fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 25, 2024, 02:57:50 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3

Author Topic: mercs salary  (Read 4231 times)

Re: mercs salary
« Reply #15 on: November 21, 2012, 07:02:24 pm »

Since we have companions mercs could be removed.

In which case recruitment process would seriously need to be revamped, though. Companion availabily is semi-limited and the current model would not scale well with a positive change in player numbers.
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: mercs salary
« Reply #16 on: November 21, 2012, 07:04:05 pm »

loyalty goes down when owner is offline...
....maybe loyalty should go down with every kill or attack - so when they actually do something.

Agreed.
The hate that every time I take a break from the game I have to worry about some asshole who wants money from me for not doing anything.

avv

  • Offline
Re: mercs salary
« Reply #17 on: November 21, 2012, 07:13:02 pm »



Like Roachor said, not everyone can camp 24/7 waiting for companions to spawn, don't be stupid.

Companion spawning system isn't working too well anyway. People use quick towncheckers in companion spots and the more players online, the less companions everyone gets.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: mercs salary
« Reply #18 on: November 21, 2012, 07:18:56 pm »

I found two companions since the season started and I play a lot more than is reasonable. Imo mercs should respawn too and only lose loyalty from dying, this would justify the price as you'd be paying 50% of the merc cost without speaker and 25% with. Most mercs are paper thin anyways, 200 hp in leather for thousands of caps? seriously?
Logged
 
Re: mercs salary
« Reply #19 on: November 21, 2012, 07:21:29 pm »

Buff mercenaries, hurray!
Logged

OG

  • One of SoT AIs
  • Offline
Re: mercs salary
« Reply #20 on: November 21, 2012, 07:27:48 pm »

Mercs might as well be removed completely without negative impact on gameplay.


OR better yet TAKE EVERYTHING OUT and only leave a fucking shovel. Der balance will be 100% because there is not going to be more than 1 type of build. Make the game simple as possible. Dont try make the game better more diverse more complicated. Devs as it turns out make the game simple as fuck its already too complicated. Make a game where player vs player, shovel vs shovel.
« Last Edit: November 21, 2012, 07:38:58 pm by OG »
Logged
GG as in Get Good
Re: mercs salary
« Reply #21 on: November 21, 2012, 07:31:12 pm »


OR better yet TAKE EVERYTHING OUT and only leave a fucking shovel. Der balance will be 100% because there is not going to be more than 1 type of build. Make the game simple as possible.

2 options is too much, it'll confuse players, see there is shovel and unarmed, if shovel is going to be better, then there will be no balance and players who like unarmed will be offended. Let us just delete all weaponry, leave unarmed with only punch option.
Logged

jacky.

  • Guest
Re: mercs salary
« Reply #22 on: November 21, 2012, 07:38:34 pm »

Sot wisemans spokes again...better run to ur shelter because their wisdom will just blow ur mind. Mercs unkeep is to high, i dont care about their basic cost but 25%salary to rise up 10% loyality level
Logged

DocAN.

  • Testing FO: Reloaded
  • Offline
Re: mercs salary
« Reply #23 on: November 21, 2012, 08:15:40 pm »



Like Roachor said, not everyone can camp 24/7 waiting for companions to spawn, don't be stupid.

Im finding companions everyday and im playing this game like 3h/day

Logged
FOnline: Reloaded - Post apocalyptic mmorpg

avv

  • Offline
Re: mercs salary
« Reply #24 on: November 21, 2012, 08:41:56 pm »

OR better yet TAKE EVERYTHING OUT and only leave a fucking shovel. Der balance will be 100% because there is not going to be more than 1 type of build. Make the game simple as possible. Dont try make the game better more diverse more complicated. Devs as it turns out make the game simple as fuck its already too complicated. Make a game where player vs player, shovel vs shovel.

But if you take everything out, doesn't that reduce diversity?

My point is: npcs shouldn't interfere with pvp.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

OG

  • One of SoT AIs
  • Offline
Re: mercs salary
« Reply #25 on: November 21, 2012, 09:22:55 pm »

But if you take everything out, doesn't that reduce diversity?

My point is: npcs shouldn't interfere with pvp.

First I was making a point that if you want to remove mercs why should we stop there. The second point that i tried to convey was that I disagree mercs should interfere with pvp. If mercs are present in pvp. That minor but at the same time strong element is that adds to the diversity of pvp. If there are mercs in pvp your enemy has to take an account that you might be going to use them as such they make appropriate precautions thus making the pvp harder more interesting. More tactics more variety of things that you can use in pvp = more fun.





After you saw the pic...


I remember the times when 2 players stood against each other and shot their magazines until 1 dropped dead i loved those time i truly did. But it doesnt mean that i should stagnate and not improve.
« Last Edit: November 21, 2012, 09:30:56 pm by OG »
Logged
GG as in Get Good

avv

  • Offline
Re: mercs salary
« Reply #26 on: November 21, 2012, 09:44:10 pm »

First I was making a point that if you want to remove mercs why should we stop there. The second point that i tried to convey was that I disagree mercs should interfere with pvp. If mercs are present in pvp. That minor but at the same time strong element is that adds to the diversity of pvp. If there are mercs in pvp your enemy has to take an account that you might be going to use them as such they make appropriate precautions thus making the pvp harder more interesting. More tactics more variety of things that you can use in pvp = more fun.

All mercs cause is more farming and more preparing. That's something many people simply hate and don't even bother to fight because they know their enemy has prepared themselves better.
They kill gang-diversity because only strongest and hardest farmers can afford mercs in daily basis.
To counter mercs best idea is to simply have mercs of your own or more fastrelogs, but more something anyway.
Nobody mains a merc-leader, it's just a fire and forget character. That's because it's impossible to regear as fast as other builds. You can't store mercs in base and get more if you die. Thus merc leader is often just a relog or like in last session, a proxy.

More variety doesn't equal more fun in this case because the needed amount of work to get mercs simply drives people away. The more equal people are in terms of wealth, the more action we will have.
Buying more militia was a strategy too, it added diversity. But diversity doesn't equal fun or more action.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

JovankaB

  • Guest
Re: mercs salary
« Reply #27 on: November 21, 2012, 09:55:01 pm »

I think mercs shouldn't have ability to "attack everything that moves beside my teammates trololo".
They are too automatic. Instead more options to control them would be nice. But beside this they
are part of the game whether you like it or not and NPCs are part of the game whether you like it or not.
This is not some 3D tournament shooter with regular "fair" matches in predictable arenas, if you want
play this way then WTF are you doing in an open town, if you don't like the environment then go to
Hinkley or switch to Quake.
« Last Edit: November 21, 2012, 09:57:14 pm by JovankaB »
Logged

avv

  • Offline
Re: mercs salary
« Reply #28 on: November 21, 2012, 09:58:57 pm »

I think mercs shouldn't have ability to "attack everything that moves beside my teammates trololo".
They are too automatic. Instead more options to control them would be nice. But beside this they
are part of the game whether you like it or not and NPCs are part of the game whether you like it or not.
This is not some 3D tournament shooter with regular "fair" matches in predictable arenas, if you want
play this way then WTF are you doing in an open town, if you don't like the environment then go to
Hinkley or switch to Quake.

Is this your message to new tc gangs?
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

JovankaB

  • Guest
Re: mercs salary
« Reply #29 on: November 21, 2012, 10:04:37 pm »

Actually it's message to everyone.
Logged
Pages: 1 [2] 3
 

Page created in 0.23 seconds with 29 queries.