fodev.net

Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Atom on January 10, 2012, 07:21:17 am

Title: Changelog 10/01/2012
Post by: Atom on January 10, 2012, 07:21:17 am
FIXES:
- NCR and Boneyard train station player spawnpoints moved a bit. Let's see if people still fall out of trains and die.
- Resources regeneration.
- Weapon dismantling no longer spawns extra ammo.
- Quest: Junktown Powerhouse, Mr. Handy takes away the motivator unit now; increased the Repair timeout for the generators, but it is only applied every five skill uses (successful or not).
- Added guard scripts to some of the critters that were supposed to have it.
- Skill requirements for Bonus HtH Attacks and Bonus Rate of Fire decreased to 180% (from 225%).
- Partial fix to turn based mode which is now restored, but the sequence order will not work properly. In case the server resumes crashing, this fix will be reverted and TB disabled again. It did.

CHANGES (WIP):
- Changed the prices formula; increased the reputation's influence, reduced barter's influence, and set the minimum (player) selling price to 25% (before possible price decrease due to selling unwanted item, as it worked before).
- Some encounter guards now warn the player when he or she comes into 5 hexes range instead of 2. They also spawn few hexes more far from the player to compensate.
- Conscious and not otherwise engaged encounter critters are now removed 10 (or more) minutes after they are spawned.
Title: Re: Changelog 10/01/2012
Post by: falloutdude on January 10, 2012, 07:33:57 am
everything is good but this 5 hex from guards.this is hard to properly do when trying to loot or even when trying to get to exit grid.
Title: Re: Changelog 10/01/2012
Post by: runboy93 on January 10, 2012, 07:44:14 am
So turn based mode still isn't working?
Good you decreased brof+HtH attacks requirements :)

5 hexes makes guards warn players :/ isn't that too much?
Title: Re: Changelog 10/01/2012
Post by: Wallace on January 10, 2012, 08:00:34 am
everything is good but this 5 hex from guards.this is hard to properly do when trying to loot or even when trying to get to exit grid.

Disable that at all... you cannot even use first aid on them if you want to (for some karma rise)

Thanks for fixing BROF and BHTHA
Title: Re: Changelog 10/01/2012
Post by: wladimiiir on January 10, 2012, 09:56:53 am
- Some encounter guards now warn the player when he or she comes into 5 hexes range instead of 2. They also spawn few hexes more far from the player to compensate.

You sometimes spawn right next to them (e.g. VC patrol), when it is a big encounter (e.g. Slavers+VC patrol+ghouls encounter), so they (e.g. VC patrol) might start to attack you.
Title: Re: Changelog 10/01/2012
Post by: RavenousRat on January 10, 2012, 10:20:05 am
You sometimes spawn right next to them (e.g. VC patrol), when it is a big encounter (e.g. Slavers+VC patrol+ghouls encounter), so they (e.g. VC patrol) might start to attack you.
Oh come on, with these resources that spawn, wasteland is hello kitty online again, that was nice when you got all resources from dismantling only, mines are breaking whole game. If NPCs are killing you only because you're unlucky and appeared too close it's ok! Anyway it's the only aim of that feature - to kill players for fun sometimes, because there's no other explanation to this, if they wanted to do something with stealing, then it would trigger when you use steal on them, if against point blank bursting, then it wouldn't trigger if you're unarmed, if against dynamites, then they would act like guards, etc. But they make that you can't even FA them and sometimes they run to you themselves when using their "snipe tactic" when fighting with someone and shouting on you to keep distance, or, like you said, you can just appear in encounter near them. And I'm not talking about TB, they can walk to you in TB, you can appear near them in TB, and you can't do anything with this. Take it easy, imagine that all these caravans and patrols are evil PKs who always trying to find a reason to kill you, nothing bad in this.
Title: Re: Changelog 10/01/2012
Post by: Andr3aZ on January 10, 2012, 10:41:15 am
if they wanted to do something with stealing, then it would trigger when you use steal on them,
if against point blank bursting, then it wouldn't trigger if you're unarmed,
if against dynamites, then they would act like guards

This is actually a very good solution.
Would open up a possibility for (doctor) chars to level and earn rep.
If your hands are empty - all good. If you pull a weapon/use steal on them they instantly attack you.
Title: Re: Changelog 10/01/2012
Post by: LagMaster on January 10, 2012, 11:53:32 am
This is actually a very good solution.
Would open up a possibility for (doctor) chars to level and earn rep.
If your hands are empty - all good. If you pull a weapon/use steal on them they instantly attack you.
the rat knows what to say

it is a good ideea, not 5hex warning, for accidents still happen
Title: Re: Changelog 10/01/2012
Post by: Wallace on January 10, 2012, 12:03:16 pm
(...) If NPCs are killing you only because you're unlucky and appeared too close it's ok! (...)

Twisted Logic Award for him please!

Andr3aZ is right in here... i'd also rise karma for FAing NPC to 25-50 (like a reverse points for attacking NPCs)
Title: Re: Changelog 10/01/2012
Post by: Sarakin on January 10, 2012, 12:03:36 pm
Weapon handling still not available for EW ?
Title: Re: Changelog 10/01/2012
Post by: wladimiiir on January 10, 2012, 12:21:49 pm
Take it easy, imagine that all these caravans and patrols are evil PKs who always trying to find a reason to kill you, nothing bad in this.

No, no, no, VC guards are doing good to the wasteland, I could not kill them  ;D
Title: Re: Changelog 10/01/2012
Post by: Iceman on January 10, 2012, 01:34:18 pm
Disable that at all... you cannot even use first aid on them if you want to (for some karma rise)

Thanks for fixing BROF and BHTHA
Yea! Thx for fixing Brof. 4-th day after wipe and i need to delete my char and create another. Becouse of changing conditions of few percs. Why all cant be in same conditions?  I have no butthert, if namecolorizing will works, now i must  to remember all players, that i tagged red. And as i think, it will be continue. CBT was for fun only? And for teaching CS how to play after wipe? I think, perks must be not changeble.
Caravans........ Now i need to kill em, before looting  corpses. Carma down, not able to create 1 char without support. Nice RP.  :(
Title: Re: Changelog 10/01/2012
Post by: Solar on January 10, 2012, 01:37:12 pm
We could reintroduce the bug if that would make you happy?  ???
Title: Re: Changelog 10/01/2012
Post by: runboy93 on January 10, 2012, 01:44:07 pm
I got question.

When you update game/fix bugs, do it always need to be update with updater.exe?
Or only then when you write bottom of changelog (You need update etc..)?
Title: Re: Changelog 10/01/2012
Post by: Solar on January 10, 2012, 01:46:00 pm
Quote
when you write bottom of changelog (You need update etc..)
Title: Re: Changelog 10/01/2012
Post by: inversion_redux on January 10, 2012, 02:45:40 pm
Any compensation for those who already wasted skillpoints to get 225%?
Title: Re: Changelog 10/01/2012
Post by: Izual on January 10, 2012, 02:46:59 pm
It's not wasted, you will be more accurate. :)
Title: Re: Changelog 10/01/2012
Post by: JovankaB on January 10, 2012, 02:47:13 pm
Great job devs, thank you for rapid fixes.
Title: Re: Changelog 10/01/2012
Post by: Eraus on January 10, 2012, 02:57:00 pm
FIXES:

- Some encounter guards now warn the player when he or she comes into 5 hexes range instead of 2. They also spawn few hexes more far from the player to compensate.


Everything is ok, but this, now when I will run from example robbers and guards will hunt robbers in close range they will warn me and kill me because I will be too close, but they themselves running after me. That's too evil.
Title: Re: Changelog 10/01/2012
Post by: Lexx on January 10, 2012, 03:02:27 pm
Disable that at all... you cannot even use first aid on them if you want to (for some karma rise)

But you don't get "karma rise" from healing them.
Title: Re: Changelog 10/01/2012
Post by: The_Rat on January 10, 2012, 03:04:02 pm
the rat knows what to say
Dunno what to say actually. ;D

I got a really nice encouter yesterday - a slaver with two slaves and a lone wanderer. The slaver killed wanderer, then they're just went to their places. I walked around them keeping the distance about 10-15 hexes and btw I didn't try to loot the wanderer. So when 10 sec passed the slaver just started shooting and of course he killed me cause I was unarmed. Is this ok? :) I mean - it is a feature or bug?
Title: Re: Changelog 10/01/2012
Post by: spears on January 10, 2012, 03:31:37 pm
Slaver aggro was bugged last session too.
Title: Re: Changelog 10/01/2012
Post by: jodwig on January 10, 2012, 04:21:32 pm
- Skill requirements for Bonus HtH Attacks and Bonus Rate of Fire decreased to 180% (from 225%).

Thanks, Solar said yesterday that it won't be changed for another few weeks, so my Unarmed has 225% unarmed skill already and is screwed... sweet.

@Izual More accurate? Against what? :P
Title: Re: Changelog 10/01/2012
Post by: Solar on January 10, 2012, 04:48:37 pm
I didn't say it'd be weeks :/
Title: Re: Changelog 10/01/2012
Post by: TommyTheGun on January 10, 2012, 04:53:50 pm
Dunno what to say actually. ;D

I got a really nice encouter yesterday - a slaver with two slaves and a lone wanderer. The slaver killed wanderer, then they're just went to their places. I walked around them keeping the distance about 10-15 hexes and btw I didn't try to loot the wanderer. So when 10 sec passed the slaver just started shooting and of course he killed me cause I was unarmed. Is this ok? :) I mean - it is a feature or bug?

Is there a possibility he just didn't see you? Or you just stood in one place and he started shooting just like that? Also - slavers are cool so they smoke as cool people usualy do! Maybe he needed to smoke a cig before killing another pray. Did you hear lighter's sound and a smoke before getting attacked by any chance?
Title: Re: Changelog 10/01/2012
Post by: Dark Angel on January 10, 2012, 05:18:24 pm
- Some encounter guards now warn the player when he or she comes into 5 hexes range instead of 2. They also spawn few hexes more far from the player to compensate.

WTF...
Title: Re: Changelog 10/01/2012
Post by: avv on January 10, 2012, 06:00:16 pm
Repairing no longer has cd. Woo!
Title: Re: Changelog 10/01/2012
Post by: Wind_Drift on January 10, 2012, 06:36:51 pm
Was there an issue that prompted the change in guards comfort zone? This is an odd thing to have been concerned with IMO.

And northern Raiders attack if you're in the encounter with them too long, no apparent reason.
Title: Re: Changelog 10/01/2012
Post by: Prometheus Pithras on January 10, 2012, 06:46:41 pm
Was there an issue that prompted the change in guards comfort zone? This is an odd thing to have been concerned with IMO.

And northern Raiders attack if you're in the encounter with them too long, no apparent reason.

that is an old bug/feature, and it also happens with slavers
Title: Re: Changelog 10/01/2012
Post by: Michaelh139 on January 10, 2012, 07:23:55 pm
Repairing no longer has cd. Woo!
Fuck for real!?!?  Hell yes!


but the 5 hex guard thing....    where did that come from in the first place O.o.

And why no luv for leaders!!!  Unarmed are op but leader continue to get shat on I am so sad  :'(
Title: Re: Changelog 10/01/2012
Post by: Prometheus Pithras on January 10, 2012, 07:32:29 pm
Fuck for real!?!?  Hell yes!


but the 5 hex guard thing....    where did that come from in the first place O.o.

And why no luv for leaders!!!  Unarmed are op but leader continue to get shat on I am so sad  :'(

the 5 hex thing, i guess its another nerf to stealing, but still, if you kill something in an encounter, the npcs will "apropiate" of your kill and if your standing still theyll still tell you to not get closer..ha ha ha!
Title: Re: Changelog 10/01/2012
Post by: Solar on January 10, 2012, 07:43:55 pm
Was there an issue that prompted the change in guards comfort zone? This is an odd thing to have been concerned with IMO.

And northern Raiders attack if you're in the encounter with them too long, no apparent reason.

Yes people being able to steal and run away inside the warning time. Also helps vs the 1 hex bursting and dynamite etc etc

These Patrols are to become a lot harder, as they will be a main source of where high tech stuff is available in encounters (stuff which requires blueprints).

There will be more fixes for these, if we go a bit too far then its better than being too lax and lots of high tech equipment leaking out into the world. We can always loosen the rules a little bit if needed.

The NPCs aren't messing around any more :)

The age of high tech being high tech is approaching (hopefully!)
Title: Re: Changelog 10/01/2012
Post by: Furior on January 10, 2012, 07:46:34 pm
Oh shit, why have you changed that hex...? I have just died becouse some mauraders was following me and i wanted to cover myself with some NCR army, and they killed me! Its an stupid "fix" or "update" which only serves to annoy players... I think its reasonable that you cant approach them with a gun, to avoid 1 hex bursts...but I think there is some better ways to solve it... And you could make the guard encs more difficults for thief without damaging other players...
Title: Re: Changelog 10/01/2012
Post by: S.T.A.L.K.E.R on January 10, 2012, 09:50:48 pm
THANK YOU, that the molotovs are back and 30, WOOT, im happy now
Title: Re: Changelog 10/01/2012
Post by: Eclair on January 11, 2012, 04:54:30 am
Thank you for the updates, hope to see a working sharpshooter one day... 5 hexes is definitely too much.
Title: Re: Changelog 10/01/2012
Post by: The_Rat on January 11, 2012, 06:25:19 am
Is there a possibility he just didn't see you? Or you just stood in one place and he started shooting just like that? Also - slavers are cool so they smoke as cool people usualy do! Maybe he needed to smoke a cig before killing another pray. Did you hear lighter's sound and a smoke before getting attacked by any chance?
I just stood in one place and he started shooting. And no, definitely I didn't hear any lighter's sound.
Title: Re: Changelog 10/01/2012
Post by: Haraldx on January 11, 2012, 04:09:18 pm
I spawned 1 hex away from merchant party. I was highly amazed I didn't die. Rat's idea so far is the best way to fix this issue.
Title: Re: Changelog 10/01/2012
Post by: codave on January 11, 2012, 09:19:57 pm
Yes people being able to steal and run away inside the warning time. Also helps vs the 1 hex bursting and dynamite etc etc

Sure. lol

It's really working...

 ;)
Title: Re: Changelog 10/01/2012
Post by: T-888 on January 11, 2012, 11:07:09 pm
The age of high tech being high tech is approaching (hopefully!)

Don't worry we will find a way how to farm high tech stuff. Is it maxed HP , jinxed characters that makes enclave drop weapons and someone picks them up from ground that are in enclave faction or 2 proxy merc leader characters with 4 merceneries each finding vs encounters and just looting. Need just time to level up these specific task characters and then it's on and that's not it i have more ideas.

This game has no limits. Can't fix that. :)
Title: Re: Changelog 10/01/2012
Post by: Solar on January 11, 2012, 11:21:52 pm
Don't want it to be impossible, I want it to be difficult ;)

Quote
Sure. lol

It's really working...

 

Its only the beginning :)
Title: Re: Changelog 10/01/2012
Post by: Rain on January 12, 2012, 12:34:50 am
Still we lack two crucial things to enjoy the game...HTH attack autoaim fixed,and weapon handling for EW.*Mentally prays St.Dev and GM*
Title: Re: Changelog 10/01/2012
Post by: Michaelh139 on January 12, 2012, 12:36:27 am
there's not just 2 crucial things there's tons of crucial things need fixing lul.  PvP isn't the only thing to do this era :D.
Title: Re: Changelog 10/01/2012
Post by: Rain on January 12, 2012, 01:23:18 am
there's not just 2 crucial things there's tons of crucial things need fixing lul.  PvP isn't the only thing to do this era :D .


Yeah,but pvp with 300 hp naked trolls incredibly strong,and free is just too awesome thing to have fun with.Poor bursters.Well,glad there is so much more to do.still,IMO,mechanics strictly linked to character building like weapon handling and autoaim should be top priority..apart from trolling in unguarded town,leveling is a pain in the ass w-o autoaim... ::)