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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Savager on January 15, 2012, 05:48:38 pm

Title: Metal armor on molerats encounter
Post by: Savager on January 15, 2012, 05:48:38 pm
Devs why u took off the metal armor in molerats encounter? Now is so hard to level up, when i begin playing i was saying " Wow this is cool, now newbies can level up more easy and the game is more friendly in that aspect". Now i log on in game and i was like WTF????? No more death guards? And now how the f$ck i can level up? This mess up all my game! I dont even want to continue playing now is SOOOOOOOOOO FREAKING HARD TO LEVEL UP WHITOUT ARMORSSSSS.

Revert the changes, that was unnecesary, now is so hard for the new players to level up naked.
Title: Re: Metal armor on molerats encounter
Post by: LagMaster on January 15, 2012, 06:08:14 pm
well, imagine if we find one with x%/97% we will use all of them to upgrde it to Mrk 2 and free armors for nothing
especialy if we ninja loot the body w/o the rats noticind/ running to distract them then loot for no HP taken
Title: Re: Metal armor on molerats encounter
Post by: Calvix on January 15, 2012, 06:10:04 pm
armor is anyway useless in pve in early level beacuse its broken so fast ( about 3 fight and its broken)
Title: Re: Metal armor on molerats encounter
Post by: Wipe on January 15, 2012, 06:19:52 pm
http://tinyurl.com/5jf79o :'(
Title: Re: Metal armor on molerats encounter
Post by: zato1 on January 16, 2012, 01:38:29 am
i like the idea, but 100% metal armor spawn is dumb. metal armor should only spawn maybe 20% of the time on the guard body. perhaps less.
Title: Re: Metal armor on molerats encounter
Post by: Michaelh139 on January 16, 2012, 08:52:30 pm
i like the idea, but 100% metal armor spawn is dumb. metal armor should only spawn maybe 20% of the time on the guard body. perhaps less.
this was already the case more or less.
Thought u meant deteroriation lul.
Title: Re: Metal armor on molerats encounter
Post by: Solar on January 16, 2012, 09:00:23 pm
http://tinyurl.com/5jf79o :'(

I like this.

Quote
"If you want to make enemies, try to change something."
— Woodrow Wilson
Title: Re: Metal armor on molerats encounter
Post by: T-888 on January 16, 2012, 09:11:19 pm
It become a mindless walk around square , get encounter , loot metal armor -> rinse and repeat grind up to an infinitive amount of repairing material for brand new metal armors.

Hey , T-888 this makes sense. :)

Another thing , maybe for one player there's nothing very horrible to abuse here , but when a group of players starts exploiting this on purpose , well the abuse reaches a whole new level. Good that those armors are gone.
Title: Re: Metal armor on molerats encounter
Post by: Wallace on January 16, 2012, 09:26:00 pm
Already had an "argument" with Solar about how senseless was removing those armors...

Plus as you can see T-888's has always a viable argument... well not really...
Title: Re: Metal armor on molerats encounter
Post by: Savager on January 17, 2012, 12:49:06 am
Is so damm hard to level up now that i dont even want to do it.
Title: Re: Metal armor on molerats encounter
Post by: Michaelh139 on January 17, 2012, 01:01:43 am
I think it was kind of harsh to remove them, only because, of how INSANELY quick armor deteriorates.  literally, whether or not it does damage, on every single armor, it always deteriorates with every hit.
Title: Re: Metal armor on molerats encounter
Post by: Solar on January 17, 2012, 02:06:36 pm
The answer to too fast det is not to keep throwing out free armours to replace them, its to fix the det.

Its still really easy to level in a bluesuit, so not quite sure why its now become next to impossible!!!11
Title: Re: Metal armor on molerats encounter
Post by: Zogra on January 17, 2012, 06:42:09 pm
please bring back metal armor on molerats please dont make the game harder than it already is cause u destroy the game and sent people away please let fonline shine and dont push it 2 much with harshness i beg you to listen to me and make this game shinny as it deserves


Srsly armor condition is bad joke weapon condition is going down fast at least faster than before wipe, repair is useless now and armor condition drops EXTREMELY fast srsly i dont use armors anymore

Even if i have 100 condition armor i dont use it cuase after 20 hits its destroyed....

So wrong..... why???? so harsh ????

If u want my opinion remove condition let people shoot away make free ammo and make crafting to craft a weapon and an armor to have till u die and u loose it not shoot 20 bullets and get 20 hits and get ur gun and armor destroyed this is extremely silly and harsh.
Title: Re: Metal armor on molerats encounter
Post by: Zogra on January 17, 2012, 07:48:14 pm
The answer to too fast det is not to keep throwing out free armours to replace them, its to fix the det.

Its still really easy to level in a bluesuit, so not quite sure why its now become next to impossible!!!11

its easy with 2x toughness but with 1x or no toughness at all its not so easy even against molerats especially in RT combat

i play 10 endurance chars and 1x toughness and i manage without armor to lvl up without problem but i imagine that with 8 endurance and below some peps might have problem with bluesuit only

its not impossible if u play TB on early game but its not a walk in the park also :P

besides those metal armors arent 100% condition so they will only keep for the lvl up against the molerats and once it goes beyond repair u can grab another one and keep lvling up it was like a paradise in wastelands at begining with those metal amors on the dead gaurds ^^
Title: Re: Metal armor on molerats encounter
Post by: Solar on January 17, 2012, 07:56:16 pm
If something seems like it's too good to be true, it probably is ;)

Anyway, the answer here is to fix det rate, like I said. When the things ahead of it are done, it will be done.
Title: Re: Metal armor on molerats encounter
Post by: Wallace on January 17, 2012, 10:07:09 pm
Solar

Those armor there wasn't too good to be true! Given the situation we have now they allowed some people playing to a more balanced level until armors disappeared

You know metal's stats got nerfed and you rarely got 80% metal armor from molerats... more like 20-50 which was still shitty. If you won't listen to me in this case pay heed to others above

(i'm at a level i no longer need those armors but they would be pretty beneficial for new palyers... Plus those armors offered a little variety to playing)
Title: Re: Metal armor on molerats encounter
Post by: T-888 on January 17, 2012, 10:32:32 pm
(i'm at a level i no longer need those armors but they would be pretty beneficial for new palyers... Plus those armors offered a little variety to playing)

Beneficial for the whole server and just stop this nonsense it wasn't good , free armors on the ground can't be good.

It's like if well damaged avengers lie on the ground and then someone will tell me that it adds some variety and you need build to use avenger and that's good for new players furthermore they det. very fast , need ammo for them , AND not like infinitive amount of avengers are usable for mats by science.

Ugh ...
Title: Re: Metal armor on molerats encounter
Post by: Wallace on January 18, 2012, 07:55:09 am
Viability of your comments leave no need for mine (as once you set your mind on something you are all-knowing uberwise-ass that will never admit he could be wrong on something)

As i said some time ago in a different occasion: I will not argue with you - can't imagine more pointles/fruitless thing...
Title: Re: Metal armor on molerats encounter
Post by: runboy93 on January 18, 2012, 08:00:13 am
We got still easy human NPCs (Trappers, Marauders etc..)
Where you can get Metal Armors.
Title: Re: Metal armor on molerats encounter
Post by: Andr3aZ on January 18, 2012, 11:46:30 am
Is it possible to decrease the chance there is a dead guard with MA on the molerat enc?

Maybe you could add a small chance like this. So if it happens, everybody is happy, but it shouldn't happen that often that it would be farmable.
Title: Re: Metal armor on molerats encounter
Post by: Wallace on January 18, 2012, 12:32:18 pm
Exactly my idea Andr3aZ!

For example there weren't always dead MA guards in encounters with rats. Simply switching probability of them appearing to 25-66% (comparing to previous appearences) would suffice

Hear me Solar?
Title: Re: Metal armor on molerats encounter
Post by: Solar on January 18, 2012, 01:49:57 pm
Is it possible to decrease the chance there is a dead guard with MA on the molerat enc?

Maybe you could add a small chance like this. So if it happens, everybody is happy, but it shouldn't happen that often that it would be farmable.

It will be returned (as very rare) when the deterioration is further reduced. This is what always was going to happen - the extra det on dead people just isn't ready.
Title: Re: Metal armor on molerats encounter
Post by: Andr3aZ on January 18, 2012, 01:55:17 pm
Great! I really enjoy the level of communication between players and devs these days.
Thank you and keep up the good work :D
Title: Re: Metal armor on molerats encounter
Post by: bobek289 on January 18, 2012, 02:22:58 pm
I`ve played for a week after wipe. All i can say is, this game is not fun anymore. Changes that are made is from fallout 3 (i dont like fallout 3). I dont think that finding armour in encounters is a good idea. Now crafting alt is useless. If u play with burster make sniper alt and you will have any armour with decent detoriation. Also repair skill and science are useless. And what is with barter? I need barter skill plus rep to sell something? Do you know how much work it is? I have life you know...

Need to add that new perk system is awesome! Only post wipe thing that i really like!
Title: Re: Metal armor on molerats encounter
Post by: Solar on January 18, 2012, 02:29:52 pm
I`ve played for a week after wipe. All i can say is, this game is not fun anymore. Changes that are made is from fallout 3 (i dont like fallout 3). I dont think that finding armour in encounters is a good idea. Now crafting alt is useless. If u play with burster make sniper alt and you will have any armour with decent detoriation. Also repair skill and science are useless. And what is with barter? I need barter skill plus rep to sell something? Do you know how much work it is? I have life you know...

Need to add that new perk system is awesome! Only post wipe thing that i really like!

I shall pen you an ode, "The Lament of the Disadvantaged Alter".  :'(
Title: Re: Metal armor on molerats encounter
Post by: bobek289 on January 18, 2012, 03:53:46 pm
You are jokeing but it is true. Im not crying or bitching, i`ll play it cause i liked it and MAYBE i`ll start to like this version. But in intention to make noob friendly game you made boring game. And removed some weapons from encounter to make balance. Its ok. I could live with that, if I could BUY those weapons without barter alt :-\ If you want to make noob friendly game maybe you should start from installer... Many of them dont know how to instal the game. Make one 3 click install with critter, master and music files in it, and automatic updater... And maybe basic wiki (help/tutorial) in the game. It will be bigger file, but many threads here will be gone forever.
Title: Re: Metal armor on molerats encounter
Post by: набегат on January 18, 2012, 04:36:35 pm
Now crafting alt is useless.

Oh! Very good one! Well, for me, getting rid of alts is good, don't you think so?
Title: Re: Metal armor on molerats encounter
Post by: Solar on January 18, 2012, 05:46:38 pm
You said yourself barter alts are useless, now you say you have to use one.

Put some work into maintaining a relationship if you want to trade, that's all.
Title: Re: Metal armor on molerats encounter
Post by: Zogra on January 18, 2012, 06:04:24 pm
We got still easy human NPCs (Trappers, Marauders etc..)
Where you can get Metal Armors.


Thats not even close to enough if u consider the extreme armor DET
Title: Re: Metal armor on molerats encounter
Post by: Zogra on January 18, 2012, 06:06:51 pm
I`ve played for a week after wipe. All i can say is, this game is not fun anymore. Changes that are made is from fallout 3 (i dont like fallout 3). I dont think that finding armour in encounters is a good idea. Now crafting alt is useless. If u play with burster make sniper alt and you will have any armour with decent detoriation. Also repair skill and science are useless. And what is with barter? I need barter skill plus rep to sell something? Do you know how much work it is? I have life you know...

Need to add that new perk system is awesome! Only post wipe thing that i really like!

I agree only thing good is the new perk system not that the old one was bad or i didnt like it.....


I preffer to have the pre wipe fonline that this bad trip post wipe fallout if u ask me
Title: Re: Metal armor on molerats encounter
Post by: bobek289 on January 18, 2012, 06:07:00 pm
You said yourself barter alts are useless, now you say you have to use one.

Put some work into maintaining a relationship if you want to trade, that's all.

Didnt say it is useless. I said that it requiers much work just to trade.

Oh! Very good one! Well, for me, getting rid of alts is good, don't you think so?

I dont think getting rid of some alts is bad. But need for barter alt is nonsense. Even if you have one, cant barter because there is no caps. And easy harvest of armours makes armourer alt useless, and whole armourer profession. Now I can see on every step 1st lvl noobs with CA, and mass slaughter of NCR, SF and Vault City patrol. For example, why should I lose a week making 2nd lvl armourer which is good only for making armours, when I can make combat alt and harvest armours? Maybe someone wants 100% det equipment... But it detoriates so fast that making it is ridicilous. And even then must harvest armours to repair it.

Many things must be changed, and when all is at its place it will be next wipe...
Title: Re: Metal armor on molerats encounter
Post by: T-888 on January 18, 2012, 06:59:02 pm
Viability of your comments leave no need for mine (as once you set your mind on something you are all-knowing uberwise-ass that will never admit he could be wrong on something)

As i said some time ago in a different occasion: I will not argue with you - can't imagine more pointles/fruitless thing...

I know how to present my opinion and have a strong one unlike you , don't and talk in circles then i won't have to point out the same thoughts , reading your posts it's hard to understand what's your state of mind on this feature. Arguments that don't express a well put thought are without question obsolete.

Exactly my idea Andr3aZ!

For example there weren't always dead MA guards in encounters with rats. Simply switching probability of them appearing to 25-66% (comparing to previous appearences) would suffice

Hear me Solar?

How is that your idea ? ....

yes small chance for them to appear on the body is better now that adds some randomness witch is much harder to exploit.
Title: Re: Metal armor on molerats encounter
Post by: The Good Doctor on January 18, 2012, 09:02:19 pm
It will be returned (as very rare) when the deterioration is further reduced. This is what always was going to happen - the extra det on dead people just isn't ready.

This is what I'm liking about this wipe. Seeing more of these nice rare or uncommon reward encounters. So far only dead NPCs and the footlockers, but hopefully both will be fixed soon and maybe more special types will be added.
Title: Re: Metal armor on molerats encounter
Post by: Sarakin on January 18, 2012, 09:22:49 pm
@Zogra - So dont make armor crafter alt if hes useless and farm. Almost everything could be crafted back then, except armors. Now crafters are equal and you seem to have problem with that.
Title: Re: Metal armor on molerats encounter
Post by: bobek289 on January 18, 2012, 09:57:11 pm
I think you are right. Maybe this game should call "Farm" then... :-\
Title: Re: Metal armor on molerats encounter
Post by: Reiniat on January 18, 2012, 10:32:22 pm
Holy...all this just for a almost broken armor in a rat encounter, seriously you whine for nothing, there are more problems now that deterioration problem, in fact i like this new det system.
Title: Re: Metal armor on molerats encounter
Post by: Wallace on January 18, 2012, 10:41:32 pm
I know how to present my opinion and have a strong one unlike you , don't and talk in circles then i won't have to point out the same thoughts , reading your posts it's hard to understand what's your state of mind on this feature. Arguments that don't express a well put thought are without question obsolete.

How is that your idea ? ....

yes small chance for them to appear on the body is better now that adds some randomness witch is much harder to exploit.

maybe that's because i can change my mind when given reasonable argumentation or proof something could do better than my idea... You should try some time ;]

It was my idea - i came to post it and saw that Andr3as posted something very simmilar already.

(...) Now crafters are equal and you seem to have problem with that.

Equal to what/who? Shit-shovelers maybe...


Oh and Solar! I am glad we met somwhere in between our ideas.

Regards!
Title: Re: Metal armor on molerats encounter
Post by: Andr3aZ on January 19, 2012, 12:40:28 pm
We don't need to argue whose idea it was, if it is suitable for the game and also accepted by the devs it is always great if it gets implemented that way.
Title: Re: Metal armor on molerats encounter
Post by: Ymeogamaouas on January 19, 2012, 04:41:36 pm
i like the idea, but 100% metal armor spawn is dumb. metal armor should only spawn maybe 20% of the time on the guard body. perhaps less.

The whole idea of this game is to have full loot.

So if I kill you I get your armor, your guns, your ammo, your random crap and whatever else you may be carrying with you...

But if I kill an npc I may get... nothing? Thats basically crappy design...

Even worse when you consider that NPCs are endless and well... not real so them losing their stuff isnt a big deal... but players that die lose everything they spent time to get.

I am okay with that but its just bogus that when you kill (or find something dead already) you cant loot what it really has and gives it its stats.