Soo if developers want back old players - thay must return old attraction fonline - reduce the cooldown on craft and mining of resources, make the top gun and top armor is not as readily available, and return meксs - Super Mutant (with them was more fun to play fonline 2238)
I can not answer why me and 30 other players whom I know personally, stopped playing in fonline. This game lost its meaning because of the reduction of cooldowns for crafting and mining hq (and others) resources. Top armor and top weapons are easily accessible. As a result - they lost their value. Craft killed (or rather has finished) fonline 2238. Now simply crafted weapon or ammunition than to get him in the wasteland. Аs a consequence - at the wasteland now almost no players. Once empty wasteland - the game has lost its appeal. Then, most players just got tired of that and they left fonline.Soo if developers want back old players - thay must return old attraction fonline - reduce the cooldown on craft and mining of resources, make the top gun and top armor is not as readily available, and return meксs - Super Mutant (with them was more fun to play fonline 2238)
I totally agree.
I would never expect that old players want big come back of super long cooldowns and overpowered super mutants
Why there are not enough players?
Stupid rules, to many whiners, lazy developers, uninterested game masters. Tons of discutions about RP when is not actually any RP in FOnline. No real faction quests, very few real quests for solo players, no real feeling that you can affect the game in any way. PVP doesn't exist anymore in wasteland. You can only do TC and to do that your only chance is to join a big faction, which is actually spoiling the wasteland feeling. If you TC you play a few times per day or once every few days, if you don't, you can craft all day items you will never use. Of course, you can go in Redding and act like a moron, roleplaying a redneck because for fonliners role playing is not about quests, rewards or oportunity to affect the game in different ways, is about staying near a brahmin den and talking with "howdy" 8 hours per day or voting a new mayor in a unguarded city that will stop playing after a week because he realises that is actually nothing to do.
Stupid rules, to many whiners, lazy developers, uninterested game masters.
Well I only started playing a week ago and if I were to quit it would probably be because of PVP. More specifically the fact that even a guarded city isn't safe. The other day I decided I wanted to experiment with a different build so I started a new character. Went to work moving boxes and next thing I know two players come over and start picking my pockets. I knew what they were doing, but figured they'd leave when they saw what I had. Nope, they actually stole my new player equipment (i.e. tv dinner, jerky, etc.).Lack of quests & new content I can see as potentially being a problem for me at some point as well.To the suggestion of making only unguarded cities having good traders... that would probably make me quit. I barely use traders anyway since going into any city is always a risk... if it's not in your hands it might end up in someone else's pocket. With all the perks for thieving there should be a few for guarding yourself from it. It's like a game of rock/paper/scissors where someone took away the scissors.