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Author Topic: Experience for exploring the map and seeing new creatures.  (Read 2877 times)

Doctor Eex

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Re: Experience for exploring the map and seeing new creatures.
« Reply #15 on: September 14, 2011, 04:51:43 pm »

You were killed by PK first time. Now you have understood that the wasteland is harsh. +500 exp.
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jonny rust

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Re: Experience for exploring the map and seeing new creatures.
« Reply #16 on: September 14, 2011, 06:19:53 pm »

XPing is already easy enough to do quickly... if you are an experienced player. But if you're a rookie then it's very difficult and I fail to see how giving them a leg up in the regard would be a bad thing.

This suggestion has my vote all around.
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Grommok

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Re: Experience for exploring the map and seeing new creatures.
« Reply #17 on: September 14, 2011, 07:08:48 pm »

You were killed by PK first time. Now you have understood that the wasteland is harsh. +500 exp.
This requires a PK tag. ;D
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Graf

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Re: Experience for exploring the map and seeing new creatures.
« Reply #18 on: September 14, 2011, 07:57:38 pm »

Any idea why this was scrapped? I think it's a good feature.

If I remember correctly, it was promised to be replaced with another system that is based on that test. Can't find that quote, though.

The critters will give different amounts (generated from their stats)

Maybe Solar have something else to add to this.
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Cold_Fusion

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Re: Experience for exploring the map and seeing new creatures.
« Reply #19 on: September 14, 2011, 08:26:40 pm »

As for Grommok's joke and other replies about first-time stuff:

I am pefectly aware that an achievement system (rewarding every first-time action, every X kills, completing a collection of all available vehicles/weapons/killed creatures etc. etc.) feels like a natural extension to the original idea.

Scripting it all would be however very time-consuming so I'm only really insisting on implementing the map-discovery exp and either first-kill-of-a-kind or like others mentioned: reinstitution of degrading exp per kill of the same type.

These instantly provide rewards for doing something else than a simplest grind.
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-= It was the cleansing of the planet. The inattention by those who came before caused the holy fires. It was justice. =-

Grommok

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Re: Experience for exploring the map and seeing new creatures.
« Reply #20 on: September 14, 2011, 10:08:35 pm »

Scripting it all would be however very time-consuming
I dont think. It's just Add x exp every uncovered square on worldmap. Technically, as all the "first kill", shouldnt be difficult. I think it's harder to make "degrade exp at each kill of the same type", even if i think it would be enough to add a script like basexp-numberkillsof(type)/5. I just added i number, i dont think 5 is right.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Cold_Fusion

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Re: Experience for exploring the map and seeing new creatures.
« Reply #21 on: September 14, 2011, 10:38:23 pm »

You misunderstood. Those you've mentioned are the easy part, I was referring to the whole rest of hypothetical "achievement system" as being too time-consuming to implement (giving rewards for every first-time action, every x number of particular actions or possesions/kills).
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-= It was the cleansing of the planet. The inattention by those who came before caused the holy fires. It was justice. =-

Grommok

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Re: Experience for exploring the map and seeing new creatures.
« Reply #22 on: September 14, 2011, 10:46:30 pm »

Oh. Maybe you're right.
Count also that achievement system shouldnt only be first time stuff and so. Also "special" things, like completing quest chains (but we're far from there ;D), or maybe crafting high tier stuff should give a sort of achievement. Town Control might have lotsa stuff, like PvP in general. Like: kept a town for 5 consecutive attacks, killed a man from 50 hexes away with one shot, and so on. Hope you understood.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Eternauta

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Re: Experience for exploring the map and seeing new creatures.
« Reply #23 on: September 15, 2011, 01:40:25 am »

XPing is already easy enough to do quickly... if you are an experienced player. But if you're a rookie then it's very difficult and I fail to see how giving them a leg up in the regard would be a bad thing.

This suggestion has my vote all around.

That's not really the point of this suggestion, I think. In my opinion this suggestion is awesome not because it will make xping easier, but because xping will not be about spending boring hours killing molerats in a region of the world map. Instead, it would encourage travelling and exploring.

@Graf: thanks for the answer and the quote. I now remember Solar had said something very similar on another topic, but don't remember which one. Anyway it wasn't really much more, just that the amount of XP given by critters would change to make it more fair (in terms of how dangerous the critter is, what kind of loot it "drops", etc., I guess).
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Fizzle

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Re: Experience for exploring the map and seeing new creatures.
« Reply #24 on: September 15, 2011, 03:58:10 am »

i think if you have an explorers book in your inventory would be the only way to earn the experience of finding new monsters you havent encountered before. Thats just my opinion, btw nice suggestion.
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Doctor Eex

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Re: Experience for exploring the map and seeing new creatures.
« Reply #25 on: September 15, 2011, 12:44:35 pm »

This requires a PK tag. ;D

Actually, any player a PK  ;)
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Lexx

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Re: Experience for exploring the map and seeing new creatures.
« Reply #26 on: September 15, 2011, 12:57:27 pm »

Any idea why this was scrapped? I think it's a good feature.

It wasn't fun.

I personally wanted to have this "xp rate" to regenerate over time, so that the lowered xp amount is reseted each day or such. This way it would have lowered the very high creature farming rate (killing centaurs and more centaurs and more centaurs and even more centaurs,....), without ending in permanent 1xp per creature. Dunno why this never was done or tried.
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Grommok

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Re: Experience for exploring the map and seeing new creatures.
« Reply #27 on: September 15, 2011, 02:54:12 pm »

I agree that this can be, at a certain point, EXP-killer like.
Resetting it everyday, however, wont change anything. I kill any type of creature, log off, get playin' something else, and then kill those creatures again for more exp that if i killed them yesterday. Yes, it might "regen" over time, but without gettin' over a limit that is decided by how many exp you did.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Lexx

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Re: Experience for exploring the map and seeing new creatures.
« Reply #28 on: September 15, 2011, 03:03:20 pm »

But the sense behind it exactly has been that you shouldn't farm all day a certain creature to level up. Players will always do this if the gain is high, which was the reason for the idea at all: To make players look for other ways to do gain xp and of course to slow down the leveling process.
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Grommok

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Re: Experience for exploring the map and seeing new creatures.
« Reply #29 on: September 15, 2011, 03:08:41 pm »

Well, as said, an "achievement" system could do the magic. You can gain lotsa exp for, as i said, defending a town for 5 times in a row, or make a single-shot kill by afar, or by blasting away 100 doors.
A thing that would be funny could be something that in WoW was called "First of your server - xxx" where xxx is the name of something, for example maxed-out profession, or killing a particular boss, or completing quest line. The first one who gets, let's say, Small Guns 300 on each session, could be rewarded with an H&K G11E, the first Energy Weapon 300% gets a Turbo Plasma Rifle, and so on. Obiviously along with lotsa experience and some ammos.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
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