey, were some guys armed to teeth ready to fight, want to challenge us?", currently nothing more. Irrelevant how you will regulate the feature, players don't need the beacon or the feature to ruin the game for you, if that is how you see it.

But I think mercs should have removed auto-attack order, it's the lamest part of mercs.

Same thought, but ...

Players will attack to initiate hostile conditions or force to be attacked in order to trigger hostility. It'd make it more of an effort to use them in large quantities and in other words abuse them like now, but that's just a matter of getting used to and players as always will adapt. Just like players got used to, or basically were forced to use multiple alts in combat and everything related to it.

Sadly, that won't really solve anything, though it is a step forward.

The problem certainly isn't how they work, but the lack of healthy moderation, restriction, limitation on how the feature can be used. Currently infinitely if invested enough amount of resources and time.

We go back to the problem of all problems, lack of proper mechanisms that limit dual logging, fast re-logging, cheating respectively.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Gimper on December 28, 2012, 03:15:09 am
Personally I like that towns are open and you can never be sure what will happen.
If someone wants to play regulated matches there is Hinkley.
Amen.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Brujah on December 28, 2012, 03:20:18 am
I wonder if anyone bothers to read the comments of people who don't TC in suggestions/discussions like these.


Anyway... I believe 1 merc leader = 1 less real PVP player on the field.


The problem is that one can simply logoff his merc leader and then relog on his PVP char, like many said, removing auto-attack on players for mercs would fix that, we would see more of these merc leaders with CA and big guns instead of those bluesuit trolls with a bunch of mercs... After the leader dies, the mercs run away to the grid to meet their sarge on the respawn camp.


This simple modification in merc/slave AI would make people think twice wether bringing a merc leader isworth it or not, auto-attack should only work with NPCs.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Alexandrite on December 28, 2012, 03:23:16 am
Or at least lower the NPC crew a player can have, like in Fallout 2: where if you have 6-7 CH, you can only carry 3-4 npcs and that's it, and speech shouldn't have a role w/ slaves/mercs in my opinion...
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: TKs-KaBoom on December 28, 2012, 06:14:12 am
FEAR MY JOSIE, her 63 hp frame of murderous mayhem and her pack of six flesh addicted dogs!  Yes please nerf them, they are so hideously over powered ripping through the geckos like a knife through butter, leaving sinewy bone piles stripped, not a nibble even left for the birds!   Quick devs, fix this problem now!  Before I get my 3 cows involved to0 and bring such ape teary madness laden carnage to the wastes that this game will be..............................rated "SFC"  - SO FUCKIN COOL!!!!
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Michaelh139 on December 28, 2012, 06:55:15 am
Personally I like that towns are open and you can never be sure what will happen.
If someone wants to play regulated matches there is Hinkley.
Hinkley gives 0 (zero) reward.

So no, there is not "hinkley".  There is no competitive sensation to hinkley like there is town cuntroll.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Ganado on December 28, 2012, 07:00:37 am
... + 1 animal (dog/brahmin) nothing more.
Why the hate for the brahmin? At most, they are 35 HP meat shields, and their hides are probably more valuable than anything else. I would like to bring back no limit for brahmin, or at least a large limit.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Rocket Man on December 28, 2012, 07:06:46 am
Why the hate for the brahmin? At most, they are 35 HP meat shields, and their hides are probably more valuable than anything else. I would like to bring back no limit for brahmin, or at least a large limit.
I would really like this as well.  They're brahmin.  It's not like you can strap dual-miniguns to it and strap armors and cybernetics and send 10,000 out at once to take over the world and lasers come out their eyes.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: TKs-KaBoom on December 28, 2012, 07:54:00 am
Why the hate for the brahmin? At most, they are 35 HP meat shields, and their hides are probably more valuable than anything else. I would like to bring back no limit for brahmin, or at least a large limit.

There is nothing more scary to a fully geared pro trained ape then a herd of cows barreling down the dusty road full stampede towards them!  As there monkey eyes get all big and you can tell there is a load in there shorts overcome with fear, unable to move!  Transfixed and mesmerized by the cloud of dust seemingly moving towards them like a ghost, paralyzed in there hellish gaze then there terrible battle cry!   Mooooooooooo?

:)
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Kilgore on December 28, 2012, 07:59:45 am
But I think mercs should have removed auto-attack order, it's the lamest part of mercs. Without auto-attack they would become more vulnerable to one-hexing and sneakers. In result bombing grid and relogging wouldn't work that well (if at all).
False and will not solve anything.

The problem certainly isn't how they work, but the lack of healthy moderation, restriction, limitation on how the feature can be used. Currently infinitely if invested enough amount of resources and time.
This.
If you don't know how to effectively limit it, then it's better to remove mercs/slaves at all or to make them never attack players.

Ofc for now, if you disable their autoattack and especially make them do nothing as long as their leader is in (off) state, then it will be better than nothing.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: DeputyDope on December 28, 2012, 08:19:51 am
why stop SLAVE madness? they're mostly shitty and it takes a long time to get them anyway.

problem will be solved when dual-log/fast-relog will not be possible for combat purposes.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Roachor on December 28, 2012, 08:55:42 am
Slaves and mercs are shit for the most part. 8 of the best slaves will still get swiss cheesed by 2 pvp builds easily and the only mercs that aren't total shit cost a ton and are a black hole for equipment. If anything follower builds are underpowered but of course the fonline pvp whine train can't stop until everything but bg no longer exists.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: jacky. on December 28, 2012, 10:38:22 am
Because dope u can spawn 10slavers with 7-9mercs with frag nades and u cant kill them. Yesterday we spawned in redding small army of mutants and it is sad now Tc fights arent about players but who have more mercs on wm. U cant win if u have to fight 17players and 20mutants on ur back.
Best option would be remove mercs and leave only companions.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: JovankaB on December 28, 2012, 10:44:03 am
If unarmed mutants can effectively use grenades then it's a bug.
If they were just unarmed mutants without auto-attack they wouldn't be such a threat.

Their price could be increased a bit too, if they cost 50 caps it's really silly.
You shovel 5 shits to get a supermutant. That's wrong I think.

And mercenaries with owner logged off or dead should run away if not harassed.
I'm not sure how it is now.

Finally, they should only protect owner (and each other) not whole faction.
Auto-attack should be option to guard base/tent from intruders and that's all IMO.

I think the changes would limit alt-abusing followers in gangs.
If someone would like to play merc leader it would be still possible but would have
to play like a leader not grid bomber.


I don't get whole "it's not PvE". NPCs and followers are part of the game, if you want
to play clean, fair PvP matches go to Hinkly. The game never was a tournament platform.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: DocAN. on December 28, 2012, 11:40:53 am
Why the hate for the brahmin? At most, they are 35 HP meat shields, and their hides are probably more valuable than anything else. I would like to bring back no limit for brahmin, or at least a large limit.

You havnt seen my Brahmins with 200+ hp
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Mayck on December 28, 2012, 12:01:03 pm
I would like to bring back no limit for brahmin, or at least a large limit.
I never got why you need 2 dogs to guard one extra brahmin. It should be other way around, one dog for 2 brahmin (if it should be dog dependant at all).
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: jacky. on December 28, 2012, 01:10:30 pm
But there is no point jov. Tnb have unlimited money as they will just use rl muties what is evem worst. Same slaves with grenades are op. Problem with mercs they can be spawned in critical ammount in tc. Why not remove them and leave only followers? Increase numer of spawning followers and remove mercs.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: LeMark on December 28, 2012, 05:27:22 pm
If unarmed mutants can effectively use grenades then it's a bug.
If they were just unarmed mutants without auto-attack they wouldn't be such a threat.

Their price could be increased a bit too, if they cost 50 caps it's really silly.
You shovel 5 shits to get a supermutant. That's wrong I think.

And mercenaries with owner logged off or dead should run away if not harassed.
I'm not sure how it is now.

Finally, they should only protect owner (and each other) not whole faction.
Auto-attack should be option to guard base/tent from intruders and that's all IMO.

I think the changes would limit alt-abusing followers in gangs.
If someone would like to play merc leader it would be still possible but would have
to play like a leader not grid bomber.


I don't get whole "it's not PvE". NPCs and followers are part of the game, if you want
to play clean, fair PvP matches go to Hinkly. The game never was a tournament platform.

All good idea, but at the end that will just not work and we will still see 1 guys farming machine with mass merc and PVP town full of merc / slave. Is time to fix it once for all, no to try, you already did and fail.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: T-888 on December 28, 2012, 06:27:38 pm
This.
If you don't know how to effectively limit it, then it's better to remove mercs/slaves at all or to make them never attack players.

Wasn't my intention to propose to scrap the feature entirely, that's your solution for the problem. I don't support the idea, because mercenaries and slaves are a viable factor in unregulated, unscheduled, global fights. It's not fair, but it shouldn't be, just the lack of proper limitation. There's more than that possible - scraping a good feature from player interaction, there has to be an alternative. Mercenaries, slaves wouldn't play such a huge role, if they would be properly moderated by some sort of factors. They are in the game after all.

That's IF there is infinite amount of time and enough resources to supplement the effort, currently there is no limit on it, but with periodic wipe system it wouldn't be the case as players couldn't just solely focus on such type of action, thus decreasing the chance to be in the same situation which is present now.

It's plausible of course to be effective enough on its own to prevent future damage, but I think it's better than scraping the feature entirely.

If unarmed mutants can effectively use grenades then it's a bug.
If they were just unarmed mutants without auto-attack they wouldn't be such a threat.

They also can use Gatling, Plasma, Laser rifle to about an approximate of 10~ hexes range.

And mercenaries with owner logged off or dead should run away if not harassed.
I'm not sure how it is now.

Currently if your logged off, your mercenaries act normally.

Finally, they should only protect owner (and each other) not whole faction.
Auto-attack should be option to guard base/tent from intruders and that's all IMO.

Exactly.

I don't get whole "it's not PvE". NPCs and followers are part of the game, if you want
to play clean, fair PvP matches go to Hinkly. The game never was a tournament platform.

Agreed.

I can add.

Quote
Number of Slaves you can have is 2 + number of Mercs you own

It's over kill in my opinion, 10 man group of mercenaries/slaves can be achieved so easily forming "air strikes". Slaves should be as any other follower, taking up Party Points, like 50 per a slave. Previous session maximum of 5 slaves was good, I had a slaver on my own and it was balanced nicely.

Thus.

Quote
Dog/Brahmin

Shouldn't take up any, why a slave doesn't need PP, but a dog requires? Just doesn't make sense.

I never got why you need 2 dogs to guard one extra brahmin. It should be other way around, one dog for 2 brahmin (if it should be dog dependant at all).

This.

...

Another thing, regular energy weapon mercenaries that can be bought for 1k approximately, they hold about 450 caps inside their inventory + a laser pistol and you can get both out with gold nuggets, thus almost eliminating any cost. They use Plasma rifle, Gatling almost on max range, use Laser rifle effectively and all other energy weapons and with appropriate build they have a lot of HP and good resistances due to MAmk2 armor + their fast.

Their price needs to be like 5-6k at least, no caps in their inventories.

Tnb have unlimited money

Incorrect.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: avv on December 28, 2012, 06:38:56 pm
Price is nothing because playerbase divides into haves and not-haves anyway. Merc pack should be an item like gauss pistol to make it balanced.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: T-888 on December 28, 2012, 06:59:44 pm
Price is nothing because playerbase divides into haves and not-haves anyway. Merc pack should be an item like gauss pistol to make it balanced.

Incorrect.

If that would be the case, we'd see nothing but the most expensive mercenaries out in the field.

Look, even players who bring in these large amount of mercenaries in fights revolve around the most cost-efficient solutions, like the priceless unarmed mutants, regular rocket-launcher mutants who are extremely cost efficient of how durable they are and what firepower they bring in compared to regular mercenaries. Compare to the minigun version mutants, they cost like 7.5k~ more than rocket-launcher version, but are almost the same as the only difference is the weapon and some amount of HP and both can use the same weapons equally well.

That means the price is a large factor of what kind of mercenaries are used.

Balancing price depending on the mercenary ability is key point to focus on.

Quote
Minigun Mutant 14.5k~
RL mutant 7.5k~

must be with same health.

Minigun Mutant 14.5k~
RL mutant 14.5k~

That's balanced.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: jacky. on December 28, 2012, 07:33:54 pm
Price for rl mutie is ok. Only problem is army of muties over wm
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: -Max Payne- on December 28, 2012, 07:51:45 pm
That's all shit. It's called "PvP"= 1 Player Vs 1 Player; so fast relog, dual log, trial log, and fucking mercs it's just cheating (or "shiting") for me. I agree with Lemark, ok for spawn with mercs in Pve encounters, but in PvP, it must be disallowed.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Roachor on December 28, 2012, 07:53:12 pm
That's all shit. It's called "PvP"= 1 Player Vs 1 Player; so fast relog, dual log, trial log, and fucking mercs it's just cheating (or "shiting") for me. I agree with Lemark, ok for spawn with mercs in Pve encounters, but in PvP, it must be disallowed.


This is a team based game not a 1v1 game.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: T-888 on December 28, 2012, 08:13:31 pm
Price for rl mutie is ok. Only problem is army of muties over wm

The armies of RL mutants on WM is because of unbalanced prices. Nobody has unlimited amount of resources.

Players over-exaggerate that everyone has shitload of stuff and nobody ever runs out of anything, bullshit.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Roachor on December 28, 2012, 08:42:55 pm
The armies of RL mutants on WM is because of unbalanced prices. Nobody has unlimited amount of resources.

Players over-exaggerate that everyone has shitload of stuff and nobody ever runs out of anything, bullshit.

Kind of like how players exaggerate the dangers posed by mercs and slaves and heavy handed and ac and sneakers...

Basically anything anyone will ever get killed by will become a crusade for tc pussies to jump on the whine wagon until everything is removed from the game and it dies from lack of interest.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: T-888 on December 28, 2012, 09:13:21 pm
https://www.youtube.com/watch?v=q6GIUenCWGQ

Start watching from 7:30~ to not miss something.

Kind of like how players exaggerate the dangers posed by mercs and slaves and heavy handed and ac and sneakers...

It's much better put than you think, you fail to realize that because your some loner, you don't participate in these kind of actions. I don't expect you to understand, because you usually ignore viable points, talk in circles and it's better to not pay attention as your a genuine troll. Term like balance, moderation of features is just simply foreign for you as long as YOU have fun with your troll characters what bring nothing to game play, then it's alright, but when a whole player group raises voice and arguments it properly, you show complete lack of comprehensive abilities normal human beings possess.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: DeputyDope on December 28, 2012, 09:33:05 pm
moderation of features is just simply foreign for you as long as YOU have fun with your troll characters what bring nothing to game play,

ok, ok, who are YOU to say he brings nothing to gameplay? this is a sandbox game, which means everyone does what everyone wants, in the limit of game mechanics. if he decides to play solo, it's his choice. if he decides to bring 8 plasma slaves to kill camk2gatlinglasertank in NCR, it's his choice. stop acting like you should tell people how to play their game.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: avv on December 28, 2012, 10:11:44 pm
Incorrect.

If that would be the case, we'd see nothing but the most expensive mercenaries out in the field.

Caps and muties are nothing but farming and preparing. What brings victories will be prepared no matter the cost, if there are people willing to do what it takes. This has to end, the excessive rewarding for preparing.

If you're rich, it means you can afford more rounds. Not that you win the rounds because you smash the enemy with expensive mercs the enemy can't afford. That's just an opinion.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: T-888 on December 28, 2012, 11:13:00 pm
Caps and muties are nothing but farming and preparing. What brings victories will be prepared no matter the cost, if there are people willing to do what it takes. This has to end, the excessive rewarding for preparing.

Its an assumption which isn't always true, there is no, no matter what the cost, it's always relevant because at some point the effort can be high enough to discourage players at some level to use the feature the way it is used, by altering mechanisms of how mercenaries work making them a lot less effective and viable to use, along with tweaks in the price of them making it a very time consumptive and expensive preparation.

Price is only one of many factors here, I don't say players will suddenly stop using them if the price is balanced, but it would be more of a regulation, if mercenaries are used, then what and how rewarding and expensive it is, at what cost. I stated already that players currently use only the most-cost efficient solutions which so far are effective at the same time, balance that and you won't see the same usage of the same mercenaries in the same quantities.

Think about it, if you can't log off your character once you spawned your mercenaries, otherwise they go to world map and its -1 combat character automatically since you have to be inside the character all the time while the mercenaries are fighting and alive + they don't have an auto attack function, you can't expect players to be just as effective with them as before.

It's not only about preparation, cost, but also the usage.


ok, ok, who are YOU to say he brings nothing to gameplay?

Uh ... T-888?

I won't touch the same topic again, it's been discussed so many times and yet still some hurt trolls bring up the same topic again and again.

Maybe Avv will be kind enough to tell you again for the 70th time why bluesuit trolls bring nothing to gameplay, I sure don't give a frack anymore as the situation is somehow fixed, though barely.

stop acting like you should tell people how to play their game.

Their game? Huh? What's your game? There is no "your, his game". It's our game because we play, or you could say that it is the developers game, but certainly not mine or yours.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Gimper on December 29, 2012, 12:05:23 am
Its an assumption which isn't always true, there is no, no matter what the cost, it's always relevant because at some point the effort can be high enough to discourage players at some level to use the feature the way it is used, by altering mechanisms of how mercenaries work making them a lot less effective and viable to use, along with tweaks in the price of them making it a very time consumptive and expensive preparation.

Price is only one of many factors here, I don't say players will suddenly stop using them if the price is balanced, but it would be more of a regulation, if mercenaries are used, then what and how rewarding and expensive it is, at what cost. I stated already that players currently use only the most-cost efficient solutions which so far are effective at the same time, balance that and you won't see the same usage of the same mercenaries in the same quantities.

Even if the price is balanced out and regulated, this will still not solve the problems. The reason being; obviously people will not accept inexperienced players into their faction, therefore allowing only adept players to participate in TC and PvP. Adept players, being the ones who have money, and have the knowledge of how to make money. Therefore, they would still have the preparation and the expenses to buy their mercs, no matter what the factors are. So either way, the merc problem will always be there. It's pointless to try to get around it.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: T-888 on December 29, 2012, 12:17:10 am
What?
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Gimper on December 29, 2012, 02:40:27 am
What?
A deaf, retarded African child could understand what I just wrote..... I'm saying in short, that nothing is going to change.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: jacky. on December 29, 2012, 03:41:06 am
rising prices is bad way. we should think how to fix it becasue now i am 100% sure tnb will prepare 100 muties for tc because they lost in redding. and mutie cold war will be rolling until wipe or one of side will be bankrupt. great tc feature. followers would be nice instead of crapy mercs or slaves. u cant kill 50 running slaves with frag/plasma nades  when they are spawned 30hexes behing u.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: T-888 on December 29, 2012, 04:35:10 am
A deaf, retarded African child could understand what I just wrote..... I'm saying in short, that nothing is going to change.

I read what you wrote, but I wasn't able to find connections to how you came to that conclusion, that doesn't make sense.

Even if the price is balanced out and regulated =>  inexperienced players => only adept players to participate in TC => Adept players money,knowledge => no matter what the factors are.

 It's pointless to try to get around it.

Look it's not rational thought, there's nothing to do with who, how experienced is or who has what knowledge or what factions take players, how the hell can you make such connections. It's completely besides the point, I think you wanted to say that players will farm any amount of caps and put any amount of effort to get what they want and it isn't true. Players aren't machines, objects or items, there is a living, breathing human being behind the screen who will find it irritating, discouraging to buy mercenaries at all with proper balance, at least in the same quantities now.

I don't think you understand what regulated and balanced prices means for those who actually have any deal with them. Player will rather forget about it, than spend more hours a day just to have the same mercenaries to throw away each fight, at some point it's not going to be worth enough.

Here read this.
Price is only one of many factors here ...

It's not only about preparation, cost, but also the usage.

Seriously you have some hard times reading, before posting? Don't focus and argue on a cycle about prices, focus on the mechanics which discourages the use of them and put all of the combined changes together, try to think about the whole effect - big picture.

Currently the prices of mercenaries doesn't make sense and they have to be balanced anyway.

btw moderators read
http://answers.yahoo.com/question/index?qid=20071227133103AAVTo62

;D ... seriously, how can I insult someone for who he is?

lmfao ;D

rising prices is bad way. we should think how to fix it becasue now i am 100% sure tnb will prepare 100 muties for tc because they lost in redding. and mutie cold war will be rolling until wipe or one of side will be bankrupt. great tc feature. followers would be nice instead of crapy mercs or slaves. u cant kill 50 running slaves with frag/plasma nades  when they are spawned 30hexes behing u.

Rising prices is just one of the way how to do it, in simple tongue ... uh

do many things at once to fix, no, no, no only price, no look at only price, look all things once.

Keep out your personal agenda of neutral discussions.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: DeputyDope on December 29, 2012, 09:18:23 am
Maybe Avv will be kind enough to tell you again for the 70th time why bluesuit trolls bring nothing to gameplay, I sure don't give a frack anymore as the situation is somehow fixed, though barely.

whether you like it or not, being a bluesuit is part of the game. what about bluesuit sneaks? they bring nothing to the game either? if bluesuit trolls bring nothing to the game, what about these big-ass factions that form huge alliances and make pvp an unbearable grind-fest? you are not the one to decide who brings/doesn't bring anything to this game.

Their game? Huh? What's your game? There is no "your, his game". It's our game because we play, or you could say that it is the developers game, but certainly not mine or yours.

ok,let me rephase. stop telling people how to play FOnline:2238 and stop acting like you hold the ultimate truth about how this game should be played! better?
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Jotisz on December 29, 2012, 01:34:07 pm
The reason why there is so much mercenary and fast relog use is due to the fact that most factions can't accept that they lost and since winner takes all that means if you determined you can just keep going till you turn your loss to a win with sheer numbers and no skills, removing mercs wouldn't do a big change instead of mercs it would be slaves if slaves gone too then just low gear alts.

But what would the removal of these npcs do?
No more reason to have slavers in the game as faction, no more filling your base with npcs to make it look like a real place for the RP fans, no more way to have npc guarded bases, no more mules who would carry stuff instead of you, no more reason to keep party point system since no followers exist which means 3+ch will became a waste just like the well thought out new follower system which was a huge step forward... and I could go on more

PvPers tend to suggest anything but real solutions. Whats the core of the problem here?
Players don't need to use strategy or brain just fill the place with alts or mercenaries due to the fact that in the end winner takes all. That means basically that there is no loss if you have limitless chars and/or mercs since you get back all your items and more. So the core of the problem is the loot, the fact that you can get everything back encourages fast relog and mercenary usage. With current player mentality and full loot its impossible to not experience the current situation.
With the removal of full drop fast relog in combat wouldn't be so good nor the use of mercs. Why?
Think a bit if A and B team fights both has 5 character. Lets say A wins first round would B use a second wave knowing that the items they had are gone if they go in and loose again their loss gets doubled and even if they win with second wave the gain they have is less then what they could lose so the chance for second wave is smaller.

However the removal of full drop will not happen since PvPers care the most about loot so any suggestion toward the limiting of the item gain will encounter whine and hatred from these players and as the saying goes the loudest scream is the one that gets heard which means that there is a chance that another part of the game that brought content faces the threat of being removed.... I'm looking forward to the suggestion of removing npcs from the cities...
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: jacky. on December 29, 2012, 01:42:54 pm
mercs ruin tc. now u have to be focus to kill green wall instead of real players. slaves are weak and easy to kill. if we just leave mercs and add more companions it would be nice.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: -Max Payne- on December 29, 2012, 02:29:56 pm

This is a team based game not a 1v1 game.

Sure, but now the team who have the most relogs will win. It's not fair fight.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: jacky. on December 29, 2012, 03:14:22 pm
Yes fr and mercs army are pain in ass in this sesion
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: vinio on December 29, 2012, 04:27:45 pm
I have to agree also with lemark.merc spamming in this session for tc purposes is 1 of the worst things especially if u combine it with Fr or dual .this kind of gameplay discourage the biggest part of player pool.and dont ask me whats that part?so if nothing happens to fix this sh it im afraid the pool will become smaller after this season.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Giftless on December 29, 2012, 08:15:03 pm
Free and unregulated areas where hostility is possible seems to be your concern, not Town Control, because it's just a feature with a simple timer, beacon - "hey, were some guys armed to teeth ready to fight, want to challenge us?", currently nothing more. Irrelevant how you will regulate the feature, players don't need the beacon or the feature to ruin the game for you, if that is how you see it.

Same thought, but ...

Players will attack to initiate hostile conditions or force to be attacked in order to trigger hostility. It'd make it more of an effort to use them in large quantities and in other words abuse them like now, but that's just a matter of getting used to and players as always will adapt. Just like players got used to, or basically were forced to use multiple alts in combat and everything related to it.

Hostility doesn't really bother me; it's the fact that I'm always being jumped four-players-on-one. With odds like that, there's no reason for me to engage in a fight--it's just not interesting. 8)
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Roachor on December 29, 2012, 09:12:05 pm
Hostility doesn't really bother me; it's the fact that I'm always being jumped four-players-on-one. With odds like that, there's no reason for me to engage in a fight--it's just not interesting. 8)

Hence the problem with the game, only people who play often enough and together are the 2 major factions and they are total douchebags. I mean you'd have to be a total no life to devote this much of your time to a game devoid of anything worth doing. Through their whining they've removed everything of value to individual players and further made the game tailored only to themselves at the expense of the rest of the player base. Personally I've given up on this game, I had some hope for the first 2 year but during the last one it's just been steadily going down hill. 3d will never get done and until then theres no point in making big changes, devs have no vision for the game and seem to just be catering to a few whining tcers. It could have been cool if someone had bothered to actually work out a balanced combat system on paper instead of randomly changing values and hoping for the best. Making a game where the faction with the most players has a huge advantage over everyone else when the server population is so low is ridiculous and you know most of the new players will give up long before ever making it into a faction. Wasteland isn't harsh it's just boring now.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: shkoda999 on December 29, 2012, 09:36:37 pm
Unfortunately , this session is the worst for history 2238. 2010-2011 year were the best. And it is not surprising that after you update all players go and there are only a couple three cartoons ( double log ) . I am very disappointed with your so-called improvements. In the wasteland that was REALLY EMPTY.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: TKs-KaBoom on December 29, 2012, 09:46:03 pm
Hence the problem with the game, only people who play often enough and together are the 2 major factions and they are total douchebags. I mean you'd have to be a total no life to devote this much of your time to a game devoid of anything worth doing. Through their whining they've removed everything of value to individual players and further made the game tailored only to themselves at the expense of the rest of the player base. Personally I've given up on this game, I had some hope for the first 2 year but during the last one it's just been steadily going down hill. 3d will never get done and until then theres no point in making big changes, devs have no vision for the game and seem to just be catering to a few whining tcers. It could have been cool if someone had bothered to actually work out a balanced combat system on paper instead of randomly changing values and hoping for the best. Making a game where the faction with the most players has a huge advantage over everyone else when the server population is so low is ridiculous and you know most of the new players will give up long before ever making it into a faction. Wasteland isn't harsh it's just boring now.
hmmmm, sounds similiar to what I've been saying.  The only thing wrong with this game is the shitty players :)  mostly the whiney douchecrews of 12yo ape assholes.  I don't care about PK or APK but when you cater to only people that have interests in preserving there shit builds (unrealistic  2st 1ch, low int retards) of max hp BG SS Rambozos this is exactly what you get.  A retarded game with no variety of basically nothing more mentally challenging than round after round of rock em sock em robots.

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQQwB-bux7ZyHaMkl5__o3RWTcT7cJSaBnQB-MGsgG_oKHTrcet)
Enjoy!  This is what you dickheads have begged for!
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: T-888 on December 29, 2012, 10:06:07 pm
....

It's a suggestion on a forum, you can either agree or disagree with me, I can't force upon you any truth you are not willing to hear, but I am more than capable just like everyone else to express reason, common sense and have an opinion just about anything. I don't see how you are capable of dictating what I should do or not.

So, I am just about anyone capable of talking, to tell you that characters who operate effectively without appropriate amount of requirements or restrictions bring balance issues, because that is something players will take advantage of. I'd rather see well equipped characters most of the time, just because that includes more risk and reward what ultimately achieves more play value.

Different topic for that required, it was discussed previously and there was general consensus achieved about the subject. Go and be hurt about it somewhere else.


Hostility doesn't really bother me; it's the fact that I'm always being jumped four-players-on-one. With odds like that, there's no reason for me to engage in a fight--it's just not interesting. 8)

Time to make some friends, wasteland is harsh and unforgiving. ;)

Hence the problem with the game, only people who play often enough and together are the 2 major factions and they are total douchebags.

There are quite a few players in game and not all of them are faction related and not all of them idle some Shady Sands, players play together even in smaller groups. No idea how you made the connection to only factions, seems like you are very biased.

I mean you'd have to be a total no life to devote this much of your time to a game devoid of anything worth doing.

Players work together and achieve things quite easily, not to mention those who are good with all this faction related stuff.

Through their whining they've removed everything of value to individual players and further made the game tailored only to themselves at the expense of the rest of the player base.

;D

Like what? What has the mean, angry faction players taken away from you?

Personally I've given up on this game, I had some hope for the first 2 year but during the last one it's just been steadily going down hill. 3d will never get done and until then theres no point in making big changes, devs have no vision for the game and seem to just be catering to a few whining tcers

Too bad, kthxbye.

It could have been cool if someone had bothered to actually work out a balanced combat system on paper instead of randomly changing values and hoping for the best.

Most of combat related changes are suggested by players. There are some random features, but for the most of the part they don't even touch combat.

Making a game where the faction with the most players has a huge advantage over everyone else when the server population is so low is ridiculous and you know most of the new players will give up long before ever making it into a faction. Wasteland isn't harsh it's just boring now.

The game was called faction mod from the very beginning, massively multiplayer online role-playing game and in such games ... can you believe it? Players supposed to work together.

...

Buhahahahahahah. ;D
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Cyber Jesus on December 29, 2012, 11:33:57 pm
9000+ words
I know why the server keeps lagging, it's because T-888 constantly keeps leaving walls of texts everywhere. Ban T-888!
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: McLooter on December 30, 2012, 10:10:23 am
I think reintroducing Brotherhood Armor should fix the problem with the slaves, as it has the best resistance against plasma grenades besides Tesla Armor. (Pg are the main weapon of all slaves.)



Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: vinio on December 30, 2012, 12:07:09 pm
I think reintroducing Brotherhood Armor should fix the problem with the slaves, as it has the best resistance against plasma grenades besides Tesla Armor. (Pg are the main weapon of all slaves.)

wtf.mb they can implement apa mk2 if thats the case.anyone else  have such nice ideas?
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: McLooter on December 30, 2012, 12:18:25 pm
wtf.mb they can implement apa mk2 if thats the case.anyone else  have such nice ideas?

I think removing your brain from existence is an EXCELLENT idea.

The mass amount of slaves with plasma grenades would be useless if it were the previous session, so reintroducing BA would be a nice choice.

P.S. I'm only speaking about slaves and mercs with plasma grenades.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: vinio on December 30, 2012, 02:45:07 pm
i have a better idea.stop playing this game and mb stop posting.unless u find some clever things to say in the future.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: McLooter on December 30, 2012, 02:54:31 pm
...unless u find some clever things to say in the future.

Kind of ironic based on most of the stuff you post.   8)
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Mike Crosser on December 30, 2012, 03:01:27 pm
I think removing your brain from existence is an EXCELLENT idea.

The mass amount of slaves with plasma grenades would be useless if it were the previous session, so reintroducing BA would be a nice choice.

P.S. I'm only speaking about slaves and mercs with plasma grenades.
If this happens then I believe i can predict the future:
CAmk2 becomes completely replaced by BA,and loses worth just like CA did before it.
Players find some new weapon to replace the plasma slaves and it becomes a super effective troll tool.
Players demand the implementation the Power Armor to resist this new troll tool.
After that the BA becomes completely replaced with PA and PvP becomes something similar to that of the TLA.Noobs no longer stand a chance,guarded town trolling becomes an epidemic and the population reduces to that of the rollback days.


Adding new armors will not fix anything.Only thing that will stop players from abusing these cheap tactics is the players themselves.Yes ,you,you choose to use slaves and mercs,you choose the dual log,you choose to FR,build endless BG tanks,you choose to play rock em sock em robots.Just because you can doesn't mean you should,but you don't care.The game isn't about fun anymore,now victory>fun.This is bullshit all of you who cheat must feel real proud of cheating in a fan made mod of a 10+ year old game.It's rather pathetic how much you crave for the ability to say "we win you suck".

Now I expect a personal insult and a rather weak explanation why I am wrong.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: T-888 on December 30, 2012, 04:07:17 pm
I think reintroducing Brotherhood Armor should fix the problem with the slaves, as it has the best resistance against plasma grenades besides Tesla Armor. (Pg are the main weapon of all slaves.)

Some damage threshold and bit more regular plasma damage resistance won't make such a huge difference. Look, previous session it was only Brotherhood armor, though slaves were still present and very viable with plasma grenades, anyway you know you can always equip them with frag grenades.

If this happens then I believe i can predict the future:
CAmk2 becomes completely replaced by BA,and loses worth just like CA did before it.

Even if that happens, who said that Brotherhood armor has to be ultimately better than CAmk2? I think it only makes sense if both of them are equally balanced.

Quote
CAmk2           vs          BA
Normal : 40/6               Normal : 40/8
Laser : 65/9                 Laser : 70/8
Plasma : 50/5               Plasma : 60/7
Explode : 50/9              Explode : 35/8

Dat RL resistance for CAmk2 will make all the difference in today PvP.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: vedaras on December 30, 2012, 07:54:31 pm
from what i red, i have seen a suggestion or something that slaves/mercs shouldnt protect faction, but the owner and i can say that this would be total bullshit, if a minigunner would accidentally hit other faction members slave, and they would turn hostile against their own faction :)

Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: jacky. on December 30, 2012, 08:18:20 pm
I think reintroducing Brotherhood Armor should fix the problem with the slaves, as it has the best resistance against plasma grenades besides Tesla Armor. (Pg are the main weapon of all slaves.)

wrong. enclave armor is better
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: vinio on December 30, 2012, 10:19:57 pm
If this happens then I believe i can predict the future:
CAmk2 becomes completely replaced by BA,and loses worth just like CA did before it.
Players find some new weapon to replace the plasma slaves and it becomes a super effective troll tool.
Players demand the implementation the Power Armor to resist this new troll tool.
After that the BA becomes completely replaced with PA and PvP becomes something similar to that of the TLA.Noobs no longer stand a chance,guarded town trolling becomes an epidemic and the population reduces to that of the rollback days.


True.but some people here doesnt have the necessary  brain capacity to understand that.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Roachor on December 30, 2012, 10:53:03 pm
lol slaves with frag grenades, yeah 20 dmg a shot they sure are dangerous ::)
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: McLooter on December 30, 2012, 10:59:24 pm
Some damage threshold and bit more regular plasma damage resistance won't make such a huge difference. Look, previous session it was only Brotherhood armor, though slaves were still present and very viable with plasma grenades, anyway you know you can always equip them with frag grenades.

thanks for making a polite response to it at least, unlike to this egotistic moron, vinio. I thought BA would be a nice way to deal with the slaves, but based on the disagreements, it won't work, and as I know now, CAmk2 has almost the same plasma resistance.

lol slaves with frag grenades, yeah 20 dmg a shot they sure are dangerous ::)

They are actually, believe it or not, even if they've done 0 damage, the best advantage of frag grenade slaves is knockdown.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: Roachor on December 31, 2012, 01:17:38 am
In my experience with using slaves with nades in combat, in  8 v 2 6 slaves die before they even get within range  and then the surviving ones don't have enough ap to maintain chainstun. Also this assumes no one is shooting at them that they aren't attacking and the AI is total crap when it comes to responding to threats.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: vinio on December 31, 2012, 08:45:04 am
thanks for making a polite response to it at least, unlike to this egotistic moron, vinio. I thought BA would be a nice way to deal with the slaves, but based on the disagreements, it won't work, and as I know now, CAmk2 has almost the same plasma resistance.



thats very polite of u thanks.there 3-4 people here that doesnt agree with u and yet u still continue to post bs.also swearing in forum might get u banned.go read the rules.
Title: Re: Discussion: Stop this merc / slave madness in PVP
Post by: McLooter on December 31, 2012, 09:09:48 am
thats very polite of u thanks.there 3-4 people here that doesnt agree with u and yet u still continue to post bs.also swearing in forum might get u banned.go read the rules.

Oh really? You're the first one starting to be inpolite:

wtf.mb they can implement apa mk2 if thats the case.anyone else  have such nice ideas?