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Author Topic: Experience for exploring the map and seeing new creatures.  (Read 2882 times)

Cold_Fusion

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Experience for exploring the map and seeing new creatures.
« on: September 12, 2011, 08:44:44 am »

Here's something that would add more flavour to the game and open up new options for gaining experience on low-to-mid levels.

Experience gain for every new map tile seen, say 10 per piece. This would translate to approximately 20,000 experience if one would take the trouble of uncovering the whole map. Considering its not repeatable and the number of encounters on the way, its not a big deal but still makes newbie lifes' easier and adds a feeling of actually gaining knowledge and not only "accumulating more numbers on the exp counter".

Another thing is getting 50 experience every time a player discovers a creature unseen before.

Think about it - what's more educating: killing rats around one spot for the rest of your life (which is totally legit way to rake in experience in Fallout) or seeing the whole known world and experiencing all the diversity of post-nuclear flora and fauna?

Its an RPG element I would love to see implemented. Discuss.
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Surf

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Re: Experience for exploring the map and seeing new creatures.
« Reply #1 on: September 12, 2011, 09:06:07 am »

It's a good idea. Aside from maybe adjusting the xp gained to 5 instead of 10, I really like it.
Re: Experience for exploring the map and seeing new creatures.
« Reply #2 on: September 12, 2011, 09:40:56 am »

Nice one. It brings more living and less grinding into exping new char. With car from other alt map could be explored quiet fast but would cost big amount of mfc which is ok imho.
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Cold_Fusion

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Re: Experience for exploring the map and seeing new creatures.
« Reply #3 on: September 12, 2011, 10:09:18 am »

Thanks for the thumbs up!

I forgot to add that the original idea also included adding a small amount (25-100?) of experience for every new city (including other "big" green circles like Glow or Vaults) visited. Its comparable to the miniquests and rewards natural curiosity.

Another interesting addition would be granting twice the exp for every first kill of particular kind. Something like:

Pigrat was hit for 11 hit points and was killed
You have killed your first pigrat!
You have gained 100 experience points. (normally would be 50)

adding a little twist:
Cannibal was critically hit in the head for 59 hit points and killed.
You have killed your first human!
You have gained 130 experience points.
You feel uneasy.

Orphan was hit in the groin for 32 hit points and killed.
You have killed your first child!
You have gained 50 experience points.
You feel like shit.

This would make all those "omg I've killed my very first deathclaw, finally!" moments even more precious, while not disturbing the balance of exp rewards. It doesn't promote grinding - in fact it works in a very opposite way, slightly encouraging the players to seek new foes.
« Last Edit: September 12, 2011, 10:31:18 am by Cold_Fusion »
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Sarakin

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Re: Experience for exploring the map and seeing new creatures.
« Reply #4 on: September 12, 2011, 12:26:58 pm »

This and more (xp for first crafted item of that type..), though ammount of experience gained is questionable.
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Doctor Eex

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Re: Experience for exploring the map and seeing new creatures.
« Reply #5 on: September 12, 2011, 12:43:09 pm »

Doubling the exp for first critter, item etc. is pointless. Simply don't worth the effort.

As for exploring - 20K per alt traveling by car. I like it. Should be enough for ceafter alts and so on.
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Re: Experience for exploring the map and seeing new creatures.
« Reply #6 on: September 12, 2011, 02:14:06 pm »

Very nice idea. Seems almost obvious - I'm surprised I've not seen it before.
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Graf

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Re: Experience for exploring the map and seeing new creatures.
« Reply #7 on: September 12, 2011, 05:00:17 pm »

Actually, there was a decreasing amount of xp gained for each killed creature of the same a while ago, probably it was during the second era. I've always liked how it was back then and I like this idea too, since they are somehow similar.
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Grommok

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Re: Experience for exploring the map and seeing new creatures.
« Reply #8 on: September 14, 2011, 04:03:35 pm »

Like this. Where i must sacrifice a cow to see this implemented by the GNTMWFOG?
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Eternauta

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Re: Experience for exploring the map and seeing new creatures.
« Reply #9 on: September 14, 2011, 04:14:07 pm »

The numbers are a bit too high but the basic idea sounds awesome in my opinion :)

Actually, there was a decreasing amount of xp gained for each killed creature of the same a while ago

Any idea why this was scrapped? I think it's a good feature.
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Cold_Fusion

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Re: Experience for exploring the map and seeing new creatures.
« Reply #10 on: September 14, 2011, 04:16:18 pm »

Funny how you guys mentioned cars from alts, but noone considered how awesomely it would combine with the railroad quests (wasteland band, doc's investigation, a man's job)...

;)
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Grommok

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Re: Experience for exploring the map and seeing new creatures.
« Reply #11 on: September 14, 2011, 04:19:20 pm »

Wow. Lotsa exp for just 400 caps. With included a travel to all (major) cities!
Wait, you arent going to suggest something "You jump on the train for the first time in your life, and you feel so exited that you gain 100 exp!"? ;)
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

solid snake

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Re: Experience for exploring the map and seeing new creatures.
« Reply #12 on: September 14, 2011, 04:24:36 pm »

i am ok with this  :D
anything that takes away the MMO grind experience and fills it with RPG element is a must for fallout.
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Eternauta

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Re: Experience for exploring the map and seeing new creatures.
« Reply #13 on: September 14, 2011, 04:28:58 pm »

Wow. Lotsa exp for just 400 caps. With included a travel to all (major) cities!
Wait, you arent going to suggest something "You jump on the train for the first time in your life, and you feel so exited that you gain 100 exp!"? ;)

Come on, man. The suggestion is really good, and killing a specific creature for the first time and getting bonus xp for it makes sense if you keep in mind it was something new to the character. Experience from visiting towns for the first time is good as well imo, because your character learns more and more about the world he lives in and the important places and people who have influence in it.

Not to mention it would offer an alternative way of levelling, different to making a tent in the middle of nowhere and spend the next two years of your character's life killing molerats/centaurs and only that.
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Grommok

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Re: Experience for exploring the map and seeing new creatures.
« Reply #14 on: September 14, 2011, 04:35:04 pm »

Hey, have i told it was a bad thing? The train thing was just a little joke, nothin' serious mon.
I'm all for it. For me there should be an high starting exp for everythin' and then each time you do that thing the exp that ya recieve it's reduced everytime... till it dissapears.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
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