Because only Klamath"s trappers are afraid to fight rats and scorpions.
Or Modoc's farmers.Right now we have a few quests which give 1k xp or more.That's 1 level max.A quest shouldn't give more than 1 level.
And yes, 5k exp for whole cave + quest it's fair.
Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.
Not if you can re-enter if you got killed. This is actually a problem with all our instanced quest locations. Dying means nothing... You just walk back and do again and again and again until the foes are dead. This is a very big flaw, imo. But if we set the quest to fail if a player dies, it would be 1. bad and 2. a lot folks wouldn't be happy with it. Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.
I started a project, i have tools and concept. Now I'm stuck. If someone could help me with few questions about adding new objects and know a little about mapper pm me.
That's a cooldown, once you enter, you can't do it for 24 hours, if you fail or not. Quest is still avaible.
And then players blame it on us again, that 2238 is "a game of waiting."