i dont pay salary i prefer to make them die and buy new....
Who uses mercs?
Who uses mercs?
I prefer companions now since they are cheap and awesome :D
yes 1/4 of their price per day..... what troll dev thought this up.
It does not stop people from useing mercs it just makes them waste time killing them when their loyalty is low.
no one actually pays them more than the first time they buy them.
I don't understand.The salary is 1/4 the cost everyday. How does it make sense that after 4 days I have to pay the mercs full price and have less loyalty. when loyalty goes below 60percent i usally just murder them because thats more cost effective then paying them daily.
Their cost is smaller than the salary? Or is it simply not worth because loyalty goes down when people don't play?
If their loyalty goes down when owner is offline, then I think it's wrong. At least if they are in non-aggressive mode.
Or maybe loyalty should go down with every kill or attack - so when they actually do something.
Mercs are shit because you can't manage their inventories and their bodies are black holes which destroy everything on death. Only good one is unarmed mutant for pve farming.This also.
Mercs might as well be removed completely without negative impact on gameplay.
Agree in 100%.
Since we have companions mercs could be removed.
Since we have companions mercs could be removed.
loyalty goes down when owner is offline...Agreed.
....maybe loyalty should go down with every kill or attack - so when they actually do something.
Like Roachor said, not everyone can camp 24/7 waiting for companions to spawn, don't be stupid.
Mercs might as well be removed completely without negative impact on gameplay.
OR better yet TAKE EVERYTHING OUT and only leave a fucking shovel. Der balance will be 100% because there is not going to be more than 1 type of build. Make the game simple as possible.
Like Roachor said, not everyone can camp 24/7 waiting for companions to spawn, don't be stupid.
OR better yet TAKE EVERYTHING OUT and only leave a fucking shovel. Der balance will be 100% because there is not going to be more than 1 type of build. Make the game simple as possible. Dont try make the game better more diverse more complicated. Devs as it turns out make the game simple as fuck its already too complicated. Make a game where player vs player, shovel vs shovel.
But if you take everything out, doesn't that reduce diversity?
My point is: npcs shouldn't interfere with pvp.
First I was making a point that if you want to remove mercs why should we stop there. The second point that i tried to convey was that I disagree mercs should interfere with pvp. If mercs are present in pvp. That minor but at the same time strong element is that adds to the diversity of pvp. If there are mercs in pvp your enemy has to take an account that you might be going to use them as such they make appropriate precautions thus making the pvp harder more interesting. More tactics more variety of things that you can use in pvp = more fun.
I think mercs shouldn't have ability to "attack everything that moves beside my teammates trololo".
They are too automatic. Instead more options to control them would be nice. But beside this they
are part of the game whether you like it or not and NPCs are part of the game whether you like it or not.
This is not some 3D tournament shooter with regular "fair" matches in predictable arenas, if you want
play this way then WTF are you doing in an open town, if you don't like the environment then go to
Hinkley or switch to Quake.
All mercs cause is more farming and more preparing.
That's something many people simply hate and don't even bother to fight because they know their enemy has prepared themselves better.
They kill gang-diversity because only strongest and hardest farmers can afford mercs in daily basis.
To counter mercs best idea is to simply have mercs of your own or more fastrelogs, but more something anyway.
Nobody mains a merc-leader, it's just a fire and forget character. That's because it's impossible to regear as fast as other builds. You can't store mercs in base and get more if you die. Thus merc leader is often just a relog or like in last session, a proxy.
More variety doesn't equal more fun in this case because the needed amount of work to get mercs simply drives people away. The more equal people are in terms of wealth, the more action we will have.
Buying more militia was a strategy too, it added diversity. But diversity doesn't equal fun or more action.
Yeah they cause farming but so does each battle char required different type of farming. As does the preparation for a sg sniper char you dont take laser rifle you take sniper rifle but for big gunner you take avenger or RL but with merc leader you go to town and buy those walking weapons. Thus for each different char has its own preparation and appropriate farm style.
To start off there are towns where you can be out of mercs usage range i am not going to tell you which towns they are. + If they go into battle knowing they have lost. Why dont they just shoot themselves?
No just look at the the Hawks really.
YES more something more brains exactly.
Its more like balance issue we shouldnt delete the whole idea based on how it is presented currently and yes you can get more after you die thats the whole fun of it you can get as much as you like as long as you are up for it.
People should start to think the faction commanders should start to think outside the box that is their job. Tip of the day Organize the players and do the hard work in easy way.
In my view everything that adds something to the picture equals more fun because as i already mentioned it makes the picture more complicated more interesting more in depth.