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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Andr3aZ on September 13, 2012, 01:33:04 pm

Title: Name Colorization - possible solution
Post by: Andr3aZ on September 13, 2012, 01:33:04 pm
Suggestion and discussion in Dark Angel's thread  (http://fodev.net/forum/index.php/topic,22524.0.html)got me thinking:

First Option:
What about auto namecolor(red  or another color to leave red for manual-tags) for anyone who kills you,
if not already tagged green (for troll friends friendly fire accidents.)

Go "OH NOES this would break the anonymity of sneaky assasins/snipers" on me, but it would be a fix to the cant-click-circlerunning-guy-to-tag-red and could be ok with the "color of name-tags should be about ingame experience and not about shared lists of thousand nicks"-guys

I don't have a problem with namecolor not active, but i hate it when i can't tag someone because of him/her moving.
So with this kind of way we would avoid a copy-pasted list or people punching in thousands of nicks from a list with the command suggested by Dark Angel

Second Option
Enable name-colorization, but only one color: green - so we could still tag our gangmembers and allies green, without meeting every new member/alt in person, but avoid the "this guy I never met is red because he is in my textfile, I should shoot him"
Title: Re: Name Colorization - possible solution
Post by: Sarakin on September 13, 2012, 01:42:59 pm
Im for both options and I hope one day, we can return to former namecolorizing.
Title: Re: Name Colorization - possible solution
Post by: ronillon on September 13, 2012, 01:50:12 pm
Second Option
Enable name-colorization, but only one color: green - so we could still tag our gangmembers and allies green, without meeting every new member/alt in person, but avoid the "this guy I never met is red because he is in my textfile, I should shoot him"

http://fo2238.fodev.net/wiki/NameColorizing still works for faction members. It also can be a NPC faction. You can even color yourself when not in any faction.
Title: Re: Name Colorization - possible solution
Post by: Sarakin on September 13, 2012, 01:55:02 pm
Im sure OP is aware of this, but this aint solving colorizing of allies (players you play with but are not from the same faction)
Title: Re: Name Colorization - possible solution
Post by: Andr3aZ on September 13, 2012, 02:37:26 pm
Most PvP-active gangs want namecolor back because back in the days they were able to exchange who-is-who lists with their allied gangs.

You can still color your gang, but not your allied gangs. So even if they all met together for some TC action and tagged each other green, they would have to do the same again and again and again for every new member/alt.



Tho the big reason namecolorizing was boo'ed is, it enforces an opinion on yourself.
You see a guy with a red name, you've never seen before. But some dudes from you faction marked him red in the factions namecolor.txt, so he must be a bad guy and you likely start shooting at him.

With this second option, this wouldn't be a problem anymore - and I think, "enforcing a good opinion" about someone you never seen whose name is green is not a problem - you can still untag them / delete them from namecolor.txt if you don't happen to like them ;)
And yeah: If you now think about faked namecolor.txt with "disguised as green" enemies - that could have and has happened before with old name-colorizing.
Title: Re: Name Colorization - possible solution
Post by: Mayck on September 13, 2012, 08:09:17 pm
I like both options, though in option 1 it should be limited if you actually saw the person that killed you when they killed you.
Personally i would like to see old NC (though, it's probably not going to be back anytime soon), but option number 2 wouldn't be too bad either, it would make playing with out-of-faction folks much less pain in the ass. But i can already see how it might end with actually having green color for enemies - using this kind of NC for enemy tagging and having red for allies thus "enforcing negative opinion" and destroying everything old NC opposers struggled for ;D
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 13, 2012, 08:21:09 pm
but option number 2 wouldn't be too bad either, it would make playing with out-of-faction folks much less pain in the ass. But i can already see how it might end with actually having green color for enemies

Irrelevant, to combat enemy the primary condition is to recognize them as one, it can be done by observing a simple TC timer or color and it doesn't matter what kind of, it's well known for factions to shoot anyone who is not your color (means enemy is still considered by 2 color no matter of provided systems for NC), there always will be recognition by color, old NC allowed much flexibility of how to customize that and i think it would be great to have that feature back.
Title: Re: Name Colorization - possible solution
Post by: Crazy on September 13, 2012, 08:38:03 pm
and destroying everything old NC opposers struggled for ;D
(http://i1.kym-cdn.com/photos/images/newsfeed/000/041/662/1267268144448.jpg)


Anyway, both options would be pretty useless for factions, but maybe loners could find a use for it. A bit of a waste of time though, I'd rather see old NC/other features.
Title: Re: Name Colorization - possible solution
Post by: JovankaB on September 13, 2012, 08:50:24 pm
I would prefer faction to be able to make alliances registered in terminal.
And this could allow for colorization of allied factions green, just like individual friends (bust slightly different shade).
Title: Re: Name Colorization - possible solution
Post by: Crazy on September 13, 2012, 09:01:57 pm
Quote
I would prefer faction to be able to make alliances registered in terminal.
What would be the point? I mean, there wouldn't be difference in the end with actual situation (everyone in same faction): all your allies in friendly color, and no color or red if you managed to tag for everyone else...
Title: Re: Name Colorization - possible solution
Post by: naossano on September 13, 2012, 09:05:15 pm
Faction already add allies in their faction terminal, to recognize them in operation.
We don't need a feature that do the same thing, but a feature that add complexity in diplomacy and relationship.

Like, make a distinction between neutral guys that you already met and those you never met.
Make a distinction between different kind of ennemies, in a battle.
Make a distinction between unreedemable ennemies, and those you can occasionally trust.
An so on...
Title: Re: Name Colorization - possible solution
Post by: Kanly on September 14, 2012, 12:09:00 am
I liked better the old NC, it was easy, you could keep track of the various gang ( a color for each ), it was easy, you could acquire info without actually meet the person and it was easy (copy and paste on a text file no terminal required).
Old NC : more information, worked well, easy...

Yes I know : Wasteland are harsh  ;D



Title: Re: Name Colorization - possible solution
Post by: scarletdevilist on September 14, 2012, 01:05:23 am
I had an idea for name colors. Red = Raider/Enclave/Slaver or Killed over 10 players (Color is removed after 4 weeks of non player slaughter. Yet it has to be if the player hit the onter player first.) Green= NCR/Vault City, or healed over 40 players. (Same way applies with the slaughtering of players.) Purple = Slaughterd over 100 aggresive critters. Gold = Whole map discovered (Except the inaccessible areas.) Etc...
Title: Re: Name Colorization - possible solution
Post by: Sarakin on September 14, 2012, 02:30:02 am
Your idea has so many flaws I dont even know where to start at.
Title: Re: Name Colorization - possible solution
Post by: JovankaB on September 14, 2012, 06:04:32 am
We don't need a feature that do the same thing, but a feature that add complexity in diplomacy and relationship.

I'm not sure if sharing colors add any complexity. I think it removes it. Relationships outside of faction
are often reduced to colors, you don't have to think, you give colors. You give a huge list to someone,
and all the person has to do is to pew pew the right colors. It promotes acting on reflex. Others did the
thinking for you, so you don't have to. It takes away depth not adds it IMO.

You can do alliances and complex "roleplay projects" just fine. Previous season proves it. If they
aren't around it's not because of sharing colorization. It's because staying visible in a town
is in most cases worse than staying on world map.

I see no reason why someone who killed a person should be automatically 100% recognizable as KoS
by his/her 40 fellows all over the wasteland. If I kill your guy on a desert I shouldn't be recognized by
every "anti-pk" in california (or whole PK gang, w/e). You have no individual relations anymore,
only relations with some huge unidentifiable groups of players.
Title: Re: Name Colorization - possible solution
Post by: naossano on September 14, 2012, 04:54:33 pm
Add an ingame command for each character.
~addcolor charactername color status

So, you can't copy paste the same namecolorizing for each teammember.

Title: Re: Name Colorization - possible solution
Post by: T-888 on September 14, 2012, 06:06:39 pm
I'm not sure if sharing colors add any complexity. I think it removes it. Relationships outside of faction
are often reduced to colors, you don't have to think, you give colors. You give a huge list to someone,
and all the person has to do is to pew pew the right colors. It promotes acting on reflex. Others did the
thinking for you, so you don't have to. It takes away depth not adds it IMO.

There is color recognition right now, that is not an argument for a feature that will not change anything to your sense of "depth", there is none in a game with million alts and most of the characters are anonymous. Your color is friendly and everyone else is enemy, old NC just allows more customization of that and makes much easier time of setting up friendlies(friendly player groups, we don't have cosmetic effects on armors or something like that, what's so hard to give a us a color, it's a game for god sake) you know in the list witch i don't see as anything bad, i would understand no NC solution in a game where 1 character is maximum. Furthermore everyone can alter their own lists and make their own decisions, in a TC situation it doesn't matter what colors who has, it's balls easy to recognize an opponent enemy group without or with the complexity of customization.

You can do alliances and complex "roleplay projects" just fine. Previous season proves it. If they
aren't around it's not because of sharing colorization. It's because staying visible in a town
is in most cases worse than staying on world map.

Ofcourse you can, but with old NC it's much easier and it's a game. It's something that brought together this small community in the past.

I see no reason why someone who killed a person should be automatically 100% recognizable as KoS
by his/her 40 fellows all over the wasteland. If I kill your guy on a desert I shouldn't be recognized by
every "anti-pk" in california (or whole PK gang, w/e). You have no individual relations anymore,
only relations with some huge unidentifiable groups of players.

As i said, players make their own choices, large factions will shoot friendlies and enemies at all times without thinking by differing 2 colors(gray/red - enemy, NC color friendly), you won't change that.

I don't see reason to prevent old NC.
Title: Re: Name Colorization - possible solution
Post by: Mayck on September 14, 2012, 06:15:20 pm
Relationships outside of faction are often reduced to colors, you don't have to think, you give colors. You give a huge list to someone, and all the person has to do is to pew pew the right colors.
Right now it's the same - still about shooting colors, shoot red and gray and don't shoot green so I don't really see any improvement lack of colorizing caused.

Quote from: JovankaB
You have no individual relations anymore,
only relations with some huge unidentifiable groups of players.
In third or fourth season I played as a loner and I used TTTLA's name colorizing. And even if player was colored red I never shot him unless I knew him already, I always gave them benefit of a doubt. So I can't agree that namecolorizing dumbs everything down to colors, there's always a choice not to pull a trigger.
Title: Re: Name Colorization - possible solution
Post by: Andr3aZ on September 14, 2012, 07:13:42 pm
Add an ingame command for each character.
~addcolor charactername color status

So, you can't copy paste the same namecolorizing for each teammember.

Dark Angel's thread  (http://fodev.net/forum/index.php/topic,22524.0.html)got me thinking:
[...]
So with this kind of way we would avoid a copy-pasted list or people punching in thousands of nicks from a list with the command suggested by Dark Angel

Won't work - you can even use a makro-tool which gets it's keyboard input from a txt-file.
Title: Re: Name Colorization - possible solution
Post by: Skycast on September 14, 2012, 08:10:47 pm
I will ask in 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 time, bring back old namecolorising.
Title: Re: Name Colorization - possible solution
Post by: avv on September 14, 2012, 11:19:48 pm
Just get it back.
Title: Re: Name Colorization - possible solution
Post by: Sarakin on September 15, 2012, 02:33:28 am
.
I see no reason why someone who killed a person should be automatically 100% recognizable as KoS
by his/her 40 fellows all over the wasteland. If I kill your guy on a desert I shouldn't be recognized by
every "anti-pk" in california (or whole PK gang, w/e). You have no individual relations anymore,
only relations with some huge unidentifiable groups of players.
But thats just how it works, when you kill someone, rumours about your deed spread and others take caution when dealing with you as well. Colorizing just makes this process more comfortable (especially when everyone can make dozen of alts and you will eventually lose track). Not to mention, colorizing is every gangĀ“s personal preference and it doesnt mean one should act according to it.
Title: Re: Name Colorization - possible solution
Post by: JovankaB on September 15, 2012, 09:43:14 am
But thats just how it works, when you kill someone, rumours about your deed spread and others take caution when dealing with you as well.

Not with lightning speed and it doesn't mean you are 100% guaranteed to be recognized. You can tell
your pals the name of the person who killed you, or post a screenshot, and this better reflects "spread
of rumors", not putting people on color list, which not only always works perfectly, there is no way that
anyone can forget about you (actually they don't even have to ever heard about you), but also it works
for all characters you have, which makes no sense either in some cases.

It would make sense if faction allies (specified in terminal as whole factions) or faction friends (individual
people) were colorized green for all faction members and that's all that is needed IMO. And make sure
followers don't attack them if set up properly (not sure how it works now). So you won't have to make
new factions just to make some alliances.

And I think what would be good would be an option to colorize your killer if your character could see who
killed you and the name isn't colorized yet.

Title: Re: Name Colorization - possible solution
Post by: T-888 on September 15, 2012, 10:24:22 am
Not with lightning speed and it doesn't mean you are 100% guaranteed to be recognized. You can tell
your pals the name of the person who killed you, or post a screenshot, and this better reflects "spread
of rumors", not putting people on color list, which not only always works perfectly, there is no way that
anyone can forget about you (actually they don't even have to ever heard about you), but also it works
for all characters you have, which makes no sense either in some cases.

Don't pin in realism, you said it yourself. Color can indicate threat, belonging to a certain player group, i think it's irrelevant how fast the color spread, players still don't know the exact player or what they done if they copy paste a list and it's up to them what they make out of it, if someone see appropriate to pull the trigger instantly it's his choice, someone else might start a conversation and it might just turn out it's a misunderstanding he has been tagged as an outlaw in some list of players.

It's a good thing when the list works for all characters, why? Well there is this thing no matter with how much alts you play, you still are the same person, means that by your logic it wouldn't make sense that you remember someone shooting you while you are on a different character. It's not like you loose your own memory by playing a different character(shouldn't loose the color in that case), it's just keeping track of them by color, you might be a PK with one alt and APK with another, colors are the same, but you can act differently and the same colors might mean something completely different and associate with something else for the player who plays with the same list.

Don't pin realism, game doesn't supposed to make sense entirely.

It would make sense if faction allies (specified in terminal as whole factions) or faction friends (individual
people) were colorized green for all faction members and that's all that is needed IMO. And make sure
followers don't attack them if set up properly (not sure how it works now). So you won't have to make
new factions just to make some alliances.

That is not different from old NC, you set some player group in a terminal and suddenly countless players you don't know, haven't talked with etc. etc. instantly become friendly(in lightning speed by writing one sentence in some terminal) and all your alts are familiar with your friends faction by color?

It's the other side of the same coin.

Don't try to re-invent a wheel.

And I think what would be good would be an option to colorize your killer if your character could see who
killed you and the name isn't colorized yet.

I think it would be a good option to just bring back old NC.
Title: Re: Name Colorization - possible solution
Post by: JovankaB on September 15, 2012, 10:33:00 am
Color can indicate threat, belonging to a certain player group

But you don't know that the player is in the group. You just copied some file outside of game.
It's not about realism, it's about gameplay - individual relations and using your own brain/memory
instead of some automatic means of recognizing people you never heard about. It artificially
reduces the threat of backstabbing and other dirty tactics which are part of FOnline (of course
you can always kill every unknown person, but that 's your choice that you make in the game,
maybe there is not enough negative consequences for doing it, but that's another thing).

What I mean is that getting to know people, who is who etc should be part of the game and your
own experience and part of the challenge. It's supposed to be MMORPG not just team shooter
where you just jump in, shoot red named people and leave.
Title: Re: Name Colorization - possible solution
Post by: Mayck on September 15, 2012, 10:56:19 am
But you don't know that the player is in the group. You just copied some file outside of game.
It's not about realism, it's about gameplay - individual relations and using your own brain/memory
instead of some automatic means of recognizing people you never heard about.
This is exactly the same with current inside-faction colorizing, when there's new member in your faction you instantly recognize him by color without ever meeting him, and same goes if you join a faction suddenly you know all other faction members, even if it's npc faction when players practically don't interact with each other.

Quote from: JovankaB
(of course you can always kill every unknown person, but that 's your choice that you make in the game).
You can also chose not to kill colorized person.

Quote from: JovankaB
What I mean is that getting to know people, who is who etc should be part of the game and your own experience and part of the challenge. It's supposed to be MMORPG not just team shooter where you just jump in, shoot red named people and leave.
Absence of name colorizing is not going to enforce non-violent player interaction. Now it's just a team shooter too, jump in shoot non-green named people and leave.
Also the fact that you can color max 199 players with current colorizing just makes it insufficient with current ammounts of alts.
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 15, 2012, 10:58:00 am
But you don't know that the player is in the group. You just copied some file outside of game.
It's not about realism, it's about gameplay - individual relations and using your own brain/memory
instead of some automatic means of recognizing people you never heard about. It artificially
reduces the threat of backstabbing and other dirty tactics which are part of FOnline (of course
you can always kill every unknown person, but that 's your choice that you make in the game,
maybe there is not enough negative consequences for doing it, but that's another thing).

What I mean is that getting to know people, who is who etc should be part of the game and your
own experience and part of the challenge. It's supposed to be MMORPG not just team shooter
where you just jump in, shoot red named people and leave.

I don't know? Exactly who, my character shouldn't know or me? It's not like someone can memorize all these alts, players stay the same we are not playing a game where 1 character is all who you are(then i would agree for no NC solution at all), but it's just not normal to keep track of them by memory due amount of alts (different alt for the same player might be someone else for you in that list anyway, this relationship factor doesn't go away way, individual recognition, players make their own reputation, then color comes in to keep track of their deeds), it brings some choice and consequence aspect to the game, if you kill bunch of people it's not like someone will forget about that in real life, but in a game it does happen. Dayum, if you pin in realism and sense, i can start talking in that direction also, then you have completely no chance to prove a point.

Haven't you listened to what we have been telling you all this time? Color doesn't make choices, color doesn't make relationship, you do.

When talking about game play, oh yeah this is where it gets fun. Does it make sense that there are 20 players in a map and they are insanely coordinated without actually communicating while in game, does it make sense that someone tells me about a character who did something, outside of game(and then my character magically knows that)?

Don't pin sense and realism, i repeat again it's a game.
Title: Re: Name Colorization - possible solution
Post by: JovankaB on September 15, 2012, 11:00:30 am
You try to make it look like my argument is about realism, but it isn't.
I explained it once and it should be sufficient.

Quote
You can also chose not to kill colorized person.
It doesn't stop you from being shot by people with artificial knowledge that they
wouldn't have in game if they didn't copy some file prepared by others. If they
just shoot everyone, then it's fine and dandy for me, but not if they know something
from "magical list" without actually meeting me once or even hearing about me.
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 15, 2012, 11:05:25 am
But you are ignoring hard facts of how currently the gameplay is, old NC won't change anything, it's just for the players.

It doesn't stop you from being shot by people with artificial knowledge that they
wouldn't have in game if they didn't copy some file prepared by others. If they
just shoot everyone, then it's fine and dandy for me, but not if they know something
from "magical list" without actually meeting me once or even hearing about me.

It's their choice, you fail to understand that. Someone can prepare list, but it's up to player what he makes out if it, for the goddamn 10 time.

What if they just shoot everyone who is not their color like currently? OLD NC will not change anything in that regard.

I can't believe that you still use that as an argument.

from "magical list" without actually meeting me once or even hearing about me.

You didn't answer my question, who the character or player? Player will remember, list color is just info for character.

There is always the option to not use NC, have you forgot about that?

Those who will want to play pew-pew wasteland will do that, and those who will want to enjoy different aspects of the game will be able to do that just fine and they won't gonna need that NC.
Title: Re: Name Colorization - possible solution
Post by: JovankaB on September 15, 2012, 11:15:27 am
What if they just shoot everyone who is not their color like currently? OLD NC will not change anything in that regard.

Many players don't shoot every unknown character they meet.
You just have to stick your head out of Town Control PvP for a moment to realize that.
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 15, 2012, 11:18:34 am
Yes, but you are ignoring the fact that there are quite a lot of players who do that right now, players who don't shoot every player they see with gray color will be able to do that just fine with lists(or not) in their fonline folders and everything else if they wish to purely interact, what makes you think they will shoot color blue suddenly?(mindless pew-pew factions will do that of course, those players who have their heads out of Toilet Control will retain the ability to think and distinguish foes, friendlies as they like and see fit) Choice for the countless time, do you know it? ;D
Title: Re: Name Colorization - possible solution
Post by: Mayck on September 15, 2012, 11:23:30 am
It doesn't stop you from being shot by people with artificial knowledge that they
wouldn't have in game if they didn't copy some file prepared by others. If they
just shoot everyone, then it's fine and dandy for me, but not if they know something
from "magical list" without actually meeting me once or even hearing about me.
Well I can live with people shooting at me because of having artificial knowledge. Because that group is almost the same size as that one which would shoot me without having it.

Many players don't shoot every gray player they meet.
You just have to stick your head out of Town Control PvP for a moment to realize that.
Yep, and not everyone shoots players according to the color on the list. If someone wants to deprive their gameplay experience by mindlessly following their NC it's only their problem that they are roleplaying mindless puppets in some larger scheme.
Title: Re: Name Colorization - possible solution
Post by: Sarakin on September 15, 2012, 05:15:24 pm
Dont forget that namecolorizing would allow people to colour some gangs or players with neutral or unknown colours, possibilities are endless. Now its either a friend = green, or enumis = gray/red.
If you have problems that its some external .txt file, go ahead and make us an appropriate GUI...

The only players that benefit from this needless anonymity are PKs and loners.
Title: Re: Name Colorization - possible solution
Post by: naossano on September 15, 2012, 05:29:58 pm
Even loners would be fond of NameColorizing.

By the way, i am pretty sure if there was a vote, it would be 97% support for NameColorizing.
Title: Re: Name Colorization - possible solution
Post by: Crazy on September 15, 2012, 06:00:59 pm
By the way, i am pretty sure if there was a vote, it would be 97% support for NameColorizing.
83% (http://fodev.net/forum/index.php/topic,15219.15.html) actually  :P

I really don't understand how can someone refuse that feature. If it's about realism, this is a game far from being a simulation, and gameplay should always come first anyway. If it's about players interactions, I wonder why people assume we're all brainless AI shooting at everything if it's wrong color.
Magically know people? Well, our characters are supposed to live in this wasteland where knowing dangerous people make difference between life and death, you might think rumors would come to their ears simply during their regular living, but of course, it's a game, so we don't spend time at the bar talking with NPCs about latest exactions from raiders, as humans we have better thing to do...
Title: Re: Name Colorization - possible solution
Post by: naossano on September 16, 2012, 10:29:18 am
If we talk about realism, you can recognize a face, without learning people name.
From its face, you remember if the last time you saw it, it was a threatening guy, a friendly guy, or someone you didn't figure out. But these remains strangers. You don't necessary know their name.

Now, in Fonline mechanics don't allow to recognize faces, so you consider the color instead.

Now, you have the same color for people who never met, people you know and don't trust, and people you know hard bad, but you keep being killed, everytime before tagging them bad.

Also, i am not fond about the terminal thing.
Because the terminal thing will force you to have the same colors as your teammates, while the NameColorizing allow you to have something different, to customize it.
More important, you can have a different NameColorizing, for every different chars, depending of their orientation (pk,apk,neutral), their purpose (quest, pve, pvp, rp), or their role among an organization.
Title: Re: Name Colorization - possible solution
Post by: avv on September 16, 2012, 01:56:01 pm
I really don't understand how can someone refuse that feature. If it's about realism, this is a game far from being a simulation, and gameplay should always come first anyway.

It's refused because developers want us to play the game in certain way which we don't because the mechanics don't support that but they expect us to do it anyway.
Title: Re: Name Colorization - possible solution
Post by: JovankaB on September 16, 2012, 02:12:10 pm
It's refused because developers want us to play the game in certain way which we don't because the mechanics don't support that but they expect us to do it anyway.

It's not about playing in certain way, it's about a feature that give you artificial information about
enemy characters that you never met, never saw on any screenshot and never have been talking
about. Especially that the information in majority cases is limited to shoot/not shoot (but that's
not the point, just makes it stronger).

Well I can live with people shooting at me because of having artificial knowledge. Because that group is almost the same size as that one which would shoot me without having it.

Yep, and not everyone shoots players according to the color on the list. If someone wants to deprive their gameplay experience by mindlessly following their NC it's only their problem that they are roleplaying mindless puppets in some larger scheme.

Cool beans that you can live with that, but that's not a question about your personal preferences
and things that you are fine with, but general question about game style and balance. I don't think
it's any good if people can have information about hundreds of characters without any effort from
their side. And if you don't make decision basing on colors, it still gives you at least a warning,
so don't tell me that it doesn't have any impact in relation to characters of other people that you
never ever met in person or heard about before.

Besides it doesn't matter if you don't use colors, it's enough if you are affected by being colorized
by other people (and I don't mind it, if at least the information that I done something bad requires
some effort/memory/surveillance not copy/paste of a huge file outside of game). Again, you can
be personally cool with that and don't mind it at all (I don't either, because I don't "PK"), but it's
not about you being a cool cat, it's about people having some advantage taken out of nothing
when meeting a character they never met or heard about. I consider learning about other people
(and their characters) and not having some automated information in form of colors, icons, skulls
etc a part of the gritty, raw style of the game. If it's info about faction or faction allies, then cool,
but not if it's about hundreds of your potential enemies in the game IMHO.
Title: Re: Name Colorization - possible solution
Post by: avv on September 16, 2012, 03:23:43 pm
It's not about playing in certain way, it's about a feature that give you artificial information about
enemy characters that you never met, never saw on any screenshot and never have been talking
about. Especially that the information in majority cases is limited to shoot/not shoot (but that's
not the point, just makes it stronger).

Many players never "meet" anyone. They just log in the game if there's something related to pvp going on and log off once the event is over. Few active members share the information about enemies and friends to the people who are less active in obtaining the information.
During the pvp scenario they will shoot everyone who are not standing with their buddies anyway so adding namecolorization wouldn't change anything except knowing which enemy team the target belonged to. Most common names are known anyway over time without the namecolorization, so in the very end it would balance the confusion some "nice" players might have when meeting a new individual enemy alts that nobody has seen before.
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 16, 2012, 03:39:19 pm
It's not about playing in certain way, it's about a feature that give you artificial information about
enemy characters that you never met, never saw on any screenshot and never have been talking
about. Especially that the information in majority cases is limited to shoot/not shoot (but that's
not the point, just makes it stronger).

Artificial information, hardly. It's not color that comes first, the character has to be recognized for it to be colored, for example, if it's a faction member. Color is just a different way of sharing information in this case, someone might just copy paste those nicknames in an ordinary notepad and give that list to someone else (same principle applies you are providing "artificial information", that actually is quite common in this game, for example TC timer witch shows up when some team takes city, you might argue that rumors spread around the wasteland and etc. etc, but the same thing goes for color, rumors spread about wastelanders, your perception of how fast is appropriate is irrelevant in my opinion), but nobody is crazy enough to start memorizing hundreds of nicknames for a game that are seemingly anonymous, but a large part of them are just the same player with a different alt. I have to learn quite a lot of different subjects these days in real life, now someone says i should memorize some nicknames, that is just plain stupid if you ask me, it's a game for the countless time and start actually answering to more than one person and opinion, there is a lot for and not much against this feature. Fact that 83% of this community wants this feature back is a really good argument also, if you won't gonna implement this feature only because you and few other individuals think otherwise apart from the whole server ...

It's refused because developers want us to play the game in certain way which we don't because the mechanics don't support that but they expect us to do it anyway.

... then avv is right.
Title: Re: Name Colorization - possible solution
Post by: JovankaB on September 16, 2012, 04:12:01 pm
Fact that 83% of this community wants this feature back is a really good argument also

No it's not, it's appeal to the majority, otherwise known as "argumentum ad populum" and it's a fallacious argument.

Even if it wasn't fallacious - for example if the question was not if it should be reimplemented but if majority of people
already playing the game want it reimplemented, the poll isn't scientific in any way, because there is now way to tell
if the sample of people who voted are statistically representative in any way to the whole community.

And just because more people think something is right, doesn't make it right.
Title: Re: Name Colorization - possible solution
Post by: Crazy on September 16, 2012, 04:19:04 pm
I would like to point out that if someone is in your Name Colorizing, that means your team has met him before, and you would expect your mates to talk about them, NC is just more convenient way to show it...
Title: Re: Name Colorization - possible solution
Post by: Sarakin on September 16, 2012, 04:41:15 pm
No it's not, it's appeal to the majority, otherwise known as "argumentum ad populum" and it's a fallacious argument.

Even if it wasn't fallacious - for example if the question was not if it should be reimplemented but if majority of people
already playing the game want it reimplemented, the poll isn't scientific in any way, because there is now way to tell
if the sample of people who voted are statistically representative in any way to the whole community.

And just because more people think something is right, doesn't make it right.
First of all, it represents the active part of the community, the one that gives feedback. Moreover, its more probable (regarding to voting and discussions) that more people want NC back than the opposite.
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 16, 2012, 04:44:09 pm
No it's not, it's appeal to the majority, otherwise known as "argumentum ad populum" and it's a fallacious argument.

Even if it wasn't fallacious - for example if the question was not if it should be reimplemented but if majority of people
already playing the game want it reimplemented, the poll isn't scientific in any way, because there is now way to tell
if the sample of people who voted are statistically representative in any way to the whole community.

And just because more people think something is right, doesn't make it right.

Statistics doesn't lie, appeal to the majority? I wouldn't call that, it's simply that more players think that feature will bring good than bad and don't you think it is for a reason? Opinion witch shares more voice has more weight ultimately, behind those numbers lay individual players, who most probably will hold more chance to have another unique opinion about this due to their higher, raw numbers comparing of the opposing opinion individual group. Those players represent the proportion of all players who think differently than you, look at it that way, your opinion is the 17% and mine is 83%. :)

Just because a lot of players find it fun, doesn't mean you have deny it automatically, because you don't think it's "right" or "wrong", whether you like it or not, it's a matter of opinion for your "game style and balance", there is no general stuff here, it's not black and white.

Don't be so stubborn, just re-implement dat old NC, a lot of players will have mad respect for you and players happy, it's win-win.
Title: Re: Name Colorization - possible solution
Post by: Horatio on September 16, 2012, 09:37:28 pm
Don't be so stubborn, just re-implement dat old NC, a lot of players will have mad respect for you and players happy, it's win-win.

There goes your argumentation, verbal destroyer. Speak to a developer, not a girl.
Jovanka, stop throwing latin verbs around, it's just your own opinion placed above everyone else.

Why is it so important anyway to know from where our char knows him? You want no metagaming? Fine. You didn't created the character. He knew that person before he crawled out of some hole. He got that name at a bar, where he was drinking, when you, his own inner voice wasn't ordering him around.

It's. Not. Important.

If it was red and you decided to shoot him it is because he looked dangerous. His inner voice told him so. Not because he was red in a list. Civilizated people like Mayck could decide NOT to shoot him.

Also, please give us the old name colorization back.
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 16, 2012, 10:03:22 pm
Some days ago i had to go through all TNB base members/friends and distinguish 2 player characters to kick them out, the thing i realized that i don't know like 1/3 of the characters to what player they belong who are regularly in TS with me. Funny thing that i personally added most of the characters myself, but it's close to impossible to remember all player characters to whom what belongs, in this case those two guys were from a specific faction and it took me quite some time to figure out who's alt is what player by asking countless times (accidentally kicked out some of SoT member sneakers who weren't active at this moment and i just had forgot), if only i had some list ...

... like old NC.

There goes your argumentation, verbal destroyer. Speak to a developer, not a girl.

You might check my previous posts in this topic. Verbal destroyer carries on ... much to be destroyed.

Why is it so important anyway to know from where our char knows him?

No shit. If we always fought for sense in all features so hard as jovanka, i dunno if we would have anything in this game. (maybe jovanka will be smart, like "hmm these noobs won't get this feature, they are wrong!!!(trying to pull out hair with both hands) Must tell them that i will not touch this feature and it's for Solar who will not be back in the next year or so (evil mad laugh)"

jk :)
Title: Re: Name Colorization - possible solution
Post by: maszrum on September 17, 2012, 04:08:27 pm
i still dont understand why namecolorsing was removed on firstplace. that was one of most handy features ever.

btw.. its might sound funny.. but its one of reasons why da biggest part of fonline cummuinity (russians) are not playing on 2238. really.
Title: Re: Name Colorization - possible solution
Post by: Horatio on September 17, 2012, 06:58:00 pm
i still dont understand why namecolorsing was removed on firstplace. that was one of most handy features ever.

Hey. How about boykotting 2238 a bit on that matter? Run around with "bring old NC back" posters around. Scream paroles, stuff like that,eh? Setting a new record for "least players online" for a day, for example. ;)

Hey! You random guy there! Stop rolling on the floor, is it that funny?
Title: Re: Name Colorization - possible solution
Post by: scarletdevilist on September 18, 2012, 07:47:36 am
Your idea has so many flaws I dont even know where to start at.

I thought the same thing after a day of thinking of that post XD
Title: Re: Name Colorization - possible solution
Post by: ronillon on September 19, 2012, 03:42:17 am
Also the fact that you can color max 199 players with current colorizing just makes it insufficient with current ammounts of alts.
Ah, so thats the reason why it didnt worked right.

P.S.: Please, bring old NC back.
Title: Re: Name Colorization - possible solution
Post by: Horatio on September 19, 2012, 04:06:46 pm
Hey. Werent here much more replies before i went to work or was something insightful junklocked already so we cant see it?

Because im getting a impression that opinions are being silenced. IMHO, of course.
Title: Re: Name Colorization - possible solution
Post by: Surf on September 19, 2012, 04:18:13 pm
Nothing was deleted or sent to junk from this thread since September 15th my overparanoid friend.
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 19, 2012, 04:19:46 pm
I've said everything i needed to say, now it's whether someone puts their opinion higher than the community or not.
Title: Re: Name Colorization - possible solution
Post by: Andr3aZ on September 19, 2012, 04:20:58 pm
Hey. Werent here much more replies before i went to work or was something insightful junklocked already so we cant see it?

Because im getting a impression that opinions are being silenced. IMHO, of course.

Well I'm takin a look into the forums all 1-2 hours, even when I'm at work (where I currently am for another 4 hours until 8 pm) and there was nothing more in this thread. I've seen your thread beeing locked.

My 2 cents regarding that:
Well, I like the discussion here. Tho it's more about (old) namecolorization itself and not my suggestions, which isn't the meaning of this thread. We don't have any open discussion threads for old NC, so I would be glad if we had one especially for that matter. I'm sure this thread will sink into the abyss of forgotten suggestions if we had one - but I don't care, I've stated my ideas.
But we will most likely not have such thread, because the general player stated opinion on bringing back old namecolorization  is "+1" - which in fact, is an important information, but useless for a discussion. And we all know how those "discussions" on this forum can end  ;)
Title: Re: Name Colorization - possible solution
Post by: Mrockatansky on September 19, 2012, 06:40:41 pm
TL DR

I want old NC.
Contra arguments are invalid.
Izual trolled hard.
Title: Re: Name Colorization - possible solution
Post by: Johnny Nuclear on September 20, 2012, 02:15:10 pm
You give a huge list to someone, and all the person has to do is to pew pew the right colors.

in PvP people still shoot right colors ( every gray nick )

If I kill your guy on a desert I shouldn't be recognized by
every "anti-pk" in california (or whole PK gang, w/e).

Yes, this will make YOU think before you shoot in encounter.

And if you are tagged red because you did some mistake you can always talk to someone from that faction and talk it out. I had many  such talks in the past when someone killed me or one of my mates in Redding, becuase he was scared.


NC wont bring more killing, "PK" groups are already shooting everything.
Title: Re: Name Colorization - possible solution
Post by: Horatio on September 20, 2012, 05:37:52 pm
I like your argumentation, Johnny.
Makes me think, that perhaps there is a chance for the old NC after all.
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 20, 2012, 05:55:50 pm
https://www.youtube.com/watch?v=kVK7Mp1SdCI

Somewhere starting at 1:44 Johnny N. appears, nobody thought and shot him because he is not colored.
Title: Re: Name Colorization - possible solution
Post by: avv on September 21, 2012, 10:23:03 am
Somewhere starting at 1:44 Johnny N. appears, nobody thought and shot him because he is not colored.

Actually the issue there was probably that some even had him green because Johnny had been allied with them previously.
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 21, 2012, 10:39:09 am
Pay attention when he appeared, there was only TNB presence and we don't have him green, Johnny just appeared to compliment on the nice battle, the point is - "no color" means enemy, just color gray. That is the argument and proof that more colors, more customization of opponents won't change how each individual player acts upon TC scenarios, it was one of the main argument against this feature previously witch i recognized as false from the very beginning of this discussion. Perfect test subject Johnny turned out, player not colored appears out of nowhere for just few seconds and our "combat units" managed to shove 4 armor piercing rockets into him in that short period of time, those are split second decisions (most probably delayed thought process for some players due to lack of awareness because the opponent seemingly appeared out of nowhere where nobody supposed to be, could call it a brief moment of confusion or just lack of sight).
Title: Re: Name Colorization - possible solution
Post by: Johnny Nuclear on September 21, 2012, 12:01:39 pm
Actually the issue there was probably that some even had him green because Johnny had been allied with them previously.

my normal chars are Johnny N#
this one is J. Nuclear 
Title: Re: Name Colorization - possible solution
Post by: T-888 on September 21, 2012, 06:03:42 pm
Quote
<[SOT]T-eight> so, jovanka can you do that for the community?
<@JovankaB> no

Johnny, Mayck we have faith in you.
Title: Re: Name Colorization - possible solution
Post by: Lordus on September 27, 2012, 01:00:43 am
Quite different remark. I remember that we had a lot of colours, different for each faction. Knowledge of faction of player i met in locations brings in non PvP a more social aspect of a game. It was not only anonymous nick running around, but i knew and feel that char is played by person from faction with its history and unique relation between his and my own faction. NC gives little emotion: friendly, hostile, gratefull, angry. It gave us a chance to chat ingame about latest news, good trades, tricks..... In game, do you understand? Fonline needs a non PvP occasions to interact with players. Stay in city, talk, not only trolling.

It also gave us mumble/TS discussion topic: "why gang XY is at this location?", "did they found bug, new quest,...?". Anonymity of unknown nicks destorys a game experience.

Also uncoloured chars, when most of all were Ncoloured, was also reason and motivation to talk with "new" player/char, until you realized that it is another alt of well known players :)

So NC gives more, but unfortunately, it seems like you did not get that experience Jovanka. Fonline was and i hope it is not only about player vs. player interaction, but also about player vs. faction.