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Author Topic: mercs salary  (Read 4234 times)

avv

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Re: mercs salary
« Reply #30 on: November 21, 2012, 10:06:29 pm »

So "They are part of game" overrules all counter-reasons?
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OG

  • One of SoT AIs
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Re: mercs salary
« Reply #31 on: November 21, 2012, 10:26:46 pm »

All mercs cause is more farming and more preparing.

Yeah they cause farming but so does each battle char required different type of farming. As does the preparation for a sg sniper char you dont take laser rifle you take sniper rifle but for big gunner you take avenger or RL but with merc leader you go to town and buy those walking weapons. Thus for each different char has its own preparation and appropriate farm style.



That's something many people simply hate and don't even bother to fight because they know their enemy has prepared themselves better.

To start off there are towns where you can be out of mercs usage range i am not going to tell you which towns they are. + If they go into battle knowing they have lost. Why dont they just shoot themselves?


They kill gang-diversity because only strongest and hardest farmers can afford mercs in daily basis.

No just look at the the Hawks really.


To counter mercs best idea is to simply have mercs of your own or more fastrelogs, but more something anyway.

YES more something more brains exactly.


Nobody mains a merc-leader, it's just a fire and forget character. That's because it's impossible to regear as fast as other builds. You can't store mercs in base and get more if you die. Thus merc leader is often just a relog or like in last session, a proxy.

Its more like balance issue we shouldnt delete the whole idea based on how it is presented currently and yes you can get more after you die thats the whole fun of it you can get as much as you like as long as you are up for it.

More variety doesn't equal more fun in this case because the needed amount of work to get mercs simply drives people away. The more equal people are in terms of wealth, the more action we will have.

People should start to think as one, the faction commanders should start to think outside the box that is their ''job''. Tip of the day Organize the players and do the hard work in easy way.


Buying more militia was a strategy too, it added diversity. But diversity doesn't equal fun or more action.

In my view everything that adds something to the picture equals more fun because as i already mentioned it makes the picture more complicated more interesting more in depth. Militia was a great thing i remember the time when SoT made full militia of RL in redding and alliance of 80 people attacked us SoT was 20 players. After we killed all the guys in redding(about 2-4 times untill the alliance alts had ended) it was at that moment that i saw each hex of reddings from top spwan to mids spawn covered in loot.


ANYWAY i got flashback just now as i mentioned before just because the presentation was bad doesnt mean the idea was bad.
« Last Edit: November 21, 2012, 10:57:37 pm by OG »
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GG as in Get Good
Re: mercs salary
« Reply #32 on: November 21, 2012, 10:58:47 pm »

Jovanka gave a good point on how automatic mercs are, removing the "kill everyone except faction lulz!" would force the merc leaders to stay in map coordenating the mercs to attack a group of players.


At least that way merc leaders wouldn't be bluesuits with less than 100 HP who get logged off right away.
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avv

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Re: mercs salary
« Reply #33 on: November 21, 2012, 11:02:52 pm »

Yeah they cause farming but so does each battle char required different type of farming. As does the preparation for a sg sniper char you dont take laser rifle you take sniper rifle but for big gunner you take avenger or RL but with merc leader you go to town and buy those walking weapons. Thus for each different char has its own preparation and appropriate farm style.

Arming a single char is not a big deal. Arming a mercleader costs thousands of caps, a visit in a town and likely arming the mercs with preferred weapons, setting their fighting mode. Then you likely need to arm the mercleader too, if it can fight. You can load much more firepower in a mercleader than in a single character.
I claim that it's not good for gameplay that preparing a lot gives significant power in the battlefield.

Players must be rewarded with their actions in the battlefield - not in the farming fields.

To start off there are towns where you can be out of mercs usage range i am not going to tell you which towns they are. + If they go into battle knowing they have lost. Why dont they just shoot themselves?

Because it's a game and they want to have fun.


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No just look at the the Hawks really.

Hawks team is full of eager people who left teams whose other members quit.

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YES more something more brains exactly.

More equals farming and preparing. That's exactly what pvp doesn't need.

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Its more like balance issue we shouldnt delete the whole idea based on how it is presented currently and yes you can get more after you die thats the whole fun of it you can get as much as you like as long as you are up for it.

The whole idea isn't that good. It's not good at all that players can spend lots of time to prepare and this way gain a big benefit in combat. It basically forces the other team to prepare as well or get the hell out. Then the team that prepared is wondering where everyone is and why nobody wants to fight them. Of course people will be up for something that gives victories, people will be up to ridiculous things to win in a game.

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People should start to think the faction commanders should start to think outside the box that is their job. Tip of the day Organize the players and do the hard work in easy way.

You mean farm more? Many guys in my team (coa) have simply stated that they don't have time or willpower to farm all day. Instead of thinking out of the box, we as players need to question current ongoings and think what's reasonable.

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In my view everything that adds something to the picture equals more fun because as i already mentioned it makes the picture more complicated more interesting more in depth.

I simply can't agree. Everything that involves more preparing, more one-task only alts, more dual logs or proxies or relogs don't add anything good in the game.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: mercs salary
« Reply #34 on: November 22, 2012, 12:14:12 am »

You guys are amazing, so hth is bad because it requires less gear, merc leaders are bad because they require more gear and BG is perfect despite the fact you can farm everything you need while unarmed requires crafting for top gear and mercs require tons of money and gear.
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jacky.

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Re: mercs salary
« Reply #35 on: November 22, 2012, 12:35:40 am »

ohhh come one...now after update it is much better. u can farm and use ur damaged armor almost like new one. it was big step foward to help us. mercs allways are good if ur team use it, and bad when ur team died by them. i remamber fight when we were 9in redding and bbs ally attacked us with same numbers and droped 4mele with palsma and 3rl muties with car
« Last Edit: November 22, 2012, 04:06:26 am by jacky. »
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