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Author Topic: Changelog 13/01/2012  (Read 13818 times)

Solar

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Re: Changelog 13/01/2012
« Reply #45 on: January 14, 2012, 09:17:32 pm »

Gone
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Wallace

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Re: Changelog 13/01/2012
« Reply #46 on: January 14, 2012, 09:29:12 pm »

You're telling me that you took away even that crappy pieces of metal (armor) that was giving mediocre protection value, went into "broken" state after meeting with 6+ manti/rats/other crap and gave almost nothing for dismantling it?

YOU ARE CRUEL! (;P)


PS. seriously finding armor there was just a small bonus... don't nerf anything you can just because you can ...sheesh!
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Solar

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Re: Changelog 13/01/2012
« Reply #47 on: January 14, 2012, 10:38:40 pm »

That's about the size of it.

It was a small bonus once or twice. Just gathering up hundreds of free armours that were lying around on the floor wasn't small.

Its not too much to make people kill what's inside the armour before getting it, really :P
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Reiniat

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Re: Changelog 13/01/2012
« Reply #48 on: January 14, 2012, 11:14:02 pm »

so last 2 wipes there was FOffline
last wipe was FEmptyline
now it's FBugline
Worst joke ever
Its not too much to make people kill what's inside the armour before getting it, really :P
lol people FARMS armour, wich means that they just wait to get x vs x encounter and then took stuff from the remains, its even easier than kill mutated molerats.
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

Wallace

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Re: Changelog 13/01/2012
« Reply #49 on: January 15, 2012, 12:11:21 am »

That's about the size of it.

It was a small bonus once or twice. Just gathering up hundreds of free armours that were lying around on the floor wasn't small.

Its not too much to make people kill what's inside the armour before getting it, really :P

Those armor were practically non usable for protection purpose... Moreover their yield from dismantling was nothing compared to going to a mine to gather resources. Those armors were just a small bonus
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Solar

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Re: Changelog 13/01/2012
« Reply #50 on: January 15, 2012, 01:30:30 am »

Crafting then is controlled.

vs Encounters are still a problem, yes. One problem existing doesn't stop an easy fix for another.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Sarakin

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Re: Changelog 13/01/2012
« Reply #51 on: January 15, 2012, 04:00:21 am »

Quote from: Wallace
If youre saying that those armors were useless, why are you so upset about them being removed ? :)
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Re: Changelog 13/01/2012
« Reply #52 on: January 15, 2012, 10:49:17 am »

they brought variety, I believe.
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Re: Changelog 13/01/2012
« Reply #53 on: January 16, 2012, 12:09:32 am »

Those armor were practically non usable for protection purpose... Moreover their yield from dismantling was nothing compared to going to a mine to gather resources. Those armors were just a small bonus

Since those armors on ground are gone i might as well tell , don't see any harm. At the very beginning at the start when resource times where still budged and some things like minerals where close to impossible to get , we used those infinitive metal armors for dismantling and got very much alloys from them that way crafting brand new flamethrowers what where hard to come by at the moment otherwise. While everyone else was whining that it's not possible to get anything , we were grinding up levels.

Indeed a small bonus. Always one step ahead. :)
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Wallace

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Re: Changelog 13/01/2012
« Reply #54 on: January 16, 2012, 12:16:01 am »

As zobrowka said; those armors added variety - minor protection on the way back to your tent after finding a few/ some minor amount of mats after dismantling or a spare parts for crafted metal armors

None of these functions were too good to be removed, yet they have been victimized by almighty senseless nerf for no good reason
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Changelog 13/01/2012
« Reply #55 on: January 16, 2012, 12:25:05 am »

As zobrowka said; those armors added variety - minor protection on the way back to your tent after finding a few/ some minor amount of mats after dismantling or a spare parts for crafted metal armors

None of these functions were too good to be removed, yet they have been victimized by almighty senseless nerf for no good reason

Minor amount of mats , way back to the tent ? Minor ? What ...

It become a mindless walk around square , get encounter , loot metal armor -> rinse and repeat grind up to an infinitive amount of repairing material for brand new metal armors.
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JovankaB

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Re: Changelog 13/01/2012
« Reply #56 on: January 16, 2012, 12:33:26 am »

While everyone else was whining that it's not possible to get anything , we were grinding up levels.

Congratulations, you found a way to farm a huge amount of armors/materials, used for your advantage
and probably didn't even bother to report it. And now bragging about it, like it was some achievement -.-
Maybe you should get some potato medal "betatester of month" or something.
« Last Edit: January 16, 2012, 12:36:19 am by JovankaB »
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Re: Changelog 13/01/2012
« Reply #57 on: January 16, 2012, 12:55:53 am »

Congratulations, you found a way to farm a huge amount of armors/materials, used for your advantage
and probably didn't even bother to report it. And now bragging about it, like it was some achievement -.-
Maybe you should get some potato medal "betatester of month" or something.

I just pointed it out what impact these kind features can have , some says variety , i say hard abuse that has big impact on gameplay. Even more the point is if something can be abused , it's only a matter of time till it will get abused by someone and fixed in the middle time it's .... profit ? Don't be some but hurt hero okay ? No one , nobody is an angel here , especially an ex-game master.
« Last Edit: January 16, 2012, 12:58:34 am by T-888 »
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falloutdude

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Re: Changelog 13/01/2012
« Reply #58 on: January 16, 2012, 02:25:11 am »

nice change log. when can we expect the new one with fix's and changes?
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Wallace

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Re: Changelog 13/01/2012
« Reply #59 on: January 16, 2012, 03:51:19 pm »

BTW those weren't hundreads of armors... it was like 15-20 per hour of playing... grind those nad you get few metal parts, few brahmin hides, and few other shi... materials but nothing fancy that'd ruin economy or something

I could gather each kind of material in a larger quantity if i'd focused on that

But variety is a good thing even if it's not giving a big bonus (yet the bonus was taken away for no good reason)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
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