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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Cold_Fusion on September 12, 2011, 08:44:44 am

Title: Experience for exploring the map and seeing new creatures.
Post by: Cold_Fusion on September 12, 2011, 08:44:44 am
Here's something that would add more flavour to the game and open up new options for gaining experience on low-to-mid levels.

Experience gain for every new map tile seen, say 10 per piece. This would translate to approximately 20,000 experience if one would take the trouble of uncovering the whole map. Considering its not repeatable and the number of encounters on the way, its not a big deal but still makes newbie lifes' easier and adds a feeling of actually gaining knowledge and not only "accumulating more numbers on the exp counter".

Another thing is getting 50 experience every time a player discovers a creature unseen before.

Think about it - what's more educating: killing rats around one spot for the rest of your life (which is totally legit way to rake in experience in Fallout) or seeing the whole known world and experiencing all the diversity of post-nuclear flora and fauna?

Its an RPG element I would love to see implemented. Discuss.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Surf on September 12, 2011, 09:06:07 am
It's a good idea. Aside from maybe adjusting the xp gained to 5 instead of 10, I really like it.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: OskaRus on September 12, 2011, 09:40:56 am
Nice one. It brings more living and less grinding into exping new char. With car from other alt map could be explored quiet fast but would cost big amount of mfc which is ok imho.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Cold_Fusion on September 12, 2011, 10:09:18 am
Thanks for the thumbs up!

I forgot to add that the original idea also included adding a small amount (25-100?) of experience for every new city (including other "big" green circles like Glow or Vaults) visited. Its comparable to the miniquests and rewards natural curiosity.

Another interesting addition would be granting twice the exp for every first kill of particular kind. Something like:

Pigrat was hit for 11 hit points and was killed
You have killed your first pigrat!
You have gained 100 experience points. (normally would be 50)

adding a little twist:
Cannibal was critically hit in the head for 59 hit points and killed.
You have killed your first human!
You have gained 130 experience points.
You feel uneasy.

Orphan was hit in the groin for 32 hit points and killed.
You have killed your first child!
You have gained 50 experience points.
You feel like shit.

This would make all those "omg I've killed my very first deathclaw, finally!" moments even more precious, while not disturbing the balance of exp rewards. It doesn't promote grinding - in fact it works in a very opposite way, slightly encouraging the players to seek new foes.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Sarakin on September 12, 2011, 12:26:58 pm
This and more (xp for first crafted item of that type..), though ammount of experience gained is questionable.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Doctor Eex on September 12, 2011, 12:43:09 pm
Doubling the exp for first critter, item etc. is pointless. Simply don't worth the effort.

As for exploring - 20K per alt traveling by car. I like it. Should be enough for ceafter alts and so on.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Luther Blissett on September 12, 2011, 02:14:06 pm
Very nice idea. Seems almost obvious - I'm surprised I've not seen it before.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Graf on September 12, 2011, 05:00:17 pm
Actually, there was a decreasing amount of xp gained for each killed creature of the same a while ago, probably it was during the second era. I've always liked how it was back then and I like this idea too, since they are somehow similar.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Grommok on September 14, 2011, 04:03:35 pm
Like this. Where i must sacrifice a cow to see this implemented by the GNTMWFOG?
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Eternauta on September 14, 2011, 04:14:07 pm
The numbers are a bit too high but the basic idea sounds awesome in my opinion :)

Actually, there was a decreasing amount of xp gained for each killed creature of the same a while ago

Any idea why this was scrapped? I think it's a good feature.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Cold_Fusion on September 14, 2011, 04:16:18 pm
Funny how you guys mentioned cars from alts, but noone considered how awesomely it would combine with the railroad quests (wasteland band, doc's investigation, a man's job)...

;)
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Grommok on September 14, 2011, 04:19:20 pm
Wow. Lotsa exp for just 400 caps. With included a travel to all (major) cities!
Wait, you arent going to suggest something "You jump on the train for the first time in your life, and you feel so exited that you gain 100 exp!"? ;)
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: solid snake on September 14, 2011, 04:24:36 pm
i am ok with this  :D
anything that takes away the MMO grind experience and fills it with RPG element is a must for fallout.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Eternauta on September 14, 2011, 04:28:58 pm
Wow. Lotsa exp for just 400 caps. With included a travel to all (major) cities!
Wait, you arent going to suggest something "You jump on the train for the first time in your life, and you feel so exited that you gain 100 exp!"? ;)

Come on, man. The suggestion is really good, and killing a specific creature for the first time and getting bonus xp for it makes sense if you keep in mind it was something new to the character. Experience from visiting towns for the first time is good as well imo, because your character learns more and more about the world he lives in and the important places and people who have influence in it.

Not to mention it would offer an alternative way of levelling, different to making a tent in the middle of nowhere and spend the next two years of your character's life killing molerats/centaurs and only that.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Grommok on September 14, 2011, 04:35:04 pm
Hey, have i told it was a bad thing? The train thing was just a little joke, nothin' serious mon.
I'm all for it. For me there should be an high starting exp for everythin' and then each time you do that thing the exp that ya recieve it's reduced everytime... till it dissapears.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Doctor Eex on September 14, 2011, 04:51:43 pm
You were killed by PK first time. Now you have understood that the wasteland is harsh. +500 exp.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: jonny rust on September 14, 2011, 06:19:53 pm
XPing is already easy enough to do quickly... if you are an experienced player. But if you're a rookie then it's very difficult and I fail to see how giving them a leg up in the regard would be a bad thing.

This suggestion has my vote all around.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Grommok on September 14, 2011, 07:08:48 pm
You were killed by PK first time. Now you have understood that the wasteland is harsh. +500 exp.
This requires a PK tag. ;D
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Graf on September 14, 2011, 07:57:38 pm
Any idea why this was scrapped? I think it's a good feature.

If I remember correctly, it was promised to be replaced with another system that is based on that test. Can't find that quote, though.

The critters will give different amounts (generated from their stats)

Maybe Solar have something else to add to this.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Cold_Fusion on September 14, 2011, 08:26:40 pm
As for Grommok's joke and other replies about first-time stuff:

I am pefectly aware that an achievement system (rewarding every first-time action, every X kills, completing a collection of all available vehicles/weapons/killed creatures etc. etc.) feels like a natural extension to the original idea.

Scripting it all would be however very time-consuming so I'm only really insisting on implementing the map-discovery exp and either first-kill-of-a-kind or like others mentioned: reinstitution of degrading exp per kill of the same type.

These instantly provide rewards for doing something else than a simplest grind.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Grommok on September 14, 2011, 10:08:35 pm
Scripting it all would be however very time-consuming
I dont think. It's just Add x exp every uncovered square on worldmap. Technically, as all the "first kill", shouldnt be difficult. I think it's harder to make "degrade exp at each kill of the same type", even if i think it would be enough to add a script like basexp-numberkillsof(type)/5. I just added i number, i dont think 5 is right.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Cold_Fusion on September 14, 2011, 10:38:23 pm
You misunderstood. Those you've mentioned are the easy part, I was referring to the whole rest of hypothetical "achievement system" as being too time-consuming to implement (giving rewards for every first-time action, every x number of particular actions or possesions/kills).
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Grommok on September 14, 2011, 10:46:30 pm
Oh. Maybe you're right.
Count also that achievement system shouldnt only be first time stuff and so. Also "special" things, like completing quest chains (but we're far from there ;D), or maybe crafting high tier stuff should give a sort of achievement. Town Control might have lotsa stuff, like PvP in general. Like: kept a town for 5 consecutive attacks, killed a man from 50 hexes away with one shot, and so on. Hope you understood.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Eternauta on September 15, 2011, 01:40:25 am
XPing is already easy enough to do quickly... if you are an experienced player. But if you're a rookie then it's very difficult and I fail to see how giving them a leg up in the regard would be a bad thing.

This suggestion has my vote all around.

That's not really the point of this suggestion, I think. In my opinion this suggestion is awesome not because it will make xping easier, but because xping will not be about spending boring hours killing molerats in a region of the world map. Instead, it would encourage travelling and exploring.

@Graf: thanks for the answer and the quote. I now remember Solar had said something very similar on another topic, but don't remember which one. Anyway it wasn't really much more, just that the amount of XP given by critters would change to make it more fair (in terms of how dangerous the critter is, what kind of loot it "drops", etc., I guess).
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Fizzle on September 15, 2011, 03:58:10 am
i think if you have an explorers book in your inventory would be the only way to earn the experience of finding new monsters you havent encountered before. Thats just my opinion, btw nice suggestion.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Doctor Eex on September 15, 2011, 12:44:35 pm
This requires a PK tag. ;D

Actually, any player a PK  ;)
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Lexx on September 15, 2011, 12:57:27 pm
Any idea why this was scrapped? I think it's a good feature.

It wasn't fun.

I personally wanted to have this "xp rate" to regenerate over time, so that the lowered xp amount is reseted each day or such. This way it would have lowered the very high creature farming rate (killing centaurs and more centaurs and more centaurs and even more centaurs,....), without ending in permanent 1xp per creature. Dunno why this never was done or tried.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Grommok on September 15, 2011, 02:54:12 pm
I agree that this can be, at a certain point, EXP-killer like.
Resetting it everyday, however, wont change anything. I kill any type of creature, log off, get playin' something else, and then kill those creatures again for more exp that if i killed them yesterday. Yes, it might "regen" over time, but without gettin' over a limit that is decided by how many exp you did.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Lexx on September 15, 2011, 03:03:20 pm
But the sense behind it exactly has been that you shouldn't farm all day a certain creature to level up. Players will always do this if the gain is high, which was the reason for the idea at all: To make players look for other ways to do gain xp and of course to slow down the leveling process.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Grommok on September 15, 2011, 03:08:41 pm
Well, as said, an "achievement" system could do the magic. You can gain lotsa exp for, as i said, defending a town for 5 times in a row, or make a single-shot kill by afar, or by blasting away 100 doors.
A thing that would be funny could be something that in WoW was called "First of your server - xxx" where xxx is the name of something, for example maxed-out profession, or killing a particular boss, or completing quest line. The first one who gets, let's say, Small Guns 300 on each session, could be rewarded with an H&K G11E, the first Energy Weapon 300% gets a Turbo Plasma Rifle, and so on. Obiviously along with lotsa experience and some ammos.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Eternauta on September 15, 2011, 03:14:13 pm
I personally wanted to have this "xp rate" to regenerate over time, so that the lowered xp amount is reseted each day or such. This way it would have lowered the very high creature farming rate (killing centaurs and more centaurs and more centaurs and even more centaurs,....), without ending in permanent 1xp per creature. Dunno why this never was done or tried.

Sounds interesting, I think it'd be a good feature.

Well, as said, an "achievement" system could do the magic.

Could be, but the achievements you mention there don't sound too attractive, and the rewards seem too high. I personally think that a reward of, say 1000-1500 xp for getting one of the titles which appear in the Pip-Boy Statistics would be better.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Grommok on September 15, 2011, 03:55:50 pm
It was just an example. In WoW for achievements you get almost only vanity rewards, like minipets and mounts.
Title: Re: Experience for exploring the map and seeing new creatures.
Post by: Johnnybravo on September 15, 2011, 04:18:05 pm
But the sense behind it exactly has been that you shouldn't farm all day a certain creature to level up. Players will always do this if the gain is high, which was the reason for the idea at all: To make players look for other ways to do gain xp and of course to slow down the leveling process.
Which leads to question how long it should take and why.

There are several reasons for leveling to even exist:
*Allow players to learn the game, without facing all of it's features from the beginning.
Fonline currently fails here, because there's no tutorial, no critter progression and they have to use everything from the start. Players currently spend much more time with leveling than with learning the game, and frankly it's just grind no matter how you look at it.
*Reduce the amount of characters created by single player
Currently this kinda works, though there are ways to power-level characters way too fast, while some people might have nightmares from leveling just one guy.
*Entertain players
Obviously due to the lack of manpower, there's little here. Grind is not fun and (creative) quests are scarce. I think it might be worthwhile to think about other ways to entertain players that will not require that massive amount of work.

Also as for the variety, I don't really see much difference between farming centaurs to the max level, or travelling wasteland and killing everything you can. Both are the same grind, with exception that farming centaurs save you from frustration of not finding any suitable encounters or facing impossible challenges.
Every single Raider/Robber/Marauder thing like now feels just like death trap that is not even worth to fight back.