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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: avv on June 22, 2011, 04:09:08 pm

Title: No eyeshots on knocked out chars
Post by: avv on June 22, 2011, 04:09:08 pm
Wipe brings more features but this will unlikely change:

When someone gets eyeshot and knockout, he falls eyes towards the enemy and will likely get a set of devastating eyeshots in row afterwards. I think it's a bit over the top considering the guy can't move and if he gets another eyeshot quickly after the first his friends can't even heal him before he dies. For example two good eyecrits from sniper/laser/plasma/223 pistol are all over 200hp.

So my suggestion is that knocked out chars can only receive aimed limb or torso shots. Maybe headshots too. Only way to head/eyeshot him would be to move to 3 hex or closer to him.
Title: Re: No eyeshots on knocked out chars
Post by: Surf on June 22, 2011, 04:14:57 pm
Good idea.
Title: Re: No eyeshots on knocked out chars
Post by: Sarakin on June 22, 2011, 04:25:54 pm
Indeed, I like it too
Title: Re: No eyeshots on knocked out chars
Post by: Rascal on June 22, 2011, 04:54:42 pm
good idea.
Title: Re: No eyeshots on knocked out chars
Post by: wreese2u on June 22, 2011, 04:57:50 pm
What if they fall backwards and eyes exposed?
Title: Re: No eyeshots on knocked out chars
Post by: Johnnybravo on June 22, 2011, 05:04:05 pm
No. The game needs Tactics cover system, not random stuff because something deems unfair.

Making it safe to move in range and field of view would just make fog of war useless and fighting would be about random generators and not people.
Not to mention aiming is silly anyway, since there's little reason for people without >20% crit to attack anything else than eyes. This should be changed - like possibility of crippling/stunning without criticals or doing better damage without effect on criticals.
Also I still hope the game will ever be possible without action points in RT and things like aiming time would ever be visible. (eg. 7AP shot would take nearly twice as much time as 3AP shot to go off) So that it makes sense to have various AP costs.
Title: Re: No eyeshots on knocked out chars
Post by: avv on June 22, 2011, 05:47:24 pm
No. The game needs Tactics cover system, not random stuff because something deems unfair.

Harder to make since mappers would have to re-map every location and add more barrels, cars, rocks and fences. Besides, this suggestion is compatible with tactics cover system.

Quote
Making it safe to move in range and field of view would just make fog of war useless and fighting would be about random generators and not people.

Now I don't quite follow you.

Quote
Not to mention aiming is silly anyway, since there's little reason for people without >20% crit to attack anything else than eyes. This should be changed - like possibility of crippling/stunning without criticals or doing better damage without effect on criticals.

I agree but if eyeshots were disabled until 3hex distance on ko'd enemy combat would go like this: 1vs1 the one who ko'd the enemy would either have to go near him for max damage or try to shoot many torsohits or cripples. If it was big fight, the sniper would just try to ko another guy instead of eyespamming the already ko'd enemy.
Title: Re: No eyeshots on knocked out chars
Post by: Johnnybravo on June 22, 2011, 06:42:55 pm
Quote
Now I don't quite follow you.
If you do not take eyeshots while KO, you'd have to take multiple good crits before it to really die.
That way people would have much less reasons to worry about moving into line of snipers ultimately favouring fast rushes than any further planning.
We already know that crippling and even aiming eyes will be much bigger deal after update, there's little need to suggest making it even less threat as it is now.
Because there's no way we'd get anything from tactics any time soon if ever, it'd be still wiser to update maps with some more props to cover people than just making whole danger of dying at range more marginal.

I personaly do not play or ever tried to play any character that can use sniper rifle or gauss pistol, but I always liked the idea of killing fields where you can't just walk somewhere, where it is watched. Though instakills were silly, KOs would make more sense, especialy if for example they could be removed by FA or chems.
Title: Re: No eyeshots on knocked out chars
Post by: avv on June 22, 2011, 07:21:44 pm
If you do not take eyeshots while KO, you'd have to take multiple good crits before it to really die.
That way people would have much less reasons to worry about moving into line of snipers ultimately favouring fast rushes than any further planning.

You mean strategy would suffer? Hardly, it would just change. Instead of shooting the same victim again snipers would shoot differend target and request for example rocketeer shoot the ko'd enemy.

Quote
We already know that crippling and even aiming eyes will be much bigger deal after update, there's little need to suggest making it even less threat as it is now.

This is true, hard to tell what's going to happen to crits after wipe. But the eyes towards the enemy when ko'd is really something that kills people quickly at the moment.

Quote
I personaly do not play or ever tried to play any character that can use sniper rifle or gauss pistol, but I always liked the idea of killing fields where you can't just walk somewhere, where it is watched. Though instakills were silly, KOs would make more sense, especialy if for example they could be removed by FA or chems.

There's no time to remove the KO if the patient is dead from the second shot.
Title: Re: No eyeshots on knocked out chars
Post by: Crazy on June 22, 2011, 07:22:51 pm
It can only add more teamplay, definitely a good suggestiong.
Title: Re: No eyeshots on knocked out chars
Post by: falloutdude on June 22, 2011, 08:29:27 pm
good one it really makes me mad when i get knocked out and then right after that another shot in the eyes and am dead.
Title: Re: No eyeshots on knocked out chars
Post by: Lacan on June 23, 2011, 03:59:53 pm
It's a good idea indeed ! Is it only meant for knockedout char, or any lying char (-hp, knockdown) ?
Title: Re: No eyeshots on knocked out chars
Post by: The DUDE on June 24, 2011, 03:13:50 am
what would small guns have if u took away eyeshots/cripple.........hmm?
   
Title: Re: No eyeshots on knocked out chars
Post by: DocAN. on June 24, 2011, 10:58:59 am
Good idea, but i think it wont be easy to implement it.
Title: Re: No eyeshots on knocked out chars
Post by: Astarot on June 24, 2011, 12:40:57 pm
Hum, I really dont know what to think about this suggestion. But its a good idea,

More simple, decrease chance of KO, decrease the time you have to stay on the ground when you receive a KO etc...
Title: Re: No eyeshots on knocked out chars
Post by: T-888 on June 24, 2011, 12:50:19 pm
I agree good suggestion.

Talking about Ko's i have never understud one thing , how can you knockout a target who is already knocked out ?
Title: Re: No eyeshots on knocked out chars
Post by: 187umkillass on June 24, 2011, 01:01:43 pm
So my suggestion is that knocked out chars can only receive aimed limb or torso shots.
When someone will be KO's, next shoot aimed in eye automatically will be in head that's all. Second thingz make shoot maybe in head less with KO's!
Only way to head/eyeshot him would be to move to 3 hex or closer to him.
I know 3 hex is a example, but distance should be longer.

Enyway, like DOCan wrote it will be hard to make it with sens of course!!
Distance and the opportunity to shot in your head or eyes, must depend of body location on ground(head position!)

I think nobody wanna play with that and there will be no changes so im glad of that!
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 24, 2011, 05:23:13 pm
How about making it impossible for sniper to shoot in an uncionscious target?

Today, I knocked out a BG with 114 dmg eye crit (or so), stood over him (on his hex, really) and shot 3 times in eyes (head) for 30 dmg. If you really want make eyeshots on laying target to be possible from 3 hexes only (you think it's "more realistic"), make insta kill from one hex to uncionscious target (coup de grace). That is realistic.
If you think not - try to lay down on the floor, put a pistol between your eyes and pull the trigger. :)
Title: Re: No eyeshots on knocked out chars
Post by: Reiniat on June 25, 2011, 06:17:02 am
Best solution is: no KO
there is not a game in the world with such feature because people fighting should always have a change for fuck the other guy until he is dead, KO means that ou are dead: KO is unfair.
Im mostly a crit build user, but im still believing this is very unfair
Title: Re: No eyeshots on knocked out chars
Post by: DocAN. on June 25, 2011, 08:06:08 am
Who cares about other games, its FOnline and KO is here.
If You dont like it - change the server.

"StoneLoL will make You happy!"
Title: Re: No eyeshots on knocked out chars
Post by: Michaelh139 on June 25, 2011, 09:07:03 am
Who cares about other games, its FOnline and KO is here.
If You dont like it - change the server.

"StoneLoL will make You happy!"
  That's basically saying, "you got a lethal allergy to shit?  Sorry, but you can't get on the lifeboat."

You also speak as if you own the server... :P
Title: Re: No eyeshots on knocked out chars
Post by: avv on June 25, 2011, 11:47:14 am
Best solution is: no KO
there is not a game in the world with such feature because people fighting should always have a change for fuck the other guy until he is dead, KO means that ou are dead: KO is unfair.
Im mostly a crit build user, but im still believing this is very unfair

No KO would be even better since it is quite unfair and too random feature. Taking control away from player completely isn't particularly good gameplay. However if kos were removed, crits should be buffed overall.
Title: Re: No eyeshots on knocked out chars
Post by: Slaver Snipe on June 25, 2011, 11:54:44 am
How about we wait till after the wipe and see how badly crit's are affected before we try to make suggestions like this
Title: Re: No eyeshots on knocked out chars
Post by: 187umkillass on June 25, 2011, 12:00:52 pm
After wipe BG will be boost and this topic is for nerfing SG, so why we don't go forward? This topic is another step to back making  a mess...

No KO would be even better since it is quite unfair and too random feature. Taking control away from player completely isn't particularly good gameplay. However if kos were removed, crits should be buffed overall.
KO's is a essential part of being snaiper's...
Title: Re: No eyeshots on knocked out chars
Post by: Michaelh139 on June 25, 2011, 09:09:47 pm
After wipe BG will be boost and this topic is for nerfing SG, so why we don't go forward? This topic is another step to back making  a mess...
KO's is a essential part of being snaiper's...
Understand he said in return "Crits should be buffed overrall".

To me this says:  "So by removing KOs, the sniper will have Many more choices on how he wants to take out his target since crits will need to be buffed and will be able to create combinations of crippling shots to incapacitate his enemy instead of just shooting the eyes continuosly like a braindamaged child."
Title: Re: No eyeshots on knocked out chars
Post by: aForcefulThrust on June 25, 2011, 11:01:06 pm
Horrible idea, eyeshot crits has highest dmg multiplier and when you want the killshot, you go for eyes! Just because you're knocked out, shouldn't make you immune to this.

If i allready knocked you out, and you're laying on the ground completely still.. Whats to keep me from aiming at your eyes again? Elf magic?   If anything, eyeshots should be easier when you're knocked out, since you're all on the ground completely still and helpless, aiming for specific parts (including eyes) should be easier!

IMO crits are not overpowerd, and new anti crit perk/armors should balance it out for any that think it is... Problem solved.
Talking about Ko's i have never understud one thing , how can you knockout a target who is already knocked out ?

If I hit you in the head with a stick and knock you out, doesn't it make sense that if I keep beeting you in the head with that stick while you're out, you'll stay out longer or even die?
Title: Re: No eyeshots on knocked out chars
Post by: Sarakin on June 26, 2011, 02:43:13 am
Try hitting eye with that angle when your target is on the ground.

How about making every eye shot crit a KD, and KO (could change the name to stun) would just remove all your APs and force you to walk for a certain period of time.
Title: Re: No eyeshots on knocked out chars
Post by: Michaelh139 on June 26, 2011, 02:59:08 am
Try hitting eye with that angle when your target is on the ground.

How about making every eye shot crit a KD, and KO (could change the name to stun) would just remove all your APs and force you to walk for a certain period of time.
That would sounds extremely overpowered actually, if EVERY eye shot did this bg wouldn't have a chance ANY scenario.

You would see nothing but snipers with 1 luck and tanking....
Title: Re: No eyeshots on knocked out chars
Post by: Sarakin on June 26, 2011, 03:55:10 am
That was just an example, it can be 50% or so, I just didnt want to nerf snipers, only to substite KOs
Title: Re: No eyeshots on knocked out chars
Post by: 187umkillass on June 26, 2011, 05:13:57 am
To me this says:  "So by removing KOs, the sniper will have Many more choices on how he wants to take out his target since crits will need to be buffed and will be able to create combinations of crippling shots to incapacitate his enemy instead of just shooting the eyes continuosly like a braindamaged child."

If u wanna change KO's for increase dmg for me you must be a idiot(as always you were)!!!
For exp:
U was hit for 36dmg KO's (cost 7ap)
next hit can be missed....(7ap)
next hit can be without crit....(7ap)

Now what boost what u expect? 50%?
18-34 snaiper most used sg gun> so with 50% boost it will be look's like 34+17 or whatever qty you like, it will be powerall like laser(it can't be)!!!(its example)
Crits from Sg are not good but KO's make it sense(i mean Snaiper Rifle) most of us use that kinde of weapon in TC(and i judge this situation from this aspect) i dont talk about hinkley and powerfull dmg of pistol!!

Now u must figure out how many situation u got on TC when u shoot to enemy and your first shoot was missed(oh crap u lose 7ap, and your enemy just rush your team-what u can do with your crap snaiper without ap? Just fucking run beeyach....

Like i said KO's is a essential part of being snaiper's...

I really don't know why fuckers like you try to solve some kinde of problems...
Title: Re: No eyeshots on knocked out chars
Post by: Michaelh139 on June 26, 2011, 05:24:00 am
If u wanna change KO's for increase dmg for me you must be a idiot(as always you were)!!!
For exp:
U was hit for 36dmg KO's (cost 7ap)
next hit can be missed....(7ap)
next hit can be without crit....(7ap)

Now what boost what u expect? 50%?
18-34 snaiper most used sg gun> so with 50% boost it will be look's like 34+17 or whatever qty you like, it will be powerall like laser(it can't be)!!!(its example)
Crits from Sg are not good but KO's make it sense(i mean Snaiper Rifle) most of us use that kinde of weapon in TC(and i judge this situation from this aspect) i dont talk about hinkley and powerfull dmg of pistol!!

Now u must figure out how many situation u got on TC when u shoot to enemy and your first shoot was missed(oh crap u lose 7ap, and your enemy just rush your team-what u can do with your crap snaiper without ap? Just fucking run beeyach....

Like i said KO's is a essential part of being snaiper's...

I really don't know why fuckers like you try to solve some kinde of problems...
1.  Learn some grammar and spelling.
2.  you realize a knockout is for far more than 7 Aps no?  its at or above 20 aps in the worst case scenario which is 90% of the time.
3.  Learn some grammar and spelling.

You have no idea how hard it is to even attempt reading your post.  I could hardly make out alot of it.
Title: Re: No eyeshots on knocked out chars
Post by: 187umkillass on June 26, 2011, 06:01:09 am
1.  Learn some grammar and spelling.
2.  you realize a knockout is for far more than 7 Aps no?  its at or above 20 aps in the worst case scenario which is 90% of the time.
3.  Learn some grammar and spelling.
You have no idea how hard it is to even attempt reading your post.  I could hardly make out alot of it.

I never learn english becouse my school was to poor to learn me english.... i think if somebody wanna undertand me he do in some way...
Ad.2 Yeah big deal worst scenario. Like i said after wipe will be boost BG, so 7ap(non crit) versus BG(2burst) we dont know about dmg of Bg but im think it will be enough!!

So, i just say again Shut the f@#$ up...
Title: Re: No eyeshots on knocked out chars
Post by: Hololasima on June 26, 2011, 10:24:24 am
Yes why not. Good sugestion
Title: Re: No eyeshots on knocked out chars
Post by: Solar on June 26, 2011, 10:56:53 am
Quote
18-34 snaiper most used sg gun> so with 50% boost it will be look's like 34+17 or whatever qty you like, it will be powerall like laser(it can't be)!!!(its example)

I was thinking about making it 35-55 actually :P Though the Laser would go up too.

Knockouts would be pretty reduced even with just the reduction from Armour (which will be in the region of -5% chance and -5 roll for LJ up to -10% chance and -5 roll for CA).

Also I've fiddled with the tables a little anyway, so Groin will knockout more than Eyes and Head, but they'll have more bypasses. Low Str will be vulnerable to weapon drops and Torso/Legs will be a good way to knockdown with chances for cripples/bypasses respectively.
Title: Re: No eyeshots on knocked out chars
Post by: zuhardu on June 26, 2011, 11:11:34 am
Let me get this straight: anti-cripple perk, anti-blind perk and now snipers can't even shoot the eyes of a knocked-out player... This gets better and better. I actually have some ideeas whitch are much easier to implement:

1. make single shoot for snipers 20 AP
2. if a player finds a cheat to shoot with 20 AP and makes the shoot, after 1 shoot the character will freeze for 30 minutes, giving the bg the oportunity to retaliate
3. if the bg doesn't/can't retaliate after 30 minutes he will have the chance to spawn a brotherhood patrol in his aid
4. if the sniper still gets away, his IP will be banned because FOnline hates snipers characters anyway

There you have it, problem solved.
Title: Re: No eyeshots on knocked out chars
Post by: Astarot on June 26, 2011, 11:55:19 am
Quote
Also I've fiddled with the tables a little anyway, so Groin will knockout more than Eyes and Head, but they'll have more bypasses. Low Str will be vulnerable to weapon drops and Torso/Legs will be a good way to knockdown with chances for cripples/bypasses respectively.

Sound good. Then sniper shoot 2 times on BG groin when they rush, and finish them when they're on the ground with a eyes / head shoot. ^^

In addition most sniper build, have little strength, are equipped only with two-handed weapons in TC, so I see the sniper in combat departing annihilate each other while the BG rusher quietly. Obviously this is just one example. ^ ^

But what happens with the addition of " anti " perk ?

Title: Re: No eyeshots on knocked out chars
Post by: Solar on June 26, 2011, 12:01:44 pm
Quick Recovery            Effects of Knockout/down/lost turn are reduced to 1/3rd
Tree Trunk Thighs            En-5 Roll to ignore Leg Cripples
Stonewall            En Roll to ignore knockout, En-5 roll to ignore knockdown
Iron Grip            Str Roll to ignore Arm Cripple, Str-5 roll to ignore Weapon Drop
Man of Steel            Gives -10 on the critical table to hits targetting you
Title: Re: No eyeshots on knocked out chars
Post by: 187umkillass on June 26, 2011, 12:08:13 pm
Knockouts would be pretty reduced even with just the reduction from Armour (which will be in the region of -5% chance and -5 roll for LJ up to -10% chance and -5 roll for CA).

Let me get this straight: anti-cripple perk, anti-blind perk and now snipers can't even shoot the eyes of a knocked-out player...
Sound's like pleasure of being snaiper will die fast;/

Low Str will be vulnerable to weapon drops.
We can say now 'bye bye' to powerbuild snaiper with 2 ST! yes?
BG with 3-4! yes?



Title: Re: No eyeshots on knocked out chars
Post by: Astarot on June 26, 2011, 12:08:26 pm
Thank you for the quick response. Sounds Balanced. ^^

Quote
We can say now 'bye bye' to powerbuild snaiper with 2 ST! yes?
BG with 3-4! yes?

Solar, would it be possible that the perk " Weapon handling " ( + 2 St after wipe right ? ) could be included in the roll of the dice to determine the chances of getting hurt ?
Title: Re: No eyeshots on knocked out chars
Post by: Solar on June 26, 2011, 12:12:11 pm
Quote
We can say now 'bye bye' to powerbuild snaiper with 2 ST! yes?
BG with 3-4! yes?

You could still do them, you'll just be more vulnerable to arm shots
Title: Re: No eyeshots on knocked out chars
Post by: 187umkillass on June 26, 2011, 12:14:03 pm
Its better way what i was thinking
Title: Re: No eyeshots on knocked out chars
Post by: Solar on June 26, 2011, 12:18:23 pm
Quote
Solar, would it be possible that the perk " Weapon handling " ( + 2 St after wipe right ? ) could be included in the roll of the dice to determine the chances of getting hurt ?

Nope
Title: Re: No eyeshots on knocked out chars
Post by: Crazy on June 26, 2011, 03:25:14 pm
Knockouts would be pretty reduced even with just the reduction from Armour (which will be in the region of -5% chance and -5 roll for LJ up to -10% chance and -5 roll for CA).


Well, it's a really small difference for armors supposed to be so much better.


Also I've fiddled with the tables a little anyway, so Groin will knockout more than Eyes and Head, but they'll have more bypasses. Low Str will be vulnerable to weapon drops and Torso/Legs will be a good way to knockdown with chances for cripples/bypasses respectively.
Aaaah, very good news, we will finally choose where we aim instead of repeat eyeshot ! But I guess the basic crit chance bonus in groin/legs should be raised, cause it is a bit too low to count on it actually.
Title: Re: No eyeshots on knocked out chars
Post by: avv on June 26, 2011, 03:49:51 pm
Buffing str is good idea because most crit rolls are vs END that is very good stat already.
Title: Re: No eyeshots on knocked out chars
Post by: Solar on June 26, 2011, 08:50:06 pm
It was always meant to be a slight nerf to crits - up until a couple of days I didn't even have a ballpark figure, so its hard to say its changed ;)

Those values are fine though, really reduces some of the nastier stuff, but still gives room for anti crit perks and doesnt totally kill snipers (especially with their damage increase.)


I would put a Ch check in there somewhere if it made any sense at all ;)
Title: Re: No eyeshots on knocked out chars
Post by: zuhardu on June 27, 2011, 01:15:13 am
but still gives room for anti crit perks and doesnt totally kill snipers

Quick Recovery            Effects of Knockout/down/lost turn are reduced to 1/3rd
Tree Trunk Thighs            En-5 Roll to ignore Leg Cripples
Stonewall            En Roll to ignore knockout, En-5 roll to ignore knockdown
Iron Grip            Str Roll to ignore Arm Cripple, Str-5 roll to ignore Weapon Drop
Man of Steel            Gives -10 on the critical table to hits targetting you

yeah, snipers will be just fine... against NPC's. actually i've heard a very interesting ideea tonight. you already ultra-mega-uber increased the bg's chances to win a fight against a sg. what about rushing a sg with a minigun or a rocket launcher!? wanna keep things fair? a guy with a mini or a RL could never run, try to implement that. also rocket launcher not only has knock down or knock outs it also affect more players within range. a sniper shoot costs 9 ap. it only affects one player and it only is usefull if it's a knock out/blinded shoot. a rocket will affect a group of players and if it is a crit will do serious damage (also knock out), why is it just 7 AP???

but let's just nerf snipers, they are much too good.
Title: Re: No eyeshots on knocked out chars
Post by: Rascal on June 27, 2011, 01:59:59 am
zuhardu ur problem is that u dont play tc and thats why u dont know that this session = nerfed BG, imba snipers
Title: Re: No eyeshots on knocked out chars
Post by: aForcefulThrust on June 27, 2011, 02:21:58 am
Yes, everyone knows TC is the only reason to play FOnline, and everything should be balanced for TC nothing else matters... Can we just remove TB all together?

TC is such a joke, no faction TC's by itself, all just mega-alliances.
Title: Re: No eyeshots on knocked out chars
Post by: Rascal on June 27, 2011, 02:33:27 am
i love turn base pvp but if we are talking about it then sg chars (cripplers) are not used to generate dmg but to eliminate enemies from game (cripples). About tc, current system suxx but domination mode looks very prommising. And in general PvP is almost only reason to play this server for most of the players. And yes balance should be measured mostly for tc its faction mode remember that.
Title: Re: No eyeshots on knocked out chars
Post by: zuhardu on June 27, 2011, 10:17:32 am
I also agree that snipers are better than bg's this wipe, I am just saying that the changes seem to drastic.
Title: Re: No eyeshots on knocked out chars
Post by: Rascal on June 27, 2011, 10:58:02 am
I think that all those anti crit perk gona be as much valuable as stoneLOL is now :P
From the other point of view who is gona take(*cough* waste...) like 5 perks to get some complex anti crit protection ? That char would be like a retard with no offenisve value :P If sniper rifle dmg output gona be rised so much im rather afraid shots like 150-200dmg from 50 hex next session :P
Title: Re: No eyeshots on knocked out chars
Post by: Johnnybravo on June 27, 2011, 12:04:22 pm
Quote
I would put a Ch check in there somewhere if it made any sense at all
No thanks, that stat simply sucks in multiplayer game(s).
However if you want a pointer it could've be some kind of "shame to hit" perk, which would make little sense without Karma system.
Quote
but still gives room for anti crit perks and doesnt totally kill snipers
Yes it will work as long as there are damage oriented perks that are not that much marginal.

As for those, they'd totally rock with current perks - you'd probably spend at least 2 more criticals to get some leg and arms crits - yet exact same amount would bring quite serious defense compared to base.

I don't remmember from head, but I think crit bonus to leg/arms was 25%, with 10 luck it'd be like 35% and extra 10% would be only like 28% increase, compared to 50% resistance from those perks.
However that'd assume damage perks being exactly the same which is not going to happen :).

I'd just wait for weapon stats before comparing single shots and burst after the update.
Title: Re: No eyeshots on knocked out chars
Post by: Solar on June 27, 2011, 01:05:43 pm
Quote
No thanks, that stat simply sucks in multiplayer game(s).
However if you want a pointer it could've be some kind of "shame to hit" perk, which would make little sense without Karma system.

I was only joking ;)
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 27, 2011, 01:36:58 pm
I would put a Ch check in there somewhere if it made any sense at all ;)
Suicide prompting. If successful charisma roll - enemy cuts his veins. ;D

I totally agree with aForcefulThrust. I hope you realize that many people tend to play in TB and these anti-crit perks (however, not many will find "a place" to use them) + nerfing critical chances + ST for weapon drop (BGs tend to have high ST anyway) are good changes to BGs and really bad news to snipers.
Higher dmg is the only thing that SG can get and actually 150-200 isn't enough to kill a BG.

It is way easier to MAKE a two burst BG than 2 shot sniper. BG with two bursts easily OWNS 2 shot sniper. You should nerf BGs somehow if all these changes will be implemented. Idea to make them impossible to run seems rational to me.

Or, that's the idea I will force to an end - raise APs for using heavy weapons, so that there are no drug-free 2 bursts BGs. It would lead to a situation when a one shot burster meets sniper with one shot or 2 shot crippler (with f.e. 14mm pistol). Sounds ok, cuz sniper doesn't have one chance before BG smashes him with 90dmg x2, but actually his chances are raised.
Game would be more tactical, at the moment if a sniper resps in the middle near BG his first shot NEEDS to be a blind/KO one, otherwise - he's dead (crippling one arm is not a good choice really, cuz there is a lot of hybrids like 220%BG/150%SG). That sucks.
Title: Re: No eyeshots on knocked out chars
Post by: Andr3aZ on June 27, 2011, 01:56:16 pm
Anything that prevents oneshots or twoshots is a good suggestion and this suggestion makes perfect sense and is thought out well so thumps up!
Title: Re: No eyeshots on knocked out chars
Post by: DocAN. on June 27, 2011, 02:28:12 pm
It is way easier to MAKE a two burst BG than 2 shot sniper. BG with two bursts easily OWNS 2 shot sniper. You should nerf BGs somehow if all these changes will be implemented. Idea to make them impossible to run seems rational to me.

Use Gauss Pistol and stop crying about BG!
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 27, 2011, 02:43:28 pm
@DocAN.
I can provide you thousands of LSWs before you get me a Gauss Pistol. Btw, I would loose anyway when fighting against overpowered 2 BG burst build (i have such build), so keep your mouth closed, BG-lover, please.
Title: Re: No eyeshots on knocked out chars
Post by: Doctor Eex on June 27, 2011, 02:45:55 pm
Good anti-bg char make 3 shots aiming hands and can live after 2 bursts.
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 27, 2011, 02:49:13 pm
Such character is only to fight BGs, really. It's not a marksman, but crippler. And any marksman or pistolero can own such crippler.
I'm talking about how not to make snipers useless, not how to kill a BG.
Title: Re: No eyeshots on knocked out chars
Post by: DocAN. on June 27, 2011, 03:46:56 pm
@DocAN.
Btw, I would loose anyway when fighting against overpowered 2 BG burst build (i have such build), so keep your mouth closed, BG-lover, please.

This mean that you are weak in pvp... keep practice!

Gauss in proper hands is IMBA gun.

Gauss rng 50 hex / dmg on max distance ~100+ per shot(eye)
Avenger rng 35 hex / dmg on max distance ~60

I wish You luck when You will try to rush Gauss dude.
Title: Re: No eyeshots on knocked out chars
Post by: Chrupek on June 27, 2011, 04:04:49 pm
Thats not good idea, to make BG weaker. Lets think about real pvp between guy with sniper rifle and BG guy. Do your really think that sniper can make 2x eyes aiming shots, while bg can hit one burst? No sense at all.

However, seems reasonable to make encounter maps bigger next wipe. When map is 40hexes from spawn point to exit grid, chances of sniper with sniper rifle  increases. But in TB this will mean loooooong battles, so i have another suggestion: no 30secs turns, but time of each turn is based on your action points. For 16 APs burster it should be 16seconds. For 8 APs crafter, should be 8 seconds. And of course 2x or even 4x quicker turns for critters (you know, like computer moves in HoMM3 for example).
Title: Re: No eyeshots on knocked out chars
Post by: Rascal on June 27, 2011, 05:12:15 pm
my crippler can own ur pistolero or sniper with easy.... (fov 50, 40range rifle/24range pistol) just make good build and stop looking excuses
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 27, 2011, 06:05:37 pm
Gauss in proper hands is IMBA gun.
Ok, maybe. It doesn't cost much APs to shoot with it. Haven't played with one.

I've played with 6 21-lvl chars. I tried to make the best non-BG char, but even the most powerful is weaker than my 200-hp-16AP-2-burst-BG.
2-eye shot sniper (sniper rifle, .223 pistol) has to little hps to live after 2 LSW bursts, one shot sniper with high EN will die anyway, cuz his one shot NEEDS to be a critical hit.

Crippler will probably have low sequence OR low hps OR low skill (possible to fight efficiently only in close range). BGs which have a lot of APs still have high EN and are fighting well on close and long range efficiently.
And I'm pretty sure you die (or enemy manages to escape) most of the times when you come into the BG's encouter (like camping in TB).


What I wanna say (but you don't listen, because you love owning with BGs or are "pretty happy" with other anti-BG builds) is that 2 bursts with LSW are more painful than 2 sniper shots. Cuz even with 25-35% crit chance they can be like only "30dmg hits" few times in a row (while burst is stable dmg at most times) and you want to nerf it anyway.

My only hope is that AC/skill needed to hit will work for snipers (they, of course when having enough skill, should hit easier a target than burster does with his heavy weapon). That a burst vs. armored char will not be as deadly as it is now (cuz armor should prevent from taking dmg, right?).
Title: Re: No eyeshots on knocked out chars
Post by: Johnnybravo on June 27, 2011, 06:14:19 pm
Thats not good idea, to make BG weaker. Lets think about real pvp between guy with sniper rifle and BG guy. Do your really think that sniper can make 2x eyes aiming shots, while bg can hit one burst? No sense at all.
Why don't you just try random FPS game? Try wasting 20 ammo of average gun (be it for example M4 in counterstrike ) or do 2 shots with random sniper rifle which is capable of semi-automatic fire (eg. Sig Sauer 552).
Bursting 2 times in row with Light Support Weapon requires 12(14)AP with(without) BROF, while two eyeshots with sniper rifle takes 14(16)AP with(without) BROF.

Definetly nothing new in computer gaming.
Title: Re: No eyeshots on knocked out chars
Post by: Chrupek on June 27, 2011, 07:21:38 pm
Johnnybravo,
And whats your point? Im just saying that making lsw burst 8, or 9ap isnt good solution. We should just make maps larger, to give snipers chances to manage killing bg.
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 27, 2011, 07:33:58 pm
His point is that an average sniper in cs, cod4 etc. can shoot 2 times faster than other guy burst 20 bullets. And here costs less.
I think it is the best solution we can think of. Requirements is the only thing we can really change.

Larger maps won't do, because:
- some maps are really ok, but you resp in the middle anyway (perception doesn't really affects it that much)
- you will nerf pistoleros/cripplers instead of not nerfing snipers

Isn't nerfing the most powerful ones a solution to balance overall?
Title: Re: No eyeshots on knocked out chars
Post by: Rascal on June 27, 2011, 07:35:33 pm
someone just dont understad that 4example near SF/boneyard (urban encounter) snipers are worth shit couse of terrain, only bg/criplers are usefull there. But in open space encounters (hub/ncr) specialy with some cover like tree/cactus u can kill those "imba" bg builds without even being seen. Just use ur range - play ur build right.
Title: Re: No eyeshots on knocked out chars
Post by: DocAN. on June 27, 2011, 07:38:02 pm
Just use ur range - play ur build right.
There is nothing else to add.
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 27, 2011, 07:43:46 pm
It's quite obvious to me that such ideas will be boycotted, because nobody would like to see how somebody else is nerfing his favourite, inderstructible 2 burst BG. :(
But when snipers whine that you're trying nerf their critical hits, it's "not a problem".
I believe that developers know what is best for players, but you can not say we have no right to propose something new, just because you don't like our ideas and "we can't play". And changes shouldn't eliminate some classes just because admins and many other people don't play with them. Some do.

If wipe brings more people, then it's ok. But someone just doesn't understand that for example at the moment only players are near SF.

P.S. In an open space encounter you still resp (with 12 pe) in the middle, so don't tell me about terrain.
Title: Re: No eyeshots on knocked out chars
Post by: Jotisz on June 27, 2011, 07:44:59 pm
I think bigger maps and the ability to have a chance to chose spawn point would solve it all. To make fighting balanced players need covers. The warzone map at Hinkley is a nice example with good tactic sg user can win he just need to run for covers use the element of surprise and find good covers (still a pvp build have more chance then a normal character).
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 27, 2011, 07:46:51 pm
ability to have a chance to chose spawn point would solve it all.
Thumb up.

If you totally nerf snipers, I will use BG as well, no problem. But it would be nice to see more builds than just BGs and anti-BGs (like close range tough cripplers), don’t you think?
Title: Re: No eyeshots on knocked out chars
Post by: Rascal on June 27, 2011, 08:04:52 pm
Quote
In an open space encounter you still resp (with 12 pe) in the middle, so don't tell me about terrain.

i just cant read such bullshit sorry, can u image 1 single sniper who is going RAMBO into another players trap ? dont whine about snipers are weak if u dont know how to play... gezaas
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 27, 2011, 08:08:51 pm
I see you still don't understand what I'm saying.
Snipers aren't weak, they're just harsh to well arrange and BGs are too easy.

...
Title: Re: No eyeshots on knocked out chars
Post by: Chrupek on June 27, 2011, 08:19:36 pm
Jotisz said it nicely.
Comparing SG and BG is unfair. You can reorganise AP (for example, make eyes aiming shot, cost same AP as arm/leg aiming shot) but this will just leading to another perfect build. No matter what build would be, people just start to make this build (for now is BG, because is simple to lvlup and get gun/ammo. But after drastic changes it could be pistoller).
But making enviornment a little bit more random, will creates new possiblities. Maybe new tactics. This could bring new players. Nerfing something, definately wont do that.
Title: Re: No eyeshots on knocked out chars
Post by: kttdestroyer on June 29, 2011, 06:36:34 pm
Also I still hope the game will ever be possible without action points in RT and things like aiming time would ever be visible. (eg. 7AP shot would take nearly twice as much time as 3AP shot to go off) So that it makes sense to have various AP costs.

http://fodev.net/forum/index.php?topic=9823.msg83512#msg83512 (http://fodev.net/forum/index.php?topic=9823.msg83512#msg83512)

I tried, i really did  ;)
Title: Re: No eyeshots on knocked out chars
Post by: Reiniat on June 29, 2011, 09:20:39 pm
His point is that an average sniper in cs, cod4 etc. can shoot 2 times faster than other guy burst 20 bullets. And here costs less.
hahahahhahahahaHAHAHAHAHAHAHAHAHAHAHAHAHAHHHAHAHAHAHHAHAHAHHAH
COME ON in any COD you can kill your enemy with 2 bullets with practically any weapon, there is no point to throw 20 bullets, also COD is for sure one of the most idiotic games ever made, Fonline is better balanced by far than COD and use an example of COD balancing is like an insult to Fonline.

BG sistem is fine, the only thing that leaks is the moving velocity for each weapon, Minigun users should move slower than P90 bursters, but we need 3D era for make something like that
Title: Re: No eyeshots on knocked out chars
Post by: DocAN. on June 29, 2011, 09:25:46 pm
Minigun user is stronger then p90 burster.
Title: Re: No eyeshots on knocked out chars
Post by: Perteks on June 29, 2011, 09:29:28 pm
Very good joke :D
p90 need much less ap for burst, its one handed, deal more dmg, much less str requirements. How its better?

Ahh and btw this is totally offtopic :D
Title: Re: No eyeshots on knocked out chars
Post by: Rascal on June 29, 2011, 09:35:49 pm
he was refferng to that:

Quote
BG sistem is fine, the only thing that leaks is the moving velocity for each weapon, Minigun users should move slower than P90 bursters, but we need 3D era for make something like that
Title: Re: No eyeshots on knocked out chars
Post by: Perteks on June 29, 2011, 10:03:13 pm
And how its is too "No eyeshots on knocked out chars" ?
Title: Re: No eyeshots on knocked out chars
Post by: Deep on June 29, 2011, 10:07:35 pm
I read only first suggestion post and I can tell you that me and other players suggested it long time ago in 80% same like yours avv. You see the effects on actuall gameplay. Waste of ur time.

@update
also COD is for sure one of the most idiotic games ever made, Fonline is better balanced by far than COD and use an example of COD balancing is like an insult to Fonline.

ARE YOU FUCKI.n KIDDING ME ???
this topic is not about other games but rly u are wrong :) if u think that beta game made by few people is better balanced than game like cod u must be cvet ; D
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 30, 2011, 12:25:26 am
I'm pretty sure Reiniat just sucks FPS games and that's why "COD is for sure one of the most idiotic games ever made, Fonline is better balanced by far than COD and use an example of COD balancing is like an insult to Fonline". HAHA :D

Btw, you know that some people are fearing of not looking for fear? It's called a Counterphobia and is defined as the preference for fearful situations.
Could someone close the topic? :)
Title: Re: No eyeshots on knocked out chars
Post by: Rascal on June 30, 2011, 02:11:46 am
Quote
And how its is too "No eyeshots on knocked out chars" ?

i was reffering to this:

Quote
Very good joke 
p90 need much less ap for burst, its one handed, deal more dmg, much less str requirements. How its better?

Title: Re: No eyeshots on knocked out chars
Post by: Reiniat on June 30, 2011, 03:19:40 am
I'm pretty sure Reiniat just sucks FPS games and that's why "COD is for sure one of the most idiotic games ever made, Fonline is better balanced by far than COD and use an example of COD balancing is like an insult to Fonline". HAHA :D
again ahahahahHAHAHAHAH(siq)
just look at my signature....BC2 means Battlefield: Bad Company 2 one of the best FPS ever made and it makes COD suck gay balls, look at my stats and tell me what you think.
After that you can search in the internet the word "Reiniat" and get some news about my profesionalism in FPS, wich includes games like Halo Reach, Halo3, COD World at War, COD:MW2 (you need to play the game very deepy to conclude that it is shit), FarCry2, Bioshock2, etc,etc,etc
@update
ARE YOU FUCKI.n KIDDING ME ???
this topic is not about other games but rly u are wrong :) if u think that beta game made by few people is better balanced than game like cod u must be cvet ; D
COD is stupid and there are too many reasons for that and i suspect you will not understand anything but ill post it anyway:
1.-It uses a hitscan system for weapons, but there still being not instant bullet animations, so every bullet you see travelling in-game is not a real bullet, it is only a fairy animation.
2.-Most of the weapons have the same damage, the diferences between most of the guns are mostly esthetical.
3.-due to the faster naturaly of the kills the games is really affected by problems like lag, or even the 300km/H of the electrical pulse (being human, of controls of all the cables that go to the screen, and the ones that get to the internet) makes a big change in what you see in the screen and what other people see.
4.-shotguns only shot one hitscan bullet, the bullets that you see in screen are fake.
5.-when you shot without aim the probability of hit your target is based solely in probability and range, all the bullets shoted without aim are not real ones.

there are a lot more of complex reasons but with this stuff is enough, i strongly believe that this game is better balanced than COD due to his big variety of stats and ways of fight, COD is mulch and it deserves to burn in hell, i almost hangover to see how every new game beats records while it is only a stupid expansion of the previous game with a idiotic history about how the USA guys are angels that save the earth and the russians are poor bastards that deserve to be genocided. (with the exeption of COD World at War; it makes me cry to see his glorious socialist end)
Title: Re: No eyeshots on knocked out chars
Post by: Johnnybravo on June 30, 2011, 03:22:20 am
Quote
-It uses a hitscan system for weapons, but there still being not instant bullet animations, so every bullet you see travelling in-game is not a real bullet, it is only a fairy animation.
Oh noes games save resources, it's so stupid!
Title: Re: No eyeshots on knocked out chars
Post by: Reiniat on June 30, 2011, 03:28:16 am
i maybe dont get it (what means "noes"), but this is the only important game in this generation of consoles that dont have a solution for the hitscan problem.
also in all Battlefields since 1943 all the bullets are phisic ones, and the game holds 24 players, COD holds only 12. they arent saving resources; they are too retards to find a solution
Title: Re: No eyeshots on knocked out chars
Post by: Frenchy on June 30, 2011, 09:17:42 am
Okay guys, back to the topic
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 30, 2011, 10:19:33 am
Topic is dead.

"my profesionalism in FPS" ahahahahah
From your post I can see that you play ONLY public games and ONLY HC mode. Both suck balls. The only "professional gaming" you can think of is teamplay in leagues, like CB ladders. I suppose you don't even know what's that (but ok, every public 10:0 gamer thinks his gaming is cool, ahah).

5.-when you shot without aim the probability of hit your target is based solely in probability and range, all the bullets shoted without aim are not real ones.
(...)
i strongly believe that this game is better balanced than COD
Ahah... Yeah, sure. Skill 220% and you don't have to aim to hit with all bullets from burst at far range.
Title: Re: No eyeshots on knocked out chars
Post by: aForcefulThrust on June 30, 2011, 10:30:38 am
Since you guys are on the BF VS CoD topic... i have to agree with Reiniat. Any hardcore gamer thats played both, knows why battlefield is better. Is it the huge open maps, massive tank battles, jet/helicopter combat, or destruction/physics? Nobody knows.... but hey, in CoD atleast you have killstreaks, right?  ::) lol

What system do you play BC2 on?
Title: Re: No eyeshots on knocked out chars
Post by: BadBoy. on June 30, 2011, 11:11:41 am
Killstreaks? Are you kidding me, lol? Hardcore players are pub players (ye, I used to be one few years ago) who like a good looking game with shity perks, vehicles and other stuff to play with. I'm not saying they can not play it, have fun, but I'm tired of all that bullshit "cs/cod suck balls, bf rulez" or whining that it's to easy to kill with a sniper rifle in these games. Nothing new to a team league player...

Btw, have you ever played a good match (f.e. cb 1200pts, 5v5, normal, promode)? I suppose not.

I'm waiting to see BF3, cuz second part isn't that good (it's really poorly balanced) and I think they heading the right way now.

P.S. Let me add that the only (and real for me) parts of CoD are 1,2,4 (and 5 maybe). MW:2 or BO are shit. CoD7 will be shit as well, I suppose.
P.P.S. The only well balanced FPS games are Operation Flashpoint and ARMA.
Title: Re: No eyeshots on knocked out chars
Post by: Solar on June 30, 2011, 01:05:51 pm
Discuss fps elsewhere. This seems to have run its course.