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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: melcma on June 07, 2011, 06:04:39 am
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Hi, this is my idea about easy for begginers, farmable dungeon-like instance. All you have to do is grab some gun and ammo, bring friends if you like and kill all on your way to do a quest.
The quest is about killing the scorpions queen (well, rl scorpions don't have leaders, but as fallout said, mutated ones have more iq) and bring her tail.
NPC quest giver: Maida Buckner, Klamath (it's a bar with Sulik)
(http://i52.tinypic.com/xp9383.jpg)
NCP quest ends: Maida Buckner, Klamath
How to obtain a quest: make her first quest about geckos pelts do prove your strong. After that ask her for more things to do, dialogue:
(W)astelander: Have you got anything more to do for me?
(M)aida: Yeah, but you are not trapper, I can't hire you to do it.
W:
1. I can handle that, tell me more.
2. You're right. I'm just leaving.
M: Ok, but it's on your own risk. We have a big problem with radscorpions located east. If u kill them all and bring tail of the largest one, I'll pay you some caps.
Location: East of Klamath http://i53.tinypic.com/20zo2ac.jpg
Conditions: Kill all living there radscorpions and bring Queen Radscorpions Tail back to the questgiver.
Reward: 500 caps, 1000 experience
Cooldown: Once you enter, u'ill receive 24H cooldown.
Enemies: Small Radscorpion (http://www.fo2238.fodev.net/wiki/Radscorpion), Large Radscorpion (http://www.fo2238.fodev.net/wiki/Radscorpion_%286%29), Queen Radscorpions (SPECIAL 8/2/6/1/2/7/2), AP: 9, HP: 130, AC: 7, XP: 500, UA DMG: +5, strong poison)
You have to travell to the cave near klamath. It looks like it, but bigger and with tunnels http://i52.tinypic.com/j9vz1d.jpg
You follow up path and meet few small radscorpions. When you go deeper, you will find few rooms, with smaller and larger scorpions. In one of them, there is unconscious man wearing leather armor. It's wounded trapper with -10 hp, which needs a help. You can use first aid to help him, rob him or kill him. If u help him, theres dialogue:
T: Thanks a lot, i have been badly injured, now is much better. I'll give you my gun, hope that will help you. Give me a while, I need to rest. Back to me when you'will clear a path.
You will receive a 10mm pistol and 24x 10mm ammo JHP.
If u kill all scorpions there, talk to him again:
T: Take this, it's an antidote, might help you.
You will receive 3x antidote
If you rob him, he has 50 caps and 30 .233 ammo and stimpack. If u kill him, you can loot Hunting Rifle and 50 caps and stimpack.
Last room have the Queen Radscorpion, she looks same as larger radscorpions, also there are 5 large radscorpions. Queens body contains Queen Radscorpion Tail, which is provided for quest.
When you leave a lair, message appear in a chat window:
You've completed your task and help/kill/leave injured trapper. Now it's time to back to Klamath and claim your reward.
+500 exp for help trapper/0 for kill/leave him
Experience in total: 1000 (quest), 500 (queen), 500 (trapper), 1210 (11 large radscorpions), 1800 (30 small radscorpions) = 5010 experience
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Awesome.
(or at least, needed)
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I like it, i like it! I would love to see a lot of quests like this... Its a pity that probably its too much for 2238 :(
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thumbs up
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Its a pity that probably its too much for 2238
Its more the lack of man power stopping something like this. If there was a volunteer to do the work then we could have many little things such as this.
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If you want to start with actual making the quest (scripts,maps, dialogs..) then no one would stop you from doing it.
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2 sugestions:
1. why don't you make this quest a maze killing quest(like stained dust) so you need some friends to do it and a certan level
2.not in klamath, how about in Redding or Broken Hills
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2 sugestions:
1. why don't you make this quest a maze killing quest(like stained dust) so you need some friends to do it and a certan level
2.not in klamath, how about in Redding or Broken Hills
1) its a quest for newbs at first you dont have firends to do it
2) kalamath is safeiest place of the northern towns not many people go there reddding and bh is full with pkers and gang members waiting for people to come so they can kill them.
edit: btw i love this suggestion loooks like great quest and really fun
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1) its a quest for newbs at first you dont have firends to do it
Experience in total: 1000 (quest), 500 (queen), 500 (trapper), 1210 (11 large radscorpions), 1800 (30 small radscorpions) = 5010 experience
newb quest?
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newb quest?
does any off that stuff scare you i could do that with leather armor and a smg by my melf maybe some stims radscorps are not hard to kill.
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5k xp is lvl 2 and 3
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If you want to start with actual making the quest (scripts,maps, dialogs..) then no one would stop you from doing it.
Well, I can, i'v worked with few modifications, but need a little help (tools, etc.)
2 sugestions:
1. why don't you make this quest a maze killing quest(like stained dust) so you need some friends to do it and a certan level
2.not in klamath, how about in Redding or Broken Hills
1. You can bring your friends, it's not so easy for 1lvl char with 10mm pistol
2. Klamath it's a quiet town, i found it perfectly fit cause of low thread
5k xp is lvl 2 and 3
Well, it's not easy for alone 1 lvl char. You have to kill 42 scorpions and 1 boss, which may costs you about 100 ammo and some medical help. 9 Action Points Boss - you can't hit and run, over and over to make it easy soloable, that's why it's important to bring friend or two or just get lvl up. So 4000 exp (-quest) / 2 = 2000 for 2 people, it's not so much, it's ok. And for 3 lvl char it's 1 lvl up.
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awesome, but one problem
in Klamath people will enter only if:
1.they are atleast lvl 3
2.they are taxied by others
3.they are some one head mean bitches on a mission to do the quest on level 1
so more likely this will be lvl 3 quest and at lvl 3 you can have a lot of gun skill, so a small shot in the scorps and they are dead
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Wow, that actually sounds pretty good! I always wanted more of these like quests.
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2.not in klamath, how about in Redding or Broken Hills
Because only Klamath"s trappers are afraid to fight rats and scorpions.
Bh's muties, and Redding"s aliens hunters wouldn't care.
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Because only Klamath"s trappers are afraid to fight rats and scorpions.
Or Modoc's farmers.
Right now we have a few quests which give 1k xp or more.
That's 1 level max.
A quest shouldn't give more than 1 level.
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Or Modoc's farmers.
Right now we have a few quests which give 1k xp or more.
That's 1 level max.
A quest shouldn't give more than 1 level.
yeah
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So, the XP limit should be 20k XP. ::)
(I don't see the point of making quest uninterresting for high level characters...)
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Or Modoc's farmers.
Right now we have a few quests which give 1k xp or more.
That's 1 level max.
A quest shouldn't give more than 1 level.
Bullshit. Why that? I am actually strongly waiting for new quests interesting to level your character, which would give 10.000-20.000 xp.
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Lol exping by grinding is worst shit ever. Leveling should be fun and you should like it, now it's a pain in ass to kill 932849242 scorpions, mantis and centaurs.
There should be questline from 1 to 5 in a single town, 5 to 10 to another etc. and somes like 15-20 hard questline with brotherhood/enclave/unity/raiders/ncr factions.
And yes, 5k exp for whole cave + quest it's fair. It takes some time, skilll, ammo, you can't just rush it with 10 mm pistol, queen radscorpions isn't soloable, so you need at least 2-3 levels or a friend, so you won't receive two levels at once.
I started a project, i have tools and concept. Now I'm stuck. If someone could help me with few questions about adding new objects and know a little about mapper pm me.
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It will give 2 lvls only if you are lvl 1, and no lvl 1 would dare to try the quest. And if a lvl 1 tries it with some friends, good for them, the game is about having fun.
I like the ideea, good luck with the development and implementation of the project. This is what 2238 stronglly needs, more quests.
Cheers.
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we also need some traveling quests, but not some like go-go back-go elsewhere-go back
we need some that will encourage some people to move there asses elswere than NCR/Hub/VC and not needng to come back
al the quests that require you to go to a place will force you to go back again(i think only exeption is jearky delivery)
also some maze quests like the one sugested will be awesome, the one at San Fran respawn is awesome, if we can make something like that but in cityes it will be the best thing ever
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And yes, 5k exp for whole cave + quest it's fair.
Not if you can re-enter if you got killed. This is actually a problem with all our instanced quest locations. Dying means nothing... You just walk back and do again and again and again until the foes are dead. This is a very big flaw, imo. But if we set the quest to fail if a player dies, it would be 1. bad and 2. a lot folks wouldn't be happy with it. Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.
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Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.
Could be solved with a teleport of the questee and only the questee to the actual quest location. Like when you enter the location of the radscorp lair on the WM (Map A) you find this trapper infront of the cave. you talk to him and a certain dialog teleports you into the cave (Map B). After that the trapper dies and cant be used another time to prevent your buddys to follow you. When you exit the cave through exit-grid you are on WM again. Of course the Map A doesnt allow any other way to enter Map B and who just kills the trapper without talking to him is at fault for doing something mindless like that.
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Not if you can re-enter if you got killed. This is actually a problem with all our instanced quest locations. Dying means nothing... You just walk back and do again and again and again until the foes are dead. This is a very big flaw, imo. But if we set the quest to fail if a player dies, it would be 1. bad and 2. a lot folks wouldn't be happy with it. Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.
That's a cooldown, once you enter, you can't do it for 24 hours, if you fail or not. Quest is still avaible.
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...Or make XP equally shared, for any people that went with you. (followers and players)
And make cooldown or unability to come back, for any of tham.
These people has to group you as a leader, when you start the quest.
Yes, we have to limite abusers.
But we must also let people come if they want.
It's a multiplayer game.
So cooperative pve shouldn't be nerfed...
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I started a project, i have tools and concept. Now I'm stuck. If someone could help me with few questions about adding new objects and know a little about mapper pm me.
Drop me a PM if you need some help, or come by at #2238questhelp.
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That's a cooldown, once you enter, you can't do it for 24 hours, if you fail or not. Quest is still avaible.
And then players blame it on us again, that 2238 is "a game of waiting."
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And then players blame it on us again, that 2238 is "a game of waiting."
One day, we will have enough quest like that and it will be possible to do repetable quest 24/24 just thank to their number !
One day...
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And then players blame it on us again, that 2238 is "a game of waiting."
why don't we do spawn in it directly without folowers(exept merks maybe, but no players) like the san fran respawn quest
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Okay, bare with me.
Player got quest questvar = 1, added cave to map
If player dies in cave set secretvariable = 1, cave still on map
If player dies in cave again set secretvariable = 2, remove cave from map
Quest status: I failed to kill all of the radscorpions again, I should let quest giver know that I failed.
Player: It's too hard, I keep dying!
Quest giver: What the hell is wrong with you!? You're not dead! Go and kill those scorpions right now or I'll find someone else to do it!
Player: Okay, I'm going! [exit]
Player: But how!?!
Quest giver: Take a friend, split the money, I don't care, just kill those damn bugs! [exit]
Quest status: Questgiver has given me one last chance to kill the radscorpions, I hope I can do it this time.
Cave is placed on map again
If player dies in cave set questvar = FAIL, set secretvariable = 0 and remove cave from map
secretvariable will determine how much XP the player gets, if they died twice they get 1/3 the xp they would get if they didn't die at all. If they die 3 times the quest is marked as failed and won't be repeatable for 24hrs.
Just an idea. It could probably be done with one variable.
I'd be happy to make some simple PvE quests in the near future.
TL;DR Player has 3 chances to finish PvE quest before it is marked as failed.
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awesome job
i realy whant to see this quest in the game
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Oooh, I like the Smoothjesus proposition! :D