fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on November 22, 2012, 10:45:34 am

Title: Some changes in Traits and Perks
Post by: DocAN. on November 22, 2012, 10:45:34 am
Trait changes:

- Remove fast metabolism and chem resistant traits since they are usless.
- Create "Mule" trait (-1 AG +33 CW) and "Handy" trait (+10% to none combat skills -15% to combat skills)

Perks changes:

- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.


In my opinon those changes would improve the gameplay.


Title: Re: Some changes in Traits and Perks
Post by: Kelin on November 22, 2012, 11:30:54 am
Fast metabolism is a very useful trait, for hinkley builds for example it's a must. Chem resistant however is completely useless in PvP, but maybe some newcomers who don't want to have jet negative effect for them this trait can make sense.

To be honest, I kind of don't like your Mule and Handy traits. The first one is far more useless than Fast metabolism (we have strong back and pack rat), the second one reminds me good natured from the previous session, personally I wouldn't use any of them.
Title: Re: Some changes in Traits and Perks
Post by: Cyber Jesus on November 22, 2012, 11:33:56 am

Perks changes:

- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.
This definitely +1
Title: Re: Some changes in Traits and Perks
Post by: TKs-KaBoom on November 22, 2012, 12:12:49 pm
me thinks somebody just wants high cw lvl 1 mining alts?  I think your being a bit too obvious....lol
BTW, i love fast metabolism, for low hp builds in tb lets me easily recuperate between encounters, ummmm kinda like it was intended since idk when, "fallout 1"?
  :)
      :)
          :)

I really hate it when people keep trying to change this game into something that it's not or should never be, stick to the script!
Title: Re: Some changes in Traits and Perks
Post by: DocAN. on November 22, 2012, 01:25:22 pm
me thinks somebody just wants high cw lvl 1 mining alts?  I think your being a bit too obvious....lol
BTW, i love fast metabolism, for low hp builds in tb lets me easily recuperate between encounters, ummmm kinda like it was intended since idk when, "fallout 1"?
  :)
      :)
          :)

I really hate it when people keep trying to change this game into something that it's not or should never be, stick to the script!

lol i havnt any miner since the first beta, this changes are more about proxy looters which are not needed in this game.
Title: Re: Some changes in Traits and Perks
Post by: Roachor on November 22, 2012, 03:43:46 pm
wait you want to limit proxy looters by making them easier to make?
Title: Re: Some changes in Traits and Perks
Post by: DocAN. on November 22, 2012, 04:50:38 pm
wait you want to limit proxy looters by making them easier to make?

Who would need proxy looters if he would be able to take all loot by his PvP ape?
Title: Re: Some changes in Traits and Perks
Post by: JovankaB on November 22, 2012, 04:57:18 pm
What PvP ape will trade AG for carry weight...
I'm not sure if I would do this on a hybrid character.
Title: Re: Some changes in Traits and Perks
Post by: DocAN. on November 22, 2012, 05:41:00 pm
What PvP ape will trade AG for carry weight...
I'm not sure if I would do this on a hybrid character.

Each APE which dont need buffout can do it without any problem, also fast loot and leave is one of the best tactics in this game.
Along with support perks changed, each PvP character could take care of the loot.

In current system with Small Frame trait on most of the alts force us to use proxy looters.

FOnline is about the loot.
Title: Re: Some changes in Traits and Perks
Post by: Kelin on November 22, 2012, 06:29:06 pm
FOnline is about the loot.
...and I always thought that FOnline is about PvP  ::)
Title: Re: Some changes in Traits and Perks
Post by: DocAN. on November 22, 2012, 06:31:40 pm
...and I always thought that FOnline is about PvP  ::)

Then explain me why HAWKS are always looting... :D
Title: Re: Some changes in Traits and Perks
Post by: Kelin on November 22, 2012, 06:56:59 pm
Actually I suck at looting, BBS were always better looters (proxy characters dedicated for looting etc.)  :P
Title: Re: Some changes in Traits and Perks
Post by: DocAN. on November 22, 2012, 07:18:34 pm
(proxy characters dedicated for looting etc.)  :P

And i want to remove them.
Title: Re: Some changes in Traits and Perks
Post by: McLooter on November 22, 2012, 07:20:17 pm
Yeah, hawks are expert looters, funny.  ;D
Title: Re: Some changes in Traits and Perks
Post by: avv on November 22, 2012, 07:35:32 pm
To be honest, when making a proper pvp build the best solution is not to trade cw for special points. That's exactly why small frame is so popular.

Handy trait wouldn't make much difference. 15% isn't much on any scale.

But I fully support the cw perks being available as support perks.
Title: Re: Some changes in Traits and Perks
Post by: T-888 on November 22, 2012, 07:54:17 pm
Trait changes:

- Remove fast metabolism and chem resistant traits since they are usless.
- Create "Mule" trait (-1 AG +33 CW) and "Handy" trait (+10% to none combat skills -15% to combat skills)

Drugged looter builds? Take "Mule" and eat nuka-cola? ;D

Perks changes:

- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.

Not bad idea about moving them to Gym in Reno.
Title: Re: Some changes in Traits and Perks
Post by: TKs-KaBoom on November 23, 2012, 08:59:48 am
*sigh*
What people will suggest to make fast pvp looters easier....

Why not just make one build possible  (max hp bg tank with 20 SS)  and make them fully geared and not lootable?  Then you can Fack your brains out going boom boom pew pew repeatedly ad nauseam forever and ever.... solves balance, looting and fastrelog issues, your welcome :)

Then make "real game" for the rest of us that think the whole PvP thing is just a bunch of stinking brahmin shit, like it really is...
Title: Re: Some changes in Traits and Perks
Post by: manero on November 23, 2012, 09:39:27 am
Trait changes:
- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.

It could be obtained after finished box lifting job(cash quest) in Scavenger Camp, Hub and NCR Station.

I like that idea. Biggest carry on ape, less proxy looters in play.
Title: Re: Some changes in Traits and Perks
Post by: Gruik on November 23, 2012, 12:26:38 pm
Perks changes:

- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.


In my opinon those changes would improve the gameplay.

I agree too. I think that many others "environmental" perks -dunno if you see what I mean there ; I'm talking about the perks that aren't for combat or defense mainly- should be obtainable only via a quest, should be support perks. It will balance builds, so that even PVE chars could be a bit competitive, and PVP chars could avoid those support quests and focus on char building.
Title: Re: Some changes in Traits and Perks
Post by: DocAN. on November 24, 2012, 12:26:15 pm
Fast metabolism is a very useful trait, for hinkley builds for example it's a must. Chem resistant however is completely useless in PvP, but maybe some newcomers who don't want to have jet negative effect for them this trait can make sense.

Just checked the Fast Metabolism trait - it should give +5 HR
I made an alt with 10 EN (12 HR) plus FM trait - it should be 17 HR but its only 12 so looks like its not working,

Faster Healing support perks works fine.
Title: Re: Some changes in Traits and Perks
Post by: Roachor on November 24, 2012, 04:17:11 pm
Fast metabolism makes drugs shitty, this is only good for pve.
Title: Re: Some changes in Traits and Perks
Post by: DocAN. on November 25, 2012, 09:29:37 am
Fast metabolism makes drugs shitty, this is only good for pve.
It's another reason why it could be removed/changed.
Title: Re: Some changes in Traits and Perks
Post by: Hawk Looter on November 26, 2012, 04:15:02 am
Yes more space for loot in pvp ale would be good. +1
And also there should be 2nd patchfinder
Title: Re: Some changes in Traits and Perks
Post by: Furior on November 29, 2012, 03:20:15 pm
Yes more space for loot in pvp ale would be good. +1
And also there should be 2nd patchfinder

I dont like that. Power builts should have some nagative impact on your character, besides, if fast reloggin would be fixed gangs could not loot fast, that low CW would give noobs the chance of looting (stealing) some gear, which would give them some joy and some role in PvP.

About the pathfinder, i think devs should make travelling much harder. Crossing the world map in 2 min with only 100 od   is stupid...and cars should be luxury items. Thats my point of view
Title: Re: Some changes in Traits and Perks
Post by: Killer Rabbit on November 29, 2012, 03:26:23 pm
luxury ?:D cars? man please...every pvp player need can not out skill
and u still can loot stuff after huge tc fight. use ur sneaker
Title: Re: Some changes in Traits and Perks
Post by: Roachor on November 29, 2012, 06:14:20 pm
I dont like that. Power builts should have some nagative impact on your character, besides, if fast reloggin would be fixed gangs could not loot fast, that low CW would give noobs the chance of looting (stealing) some gear, which would give them some joy and some role in PvP.

About the pathfinder, i think devs should make travelling much harder. Crossing the world map in 2 min with only 100 od   is stupid...and cars should be luxury items. Thats my point of view

First off noobs in stolen gear would impact pvp in no way, taking 10 minutes to cross the map is retarded. Whats that? event at v15? But you're at sf? sucks for you buddy. Slow wm travel doesn't benefit anyone and cars are useless for combat unless you want to throw them away every time(unless you are with a large group obviously). Even 200 outdoor with all the perks is slow as hell.
Title: Re: Some changes in Traits and Perks
Post by: T-888 on November 29, 2012, 06:43:20 pm
Cars are cheaper than ever and you are complaining about slow world map speed? Cars useless for combat?

Stop typing man, just stop.
Title: Re: Some changes in Traits and Perks
Post by: Roachor on November 29, 2012, 06:48:00 pm
Cars are cheaper than ever and you are complaining about slow world map speed? Cars useless for combat?

Stop typing man, just stop.

Solo players arnt going to use cars to arrive at hostile locations, just because you are a nublet that gets handed everything from your faction doesn't mean that is the case for everyone.