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Author Topic: poison? yea!  (Read 1767 times)

jonny rust

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poison? yea!
« on: June 26, 2011, 05:53:37 am »

what about being able to extract the poison from the scorpion tail's gland with an empty syringe?

scorpion tail (or X number of) + empty syringe = syringe full of poison.

this could then be used to poison the tip of a spear or edge of a knife to give it a bit more bite or in this case after bite...

all it would add is the chance of poisoning a target (repeatedly) the same way a scorpion attack does. But maybe it should ware off after a certain number of hits, then just kill a scorpion and repeat!

to go one step further an even stronger poison could be extracted from a floaters gangaloin...

I suggest this to give low level melee weapon fighters a bit more of an edge

thoughts?
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Michaelh139

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Re: poison? yea!
« Reply #1 on: June 26, 2011, 06:00:27 am »

Of course.... the most consecutive hits, the more poison, the more damage that continues to build up with each hit plus the regular poison damage...

Could actually make some tribal-like gangs with this...  mass attack with fast shot and poison spears....
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Re: poison? yea!
« Reply #2 on: June 26, 2011, 06:33:56 am »

Thought almost same way.
There is only reason why not to implement:
Developers don`t want to add new types of weapons.

Poisoned Spear
Poisoned Sharped Spear
Poisoned Knife
Poisoned Throwing Knife

And Strongly Poisoned ones


ALSO:
Add Radiate effect to Megapower Fist.
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jonny rust

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Re: poison? yea!
« Reply #3 on: June 26, 2011, 08:57:00 am »

thats a fair call but i think it may be kind of a grey zone; these wouldn't be new weapons as much as upgrades for existing ones.... after all the only upgradable melee weapon I can think of is the cattle prod. All gun class weapons have multiple upgrades as well as ammo selections. so this is more about spicing up the possibilities with existing weapons of a weapon class that is a little under-rated in my opinion :)

also, problem with power fist giving off radiation is that the wearer would get radiation poisoning and would ultimately die. Maybe that's more of a critical failure effect :P
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Solar

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Re: poison? yea!
« Reply #4 on: June 26, 2011, 09:27:27 am »

Quote
these wouldn't be new weapons as much as upgrades for existing ones

Indeed, we will add poisoned weapons at some point.
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jonny rust

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Re: poison? yea!
« Reply #5 on: June 26, 2011, 09:53:43 am »

Yuss! thanks!
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LagMaster

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Re: poison? yea!
« Reply #6 on: June 26, 2011, 10:44:49 am »

a bit off topic, but Solar, will the xp sistem will change?
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Solar

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Re: poison? yea!
« Reply #7 on: June 26, 2011, 10:57:48 am »

a bit off topic, but Solar, will the xp sistem will change?

The critters will give different amounts (generated from their stats), but apart from that, no.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

LagMaster

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Re: poison? yea!
« Reply #8 on: June 26, 2011, 12:36:25 pm »

perfect

also i love the ideea of poisoning weapons
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Re: poison? yea!
« Reply #9 on: June 26, 2011, 11:20:25 pm »

Poising for thrown/melee weaps, and of course the NEEDLER pistol!!!

Poison would be awesome

jonny rust

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Re: poison? yea!
« Reply #10 on: June 27, 2011, 12:49:39 am »

that makes sense
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Signorini

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Re: poison? yea!
« Reply #11 on: June 27, 2011, 02:34:36 am »

Everyone are forgetting the needler pistol, it give poison in fallout 2. Can put a type of munition to it give poison too.
Re: poison? yea!
« Reply #12 on: June 27, 2011, 05:14:00 am »

I approve this  :)
(too obvious? ;D)
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Solar

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Re: poison? yea!
« Reply #13 on: June 27, 2011, 09:07:45 am »

If you search "needler" and "poison " and look for my posts in the results, then you will see that's already on the todo list ;)
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Johnnybravo

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Re: poison? yea!
« Reply #14 on: June 27, 2011, 05:12:57 pm »

I hope it also means that poison will no longer kill early.
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