Trait changes:- Remove fast metabolism and chem resistant traits since they are usless.- Create "Mule" trait (-1 AG +33 CW) and "Handy" trait (+10% to none combat skills -15% to combat skills)
Perks changes:- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.
Trait changes:- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.
Perks changes:- Move Pack Rat and Strong Back perks to the support perks. They could be obtained at the Gym in New Reno.In my opinon those changes would improve the gameplay.
Fast metabolism is a very useful trait, for hinkley builds for example it's a must. Chem resistant however is completely useless in PvP, but maybe some newcomers who don't want to have jet negative effect for them this trait can make sense.
Fast metabolism makes drugs shitty, this is only good for pve.
Yes more space for loot in pvp ale would be good. +1And also there should be 2nd patchfinder
I dont like that. Power builts should have some nagative impact on your character, besides, if fast reloggin would be fixed gangs could not loot fast, that low CW would give noobs the chance of looting (stealing) some gear, which would give them some joy and some role in PvP.About the pathfinder, i think devs should make travelling much harder. Crossing the world map in 2 min with only 100 od is stupid...and cars should be luxury items. Thats my point of view
Cars are cheaper than ever and you are complaining about slow world map speed? Cars useless for combat?Stop typing man, just stop.