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Author Topic: Why there are not enough players?  (Read 20648 times)

Re: Why there are not enough players?
« Reply #45 on: October 16, 2011, 10:13:35 am »

Unguarded city shouldn't have lsws, plasma rifles and combat armors for the following reason any group who have gears like that shouldn't need external force to maintain the place but can afford to make an own armed force in the place therefore it would became another guarded city and we have a lot already so this idea is bad.
About the guarded cities they should have blind spots I mean some unguarded zones on the other hand unguarded places should have some secure area too but only for people who has +reputation with the town or part of a group of the place.
Example I'm a slaver I go to Den to make business with Metzger someone decide to attack me the other slavers helps me since I'm one of them, or lets say I'm a member of one of the Reno families (there should be a way to join all of them not with same char ofcourse) that family will protect me there however the others will attack if I enter their territory. The reactor at Gecko should be safe place reason shooting in atom reactor rooms can be dangerous and they should stop anyone from trying it.
Hub should have a place which isn't guarded some kind of underworld place where drug trading and weapon smuggling goes on. Vault city should have another extra place the village place that got added in the restoration project that area should be unguarded and have one trader and trees to cut for wood also maybe fruits too.
For NCR I have no idea where but it should have an unguarded area too.
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pti4ka

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Re: Why there are not enough players?
« Reply #46 on: October 16, 2011, 01:12:08 pm »

Newer seen how groups of players staying near traders in Reno or Gusstation for example... They usually have TC, PVP and same interests...
Good traders should be in unguarded cities for get people play in wasteland but not in tent-guarded-shop-tent-mine-tent circle.

About "slaver..." that is a fractional idea and have taking place to be on some servers but 2238 has TC system...that have some difference...

About areas... Maybe this is decision but nevermind there should be a motive why people will going there...maybe that traders inside...
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Re: Why there are not enough players?
« Reply #47 on: October 17, 2011, 05:31:40 am »

Why do you think forcing people to go into PVP zones is a good idea? Let PVP'ers PVP, and let non-PVPers avoid it.
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avv

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Re: Why there are not enough players?
« Reply #48 on: October 17, 2011, 01:40:51 pm »

Why do you think forcing people to go into PVP zones is a good idea? Let PVP'ers PVP, and let non-PVPers avoid it.

There is no pvp or non-pvp, only fighting.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Why there are not enough players?
« Reply #49 on: October 17, 2011, 09:51:18 pm »

If you want more players un-ban everyone and "maybe" allow fast log and dual logging - just maybe.
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Re: Why there are not enough players?
« Reply #50 on: October 17, 2011, 09:54:58 pm »

  Those who don't like PVP aren't going to like being forced to do PVP or go into PVP zones (like if you want to buy a car).

So a carebear wasteland where areas containing hig value items/resources should be "safe"?

It is logical that a car source would be camped.

The danger enhances the value. (And realism.)

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I wish there were bags, backpacks, etc. in Fonline.

DeputyDope

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Re: Why there are not enough players?
« Reply #51 on: October 17, 2011, 10:27:31 pm »

the one thing they did well is reduce those gathering/crafting cooldowns. i mean... it's absurd to craft 2 leather armors mk2 PER HOUR!!!!! and increasing gathering cooldowns will jsut increase dual-loggers that go to mine with mining alts.
hmm lemme see:
1. tons of metal armor/lsw's gone
2. boring dual-logging a-holes. they go on distresses on channel 0 with sneaker, see who's there, then get a bigger army then f*** you in the arse. they can easily go kill enclave since they don't give a crap, since they have their "backup" alt there.
3. boring quick-logging a-holes. they just scout ahead with level 1 players, then same thing as above.
4. hinkley. just horrible.
5. (this cannot be controlled but it's still crap) talking on skype/mumble imho ruins the game experience. i once went to redding, stole a BA from the floor, then got intercepted by someone because a level 1 dude i didn't shoot mustve talked to them on skype or something.
6. APK players, being total hypocrites.
7. EW being almost useless since they do shittier damage than BB gun on metal armor mk2/BA or whatever armor better than leather mk2.
8. extremely long world map travel, especially when you're level 1 and you get 1 encounter each square at least.
9. not enough role-playing... maybe you should be able to choose a skin?
10. saw some PA/APA what's the deal with that?
11. horrible 3d models that LAG THE FRAMERATE REALLY BAD!

playing fair in this game is really not that rewarding.
« Last Edit: October 17, 2011, 11:07:59 pm by DeputyDope »
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ObliviDan

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Re: Why there are not enough players?
« Reply #52 on: October 19, 2011, 02:11:20 am »

Hmmm... Maybe it's the rampant douchebags that get their jollies by deliberately trying to get people to quit. I was PK'd in VC in the inner-portion of the city. This in of itself is a bit of a problem because as a doctor it's not as if I can simply not go there... Anyway, you know what this pathetic little child of a PK told me? Ragequit. Said it at least three times. I go back to see what the hell this guy's problem is (because what are they gonna do kill me again? They already have my stuff so who cares?) and that's right, I'm PK'd again! (As if I didn't see that coming) And again I'm told to ragequit the game. Now no pathetic loser sitting in mommy's basement is going to force me to quit but I wonder... How many others went ahead and quit? Yes, the wasteland is dangerous and had I been PK'd in some random place on the map or an unguarded town, fine, that comes with the territory. But when you have to get something from one place and one place only and you then allow someone who has the sole goal of making people quit just hang out and PK people, guess what? Players will get pissed off and quit in droves. If something isn't done regarding this situation, the game will stagnate and die and that's not a matter of "if", it's one of "when".
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REAGAN IN 2012!
Re: Why there are not enough players?
« Reply #53 on: October 19, 2011, 02:44:50 am »

Why do you think forcing people to go into PVP zones is a good idea? Let PVP'ers PVP, and let non-PVPers avoid it.

"Safe zones" are a myth.

Get used to it.
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avv

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Re: Why there are not enough players?
« Reply #54 on: October 19, 2011, 10:34:03 am »

2. boring dual-logging a-holes. they go on distresses on channel 0 with sneaker, see who's there, then get a bigger army then f*** you in the arse. they can easily go kill enclave since they don't give a crap, since they have their "backup" alt there.
3. boring quick-logging a-holes. they just scout ahead with level 1 players, then same thing as above

Admittedly this is retarded but it doesn't reduce the players really. It's pvp issue and when pvp players encounter cheating, they either start cheating aswell or just tough it out.

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5. (this cannot be controlled but it's still crap) talking on skype/mumble imho ruins the game experience. i once went to redding, stole a BA from the floor, then got intercepted by someone because a level 1 dude i didn't shoot mustve talked to them on skype or something.

This is simply absurd. The game lacks ingame voice communications, using off-game programs is obvious on competitive level because the situations ingame are so unpredictable that typing is too slow.

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6. APK players, being total hypocrites.

Looks like we don't have enough pks. I'm sure you'll love cs and rogues after wipe.

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7. EW being almost useless since they do shittier damage than BB gun on metal armor mk2/BA or whatever armor better than leather mk2.

Nonsense. Laser and plasma are fine eye/headspam weapons, not finesse crippling tools.

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8. extremely long world map travel, especially when you're level 1 and you get 1 encounter each square at least.

Forced encounters are annoying, I give you that. But changing location needs to have some sort of boundary, currently it's time. Do you realize that if worldmap travel was faster, those bluesuit dual log scouts would do even better?

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9. not enough role-playing... maybe you should be able to choose a skin?

It's hard to role play when people like you are around stealing BAs.
Once my enemy sneak managed to get child skin and hid himself in the upper corner of map. Good roleplay there.

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playing fair in this game is really not that rewarding.

Rewarding is to face and overcome troubbles. If some cheating dumbass ganks you, tough it out and just play. There will be time when you're the one standing on his body. Every player who attacks other players regularly will die in this game and his enemies will treat him as he treated them.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Why there are not enough players?
« Reply #55 on: October 19, 2011, 12:13:55 pm »

Wasteland is harsh deputy. You eather stay on top using every means or go under ground fast. Thats why we love this game, and distopian postapocaliptic future. No protection for anybody and same risk for everyone.

On similar conecepts works eve online and dualloging there is even encouraged and nobody complains. Tere is also no APK everyone griefs and PKs on every oportunity. Crafting acceptable PvP gear takes even longer, most of gear gets just destroyed in combat. In every multiplayer game teams comunicate via mumble or TS. Traveling to some regions takes days or is just impossible and yet it plays 100k+ players. But...... there is quiet fine market and huge advertising unlike in fonline.
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Kill them all and let the god sort them out.

Sarakin

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Re: Why there are not enough players?
« Reply #56 on: October 19, 2011, 11:54:18 pm »

There have to be some boundaries, like in sitation that ObliviDan described. There should be risk of being ganged in those safe places, but the chance of happening (because of consequences for the violator) should be so low, that you would be very lucky to experience that.
We know that being ganged in a safe town is quite common and gangers are punnished very lightly (reputation drop). This has to change.
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Reiniat

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Re: Why there are not enough players?
« Reply #57 on: October 20, 2011, 01:36:37 am »

Why nobody talks about combat in encounters?
my suggestion about reduce walkable land in the worldmap was for increment pvp.
maybe if we make squares in worldmap bigger (but not much) then people will have more posibilityies of findpeople, of course this means more people camping in maps. but i remember it was fuckin funny in the beginning of this era when there was pks roaming in the desert.

I joined this game because i wanted encounter PvP fights around the wasteland, not to go town guarded towns and make grindcamping, or rush hided guys. The actual way of concentrate players in town maps is WRONG. or at least there are better ways to make more PvP.
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prowokator

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Re: Why there are not enough players?
« Reply #58 on: October 20, 2011, 01:56:56 am »

Removing the possibility to have multiple alts would encourage (force) people to approach this game in a different way - I think it might be a fresh wind in the wasteland.

And no, alts wouldn't have to be removed completely, just limit the number to 2. And the switch could have like a week cooldown.. Meaning, that you can't switch back to the character for a week. ATM everyone has a char that can scratch balls, a char that has big nose, a char that can tell teh difference between left and right.. A char for every purpose so they can MAX everything.. so boring. I'd say the RP has left the RPG..

This game has almost nothing to do with Fallout anymore, just the graphics :/ This has so much potential and I hate to see it go waste in this isometric counterstrike..
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Wichura

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Re: Why there are not enough players?
« Reply #59 on: October 20, 2011, 02:04:33 am »

Limit alts how?
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