In polish subforum
exists a topic about alt reducing. Half of this topic is regular flame (as always), but there is also bunch of not-so-bad ideas we'd like to share with all, not Poles only.
-
Fast relogs are still workingSolution: if you can't beat it, join/accept it. This however
does not concern dual- and multilogs, which are cheating.
Pros: everyone can use it without being afraid of ban; no more hard work of dev team with disable or block it - sooner or later someone will find a way to avoid any security system and here we go again.
Cons: possibility to "abuse" like healing your own char with another one if you keep all of them in one place
-
Casual players have no chances playing couple hours per weekSolution: make HP's stop increasing after reaching 21 lvl (see below)
OR
make HP's full amount right at the beginning. Example is here:
STR 5, EN 2, hp = 84,
STR 5, EN 4, hp = 108,
STR 5, EN 6, hp = 132,
STR 5, EN 8, hp = 156,
STR 5, EN 10, hp = 180,
Increasing HP's could be still possible with Lifegiver perks - every could give you like +20 HP for example. Only two Lifegivers available, like it is now.
Pros: no fights like 50 HP 5lvl char vs 600 HP 35lvl char; you don't have to wait and play a lot of time to have a minimal chance to survive; casual players and beginners don't have to afraid of every scorpion or rat no more; you can't say if this bluesuit with 120 HP is a beginner or silent undercovered sniper - watch your step!
Cons: needs shitload of work I guess; it's not very "falloutish"
-
Remove level cap, perks "Sniper" and "Slayer"Reason: this may encourage people to play one char only, even after reaching 21 level. Removing both "critical" perks sounds simply fair in MMO game. Skill points and perks could be given like before 21 lvl, however
HP's increasing needs to be disabled after that level.
Pros: less alts, more universal chars; player will be more attached with his char; if one player can fight, travel, heal and barter himself, he won't need specialized alts no more; reason to gather exp after "magical 21th"; even a true fighter, so called "powerbuild" char, could be useful in other things than combat; you won't need one char for repairing stuff, other to barter, yet another to travel, a medic, gun crafter and of course main, "preciousss" combat char - no fast reloging issue again; how many skill points you need to be efficient in combat? 250? 280? 300? And what then? Fine, FA/Doctor up to 300. Is this really necessary?
Cons: disadvantage for less experienced chars and advantage of "no-lifers" (like in any other MMO by the way, so I'm not sure if it is "con" itself here)
-
To get 3rd lvl of profession I need alt; It's not possible to have two 3rd lvl professions on one charSolution: remove 4 professions limit per char. It's a great feature that after this wipe we can have 4 instead of 3 professions, but people are greedy :>
Pros: only one craft-machine char is needed to craft - less alts again; if point above will come true, you could play your crafter like "normal" char
Cons: crafting cooldowns will be accumulate on one char; people still could make an alt to craft things easier/faster, but they will do it anyway, no matter what restrictions, cooldowns or limiations will be
All above is not a one-and-only vision of game, these are not perfect, brilliant badass ideas. Please discuss.
If you can't stop yourself from flaming or trolling, if you want to write "oh noes it will be abuse!!11" and nothing more here, if you want to tell me something about my mother and dog or just how much you hate those foking Poles - PM me. There is already one flame topic this kind in polish section, let's not continue here.