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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: ПЕРЕЦ on May 07, 2011, 04:37:13 pm
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I appreciate and respect the moderators, but I can not just look at what's going on with such a great server. :o >:( :'(
Firstly the main reason why so few people play - it's the absence of all weapons and armor. People want a colorful and interesting battles and skirmishes.
Second is the realization of a completely stupid idea mercs(able to hire NPC mercenaries), they have spoiled the whole game and all the fun of Fallout.
This idea is bad because it is an online game, where must fight people vs the people! But NOT the NPC vs people.
Besides everything afraid mercs, because no one person has such a quick response and no one a chance to win against such a strong and numerous amounts of NPC. And not one person is not able to survive even a single missile salvo from bazookas Mercs!
That's why now it is impossible to meet anyone in the wasteland as all fear mercs, and encounters with people is a major factor in the love of Fallout.
Everybody can see that the moderators are trying to create a balance of power between players of different types and occupations, but the creation mercs crosses all their works, as it is an absolute imbalance!
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I see we got a visitor from the east. Howdy!
Mercenaries system would be changed after incoming wipe. What about abscence of weapons and armors... i think if someone want big amounts of vidicators and pulse rifles everywhere on the ground should move to tla or requiem. People doesnt play because are bored of too long season(8 months? Jeeeeez) not because of lack of weapons and armors ;)
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Oh, isn't it Perec screaming at NCR that the game sux and shouts at all admins to give you bozar and APA. I wish some GM would actually give you a Bozar, then you would be just so sad, as it is just single-shot only and pretty much needs it's own build.
Anyway.
Mercs are reworked on the next update. Next update is wipe, Lexx said this many times.
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As far as I know, even after a wipe remain mercs with bazookas, in that the reason for my anger.
And about the weapons and armor - that prevents enter all the species in the game?
Oh, isn't it Perec screaming at NCR that the game sux and shouts at all admins to give you bozar and APA. I wish some GM would actually give you a Bozar, then you would be just so sad, as it is just single-shot only and pretty much needs it's own build.
Anyway.
Mercs are reworked on the next update. Next update is wipe, Lexx said this many times.
just the whole thing is that I think not only about myself) I want the new people who come to the server and those who have long played (like you) were satisfied with the game, and the fact that there have fun and diverse!
I see we got a visitor from the east. Howdy!
Mercenaries system would be changed after incoming wipe. What about abscence of weapons and armors... i think if someone want big amounts of vidicators and pulse rifles everywhere on the ground should move to tla or requiem. People doesnt play because are bored of too long season(8 months? Jeeeeez) not because of lack of weapons and armors ;)
I know many people who have recently come to the server and the game at all, and absolutely do not want to wipe as I do. The game has become boring, not because the session is so long (they are, and should be) but because it's better to go for TLA or REQUIEM where there are all kinds of weapons and armor.
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Its your opinion, you can think in that way but you are simply wrong. New gunz as a panaceum for server problem? ;D ::)
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Its your opinion, you can think in that way but you are simply wrong. New gunz as a panaceum for server problem? ;D ::)
YYYYEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!! )
Course to not completely, but to some extent, yes
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Here is Gauss Rifle:
(http://img821.imageshack.us/img821/6720/fo2m72gaussrifle.png) (http://imageshack.us/photo/my-images/821/fo2m72gaussrifle.png/)
and here is APA:
(http://img845.imageshack.us/img845/3724/parmor2.th.gif) (http://imageshack.us/photo/my-images/845/parmor2.gif/)
I hope this 2 gifts make you satisfied. You can even kill yourself and make this game better ;)
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I have that one) but all player also want it very much)
(http://img39.imageshack.us/img39/9601/screen01052011161100f.png) (http://imageshack.us/photo/my-images/39/screen01052011161100f.png/)
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Yea another troll topic i like it more and more.
Cry babe cry. Its power armor not apa ;P
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Getting swarmed by 15+ player by yourself is alot more shitty than by mercs... At least if your smart you can take some mercs with you.
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Its your opinion, you can think in that way but you are simply wrong. New gunz as a panaceum for server problem? ;D ::)
It's his opinion, yes, but is he wrong? Nope
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As far as I know, even after a wipe remain mercs with bazookas, in that the reason for my anger.
And about the weapons and armor - that prevents enter all the species in the game?
Mercs are awesome man, no other game has mercs like fallout and mercs are the reason allot of us play fonline!!! They're very expensive and when you loose them it's way worse then just dieing and loosing a gun and some armor. Mercs add variety/strategy to the battles and are one of the few things you really need caps for, just about everything else can be traded for.
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I appreciate and respect the moderators, but I can not just look at what's going on with such a great server. :o >:( :'(
Firstly the main reason why so few people play - it's the absence of all weapons and armor. People want a colorful and interesting battles and skirmishes.
Second is the realization of a completely stupid idea mercs(able to hire NPC mercenaries), they have spoiled the whole game and all the fun of Fallout.
This idea is bad because it is an online game, where must fight people vs the people! But NOT the NPC vs people.
Besides everything afraid mercs, because no one person has such a quick response and no one a chance to win against such a strong and numerous amounts of NPC. And not one person is not able to survive even a single missile salvo from bazookas Mercs!
That's why now it is impossible to meet anyone in the wasteland as all fear mercs, and encounters with people is a major factor in the love of Fallout.
Everybody can see that the moderators are trying to create a balance of power between players of different types and occupations, but the creation mercs crosses all their works, as it is an absolute imbalance!
1. We have colorful and interesting battles and skirmishes.
2. Mercs are a cool feature and I am sure that most of the FOnline players wants it.
3. To be honest, I don't think there would make any difference on the player amount if they
did the things you stated in this thread.
4. Don't double post, we have rules on this forum, please follow them:
6. Don't double post, use the 'Modify' option. This way you can edit your post if you forgot to tell us something. Again - don't double post.
http://fodev.net/forum/index.php?topic=8.0
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It's his opinion, yes, but is he wrong? Nope
its my opinion that he is wrong, same is that i think u are just another forum idiot ;D all you can do is forum blablabla
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its my opinion that he is wrong, same is that i think u are just another forum idiot ;D all you can do is forum blablabla
lol
just from that post I can see you're a good person to just ignore
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im with you!!!! NEPEU MERCS MUST BE DISABLED.
tough there is no way of make this happen, so, why to fight? just make troll as always
mmh ultimately all the post are trolling because people is getting bored, devs must do something, maybe pre-pre-wipe madness.
i have no problem in take too many time to actualization, its better do the things good than faster, but youre leting this game alone, just do some funny idea, no matter what.
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You can add in "fighting only when you know you can win", to the formula as well along with a broken pvp system.
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Mercs are awesome man, no other game has mercs like fallout and mercs are the reason allot of us play fonline!!! They're very expensive and when you loose them it's way worse then just dieing and loosing a gun and some armor. Mercs add variety/strategy to the battles and are one of the few things you really need caps for, just about everything else can be traded for.
the problem is not in mercs in general, but only in mercs those which can hire and equip them bazookas! Because when for you are flying six missiles to survive is simply impossible!!!!!
sorry) is there a mistake, I would say it is impossible but not unrealistic)
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Don't tell us about realism. If you're looking for it, then it's a wrong game for you. Though, I've heard Ghost Recon or Operation Flashpoint had some.
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That is not the mercs the problem, that is the 5 proxies over map * 5 mercs.
The only mercs leaders that I see spawn, shoot one time, and dont move.
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That is not the mercs the problem, that is the 5 proxies over map * 5 mercs.
The only mercs leaders that I see spawn, shoot one time, and dont move.
can be paraphrased?) I do not understand something
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Poeple use army of mercs with their proxy leaders.
There is not one real guy playing a leader, but one real guy playing 4 leaders in the same time.
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Poeple use army of mercs with their proxy leaders.
There is not one real guy playing a leader, but one real guy playing 4 leaders in the same time.
now it is clear) but I do not think it's the only problem) is still the problem is that a single person not able to survive a volley of five bazookas!!!
so merkh with bazookas should be removed!!!!!!
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Proxy leading merc leaders is indeed the problem as you won't see gangs using 40 mercs if they couldn't proxy also ПЕРЕЦ if all your going to do is say mercs should be removed repeatedly, your bringing very little to the forum ;D
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Comon, we all know mercs are too powerfull right now, but we have been heard, and the whole merc system is reworked for next updae. Just wait for this goddamn wipe.
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Comon, we all know mercs are too powerfull right now, but we have been heard, and the whole merc system is reworked for next updae. Just wait for this goddamn wipe.
thanks! You gave me hope) surely someone has the brains) 8)
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Comon, we all know mercs are too powerfull right now, but we have been heard, and the whole merc system is reworked for next updae. Just wait for this goddamn wipe.
Was going to say this aswell. But if something could be done atm it would be to remove merc salesmen, would make the gameplay much more entertaining for the people who actually want to play on this server.
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ПЕРЕЦ, If you think the mercs with bazookas are powerful, then you miss the ones that holds Light Support Weapon. In the case you haven't seen/met them (My PC has even feel them, lol) they can be up from 1-5 from one PC, and there as Jescri said, might be more than just one PC used by one person, this depending on the total of proxies he is using. But that is supposed to not be allowed in the game, anyhow there is the possibility of someone's fooling the system (risking a ban). If you feel the power of 5 LSW at a grid camp (massive, instantaneous damage), then you will know how well that weapon works, ;D. I think you should think isn't a problem only with bazookas, but with such a nasty quantity of followers as mercs. One big problem I see on merc leader isn't the potential it contains (to which many players have been witnesses), is the problem with the session where Town Control was bugged as I have read. There was a time where some factions earned lots of caps because of it, and there its the impact acquiring expensive mercs by them, whom with the demand face an addition in their prices, way the richest keep on the business.
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If im not wrong, Solar said something about a limit to 1-2 mercs per alt.
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I believe surf stated a lvl 10 alt would only have 1-2, although I believe i read somewhere that there may be many more melee mercs that you can have at a time but fewer ranged/supermutant ones.
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I believe surf stated a lvl 10 alt would only have 1-2, although I believe i read somewhere that there may be many more melee mercs that you can have at a time but fewer ranged/supermutant ones.
You must mistake me with Solar - I didn't say that. ;)
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ПЕРЕЦ, If you think the mercs with bazookas are powerful, then you miss the ones that holds Light Support Weapon. In the case you haven't seen/met them (My PC has even feel them, lol) they can be up from 1-5 from one PC, If you feel the power of 5 LSW at a grid camp (massive, instantaneous damage), then you will know how well that weapon works, ;D.
Someone has met my mercs before :P. Bazooka are shits.
50-60 damage each rocket * 5 mercenaries = 250-300 damage. Then they must reload.
90-100 damage each lsw burst * 5 = 450-500 damage. And they can burst two more time before reload.
Hmmm... Probably shouldn't have mentioned this, now everyone will use lsw. :o
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Someone has met my mercs before :P. Bazooka are shits.
50-60 damage each rocket * 5 mercenaries = 250-300 damage. Then they must reload.
90-100 damage each lsw burst * 5 = 450-500 damage. And they can burst two more time before reload.
Hmmm... Probably shouldn't have mentioned this, now everyone will use lsw. :o
So where is the balance ????? damage 500 hp for half a second for player who have 221 hp!!!!! and not by you but from only a NPC!!!! while you are against that player 1 vs 1 bude loser!!!!
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So where is the balance ????? damage 500 hp for half a second for player who have 221 hp!!!!!
its going to be balanced ffs.
Calm the hell down.
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ПЕРЕЦ, the wasteland is a harsh place.
I think there should be more harshness but at the same time not.
We gotta find a balance and the developers are working on this.
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ПЕРЕЦ, the wasteland is a harsh place.
I think there should be more harshness but at the same time not.
We gotta find a balance and the developers are working on this.
I know that wasteland is a cruel place, and I like it. BUT! anyone people against Mercs in RT do not have any chances to survive! ))
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I know that wasteland is a cruel place, and I like it. BUT! anyone people against Mercs in RT do not have any chances to survive! ))
Yes, if they have mercs aswell.
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Yes, if they have mercs aswell.
So it's unfair! everyone should have a chance, especially for a players 21 level!
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I know that wasteland is a cruel place, and I like it. BUT! anyone people against Mercs in RT do not have any chances to survive! ))
I laughed. Yes, if they're right at grid. But anywhere else a player being the obvious more intelligent being over AI he can just sit his happy ass in a building and 1 hex burst every single one. (Every gun build can do this, because they all have a burst type weapon, so you can't cry about it if your a sniper.)
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Well you can say its unfair but its the numbers mostly a group of six should have more chance then one guy. Never tried to attack but I think 6 player contra 1 with 5 merc would end with the death of that guy which means he/she lose the mercs no matter what but I even think that those mercs would die pretty fast if they are not leveled up ones. There were a situation that leaded to a defend 4 vs 1 + 3 mercs (each rocket) well the mercs died fast though we didn't got their leader she bursted our asses. Well big guns do much more damage then small guns. We could say that its not fair but I would rather say its irritating then unfair.
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So it's unfair! everyone should have a chance, especially for a players 21 level!
make balanced character, use sneak, 1 hex burst that merc leader....
вытри сопли.
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I laughed. Yes, if they're right at grid. But anywhere else a player being the obvious more intelligent being over AI he can just sit his happy ass in a building and 1 hex burst every single one. (Every gun build can do this, because they all have a burst type weapon, so you can't cry about it if your a sniper.)
I'm talking about some players (mercs) are at locations with their mercenaries, and waiting for victims in the RT. The one player who came to him in the RT - no have absolutely no one chance to to survive! because people who come to them, are around the mercenaries, who kill them for half a second!! you understand that this is unfair?
and do on the first page (in the screenshot) I look like a sniper??)
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I'm talking about some players (mercs) are at locations with their mercenaries, and waiting for victims in the RT. The one player who came to him in the RT - no have absolutely no one chance to to survive! because people who come to them, are around the mercenaries, who kill them for half a second!! you understand that this is unfair?
and do on the first page (in the screenshot) I look like a sniper??)
Ya could be. Laser sniper.
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I'm talking about some players (mercs) are at locations with their mercenaries, and waiting for victims in the RT. The one player who came to him in the RT - no have absolutely no one chance to to survive! because people who come to them, are around the mercenaries, who kill them for half a second!! you understand that this is unfair?
and do on the first page (in the screenshot) I look like a sniper??)
Thats why it's called a TRAP. It's not meant to be fair. It's just the same as TB build chars trapping RT players in a TB battle so they have the advantage. Thats not fair either, but it's a trap and not meant to be fair. When mutants were in the game I was once trapped by a TB char when i had 5 mutants on me, everyone died and I lost everything...... I was not happy
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While there will be limit to 1-2 merc per alt there should be also some hard way to get them.
For example some quest or they should cost a lot of caps. People will still have an option to catch/buy slaves.
Catching slaves take some time so its much way better then buying the cheapest mercenary and equip him with RL.
All ways wich will force players to spend a lot of time to obtain One merc are WELCOME.
Quests - take some time - Good, less proxy leaders
Catching slaves - take some time - Good, less proxy leaders, also improve players interactions.
High Prices (like 50k for cheapest one) - take a lot of time to collect high amount of money (after wipe there wont be free caps in TC lockers) - Good, less proxy leaders.
Players will still have an option to have own "pet" but it wont be so easy as it is now to create 1lvl mercs commanders.
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While there will be limit to 1-2 merc per alt there should be also some hard way to get them.
For example some quest or they should cost a lot of caps. People will still have an option to catch/buy slaves.
Catching slaves take some time so its much way better then buying the cheapest mercenary and equip him with RL.
All ways wich will force players to spend a lot of time to obtain One merc are WELCOME.
Quests - take some time - Good, less proxy leaders
Catching slaves - take some time - Good, less proxy leaders, also improve players interactions.
High Prices (like 50k for cheapest one) - take a lot of time to collect high amount of money (after wipe there wont be free caps in TC lockers) - Good, less proxy leaders.
Players will still have an option to have own "pet" but it wont be so easy as it is now to create 1lvl mercs commanders.
You seem bent on destroying the functionality of Followers entirely... and this russian is bent on totally destroying them.
50k for the cheapest merc!??!? Are you fucking shitting me? Play merc leader sometime.
Quests are good as long as they dont take no more than at the most 30 minutes and are repeatable, good way to get them other than caps ye.
What does this have to do with slaves? It doesn't because, They are almost completely useless in PvP, and this is intended.
Honestly, just take away the guns and ammo from buying mercs and you will see a HUGE decrease in their abusive usage, I promise. -.-
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Don't tell us about realism. If you're looking for it, then it's a wrong game for you. Though, I've heard Ghost Recon or Operation Flashpoint had some.
hahahahahahahahahhaHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHHA
FLASHPOINT.......smfffffffHAHAHAHAHHAHA....ghosttttttttttssssssssssssHAHAHHAHAHAHHA
ok end trolling, yes 50k mercs is a completely wrong idea, actualy mercs are really hard to use in properly fight... unfortunately his "shoot everything on sight" mess everything.
i suggest a less automatized actions for mercs, more commands like "run when you see trouble", "only burst", etc. also eliminate "shoot everything on sight" for shot to the selected targets, something like use a drone
And of course, a solutuion to the alting and proxy problem.
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You seem bent on destroying the functionality of Followers entirely... and this russian is bent on totally destroying them.
50k for the cheapest merc!??!? Are you fucking shitting me? Play merc leader sometime.
Solar said something about respawning mercs, so 50k for cheapest ones sounds pretty OK to me (but you should have to do a quest for that).
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Solar said something about respawning mercs, so 50k for cheapest ones sounds pretty OK to me (but you should have to do a quest for that).
It is stupid!!!!!! Those who now does traps in RТ, they will continue it to do, even if the price on mercs will increase. From an increase of the price (or conditions of performance of a quest) the problem will not disappear!!!!
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What`s the problem? Merc Leaders are not that OP.
*Have not enough caps for buy merc I wanna to buy*
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It is stupid!!!!!! Those who now does traps in RТ, they will continue it to do, even if the price on mercs will increase. From an increase of the price (or conditions of performance of a quest) the problem will not disappear!!!!
Not if you are limited to one merc.
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Not if you are limited to one merc.
Well if one mercenary will be possible only - then it will be excellent!!!
It will be properly and evenly if you really will make it!!
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Solar said something about respawning mercs, so 50k for cheapest ones sounds pretty OK to me (but you should have to do a quest for that).
I forgot to said it in my previous post.
Dont forget that mercs can be lvled up. Each player who will waste some time on lvling, wont use them in stupid grid action.
To Michaelh, i played as merc leader many times, so i know what am i talking about. (Infinity caps=infinity mercs)
Summary:
1. One or Two expensive mercs per player.
2. Obtain mercs by quest.
3. Less automatized actions for mercs.
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my summary:
1. Take weapons away from buying mercs. (Most important change)
2. less automization except in bases and tents.
3. Obtain (SOME) mercs by quest. Who says you couldn't find a guy as gun for hire?
4. if its really only 1-2 human mercs max they should respawn with you. And you should be able to store them in your base so you can switch them out for others. (Base and tent feature only)
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they mentioned having only 1-2 mutants somewhere.... so i'm pretty sure you would be allowed to have more human mercs then that. Also what about slaves? if you can't have 5 slaves then they will suck sooo bad. I use to do massive mining operations at gecko mine with slaves that were allot of fun and risk.
The numbers are off and could be reworked i'm sure, but a system like this may work.
a max of say 12 slots per character that has the right special/skills to lead the max group size.
dogs = 2 slot each
slaves = 2 slots
human mercs = 3 slots
mutants = 4 slots
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my summary:
1. Take weapons away from buying mercs. (Most important change)
2. less automization except in bases and tents.
3. Obtain (SOME) mercs by quest. Who says you couldn't find a guy as gun for hire?
4. if its really only 1-2 human mercs max they should respawn with you. And you should be able to store them in your base so you can switch them out for others. (Base and tent feature only)
And now a question: it is simple words and wishes, or really moderators will realize it???
they mentioned having only 1-2 mutants somewhere.... so i'm pretty sure you would be allowed to have more human mercs then that. Also what about slaves? if you can't have 5 slaves then they will suck sooo bad. I use to do massive mining operations at gecko mine with slaves that were allot of fun and risk.
The numbers are off and could be reworked i'm sure, but a system like this may work.
a max of say 12 slots per character that has the right special/skills to lead the max group size.
dogs = 2 slot each
slaves = 2 slots
human mercs = 3 slots
mutants = 4 slots
Then you can employ 3 mutants!!!! It is a lot of!!
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And now a question: it is simple words and wishes, or really moderators will realize it???
It is fact they are realizing #4.
Don't know about the rest.
edit: of course i meant mutant mercs, my bad.
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Mercenaries only need 2 things to be heavily nerfed.
A: Removing the option to have them use rocket launchers would weaken them by quite a bit. require them to fight either as snipers or bursters.
B: Adding a delay to the auto shooting.
If you still cant kill them after this, try bringing a load of 116 health point homesteaders with 14mms to take some damage while you kill the mercs and the rest takes out the enemy.
And to everyone who claims the entire wasteland is scared of mercs, spawn killing in towns, or the odd "i-take-u-2-tent-an-give-u-gun!" Merc traps are the few times when i see them.
-Ulrek
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And now a question: it is simple words and wishes, or really moderators will realize it???
Then you can employ 3 mutants!!!! It is a lot of!!
Omg you russian troll you are really sick,3munats is alot?Try huntnear SF aloneand you will see how important is mercs for releplayers,yes they are so though but dont fuck up them totaly,mercs isnot only one reason why this server is dieing itsabout many things like TB balance,a little story: I was been with 2 friends near SF huntin andafter few minutes we meet 2 BG guys with LSW's they was killing SF caravan we wasbeen 3,one guy burst me 2 times im died other burst my friend2 times he died too thenSFcaravans turn they shhot single shoot to them like 10-12dmg then WTF turnwas have those 2 guys again,so we was been more full-arned but theywas have +1 turn so we can't shoot cus we just die,that unfair too and ther was been no Mercs.So stop trollingabout mercs only they are not the biggest problem!Btw i playing this server over 1and half year and i meet Mercs in RT only 2times...And if you are so stupid and you will follow everybody to base and then you will be pwnned by mercs...that will be your stupidity then...
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Omg you russian troll you are really sick,3munats is alot?Try huntnear SF aloneand you will see how important is mercs for releplayers,yes they are so though but dont fuck up them totaly,mercs isnot only one reason why this server is dieing itsabout many things like TB balance,a little story: I was been with 2 friends near SF huntin andafter few minutes we meet 2 BG guys with LSW's they was killing SF caravan we wasbeen 3,one guy burst me 2 times im died other burst my friend2 times he died too thenSFcaravans turn they shhot single shoot to them like 10-12dmg then WTF turnwas have those 2 guys again,so we was been more full-arned but theywas have +1 turn so we can't shoot cus we just die,that unfair too and ther was been no Mercs.So stop trollingabout mercs only they are not the biggest problem!Btw i playing this server over 1and half year and i meet Mercs in RT only 2times...And if you are so stupid and you will follow everybody to base and then you will be pwnned by mercs...that will be your stupidity then...
I play only 5 months on this server, but I met traps with mercs not less than 10 times.
But for last month I have met only 1 time.
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There was a question in occasion of all types of the weapon and the armor - they will be in game??
I wish to tell that achievement of balance - probably not only way by withdrawing them from game process!
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There was a question in occasion of all types of the weapon and the armor - they will be in game??
No. :'(
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No. :'(
???((( and why???(((
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OH GOD MERC TRAPS 10 TIMES IN 5 MONTHS OMG! end of the world.
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OH GOD MERC TRAPS 10 TIMES IN 5 MONTHS OMG! end of the world.
hehehe))
Business not in quantities, and in that that against them I can make nothing!!
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Just my two cents even though its off-topic in regards to mercs.
I figure we could re-balance all armors, including, power armor.
PA: This would understandably be great versus conventional weapons like small arms and other weaker kinetic energy weapons. Mid to high defence in regards to laser/plasma. Strong versus flame(?) Strong versus rockets unless its AP rockets. Gauss would still be the ultimate weapon due to its penetrative capabilities. However, when it comes to EMP/Electrical weapons, its defence SUCKS. Upgrades: Unsure
CA/Variants: Good kinetic protection all round except for AP. Weak against energy as well. Non-electronic so no effects from emp/electric (my idea for electric is not damage but more of disruption to electronic systems). Can be upgraded/modified to provide flame protection (otherwise weak possibly negative dependent on materials but not as bad as MA. Alternate upgrade for more protection against AP?
Metal Armor: Miedium in regards to kinetic energy weapons (again except for AP). Can be upgraded to provide defense against AP ammo (maybe?). Negative protection versus flame. Weak or no protection against energy since its not Tesla.
Tesla: Strong against energy/but mid to low on kinetic energy( same as above with AP). Negative in regards to flame type weapons for same reason as Metal. Weak against emp/electrical for much of the same reason PA has.
Leather: Could be done away with or maybe just evolved into a combat jacket/flak vest kind of defence against small arms fire. Negative against flame (or an option to upgrade protection on either flame or additional ballistic protection). Weak against AP.
As you can see I feel the idea of "AP", is a bit too IMBA since, in reality, AP works well against any attempt at kinetic energy protection.
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I think PA is made from metalt parts.. and should not give strong protection against FIRE dmg..
Look at metal armor - it has weak protection against fire - its normal ( when u use fire on metal it is becoming hot!).
So treated with fire ( wearing pa) should feel like siting in hot metal can! :P
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I think PA is made from metalt parts.. and should not give strong protection against FIRE dmg..
Look at metal armor - it has weak protection against fire - its normal ( when u use fire on metal it is becoming hot!).
So treated with fire ( wearing pa) should feel like siting in hot metal can! :P
Personally for me characteristics of this or that armor are not important, I only wish to have a possibility to see it in game and to use it)))
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I still can't understud why players can't have PA if wiki says true PA have:
Dmg resistance
* Normal : 40/12
* Laser : 80/18
* Fire : 60/12
* Plasma : 40/10
* Explode : 50/20
* Electrical : 40/12
And BA
* Normal : 40/8
* Laser : 70/8
* Fire : 50/7
* Plasma : 60/7
* Explode : 40/8
* Electrical : 60/6
Whats the big deal then?If i have 2thougness+beer+psycho+BA i will have:
* Normal : 70/8
* Laser : 70/8
* Fire : 50/7
* Plasma : 60/7
* Explode : 40/8
* Electrical : 60/6
70dmg resistance....
and APAmk2 resistance:
* Normal : 60/18
* Laser : 90/19
* Fire : 70/16
* Plasma : 60/18
* Explode : 70/20
* Electrical : 75/15
I just think that PA should be craftable or can be gained from some quest...
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The trick about the PA is the +3ST it give. But you're right, even that is not so OP (all drugs together give +4 SPECIAL after all). I really think there should be some way to get it: special encounters like gauss (and some other weapons too I hope), big quest, event, some reward for TC control allowing to craft it (though it would still be very expansive, and would need both luck and a long time controlling towns)...
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The problem is that it looks way too hi-tech and cool for average gangster to own. And rare items do not work well in Fonline.
EDIT: They'd make perfect sense however, if there were repeatable quests/events for BOS and Enclave faction. It could make people forsake other factions, but I guess it wouldn't be hard for other factions to reward their members better, while BOS/Enclave just letting their members have more fun.
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The problem is that it looks way too hi-tech and cool for average gangster to own. And rare items do not work well in Fonline.
Of course a BA is not at all hi tech and cool ;p
And we're not talking about "average gangster" here, 30 IG would be already much, when seeing how hard they would be to get. And I don't know why you say rare item don't work well here.
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And I don't know why you say rare item don't work well here.
Anything that is obtainable is farmable in some way. Even Gauss Pistols, the rarest items in-game, aren't rare at all.
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What if it was obtained via a bos/enclave quest. Make it only removable by the specalists at the faction or by death (unlootable) afterall i imagine the wearer is kind of plugged into it.
If said quest requires reasonable intelligence/charisma then it could help balance out against 1special powerbuilds.
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Make it only removable by the specalists at the faction or by death (unlootable)
This is quite an unsatisfying solution. Same rules should apply to every armors or every weapons: either all can be looted, or none.
If said quest requires reasonable intelligence/charisma then it could help balance out against 1special powerbuilds.
The quest would just be farmed with alts, like it happens already in some way for the stranded tanker quest.
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Fair enough, how about they are own user only like the day pass. You can get hold of them easy enough but you cant use it unless its tailored for you?
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Anything that is obtainable is farmable in some way. Even Gauss Pistols, the rarest items in-game, aren't rare at all.
Yes they are. Never seen a full gauss team, never met a russian PK with a gauss, in fact, I never seen gauss at all except in TC battles, which represent max (in largest battle with more gauss than average) 6 players on 30/35 players.
Maybe they are not so rare (even if I think it's the case, when considering since how much time the session started), but they are rare enough.
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Yes they are. Never seen a full gauss team, never met a russian PK with a gauss, in fact, I never seen gauss at all except in TC battles, which represent max (in largest battle with more gauss than average) 6 players on 30/35 players.
Maybe they are not so rare (even if I think it's the case, when considering since how much time the session started), but they are rare enough.
They are just too expensive to have a trip with them...
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Yes they are [rare]
No, I just checked in game and there are several hundreds of gauss pistols in-game. Not exactly what I call rare. As KILL N DIE said, players just stack them inside their base/tent and let them rust there, waiting for the proper opportunity to use them - but they never will. Usual FOnline story about items :P
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No, I just checked in game and there are several hundreds of gauss pistols in-game. Not exactly what I call rare. As KILL N DIE said, players just stack them inside their base/tent and let them rust there, waiting for the proper opportunity to use them - but they never will. Usual FOnline story about items :P
Sure so best to do with them is: Just sell it...or lose it in some battle,i was think one time like Izual says: They are in base and they will rust here,so in one TB battle i take my gauss and go figt,it was been 4vs us (3) i was been hited 3 times criticaly and knocked out so we just died and the best thing was been that i didn't manage to shoot.So i thin it's better to sell...Btw Crazy no so true i saw many TC's wher was been gauss guy's like CS or TTTLA...
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This is quite an unsatisfying solution. Same rules should apply to every armors or every weapons: either all can be looted, or none.
The quest would just be farmed with alts, like it happens already in some way for the stranded tanker quest.
And how about em,you will need too much stuff to craft PA like 100Hq alloys 100hq minerals and 100hq Iron Ore
I think this will be more better then do some quest wher you can farm easly,to get those much HQ shits you will need big time yo craft 1 PA.Still there can be a Armorer 4lvl that will cost 20-50k and there can bee a Quest for gain that profffesion.so with this way i think it will be not soo easy to have PA )
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No, I just checked in game and there are several hundreds of gauss pistols in-game. Not exactly what I call rare. As KILL N DIE said, players just stack them inside their base/tent and let them rust there, waiting for the proper opportunity to use them - but they never will. Usual FOnline story about items :P
Well check the number of BA now. Or even better, laser rifle. Yes, even several hundreds is rare. Andeven if there are plenty but nobody use it? It is still rare.
Kill N Die - Already said that TC was exactly the only place where I see gauss. I often play one there ;p
About PA : it should not require only big amount of usual material, there must be something else harder to get.
Anyway if it's all about stacking it, why not let players do it?
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About PA : it should not require only big amount of usual material, there must be something else harder to get.
mayby 8 - magic ball ? ;D
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There could be some plans in special encounters (some BoS caravan etc.) also this armor would be craftable only inside BoS bunker it dont have to be Lost Hills.
It could be some ad hoc location which will be created after conversation with BoS quartermaster (player will need to have this plans with him to create this location).
Location will be avaible for player as long as he wont craft PA, after he does it the plans will vanish. Location will disapper when player will left it with PA in his inventory.
Crafing can be done by some NPC or player (need some armor crafting skills and "A technical repair manual on the T-51b Power Armor")
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If its just hard to get itl go the way of the gauss pistols and sit around never being used.
If you make the armour more common/purchasable but harder to use then you might manage to have something that whilst being something of a status symbol doesnt discourage you from actually plodding around the wastes in it.
For example complete quest X for bos/enclave they then give you the perk Pa trained (required to wear pa) and will now sell you suits of their respective pa for X number of caps/mfc/5mmAp. If you make the quest hard as nails with some restrictions to discourage the current 1ch/1int powerbuilds you also encourage more balanced builds which might even reduce the number of alts as you can now play a character who can craft whilst standing a chance against the full on combat builds.
Edit: you could even scrap all the questy business and just make a Perk that lets you wear it to achieve the same result.
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If its just hard to get itl go the way of the gauss pistols and sit around never being used.
The point is gauss ARE used. Only in big gang wars. Which sounds logical to me, and I thnik same should apply for PA.
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What sense in Gaus a pistol if it never saw and did not hear about 98 % of all players in game. You would want that also was with PA (APA, etc.)???
So it is proper???
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As someone else pointed out (I forget where), PA could be a specifically PVE armor. The other person described it as usable only when going on BOS sanctioned missions (though these could be worked into faction wars/battlegrounds).
Otherwise, the PA is returned to the BOS quartermaster and un-available until the next mission.
I like the idea since in a controlled situation like "battlegrounds AKA super Hinkley", people can do battle with insane weapons and armor without those same items over-powering the wasteland. As many others have stated, lets give folks more incentive to enter legit battles and lower the need for LULZ battles.
PS: The damage re-work was meant to encourage a more varied build and playstyle in regards to weapons and armor. At the same time, everything is re-balanced so who you run into and what they have on is pure luck ALA WoW. Before the streamline (around BC), rogues could stunlock "squishies" (mages, priests, etc, but get fucked by plate users. Whereas mages could "kite", plate users depending on their build.
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Ah yes, all the gangs of the Wasteland no matter big or small will have the most intelligent engineers with unlimited supply of resources and money to use Power Armors in gang fighting.
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What sense in Gaus a pistol if it never saw and did not hear about 98 % of all players in game. You would want that also was with PA (APA, etc.)???
So it is proper???
Big gang players are probably something like 25% players. It is logical that in faction mod, strong faction can manage to get uber tier stuff, while a loner can't. But nothing prevent them to loose it/sell it to smaller groups.
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I suggest to make to all players in game a possibility to receive TOP-things (like PA, APA, vindicators, etc.) alone)
Why you think that game Follout should be collective?
What for in general the organizations are necessary???
Let everyone will be for himself! Let each himself with all provides (as in the original game) and is at war only against the same players as well as it)
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I suggest to make to all players in game a possibility to receive TOP-things (like PA, APA, vindicators, etc.) alone)
Why you think that game Follout should be collective?
What for in general the organizations are necessary???
Let everyone will be for himself! Let each himself with all provides (as in the original game) and is at war only against the same players as well as it)
It's a dream of all players but you know developer's etc...
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If top stuff will be avaible for all there will be much more shity items everywhere. Players will run in APAs with Vindicators. It is bad idea!
If You want TOP stuff change server -----> Requiem (http://fonline-requiem.narod.ru/index.html)
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Big gang players are probably something like 25% players. It is logical that in faction mod, strong faction can manage to get uber tier stuff, while a loner can't. But nothing prevent them to loose it/sell it to smaller groups.
With that logic how is it possible to get Power Armors in singleplayer?
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And about Hinkley.
I consider that it is nonsense (to do game in game).
Let it is better people meet in a heathland more, and are at war)
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You dont like Hinkley, dont go there!
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The problem is that it looks way too hi-tech and cool for average gangster to own.
Boooorrriiiiing
"Hey, let's add new content like PA and vertibird"
- Noooo new cool stuff is bad for players
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You dont like Hinkley, dont go there!
All the matter is that the most of people to be there) and in a westerland will not find anybody.
Or let there will make TC mode.
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The problem with low people in the wastland is simple. This season takes too long. Check the stats below:
Year 2010
(http://imageshack.us/m/220/8748/stats2010.jpg)
Year 2011
(http://imageshack.us/m/835/6871/stats2011.jpg)
Less people playing less chance to meet someone in the wasteland.
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With that logic how is it possible to get Power Armors in singleplayer?
Single player is a MMO called Faction Mod?
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YEEESSS!!!! I have thought up the ingenious and simple decision of a problem with TOP-things!!!!))))))
So! Idea:
Let there is an accidental meeting (only on special region of a world map) where it is for example BoS or the enclave on vertibird has got in accident.
And last survived there NPC to ask you to help them (to execute some quest) and gives you PA (or APA in case of an enclave).
From this point on time for performance of the quest starts to go.
And after (for example) from one about two days (if you have not carried out the quest (and after which performance PA vanishes, and you receive what that some compensation))BoS finds you, and kills where you would not be (both take away PA and goes down carma)
If the PA has got to other player (when the time was end, and BoS have found you) it is waited too with terrible death and take away PA, and goes down carma
What in this regard in general there are no ideas?