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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Michaelh139 on April 03, 2012, 03:11:37 am

Title: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Michaelh139 on April 03, 2012, 03:11:37 am
(http://thumbnails32.imagebam.com/18292/66ff56182919915.jpg) (http://www.imagebam.com/image/66ff56182919915)

Fun, right after deaths they ALL relog and instantly jump in. 

I counted about 10+ alts.  And I still killed them all, however, I was one man, and they were many and they kept coming back.  Couldn't even loot half the shit without getting 1hexed by sneak burster.

Admittedly, I had my own alt on worldmap, but it was one bloody alt and I only used after I had been killed by another alt  ::).  People know my hate about the timer being removed this season.  This is why. 

Of course, I understand people hate merc/slave.  But seriously, these guys couldn't handle 3 sledge mercs and 3 homestead with grease and 1 with 10mm pistol I think I deserve that loot instead of shit-spam, and I was acting alone, it was clearly a fair fight in the beginning  ;).  These guys didn't even lose anything worthwhile.  Pathetic to be taken so seriously.

Devs.  Please add log timer back in.  please oh please please please, TC is broken but that will take some work, it surely is not such a problem to add relog back into game ;D.

Shame I didn't get more screens....
Title: Re: PvP, even new reno is taken too seriously
Post by: Marko on April 03, 2012, 03:16:35 am
Mich, talk more about this, please. I love Fast Relog. It's how i do blueprint hunting solo. It's also my only chance at distributing justice to PKs when i mine.

So clear this up for me: you fought solo against multiple enemies in Reno and you beat them! Awesome! Then they used FR to try again and you beat them again! Ding-dang fantastic! That's how legends are made, man! I don't see why you would not like this.
Title: Re: PvP, even new reno is taken too seriously
Post by: BenKain on April 03, 2012, 03:23:56 am
Maybe from a losers standpoint it would seem more.... unregulated.
There have been multiple times were I enter New Reno with my little cadre of mercs, there to just do some trading and move on.
Someone shows up and invariably starts shooting. My mercs take him down with a good fight, I should be able to back to trading in relative peace. Oh nooo no no.
Now here is another guy, with just a fraction of a difference in name, coming back at me. I kill him to. Rinse and repeat until all my mercs are dead and so am I.

Fast-relog needs to be nerfed. It would begin balancing PvP back were it is supposed to be, and keep the so called "Enclave Looters" doing something that doesn't damage the integrity of the game. 
Title: Re: PvP, even new reno is taken too seriously
Post by: Michaelh139 on April 03, 2012, 03:25:50 am
Believe me the fight was fun and all.  Especially since it was my first real semi-hardcore pvp this era.  Otherwise I was only spectating the shit.

It's just, winning at PVP, is to end up with some reward.  I would have gained this said-reward, if the relog timer was not removed.  (unless of course they cheated anyways and dual logged or smth  ::))  Thus pvp in itself is a broken feature now.

I am just using this event to strengthen my campaign to re-instate fast relog.

And to point even more out, fast relog DOES NOT help with task as you mention, to make the game easier.  It actually causes MORE grinding, because you must level even MORE ALTS to pvp effectively, and at the same time, you need even more ALTS and MORE RESOURCES, MORE SHIT TO PVP WITH, in order to supply these extra alts.

Devs did not foreshadow these un-intended consequences it would seem.  And thus I am bringing them to light, and hope they consider it...
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Marko on April 03, 2012, 03:40:10 am
Will you guys visit my Mumble channel and talk about this more? You see, based on how awesome is your success in that Reno battle, i would have assumed you'd be saying it like this instead:

"Haha! I love Fast Relog! I just beat some guys in Reno and they tried coming back to kill me and i beat them again! Haha i love it! Fast Relog makes it obvious who is the winner if i can keep beating their waves! Fast Relog for the win!"

See what i mean? Two ways to look at this.

FR has allowed me to quickly get my fighter back to where my miner was working and take down the PK who murdered him. Without FR, i cannot usually find him because he has too much time to escape. And when i hunt BP solo, i use 4 guys, each with radios. I hunt with fighter and signal the other guys when ready. The Lockpick 300 guy picks lockers with the highest skill and my traps guy disables traps with the highest skill. The doctor heals the traps guy if necessary and the fighter puts down the hostiles with the awesome skill of a fighter.

Without FR, i see no way to do this solo with such high skill. Using one guy to do it all means far less aptitude per skill.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: codave on April 03, 2012, 03:44:07 am
The timer didn't stop fast relog last age, and it certainly won't stop it this age if it's reinstated.  People will do it, period.  Even when dual logging and fast relog was against the rules for any reason, it still happened on a regular basis.

Honestly, as cheap and pathetic as using fast relog in PvP may be, that's their problem.  If there was a way to stop people from doing it, I would support it.  The only problem is, it cannot be stopped.  Not with a timer, not with GM's, not with bans.  It is unpossible to keep it from happening.

Now, I can tell you what reinstating the timer WOULD do.  It would put the screws to people like Marko, who aren't using it for PvP.  It would barely affect the people who are pathetically relying on fast relog right now.  They'll still do it.

tl:dr - Reinstatement of relog timer fucks over everyone but those who are abusing it.
Title: Re: PvP, even new reno is taken too seriously
Post by: T-888 on April 03, 2012, 03:53:45 am
People know my hate about the timer being removed this season.  This is why. 

It's pointless to discuss anything about current situation. There is only one good reason why ! It seems that developers just gives zero percent fuck about all this , they implemented a feature and i think that they think it's good and that's why haven't even given a slice of their opinion ( because they make their own game , we don't tell them what to do ) and where they stand about this. It's not like discussions about SD , where solar is an active developer participating in discussions and much rainbows like that where happy land exists. When it's time to talk about no timer on reloging , it's like dead on silence.

Personally i have thought and talked so much about this crap , that it makes me go marbles.

Cookies and pie , understand ?

The timer didn't stop fast relog last age, and it certainly won't stop it this age if it's reinstated.  People will do it, period.

See this is another reason. I have told this like a million times that it's irrelevant to say in general that " people will do it " , but the most important thing is to focus on the overall effect that it gives , that timer that prevented this nonsense. People ignore that there was a minimum of 3 minutes per character last session , and we weren't in a situation when whole teams gather multiple alts each , like each member and makes some stupid clusterfuck of who has more alts has advantage. Someone usually adds that it's easy to bypass , like that's supposed to be fucking relevant to above said ?

* starts chewing table *
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Michaelh139 on April 03, 2012, 03:58:47 am
-snip-
This is not true AT ALL.

I almost, quite honestly almost never ever had anyone fast relog dual on me.  Every time I killed someone they stayed dead, they didn't just spawn right behind my ass like in MW3 and burst me in the back like they are now.

Hell, I can only recall one time it happened to me...  gas station new reno, I kill ass, he log off, spawns in with 5 rocket muties :).  Fun.  But again, only one time in my entire playing this game, all eras I played.  And I have done much large TC, in many many various factions.

I don't know if you played last season.  But fast relog/dual log was only used consistently by certain, very small cells.  Majority of players I honestly believe abided by the rules, from my experience.

Only thing I'll let slide is that it might hurt some players with this blue-print/crafting bullshit (imo, no offense), but seriously... Last era it was better, because in the end, everyone DID have same chances to eventually get the high-tier gear.  smaller players and idiots just needed to work harder.  Big gangs have advantages on this kind of thing for a reason, not just fastrelog/duallog bs.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: T-888 on April 03, 2012, 04:07:39 am
I don't know if you played last season.  But fast relog/dual log was only used consistently by certain, very small cells.  Majority of players I honestly believe abided by the rules, from my experience.

This is true , but then again someone will STILL add " people will do it " and then you can talk in circles because nobody get's the point.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Y0ssarian on April 03, 2012, 04:08:46 am
Atleast you got to patch your wounds before they rushed in again.  8)
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: codave on April 03, 2012, 04:10:40 am
This is not true AT ALL.

-snip-

I don't know if you played last season.  But fast relog/dual log was only used consistently by certain, very small cells.  Majority of players I honestly believe abided by the rules, from my experience.


Yes I did play last season, with who and what I'll conspicuously leave out of the conversation... but just because it only happened to you once, doesn't mean that was the extent of it.  I personally witnessed it plenty of times.  Of course it happens more now than then, I never claimed that it didn't.  Everyone has to keep up with the Jones', of course. 

I personally am playing this season with a single character, so I'm not concerned with it too much at the moment.  PvP and TC is a little ridiculous right now, and honestly the attitudes of most of the people who participate in those activities make we want nothing to do with it anymore.  Too much crying for my taste, but that's another matter.

Bottom line, if they want to do it, they will.  I get the feeling that the main reason that dual and fast log is allowed this time around is because GM's spent way too much time dealing with it previously, and it didn't make a damn bit of difference.  I could be wrong, though.  It's been known to happen.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: T-888 on April 03, 2012, 04:19:01 am
Everyone has to keep up with the Jones', of course.

Bottom line, if they want to do it, they will.

2+2=4 , think really hard what you can pull out of this. In case if the " Jones " is a whole team with at least 10 members.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Michaelh139 on April 03, 2012, 04:21:27 am
Bottom line, if they want to do it, they will. 
T-888 fucking called it.

Respect.

p.s.  I've made my points.  I'm done for now.  Maybe more tommorrow, peace.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: codave on April 03, 2012, 04:24:38 am
T-888 fucking called it.

Respect.

Yeah, he did.  He posted that while I was typing my response, too.

 ;D

If T-888 wants to not park alts on the WM, and not fast relog during PvP, then I'll applaud it.  If instead, he says something to the effect of "We have to do it because...", then he is indeed, keeping up with the Joneses.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Wichura on April 03, 2012, 08:44:20 am
Devs.  Please add log timer back in.  please oh please please please
Oh fuck not again. Why punish everyone for bunch of cheating kids?
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: BenKain on April 03, 2012, 08:52:34 am
Oh fuck not again. Why punish everyone for bunch of cheating kids?

If you use one character, like most people should be doing, than it shouldn't be an issue. No other reason to fast-relog.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: TKs-KaBoom on April 03, 2012, 09:20:01 am
The reality is everone has dozens of characters (i have 9) and pvp apes will park 2 or 3(or more) on tc map and fastlog during battle after death.  All alts are specialty builds that excel at one specific thing.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: BenKain on April 03, 2012, 09:36:30 am
Funny, I just have the one character and its done me just fine. Most people are just to lazy to level up one or two good characters.
That's their failing, not mine. I should not have to suffer through, Moe-joe, Koe-joe, and Miner-joe, and all associated pvp alts, just to deal with on player. The whole this is ridiculousness.

Just lock IPs so people can only have a certain number of characters. I know Dead Frontier does it, why can't we?
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Marko on April 03, 2012, 09:38:06 am
If you use one character, like most people should be doing...

What? Why do you say that? That is wrong. To play this game to its fullest means you have to have multiple chars. Please get that idea out of your head that we're supposed to only play one character. Even Fallout 2 isn't like that.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: BenKain on April 03, 2012, 09:43:15 am
What? Why do you say that? That is wrong. To play this game to its fullest means you have to have multiple chars. Please get that idea out of your head that we're supposed to only play one character. Even Fallout 2 isn't like that.

Perhaps to get the fullest story/gameplay, but not to move 10 alts to WM outside of New Reno so you can camp a town.
An IP locker can do this, you would just have to delete another character to make a new one, keeping the alt storm down to a reasonable number (I'm going to go with three, the number Dead Frontier uses).
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: HertogJan on April 03, 2012, 09:49:16 am
This is not DF. It's also a stupid suggestion. Some people have static IPs, other dynamic ones.
Not to mention proxies.

Also 3 would be way too little:
- crafter
- lockpicker to get blueprints for the crafter
- some kind of farmer/looter/PvE fighter
- miner
- slaver
- PvP EW
- PvP BG
- PvP EW
- barterer
- ...

Jovanka made an anti PvP fast-relog suggestion (http://fodev.net/forum/index.php/topic,21852.0.html).

Fast relog for PvP is lame, for other reasons it's useful.
If 1 of my alts die, I relog to another 1 to do some task with that alt so I don't have to wait for the respawn timer.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Marko on April 03, 2012, 09:51:08 am
I have 3 chars maxed at level 24 so far. Got 'em in all in the first month. I have 10 bases solo so far and i'm half-way there. 1 car. I have a tumbler with lockpick 300 for hunting BP and going to the Glow. I have an armorer with over 700k xp, a traps specialist who ends with Traps 298. A doctor. A miner for each mine. I am writing a crafter's user guide atm using one of them and i'll test my guide using another. I have a salesman and a merc leader and a thief.

Each one of these builds was carefully designed using the online Character Planner to maximize a certain skill. Then there's the fighters....oh the fighters....so much to do - it will take all year.

My point is, i'm not a lazy player here. I work my butt off and i pay attention to details when i design a build and level up a guy. I just described a personal collection of maybe 17 characters or more and every one of them has a use. None will be deleted or forgotten.

Fast Relog is important to me!
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: BenKain on April 03, 2012, 10:05:17 am
Also 3 would be way too little:
- crafter
- lockpicker to get blueprints for the crafter
- some kind of farmer/looter/PvE fighter
- miner
- slaver
- PvP EW
- PvP BG
- PvP EW
- barterer
- ...

Holy shit, both of you!
First of all, you don't need to specialize that much. Miner, crafter, and barter are easily rolled into one. PvE farmer rolls into BP hunter and also slaver. And most importantly even 3 PvP alts is ridiculousness. Why the hell do you need that many?

And Marko, do you just not have the time to walk a miner? You guys are just feeding my point. Anyone can mine. You don't need five alts to do it.

My present character is a taxi/crafter/doctor/miner/salesman/PvE Farmer/Merc Leader
And he's good at all of it.

As far as the BPs, I've done just fine buying them off of people. Again, you don't need to rotate 3 alt to get them. Even if your solo hunting.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: TKs-KaBoom on April 03, 2012, 10:09:39 am
The point is I guess, is although general jack of all trades are fun to play, they are not viable pvp characters.  The fact that you do not yet know this isn't your fault but merely lack of experience.  In time you will come to this inevitable conclusion as well.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: BenKain on April 03, 2012, 10:15:39 am
The point is I guess, is although general jack of all trades are fun to play, they are not viable pvp characters.  The fact that you do not yet know this isn't your fault but merely lack of experience.  In time you will come to this inevitable conclusion as well.

Oh no, I totally get that. Pretty similar in all open PvP MMOs, just more prominent here. But why would you need more than one PvP character? The way I see it, if you need alts at all, you just need Crafter, Cap Maker (Farmer), and PvPer. Why would you need more than one PvP character? Because other people are alt swarming?

Well then I better go fling feces, because my monkey sure as hell is.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Marko on April 03, 2012, 10:17:11 am
We clearly have very different ideas about "good at all of them". If my salesman is not Barter 300 or close, then i feel like i have a less-than optimal salesman. If my tumbler had less then lockpick 300, then when i fail at opening those hardest safes at Glow, i would know i could have done better. Ever go there? Two of those safes don't open quickly for less than highest skill. Some say they don't open at all.

And no, i don't have time to walk my miner all over the place! Good golly miss molly i cannot imagine that with how much mining i do. I log into a miner and pretty much power-mine until the mine is ding-dang empty lol. Then i switch to another miner (if i can take it) and do it again somewhere else as fast as i can. I have 1400 metal parts at 1 base and 700 alloys there ready for the next crafter so i can write that guide.

You asked why so many PvP fighters. Why would you not level up one of each, at least? And two big gunners: 1 for burst weapons with those perks, and one for rockets with different perks. I have to stop talking now - there's so many combinations of weapons and perks...
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: BenKain on April 03, 2012, 10:28:46 am
That's how I mine too, clear it out totally. But then I give it to the damn dog, get in my Honda Civic and go to the next one. What your doing Marko, is considered an exploit in my opinion, same as BoS and Enclave exploiters. With the exception that you do indeed have to work a little harder.

And because everyone has certain play style, and your PvP char should reflect that, not 7 EW builds, one with lifegiver instead of man of steal, or whatever is unnecessary at best.

And fyi, I've tested it, and 180 Barter caps sale prices. 200 speech caps Party Point. With a lockpick set and 200% lockpick, you can pick any lock in the game, perhaps with the occasional fail.

Only thing I can see raising past 200 is maybe First Aid, to drop the cooldown.

Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Chrupek on April 03, 2012, 10:34:36 am
@BenKain

Resistance is futile. Youre simply wrong, if you think, that your miner-repairman-other shit char is as much efficient in minig, as specially designed char, only for mining. Its just wrong, and no need to further explanations. Im not saying its good thing, but this game force us to use alts. It helps with everything.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: BenKain on April 03, 2012, 10:40:26 am
Im not saying its good thing, but this game force us to use alts

And my girlfriend forced me to bitch-slap her last night. Yeah, right.
If you don't like it, do something about it. Take a stand and show these cheesecakes whats really up.
I have been able to do just about everything with a single character, and effectively at that. I will continue to use one character until I get bored with him, then I may make a single alt. Not for Enclave looting, not for mining, no, just so I can play the goddamn game again.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Marko on April 03, 2012, 10:41:19 am
I don't use any exploits. Once again you have a weird idea. It's simply too expensive to drive to all the mines each time i switch - crafting recipes are too expensive this year, so rather than use all that SEC, i use multiple miners, one at a time. That's not an exploit.

If anything is an exploit, it's using a dog to carry all that weight. Poor dog. Myself, i use a cow so it goes pretty fast. So we're on the same track on how to mine efficiently.

I do not believe you've tried to open "every lock in the game". Have you been to the Glow? Like i said, two of those safes are really tough, tougher than skill 200 will handle.

Now if you are telling me there is no advantage whatsoever to a salesman with Barter any higher than 200, or a party leader with Speech any higher than 200, then THAT info changes those two builds for me, big-time. If i can confirm that, that's gold, but guess what: i'll still have 1 char for each use.

More on fighter builds: most of the potential combinations would be worthless to test. But why would you use your LSW fighter to fire rockets? I mean, you could, but if you want a rocket guy, then choose the right perks. So that's two count-em-two big guns fighters. Now about a year from now, when all my plans are fully fleshed out and i'm known as the wasteland's safest car dealer (lol), i might level up a spelunker who uses an improved flamethrower. He'll have the Pyromaniac perks. That's 3 big guns fighters! Hahahaha!
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Boon Lived on April 03, 2012, 11:21:05 am
I had 20 alts last session, and i'll have 20 now. Why you ask? One reason is that i like to play around with builds, see what does and doesn't work.

Another reason is that i like to be 'mysterious' in a way.
There are some players who have hated me on one alt, yet liked me on another. Fun.

Oh, and then theres the crafter/lockpicker/whatever alts.
Nuff bout alts.


Last session, the cheaters had an advantage over those whom played fair.
Now with the Fast Relog, even though it can be abused, we are atleast on the same page.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Chrupek on April 03, 2012, 12:19:48 pm
And my girlfriend forced me to bitch-slap her last night. Yeah, right.
If you don't like it, do something about it. Take a stand and show these cheesecakes whats really up.
I have been able to do just about everything with a single character, and effectively at that. I will continue to use one character until I get bored with him, then I may make a single alt. Not for Enclave looting, not for mining, no, just so I can play the goddamn game again.

I didnt said that i dont like it. Read carefully. I wrote that you can do whatever you want with your one all around char, but its more efficient to level up specific chars.

for a miner, crafter, repairman, sciencer you need to level up specific build to 6th level. Thats more efficient, than sharing combat-craft char. If you spend a lot of time on crafting, its just much easier to do it in right way, by specific char.

Stop beeing stubborn, and try this. Because for now - we cant discuss, cause you have no idea how organised alt net can work.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Michaelh139 on April 03, 2012, 12:30:08 pm
I really don't give a flying fuck about crafter/lockpicker/brahminshitshovelling/trolololololomfg alts and all such crap.

The point is, that the pvp feature in itself is broken because of legal fast relog.

and 3 minutes is not even that harsh anyhow, you can still switch between two characters with relative ease.  Just watch a 3 minute video about someone's cat and jump back in... :P
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Ox-Skull on April 03, 2012, 12:34:12 pm
Alts alts alts fucking alts.

nothing against them really, but when people say u need em to play game proper is a load of shit.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: BenKain on April 03, 2012, 12:38:18 pm
Stop beeing stubborn, and try this. Because for now - we cant discuss, cause you have no idea how organised alt net can work.

I don't need any alts. I have a player network, full of employees, affiliates, and trade partners. Maybe instead of creating and managing five alts, you could interact with other players a little, trade some goods and services.

But yes, at its core, all PvP is broken until this is effectively fixed. I do really like the "Sleepy" Suggestion JovankaB posted, however, and I think it will balance things a lot better.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Marko on April 03, 2012, 12:45:28 pm
PvP is not broken. It works. It works differently than last year, but it works. Some of you guys hate it, but some love the swarms. It is simply not accurate to say it is broken.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Chrupek on April 03, 2012, 12:59:09 pm
I don't need any alts. I have a player network, full of employees, affiliates, and trade partners.

Blahblabhblah, simply you dont know what im talking about, changing the subject. Fine for me.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Wichura on April 03, 2012, 01:21:49 pm
The point is, that the pvp feature in itself is broken because of legal fast relog.
But AFAIR it was always like that, you just had to use more external software tricks, with proxy, doubled game running and stuff. The only change for people that CANNOT LOSE IN A COMPUTER GAME is their cheating is now a bit easier.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Kelin on April 03, 2012, 02:03:57 pm
People cry about swarms, people cry about fastrelogs, people cry about silent death, people will always cry and whine about such things. One thing which almost everyone forgets, if you bring back the old relog timer, there will be always people who will bypass it. What is better, to let cheaters have their advantage or allow it to everyone? I've witnessed many fastrelog waves during other sessions and I was pissed off that I can't do such things while they can. Even now I'm too lazy to park many alts over a town, so I rarely fastrelog during pvp. If you spawn more waves you have higher chance to lose more stuff, I don't think it's that advantageous.

I post to every thread about fastrelogs and each time repeat that FR is a revolution and a very good feature. Will you whine every time you are killed by an avenger just because you had a worse gun? Of course not, because next time you can pwn your victim with such avenger. That's the wasteland for fuck sake. Once you get killed you can relog and punish the aggressor, without this FR feature only a cheater would have this possibility.

Nevertheless I'm not sceptical about some good suggestions I've seen, which wouldn't destroy the whole beauty of fastrelogs and could possibly prevent abusing this feature. I don't remember exact authors of such suggestions, I think for example T-888 had some good points.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: falloutdude on April 03, 2012, 02:35:05 pm
i like fr it allows me to get things done. go lvl a bit , hp gets low, fr to another alt and do something till the lvling alt is high hp and repeat. fr in pvp as kelin says. am personally just too lazy to put more alts over a town>(besides den) to fight. i just want a good fight and then leave. which is what i get atleast once a day. i also find factions that use fr alot dont care as much if they die so they die alot. which if fast enough = loots!
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: JovankaB on April 03, 2012, 03:06:19 pm
What is better, to let cheaters have their advantage or allow it to everyone?

I don't do it anyway, so for me it was better when there was a few cheaters in PvP than now when 90%+ people do the same FR shit.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: ToxiCAVE on April 03, 2012, 04:20:51 pm
fr can be pain in ass but we all use it ;D last time in modoc we had nice waves fights 4 bbs vs 2.5 cs
i can see some of you get pissed off with it but there are bigger problem than waves.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: serious clown on April 03, 2012, 04:48:17 pm
(http://i39.tinypic.com/30tri4x.jpg)
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: codave on April 03, 2012, 05:38:19 pm
And fyi, I've tested it, and 180 Barter caps sale prices. 200 speech caps Party Point. With a lockpick set and 200% lockpick, you can pick any lock in the game, perhaps with the occasional fail.

Yeah, you've never been to Glow.

 ;D

While I agree with you in sentiment, you're taking this all a bit far.

Just because I or you play with one character, doesn't mean that others have to do things the same way. 

I had 20 alts last session, and i'll have 20 now. Why you ask? One reason is that i like to play around with builds, see what does and doesn't work.

Another reason is that i like to be 'mysterious' in a way.
There are some players who have hated me on one alt, yet liked me on another. Fun.

Oh, and then theres the crafter/lockpicker/whatever alts.
Nuff bout alts.


Last session, the cheaters had an advantage over those whom played fair.
Now with the Fast Relog, even though it can be abused, we are atleast on the same page.

See, I like this guy.  :D

I had roughly 18-22 alts last year as well.  The ONLY reason I'm playing a single character this time around, is just to see if I can do it.  No other reason.  Personal preference all the way.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: T-888 on April 03, 2012, 07:12:57 pm
I'm tired with arguing this is hopeless , it seems it can be talked about this forever , players just don't change their mind no matter what you tell them , same thoughts get's repeatedly spit out.

I don't remember exact authors of such suggestions, I think for example T-888 had some good points.

Thanks for compliment , but if developers don't reason and listen , it's pointless to talk with the community. It doesn't achieve anything.


Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Malice Song on April 03, 2012, 07:17:17 pm
but its more efficient to level up specific chars.

Not to put words into anyone's mouth, but I think that may partially be where some of the frustration stems from.
If I had to categorize players very, very broadly, I'd at a very basic level assume there's people more interested in the RPG/immersion/social aspects and people more interested in the pvp aspects. To give a basic example, I'm not interested in pvp, I don't use alts and I play a doctor. For the sake of giving me a few more options I made some minor sacrifices in the build and diverted a couple skillpoints to other areas of expertise. Does it mean I'm a bad doctor? No, i am fucking incredible. What it does mean, though, is that someone else can just roll his medic alt with exactly zero personality and background and that alt will outperform me any day of the week. What it also means is that not only is my character slightly devalued, but that I quite frankly (with very few exceptions) value my ingame interactions with other players a lot less whenever I know he's using alts, because I then know that the character I am interacting with is in fact not an in game representation of the person I am talking to, but part of an alt net as it has been called earlier - or a spreadsheet as I would call it.

Obviously I'm not saying there's anything wrong with that, that would almost be like saying there's something wrong with focussing purely on pvp, which would be a ludicrous statement. Similarly I can see the appeal in minmaxing the shit out of an army of alts to support and participate in large scale pvp, even though it's not my cup of tea. Just as i can see why I always run the danger of getting lead pumped into me when venturing into northern towns, which are more geared towards pvp/tc and don't exist just so i can do some quest peacefully and I sure as hell am not going to cry about that, I'm not that full of myself.

All that said, though, pvp may just be the tip of the iceberg, if (and since I have personally gained from other people's alts this is going to be as hypocritic as it gets) I can apparently tour the mines to highfive one of Marko's alts at each, visit waterworks to see alts for gathering chems/ep materialising in front of me, maybe meet an alt in NCR/Hub that only exists for 10 minutes to collect caps from a starting quest to make the main slightly richer and then finishing it all off by camping a vendor in hopes of spotting a dedicated "trade x for caps, once they respawn" alt - probably only to have someone walk in and switch to his burster alt to safely loot my corpse in a protected town. So yeah, maybe fast relogging is, in fact, a great feature, but I am not entirely surprised some people may get slightly frustrated by it. Oh yeah, and by being told they're playing the game wrong after that, which is nothing short of hilariously insulting. For all I care everyone can have a dozen alts for every ingame location, but it would be a lot healthier for everyone to try and see where the other side is comming from, instead of belittling them outright. Meh, maybe that has nothing to do with it and it's just about fr in pvp, then go ahead, dismiss the statement. But apparently some people are bugged by it, may as well try to paint a perspective here.

And as food for thought while I'm here, just a wild guess, I could easily be totally wrong, but maybe a lot of new players actually quit, because they were expecting an RPG (not entirely unreasonable to expect from a Fallout mod) instead of something more similar to a 4X/RTS, and not so much because some of us think "Wasteland is harsh" - which by the way it isn't.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: BenKain on April 03, 2012, 07:36:55 pm
I'd at a very basic level assume there's people more interested in the RPG/immersion/social aspects and people more interested in the pvp aspects....
 What it also means is that not only is my character slightly devalued, but that I quite frankly (with very few exceptions) value my ingame interactions with other players a lot less whenever I know he's using alts...
I can apparently tour the mines to highfive one of Marko's alts at each, visit waterworks to see alts for gathering chems/ep materialising in front of me, maybe meet an alt in NCR/Hub that only exists for 10 minutes to collect caps from a starting quest to make the main slightly richer and then finishing it all off by camping a vendor in hopes of spotting a dedicated "trade x for caps, once they respawn" alt....
Oh yeah, and by being told they're playing the game wrong after that, which is nothing short of hilariously insulting. For all I care everyone can have a dozen alts for every ingame location, but it would be a lot healthier for everyone to try and see where the other side is comming from, instead of belittling them outright....

And as food for thought while I'm here, just a wild guess, I could easily be totally wrong, but maybe a lot of new players actually quit, because they were expecting an RPG (not entirely unreasonable to expect from a Fallout mod) instead of something more similar to a 4X/RTS, and not so much because some of us think "Wasteland is harsh" - which by the way it isn't.

Took all of the words right out of my mouth Malice.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Chrupek on April 03, 2012, 09:19:01 pm
Well, none is going to force anyone to use alts... jesss guys whats wrong with you? :|
If you dont want to use more than one char, great! I really dont care. the thing is: NO MATTER WHAT U SAY, USING ALTS IS MORE EFFICIENT. Period. If you still dont want to use alts, goodluck. But you BenKain are wrong, and even more funny is that you cant know that youre wrong, because you dont know how 'the other side' works. I can, because ive playde different ways, and coming with this conclusion:

if i have to spend 2hours for START leveling very tough to lvlup build, id rather create (or use if i have) another char, who can help with that (give hides, guns, ammo etc). It applies to every aspect in game. Marko said, that he has miner near all mines - well, he do not have to travel x mins, he can put that time into digging.

And the last thing is - i like to develop new char. No entirely true, that only for PvP, but partially. But the piont is: i like to try new builds just because.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Gob on April 03, 2012, 09:25:32 pm
Those faggots with AF in their names are all fast loggers . I killed several of them in many ocasions. I belive they are a bunch of frustrated kids.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: serious clown on April 04, 2012, 01:55:44 am
Playing one character is boring, I like playing differnt builds because its not fun and I find leveling fun. I have my clown roleplay alt... barter alt... my 300% speech emote to write stupid things over dead bodies alt....
*5 hours later*
...and I got my TC alt that roleplays the sitting on the toilet lady. 
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Y0ssarian on April 05, 2012, 06:58:29 am
a common fonline synergy, community argues with each other and gets no where until the most simple solution is found and we move onto the next 'big' topic.
Title: Re: PvP, even new reno is taken too seriously (Fast relog issues)
Post by: Bego on April 05, 2012, 10:24:25 am
I personally love fast relog. Whenever I go exp new character, I put my SD plasma sneaker hovering over the same hex so there is almost no murder of my char that goes unpunished meh meh   8)