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Author Topic: Changelog 10/01/2012  (Read 11251 times)

Re: Changelog 10/01/2012
« Reply #15 on: January 10, 2012, 02:45:40 pm »

Any compensation for those who already wasted skillpoints to get 225%?
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Izual

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Re: Changelog 10/01/2012
« Reply #16 on: January 10, 2012, 02:46:59 pm »

It's not wasted, you will be more accurate. :)
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JovankaB

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Re: Changelog 10/01/2012
« Reply #17 on: January 10, 2012, 02:47:13 pm »

Great job devs, thank you for rapid fixes.
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Re: Changelog 10/01/2012
« Reply #18 on: January 10, 2012, 02:57:00 pm »

FIXES:

- Some encounter guards now warn the player when he or she comes into 5 hexes range instead of 2. They also spawn few hexes more far from the player to compensate.


Everything is ok, but this, now when I will run from example robbers and guards will hunt robbers in close range they will warn me and kill me because I will be too close, but they themselves running after me. That's too evil.
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Lexx

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Re: Changelog 10/01/2012
« Reply #19 on: January 10, 2012, 03:02:27 pm »

Disable that at all... you cannot even use first aid on them if you want to (for some karma rise)

But you don't get "karma rise" from healing them.
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Re: Changelog 10/01/2012
« Reply #20 on: January 10, 2012, 03:04:02 pm »

the rat knows what to say
Dunno what to say actually. ;D

I got a really nice encouter yesterday - a slaver with two slaves and a lone wanderer. The slaver killed wanderer, then they're just went to their places. I walked around them keeping the distance about 10-15 hexes and btw I didn't try to loot the wanderer. So when 10 sec passed the slaver just started shooting and of course he killed me cause I was unarmed. Is this ok? :) I mean - it is a feature or bug?
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Re: Changelog 10/01/2012
« Reply #21 on: January 10, 2012, 03:31:37 pm »

Slaver aggro was bugged last session too.
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jodwig

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Re: Changelog 10/01/2012
« Reply #22 on: January 10, 2012, 04:21:32 pm »

- Skill requirements for Bonus HtH Attacks and Bonus Rate of Fire decreased to 180% (from 225%).

Thanks, Solar said yesterday that it won't be changed for another few weeks, so my Unarmed has 225% unarmed skill already and is screwed... sweet.

@Izual More accurate? Against what? :P
« Last Edit: January 10, 2012, 04:25:22 pm by jodwig »
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Re: Changelog 10/01/2012
« Reply #23 on: January 10, 2012, 04:48:37 pm »

I didn't say it'd be weeks :/
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Re: Changelog 10/01/2012
« Reply #24 on: January 10, 2012, 04:53:50 pm »

Dunno what to say actually. ;D

I got a really nice encouter yesterday - a slaver with two slaves and a lone wanderer. The slaver killed wanderer, then they're just went to their places. I walked around them keeping the distance about 10-15 hexes and btw I didn't try to loot the wanderer. So when 10 sec passed the slaver just started shooting and of course he killed me cause I was unarmed. Is this ok? :) I mean - it is a feature or bug?

Is there a possibility he just didn't see you? Or you just stood in one place and he started shooting just like that? Also - slavers are cool so they smoke as cool people usualy do! Maybe he needed to smoke a cig before killing another pray. Did you hear lighter's sound and a smoke before getting attacked by any chance?
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Re: Changelog 10/01/2012
« Reply #25 on: January 10, 2012, 05:18:24 pm »

- Some encounter guards now warn the player when he or she comes into 5 hexes range instead of 2. They also spawn few hexes more far from the player to compensate.

WTF...
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avv

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Re: Changelog 10/01/2012
« Reply #26 on: January 10, 2012, 06:00:16 pm »

Repairing no longer has cd. Woo!
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Re: Changelog 10/01/2012
« Reply #27 on: January 10, 2012, 06:36:51 pm »

Was there an issue that prompted the change in guards comfort zone? This is an odd thing to have been concerned with IMO.

And northern Raiders attack if you're in the encounter with them too long, no apparent reason.
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Prometheus Pithras

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Re: Changelog 10/01/2012
« Reply #28 on: January 10, 2012, 06:46:41 pm »

Was there an issue that prompted the change in guards comfort zone? This is an odd thing to have been concerned with IMO.

And northern Raiders attack if you're in the encounter with them too long, no apparent reason.

that is an old bug/feature, and it also happens with slavers
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Michaelh139

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Re: Changelog 10/01/2012
« Reply #29 on: January 10, 2012, 07:23:55 pm »

Repairing no longer has cd. Woo!
Fuck for real!?!?  Hell yes!


but the 5 hex guard thing....    where did that come from in the first place O.o.

And why no luv for leaders!!!  Unarmed are op but leader continue to get shat on I am so sad  :'(
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