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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Gimper on May 28, 2012, 05:42:36 am

Title: Good luck!
Post by: Gimper on May 28, 2012, 05:42:36 am
I just wanted to make a public "Good Luck" post to JovankaB and all the other Gms and Developers working on the roleplay project. I totally 100% support you guys. I think this will bring life back to fonline 2238 and maybe bring in new players. I also want to thank JovankaB for allowing me and my sister "early access" to helping in the project. Thanks again, and good luck!
Title: Re: Good luck!
Post by: McLooter on May 28, 2012, 05:44:52 am
But the PvP community?
Title: Re: Good luck!
Post by: Gimper on May 28, 2012, 05:47:35 am
Yes but if the pvp community decides to pvp inside the "project zone" POOF! Prison time for pker!
Trust me, the pkers will still have their fun, just hopefully not in roleplay town.
Title: Re: Good luck!
Post by: McLooter on May 28, 2012, 05:51:07 am
I mean PvP, not PKing.
Title: Re: Good luck!
Post by: Gimper on May 28, 2012, 05:55:22 am
I mean PvP, not PKing.

Reno? Hinkly? Who cares? The PvPers probably won't be doing any roleplaying anyways, so it really doesn't matter. PvPers will continue PvPing, and ncr noobs will migrate to the hub and help with the project. Its that simple :D
Title: Re: Good luck!
Post by: falloutdude on May 28, 2012, 06:29:47 am
Reno? Hinkly? Who cares? The PvPers probably won't be doing any roleplaying anyways, so it really doesn't matter. PvPers will continue PvPing, and ncr noobs will migrate to the hub and help with the project. Its that simple :D
actually pvp players go alot of pvp. they defend it. you need pvpers for a project to work. need "raiders" to come and try to loot and rape all rpers for projects. then you need other pvper for defending the project. dont say derp derp rp would be better without pks/pvpers. thats wrong without the people to fight its just boring sitting around. need sometimes to actually fight and play the game.
Title: Re: Good luck!
Post by: Gimper on May 28, 2012, 06:34:54 am
actually pvp players go alot of pvp. they defend it. you need pvpers for a project to work. need "raiders" to come and try to loot and rape all rpers for projects. then you need other pvper for defending the project. dont say derp derp rp would be better without pks/pvpers. thats wrong without the people to fight its just boring sitting around. need sometimes to actually fight and play the game.
Well DUH! of course they'll be some action, but I'm referring to bombers and town bursters that will get the boot to prison. Criminal Justice will be SERVED! lol. When this project actually takes place, I might even record it for youtube!
Title: Re: Good luck!
Post by: falloutdude on May 28, 2012, 06:39:52 am
Well DUH! of course they'll be some action, but I'm referring to bombers and town bursters that will get the boot to prison. Criminal Justice will be SERVED! lol. When this project actually takes place, I might even record it for youtube!
if its in hub it will die. pks can only bomb and town burst. make this project in nerco. this would be better for all. you guys can defend whole place or even the church (there are guards there that can help out when attacked) and pvp apes can come fight. i allways wanted a project in nerco its not used alot and should be it has high high high rp value for groups who dont have the time to "toilet control"  for hours to get a town.
Title: Re: Good luck!
Post by: Gimper on May 28, 2012, 06:46:30 am
if its in hub it will die. pks can only bomb and town burst. make this project in nerco. this would be better for all. you guys can defend whole place or even the church (there are guards there that can help out when attacked) and pvp apes can come fight. i allways wanted a project in nerco its not used alot and should be it has high high high rp value for groups who dont have the time to "toilet control"  for hours to get a town.

*FACEPALMS*
http://fo2238.fodev.net/wiki/User:JovankaB (http://fo2238.fodev.net/wiki/User:JovankaB)
Title: Re: Good luck!
Post by: Chrupek on May 28, 2012, 08:38:28 am
....

....

....

....

....

Yeah man, its great. Cant u send pm, like normal people do?
I see pvp nazi here:]
Title: Re: Good luck!
Post by: MRtrader on May 28, 2012, 11:26:56 am
*FACEPALMS*
http://fo2238.fodev.net/wiki/User:JovankaB (http://fo2238.fodev.net/wiki/User:JovankaB)
thanks for the link...intresting read.  hmm are there support perks in hub? if so people may complain about rule that oddly named players may not enter hub
Title: Re: Good luck!
Post by: JovankaB on May 28, 2012, 12:10:51 pm
There are 3 thief perks and swift learner.

Swift Learner is not a big deal really.
If it will be a problem, this NPC can be duplicated in another place that fits, like Boneyard library.

And thieves... don't make an oddly named thief I guess.
Lets face it, right now stealing in this game is in 99% cases trolling or exploiting NPC factions.
I think asking for a normal name or pseudonym is not too much.

Problem with name is that it's always visible.

Quote
if its in hub it will die. pks can only bomb and town burst. make this project in nerco.
This project is not supposed to be constant military struggle between PvP gangs. Not inside Hub.
It's not supposed to be battleground. If you are interested in battleground, you have whole north.

However, people will be able to play different opposing forces without doing pew pew all the time.
Assaults will be possible, without facing consequences. But it won't be as easy as pulling a trigger.
There will be clear rules about it. And there will be a bigger story that will unfold with time.
At least that's the plan :P

If you are interested just in running and shooting, playing a soldier, then this project is not for you - simple.
Title: Re: Good luck!
Post by: T-888 on May 28, 2012, 01:21:23 pm
I might just come.
Title: Re: Good luck!
Post by: Bego on May 28, 2012, 01:25:37 pm
Looking forward to see this project up and running! Thumbs up, JovB!
Title: Re: Good luck!
Post by: JovankaB on May 28, 2012, 01:42:33 pm
Just to clear things up, this project is in early concept phase. I don't know when it will be ready
but it won't start tomorrow, this week, not even in June probably. However I will keep you updated
and you will be able to participate by giving ideas, opinions etc. before it starts. There will be thread
for this but it's not a time for this yet.
Title: Re: Good luck!
Post by: manero on May 28, 2012, 01:52:03 pm
Just to clear things up, this project won't start tomorrow, this week, not even in June probably.

I love soon projects  ;D Quintessence of FO2238!

Good luck(in waiting)
Title: Re: Good luck!
Post by: JovankaB on May 28, 2012, 01:59:33 pm
I love soon projects  ;D Quintessence of FO2238!

Good luck(in waiting)

It's whole micro-RPG system with special rules, with theme, setting, background story that will unfold
with time not some PvP event where you can spawn a few outfitters and let players kill each other.

I decided to do everything (that isn't spoiler) in the open so you will be able to follow the progress. I did it,
because I need feedback and ideas from people who would like to participate. Also when I start it I want
everyone (also people who won't participate) to be ready not ask "wut is dat?" or rage about abuse.
Title: Re: Good luck!
Post by: manero on May 28, 2012, 06:01:22 pm
So what this microrpgsystem is about? The Hub? As far as i remember there was something in Hub 2 years ago. I can describe it as annoying izual walking everywhere with his abused powers. It sucked balls and it failed. Why that new project will work?
Title: Re: Good luck!
Post by: avv on May 28, 2012, 06:07:29 pm
Limiting freedom of speech is going to be difficult.
Title: Re: Good luck!
Post by: JovankaB on May 28, 2012, 06:47:42 pm
Limiting freedom of speech is going to be difficult.

What freedom of speech? I don't understand. You will be able to say anything as long as it's not out-of-context.
OOC things can be said on forum. So where is the limit?

You must understand that it will be a general rule that the town is 100% roleplaying location.
Breaking Hub RPG rules will end in punishing player just like with standard 2238 rules.
Remember it will be just a one location (and a few support locations around town) so it's not
that hard to watch it.

Shouting might be forbidden, but mostly because the town isn't that big and I don't want
information to spread to quickly around town.
Title: Re: Good luck!
Post by: JovankaB on May 28, 2012, 07:00:44 pm
So what this microrpgsystem is about? The Hub? As far as i remember there was something in Hub 2 years ago. I can describe it as annoying izual walking everywhere with his abused powers. It sucked balls and it failed. Why that new project will work?

Town will be proclaimed 100% RP location with full GM power to apply consequences for character actions.
For example lifetime sentence in Hub Prison for serial killer if he will be caught. There will be a system for this
that I will describe later. Suicide Bombers will be assumed to permadie. Character with level < 5 won't be allowed.
However there will be a way for 1 level RP chars to gain access - 10k XP points for writing good character
background story.

If you won't like it, simply don't enter it. You have to simply accept that the town won't be the same anymore
as long as the project will run.

This is just anti-troll measures. I plan to make it interesting for people in town. Hub Project didn't really had much plan.
Some things will be run by GMs but players will be able to get involved. For example it will be possible to join Hub police.
But also it will be possible to be corrupt policeman or a mole of underground etc. Underground would have some jobs
to do - with real caps involved and a real risk.

Bad policemen can be fired or even put in jail.

On top of that there would be a bigger picture - town theme/setting and a big background town story that would be
moved forward when GMs had time to do it. There would be some big events that would move the story forward, and
some small "quests" for Story Characters that could move it forward as well. Some of the events would not be visible
or known only to a few people, but important in the future. Some other would be changing the whole town and the
life of characters in town in drastic way.

Of course it's just my vision :P Will the promise be fulfilled? No idea.
Title: Re: Good luck!
Post by: Gimper on May 28, 2012, 07:35:42 pm
If you won't like it, simply don't enter it. You have to simply accept that the town won't be the same anymore
as long as the project will run.

This will be some trouble, trying to keep troll alts out of the hub. Better hire a lot of hub police roleplayers :D
Title: Re: Good luck!
Post by: JovankaB on May 28, 2012, 07:39:47 pm
I hope most players won't try to destroy this project.
Controlling a single location however won't be that hard as long as a GM will be online.
Title: Re: Good luck!
Post by: Tomowolf on May 28, 2012, 07:42:54 pm
However there will be a way for 1 level RP chars to gain access - 10k XP points for writing good character
background story.

Of course it's just my vision :P Will the promise be fulfilled? No idea.
Good background stroy you say?
How do troll/lazyman do it ? Copy/paste from RP forums story = win.
Title: Re: Good luck!
Post by: JovankaB on May 28, 2012, 07:46:43 pm
Good point Tomo, but I can use Google too. Besides story for Hub can't be just copy/paste.
It must  have references to the theme/setting I will write in Hub RPG manual and to Fallout
world in general. But I really don't want to make it contest who can outsmart who. 10k isn't
that much and if the character won't be roleplaying in Hub, it will be banned. So there really
is not much to win here and a lot to lose if I find out.
Title: Re: Good luck!
Post by: Tomowolf on May 28, 2012, 08:53:58 pm
I read the rules, but still I don't know if I can use existing character?
It won't need any skin, just need to know if it works with normal characters created before to roleplay purposes, but aint used.
Title: Re: Good luck!
Post by: Gimper on May 28, 2012, 10:14:17 pm
However there will be a way for 1 level RP chars to gain access - 10k XP points for writing good characterbackground story.

Example background story for smart rat. (If anyone is interested)
Title: Re: Good luck!
Post by: JovankaB on May 28, 2012, 10:26:09 pm
I read the rules, but still I don't know if I can use existing character?
It won't need any skin, just need to know if it works with normal characters created before to roleplay purposes, but aint used.

These rules are just a draft. But yes you will be able to come and RP with any character
as long as it's has at least 5 level and name that doesn't look weird, eg: "p3wp3w". This
will be minimum to enter the town.

To have a chance to be part of some bigger GM-driven story in town you would have
to prepare your character description. Maybe there will be a template for this.
Otherwise you will be just treated as street crowd by GMs, you can still do whatever
you like though, join town projects, and face consequences of your actions.


Title: Re: Good luck!
Post by: wladimiiir on May 28, 2012, 10:51:40 pm
There is spawn point near Hub, where some of new characters spawn. They will try to go to Hub, because they know nothing about the game, but according to manual, you can enter only from level 5 (or using RP story). How do you want to deal with this fact?

But nevertheless, thumbs up and thank you for trying to bring more RP to harsh wasteland... ;)
Title: Re: Good luck!
Post by: Gimper on May 28, 2012, 11:48:55 pm
There is spawn point near Hub, where some of new characters spawn. They will try to go to Hub, because they know nothing about the game, but according to manual, you can enter only from level 5 (or using RP story). How do you want to deal with this fact?

But nevertheless, thumbs up and thank you for trying to bring more RP to harsh wasteland... ;)
Hmm you bring up a good point. I dont think she had that in mind.
Title: Re: Good luck!
Post by: JovankaB on May 29, 2012, 12:04:28 am
There is spawn point near Hub, where some of new characters spawn. They will try to go to Hub, because they know nothing about the game, but according to manual, you can enter only from level 5 (or using RP story). How do you want to deal with this fact?

They will be informed that town doesn't let in characters will level lower than 5, given
a web link to a page with short information prepared for them and teleported outside town.
They can always make an RP char with description and get in.
The project is not supposed to be a nursery for new players.

Although... I must still think about it.
Title: Re: Good luck!
Post by: Gimper on May 29, 2012, 01:09:26 am
They will be informed that town doesn't let in characters will level lower than 5, given
a web link to a page with short information prepared for them and teleported outside town.
They can always make an RP char with description and get in.
The project is not supposed to be a nursery for new players.

Although... I must still think about it.
Lol aren't you glad we started talking of this early so you know what to expect? Like i said, i will try to help as much as i can.
Title: Re: Good luck!
Post by: falloutdude on May 29, 2012, 05:31:39 pm
taking a guarded town and useing it for a rp and taking it away from newbies is over kill. do you guys really think this lvl 5 thing will stop trolls? it wont at all. any player can get lvl 5 in under 20 min. so what if you ban the troll alt. what's that going to do? nothing at all ,so what if you ban 1 alt there is 500000 more on there way. also jov wont be there all the time so when she is offline it will be troll heaven. you can try and have a non troll rp and it might work now with the low numbers but if you want this to be a big rp when and if server numbers come up you will be looking at alot of trolls coming. you also need trolls and pvpers for a project to work, without them its just boring, its just alot of nerds afking and /e. so i suggest add player guards and remove the hub reinforcement script. let pvper come so you can have some "raiders" to fight from time to time. maybe a couple times a day there could be a time were pvpers could come and fight the rpers and guards. this way it wont be random and those that don't want to fight don't need too. they can just leave for the time being and come back after the "raid" time is over. 
Title: Re: Good luck!
Post by: Tomowolf on May 29, 2012, 05:37:42 pm
taking a guarded town and useing it for a rp and taking it away from newbies is over kill. do you guys really think this lvl 5 thing will stop trolls? it wont at all. any player can get lvl 5 in under 20 min. so what if you ban the troll alt. what's that going to do? nothing at all ,so what if you ban 1 alt there is 500000 more on there way. also jov wont be there all the time so when she is offline it will be troll heaven. you can try and have a non troll rp and it might work now with the low numbers but if you want this to be a big rp when and if server numbers come up you will be looking at alot of trolls coming. you also need trolls and pvpers for a project to work, without them its just boring, its just alot of nerds afking and /e. so i suggest add player guards and remove the hub reinforcement script. let pvper come so you can have some "raiders" to fight from time to time. maybe a couple times a day there could be a time were pvpers could come and fight the rpers and guards. this way it wont be random and those that don't want to fight don't need too. they can just leave for the time being and come back after the "raid" time is over.
Thats sad but true meaning of this server, nothing more to add.
Title: Re: Good luck!
Post by: Gimper on May 29, 2012, 05:45:58 pm
taking a guarded town and useing it for a rp and taking it away from newbies is over kill. do you guys really think this lvl 5 thing will stop trolls? it wont at all. any player can get lvl 5 in under 20 min. so what if you ban the troll alt. what's that going to do? nothing at all ,so what if you ban 1 alt there is 500000 more on there way. also jov wont be there all the time so when she is offline it will be troll heaven. you can try and have a non troll rp and it might work now with the low numbers but if you want this to be a big rp when and if server numbers come up you will be looking at alot of trolls coming. you also need trolls and pvpers for a project to work, without them its just boring, its just alot of nerds afking and /e. so i suggest add player guards and remove the hub reinforcement script. let pvper come so you can have some "raiders" to fight from time to time. maybe a couple times a day there could be a time were pvpers could come and fight the rpers and guards. this way it wont be random and those that don't want to fight don't need too. they can just leave for the time being and come back after the "raid" time is over.
Not a bad idea.
Title: Re: Good luck!
Post by: Rain on May 29, 2012, 05:59:25 pm
They will be informed that town doesn't let in characters will level lower than 5, given
a web link to a page with short information prepared for them and teleported outside town.
They can always make an RP char with description and get in.
The project is not supposed to be a nursery for new players.

Although... I must still think about it.

I think allowing this to be newbie babysitting too would be just good.Also must be kept in mind what falloutdude just said...one can-t just stop trolls.And some bad guys in town shiver can just make things more interesting.Totally safe rp is a chimera..
Title: Re: Good luck!
Post by: JovankaB on May 29, 2012, 06:50:25 pm
This project is not supposed to be 100% safe town for people hunting radscorpions.
Roleplay does not mean safe. If this is your expectation, then you will not be satisfied.

All newbies will be allowed, all they have to do is to make a good roleplay character
and write nice background story and they will get a reward of 10 000 xp points that
will give them access to the town. I think it's reasonable alternative for hauling boxes,
shoveling shit and begging some HUB-T4XI for 10mm pistol.
Title: Re: Good luck!
Post by: Gimper on May 29, 2012, 06:56:21 pm
This project is not supposed to be 100% safe town for people hunting radscorpions.
Roleplay does not mean safe. If this is your expectation, then you will not be satisfied.

All newbies will be allowed, all they have to do is to make a good roleplay character
and write nice background story and they will get a reward of 10 000 xp points that
will give them access to the town. I think it's reasonable alternative for hauling boxes,
shoveling shit and begging some HUB-T4XI for 10mm pistol.
Does smart rat get a reserved 10,000 xp and a reserved place in hub since he had that cool background story? :D
Title: Re: Good luck!
Post by: Roachor on May 29, 2012, 06:58:51 pm
My rp char will kill you without ever being seen, the hub protects its own.
Title: Re: Good luck!
Post by: Gimper on May 29, 2012, 07:02:05 pm
My rp char will kill you without ever being seen, the hub protects its own.

Wait, what? That sentence makes no sense to me...
Title: Re: Good luck!
Post by: Crovax on May 31, 2012, 09:40:15 pm
I think Hub is a bad choice for an RP project because when the server has players its used a lot as a meeting place for groups and for Pkers doing TB traps and such in south towns.
Title: Re: Good luck!
Post by: JovankaB on May 31, 2012, 09:51:04 pm
I think Hub is a bad choice for an RP project because when the server has players its used a lot as a meeting place for groups and for Pkers doing TB traps and such in south towns.

So what? People will still be able to meet there. I don't understand what's the problem.
If they don't like they can meet in Hinkley.
Title: Re: Good luck!
Post by: Crovax on May 31, 2012, 09:59:55 pm
Well as a member of Section 8 (mostly a TB gang when i started) for about 3 years i have used this place to meet up and also patroled it to kill players.  That being said it seems like a bad choice. If the server gets more players and its worth it i'm sure this town will be a central area for pkers who play turn based again.
Title: Re: Good luck!
Post by: JovankaB on May 31, 2012, 10:08:58 pm
Well as a member of Section 8 (mostly a TB gang when i started) for about 3 years i have used this place to meet up and also patroled it to kill players.  That being said it seems like a bad choice. If the server gets more players and its worth it i'm sure this town will be a central area for pkers who play turn based again.

I don't see why it would be a problem. All will be welcome in Hub as long as they don't break project rules.
Maybe you don't understand. Being even the worst PK won't matter. You could only become "criminal" by
breaking the law inside the town. What you do outside won't matter, because outside wouldn't be roleplay.
So just don't PK in Hub.

And if you just wanted to PK and grief people in Hub without rp consequences then... you won't. boo hoo.
Title: Re: Good luck!
Post by: Crovax on May 31, 2012, 10:17:09 pm
Actually i have done 100% of my recruiting in that town, and i don't want to participate in RP to do so. I just want to be able to enter the town and hang out(not in character). Why not pick a town like necro that isn't used for anything really other than shopping one vendor. The shit stalls are great for recruiting and helping new players, or just making friends and this is going to be annoying IMO. So before u troll me again realize i'm offering an opinion and some friendly advice as an older player who has seen that that area is a warzone for turn basers when the server is populated.
Title: Re: Good luck!
Post by: JovankaB on May 31, 2012, 10:19:28 pm
Actually i have done 100% of my recruiting in that town, and i don't want to participate in RP to do so. I just want to be able to enter the town and hang out(not in character). Why not pick a town like necro that isn't used for anything really other than shopping one vendor. The shit stalls are great for recruiting and helping new players, or just making friends and this is going to be annoying IMO. So before u troll me again realize i'm offering an opinion and some friendly advice as an older player who has seen that that area is a warzone for turn basers when the server is populated.

Dude, you and your PK friends have whole wasteland.
I guess you will have to simply deal with the fact that the town will be different after the project starts.

The no-OOC restrictions might be loosened though so you won't be forced to do thing you don't like.
I didn't troll you just honestly asked, because I didn't understand your mindset. Now I get it.
Title: Re: Good luck!
Post by: Crovax on May 31, 2012, 10:24:17 pm
I guess it will only matter if the game ever has players again. For now i have no reason to play this server since i could roam the waste for 24 hours and never find a player to kill. I will say though that if the server becomes populated again this town will be surrounded in turn based traps and all the RPers will cry endlessly, and i think it could be avoided by just choosing a town like necropolis which makes way more sense considering it has no use at all right now.
Title: Re: Good luck!
Post by: RavenousRat on May 31, 2012, 10:25:22 pm
i think it could be avoided by just choosing
RT in config, and you'll never get into TB trap. >_>
Title: Re: Good luck!
Post by: JovankaB on May 31, 2012, 10:26:42 pm
RT in config, and you'll never get into TB trap. >_>

He knows it I'm sure, he just pretends it's for the good of poor rpers that would be killed by him :(
Title: Re: Good luck!
Post by: Crovax on May 31, 2012, 10:28:48 pm
Not sure that actually works but if it does its just another reason all the TBers quit, and the server being basically dead. Im 100% sure ive been killed in RT mode though on merc leaders by being caught in tb traps.
Title: Re: Good luck!
Post by: JovankaB on May 31, 2012, 10:32:21 pm
Not sure that actually works but if it does its just another reason all the TBers quit, and the server being basically dead.

And can't you "TBers" just fight each other instead of hunting newbs going from Hub to Junktown?
Wouldn't it be like... more challenging or something? Just asking.
Title: Re: Good luck!
Post by: Roachor on May 31, 2012, 10:40:48 pm
RT in config, and you'll never get into TB trap. >_>

^ Honestly who doesn't know this?
Title: Re: Good luck!
Post by: Crovax on May 31, 2012, 10:42:37 pm
well every time the game is wiped turn based gets worse and more tbers leave. So u tell me where i can find another turn based player and ill be glad to go fight him, but im sure when im looking ill find no one exept bluesuits and then im killing out of boredom.
Title: Re: Good luck!
Post by: Malice Song on May 31, 2012, 10:47:53 pm
I guess it will only matter if the game ever has players again. For now i have no reason to play this server since i could roam the waste for 24 hours and never find a player to kill. I will say though that if the server becomes populated again this town will be surrounded in turn based traps and all the RPers will cry endlessly, and i think it could be avoided by just choosing a town like necropolis which makes way more sense considering it has no use at all right now.

Necropolis actually makes no sense from an RP standpoint. Or at the very least would be hard to develop a story for that would make sense. I think there's a bit of a tradeoff considering a location that makes sense RP wise and one that comfortably sits with the majority of the playerbase. In that sense I think Hub is not a bad choice, since you still got JT and boneyard really close for anything non RP-related in that area. Personally I would have liked it in Adytum, but that's a pretty small place so I can see why that's not the preferred choice.

And fwiw I don't think TB traps surrounding the place will be a massive problem. It's outside the city, so it's fair game as far as I am concerned. I think there's even an argument to be made for that being a good thing. Would add more value to in-project services like taxiing and caravan guards. Not to mention a trading hub being under some siege now and then wouldn't really be that far-fetched, either. I get the point that maybe not everyone would view it as a positive, however.

Quote
So u tell me where i can find another turn based player and ill be glad to go fight him
SF area, at least for a while. Not sure if that's still the case, though.
Title: Re: Good luck!
Post by: Perteks on May 31, 2012, 10:50:12 pm
There is no sense in RP because lack of people or RP with ur alts on multilog :)

Make new reno gang rp and alive that ;p
Title: Re: Good luck!
Post by: Crovax on May 31, 2012, 11:17:46 pm
Nothing i said was addressed really exept the fact that im openly a pker. Good luck with the rp project and i hope its successful really because more players means more people to kill. I just wish i wasn't losing the only town worth hanging out in when there is players online, and my home of recruiting as well. :(