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Author Topic: What if? - One character per player  (Read 16153 times)

Re: What if? - One character per player
« Reply #75 on: May 26, 2011, 03:18:11 pm »

And you want tell me how i will play this game ? Or who ? Oh yeah developers can.

But why some sort of people want force me to using only ONE alt because THEY like it ? Personally i dont like it. Why i must suffer ?
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Surf

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Re: What if? - One character per player
« Reply #76 on: May 26, 2011, 03:24:02 pm »

ITT people still don't understand this is a hypothetical "What if.." thread. Who the hell forces you to do anything here?
Re: What if? - One character per player
« Reply #77 on: May 26, 2011, 03:24:58 pm »

Grinding as farming are not an obligation, just a player's failure. It breaks the server life.

Yeah, I totally agree... Wait, WHAT??? Farming is a players failure? It breaks the server life? What are you on, mate? Stop using it!
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Re: What if? - One character per player
« Reply #78 on: May 26, 2011, 03:25:39 pm »

Who force you to respond on my comment? You dont like me, i dont like you. You have no reason. I am responding to this topic by "What if ..." and not "When it will be ..." tone
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Re: What if? - One character per player
« Reply #79 on: May 26, 2011, 04:24:02 pm »

But why some sort of people want force me to using only ONE alt because THEY like it ? Personally i dont like it. Why i must suffer ?
The point was not about what I/you like/dislike, but about the server life (which depends directly from players and game mechanics).
The alt question in this thread is at the server range, not the player's commodities one.

Farming is a players failure? It breaks the server life? What are you on, mate? Stop using it!
Well, explain me in what farming push the server-life/activities forward (again, at the server range).
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Re: What if? - One character per player
« Reply #80 on: May 26, 2011, 11:33:22 pm »

Was the login-timer not put in place to keep gangs from getting too ALT crazy?
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Michaelh139

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Re: What if? - One character per player
« Reply #81 on: May 26, 2011, 11:34:20 pm »

Was the login-timer not put in place to keep gangs from getting too ALT crazy?
Proxies, fast relog, etc.

Then the timer is so short it doesnt matter for some....  3 minutes. 
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Re: What if? - One character per player
« Reply #82 on: May 27, 2011, 09:03:19 pm »

I'd support the only 1 char thing
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LagMaster

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Re: What if? - One character per player
« Reply #83 on: May 27, 2011, 10:05:11 pm »

There is a problem, the only reason i make alts is to be in fashion: no one of the pearsons i know has only 1 alt, why?
Well, some PvP factions that i wanna enter needs me to have a combat build
everyone has a Sneaker build, so i need one too
I need a way to take money from others, how about a theif alt
i need some kick ass guns and maths to have them, i need a gatherer and a crafter alt(that are usualy diferent builds)
omg, i neez a lulz PeKay build to Pwn N00bs wiz LSW/mauser/Trowing Knife....
Dam, i need to be with this caracters in other factions, i need a caracter to lead my personal base
I need a way to guard shit and have money....SLAVER!!!
o god, i always whanted Jet, but is perma adictive, i need a jet build
Darn, i can't do my GM job with this game caracter, i need a GM build(for Wipe)
...
and so on
so alts are just something for fashion, cuz (inselr almoast if you feel the need) everybody uses them, you can use them, if you do not use them you are a piece of shit, that is why players use alts, simple

me wanz better 2238
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Re: What if? - One character per player
« Reply #84 on: May 28, 2011, 12:17:34 am »

There is a problem, the only reason i make alts is to be in fashion: no one of the pearsons i know has only 1 alt, why?
Well, some PvP factions that i wanna enter needs me to have a combat build
everyone has a Sneaker build, so i need one too
I need a way to take money from others, how about a theif alt
i need some kick ass guns and maths to have them, i need a gatherer and a crafter alt(that are usualy diferent builds)
omg, i neez a lulz PeKay build to Pwn N00bs wiz LSW/mauser/Trowing Knife....
Dam, i need to be with this caracters in other factions, i need a caracter to lead my personal base
I need a way to guard shit and have money....SLAVER!!!
o god, i always whanted Jet, but is perma adictive, i need a jet build
Darn, i can't do my GM job with this game caracter, i need a GM build(for Wipe)
...
and so on
so alts are just something for fashion, cuz (inselr almoast if you feel the need) everybody uses them, you can use them, if you do not use them you are a piece of shit, that is why players use alts, simple

me wanz better 2238

Hmm don't really think that the fact I only use one character myself makes me a 'piece of shit' I've just never been in Powergaming which is my own preference. I usually make a 'hybrid' character personally and just stick with that through better or worse.

Ofcourse I acknowledge people with 15 different alts to powergame each part of the game and I also acknowledge my character will never be able to compete with their's, I don't moan about that fact I just get on with the game. Personally I don't think we should make drastic changes to cater for either group.
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Wipe

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Re: What if? - One character per player
« Reply #85 on: May 28, 2011, 12:21:52 am »

(...)  the only reason i make alts is to be in fashion (...)

That's most hilarious "reason" for alting i saw since months.
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Re: What if? - One character per player
« Reply #86 on: May 30, 2011, 04:08:39 pm »

I like everything,
Someone rivet alts for profit and use of bug game.
Some like to make alts to test the skills that could not be embedded into the first char.
Someone one character tries to hero.
Everything goes as it should. IMHO.

Playing under you do not adjust.
Do what you have do and whether that would be.
« Last Edit: October 18, 2011, 10:22:48 am by Graf »
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Re: What if? - One character per player
« Reply #87 on: May 30, 2011, 04:30:40 pm »

Confucius he say rivet violas make poor profit.

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Re: What if? - One character per player
« Reply #88 on: May 30, 2011, 10:20:10 pm »

Well, no-alt policy would IMHO bring no good to this game. I mean except the fact that 95% of players would pick combat characters.

Crafters, Wasteland Guides (a.k.a. "Taxis") and any type of "peaceful" character would have a boring and frustrating life. Imagine that you're 3rd level armor crafter and just crafted bazillion BAs and you encounter character that is 1/3 your level but he chose combat build. He rips you to shreds, takes effects of your hard work and you respawn w/ 98765432345678 minutes of crafting cooldown. Of course I agree that this would encourage more RP gaming, better cooperation between players and a natural neccessity for specialists in big factions. This all looks good when we write about it here but "I have a bad feeling about this", to quote Star Trek catchphrase 8)

As for me, I nearly didn't play this "era" (I mean period of time from one wipe to another). I made a fail SMG burster character and rage-quitted after a month or two. In an era before this one, however, I had quite good sniper build (drug-free crippler, mostly for PvE but I popped some man-controlled pixel heads too) and he had his "Igor" character- a high-strength, high-charisma trader-crafer-miner-mule. I gotta say- this duet was almost completely self-sufficient. Those were the days... After this wipe I'm planning on bringing them back :)
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Re: What if? - One character per player
« Reply #89 on: May 30, 2011, 10:43:22 pm »

I like the idea, and actually iam not sure if i should invest more time in a beta that will be wiped some day,
i know i like the game and from my point of view its better to invest time if its final ;)
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