fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 04:21:44 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3 4

Author Topic: PvP, even new reno is taken too seriously (Fast relog issues)  (Read 5316 times)

BenKain

  • Independent Developer
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #15 on: April 03, 2012, 08:52:34 am »

Oh fuck not again. Why punish everyone for bunch of cheating kids?

If you use one character, like most people should be doing, than it shouldn't be an issue. No other reason to fast-relog.
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #16 on: April 03, 2012, 09:20:01 am »

The reality is everone has dozens of characters (i have 9) and pvp apes will park 2 or 3(or more) on tc map and fastlog during battle after death.  All alts are specialty builds that excel at one specific thing.
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

BenKain

  • Independent Developer
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #17 on: April 03, 2012, 09:36:30 am »

Funny, I just have the one character and its done me just fine. Most people are just to lazy to level up one or two good characters.
That's their failing, not mine. I should not have to suffer through, Moe-joe, Koe-joe, and Miner-joe, and all associated pvp alts, just to deal with on player. The whole this is ridiculousness.

Just lock IPs so people can only have a certain number of characters. I know Dead Frontier does it, why can't we?
Logged

Marko

  • Treeman say map unsafe.
    • Updating the 2238 wiki
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #18 on: April 03, 2012, 09:38:06 am »

If you use one character, like most people should be doing...

What? Why do you say that? That is wrong. To play this game to its fullest means you have to have multiple chars. Please get that idea out of your head that we're supposed to only play one character. Even Fallout 2 isn't like that.
Logged
Be patient with me. I'm from the USA so my English isn't very good.

BenKain

  • Independent Developer
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #19 on: April 03, 2012, 09:43:15 am »

What? Why do you say that? That is wrong. To play this game to its fullest means you have to have multiple chars. Please get that idea out of your head that we're supposed to only play one character. Even Fallout 2 isn't like that.

Perhaps to get the fullest story/gameplay, but not to move 10 alts to WM outside of New Reno so you can camp a town.
An IP locker can do this, you would just have to delete another character to make a new one, keeping the alt storm down to a reasonable number (I'm going to go with three, the number Dead Frontier uses).
Logged
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #20 on: April 03, 2012, 09:49:16 am »

This is not DF. It's also a stupid suggestion. Some people have static IPs, other dynamic ones.
Not to mention proxies.

Also 3 would be way too little:
- crafter
- lockpicker to get blueprints for the crafter
- some kind of farmer/looter/PvE fighter
- miner
- slaver
- PvP EW
- PvP BG
- PvP EW
- barterer
- ...

Jovanka made an anti PvP fast-relog suggestion.

Fast relog for PvP is lame, for other reasons it's useful.
If 1 of my alts die, I relog to another 1 to do some task with that alt so I don't have to wait for the respawn timer.
Logged

Marko

  • Treeman say map unsafe.
    • Updating the 2238 wiki
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #21 on: April 03, 2012, 09:51:08 am »

I have 3 chars maxed at level 24 so far. Got 'em in all in the first month. I have 10 bases solo so far and i'm half-way there. 1 car. I have a tumbler with lockpick 300 for hunting BP and going to the Glow. I have an armorer with over 700k xp, a traps specialist who ends with Traps 298. A doctor. A miner for each mine. I am writing a crafter's user guide atm using one of them and i'll test my guide using another. I have a salesman and a merc leader and a thief.

Each one of these builds was carefully designed using the online Character Planner to maximize a certain skill. Then there's the fighters....oh the fighters....so much to do - it will take all year.

My point is, i'm not a lazy player here. I work my butt off and i pay attention to details when i design a build and level up a guy. I just described a personal collection of maybe 17 characters or more and every one of them has a use. None will be deleted or forgotten.

Fast Relog is important to me!
« Last Edit: April 03, 2012, 09:53:20 am by Marko »
Logged
Be patient with me. I'm from the USA so my English isn't very good.

BenKain

  • Independent Developer
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #22 on: April 03, 2012, 10:05:17 am »

Also 3 would be way too little:
- crafter
- lockpicker to get blueprints for the crafter
- some kind of farmer/looter/PvE fighter
- miner
- slaver
- PvP EW
- PvP BG
- PvP EW
- barterer
- ...

Holy shit, both of you!
First of all, you don't need to specialize that much. Miner, crafter, and barter are easily rolled into one. PvE farmer rolls into BP hunter and also slaver. And most importantly even 3 PvP alts is ridiculousness. Why the hell do you need that many?

And Marko, do you just not have the time to walk a miner? You guys are just feeding my point. Anyone can mine. You don't need five alts to do it.

My present character is a taxi/crafter/doctor/miner/salesman/PvE Farmer/Merc Leader
And he's good at all of it.

As far as the BPs, I've done just fine buying them off of people. Again, you don't need to rotate 3 alt to get them. Even if your solo hunting.
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #23 on: April 03, 2012, 10:09:39 am »

The point is I guess, is although general jack of all trades are fun to play, they are not viable pvp characters.  The fact that you do not yet know this isn't your fault but merely lack of experience.  In time you will come to this inevitable conclusion as well.
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

BenKain

  • Independent Developer
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #24 on: April 03, 2012, 10:15:39 am »

The point is I guess, is although general jack of all trades are fun to play, they are not viable pvp characters.  The fact that you do not yet know this isn't your fault but merely lack of experience.  In time you will come to this inevitable conclusion as well.

Oh no, I totally get that. Pretty similar in all open PvP MMOs, just more prominent here. But why would you need more than one PvP character? The way I see it, if you need alts at all, you just need Crafter, Cap Maker (Farmer), and PvPer. Why would you need more than one PvP character? Because other people are alt swarming?

Well then I better go fling feces, because my monkey sure as hell is.
Logged

Marko

  • Treeman say map unsafe.
    • Updating the 2238 wiki
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #25 on: April 03, 2012, 10:17:11 am »

We clearly have very different ideas about "good at all of them". If my salesman is not Barter 300 or close, then i feel like i have a less-than optimal salesman. If my tumbler had less then lockpick 300, then when i fail at opening those hardest safes at Glow, i would know i could have done better. Ever go there? Two of those safes don't open quickly for less than highest skill. Some say they don't open at all.

And no, i don't have time to walk my miner all over the place! Good golly miss molly i cannot imagine that with how much mining i do. I log into a miner and pretty much power-mine until the mine is ding-dang empty lol. Then i switch to another miner (if i can take it) and do it again somewhere else as fast as i can. I have 1400 metal parts at 1 base and 700 alloys there ready for the next crafter so i can write that guide.

You asked why so many PvP fighters. Why would you not level up one of each, at least? And two big gunners: 1 for burst weapons with those perks, and one for rockets with different perks. I have to stop talking now - there's so many combinations of weapons and perks...
« Last Edit: April 03, 2012, 10:19:16 am by Marko »
Logged
Be patient with me. I'm from the USA so my English isn't very good.

BenKain

  • Independent Developer
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #26 on: April 03, 2012, 10:28:46 am »

That's how I mine too, clear it out totally. But then I give it to the damn dog, get in my Honda Civic and go to the next one. What your doing Marko, is considered an exploit in my opinion, same as BoS and Enclave exploiters. With the exception that you do indeed have to work a little harder.

And because everyone has certain play style, and your PvP char should reflect that, not 7 EW builds, one with lifegiver instead of man of steal, or whatever is unnecessary at best.

And fyi, I've tested it, and 180 Barter caps sale prices. 200 speech caps Party Point. With a lockpick set and 200% lockpick, you can pick any lock in the game, perhaps with the occasional fail.

Only thing I can see raising past 200 is maybe First Aid, to drop the cooldown.

Logged
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #27 on: April 03, 2012, 10:34:36 am »

@BenKain

Resistance is futile. Youre simply wrong, if you think, that your miner-repairman-other shit char is as much efficient in minig, as specially designed char, only for mining. Its just wrong, and no need to further explanations. Im not saying its good thing, but this game force us to use alts. It helps with everything.
Logged

BenKain

  • Independent Developer
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #28 on: April 03, 2012, 10:40:26 am »

Im not saying its good thing, but this game force us to use alts

And my girlfriend forced me to bitch-slap her last night. Yeah, right.
If you don't like it, do something about it. Take a stand and show these cheesecakes whats really up.
I have been able to do just about everything with a single character, and effectively at that. I will continue to use one character until I get bored with him, then I may make a single alt. Not for Enclave looting, not for mining, no, just so I can play the goddamn game again.
Logged

Marko

  • Treeman say map unsafe.
    • Updating the 2238 wiki
  • Offline
Re: PvP, even new reno is taken too seriously (Fast relog issues)
« Reply #29 on: April 03, 2012, 10:41:19 am »

I don't use any exploits. Once again you have a weird idea. It's simply too expensive to drive to all the mines each time i switch - crafting recipes are too expensive this year, so rather than use all that SEC, i use multiple miners, one at a time. That's not an exploit.

If anything is an exploit, it's using a dog to carry all that weight. Poor dog. Myself, i use a cow so it goes pretty fast. So we're on the same track on how to mine efficiently.

I do not believe you've tried to open "every lock in the game". Have you been to the Glow? Like i said, two of those safes are really tough, tougher than skill 200 will handle.

Now if you are telling me there is no advantage whatsoever to a salesman with Barter any higher than 200, or a party leader with Speech any higher than 200, then THAT info changes those two builds for me, big-time. If i can confirm that, that's gold, but guess what: i'll still have 1 char for each use.

More on fighter builds: most of the potential combinations would be worthless to test. But why would you use your LSW fighter to fire rockets? I mean, you could, but if you want a rocket guy, then choose the right perks. So that's two count-em-two big guns fighters. Now about a year from now, when all my plans are fully fleshed out and i'm known as the wasteland's safest car dealer (lol), i might level up a spelunker who uses an improved flamethrower. He'll have the Pyromaniac perks. That's 3 big guns fighters! Hahahaha!
Logged
Be patient with me. I'm from the USA so my English isn't very good.
Pages: 1 [2] 3 4
 

Page created in 0.137 seconds with 22 queries.