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Author Topic: Changelog 13/01/2012  (Read 13787 times)

Atom

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Changelog 13/01/2012
« on: January 13, 2012, 11:16:58 am »

FIXES:
- Fixed dialogue for Boyce in Junktown.
- Changed respawn timers of critters in a few quest locations.
- Throwing grenades on hex initiates the combat timeout and reduces the number of grenades.
- NCR's spawn killing train should be gone for real now.
- High Traps skill now makes traps more visible instead of less visible.
- Fixed requirements for the Treasure Hunter support perk.
- Maybe TB.
- Minor fixes.

FEATURES:
- Buyable mining location features a normal workbench.

CHANGES (WIP):
- (forgotten in postwipe changelog) Bank interest rates are now tied to bank's actual wealth. Changed the flow of money between the banks and the global pool.
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Re: Changelog 13/01/2012
« Reply #1 on: January 13, 2012, 11:22:22 am »

so companion respawn still bugged ?  :-[
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runboy93

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Re: Changelog 13/01/2012
« Reply #2 on: January 13, 2012, 11:24:22 am »

Does critter respawn work with scorpion quest at Junktown?
If I'm started quest and killed all scorpions can I still finish it?

Nexxos

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Re: Changelog 13/01/2012
« Reply #3 on: January 13, 2012, 11:29:40 am »

Does critter respawn work with scorpion quest at Junktown?
If I'm started quest and killed all scorpions can I still finish it?


Should work, as stated. It is a quest location anyways.
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Re: Changelog 13/01/2012
« Reply #4 on: January 13, 2012, 11:34:12 am »

not sure if its by this update, but desert stalker seem to be big as half of the map.
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Re: Changelog 13/01/2012
« Reply #5 on: January 13, 2012, 11:40:00 am »

Radscorpions at cave won't respawn probably cause the quest was about to kill them and bring their eggs to Junktown sadly. And Finally TB is back!
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runboy93

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Re: Changelog 13/01/2012
« Reply #6 on: January 13, 2012, 11:41:27 am »

Radscorpions at cave won't respawn probably cause the quest was about to kill them and bring their eggs to Junktown sadly.
Damn.. Hmm

Edit: Btw anyone got TB working?
« Last Edit: January 13, 2012, 11:47:47 am by runboy93 »
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Re: Changelog 13/01/2012
« Reply #7 on: January 13, 2012, 11:47:31 am »

Good work thx TB is working
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Lexx

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Re: Changelog 13/01/2012
« Reply #8 on: January 13, 2012, 11:51:20 am »


Should work, as stated. It is a quest location anyways.

In fact, it should not. The respawn timer is set to -1 now, this means they never disappear until the location gets deleted. If the scorps are gone already, the quest is hanging in the air. But as there are more than 5 items to be found in the cave, it might be possible that other players trade the remaining ones- shouldn't be hard to get the 5 eggs together.
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Re: Changelog 13/01/2012
« Reply #9 on: January 13, 2012, 12:00:09 pm »

Thats sounds cool.
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JovankaB

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Re: Changelog 13/01/2012
« Reply #10 on: January 13, 2012, 12:00:40 pm »

Thank you for bringing back TB and fixing throwing exploit.
Devs you are the best! :-*
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Izual

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Re: Changelog 13/01/2012
« Reply #11 on: January 13, 2012, 12:03:52 pm »

Throwing epxloit not fully fixed:
Quote
- No sound is played when there's the explosion.
- It doesn't work with Heave-Ho perks: range is capped at 15 even if you can throw things 21 hex away.
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Re: Changelog 13/01/2012
« Reply #12 on: January 13, 2012, 01:23:39 pm »

There is something like Brotherhood Initiate Patrol ! :D and Brotherhood Patrol Guards use assault rifle and they have SS in pockets!  ;D
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Re: Changelog 13/01/2012
« Reply #13 on: January 13, 2012, 01:29:49 pm »

Yes, I'm terrible at putting things to go in the changelog :p

Next update there should be a similar update for Mutants and Enclave too :) Maybe some work on the different Raider encounters too depending on how long til it will be.
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Re: Changelog 13/01/2012
« Reply #14 on: January 13, 2012, 01:36:34 pm »

Will be weapon handling fixed in next update?
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