everything is good but this 5 hex from guards.this is hard to properly do when trying to loot or even when trying to get to exit grid.
- Some encounter guards now warn the player when he or she comes into 5 hexes range instead of 2. They also spawn few hexes more far from the player to compensate.
You sometimes spawn right next to them (e.g. VC patrol), when it is a big encounter (e.g. Slavers+VC patrol+ghouls encounter), so they (e.g. VC patrol) might start to attack you.
if they wanted to do something with stealing, then it would trigger when you use steal on them,if against point blank bursting, then it wouldn't trigger if you're unarmed,if against dynamites, then they would act like guards
This is actually a very good solution.Would open up a possibility for (doctor) chars to level and earn rep.If your hands are empty - all good. If you pull a weapon/use steal on them they instantly attack you.
(...) If NPCs are killing you only because you're unlucky and appeared too close it's ok! (...)
Take it easy, imagine that all these caravans and patrols are evil PKs who always trying to find a reason to kill you, nothing bad in this.
Disable that at all... you cannot even use first aid on them if you want to (for some karma rise)Thanks for fixing BROF and BHTHA
If you want to make enemies, try to change something.
when you write bottom of changelog (You need update etc..)