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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on November 22, 2012, 10:45:34 am
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Trait changes:
- Remove fast metabolism and chem resistant traits since they are usless.
- Create "Mule" trait (-1 AG +33 CW) and "Handy" trait (+10% to none combat skills -15% to combat skills)
Perks changes:
- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.
In my opinon those changes would improve the gameplay.
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Fast metabolism is a very useful trait, for hinkley builds for example it's a must. Chem resistant however is completely useless in PvP, but maybe some newcomers who don't want to have jet negative effect for them this trait can make sense.
To be honest, I kind of don't like your Mule and Handy traits. The first one is far more useless than Fast metabolism (we have strong back and pack rat), the second one reminds me good natured from the previous session, personally I wouldn't use any of them.
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Perks changes:
- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.
This definitely +1
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me thinks somebody just wants high cw lvl 1 mining alts? I think your being a bit too obvious....lol
BTW, i love fast metabolism, for low hp builds in tb lets me easily recuperate between encounters, ummmm kinda like it was intended since idk when, "fallout 1"?
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:)
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I really hate it when people keep trying to change this game into something that it's not or should never be, stick to the script!
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me thinks somebody just wants high cw lvl 1 mining alts? I think your being a bit too obvious....lol
BTW, i love fast metabolism, for low hp builds in tb lets me easily recuperate between encounters, ummmm kinda like it was intended since idk when, "fallout 1"?
:)
:)
:)
I really hate it when people keep trying to change this game into something that it's not or should never be, stick to the script!
lol i havnt any miner since the first beta, this changes are more about proxy looters which are not needed in this game.
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wait you want to limit proxy looters by making them easier to make?
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wait you want to limit proxy looters by making them easier to make?
Who would need proxy looters if he would be able to take all loot by his PvP ape?
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What PvP ape will trade AG for carry weight...
I'm not sure if I would do this on a hybrid character.
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What PvP ape will trade AG for carry weight...
I'm not sure if I would do this on a hybrid character.
Each APE which dont need buffout can do it without any problem, also fast loot and leave is one of the best tactics in this game.
Along with support perks changed, each PvP character could take care of the loot.
In current system with Small Frame trait on most of the alts force us to use proxy looters.
FOnline is about the loot.
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FOnline is about the loot.
...and I always thought that FOnline is about PvP ::)
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...and I always thought that FOnline is about PvP ::)
Then explain me why HAWKS are always looting... :D
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Actually I suck at looting, BBS were always better looters (proxy characters dedicated for looting etc.) :P
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(proxy characters dedicated for looting etc.) :P
And i want to remove them.
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Yeah, hawks are expert looters, funny. ;D
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To be honest, when making a proper pvp build the best solution is not to trade cw for special points. That's exactly why small frame is so popular.
Handy trait wouldn't make much difference. 15% isn't much on any scale.
But I fully support the cw perks being available as support perks.
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Trait changes:
- Remove fast metabolism and chem resistant traits since they are usless.
- Create "Mule" trait (-1 AG +33 CW) and "Handy" trait (+10% to none combat skills -15% to combat skills)
Drugged looter builds? Take "Mule" and eat nuka-cola? ;D
Perks changes:
- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.
Not bad idea about moving them to Gym in Reno.
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*sigh*
What people will suggest to make fast pvp looters easier....
Why not just make one build possible (max hp bg tank with 20 SS) and make them fully geared and not lootable? Then you can Fack your brains out going boom boom pew pew repeatedly ad nauseam forever and ever.... solves balance, looting and fastrelog issues, your welcome :)
Then make "real game" for the rest of us that think the whole PvP thing is just a bunch of stinking brahmin shit, like it really is...
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Trait changes:
- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.
It could be obtained after finished box lifting job(cash quest) in Scavenger Camp, Hub and NCR Station.
I like that idea. Biggest carry on ape, less proxy looters in play.
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Perks changes:
- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.
In my opinon those changes would improve the gameplay.
I agree too. I think that many others "environmental" perks -dunno if you see what I mean there ; I'm talking about the perks that aren't for combat or defense mainly- should be obtainable only via a quest, should be support perks. It will balance builds, so that even PVE chars could be a bit competitive, and PVP chars could avoid those support quests and focus on char building.
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Fast metabolism is a very useful trait, for hinkley builds for example it's a must. Chem resistant however is completely useless in PvP, but maybe some newcomers who don't want to have jet negative effect for them this trait can make sense.
Just checked the Fast Metabolism trait - it should give +5 HR
I made an alt with 10 EN (12 HR) plus FM trait - it should be 17 HR but its only 12 so looks like its not working,
Faster Healing support perks works fine.
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Fast metabolism makes drugs shitty, this is only good for pve.
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Fast metabolism makes drugs shitty, this is only good for pve.
It's another reason why it could be removed/changed.
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Yes more space for loot in pvp ale would be good. +1
And also there should be 2nd patchfinder
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Yes more space for loot in pvp ale would be good. +1
And also there should be 2nd patchfinder
I dont like that. Power builts should have some nagative impact on your character, besides, if fast reloggin would be fixed gangs could not loot fast, that low CW would give noobs the chance of looting (stealing) some gear, which would give them some joy and some role in PvP.
About the pathfinder, i think devs should make travelling much harder. Crossing the world map in 2 min with only 100 od is stupid...and cars should be luxury items. Thats my point of view
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luxury ?:D cars? man please...every pvp player need can not out skill
and u still can loot stuff after huge tc fight. use ur sneaker
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I dont like that. Power builts should have some nagative impact on your character, besides, if fast reloggin would be fixed gangs could not loot fast, that low CW would give noobs the chance of looting (stealing) some gear, which would give them some joy and some role in PvP.
About the pathfinder, i think devs should make travelling much harder. Crossing the world map in 2 min with only 100 od is stupid...and cars should be luxury items. Thats my point of view
First off noobs in stolen gear would impact pvp in no way, taking 10 minutes to cross the map is retarded. Whats that? event at v15? But you're at sf? sucks for you buddy. Slow wm travel doesn't benefit anyone and cars are useless for combat unless you want to throw them away every time(unless you are with a large group obviously). Even 200 outdoor with all the perks is slow as hell.
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Cars are cheaper than ever and you are complaining about slow world map speed? Cars useless for combat?
Stop typing man, just stop.
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Cars are cheaper than ever and you are complaining about slow world map speed? Cars useless for combat?
Stop typing man, just stop.
Solo players arnt going to use cars to arrive at hostile locations, just because you are a nublet that gets handed everything from your faction doesn't mean that is the case for everyone.