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Author Topic: What if? - One character per player  (Read 15794 times)

Re: What if? - One character per player
« Reply #45 on: May 24, 2011, 02:17:39 pm »

only ever played as one char until recently. now i have two. both combat, both not pk (aside from the occasional thief, tent follower or hostile encounter)

two things i really like about the idea of no alts is that there would no longer be anonymity for trolls and there would no longer be so many 300% skilled characters in the waste.

however at this stage alts are good for testing purposes but i wouldn't complain if anonymity was removed partially by an account system
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Sarakin

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Re: What if? - One character per player
« Reply #46 on: May 24, 2011, 02:22:03 pm »

And thats why youre not playing anymore, dear Surf, because it gets boring with one char.  ;) As long as there is nothing to do besides testing different characters and having fun with them for limited time, I dont see any reason why to implement this. Moreover, it was said countless times that game should encourage using one char, not force it.

(Ok, you can farm, hunt geckos etc. , meaning you dont have to fight PvP or fight at all, but it gets eventually boring and lot of other games offer more fun in PvE or roleplaying, than FOnline. On the other hand, PvP in FOnline is quite unique, thats why we still have some tireless players playing over and over.)
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Re: What if? - One character per player
« Reply #47 on: May 24, 2011, 02:22:33 pm »

Id say lets make the world more dynamic, let's build an history of the server and maybe players will love their characters more. There are really few people who can say that their char has made a name around the wasteland, since everyone has 235636 alts... alting could be not a problem too if we can get used to one char for mostly actions, as the actual gameplay is kinda repetitive, you can do TC sure but they add nothing much except some random pvp fun.
What about for example letting gangs control for real the cities? I'd really like to see some life in almost every town, I know the playerbase is probably too small but still we could give a try in that direction. I think that if the players could have the real feeling that something is changing due to their actions, it would be a lot more involving than the actual "pick an alt for farming/pick an alt for crafting/pick your pvp alt and go make your useless TC"..
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vedaras

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Re: What if? - One character per player
« Reply #48 on: May 24, 2011, 02:25:26 pm »

dunno guys, but i think 2 characters are better than 1
Re: What if? - One character per player
« Reply #49 on: May 24, 2011, 02:44:02 pm »

How comes that I am still having a character which is neither a "famous radscorpionhunter" nor  "Roleplaying a farmer" or pure crafter build?  ::)
It's not my problem if pr0 PvP is the only thing you can lately drag fun out of and are "forced" to have alts for it. And I'm not the only one, I was quite surprised that I've seen many of such people, especially lately.

For example you having fun only with roleplayer scorpion hunter, then its not my problem neither. You just want limit players which are playing in different style ...
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Re: What if? - One character per player
« Reply #50 on: May 24, 2011, 03:15:09 pm »

dunno guys, but i think 2 characters are better than 1

Actually not. You have to add the second char in all bases, make new tents and haul stuff there.
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vedaras

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Re: What if? - One character per player
« Reply #51 on: May 24, 2011, 03:21:29 pm »

Actually not. You have to add the second char in all bases, make new tents and haul stuff there.

but you cant have a base for yourself with one char at all :< I dont really understand why other people think about alting as a problem of game, i like it, trying various roles, crafting, being taxi, catching slaves, fighting against others, all this is not possible for one character and i cant imagine it being so in multiplayer game. So the alts just add more fun to game, the real problem is proxy users, dual loggers, fast reloggers and shit like that. But thats cheating not alting.

Eternauta

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Re: What if? - One character per player
« Reply #52 on: May 24, 2011, 06:17:07 pm »

For example WWP project wouldn't have been possible without alts due to the fact we needed tent-alts and shared base leaders.

That does not directly mean we need alts, but that we need the possibility to "add" people to already crated tents, have more than one tent per character, and more than one base per faction.
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Re: What if? - One character per player
« Reply #53 on: May 24, 2011, 07:22:10 pm »

So far, the only arg for alting is to bypass the game mechanics (without considering the testing purpose that still a beta mind).
It is impossible to hope more living land on the server with such alting.
So, impossible to have more "world's developpement" aka no-combat related stuff.
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Reiniat

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Re: What if? - One character per player
« Reply #54 on: May 24, 2011, 07:33:52 pm »

Pointless? Where i will test new combat builds ? Sniper, big gunner, thrower, flamer guy, RL build ..... with one character per tester it will be really helpful eh?

Or there will be some magic "change" button? When you push it you would change your stats or what? Where i will get stuff when i will choose only fighter character ?
i explain myself wrong its my fault, and i dont think that youre post contains rage
i must explain, yes one char per player, and yes a "magic button" in the pipboy wich allows you to reset your statistics at any time with a cost of the xp that you gained, maybe 10% of all your xp will be losed, with limit of 210,000 if you have more than that only the 10% of 210,000xp will be erased, and you will be able to remake your built and you will begin with the lvl equal to your 10% disminution. it sounds nice for me
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Re: What if? - One character per player
« Reply #55 on: May 24, 2011, 08:08:16 pm »

I'm pretty sure if you only allow 1 character per player you will see a decrease in user activity meaning a lot of people will stop playing. Maybe we should take a poll on this?

Some people want only 1 character per account, others say 2 and then there are those who want 3. I like the idea of having 4-5 max.
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Andr3aZ

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Re: What if? - One character per player
« Reply #56 on: May 24, 2011, 09:11:23 pm »

Would love it if we could implement a system that works a bit like this:

player crafts profession item, only he can use it or he can give it to another player, but cant pick it up with another one of his alts.
This would prevent alting for personal gain but reward teamwork/trading even with alts.

But this is pretty hard to code in as there is no records of which chars are actually of 1 certain player. Could be changed if devs would implement a 1-account-x-chars system (with endless CD on reloging to another account to prevent abuse  8) )
Tough this are big changes and ain't done in a blink and must be thought over.
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Re: What if? - One character per player
« Reply #57 on: May 24, 2011, 09:26:36 pm »

Hello everybody!
It's my first post on this forum, but i already played Fonline for some time.
In my opinion it's the best thing that would happen to wasteland.
Imagine: no pure pvp characters (at least not so many), more rp (people will have to cooperate with each other for example: miner going to unguarded mine will have to rent some bodyguards), you create some kind of bond with your character, it's not just another crafter/miner/fighter, it's you.
Only minus is that you won't be able to become absolute master at one thing, you will have to develop several other skills to survive in the waste.
And last but not least, it would encourage other people to play, because it's kind of pointless when after an hour of farming caps you get killed in one turn by a guy with machine gun and russian letters in nickname (no offense ;))
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Berko

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Re: What if? - One character per player
« Reply #58 on: May 24, 2011, 09:45:41 pm »

I think it depend a little with how many times we play at this game. One character is enough if you play alone (that's don't mean single-player) or not with a permanent team and play less than 3-4 hours by a week because your character will gain experience very slowly (travelling, have to craft or buy your low equipment) and he will maybe still gaining experience (not level 21).
If you play more and reach the level cap with your first player it's strange but you don't play like before and you loose a part of the game, you continue to play with this character but .. if i will start a new one? a character more efficient? totally different? (Restart with your personal experience you gain with your first character)
If you play with a permanent team you have a great chance to share stuff .. that mean you can take a part but you have to participate for this community. The community always need new things like .. an armorer! Hey why don't make an armorer (with a big moustache)? because your friend start to disagree with all armor you loose against .. scorpions! Or if your are already an armorer ... your team need to defend something and need you but ohh you suck you loose against 3 scoprions! Why don't create a new character to play with your team friend?
Or you play a guard at the hub helping people coming and talking about some old stories of the wasteland, that's very nice but one day .. no body in hub! Erf .. you remember a traveller saying to you that some unarmed guys making private combat at modoc. Damn your character is not an unarmed guy you can't enter in that private club to have some fun with these guys .. why not make an unarmed character (with a moustache) to add your fun at modoc?

So personally i love playing with only one character, it's really nice. Each time after wipe I like play alone and grow up very slowly (this session I played not a lot so at this moment I have 4 characters (3 months to reah the first level 21 almost without my team, the second reach level 21 a lot faster, the third is a crafter which reach level 21 one week ago :p, and the last is a level 12 melee character who are alone), I don't play any more with all of them and my crafter only repair car or stuff.

What I want say is one character is enough for some player but not for other who can't always have fun with only one character (because of community/time of playing/testing new character/making different rp/want different gameplay(pvp / robber / ..)/ ../../..)
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Re: What if? - One character per player
« Reply #59 on: May 25, 2011, 02:20:52 am »

it's kind of pointless when after an hour of farming caps you get killed in one turn by a guy with machine gun and russian letters in nickname (no offense ;))

this will probably still happen.
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