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Author Topic: What if? - One character per player  (Read 16156 times)

Eternauta

  • Beyond repair.
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Re: What if? - One character per player
« Reply #15 on: May 23, 2011, 07:41:02 pm »

That would indeed suck, since if someone made a character who specializes in example in bartering or crafting would have to deal with it for the rest of his gameplay time. The game would get so boring after a while. He could never taste the possibility to fight like a true powerbuild, he wouldn't have his part in Town Control.

You know, some people simply don't like fighting in PvP.

Quote
Poor crafters wouldn't have the chance to get any revenge, because they are just... poor crafters :<

But crafters could spend some of their caps for protection from other players who had formed a Mercenary company ;)
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Re: What if? - One character per player
« Reply #16 on: May 23, 2011, 07:51:03 pm »

Powerbuilds can also earn caps. And lots more than crafters. It will change soon I hope but even if crafting was more profitable, people would just get bored over time with their one crafter. They would just craft, and maybe kill some weak NPCs. But then this moment comes, when you want to exploit more of the game's possibilities. Serious PvP is one of them and you can't do serious PvP with a crafter.
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Wichura

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Re: What if? - One character per player
« Reply #17 on: May 23, 2011, 08:00:07 pm »

The game would finally be a multiplayer, not a "lol I create an alt for each of my main characters needs" game. Unfortunately, this will never happen.
+1

It should be combined with no level cap and other features to make sense, if you ask me. For now playing with one char only gives absolutely nothing except selfsatisfaction.
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Nie biegaj za stadem.

Vilgefortz

  • not playing but still loving this game :)
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Re: What if? - One character per player
« Reply #18 on: May 23, 2011, 08:16:27 pm »

I have two choices of my favourite chars but possible that i make sg burster/lockpicker with some repair skill to feed glow's generator - easy new stuff and also good pvp close combat char. But it would be sad to resignate from hth haymaker char...
« Last Edit: May 23, 2011, 08:18:17 pm by Vilgefortz »
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Re: What if? - One character per player
« Reply #19 on: May 23, 2011, 08:21:34 pm »

So then say goodbye to all changes for combat? Goodbye to balance weapons? Goodbye to testing another builds than "Ultra Pro Craft-fighter with 6 charisma"?
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Reiniat

  • Humanhunter
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Re: What if? - One character per player
« Reply #20 on: May 23, 2011, 08:25:57 pm »

So then say goodbye to all changes for combat? Goodbye to balance weapons? Goodbye to testing another builds than "Ultra Pro Craft-fighter with 6 charisma"?
i dont get it, combat will always be the purpose of fonline, your post is pointless.
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Current char: Oblivion, Oceansoul, Black Tears

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Re: What if? - One character per player
« Reply #21 on: May 23, 2011, 08:30:19 pm »

The fact is this game is not a MMORPG. You can easily level up to 21 in one day of nerding, you can get to craft all the most imba stuff in 3 seconds, and so on... plus, the playerbase is too small.


Returning to the topic, id probably make a sniper/crafter build, lvl 2 small guns to fulfill my needings and the remaining points on fighting skills :)
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Re: What if? - One character per player
« Reply #22 on: May 23, 2011, 08:39:02 pm »

i dont get it, combat will always be the purpose of fonline, your post is pointless.

Pointless? Where i will test new combat builds ? Sniper, big gunner, thrower, flamer guy, RL build ..... with one character per tester it will be really helpful eh?

Or there will be some magic "change" button? When you push it you would change your stats or what? Where i will get stuff when i will choose only fighter character ?
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manero

  • FO:Reloaded
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Re: What if? - One character per player
« Reply #23 on: May 23, 2011, 08:45:10 pm »

I have no idea why are u talking about it and why are so excited if it never comes  ;D

Eternauta

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Re: What if? - One character per player
« Reply #24 on: May 23, 2011, 08:56:02 pm »

[rage]

Please calm down, Holo.

I have no idea why are u talking about it and why are so excited if it never comes  ;D

This is not the Suggestions board, I just wanted to talk about something I'd like to see in the game, not demanding it to be implemented by the devs.

Or, I might have misunderstood and your post could be for Hololasima. I that case I guess I agree with you.
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Wichura

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Re: What if? - One character per player
« Reply #25 on: May 23, 2011, 09:04:13 pm »

I have no idea why are u talking about it and why are so excited if it never comes  ;D
Even I can't troll all the time. Discussions like this one are supreme kind of trolling.
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Nie biegaj za stadem.

Re: What if? - One character per player
« Reply #26 on: May 23, 2011, 09:42:46 pm »

Please calm down, Holo.

This is not the Suggestions board, I just wanted to talk about something I'd like to see in the game, not demanding it to be implemented by the devs.

Or, I might have misunderstood and your post could be for Hololasima. I that case I guess I agree with you.

What rage oh my god? I just put my opinion here  ::)
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vedaras

  • King of the wasteland
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Re: What if? - One character per player
« Reply #27 on: May 23, 2011, 09:52:40 pm »

i dont know, i think it happens even to the best.

Ganado

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Re: What if? - One character per player
« Reply #28 on: May 24, 2011, 01:46:17 am »

I would do a SG-3 crafter/combat mix. And then 1 level of Armorer. I used a build like this the first time I played (minus the armorer, since there was only 3 limit). It worked pretty well (although since now I compare it to pure pvp alts, it sucks.)
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Michaelh139

  • Goin for 900,000...
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Re: What if? - One character per player
« Reply #29 on: May 24, 2011, 01:49:31 am »

I would make a slaver build, make tent at den.  Go to town.  One of the funnest fucking self-sufficient newbie builds EVER.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
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