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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Eternauta on May 23, 2011, 06:06:18 pm

Title: What if? - One character per player
Post by: Eternauta on May 23, 2011, 06:06:18 pm
This is not a suggestion, but only a "What if...?" kind of topic.

How would you play if you were only allowed to use one character? Would you specialize in one activity (combat, crafting, sneaking, stealing, leading, etc) or you go for a "mixed" build?

How do you think it would change the game?

Do you think it would change the RP possibilities? How/Why?

Do you think it would need any other significant change along with it?
Title: Re: What if? - One character per player
Post by: LagMaster on May 23, 2011, 06:10:09 pm
we will see in 2077 server
hmm... crafter with 9CH and mag pers... and why not


SG crafter lvl 3+5merk leader caracter+slaver
Title: Re: What if? - One character per player
Post by: vedaras on May 23, 2011, 06:13:30 pm
game would suck if that would happen.
Title: Re: What if? - One character per player
Post by: LagMaster on May 23, 2011, 06:16:29 pm
how iwll you know,vedaras? i can barely wait for 2077 to launch, to have only 1 caracter that i will roam the wasteland and repair stuff escorted by 4-5 merks/slaves/dogs/brahmins.
Title: Re: What if? - One character per player
Post by: Surf on May 23, 2011, 06:18:56 pm
The game would finally be a multiplayer, not a "lol I create an alt for each of my main characters needs" game. Unfortunately, this will never happen.
Title: Re: What if? - One character per player
Post by: Hololasima on May 23, 2011, 06:20:32 pm
Yeah. If there will be one character per player then i will specialize on combat. But i can imagine it on 2238, i will not have any stuff because i'll be fighter(when we count crafting, mining, proffesions) and so and so with other kind of chars


Quote
lol I create an alt for each of my main characters needs


This is just funny Surf  ;) So with this logic i have some 6 main characters ? You know that alts arent only for supporting main charcters ? btw what is "main" character ? Please explain

They are here for example when you want test other combat build ?
Title: Re: What if? - One character per player
Post by: Mayck on May 23, 2011, 06:21:45 pm
If C4 would be ingame i'd play Flamethrower/C4 char I played in 1st and 2nd era.
Otherwise I'd probably play as a BG/Armor crafter.
Title: Re: What if? - One character per player
Post by: pistacja on May 23, 2011, 06:42:04 pm
I play with chars that can craft (or buy) the things they need themselves, so this would change nothing for me. 
Title: Re: What if? - One character per player
Post by: Crazy on May 23, 2011, 06:47:55 pm
I would probably start to PK to be able to feed my full combat char with all these crafter's loot.
Title: Re: What if? - One character per player
Post by: Crosby on May 23, 2011, 06:54:58 pm
most of the time i do use one character. my alt is just for some testing and stuff. i really dont see the apeal of having more than one character...
Title: Re: What if? - One character per player
Post by: Eternauta on May 23, 2011, 07:13:48 pm
game would suck if that would happen.

How?

I believe it would have positive effects. Players will rely a lot more on each other. There are people who like to fight, others who like to craft and trade. I imagine factions of crafters that would almost dominate PvP trading, or Taxi companies.
Title: Re: What if? - One character per player
Post by: Reiniat on May 23, 2011, 07:23:37 pm
game would suck if that would happen.
game will be fuckin awesome if that happen. i personally hate the alts, and all that shit.
Some time ago i made a suggestion about make publics the alts of everyone, it wasnt good received because most players have a main char pk and a apk too, and they dont want to see his crafter or barters kiled for the actions of his main, but their crafters and barters exist to serve his main.
I actually see 2238 like a game of whores, but it wasnt supposed to be like this, players like you make this game look bad

After of all 2238 begun being a factions mod, thats the purpose of the factions, one guy apport guns, others fight, others are barters, and there isnt a big especialization (exept in combat) if you are a fighter and you want a plasma pistol you ask to one of your friends, or take it from the base, thats the 2238 spirit, help between people not between alts.

Also most of my chars have 3 specializations and they still being good fighters. people dont need powerbuilts for kill in pvp, but maybe yes in TC.
One char per player must be a rule, not a "what if" i hope to see 2077, but it will be very different from 2238 and is clearly that 2238 is the best of all the Fonlines
Title: Re: What if? - One character per player
Post by: Floodnik on May 23, 2011, 07:24:13 pm
That would indeed suck, since if someone made a character who specializes in example in bartering or crafting would have to deal with it for the rest of his gameplay time. The game would get so boring after a while. He could never taste the possibility to fight like a true powerbuild, he wouldn't have his part in Town Control. Crazy made a good point here:
I would probably start to PK to be able to feed my full combat char with all these crafter's loot.
Poor crafters wouldn't have the chance to get any revenge, because they are just... poor crafters :<

One character per player in 2077 is no so good idea for me. I would go for 3 characters max - would be pretty good.
Title: Re: What if? - One character per player
Post by: manero on May 23, 2011, 07:31:50 pm
2077 got different game mechanic and is about different things than 2238 so i dont see any point in camparing that two. I cant imagine 2238 without ton of pvp alts that i love to create.
Title: Re: What if? - One character per player
Post by: vedaras on May 23, 2011, 07:36:37 pm
how iwll you know,vedaras? i can barely wait for 2077 to launch, to have only 1 caracter that i will roam the wasteland and repair stuff escorted by 4-5 merks/slaves/dogs/brahmins.

i know that i lack features, the game is too short, you can level up your character in one day, fight or do something few others, then it gets boring, so you create other accounts and mess around :)
Title: Re: What if? - One character per player
Post by: Eternauta on May 23, 2011, 07:41:02 pm
That would indeed suck, since if someone made a character who specializes in example in bartering or crafting would have to deal with it for the rest of his gameplay time. The game would get so boring after a while. He could never taste the possibility to fight like a true powerbuild, he wouldn't have his part in Town Control.

You know, some people simply don't like fighting in PvP.

Quote
Poor crafters wouldn't have the chance to get any revenge, because they are just... poor crafters :<

But crafters could spend some of their caps for protection from other players who had formed a Mercenary company ;)
Title: Re: What if? - One character per player
Post by: Floodnik on May 23, 2011, 07:51:03 pm
Powerbuilds can also earn caps. And lots more than crafters. It will change soon I hope but even if crafting was more profitable, people would just get bored over time with their one crafter. They would just craft, and maybe kill some weak NPCs. But then this moment comes, when you want to exploit more of the game's possibilities. Serious PvP is one of them and you can't do serious PvP with a crafter.
Title: Re: What if? - One character per player
Post by: Wichura on May 23, 2011, 08:00:07 pm
The game would finally be a multiplayer, not a "lol I create an alt for each of my main characters needs" game. Unfortunately, this will never happen.
+1

It should be combined with no level cap and other features (http://fodev.net/forum/index.php?topic=5678.0) to make sense, if you ask me. For now playing with one char only gives absolutely nothing except selfsatisfaction.
Title: Re: What if? - One character per player
Post by: Vilgefortz on May 23, 2011, 08:16:27 pm
I have two choices of my favourite chars but possible that i make sg burster/lockpicker with some repair skill to feed glow's generator - easy new stuff and also good pvp close combat char. But it would be sad to resignate from hth haymaker char...
Title: Re: What if? - One character per player
Post by: Hololasima on May 23, 2011, 08:21:34 pm
So then say goodbye to all changes for combat? Goodbye to balance weapons? Goodbye to testing another builds than "Ultra Pro Craft-fighter with 6 charisma"?
Title: Re: What if? - One character per player
Post by: Reiniat on May 23, 2011, 08:25:57 pm
So then say goodbye to all changes for combat? Goodbye to balance weapons? Goodbye to testing another builds than "Ultra Pro Craft-fighter with 6 charisma"?
i dont get it, combat will always be the purpose of fonline, your post is pointless.
Title: Re: What if? - One character per player
Post by: abegade on May 23, 2011, 08:30:19 pm
The fact is this game is not a MMORPG. You can easily level up to 21 in one day of nerding, you can get to craft all the most imba stuff in 3 seconds, and so on... plus, the playerbase is too small.


Returning to the topic, id probably make a sniper/crafter build, lvl 2 small guns to fulfill my needings and the remaining points on fighting skills :)
Title: Re: What if? - One character per player
Post by: Hololasima on May 23, 2011, 08:39:02 pm
i dont get it, combat will always be the purpose of fonline, your post is pointless.

Pointless? Where i will test new combat builds ? Sniper, big gunner, thrower, flamer guy, RL build ..... with one character per tester it will be really helpful eh?

Or there will be some magic "change" button? When you push it you would change your stats or what? Where i will get stuff when i will choose only fighter character ?
Title: Re: What if? - One character per player
Post by: manero on May 23, 2011, 08:45:10 pm
I have no idea why are u talking about it and why are so excited if it never comes  ;D
Title: Re: What if? - One character per player
Post by: Eternauta on May 23, 2011, 08:56:02 pm
[rage]

Please calm down, Holo.

I have no idea why are u talking about it and why are so excited if it never comes  ;D

This is not the Suggestions board, I just wanted to talk about something I'd like to see in the game, not demanding it to be implemented by the devs.

Or, I might have misunderstood and your post could be for Hololasima. I that case I guess I agree with you.
Title: Re: What if? - One character per player
Post by: Wichura on May 23, 2011, 09:04:13 pm
I have no idea why are u talking about it and why are so excited if it never comes  ;D
Even I can't troll all the time. Discussions like this one are supreme kind of trolling.
Title: Re: What if? - One character per player
Post by: Hololasima on May 23, 2011, 09:42:46 pm
Please calm down, Holo.

This is not the Suggestions board, I just wanted to talk about something I'd like to see in the game, not demanding it to be implemented by the devs.

Or, I might have misunderstood and your post could be for Hololasima. I that case I guess I agree with you.

What rage oh my god? I just put my opinion here  ::)
Title: Re: What if? - One character per player
Post by: vedaras on May 23, 2011, 09:52:40 pm
i dont know, i think it happens even to the best.
Title: Re: What if? - One character per player
Post by: Ganado on May 24, 2011, 01:46:17 am
I would do a SG-3 crafter/combat mix. And then 1 level of Armorer. I used a build like this the first time I played (minus the armorer, since there was only 3 limit). It worked pretty well (although since now I compare it to pure pvp alts, it sucks.)
Title: Re: What if? - One character per player
Post by: Michaelh139 on May 24, 2011, 01:49:31 am
I would make a slaver build, make tent at den.  Go to town.  One of the funnest fucking self-sufficient newbie builds EVER.
Title: Re: What if? - One character per player
Post by: mrninjamonk on May 24, 2011, 02:27:14 am
I already have only one character, So it would not change anything for me really.

Title: Re: What if? - One character per player
Post by: cogliostro on May 24, 2011, 05:42:46 am
One character per player would be total awesomeness! If only that could be possible  :-\.
Title: Re: What if? - One character per player
Post by: Jotisz on May 24, 2011, 06:33:47 am
Well it wouldn't be bad only downside I would have to delete my char every lvl21 so I can level again. The one char for one player would be the best idea without level cap. Well I would probably make mixed builds maybe recreate my first char which was a copy of the usual char I use in fallout 1. Or maybe I would use the stats of one of the premade chars with their name from fallout just for fun (this one I want to try even though I know those chars won't be able to survive well but still).
Title: Re: What if? - One character per player
Post by: Akiko on May 24, 2011, 10:05:51 am
IMO sollution is good.. But as someone sais before - in some time people will be bored by their barte/crafter only chars.

SO my suggestion is to limit not to one char per player but to 2 chars per player. I think it will be best sollution ( one char is a crafter and other one is a fighter). Additionally we can add relog cooldown ( 60 minutes) ^^
Title: Re: What if? - One character per player
Post by: Wipe on May 24, 2011, 10:20:06 am
I wonder how many of "i hate alts"over here are brave enough to play like that. Try it, instead of talking about it only.
Title: Re: What if? - One character per player
Post by: T-888 on May 24, 2011, 10:39:32 am
I would make a crafter and craft tons of equipment TONS , gear that cannot be farmed , then i would delete the crafter and level a power build and farm for a decade , then i would go pvp. Nothing really change would make this game extra annoying.
Title: Re: What if? - One character per player
Post by: avv on May 24, 2011, 10:43:43 am
I believe it would have positive effects. Players will rely a lot more on each other. There are people who like to fight, others who like to craft and trade. I imagine factions of crafters that would almost dominate PvP trading, or Taxi companies.

With current settings it would suck because one char can do very little in the end. I used to think players should stop making alts and start to help each other with stuff their char couldn't do. But in the end it's very boring to always stop what you're doing and go help your pal because he can't do it himself. It's much relieving for everyone to have alts or shared chars to do dirtywork like lockpicking a car, crafting some crap, repairing stuff and whatever maintenance stuff there is.

I started alting because with one char I was the one asking for little favours from others due to the limitations of my character and it wasn't fun. Plus combat is much more interesting when you get to try out differend builds. It was okay to play as solo when you're alone but not when you got gang with actual goals around you. For example WWP project wouldn't have been possible without alts due to the fact we needed tent-alts and shared base leaders.

So one char per player would be awesome only if one char could do more.
Title: Re: What if? - One character per player
Post by: DocAN. on May 24, 2011, 10:49:05 am
So one char per player would be awesome only if one char could do more.

He will, after wipe.
Title: Re: What if? - One character per player
Post by: vedaras on May 24, 2011, 11:42:21 am
i think more calculations are needed
Title: Re: What if? - One character per player
Post by: JovankaB on May 24, 2011, 11:45:59 am
All artificial limits are doomed to fail, because cheaters will find their way around the blockades anyway.
Only the honest players would be punished by this. It's also a waste of dev/gm time to police the server.
If you want less alts, make relogging to other characters to do specific actions less beneficial.
Title: Re: What if? - One character per player
Post by: zuhardu on May 24, 2011, 12:04:33 pm
Not possible. The game is build that way, so we are forced to have alts. There are 3 aspects that need to be considered: tb battles, rt battles and crafting. Even if we choose only one char for every one we would still be forced to have 3 characters. I don't see any other way. For playing with only one character the whole game should be changed.
Title: Re: What if? - One character per player
Post by: Surf on May 24, 2011, 12:35:06 pm
Not possible. The game is build that way, so we are forced to have alts.

Bullshit.
Title: Re: What if? - One character per player
Post by: Andr3aZ on May 24, 2011, 01:05:13 pm
Not possible. The game is build that way, so we are forced to have alts. There are 3 aspects that need to be considered: tb battles, rt battles and crafting. Even if we choose only one char for every one we would still be forced to have 3 characters. I don't see any other way. For playing with only one character the whole game should be changed.

How about talking with other players? Trading? Making allies? Are you that anti-social? You don't have to be a demigod everywhere. I hate this new-gamer point of view.
Title: Re: What if? - One character per player
Post by: JovankaB on May 24, 2011, 01:37:32 pm
Bullshit.

For competitive PvP it's not bullshit, he is absolutely right. And competitive PvP is what this server was about for the last 2 years. Yea yea, you can also hunt scorpions and roleplay a farmer, I know. But it's not what this game was built for. Or maybe I'm wrong, but if it was, it failed - even such silly thing as gambling dice is so hard to get, you must hope for a GM to spawn some. But getting free rocket launchers / laser rifles from VS encounters for PvP? Not a problem!
Title: Re: What if? - One character per player
Post by: Surf on May 24, 2011, 02:06:15 pm
How comes that I am still having a character which is neither a "famous radscorpionhunter" nor  "Roleplaying a farmer" or pure crafter build?  ::)
It's not my problem if pr0 PvP is the only thing you can lately drag fun out of and are "forced" to have alts for it. And I'm not the only one, I was quite surprised that I've seen many of such people, especially lately.
Title: Re: What if? - One character per player
Post by: smoothjesus on May 24, 2011, 02:17:39 pm
only ever played as one char until recently. now i have two. both combat, both not pk (aside from the occasional thief, tent follower or hostile encounter)

two things i really like about the idea of no alts is that there would no longer be anonymity for trolls and there would no longer be so many 300% skilled characters in the waste.

however at this stage alts are good for testing purposes but i wouldn't complain if anonymity was removed partially by an account system
Title: Re: What if? - One character per player
Post by: Sarakin on May 24, 2011, 02:22:03 pm
And thats why youre not playing anymore, dear Surf, because it gets boring with one char.  ;) As long as there is nothing to do besides testing different characters and having fun with them for limited time, I dont see any reason why to implement this. Moreover, it was said countless times that game should encourage using one char, not force it.

(Ok, you can farm, hunt geckos etc. , meaning you dont have to fight PvP or fight at all, but it gets eventually boring and lot of other games offer more fun in PvE or roleplaying, than FOnline. On the other hand, PvP in FOnline is quite unique, thats why we still have some tireless players playing over and over.)
Title: Re: What if? - One character per player
Post by: abegade on May 24, 2011, 02:22:33 pm
Id say lets make the world more dynamic, let's build an history of the server and maybe players will love their characters more. There are really few people who can say that their char has made a name around the wasteland, since everyone has 235636 alts... alting could be not a problem too if we can get used to one char for mostly actions, as the actual gameplay is kinda repetitive, you can do TC sure but they add nothing much except some random pvp fun.
What about for example letting gangs control for real the cities? I'd really like to see some life in almost every town, I know the playerbase is probably too small but still we could give a try in that direction. I think that if the players could have the real feeling that something is changing due to their actions, it would be a lot more involving than the actual "pick an alt for farming/pick an alt for crafting/pick your pvp alt and go make your useless TC"..
Title: Re: What if? - One character per player
Post by: vedaras on May 24, 2011, 02:25:26 pm
dunno guys, but i think 2 characters are better than 1
Title: Re: What if? - One character per player
Post by: Hololasima on May 24, 2011, 02:44:02 pm
How comes that I am still having a character which is neither a "famous radscorpionhunter" nor  "Roleplaying a farmer" or pure crafter build?  ::)
It's not my problem if pr0 PvP is the only thing you can lately drag fun out of and are "forced" to have alts for it. And I'm not the only one, I was quite surprised that I've seen many of such people, especially lately.

For example you having fun only with roleplayer scorpion hunter, then its not my problem neither. You just want limit players which are playing in different style ...
Title: Re: What if? - One character per player
Post by: avv on May 24, 2011, 03:15:09 pm
dunno guys, but i think 2 characters are better than 1

Actually not. You have to add the second char in all bases, make new tents and haul stuff there.
Title: Re: What if? - One character per player
Post by: vedaras on May 24, 2011, 03:21:29 pm
Actually not. You have to add the second char in all bases, make new tents and haul stuff there.

but you cant have a base for yourself with one char at all :< I dont really understand why other people think about alting as a problem of game, i like it, trying various roles, crafting, being taxi, catching slaves, fighting against others, all this is not possible for one character and i cant imagine it being so in multiplayer game. So the alts just add more fun to game, the real problem is proxy users, dual loggers, fast reloggers and shit like that. But thats cheating not alting.
Title: Re: What if? - One character per player
Post by: Eternauta on May 24, 2011, 06:17:07 pm
For example WWP project wouldn't have been possible without alts due to the fact we needed tent-alts and shared base leaders.

That does not directly mean we need alts, but that we need the possibility to "add" people to already crated tents, have more than one tent per character, and more than one base per faction.
Title: Re: What if? - One character per player
Post by: Amrok on May 24, 2011, 07:22:10 pm
So far, the only arg for alting is to bypass the game mechanics (without considering the testing purpose that still a beta mind).
It is impossible to hope more living land on the server with such alting.
So, impossible to have more "world's developpement" aka no-combat related stuff.
Title: Re: What if? - One character per player
Post by: Reiniat on May 24, 2011, 07:33:52 pm
Pointless? Where i will test new combat builds ? Sniper, big gunner, thrower, flamer guy, RL build ..... with one character per tester it will be really helpful eh?

Or there will be some magic "change" button? When you push it you would change your stats or what? Where i will get stuff when i will choose only fighter character ?
i explain myself wrong its my fault, and i dont think that youre post contains rage
i must explain, yes one char per player, and yes a "magic button" in the pipboy wich allows you to reset your statistics at any time with a cost of the xp that you gained, maybe 10% of all your xp will be losed, with limit of 210,000 if you have more than that only the 10% of 210,000xp will be erased, and you will be able to remake your built and you will begin with the lvl equal to your 10% disminution. it sounds nice for me
Title: Re: What if? - One character per player
Post by: JacksSmirkingRevenge on May 24, 2011, 08:08:16 pm
I'm pretty sure if you only allow 1 character per player you will see a decrease in user activity meaning a lot of people will stop playing. Maybe we should take a poll on this?

Some people want only 1 character per account, others say 2 and then there are those who want 3. I like the idea of having 4-5 max.
Title: Re: What if? - One character per player
Post by: Andr3aZ on May 24, 2011, 09:11:23 pm
Would love it if we could implement a system that works a bit like this:

player crafts profession item, only he can use it or he can give it to another player, but cant pick it up with another one of his alts.
This would prevent alting for personal gain but reward teamwork/trading even with alts.

But this is pretty hard to code in as there is no records of which chars are actually of 1 certain player. Could be changed if devs would implement a 1-account-x-chars system (with endless CD on reloging to another account to prevent abuse  8) )
Tough this are big changes and ain't done in a blink and must be thought over.
Title: Re: What if? - One character per player
Post by: michas02 on May 24, 2011, 09:26:36 pm
Hello everybody!
It's my first post on this forum, but i already played Fonline for some time.
In my opinion it's the best thing that would happen to wasteland.
Imagine: no pure pvp characters (at least not so many), more rp (people will have to cooperate with each other for example: miner going to unguarded mine will have to rent some bodyguards), you create some kind of bond with your character, it's not just another crafter/miner/fighter, it's you.
Only minus is that you won't be able to become absolute master at one thing, you will have to develop several other skills to survive in the waste.
And last but not least, it would encourage other people to play, because it's kind of pointless when after an hour of farming caps you get killed in one turn by a guy with machine gun and russian letters in nickname (no offense ;))
Title: Re: What if? - One character per player
Post by: Berko on May 24, 2011, 09:45:41 pm
I think it depend a little with how many times we play at this game. One character is enough if you play alone (that's don't mean single-player) or not with a permanent team and play less than 3-4 hours by a week because your character will gain experience very slowly (travelling, have to craft or buy your low equipment) and he will maybe still gaining experience (not level 21).
If you play more and reach the level cap with your first player it's strange but you don't play like before and you loose a part of the game, you continue to play with this character but .. if i will start a new one? a character more efficient? totally different? (Restart with your personal experience you gain with your first character)
If you play with a permanent team you have a great chance to share stuff .. that mean you can take a part but you have to participate for this community. The community always need new things like .. an armorer! Hey why don't make an armorer (with a big moustache)? because your friend start to disagree with all armor you loose against .. scorpions! Or if your are already an armorer ... your team need to defend something and need you but ohh you suck you loose against 3 scoprions! Why don't create a new character to play with your team friend?
Or you play a guard at the hub helping people coming and talking about some old stories of the wasteland, that's very nice but one day .. no body in hub! Erf .. you remember a traveller saying to you that some unarmed guys making private combat at modoc. Damn your character is not an unarmed guy you can't enter in that private club to have some fun with these guys .. why not make an unarmed character (with a moustache) to add your fun at modoc?

So personally i love playing with only one character, it's really nice. Each time after wipe I like play alone and grow up very slowly (this session I played not a lot so at this moment I have 4 characters (3 months to reah the first level 21 almost without my team, the second reach level 21 a lot faster, the third is a crafter which reach level 21 one week ago :p, and the last is a level 12 melee character who are alone), I don't play any more with all of them and my crafter only repair car or stuff.

What I want say is one character is enough for some player but not for other who can't always have fun with only one character (because of community/time of playing/testing new character/making different rp/want different gameplay(pvp / robber / ..)/ ../../..)
Title: Re: What if? - One character per player
Post by: Reginmund on May 25, 2011, 02:20:52 am
it's kind of pointless when after an hour of farming caps you get killed in one turn by a guy with machine gun and russian letters in nickname (no offense ;))

this will probably still happen.
Title: Re: What if? - One character per player
Post by: aForcefulThrust on May 25, 2011, 02:22:56 am
This is not a suggestion, but only a "What if...?" kind of topic.

How would you play if you were only allowed to use one character? Would you specialize in one activity (combat, crafting, sneaking, stealing, leading, etc) or you go for a "mixed" build?

How do you think it would change the game?

Do you think it would change the RP possibilities? How/Why?

Do you think it would need any other significant change along with it?

It would be AMAZING
Title: Re: What if? - One character per player
Post by: spears on May 25, 2011, 02:24:03 am
it's kind of pointless when after an hour of farming caps you get killed in one turn by a guy with machine gun and russian letters in nickname (no offense ;))
You had a turn!!!
Man what i wouldnt give for a turn instead of loading. replication .59
Title: Re: What if? - One character per player
Post by: michas02 on May 25, 2011, 09:34:39 am
Quote
it's kind of pointless when after an hour of farming caps you get killed in one turn by a guy with machine gun and russian letters in nickname (no offense )
Quote
this will probably still happen.
What i meant was that this pk would have similar skill level to you, and you could put up a fair fight.
Title: Re: What if? - One character per player
Post by: Astarot on May 25, 2011, 10:04:09 am
One char per player ?

My response will be simple, I'll stop playing.

Edit : Its better like that Vindict... Great troll English teacher...
Title: Re: What if? - One character per player
Post by: Vindict on May 25, 2011, 10:38:15 am
you'll stop the game? please, don't do that. some of us would still like to play. wouldn't it be enough if you stop playing?

on a serious note: I think 1 character limit would be great if we remove level limit (or at least increase it), introduce a better karma/reputation system so people would actualy be responsible for their actions and face the consequences like in fallout 1 and 2.
Title: Re: What if? - One character per player
Post by: DocAN. on May 25, 2011, 11:05:20 am
I think it could work as long as players will be able to delete his chars and create new one.
I`ll also mention that we could try something like this by following this suggestion (http://fodev.net/forum/index.php?topic=16265.0)
Title: Re: What if? - One character per player
Post by: Reginmund on May 26, 2011, 03:14:31 am
What i meant was that this pk would have similar skill level to you, and you could put up a fair fight.

that is still a big assumption as is mine because you cannot discount somebody being dedicated combat and killing others for stuff.
Title: Re: What if? - One character per player
Post by: zuhardu on May 26, 2011, 06:36:44 am
How about talking with other players? Trading? Making allies? Are you that anti-social? You don't have to be a demigod everywhere. I hate this new-gamer point of view.

That is the reason I need alts... Let me put it this way: for gear i need to farm. I can't only farm "bad NPC's", most of them have poor gear. So i hit some caravans and NCR army, not because I am rp a "rogue" just because I need weapons and ammo and that's the only way to get them. After I hit them I can't go to SF or NCR for example, so I need to have another alt to socialize with players, killing them in the wasteland doesn't exaclly give me that oportunity.

You can say I want to be a "demigod", but I also like TC and RT battles. If i also want to enjoy that part of the game, I need to create my third character, which will be a rt pvp powerbuild. And we all know that RT powerbuilds have no outdorsman skill, so he can't be use to socialize either, because the trip from Hub to NCR takes 10 minutes and when I get there all my friends will be dead from old age.

I also like armors and we can't buy BA in this game, we need to craft it. So, we make another science/repair/out alt.

After that, I need tents. I know it is posible to live with only one, but with all the thieves and the bombers in the south and all the pks in the north, carrying good gear when you enter a city is like giving it away. We need tents to secure our items. I can't go from SF to my tent near Den every time i farm a lsw...

So, please, tell me how do I combine all my alts in one and do that without trolling. I am not saying I don't want to play with only one char, I would love to. Playing with only one character can get you fame and also all your friends will recognize you and you would recognize them.

Bullshit.

A very good and "to the point" answer. I really don't know how can you have the morality to close threads and ban players when you are one of the biggest trolls in this forum.

Cheers and happy alting!
Title: Re: What if? - One character per player
Post by: Eternauta on May 26, 2011, 07:09:56 am
That is the reason I need alts... Let me put it this way: for gear i need to farm. I can't only farm "bad NPC's", most of them have poor gear. So i hit some caravans and NCR army, not because I am rp a "rogue" just because I need weapons and ammo and that's the only way to get them. After I hit them I can't go to SF or NCR for example, so I need to have another alt to socialize with players, killing them in the wasteland doesn't exaclly give me that oportunity.

Choices and consequences make the game harsher and not Hello Kitty like. If you want good gear, buy from players whose characters have professions, or kill them to get their items.

Quote
You can say I want to be a "demigod", but I also like TC and RT battles. If i also want to enjoy that part of the game, I need to create my third character, which will be a rt pvp powerbuild. And we all know that RT powerbuilds have no outdorsman skill, so he can't be use to socialize either, because the trip from Hub to NCR takes 10 minutes and when I get there all my friends will be dead from old age.

You create a character according to what you enjoy the most. Accept limitations -> Harsher game -> no Hello Kitty.

Quote
I also like armors and we can't buy BA in this game, we need to craft it. So, we make another science/repair/out alt.

Buy them from other players or kill others.

Quote
After that, I need tents. I know it is posible to live with only one, but with all the thieves and the bombers in the south and all the pks in the north, carrying good gear when you enter a city is like giving it away. We need tents to secure our items. I can't go from SF to my tent near Den every time i farm a lsw...

If we could "add" people to tent and build more than one tent with one character, there would be no need for alting.

Quote
I am not saying I don't want to play with only one char, I would love to. Playing with only one character can get you fame and also all your friends will recognize you and you would recognize them.

I don't think you'd really like playing with one character and dealing with the consequences, especially when you have just said you want to be a demigod, which pretty much goes against the idea of Fallout, a game set in a post apocalyptic wasteland that should be harsh, etc.

Quote
A very good and "to the point" answer. I really don't know how can you have the morality to close threads and ban players when you are one of the biggest trolls in this forum.

Well Surf is kinda right. The game mechanics allow you to alt, and even encourage you to alt, but they do not force you to alt. There are players who actually do not alt. And like I've said, there are players that simply like crafting, which is not only possible with a 10 Int Skilled char, the same way fighting is not only possible with a 1 Cha powerbuild. But our players love having a LSW burster powerbuild over every controllable town, and create them just because it's possible, harming the setting quite a lot and then complaining about how much this game sucks, but at the same time carrying on playing.
Title: Re: What if? - One character per player
Post by: zuhardu on May 26, 2011, 07:35:06 am
Choices and consequences make the game harsher and not Hello Kitty like. If you want good gear, buy from players whose characters have professions, or kill them to get their items.

Buy them from other players or kill others.

To buy, i need money. To get money, i need to sell items. To sell items, i need to farm them. So i should kill raiders and sell mausers until i have 10k to buy a lsw? Good point, you do that. Also, to kill other players I need gear.

You create a character according to what you enjoy the most. Accept limitations -> Harsher game -> no Hello Kitty.

To give up at half of what the game has to offer because... you say so. Sure. What limitation?

If we could "add" people to tent and build more than one tent with one character, there would be no need for alting.

Here, I agree.

I don't think you'd really like playing with one character and dealing with the consequences, especially when you have just said you want to be a demigod, which pretty much goes against the idea of Fallout, a game set in a post apocalyptic wasteland that should be harsh, etc.

Your understanting of english fails you here. I never said i am or i want to be a demigod, somebody else did it. Your all ideea is based on bad reading.

So, you from this:
Bullshit.

Understood this:
Well Surf is kinda right. The game mechanics allow you to alt, and even encourage you to alt, but they do not force you to alt. There are players who actually do not alt. And like I've said, there are players that simply like crafting, which is not only possible with a 10 Int Skilled char, the same way fighting is not only possible with a 1 Cha powerbuild. But our players love having a LSW burster powerbuild over every controllable town, and create them just because it's possible, harming the setting quite a lot and then complaining about how much this game sucks, but at the same time carrying on playing.

I envy you. You ARE the "chosen one".
Title: Re: What if? - One character per player
Post by: Eternauta on May 26, 2011, 07:43:11 am
To give up at half of what the game has to offer because... you say so. Sure. What limitation?

Not because I say so. I was referring to a hypothetical "one char per player" situation (this is a What if topic, remember).

Quote
Here, I agree.

Yeah, the current situation with tents was most probably thought to encourage the creation of shared tents with friends/allies/gangmates, but it only encourages alting.

Quote
Your understanting of english fails you here. I never said i am or i want to be a demigod, somebody else did it. Your all ideea is based on bad reading.

Well sorry but English is not my native language, anyway I'm honestly sorry I misread you, but please explain what you meant.
Title: Re: What if? - One character per player
Post by: zuhardu on May 26, 2011, 07:55:41 am
You don't have to be a demigod everywhere. I hate this new-gamer point of view.

You can say I want to be a "demigod", but I also like TC and RT battles.

This is scarcasm. Anyway, he was refering that you don't need a RT powerbuild and a TB powerbuild because he hates "this new-gamer point of view". I don't want to be a demigod i just want to enjoy all the things that the game has to offer and that includes playing in rt and in tb.


Title: Re: What if? - One character per player
Post by: Eternauta on May 26, 2011, 08:12:47 am
Alright I understand now. I still believe the price would not be too high. With one character, we'd have limitations that would make us need help from other people and encourage serious teamplay, and not me, myself and I doing everything I could need, then joining my mates in TC.

It would not hurt testing either, as anyone could test anybuild and will probably be testing it.

Also I noticed I've never answered my own questions :P

-I'd probably play with a SG burster with Gunsmith 2 and Armorer 2 as well as 3 Cha. I like the fact that I can fight, craft and lead with one char but at the same time not excelling at any of these activities. I see it as good balance. It's also useful for helping others which I like doing.

-I think it'd make the game harsher and encourage cooperative activities.

-I guess it'd help Role Playing but this is always up to the players.

-The most important change I believe we need is, like I said, allowing us to make more than one tent and the possibility to add people to them.

EDIT: zuhardu, it was not my English which failed, it's just that I'd forgotten about Andr3aZ's comment.
Title: Re: What if? - One character per player
Post by: Bali on May 26, 2011, 01:44:19 pm
i think that the "Login Timer" was supposed to reduce peoples' dependency on Alts. In a perfect server, you would not be restricted to just one character, but rather you would be restricted to playing only one character AT A TIME in addition to the character login timer.

Of course, many people do not respect this need for balance in our game and go around the login timer and '1 character at a time' rule.
Title: Re: What if? - One character per player
Post by: Amrok on May 26, 2011, 03:02:50 pm
Something very strange in this discuss...
People pretends to love the 2238 for his harsh way (man can say it is the core of this server). But people tends to only look how to avoid this point by alts and exploits. The game mechanic dont "encourage you on this way". Only you do it.

"I need ammo, so I must create an armorer alt"... If you didnt allow your char to that task, just make your proper way in the Waste (following his "rules") to get them. Player's choices and interdependence are the only "social engine" here.

We will keep specialized char, they will just have to participate really to the "economic life" on the server.
Grinding as farming are not an obligation, just a player's failure. It breaks the server life.

"I want to enjoy all game aspect"... Sure, as everybody. But Bali recalls, more than 1 char at a time or the server will still dying.
Again... Making choice, dealing with them...
The fun will come from the diversity of characters you will encounter and so, the diversity of situations you will see.
It still true for pure fighters. What's the point of facing a clone ???

In other words, just playing the game !
Title: Re: What if? - One character per player
Post by: Hololasima on May 26, 2011, 03:18:11 pm
And you want tell me how i will play this game ? Or who ? Oh yeah developers can.

But why some sort of people want force me to using only ONE alt because THEY like it ? Personally i dont like it. Why i must suffer ?
Title: Re: What if? - One character per player
Post by: Surf on May 26, 2011, 03:24:02 pm
ITT people still don't understand this is a hypothetical "What if.." thread. Who the hell forces you to do anything here?
Title: Re: What if? - One character per player
Post by: zuhardu on May 26, 2011, 03:24:58 pm
Grinding as farming are not an obligation, just a player's failure. It breaks the server life.

Yeah, I totally agree... Wait, WHAT??? Farming is a players failure? It breaks the server life? What are you on, mate? Stop using it!
Title: Re: What if? - One character per player
Post by: Hololasima on May 26, 2011, 03:25:39 pm
Who force you to respond on my comment? You dont like me, i dont like you. You have no reason. I am responding to this topic by "What if ..." and not "When it will be ..." tone
Title: Re: What if? - One character per player
Post by: Amrok on May 26, 2011, 04:24:02 pm
But why some sort of people want force me to using only ONE alt because THEY like it ? Personally i dont like it. Why i must suffer ?
The point was not about what I/you like/dislike, but about the server life (which depends directly from players and game mechanics).
The alt question in this thread is at the server range, not the player's commodities one.

Farming is a players failure? It breaks the server life? What are you on, mate? Stop using it!
Well, explain me in what farming push the server-life/activities forward (again, at the server range).
Title: Re: What if? - One character per player
Post by: Bali on May 26, 2011, 11:33:22 pm
Was the login-timer not put in place to keep gangs from getting too ALT crazy?
Title: Re: What if? - One character per player
Post by: Michaelh139 on May 26, 2011, 11:34:20 pm
Was the login-timer not put in place to keep gangs from getting too ALT crazy?
Proxies, fast relog, etc.

Then the timer is so short it doesnt matter for some....  3 minutes. 
Title: Re: What if? - One character per player
Post by: StrelokDude on May 27, 2011, 09:03:19 pm
I'd support the only 1 char thing
Title: Re: What if? - One character per player
Post by: LagMaster on May 27, 2011, 10:05:11 pm
There is a problem, the only reason i make alts is to be in fashion: no one of the pearsons i know has only 1 alt, why?
Well, some PvP factions that i wanna enter needs me to have a combat build
everyone has a Sneaker build, so i need one too
I need a way to take money from others, how about a theif alt
i need some kick ass guns and maths to have them, i need a gatherer and a crafter alt(that are usualy diferent builds)
omg, i neez a lulz PeKay build to Pwn N00bs wiz LSW/mauser/Trowing Knife....
Dam, i need to be with this caracters in other factions, i need a caracter to lead my personal base
I need a way to guard shit and have money....SLAVER!!!
o god, i always whanted Jet, but is perma adictive, i need a jet build
Darn, i can't do my GM job with this game caracter, i need a GM build(for Wipe)
...
and so on
so alts are just something for fashion, cuz (inselr almoast if you feel the need) everybody uses them, you can use them, if you do not use them you are a piece of shit, that is why players use alts, simple

me wanz better 2238
Title: Re: What if? - One character per player
Post by: Trias on May 28, 2011, 12:17:34 am
There is a problem, the only reason i make alts is to be in fashion: no one of the pearsons i know has only 1 alt, why?
Well, some PvP factions that i wanna enter needs me to have a combat build
everyone has a Sneaker build, so i need one too
I need a way to take money from others, how about a theif alt
i need some kick ass guns and maths to have them, i need a gatherer and a crafter alt(that are usualy diferent builds)
omg, i neez a lulz PeKay build to Pwn N00bs wiz LSW/mauser/Trowing Knife....
Dam, i need to be with this caracters in other factions, i need a caracter to lead my personal base
I need a way to guard shit and have money....SLAVER!!!
o god, i always whanted Jet, but is perma adictive, i need a jet build
Darn, i can't do my GM job with this game caracter, i need a GM build(for Wipe)
...
and so on
so alts are just something for fashion, cuz (inselr almoast if you feel the need) everybody uses them, you can use them, if you do not use them you are a piece of shit, that is why players use alts, simple

me wanz better 2238

Hmm don't really think that the fact I only use one character myself makes me a 'piece of shit' I've just never been in Powergaming which is my own preference. I usually make a 'hybrid' character personally and just stick with that through better or worse.

Ofcourse I acknowledge people with 15 different alts to powergame each part of the game and I also acknowledge my character will never be able to compete with their's, I don't moan about that fact I just get on with the game. Personally I don't think we should make drastic changes to cater for either group.
Title: Re: What if? - One character per player
Post by: Wipe on May 28, 2011, 12:21:52 am
(...)  the only reason i make alts is to be in fashion (...)

That's most hilarious "reason" for alting i saw since months.
Title: Re: What if? - One character per player
Post by: Virtu on May 30, 2011, 04:08:39 pm
I like everything,
Someone rivet alts for profit and use of bug game.
Some like to make alts to test the skills that could not be embedded into the first char.
Someone one character tries to hero.
Everything goes as it should. IMHO.

Playing under you do not adjust.
Do what you have do and whether that would be.
Title: Re: What if? - One character per player
Post by: spears on May 30, 2011, 04:30:40 pm
Confucius he say rivet violas make poor profit.

Title: Re: What if? - One character per player
Post by: Rojek on May 30, 2011, 10:20:10 pm
Well, no-alt policy would IMHO bring no good to this game. I mean except the fact that 95% of players would pick combat characters.

Crafters, Wasteland Guides (a.k.a. "Taxis") and any type of "peaceful" character would have a boring and frustrating life. Imagine that you're 3rd level armor crafter and just crafted bazillion BAs and you encounter character that is 1/3 your level but he chose combat build. He rips you to shreds, takes effects of your hard work and you respawn w/ 98765432345678 minutes of crafting cooldown. Of course I agree that this would encourage more RP gaming, better cooperation between players and a natural neccessity for specialists in big factions. This all looks good when we write about it here but "I have a bad feeling about this", to quote Star Trek catchphrase 8)

As for me, I nearly didn't play this "era" (I mean period of time from one wipe to another). I made a fail SMG burster character and rage-quitted after a month or two. In an era before this one, however, I had quite good sniper build (drug-free crippler, mostly for PvE but I popped some man-controlled pixel heads too) and he had his "Igor" character- a high-strength, high-charisma trader-crafer-miner-mule. I gotta say- this duet was almost completely self-sufficient. Those were the days... After this wipe I'm planning on bringing them back :)
Title: Re: What if? - One character per player
Post by: Kane Sun on May 30, 2011, 10:43:22 pm
I like the idea, and actually iam not sure if i should invest more time in a beta that will be wiped some day,
i know i like the game and from my point of view its better to invest time if its final ;)
Title: Re: What if? - One character per player
Post by: Eternauta on May 31, 2011, 03:26:56 am
Crafters, Wasteland Guides (a.k.a. "Taxis") and any type of "peaceful" character would have a boring and frustrating life.

I disagree. Just because a player wants his only char to craft something, doesn't mean he HAS to use a shitty build for that. Also, not all leader/taxis suck at combat (I am sure that people like Vedaras or Michaelh139 would agree here). Also I believe that if you are a pr0 PvPer against a player not so experienced in PvP as you, you can defeat your oponent.

Quote
Imagine that you're 3rd level armor crafter and just crafted bazillion BAs and you encounter character that is 1/3 your level but he chose combat build. He rips you to shreds, takes effects of your hard work and you respawn w/ 98765432345678 minutes of crafting cooldown.

The crafter could give some BA's away to PvP players, who in return could travel with him, and protect him. "One char per player" would encourage this kind of behaviour, in my opinion.

Quote
Of course I agree that this would encourage more RP gaming, better cooperation between players and a natural neccessity for specialists in big factions. This all looks good when we write about it here but "I have a bad feeling about this", to quote Star Trek catchphrase 8)

No comment :P
Title: Re: What if? - One character per player
Post by: slaver_stimpack on May 31, 2011, 09:15:18 am
a example of one Char is brad small he only plays brad small he has alts but they are like lvl 12.
Title: Re: What if? - One character per player
Post by: Rojek on May 31, 2011, 02:19:17 pm
I disagree. Just because a player wants his only char to craft something, doesn't mean he HAS to use a shitty build for that. Also, not all leader/taxis suck at combat (I am sure that people like Vedaras or Michaelh139 would agree here). Also I believe that if you are a pr0 PvPer against a player not so experienced in PvP as you, you can defeat your oponent.

Well, you're right here. I mean as long as you stay out of PvP fighting (serious PvP) you can have fun with e.g. Small Guns crafter + SMG burster (or sth similar) and hunt mobs like those Raiders around Broken Hills (those with assault rifles). I remember them being quite a challenge for a lone sniper with 1 aimed shot/turn.

No comment :P

Really? No at all? I was coming up with this joke for about a month and for what?  ;)

BUT as I said at the end of my post- I had a sniper and his little helper. That was because I wanted this sniper guy to be able to cope with more OMGPWNZ0RZ builds (minigunners on psycho still could smear me on any wall available). And during mostly mob-hunting and making tons of cash on .223 and 9mm rounds I wasn't afraid of someone entering my encounter and taking my stuff just like that. Sometimes they took it, but had to go home blind or with broken limbs :)

You have to be aware also of people who will come a great legth just to cheat in a game and be better than anyone else. I can bet anything that there would be some players with alts that managed to bypass the limitations somehow.
Title: Re: What if? - One character per player
Post by: Gazzz on May 31, 2011, 02:41:24 pm
I think that playing only 1 char is awesome idea. i'll be very happy if that happens one day.
But in this case it has to be 2 types of skillpoints, i mean crafting skillpoints, which can be used only to up your repair science traps etc and skillpoints which can be used to up all the other.
So everyone will be happy - crafters wiil be a good warriors and warriors can craft weanons for themselfes.
Title: Re: What if? - One character per player
Post by: Eternauta on May 31, 2011, 04:53:43 pm
You have to be aware also of people who will come a great legth just to cheat in a game and be better than anyone else. I can bet anything that there would be some players with alts that managed to bypass the limitations somehow.

It's sad but you are right. Players tend to cry because the game "is Hello Kitty", then feel free to take advantage from exploits, bugs, etc.
Title: Re: What if? - One character per player
Post by: Jackall on May 31, 2011, 08:03:25 pm
Well, in my hopinion one character per player would make the game more "MMO". There should be the possibility to make a crafter with decent combat skills, at least for fighting weaker NPCs alone, but still unable to make any resistamce to Unity and so on (Jhans should already be a problem).

Having one char per player would basically make player's social skills very important: as you said, crafters will have the economy power, and fighters can offer their protection. Gangs also will have more sense. There will be crafters, hunters and fighters according to everyone's favourite way to play the game.
Title: Re: What if? - One character per player
Post by: Trias on May 31, 2011, 08:43:34 pm
Well, in my hopinion one character per player would make the game more "MMO". There should be the possibility to make a crafter with decent combat skills, at least for fighting weaker NPCs alone, but still unable to make any resistamce to Unity and so on (Jhans should already be a problem).

Having one char per player would basically make player's social skills very important: as you said, crafters will have the economy power, and fighters can offer their protection. Gangs also will have more sense. There will be crafters, hunters and fighters according to everyone's favourite way to play the game.

The only problem is people who are not in the big gangs. The popular gangs will never have any problem as they will always have the dedicated 1 int 1 cha power builds and the dedicated crafters. Although I'm all for one character per person it won't really solve anything. I've always played with only one character and tried to do a bit of everything (combat and crafting) but I'll never be able to compete with the power builds, and this ironically could make it more rampant.
Title: Re: What if? - One character per player
Post by: Wichura on May 31, 2011, 08:55:48 pm
The only problem is people who are not in the big gangs. The popular gangs will never have any problem as they will always have the dedicated 1 int 1 cha power builds and the dedicated crafters.
This game was firstly developed as "Faction Mod" and (guess what) it was always focused on big gangs/factions and still is. That's why solo player would never be able to compete with organised groups and crafter-combat would never be able to compete with pure combat "1 CH powahbuild OMFG", whatever nerfs are about to come.
Title: Re: What if? - One character per player
Post by: LagMaster on June 01, 2011, 05:44:28 pm
well, i HAD one character, but i enered faction wars so i needed other caracters: a gatherer, some crafters, some combat builds...
Title: Re: What if? - One character per player
Post by: avv on June 01, 2011, 05:50:03 pm
This game was firstly developed as "Faction Mod" and (guess what) it was always focused on big gangs/factions and still is. That's why solo player would never be able to compete with organised groups and crafter-combat would never be able to compete with pure combat "1 CH powahbuild OMFG", whatever nerfs are about to come.

But the thing is, factions and the competition between them encourages alting even more. Lone player can make his own goals where world domination isn't necessarily on the list so he can just chill and play solo.