I think the best solution to this would be to add players into the game. If the game feels empty and without players, obvious solution is to add more players. And Vaults. Everyone loves Vaults, right?
Server was abandoned by developers, that is why players are leaving.
But Hinkly it is necessary to close.
Server was abandoned by developers, that is why players are leaving.
One of the few cool things on this server and u want to close it? That doesn't need a comment.
Hinkley is " cool " but then again think about it , if there was no hinkley , people would be forced to pvp in cities and that is a good thing , since most of the cities are dead till evening and even then you hardly find someone to fight.Forcing people never works, I'd rather see encouraging them to do this or that.
Forcing people never works, I'd rather see encouraging them to do this or that.
Good "product" will advertise itself.It does not work just like that (for example Total Annihilation was often considered the ultimate RTS game of 90s and yet Starcraft sold better). But then again, moral, legal and economic issues prevent advertisement of 2238.
create some maps, graphics or dialogs
I've stopped playing FOnline about year ago because of awful balance in weapons.
The only thing is really good was BG (LSW, Rocket Launcher) and mutants party.
And I hate'em both. Just plain dislike.
Top tier armors have high energy resistance, SG are just plain shitty peashooters (e.g. FN FAL - the TOP CRAFT SG RIFLE - that have extremely rare ammo and did lower DPS than BG).
Aimed fire is whole crap. In real time fight you have to click on the enemy, then choose eyes (or head, or whatever), while that guy with rocket launcher... OH MY GOD A ROCKET! BANG! Sliding away... standing up... and... he hides away behind the obstacle, reloading and... HERE AGAIN! LOOK! SAME THING! BANG!
Well... you've understood.
In TB mode... well yeah sometimes (about 8-12% of time) I have couple of nice crits with my plasma rifle. Most of time I don't.
So when I standing in wasteland against guy with LSW - it is just plain DPS competition. He needs 3-4 bursts to kill me and making 2 per turn. Well I'm shooting him too. For... 40 damage per shot.
Also funny thing that enemy (especially in Real-Time) can just turn away his eyes from you, so you have shoot head - and the difference between shooting eyes and head is damn huge.
I don't see reason for making 3D graphics while there are such flaws in the game balance. When I heard of developers plans about implementing new graphics - I've left. I love tasty pixelized graphics of old games. I liked graphics of Fallout. But 3D models in the game are looking... just awful (argh those rats and desert stalkers... yuck!).
Now (after about a year) I've came to this forum to see what's new. And what I see? NOTHING!
No balance updates, no new features. Only grapichs coming soon. It doesn't makes gameplay better.
So I won't play it.
That is *MY* reasons "why there are not enough players".
your too stupidOh yeah, I forgot to say about friendly community that respects your opinion and builds a constructive dialogue.
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i feel sorry for you
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cry more.
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bye bye casual player
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you can't read or play the game again.
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those people are just dumb ?
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don't make sense
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stupidity is frying my brains.....
LSW and RL is are still top used weaponsYes, as I said - no changes here, same balance flaws. You've just confirmed what I've said.
mutants disabledNo balance fix, just disable and done with it. Nice way to do things.
snipers are gonna be nerfed next wipeYeah, let's nerf snipers because "LSW and RL is are still top used weapons ". Good logic.
so i don't know what are you talking about , plasma rifle is the ultimate insta kill each second shotOh yeah, EACH SECOND SHOT. ALL THE TIME. INSTANT KILLS.
, when lazor rifle hits me two bypasses for 130+ then you can whine about high lazer resistance all day longSame thing about laser type, but resistance is higher and damage of weapons is lower (70/8 for BoS CA ). Chance to get two bypasses in a row is minimal.
, lets not talk about KO's.There are special perks against KO from aimed shot.
3D graphics will allow to implement many nice things in game witch of course you don't know about because your too stupid to read.You're wrong, I've read topics about 3D-graphics. But still I don't know what you're talking about.
I guess when you did play , things like aimed binds didn't exist , i feel sorry for you cry more.I've been watching to every patch note since I've left the game but didn't noticed anything about binds.
Since this all is just a big beta test, they didn't like beta so they left ?People will leave game they dislike. It's obvious. Especially if there won't be any significant progress in development.
Oh yeah, I forgot to say about friendly community that respects your opinion and builds a constructive dialogue.
Anyway...
Yes, as I said - no changes here, same balance flaws. You've just confirmed what I've said.
No balance fix, just disable and done with it. Nice way to do things.
Yeah, let's nerf snipers because "LSW and RL is are still top used weapons ". Good logic.
Oh yeah, EACH SECOND SHOT. ALL THE TIME. INSTANT KILLS.
Stop telling lies and giving fake statistics. Be realist.
Result of multiplying crit chance (in the head ofc, cuz all pro players won't show their eyes to you) on chance to score a bypassing crit will give you other numbers. And if you didn't got bypass, plasma damage type get lowered to pathetic values against top tier armor (60/7 DR/DT against 40/8 normal damage type for BoS CA).
Same thing about laser type, but resistance is higher and damage of weapons is lower (70/8 for BoS CA ). Chance to get two bypasses in a row is minimal.
There are special perks against KO from aimed shot.
Again chance is quite low, while BG have stable damage. Also it has chance to crit too.
But rocket launcher always knocks you down.
Statistics can tell us more. You're saying that snipers are so cool, but why then BGs is top used weapons? The answer is obvious - they are more reliable and are just better in most cases.
You're wrong, I've read topics about 3D-graphics. But still I don't know what you're talking about.
I don't know how DOING GRAPHICS can handle balance issues.
A few examples of "nice things" perhaps?
I've been watching to every patch note since I've left the game but didn't noticed anything about binds.
Can you tell me more about it?
People will leave game they dislike. It's obvious. Especially if there won't be any significant progress in development.
It does not work just like that (for example Total Annihilation was often considered the ultimate RTS game of 90s and yet Starcraft sold better).Ive never heard that thing you said about TA but nevertheless, Starcraft is considered as a cult nowadays and its not only because of PR. Perfect balance, endless support from blizzard, addictive gameplay, these are just some aspects that makes this game above the rest.
Lack of helpful player interaction in cities (no trolling doesn't count as a warm inviting experience).In BH we help out people. If they are worth. Some people start with insults, and rage about game being a shit. It's shit people, not game.
Oh yeah, I forgot to say about friendly community that respects your opinion and builds a constructive dialogue.Why help people people with character builds, when you can have the best builds for you self. Then you can win against them. It's war?
There is a huge czech Fallout community around madbrahmin.cz and about 80 players tried Fonline during first era and then left.I can not answer why me and 30 other players whom I know personally, stopped playing in fonline. This game lost its meaning because of the reduction of cooldowns for crafting and mining hq (and others) resources. Top armor and top weapons are easily accessible. As a result - they lost their value. Craft killed (or rather has finished) fonline 2238. Now simply crafted weapon or ammunition than to get him in the wasteland. Аs a consequence - at the wasteland now almost no players. Once empty wasteland - the game has lost its appeal. Then, most players just got tired of that and they left fonline.
They left because they didnt like the lags, the bugs and so on. And now when you talk to them, they ask if we still play that buggy laggy game, that crashed every few hours. They dont know that the game is stable now, lagg-free and fill with more content then in the start.
So I agree with Sarakin fully, no need to advertise that much, not now. After the wipe people will show up and give it a go and then you might advertise it when it will be new and exciting even for the old folks.
Plus, if you really want more players to play, write suggestion, create some maps, graphics or dialogs, report bugs and dont act like imature idiot ingame.
And about server being dead, look around how many guys still play the game or wait for wipe and care about it. Thats hardly dead. And all those glorified new servers, there is only one decent one running and many abandoned projects.
Soo if developers want back old players - thay must return old attraction fonline - reduce the cooldown on craft and mining of resources, make the top gun and top armor is not as readily available, and return meксs - Super Mutant (with them was more fun to play fonline 2238)
I can not answer why me and 30 other players whom I know personally, stopped playing in fonline. This game lost its meaning because of the reduction of cooldowns for crafting and mining hq (and others) resources. Top armor and top weapons are easily accessible. As a result - they lost their value. Craft killed (or rather has finished) fonline 2238. Now simply crafted weapon or ammunition than to get him in the wasteland. Аs a consequence - at the wasteland now almost no players. Once empty wasteland - the game has lost its appeal. Then, most players just got tired of that and they left fonline.
Soo if developers want back old players - thay must return old attraction fonline - reduce the cooldown on craft and mining of resources, make the top gun and top armor is not as readily available, and return meксs - Super Mutant (with them was more fun to play fonline 2238)
I totally agree.
I would never expect that old players want big come back of super long cooldowns and overpowered super mutants :o
Why there are not enough players?
Stupid rules, to many whiners, lazy developers, uninterested game masters. Tons of discutions about RP when is not actually any RP in FOnline. No real faction quests, very few real quests for solo players, no real feeling that you can affect the game in any way. PVP doesn't exist anymore in wasteland. You can only do TC and to do that your only chance is to join a big faction, which is actually spoiling the wasteland feeling. If you TC you play a few times per day or once every few days, if you don't, you can craft all day items you will never use. Of course, you can go in Redding and act like a moron, roleplaying a redneck because for fonliners role playing is not about quests, rewards or oportunity to affect the game in different ways, is about staying near a brahmin den and talking with "howdy" 8 hours per day or voting a new mayor in a unguarded city that will stop playing after a week because he realises that is actually nothing to do.
Stupid rules, to many whiners, lazy developers, uninterested game masters. Tons of discutions about RP when is not actually any RP in FOnline. No real faction quests, very few real quests for solo players, no real feeling that you can affect the game in any way. PVP doesn't exist anymore in wasteland. You can only do TC and to do that your only chance is to join a big faction, which is actually spoiling the wasteland feeling. If you TC you play a few times per day or once every few days, if you don't, you can craft all day items you will never use. Of course, you can go in Redding and act like a moron, roleplaying a redneck because for fonliners role playing is not about quests, rewards or oportunity to affect the game in different ways, is about staying near a brahmin den and talking with "howdy" 8 hours per day or voting a new mayor in a unguarded city that will stop playing after a week because he realises that is actually nothing to do.
Stupid rules, to many whiners, lazy developers, uninterested game masters.
Stupid rules, to many whiners, lazy developers, uninterested game masters. Tons of discutions about RP when is not actually any RP in FOnline. No real faction quests, very few real quests for solo players, no real feeling that you can affect the game in any way. PVP doesn't exist anymore in wasteland. You can only do TC and to do that your only chance is to join a big faction, which is actually spoiling the wasteland feeling. If you TC you play a few times per day or once every few days, if you don't, you can craft all day items you will never use. Of course, you can go in Redding and act like a moron, roleplaying a redneck because for fonliners role playing is not about quests, rewards or oportunity to affect the game in different ways, is about staying near a brahmin den and talking with "howdy" 8 hours per day or voting a new mayor in a unguarded city that will stop playing after a week because he realises that is actually nothing to do.
Well I only started playing a week ago and if I were to quit it would probably be because of PVP. More specifically the fact that even a guarded city isn't safe. The other day I decided I wanted to experiment with a different build so I started a new character. Went to work moving boxes and next thing I know two players come over and start picking my pockets. I knew what they were doing, but figured they'd leave when they saw what I had. Nope, they actually stole my new player equipment (i.e. tv dinner, jerky, etc.).
Lack of quests & new content I can see as potentially being a problem for me at some point as well.
To the suggestion of making only unguarded cities having good traders... that would probably make me quit. I barely use traders anyway since going into any city is always a risk... if it's not in your hands it might end up in someone else's pocket. With all the perks for thieving there should be a few for guarding yourself from it. It's like a game of rock/paper/scissors where someone took away the scissors.
Why do you think forcing people to go into PVP zones is a good idea? Let PVP'ers PVP, and let non-PVPers avoid it.
Those who don't like PVP aren't going to like being forced to do PVP or go into PVP zones (like if you want to buy a car).
Why do you think forcing people to go into PVP zones is a good idea? Let PVP'ers PVP, and let non-PVPers avoid it.
2. boring dual-logging a-holes. they go on distresses on channel 0 with sneaker, see who's there, then get a bigger army then f*** you in the arse. they can easily go kill enclave since they don't give a crap, since they have their "backup" alt there.
3. boring quick-logging a-holes. they just scout ahead with level 1 players, then same thing as above
5. (this cannot be controlled but it's still crap) talking on skype/mumble imho ruins the game experience. i once went to redding, stole a BA from the floor, then got intercepted by someone because a level 1 dude i didn't shoot mustve talked to them on skype or something.
6. APK players, being total hypocrites.
7. EW being almost useless since they do shittier damage than BB gun on metal armor mk2/BA or whatever armor better than leather mk2.
8. extremely long world map travel, especially when you're level 1 and you get 1 encounter each square at least.
9. not enough role-playing... maybe you should be able to choose a skin?
playing fair in this game is really not that rewarding.
So a carebear wasteland where areas containing hig value items/resources should be "safe"?You want to bring logic into this? Ok fine. When you have your pack open and are talking to a merchant getting a trade and there are guards around... how is anyone going to get away with stealing?
It is logical that a car source would be camped.
The danger enhances the value. (And realism.)
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Go play Tibia.What is this obsession with being rude? Maybe people keep quitting cause there are too many jackasses on here who like being dicks when people disagree with them. Or heck just being a dick because they like being dicks.
You might be interested in this (http://www.newfmc.pl/wasteland2155/board/), sir.
About limiting alts all has been said already, long long time ago. Still we have like 80 000 characters with average 200 people playing. Something went terribly wrong.
Yes I am aware this is not a new thing to discuss, I did play 2238 a couple years ago and felt exactly the same as I do now. I am going to keep playing, maybe have a 2 year break again and see if anything has changed..
There is no description of Wasteland 2155 on the forums, hard to tell what it is about.
What is this obsession with being rude? Maybe people keep quitting cause there are too many jackasses on here who like being dicks when people disagree with them. Or heck just being a dick because they like being dicks.
There is no description of Wasteland 2155 on the forums, hard to tell what it is about.Oh, I thought you can read (http://www.newfmc.pl/wasteland2155/board/index.php?topic=13.0). My bad, sorry about that.
war is Fallout theme, if u disagree come back to Fallout games and listen that man say..."war, war never changes"Right, yet another pew-pew ape that knows only "war never changes" quote, nothing further, and thinks it's all about pew-pew. I strongly recommend you read/listen whole Fallout 1/2 intro, not just picking first sentence as excuse for ape business.
Oh, I thought you can read (http://www.newfmc.pl/wasteland2155/board/index.php?topic=13.0). My bad, sorry about that.
It's hard to role play when people like you are around stealing BAs.
OH I AM SO SORRY! so sorry you probably already have 100 BA's in base. and so sorry your crap BA/CAmk2 campers killed a leather jacket guy with magneto-laser pistol. as i said - hypocrite.
OH AND ALSO! i am so sorry that your crap gang killed me AGAIN when i had 10 HP, and after i FA's your wounded people. sad losers.
Right, yet another pew-pew ape that knows only "war never changes" quote, nothing further, and thinks it's all about pew-pew. I strongly recommend you read/listen whole Fallout 1/2 intro, not just picking first sentence as excuse for ape business.
i'm not being rude, i'm being true...u are not complaining about some malfunction engine or something planned wrong in this game ( war of opinions about TC, Hinkley etc... ). you are pissed cuz u keep getting killed prolly couse u don't know how this game works and cause u are a noob, which everyplayer is in first days. war is Fallout theme, if u disagree come back to Fallout games and listen that man say..."war, war never changes"Half of what I've been saying is don't force PVP on people. Yes I'm not 100% satisfied with the current way PVP is done, but there are some here who think there should be more of it FORCED on people. Probably people who run around PK'ing blueshirts just so they can ruin their day.
Even if I do have 100 bas so what? Doesn't mean someone can just come and grab them, they are my property.
Of course my english isn't perfect, but I think there must be a rule that should force people to use alteast google-traslator-quality english when they post more than ~5-10 words at once, because it's really hard to read it and bad for mental health. Isn't it hard to type in your language in translator and then just paste it there?
About answer on topic's question: no changes, no interest.
In my opinion that what is most discouraging is the "balancing" of the game.
And that "balancing" is mostly nerfing... Nerfed/banned perks/traits/weapons(' AP cost)/drugs/CritHits/equipment
My advice is that "balancing" the game would be about upgrading features which require it. Not nerf those features which are solid already!
To answer the question why there is not enough players...
Because this game sucks. They added all these stupid buggy changes and it frustrates players into quitting the game. I honestly do not see the point in this game myself with all the bugs and horrible new ideas that are bugged. And the town control sucks and is completely boring and pointless.
But I think that before such a thing, major bugs need fixing first. Since that's what kills new players more than mauraders.
I think the biggest problem is not only the amount of new players coming in but them actually staying.
From a new guy perspective the biggest problem is making a tent. Let's remember that new guys are loners because they don't know anybody yet. That's why it is a real pain for them to gather 10 hides for a tent. (remember that they don't know how to play and make a good build). This alone makes them go away. If we could get around that and make it easier for them the chance for them to continue playing would be higher.
I already suggested that every new char should start having his tent somewhere on the map. Make it be in a awkward location but at least he would have a place to store his items. Besides, he would make a new tent anyway because of the far away location of his original tent but at least it would be easier to do it having a place to store items in the first place.
I think the biggest problem is not only the amount of new players coming in but them actually staying.When I first started, I just got 1000 caps saved up in the bank and then bought hides from somebody in NCR. That's a fairly easy way to do it. That's 100 shits, or 10 box unloading quests, or whatever other random way you get caps. Simple.
From a new guy perspective the biggest problem is making a tent. Let's remember that new guys are loners because they don't know anybody yet. That's why it is a real pain for them to gather 10 hides for a tent. (remember that they don't know how to play and make a good build). This alone makes them go away. If we could get around that and make it easier for them the chance for them to continue playing would be higher.