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Author Topic: Radscorpions Lair  (Read 6554 times)

Re: Radscorpions Lair
« Reply #15 on: June 07, 2011, 11:24:57 pm »

Because only Klamath"s trappers are afraid to fight rats and scorpions.

Or Modoc's farmers.

Right now we have a few quests which give 1k xp or more.
That's 1 level max.
A quest shouldn't give more than 1 level.
« Last Edit: June 07, 2011, 11:28:34 pm by HertogJan »
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LagMaster

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Re: Radscorpions Lair
« Reply #16 on: June 08, 2011, 06:14:26 am »

Or Modoc's farmers.

Right now we have a few quests which give 1k xp or more.
That's 1 level max.
A quest shouldn't give more than 1 level.
yeah
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Re: Radscorpions Lair
« Reply #17 on: June 09, 2011, 12:40:21 am »

So, the XP limit should be 20k XP. ::)

(I don't see the point of making quest uninterresting for high level characters...)
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Crazy

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Re: Radscorpions Lair
« Reply #18 on: June 09, 2011, 12:44:51 am »

Or Modoc's farmers.

Right now we have a few quests which give 1k xp or more.
That's 1 level max.
A quest shouldn't give more than 1 level.

Bullshit. Why that? I am actually strongly waiting for new quests interesting to level your character, which would give 10.000-20.000 xp.
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Re: Radscorpions Lair
« Reply #19 on: June 09, 2011, 01:01:02 am »

Lol exping by grinding is worst shit ever. Leveling should be fun and you should like it, now it's a pain in ass to kill 932849242 scorpions, mantis and centaurs.
There should be questline from 1 to 5 in a single town, 5 to 10 to another etc. and somes like 15-20 hard questline with brotherhood/enclave/unity/raiders/ncr factions.

And yes, 5k exp for whole cave + quest it's fair. It takes some time, skilll, ammo, you can't just rush it with 10 mm pistol, queen radscorpions isn't soloable, so you need at least 2-3 levels or a friend, so you won't receive two levels at once.


I started a project, i have tools and concept. Now I'm stuck. If someone could help me with few questions about adding new objects and know a little about mapper pm me.
« Last Edit: June 09, 2011, 01:02:57 am by melcma »
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Re: Radscorpions Lair
« Reply #20 on: June 09, 2011, 03:03:12 am »

It will give 2 lvls only if you are lvl 1, and no lvl 1 would dare to try the quest. And if a lvl 1 tries it with some friends, good for them, the game is about having fun.

I like the ideea, good luck with the development and implementation of the project. This is what 2238 stronglly needs, more quests.

Cheers.
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LagMaster

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Re: Radscorpions Lair
« Reply #21 on: June 09, 2011, 01:27:40 pm »

we also need some traveling quests, but not some like go-go back-go elsewhere-go back

we need some that will encourage some people to move there asses elswere than NCR/Hub/VC and not needng to come back

al the quests that require you to go to a place will force you to go back again(i think only exeption is jearky delivery)

also some maze quests like the one sugested will be awesome, the one at San Fran respawn is awesome, if we can make something like that but in cityes it will be the best thing ever
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Lexx

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Re: Radscorpions Lair
« Reply #22 on: June 09, 2011, 01:40:23 pm »

Quote
And yes, 5k exp for whole cave + quest it's fair.

Not if you can re-enter if you got killed. This is actually a problem with all our instanced quest locations. Dying means nothing... You just walk back and do again and again and again until the foes are dead. This is a very big flaw, imo. But if we set the quest to fail if a player dies, it would be 1. bad and 2. a lot folks wouldn't be happy with it. Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.
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Andr3aZ

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Re: Radscorpions Lair
« Reply #23 on: June 09, 2011, 01:54:01 pm »

Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.

Could be solved with a teleport of the questee and only the questee to the actual quest location. Like when you enter the location of the radscorp lair on the WM (Map A) you find this trapper infront of the cave. you talk to him and a certain dialog teleports you into the cave (Map B). After that the trapper dies and cant be used another time to prevent your buddys to follow you. When you exit the cave through exit-grid you are on WM again. Of course the Map A doesnt allow any other way to enter Map B and who just kills the trapper without talking to him is at fault for doing something mindless like that.
« Last Edit: June 09, 2011, 01:56:30 pm by Andr3aZ »
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Re: Radscorpions Lair
« Reply #24 on: June 09, 2011, 03:42:56 pm »

Not if you can re-enter if you got killed. This is actually a problem with all our instanced quest locations. Dying means nothing... You just walk back and do again and again and again until the foes are dead. This is a very big flaw, imo. But if we set the quest to fail if a player dies, it would be 1. bad and 2. a lot folks wouldn't be happy with it. Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.

That's a cooldown, once you enter, you can't do it for 24 hours, if you fail or not. Quest is still avaible.
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Re: Radscorpions Lair
« Reply #25 on: June 09, 2011, 10:53:33 pm »

...Or make XP equally shared, for any people that went with you. (followers and players)
And make cooldown or unability to come back, for any of tham.

These people has to group you as a leader, when you start the quest.

Yes, we have to limite abusers.
But we must also let people come if they want.
It's a multiplayer game.
So cooperative pve shouldn't be nerfed...
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Re: Radscorpions Lair
« Reply #26 on: June 09, 2011, 10:54:35 pm »

I started a project, i have tools and concept. Now I'm stuck. If someone could help me with few questions about adding new objects and know a little about mapper pm me.

Drop me a PM if you need some help, or come by at #2238questhelp.

Lexx

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Re: Radscorpions Lair
« Reply #27 on: June 10, 2011, 02:22:16 pm »

That's a cooldown, once you enter, you can't do it for 24 hours, if you fail or not. Quest is still avaible.

And then players blame it on us again, that 2238 is "a game of waiting."
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Crazy

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Re: Radscorpions Lair
« Reply #28 on: June 10, 2011, 04:54:12 pm »

And then players blame it on us again, that 2238 is "a game of waiting."

One day, we will have enough quest like that and it will be possible to do repetable quest 24/24 just thank to their number !
One day...
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LagMaster

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Re: Radscorpions Lair
« Reply #29 on: June 10, 2011, 06:00:26 pm »

And then players blame it on us again, that 2238 is "a game of waiting."
why don't we do spawn in it directly without folowers(exept merks maybe, but no players) like the san fran respawn quest
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