fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • September 20, 2024, 03:37:27 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: poison? yea!  (Read 1526 times)

jonny rust

  • Caravan Dan
  • Offline
poison? yea!
« on: June 26, 2011, 05:53:37 am »

what about being able to extract the poison from the scorpion tail's gland with an empty syringe?

scorpion tail (or X number of) + empty syringe = syringe full of poison.

this could then be used to poison the tip of a spear or edge of a knife to give it a bit more bite or in this case after bite...

all it would add is the chance of poisoning a target (repeatedly) the same way a scorpion attack does. But maybe it should ware off after a certain number of hits, then just kill a scorpion and repeat!

to go one step further an even stronger poison could be extracted from a floaters gangaloin...

I suggest this to give low level melee weapon fighters a bit more of an edge

thoughts?
Logged
     

Michaelh139

  • Goin for 900,000...
  • Offline
Re: poison? yea!
« Reply #1 on: June 26, 2011, 06:00:27 am »

Of course.... the most consecutive hits, the more poison, the more damage that continues to build up with each hit plus the regular poison damage...

Could actually make some tribal-like gangs with this...  mass attack with fast shot and poison spears....
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: poison? yea!
« Reply #2 on: June 26, 2011, 06:33:56 am »

Thought almost same way.
There is only reason why not to implement:
Developers don`t want to add new types of weapons.

Poisoned Spear
Poisoned Sharped Spear
Poisoned Knife
Poisoned Throwing Knife

And Strongly Poisoned ones


ALSO:
Add Radiate effect to Megapower Fist.
Logged

jonny rust

  • Caravan Dan
  • Offline
Re: poison? yea!
« Reply #3 on: June 26, 2011, 08:57:00 am »

thats a fair call but i think it may be kind of a grey zone; these wouldn't be new weapons as much as upgrades for existing ones.... after all the only upgradable melee weapon I can think of is the cattle prod. All gun class weapons have multiple upgrades as well as ammo selections. so this is more about spicing up the possibilities with existing weapons of a weapon class that is a little under-rated in my opinion :)

also, problem with power fist giving off radiation is that the wearer would get radiation poisoning and would ultimately die. Maybe that's more of a critical failure effect :P
Logged
     

Solar

  • Rotator
  • Offline
Re: poison? yea!
« Reply #4 on: June 26, 2011, 09:27:27 am »

Quote
these wouldn't be new weapons as much as upgrades for existing ones

Indeed, we will add poisoned weapons at some point.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

jonny rust

  • Caravan Dan
  • Offline
Re: poison? yea!
« Reply #5 on: June 26, 2011, 09:53:43 am »

Yuss! thanks!
Logged
     

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: poison? yea!
« Reply #6 on: June 26, 2011, 10:44:49 am »

a bit off topic, but Solar, will the xp sistem will change?
Logged

Solar

  • Rotator
  • Offline
Re: poison? yea!
« Reply #7 on: June 26, 2011, 10:57:48 am »

a bit off topic, but Solar, will the xp sistem will change?

The critters will give different amounts (generated from their stats), but apart from that, no.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: poison? yea!
« Reply #8 on: June 26, 2011, 12:36:25 pm »

perfect

also i love the ideea of poisoning weapons
Logged
Re: poison? yea!
« Reply #9 on: June 26, 2011, 11:20:25 pm »

Poising for thrown/melee weaps, and of course the NEEDLER pistol!!!

Poison would be awesome

jonny rust

  • Caravan Dan
  • Offline
Re: poison? yea!
« Reply #10 on: June 27, 2011, 12:49:39 am »

that makes sense
Logged
     

Signorini

  • [VBD] Breaking your Dreams!!
  • Offline
Re: poison? yea!
« Reply #11 on: June 27, 2011, 02:34:36 am »

Everyone are forgetting the needler pistol, it give poison in fallout 2. Can put a type of munition to it give poison too.
Re: poison? yea!
« Reply #12 on: June 27, 2011, 05:14:00 am »

I approve this  :)
(too obvious? ;D)
Logged
Want to play Hardcore? Choose Melee!
I still fight for HtH rights. Join the cause in http://fodev.net/forum/index.php?topic=3723.0

Solar

  • Rotator
  • Offline
Re: poison? yea!
« Reply #13 on: June 27, 2011, 09:07:45 am »

If you search "needler" and "poison " and look for my posts in the results, then you will see that's already on the todo list ;)
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Johnnybravo

  • Hey there!
  • Offline
Re: poison? yea!
« Reply #14 on: June 27, 2011, 05:12:57 pm »

I hope it also means that poison will no longer kill early.
Logged
"What is this, I don't even"
"This is your forum."
Pages: [1] 2
 

Page created in 0.031 seconds with 17 queries.