I'm not sure if sharing colors add any complexity. I think it removes it. Relationships outside of factionare often reduced to colors, you don't have to think, you give colors. You give a huge list to someone,and all the person has to do is to pew pew the right colors. It promotes acting on reflex. Others did thethinking for you, so you don't have to. It takes away depth not adds it IMO.
You can do alliances and complex "roleplay projects" just fine. Previous season proves it. If theyaren't around it's not because of sharing colorization. It's because staying visible in a townis in most cases worse than staying on world map.
I see no reason why someone who killed a person should be automatically 100% recognizable as KoSby his/her 40 fellows all over the wasteland. If I kill your guy on a desert I shouldn't be recognized byevery "anti-pk" in california (or whole PK gang, w/e). You have no individual relations anymore,only relations with some huge unidentifiable groups of players.
Relationships outside of faction are often reduced to colors, you don't have to think, you give colors. You give a huge list to someone, and all the person has to do is to pew pew the right colors.
You have no individual relations anymore,only relations with some huge unidentifiable groups of players.
Add an ingame command for each character.~addcolor charactername color statusSo, you can't copy paste the same namecolorizing for each teammember.
Dark Angel's thread got me thinking:[...]So with this kind of way we would avoid a copy-pasted list or people punching in thousands of nicks from a list with the command suggested by Dark Angel
.I see no reason why someone who killed a person should be automatically 100% recognizable as KoSby his/her 40 fellows all over the wasteland. If I kill your guy on a desert I shouldn't be recognized byevery "anti-pk" in california (or whole PK gang, w/e). You have no individual relations anymore,only relations with some huge unidentifiable groups of players.
But thats just how it works, when you kill someone, rumours about your deed spread and others take caution when dealing with you as well.
Not with lightning speed and it doesn't mean you are 100% guaranteed to be recognized. You can tellyour pals the name of the person who killed you, or post a screenshot, and this better reflects "spreadof rumors", not putting people on color list, which not only always works perfectly, there is no way thatanyone can forget about you (actually they don't even have to ever heard about you), but also it worksfor all characters you have, which makes no sense either in some cases.
It would make sense if faction allies (specified in terminal as whole factions) or faction friends (individualpeople) were colorized green for all faction members and that's all that is needed IMO. And make surefollowers don't attack them if set up properly (not sure how it works now). So you won't have to makenew factions just to make some alliances.
And I think what would be good would be an option to colorize your killer if your character could see whokilled you and the name isn't colorized yet.
Color can indicate threat, belonging to a certain player group
But you don't know that the player is in the group. You just copied some file outside of game.It's not about realism, it's about gameplay - individual relations and using your own brain/memoryinstead of some automatic means of recognizing people you never heard about.
(of course you can always kill every unknown person, but that 's your choice that you make in the game).
What I mean is that getting to know people, who is who etc should be part of the game and your own experience and part of the challenge. It's supposed to be MMORPG not just team shooter where you just jump in, shoot red named people and leave.
But you don't know that the player is in the group. You just copied some file outside of game.It's not about realism, it's about gameplay - individual relations and using your own brain/memoryinstead of some automatic means of recognizing people you never heard about. It artificiallyreduces the threat of backstabbing and other dirty tactics which are part of FOnline (of courseyou can always kill every unknown person, but that 's your choice that you make in the game,maybe there is not enough negative consequences for doing it, but that's another thing).What I mean is that getting to know people, who is who etc should be part of the game and yourown experience and part of the challenge. It's supposed to be MMORPG not just team shooterwhere you just jump in, shoot red named people and leave.
You can also chose not to kill colorized person.
It doesn't stop you from being shot by people with artificial knowledge that theywouldn't have in game if they didn't copy some file prepared by others. If theyjust shoot everyone, then it's fine and dandy for me, but not if they know somethingfrom "magical list" without actually meeting me once or even hearing about me.
from "magical list" without actually meeting me once or even hearing about me.
What if they just shoot everyone who is not their color like currently? OLD NC will not change anything in that regard.