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Author Topic: Metal armor on molerats encounter  (Read 3767 times)

Wallace

  • "Not a bug. It's a feature"
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Re: Metal armor on molerats encounter
« Reply #15 on: January 17, 2012, 10:07:09 pm »

Solar

Those armor there wasn't too good to be true! Given the situation we have now they allowed some people playing to a more balanced level until armors disappeared

You know metal's stats got nerfed and you rarely got 80% metal armor from molerats... more like 20-50 which was still shitty. If you won't listen to me in this case pay heed to others above

(i'm at a level i no longer need those armors but they would be pretty beneficial for new palyers... Plus those armors offered a little variety to playing)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Metal armor on molerats encounter
« Reply #16 on: January 17, 2012, 10:32:32 pm »

(i'm at a level i no longer need those armors but they would be pretty beneficial for new palyers... Plus those armors offered a little variety to playing)

Beneficial for the whole server and just stop this nonsense it wasn't good , free armors on the ground can't be good.

It's like if well damaged avengers lie on the ground and then someone will tell me that it adds some variety and you need build to use avenger and that's good for new players furthermore they det. very fast , need ammo for them , AND not like infinitive amount of avengers are usable for mats by science.

Ugh ...
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Wallace

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Re: Metal armor on molerats encounter
« Reply #17 on: January 18, 2012, 07:55:09 am »

Viability of your comments leave no need for mine (as once you set your mind on something you are all-knowing uberwise-ass that will never admit he could be wrong on something)

As i said some time ago in a different occasion: I will not argue with you - can't imagine more pointles/fruitless thing...
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

runboy93

  • 'Insanity'
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Re: Metal armor on molerats encounter
« Reply #18 on: January 18, 2012, 08:00:13 am »

We got still easy human NPCs (Trappers, Marauders etc..)
Where you can get Metal Armors.

Andr3aZ

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Re: Metal armor on molerats encounter
« Reply #19 on: January 18, 2012, 11:46:30 am »

Is it possible to decrease the chance there is a dead guard with MA on the molerat enc?

Maybe you could add a small chance like this. So if it happens, everybody is happy, but it shouldn't happen that often that it would be farmable.
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Wallace

  • "Not a bug. It's a feature"
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Re: Metal armor on molerats encounter
« Reply #20 on: January 18, 2012, 12:32:18 pm »

Exactly my idea Andr3aZ!

For example there weren't always dead MA guards in encounters with rats. Simply switching probability of them appearing to 25-66% (comparing to previous appearences) would suffice

Hear me Solar?
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Solar

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Re: Metal armor on molerats encounter
« Reply #21 on: January 18, 2012, 01:49:57 pm »

Is it possible to decrease the chance there is a dead guard with MA on the molerat enc?

Maybe you could add a small chance like this. So if it happens, everybody is happy, but it shouldn't happen that often that it would be farmable.

It will be returned (as very rare) when the deterioration is further reduced. This is what always was going to happen - the extra det on dead people just isn't ready.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Andr3aZ

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Re: Metal armor on molerats encounter
« Reply #22 on: January 18, 2012, 01:55:17 pm »

Great! I really enjoy the level of communication between players and devs these days.
Thank you and keep up the good work :D
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Re: Metal armor on molerats encounter
« Reply #23 on: January 18, 2012, 02:22:58 pm »

I`ve played for a week after wipe. All i can say is, this game is not fun anymore. Changes that are made is from fallout 3 (i dont like fallout 3). I dont think that finding armour in encounters is a good idea. Now crafting alt is useless. If u play with burster make sniper alt and you will have any armour with decent detoriation. Also repair skill and science are useless. And what is with barter? I need barter skill plus rep to sell something? Do you know how much work it is? I have life you know...

Need to add that new perk system is awesome! Only post wipe thing that i really like!
« Last Edit: January 18, 2012, 02:27:58 pm by bobek289 »
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Solar

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Re: Metal armor on molerats encounter
« Reply #24 on: January 18, 2012, 02:29:52 pm »

I`ve played for a week after wipe. All i can say is, this game is not fun anymore. Changes that are made is from fallout 3 (i dont like fallout 3). I dont think that finding armour in encounters is a good idea. Now crafting alt is useless. If u play with burster make sniper alt and you will have any armour with decent detoriation. Also repair skill and science are useless. And what is with barter? I need barter skill plus rep to sell something? Do you know how much work it is? I have life you know...

Need to add that new perk system is awesome! Only post wipe thing that i really like!

I shall pen you an ode, "The Lament of the Disadvantaged Alter".  :'(
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Metal armor on molerats encounter
« Reply #25 on: January 18, 2012, 03:53:46 pm »

You are jokeing but it is true. Im not crying or bitching, i`ll play it cause i liked it and MAYBE i`ll start to like this version. But in intention to make noob friendly game you made boring game. And removed some weapons from encounter to make balance. Its ok. I could live with that, if I could BUY those weapons without barter alt :-\ If you want to make noob friendly game maybe you should start from installer... Many of them dont know how to instal the game. Make one 3 click install with critter, master and music files in it, and automatic updater... And maybe basic wiki (help/tutorial) in the game. It will be bigger file, but many threads here will be gone forever.
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Re: Metal armor on molerats encounter
« Reply #26 on: January 18, 2012, 04:36:35 pm »

Now crafting alt is useless.

Oh! Very good one! Well, for me, getting rid of alts is good, don't you think so?
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Solar

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Re: Metal armor on molerats encounter
« Reply #27 on: January 18, 2012, 05:46:38 pm »

You said yourself barter alts are useless, now you say you have to use one.

Put some work into maintaining a relationship if you want to trade, that's all.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Metal armor on molerats encounter
« Reply #28 on: January 18, 2012, 06:04:24 pm »

We got still easy human NPCs (Trappers, Marauders etc..)
Where you can get Metal Armors.


Thats not even close to enough if u consider the extreme armor DET
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Re: Metal armor on molerats encounter
« Reply #29 on: January 18, 2012, 06:06:51 pm »

I`ve played for a week after wipe. All i can say is, this game is not fun anymore. Changes that are made is from fallout 3 (i dont like fallout 3). I dont think that finding armour in encounters is a good idea. Now crafting alt is useless. If u play with burster make sniper alt and you will have any armour with decent detoriation. Also repair skill and science are useless. And what is with barter? I need barter skill plus rep to sell something? Do you know how much work it is? I have life you know...

Need to add that new perk system is awesome! Only post wipe thing that i really like!

I agree only thing good is the new perk system not that the old one was bad or i didnt like it.....


I preffer to have the pre wipe fonline that this bad trip post wipe fallout if u ask me
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