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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Surf on August 17, 2011, 09:05:31 pm

Title: Questions and Answers #5
Post by: Surf on August 17, 2011, 09:05:31 pm
Another thread reached the critical point of pages, so here's the new one.

Archived threads:

Questions and Answers #1 (http://fodev.net/forum/index.php?topic=949.0)
Questions and Answers #2 (http://fodev.net/forum/index.php?topic=4295.0)
Questions and Answers #3 (http://fodev.net/forum/index.php?topic=7166.0)
Questions and Answers #4 (http://fodev.net/forum/index.php?topic=13398.0)

Feel free to ask your questions about the game here: Where to find a particular item, how to complete a particular quest, how to find a particular NPC, etc.
Other players will answer you.
Check the official wiki (http://www.fo2238.fodev.net/wiki/Main_Page) before asking your question. You can also search the forum (http://fodev.net/forum/index.php?action=search).
                             - The game's staff

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Title: Re: Questions and Answers #5
Post by: Senocular on August 17, 2011, 09:09:35 pm
Link to #2 thread doesn't work.
Title: Re: Questions and Answers #5
Post by: Perteks on August 17, 2011, 09:16:15 pm
Then again because i didnt find it with search.
Whats number of followers give bigger encounters ? Like 3+1(me) give u enc 1,x5 6+1 give 2x etc
Title: Re: Questions and Answers #5
Post by: Surf on August 17, 2011, 09:21:10 pm
Link to #2 thread doesn't work.

Should work now. Thanks.
Title: Re: Questions and Answers #5
Post by: SEGA_RUS on August 18, 2011, 05:50:35 am
Then again because i didnt find it with search.
Whats number of followers give bigger encounters ? Like 3+1(me) give u enc 1,x5 6+1 give 2x etc
i know that 4 players it's x2
Title: Re: Questions and Answers #5
Post by: Perteks on August 18, 2011, 10:08:55 am
i know that 4 players it's x2
thanks that very valuable for me
Title: Re: Questions and Answers #5
Post by: Caffeine on August 18, 2011, 06:08:48 pm
I got a couple of questions...

1. When you repair a weapon that you found in a random encounter it says it has seen a few repairs, does this do anything statisticaly?
2. Is DT taken off a burst as -x or -x(y) (or for example dt for normal combat leather is -2 or is it -2(the number of rounds shot))?
3. Once all the bases have been purchased, are they perminately gone from the base sellers? (Untill wipe)
4. Do Pkers have realy high perception to always start first in combat?

Thx in forward.

 ;D ;D
Title: Re: Questions and Answers #5
Post by: Crazy on August 18, 2011, 09:52:29 pm
I got a couple of questions...

1. When you repair a weapon that you found in a random encounter it says it has seen a few repairs, does this do anything statisticaly?

Weapons found in enocunters have already been broken 5-7 times. More time a weapon have been broken, faster it deteriorate.
But all weapons will have this "seen few repair" if you repair it at least one time.

2. Is DT taken off a burst as -x or -x(y) (or for example dt for normal combat leather is -2 or is it -2(the number of rounds shot))?

DT apply on each bullets. Though, bullets with Armor Piercing perk does DT/3.

3. Once all the bases have been purchased, are they perminately gone from the base sellers? (Untill wipe)

I don't understand the question.

4. Do Pkers have realy high perception to always start first in combat?

Some maybe. But if you drop in TB encounter while combat is already active, you will have wait the end of a total turn (from max sequence to lower sequence, you excluded), a new turn begin, and then you will have your turn in normal order.
Title: Re: Questions and Answers #5
Post by: Michaelh139 on August 19, 2011, 12:06:29 am
3. Once all the bases have been purchased, are they perminately gone from the base sellers? (Untill wipe)
Yes.  You will not be able to buy another base from base seller until wipe and new names are available.

HOWEVER, lucky for everyone, bases next wipe will be able to have multiple bases under one name. (Don't take my word for it but that's what i understand)  so such a problem is by far more unlikely to happen.  (as long as one group doesnt feel like being dicks and buy as many names as they can constantly :P)
Title: Re: Questions and Answers #5
Post by: CaptOmg on August 19, 2011, 01:27:10 am
Does the skilled perk actually work?
Title: Re: Questions and Answers #5
Post by: Boon Lived on August 19, 2011, 01:32:23 am
Quote
Does the skilled perk actually work?
If you meant the Skilled trait, then yes.
Title: Re: Questions and Answers #5
Post by: Caffeine on August 19, 2011, 02:35:01 am
How long do flares last?
Title: Re: Questions and Answers #5
Post by: Crazy on August 19, 2011, 02:48:02 am
How long do flares last?

This session, ever, infinite. Will change after wipe though.
Title: Re: Questions and Answers #5
Post by: exori on August 19, 2011, 02:56:40 am
how useful is Dodger:
 http://www.fo2238.fodev.net/wiki/Dodger
perk?

how much is 5 armor class worth?

how is Dodger compared to Toughness?
which is better?
Title: Re: Questions and Answers #5
Post by: Crazy on August 19, 2011, 03:02:38 am
+1AC=-1ToHit for your ennemy. Though, as everyone have at least 95% ToHit at max range on a CAMKII guy with 10AG, the best you can achieve is to lower it at 90%, and it won't have any effect if you are not at his max range or if you have low AG/lower armor. So it's useless. Toughess is far better.
Title: Re: Questions and Answers #5
Post by: CaptOmg on August 19, 2011, 09:20:55 am
Now I was wondering, only friends, members, and ex-members can see the location of your faction base, correct?

So this means, that when we killed Vault Boy, Alphonse wasnt able to return to the base, right?
Title: Re: Questions and Answers #5
Post by: Perteks on August 19, 2011, 10:45:25 am
If they are not members, slay on faction ground and they wont be able to back. Just make them in terminal as enemy and set mercs/slaves to kill them
Title: Re: Questions and Answers #5
Post by: Fettel on August 19, 2011, 11:03:58 am
shittiest part is we don't have mercs or slaves alive in base, we are butt fucked right now that's for sure.
Title: Re: Questions and Answers #5
Post by: runboy93 on August 19, 2011, 11:05:36 am
You got again targeted xD
that's very unlucky.
Title: Re: Questions and Answers #5
Post by: Fettel on August 19, 2011, 11:11:11 am
who the heck has something against us damnit. :C
Title: Re: Questions and Answers #5
Post by: falloutdude on August 19, 2011, 12:36:17 pm
shittiest part is we don't have mercs or slaves alive in base, we are butt fucked right now that's for sure.
you and the other members all make slaver alt's add them to base and go get some rope and start slaveing. get some slaves equip them with rl's have like 20 of them at base and when one of you enimies enter they will die.
Title: Re: Questions and Answers #5
Post by: Fettel on August 19, 2011, 12:45:21 pm
I am slaver already. :p
Title: Re: Questions and Answers #5
Post by: Reiniat on August 20, 2011, 01:31:29 am
I know this question has been made before.. but i search and found like 200 of answers but none was my answer.

So, How its defined the range of grenades and knives?
If i put 10ST and HeaveHo the range will be bigger than 16?
Title: Re: Questions and Answers #5
Post by: Lacan on August 20, 2011, 01:44:00 am
no it's capped at 16 !
Title: Re: Questions and Answers #5
Post by: Grommok on August 20, 2011, 01:44:49 am
Ok, here a very stupid one.
I've seen many player with appereance different from mine.
I'm not talkin' about male-females, obiviously, but about the 13 on the back, the bald and the long haired dude (Ian style).
I wanted to know if there is a way to choose appareance, if it can be changed while playing (after character creation), if their are SPECIAL-dependant or so.
Title: Re: Questions and Answers #5
Post by: Crazy on August 20, 2011, 01:50:44 am
Ok, here a very stupid one.
I've seen many player with appereance different from mine.
I'm not talkin' about male-females, obiviously, but about the 13 on the back, the bald and the long haired dude (Ian style).
I wanted to know if there is a way to choose appareance, if it can be changed while playing (after character creation), if their are SPECIAL-dependant or so.

Just go to the barber (there is one at downtown of Klamath, don't remember the others). Cost something like 50 caps.
Title: Re: Questions and Answers #5
Post by: Grommok on August 20, 2011, 02:14:47 am
Thanks mon! Long haired dude with orcish name around!
Title: Re: Questions and Answers #5
Post by: g4ce on August 20, 2011, 11:21:32 am
where can i find meatjerky?
Title: Re: Questions and Answers #5
Post by: Senocular on August 20, 2011, 11:33:58 am
First you need a knife and use it on a butchering table (it can be found in Ghost Farm's underground for example) then you take the meat to Modoc, first building on the right from main entrance. Talk to the NPC and he will give you jerky for your meat.
Title: Re: Questions and Answers #5
Post by: Grommok on August 20, 2011, 11:56:16 am
as Senocular said.
Just to know, what you need Meat Jerky for?
Title: Re: Questions and Answers #5
Post by: Franckyky on August 20, 2011, 01:27:56 pm
Hello , i want to buy an outpost but they are 0 name faction avaible apparently. Why i can buy it please ( sorry for my english i'm French)
Title: Re: Questions and Answers #5
Post by: Graf on August 20, 2011, 02:05:04 pm
According to this post (http://fodev.net/forum/index.php?topic=19.msg149467#msg149467), you can buy a base using a "Generic Name X" (where X is number from 1 to 700+) faction name. Most likely, some of the first numbers are already taken, so make sure to check numbers above 100.
Title: Re: Questions and Answers #5
Post by: Franckyky on August 21, 2011, 02:13:10 pm
Thanks but i have tested some name like :

- The Guardians 101
- The Guardians 698
- The Guardians 530
- Nuka Cola Addicts 101, ...
- Section 8 101,...
- The Amboy Dukes ...
- ....


But That does nothing :(
Title: Re: Questions and Answers #5
Post by: Evan on August 21, 2011, 03:14:01 pm
Example: 'Generic Name 123'

(most obvious number-combinations are most likely taken already, but keep trying)
Title: Re: Questions and Answers #5
Post by: Luther Blissett on August 21, 2011, 11:59:07 pm
I was under the impression it wasn't "use any gang name followed by a number", but that the gang name was actually "Generic Name" i.e.

Not this :
- The Guardians 101
- The Guardians 698
- The Guardians 530

But this :
- Generic Name 101
- Generic Name 698
- Generic Name 530

I might be wrong, but I think that's what was meant.
Title: Re: Questions and Answers #5
Post by: Lacan on August 22, 2011, 03:41:38 pm
I was under the impression it wasn't "use any gang name followed by a number", but that the gang name was actually "Generic Name" i.e.

Not this :
- The Guardians 101
- The Guardians 698
- The Guardians 530

But this :
- Generic Name 101
- Generic Name 698
- Generic Name 530

I might be wrong, but I think that's what was meant.

You are right !
Title: Re: Questions and Answers #5
Post by: T-888 on August 23, 2011, 10:52:05 pm
So merceneries can level up i want to know how many levels they can do and do they have a experience bar - higher lever more xp till next ?
Title: Re: Questions and Answers #5
Post by: Ganado on August 23, 2011, 10:53:31 pm
You buy them at 0 Experience points, Level 1.

They can level up just like a player (210,000 XP needed for 21, same distribution per level)

They usually gain 5 to 6 HP per level.
Title: Re: Questions and Answers #5
Post by: Tenesmus on August 24, 2011, 12:35:21 am
Hi
Is there any way to prevent stealing from me while i'm shopping??
I just couldnt find the town in which transaction wouldnt't succeed in both sold and bought items gone :)
Maybe you know any safe traders not surrounded by crowd or maybe is there an option for fast barter?
Cause it's soo frustrating :)
Title: Re: Questions and Answers #5
Post by: Ganado on August 24, 2011, 12:43:54 am
There is no way to prevent a thief from stealing you while you are trading/talking to NPC.

Unguarded towns usually are dead at night, and usually have better stuff than guarded towns, so try trading there. If you are referring to NCR, it is one of the most thief-infested towns, so try bartering in a place like Hub or Junktown, if you need to trade in a guarded town.
Title: Re: Questions and Answers #5
Post by: Reiniat on August 24, 2011, 02:42:22 am
I have a some questions:

if you improve a combat skill to insanely numbers, there is a higher posibility to hit a bullet in burst mode?
if this is true: what is the formula to determine the chance to hit for every bullet in a burst, depending of distance, skill, number of bullets, PER etc,etc?
if this is not true: what is the limit of useful skill points?
is this information public? or its like the critical tables?

i never used Finesse in any build so i wander:
the penalization of 30% DR is given even when a critical hit is scored?
the limit of critical chance stills in 85%? (i dont trust in wiki)

about critical chance:
wiki say that chance to critical hit in eyeshot is +60% plus xLK=x%. But in FCP if you set luck to 6 you have 56%, with 7LK=59%, 8LK=63%, 9LK=66%, 10LK=70%
what is right?



Title: Re: Questions and Answers #5
Post by: Crazy on August 24, 2011, 04:10:37 am
I have a some questions:

if you improve a combat skill to insanely numbers, there is a higher posibility to hit a bullet in burst mode?

No.

if this is true: what is the formula to determine the chance to hit for every bullet in a burst, depending of distance, skill, number of bullets, PER etc,etc?

Same as single shot for each bullet, with a crit roll applied to the whole burst.

if this is not true: what is the limit of useful skill points?

95% ToHit


i never used Finesse in any build so i wander:
the penalization of 30% DR is given even when a critical hit is scored?

Yes, except in case of bypass.

the limit of critical chance stills in 85%? (i dont trust in wiki)

No limit.

about critical chance:
wiki say that chance to critical hit in eyeshot is +60% plus xLK=x%. But in FCP if you set luck to 6 you have 56%, with 7LK=59%, 8LK=63%, 9LK=66%, 10LK=70%
what is right?
(60% + 4*Luck)/100*Aim bonus+crit chance
Title: Re: Questions and Answers #5
Post by: Kelin on August 24, 2011, 11:15:21 am
the limit of critical chance stills in 85%? (i dont trust in wiki)
If you mean critical chance to the eyes without finesse then actually yes. You can't have more than 85%.
Title: Re: Questions and Answers #5
Post by: Tenesmus on August 24, 2011, 02:26:11 pm
Thx for last advice, i managed to make safe shopping :)

Where can i trade items and stuff for caps? Since most traders have no caps at all... ?
Title: Re: Questions and Answers #5
Post by: Grommok on August 24, 2011, 03:34:25 pm
Every some hours (i think 8 ) vendors respawn their stock, caps included. OR you might try to some not too used vendor, like in the Church of Necropolis.
Title: Re: Questions and Answers #5
Post by: Reiniat on August 24, 2011, 06:56:59 pm
thanks for everything, i didnt believe that some guy will answer everything  :)
I was thinking in make a definitive Hinkley char, my conclusion is make a Grenadier. I always make new builds for my characters, i hate to copy builds.

For Tenesmus:
The guy in the Church of Necropolis have a default stock of energy weapons and caps, unfortunately EVERYBODY knows that he have caps, so its hard if you found some in him.
If you want caps go to the vendors in San Francisco Tanker.
Title: Re: Questions and Answers #5
Post by: Caffeine on August 25, 2011, 12:03:22 am
What does TODO mean?  Such as...

Large Cart

A large caravan cart in the desert. Price : 5,000 caps.
Holds : todo kgs
Max. fuel : 5.
Title: Re: Questions and Answers #5
Post by: Josh on August 25, 2011, 12:56:14 am
"todo" or "to do" means the devs made most of the feature and are promising to return and complete the last bits.
Title: Re: Questions and Answers #5
Post by: Grommok on August 25, 2011, 12:24:06 pm
TODO means "To Do", in the wiki. Datas that are TODO are to be calculated, or are under deveploment.
Title: Re: Questions and Answers #5
Post by: Enzotainment on August 25, 2011, 02:22:21 pm
Quick question about the 'better criticals' perk:

Does this only add 20% damage to the critical hits, or are there other hidden advantages? Like an effect on the instakill % or something like that?

edit: thanks Crazy, for enlightening me :)
Title: Re: Questions and Answers #5
Post by: Crazy on August 25, 2011, 02:48:25 pm
Does this only add 20% damage to the critical hits

Never added 20% damage to crits.

Or are there other hidden advantages? Like an effect on the instakill % or something like that?
+20 on crit table, which means you're more likely to get a bypass, a KD, a KO, a cripple, an instakill, a better damage multiplier.
Title: Re: Questions and Answers #5
Post by: Tenesmus on August 25, 2011, 04:24:25 pm
Why am i losing reputation in Junktown??
I am polite  citizen and even buy things for caps , never stolen anything there nor killed anyone.
The only suspicious thing i do is sneaking around as i'm afraid of thieves patrolling the road to shop !
And by the way, what reputation makes town hostile?
Title: Re: Questions and Answers #5
Post by: Reiniat on August 25, 2011, 08:25:34 pm
TODO means "To Do", in the wiki. Datas that are TODO are to be calculated, or are under deveploment.
:o :o I always believed that "TODO" means "infinite"...."todo" in spanish means: "everything"

Answer to Tenesmus: you lose certain amount of Rep every day, until it goes to 200 or -200, go:

http://www.fo2238.fodev.net/wiki/Reputation

before of make a question is always good to go Wiki.
Title: Re: Questions and Answers #5
Post by: Tenesmus on August 26, 2011, 12:53:10 am
True, i didn't read it on Wiki before but still it says :

Quote
If your reputation with a faction is above 200, you lose 10 in this reputation each real-life day (But it won't go below 200 that way)

My rep in Junktwn was 0 and was dropping every day a little, now it's -100,the same goes for NCR i must have done something irritating for them and don't know what could that be
Title: Re: Questions and Answers #5
Post by: Ganado on August 26, 2011, 01:07:47 am
You probably accidentally stood at a doorway (or brahmin gate, most likely) for too long, this makes you unprotected with a blocker tag, and make you lose 100 rep.
Title: Re: Questions and Answers #5
Post by: Grommok on August 27, 2011, 02:05:55 am
Why i cannot buy VC Daily Pass? I got all the money (over 800 caps on 500 needed) and still Wallace (Costumers Office in VC) tells me i dont have enough money.
Title: Re: Questions and Answers #5
Post by: Reiniat on August 27, 2011, 02:21:50 am
Does Heave Ho works with grenades? :P
Title: Re: Questions and Answers #5
Post by: Reginmund on August 27, 2011, 03:37:41 am
Why i cannot buy VC Daily Pass? I got all the money (over 800 caps on 500 needed) and still Wallace (Costumers Office in VC) tells me i dont have enough money.

iirc you actually need about 3000 caps to convince him that you are there to barter/trade so he will sell you one for 500 caps.

Does Heave Ho works with grenades? :P

pretty sure it does but you will incur penalty to hit if you dont have enough str which is standard and it wont go past the max range
Title: Re: Questions and Answers #5
Post by: Michaelh139 on August 27, 2011, 05:06:26 am
Does Heave Ho works with grenades? :P
Weapon handling is better choice imo.
Title: Re: Questions and Answers #5
Post by: Grommok on August 27, 2011, 05:43:32 pm
Oh thanks- didnt knew that ;D
And to buy a pass from Wallace Assisten (i think he is named Skeev)
Title: Re: Questions and Answers #5
Post by: Caffeine on August 27, 2011, 06:35:13 pm
BRD says that...
Your training in firearms and other ranged weapons has made you more deadly in ranged combat. For each level of this Perk, you do +2 points of damage with ranged weapons.

Does this mean that a burst of 15 would do a bonus 30 dmg (if all 15 were to hit) or a burst of 15 to would do <blank> +2?

Thx in forward  ;D ;D
Title: Re: Questions and Answers #5
Post by: Reiniat on August 27, 2011, 08:35:34 pm
Weapon handling is better choice imo.
It also improves range?
i mean i have 4ST, wich means that Plasma Grenades have a range of 12hex , if i use Heave Ho it will be like 6ST=15Hex (max range)....if i use Weapon Handling: 4ST+3ST=7ST wich means 15hex, and no 20% penalty?

BRD says that...
Your training in firearms and other ranged weapons has made you more deadly in ranged combat. For each level of this Perk, you do +2 points of damage with ranged weapons.
Does this mean that a burst of 15 would do a bonus 30 dmg (if all 15 were to hit) or a burst of 15 to would do <blank> +2?
Thx in forward  ;D ;D
Yes... +30dmg if all shot are hited, you can also take 2BRD wich means +60.
All bursters must have at least one BRD...And 2Toughness
Title: Re: Questions and Answers #5
Post by: Michaelh139 on August 27, 2011, 09:32:42 pm
It also improves range?
i mean i have 4ST, wich means that Plasma Grenades have a range of 12hex , if i use Heave Ho it will be like 6ST=15Hex (max range)....if i use Weapon Handling: 4ST+3ST=7ST wich means 15hex, and no 20% penalty?
Yes.  Exactly.  Heave ho! ONLY, gives range that is lacking, but doesn't help with accuracy.  Weapon handling will give that range + negate the lack of strength when determining chance to-hit.

But it only needs 4 Strength, so although you dont have full range, there is no to-hit penalty.  So either perk will work for grenades.  Weapon handling just works for all weapons so if you run out of nades i figure pull a smg out.

But for the love of god dont take my word for it.
Title: Re: Questions and Answers #5
Post by: Caffeine on August 27, 2011, 11:40:09 pm
Ok now some Repair questions.

1. How many times can you repair an item befor you can no longer repair it anymore?
2. Does luck have anything to do with repair?
3. What is the formula for repair? (I don't see the point of adding billions of points to repair if nothing ever changes.)
4. How many time can you repair an item befor the tool you have breaks? (Or is it just a critical faliure that breaks them?)

Thx in forward.  ;D ;D
Title: Re: Questions and Answers #5
Post by: Josh on August 28, 2011, 03:08:39 am
1. Depends on your skill
2. Don't think so, I have 1 luck yet repair like a pro ;D
Title: Re: Questions and Answers #5
Post by: bongripz on August 28, 2011, 03:36:39 am
Some base questions:

How many people do I need to have with me when I buy a base? The wiki seems to suggest 2 is this accurate?
How do I know where the base is going to be? Does it depend where I buy it from? For example if I buy a cave from junktown will it be near there?
Title: Re: Questions and Answers #5
Post by: Josh on August 28, 2011, 06:01:29 am
2 are minimum but it helps to have more in case 1 wanders off or is killed.
Yes its accurate.
You don't know exactly where its going to be, there was a thread that explained a lot on bases, search best base, or something like that.
Yes it does but buying a base from Redding might not place it near Redding, instead it could be by Broken Hills or Vault City, once again that thread.
On your example no.
Also if you are going to buy a base from unprotected area be sure to have someone scout it first for pks and have a list of possible Generic Name ###'s ready, make sure you do not let the talk timer run out.
Title: Re: Questions and Answers #5
Post by: Swiatowid on August 28, 2011, 08:36:42 am
Ok now some Repair questions.

1. How many times can you repair an item befor you can no longer repair it anymore?
2. Does luck have anything to do with repair?
3. What is the formula for repair? (I don't see the point of adding billions of points to repair if nothing ever changes.)
4. How many time can you repair an item befor the tool you have breaks? (Or is it just a critical faliure that breaks them?)

Thx in forward.  ;D ;D
1 I heard that a fracture after 10 can not be repaired
2 No
3 200 Repair skill its enough
4 count itself (the destruction of a number of tools affects failures)
Title: Re: Questions and Answers #5
Post by: Caffeine on August 28, 2011, 09:42:24 pm
1 I heard that a fracture after 10 can not be repaired
2 No
3 200 Repair skill its enough
4 count itself (the destruction of a number of tools affects failures)

200? well mine is currently at 151 and i fail at a 3/4 rate (3 times out of 4 i fail).
Title: Re: Questions and Answers #5
Post by: Ganado on August 29, 2011, 01:46:59 am
If you found your weapon in an encounter, it already has multiple break counts, which makes it a lot harder... even with 275 + tool I fail at "barely hanging together" some of the time. But for armors or weapons that you crafted yourself, it's fine.
Quote
Quote
1. How many times can you repair an item befor you can no longer repair it anymore?
Depends on your skill.
10 is the number of break counts a weapon has. If you crafted the weapon, you'll always be able to "try" to repair it 10 times before it is beyond repair. Even successful repair gives break count.

If your weapon has a high Deter, it's sometimes better to shoot it to 100% rather than repair it back to 0%, if the ammo isn't expensive.
Title: Re: Questions and Answers #5
Post by: Reginmund on August 29, 2011, 04:53:54 am
As i understand it, if you deteriorate a weapon to 100% this is where a break count is added to the weapon. If you freshly crafted an item and deteriorated it to say 40% but decide to repair but fail and add 20% deterioration you add to a sort of local break count which makes the deterioration faster. So when that weapon finally hits 100% deterioration is where it will add to that /10 break count.
Title: Re: Questions and Answers #5
Post by: Benjamin on September 02, 2011, 11:39:07 am
I got one question: if i left my car near city, in random place (but not in green city square), can i find it later, or my car will be lost? Im asking because its danger to left cars in city, too many thieves there. Btw have you any advice, how to travel from city to city with car and avoid thieves?
Title: Re: Questions and Answers #5
Post by: Michaelh139 on September 02, 2011, 12:18:48 pm
I got one question: if i left my car near city, in random place (but not in green city square), can i find it later, or my car will be lost? Im asking because its danger to left cars in city, too many thieves there. Btw have you any advice, how to travel from city to city with car and avoid thieves?
My advice.  Take car, drop within city limits (Like corners of the square but not in green) and you should be perfectly fine.  and after 10 minutes, as long as no one has entered it, no one can enter after that, so it's basically a free tent and you are scott-free.
Title: Re: Questions and Answers #5
Post by: HertogJan on September 02, 2011, 01:02:18 pm
2. Does luck have anything to do with repair?

Yes, in 2 ways:
1. You will fail more often, but not that much it's something you should worry about.
2. You're more likely to break your tool or toolbox, which as a results happens more often. In my experience that's most likely to happen on weapons or armors. I have repaired cars dozens of times with a low luck character and can't remember to ever have broken a tool(box) on them.

My alt has between 180-190 repair.

My advice.  Take car, drop within city limits (Like corners of the square but not in green) and you should be perfectly fine.  and after 10 minutes, as long as no one has entered it, no one can enter after that, so it's basically a free tent and you are scott-free.

The closer to a town and the more crowded the server is, the bigger the chance you're car gets found within those 10 minutes. Which off course also depends on how popular that specific town is. For instance you'll be more likely to safely park a car in the Klamath square than the NCR square.
Title: Re: Questions and Answers #5
Post by: Michaelh139 on September 02, 2011, 11:03:38 pm
The closer to a town and the more crowded the server is, the bigger the chance you're car gets found within those 10 minutes. Which off course also depends on how popular that specific town is. For instance you'll be more likely to safely park a car in the Klamath square than the NCR square.
True, but the chance is still very very low if you park right with the square of town.  Only for that split second of leaving or entering the town to enter the ncr itself can they encounter you, they cannot encounter outside, so the chance is still like.... 1-5%.
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on September 05, 2011, 11:12:15 pm
Is there anything more in-depth on mercs than wiki? if so could you point me to it, i tried searching but couldn't find anything - too cluttered with random stuff.
My main question is - do mercs use ammo? I'm guessing yes but just want to confirm.
Title: Re: Questions and Answers #5
Post by: Ganado on September 05, 2011, 11:14:54 pm
Yes, mercs use ammo, and their weapons deter.
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on September 06, 2011, 06:47:56 am
If you are planning on not trying to player hunt (or even if you are and you are only after 1-2 players at a time) sharpened spears are quite good, good damage penetrate perk and it doesn't det/use ammo.  Supersledges are also fun but are a lot pricier.
Title: Re: Questions and Answers #5
Post by: Dragfest on September 11, 2011, 10:17:05 pm
Is PVP real-time or turn-based?
Does AP play a role in PVP?
Thanks in advance
Title: Re: Questions and Answers #5
Post by: Crazy on September 11, 2011, 10:19:40 pm
Is PVP real-time or turn-based?

Can be both in encounters, but in towns, RT only.

Does AP play a role in PVP?

Yes, a very, very, very important role.
Title: Re: Questions and Answers #5
Post by: Dragfest on September 11, 2011, 10:21:47 pm
Can be both in encounters, but in towns, RT only.

Yes, a very, very, very important role.

How many PVP battles out of ten do you think are real-time?
How do action points play a role in PVP combat if it's in real-time?

Thanks in advance
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on September 11, 2011, 11:14:57 pm
Well I have my combat for encounters switched to RT and apparently when you have it like that (or just tb) those are the only type of encounters you can enter, so 100% of my battles are RT and I like it that way  ;D

In RT battles the higher max AP you have the faster the AP regenerates. (You do not gain action points in RT while doing "actions" which includes running, opening a door etc.)
Title: Re: Questions and Answers #5
Post by: Dragfest on September 12, 2011, 03:19:51 pm
Oh i see, i never played Fallout in realtime somehow i think i will prefer TB though..
Btw does an aimed shot cost more AP?
How much would an aimed shot with a Laser Rifle cost?
Is this the correct formulae for how much hp points your first aid will heal? skill% + ((Perception+Intelligence)/2)
What's the average AC of most players?

Thanks in advance
Title: Re: Questions and Answers #5
Post by: Josh on September 13, 2011, 02:11:11 am
yes
more than the default shot, idk exact I have fast shot XD
idk
idk again depends upon what they plan to do with character
Title: Re: Questions and Answers #5
Post by: Ganado on September 13, 2011, 03:04:54 am
Aimed shots to Eyes, Head, or Groin cost +2 AP
Aimed shots to anywhere else cost +1 AP See: http://fo2238.fodev.net/wiki/Aimed_Shot
So, without any perks or traits, an aimed shot of Laser rifle to eyes will cost 7 AP (5+2).

For FA Formula: No. It's more complicated, and is based on Luck for most part:
Quote

Quote
    New formula: Random((10+LK)*skill/100, skill).

With 6 luck, minimum for snipers/minigunners.
Skill 100, luck 6: Random ((10+6) * 100/100, skill) = Random (16, 100) = 58 HP healed on average (Roughly a free stimpak and a half)
Skill 125, luck 6: Random ((10+6)*125/100,skill) = Random (20,125) = 72.5 HP healed on average
Skill 150, luck 6: Random ((10+6)*150/100,skill) = Random (24,150) = 87 HP healed on average
Skill 175, luck 6: Random ((10+6)*175/100,skill) = Random (28,175) = 101.5 HP healed on average (Roughly a free super stimpak)


With 10 luck
Skill 100, luck 10: Random ((10+10) * 100/100, skill) = Random (20, 100) = 60 HP healed on average
Skill 125, luck 10: Random ((10+10)*125/100,skill) = Random (25,125) =  75 HP healed on average
Skill 150, luck 10: Random ((10+10)*150/100,skill) = Random (30,150) = 90 HP healed on average
Skill 175, luck 10: Random ((10+10)*175/100,skill) = Random (35,175) = 105 HP healed on average
____
20s for AC, if they are wearing armor. AC without armor can only be up to 10, if they have 10 AG, which most people don't. So average of like 7 or 8 AC for bluesuits.
Title: Re: Questions and Answers #5
Post by: Dragfest on September 13, 2011, 07:42:30 pm
Thanks mate :)
What is someone with no repair skill supposed to do in this game?
I don't want to be running around with broken equipment :s

Thanks in advance
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on September 13, 2011, 08:14:25 pm
Well you can make an alt for a repairer/crafter or you could simply look in stores for 0% det items and buy them with caps or lots and lots of broken weapons you farmed in the wastes. Most MMO's you would be able to find someone to pay to repair your shit, chances of that in Fonline are very very slim as the player base believes that everyone else is out to kill them and so they will kill you first. (If you do magically find such a person don't be surprised if they just keep what you gave them.)
Title: Re: Questions and Answers #5
Post by: Dragfest on September 15, 2011, 06:43:32 pm
Thanks for the heads up mate :)
The wastes are a dreary place :s
Title: Re: Questions and Answers #5
Post by: Eternauta on September 16, 2011, 04:00:16 pm
From Changelog 19/12/2010:

Quote
Quest locations default combat mode now corresponds to the player's own mode.

If I want to, say, do the Dogs of L.A. quest in Turn Based, do I have to switch to TB before getting the quest from Hendriks or can I talk to him while on RT, then travel to the quest location circle and switch to TB before entering?
Title: Re: Questions and Answers #5
Post by: CaptOmg on September 16, 2011, 08:54:17 pm
Where do you get Tobacco? I explored the Ghost Farm a little bit, and I wasn't able to find any type of Tobacco there.


edit: Nevermind, I found out Tobacco hasn't been implemented yet.
Title: Re: Questions and Answers #5
Post by: PlayerOne on September 16, 2011, 09:01:49 pm
Where do you get Tobacco? I explored the Ghost Farm a little bit, and I wasn't able to find any type of Tobacco there.

not implement yet (?)
Title: Re: Questions and Answers #5
Post by: Evan on September 16, 2011, 09:12:40 pm
Anyone has a clue how many levels a mercenary can get, or how/where to find out their max hp?
Title: Re: Questions and Answers #5
Post by: PlayerOne on September 16, 2011, 09:20:11 pm
Anyone has a clue how many levels a mercenary can get, or how/where to find out their max hp?

you can exp them like normal char 1000xp 3000xp 210000 to lvl 21
4hp per lvl?
Title: Re: Questions and Answers #5
Post by: Dragfest on September 19, 2011, 03:06:32 pm
How much AP does it take to reload a weapon or does it depend on the type of weapon?
I read that in RT everything takes one more AP so would it take 8 AP to fire a Rocket Launcher in RT? Because the wiki says 7 AP but i don't know if that is TB or RT..
Thanks in advance
Title: Re: Questions and Answers #5
Post by: Grommok on September 19, 2011, 03:13:09 pm
Technically depends from weapon, even if generally is 2 AP to reload.
Title: Re: Questions and Answers #5
Post by: Eternauta on September 19, 2011, 03:27:30 pm
How much AP does it take to reload a weapon or does it depend on the type of weapon?

Reloading costs 2 AP's in Turn Based, and 3 AP's in Real Time.
Title: Re: Questions and Answers #5
Post by: Dragfest on September 19, 2011, 03:31:53 pm
Thanks for the answers :)

I read that in RT everything takes one more AP so would it take 8 AP to fire a Rocket Launcher in RT? Because the wiki says 7 AP but i don't know if that is TB or RT..
Or did i misread and it only applies too reloading?
Title: Re: Questions and Answers #5
Post by: Ganado on September 19, 2011, 09:18:59 pm
Extra AP in Real-time only applies to reloading.
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on September 19, 2011, 10:32:39 pm
Anyone has a clue how many levels a mercenary can get, or how/where to find out their max hp?

lvl 1-21, hp lvl up depends on the mercs END stat which is semi random.
Title: Re: Questions and Answers #5
Post by: Josh on September 20, 2011, 12:35:51 am
Do the effects of 2 shots of the same drug stack? I want my character after the wipe to be able to have max slaves after using drugs but the FCP doesn't have option for 2x Mentats...
Title: Re: Questions and Answers #5
Post by: Ganado on September 20, 2011, 12:38:46 am
No, 2x of the same drug don't stack. It used to, but not anymore.
Title: Re: Questions and Answers #5
Post by: Eternauta on September 20, 2011, 04:31:47 am
From Changelog 19/12/2010:

If I want to, say, do the Dogs of L.A. quest in Turn Based, do I have to switch to TB before getting the quest from Hendriks or can I talk to him while on RT, then travel to the quest location circle and switch to TB before entering?

The answer here (http://fodev.net/forum/index.php?topic=18694.0).
Title: Re: Questions and Answers #5
Post by: BrancoXIII on September 20, 2011, 07:17:05 pm
Can I have more then one tent? If so, were is the best place for a low level gunsmith to make money? (Aytum or NCR ot else)?
Title: Re: Questions and Answers #5
Post by: Eternauta on September 20, 2011, 07:50:18 pm
Can I have more then one tent? If so, were is the best place for a low level gunsmith to make money? (Aytum or NCR ot else)?

The Wiki is your friend (http://www.fo2238.fodev.net/wiki/Tent)!
Title: Re: Questions and Answers #5
Post by: Josh on September 20, 2011, 09:39:29 pm
1. use wiki that Eternauta graciously posted a link to.
2. worst place are the safe towns due to rampant thieving/griefing, other towns have PvP action and/or Pkers. its a matter of preference, but my personal theory is that you want to find a safe place to do craft then leave stock at tent and sell in towns not directly involved in fighting atm.
Title: Re: Questions and Answers #5
Post by: bongripz on September 27, 2011, 06:52:38 pm
Can I have more then one tent? If so, were is the best place for a low level gunsmith to make money? (Aytum or NCR ot else)?

NCR and Sanfran are best I think. NCR you will get people trying to steal from you and you will get pked there despite the guards if you arnt careful so watch your back. NCR has 2 bars, the weapon tent, the trader by the tables, and the stand. San Fran has 2 weapon shops near the entrance and 2 merchants and 1 bar in the tanker.

Hub is also good and New Reno is ok but dangerous.

http://fo2238.fodev.net/wiki/Merchants
Title: Re: Questions and Answers #5
Post by: Gazzz on October 03, 2011, 12:48:54 am
Hi 2 all, 2 my characters were banned and of course sent to the prison, but, they are uncousious , so i cant enter the game at all, i even cant create a new one and play with it, what should i do
Title: Re: Questions and Answers #5
Post by: RavenousRat on October 03, 2011, 01:02:45 am
They're not uncousious, they simply can't log off in jail, you have to use other IP or particion or persuade GMs to make your characters free.
Title: Re: Questions and Answers #5
Post by: Dr. Parchir on October 03, 2011, 06:52:17 pm
Hi 2 all, 2 my characters were banned and of course sent to the prison, but, they are uncousious , so i cant enter the game at all, i even cant create a new one and play with it, what should i do

probably they will never be free , like my bomber that were jailed 3 months ago
Title: Re: Questions and Answers #5
Post by: Gazzz on October 04, 2011, 12:25:59 am
actually i dont care about that i just want to be able to enter the game using falout2238.exe, not falout.bat  :P
Title: Re: Questions and Answers #5
Post by: Grommok on October 04, 2011, 04:52:54 pm
What's Falout.bat? ??? ??? ???
Title: Re: Questions and Answers #5
Post by: Jackall on October 04, 2011, 07:02:36 pm
Are all the "Generic Name XXX" already taken?
Title: Re: Questions and Answers #5
Post by: falloutdude on October 05, 2011, 02:50:44 am
Are all the "Generic Name XXX" already taken?
no i see many newbies making new factions everyday at redding so there all not taken yet just need to find a number that is free. :D
Title: Re: Questions and Answers #5
Post by: Jackall on October 05, 2011, 04:07:13 pm
Point is that I can't get any kind of dialog the like "how should I call you guys? blah blah"
Title: Re: Questions and Answers #5
Post by: falloutdude on October 06, 2011, 02:49:13 am
Point is that I can't get any kind of dialog the like "how should I call you guys? blah blah"
need 2 other people with you. try another place i know from watching newbs that redding works. make sure you are even talking to the base seller i have seen alot of people not even talking to right people. also he will ask you what should i call you guys. click say button (bottom right button) in dialog thing and then a line will come up this is where you write the faction name.
Title: Re: Questions and Answers #5
Post by: Josh on October 06, 2011, 03:33:30 am
Point is that I can't get any kind of dialog the like "how should I call you guys? blah blah"
you also can't talk to him if you have bought a base/are part of one, or something like that...
Title: Re: Questions and Answers #5
Post by: SEGA_RUS on October 14, 2011, 11:20:06 pm
What's Falout.bat? ??? ??? ???
bat file for 2 or more windows of FO

you also can't talk to him if you have bought a base/are part of one, or something like that...
he can, but in types of dialogue 'll show the base(if you didn't he the point) and rebuy the base for random location of base(for faction leader only)
Title: Re: Questions and Answers #5
Post by: Grommok on October 15, 2011, 12:39:04 pm
bat file for 2 or more windows of FO
Oh. And what's in that .BAT?
Sorry for the stupid question, but i dont get the point of having 2 FOnline.
Title: Re: Questions and Answers #5
Post by: Caled on October 15, 2011, 01:48:02 pm
Sorry for the stupid question, but i dont get the point of having 2 FOnline.

The point is to use 2 characters on the same computer. people do that all the time.
Title: Re: Questions and Answers #5
Post by: Grommok on October 15, 2011, 02:41:05 pm
Aaaah! Now i get it.
What's in that .bat? Just to know, i dont plan to duallog.
Title: Re: Questions and Answers #5
Post by: Caled on October 15, 2011, 02:53:34 pm
Aaaah! Now i get it.
What's in that .bat? Just to know, i dont plan to duallog.

I couldn't tell, using .bat is for script kiddies and unskilled people.
I'm only guessing that the "Fonline is running already" problem is bypassed by launching the 2 executables at the same time (so one can't check the presence of the other). See this: http://perishablepress.com/press/2006/11/28/launch-multiple-programs-with-one-click/ (http://perishablepress.com/press/2006/11/28/launch-multiple-programs-with-one-click/) to know how to do it.
Title: Re: Questions and Answers #5
Post by: Grommok on October 15, 2011, 03:21:31 pm
Thanks alot, "script kiddo" there  :P also unskilled ;D
Title: Re: Questions and Answers #5
Post by: Shonsu on October 16, 2011, 08:45:09 am
This session, ever, infinite. Will change after wipe though.
If that's the case, than hopefully you'll be able to buy/craft them after the wipe.

Also, I only know of two quests where you can get flares (From Klamath & NCR). Are there any other ways of getting flares?
Title: Re: Questions and Answers #5
Post by: Josh on October 16, 2011, 05:06:58 pm
San Fran respawn quest gives 3 active greens and an orange.
Title: Re: Questions and Answers #5
Post by: Frankee Beam on October 24, 2011, 01:35:56 pm
Does the tool raises the repair skill for aquiring professions?
Title: Re: Questions and Answers #5
Post by: RavenousRat on October 24, 2011, 01:39:05 pm
Does the tool raises the repair skill for aquiring professions?
Nope, only affects repair skill in formula for success.
Title: Re: Questions and Answers #5
Post by: Dusan MV on October 25, 2011, 04:16:24 pm
i need list of available names for the base quick!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :o
Title: Re: Questions and Answers #5
Post by: SEGA_RUS on October 25, 2011, 09:15:45 pm
Generic Name X
Where X - number from 1 to 700+
for example "Generic Name 603"(without quotes)
Title: Re: Questions and Answers #5
Post by: Dusan MV on October 25, 2011, 09:35:24 pm
Thx but were did you find out that ?
To now for next time .  :)
Title: Re: Questions and Answers #5
Post by: Shonsu on October 26, 2011, 09:03:37 pm
2 questions.
Does the explorer perk still work?

And what's the best place/way of finding fuel cell controllers?
Title: Re: Questions and Answers #5
Post by: falloutdude on October 26, 2011, 10:20:34 pm


And what's the best place/way of finding fuel cell controllers?
i have read that explorer does not work on forums.

best way to find a fcc is to go to either san fran or boneyard enter arrow over and over with 10 luck that is the best chance to find one.
Title: Re: Questions and Answers #5
Post by: Shonsu on October 27, 2011, 03:30:32 am
Thanks :)
Title: Re: Questions and Answers #5
Post by: Shonsu on October 27, 2011, 02:53:42 pm
any word on how much longer it's going to be down? I'm starting to go through withdrawals...
Title: Re: Questions and Answers #5
Post by: SEGA_RUS on October 27, 2011, 03:13:00 pm
Thx but were did you find out that ?
To now for next time .  :)

http://fodev.net/forum/index.php?topic=19.msg149467#msg149467

Quote
any word on how much longer it's going to be down? I'm starting to go through withdrawals...
you Addicted ;D
nobody knows it
Title: Re: Questions and Answers #5
Post by: Shonsu on October 27, 2011, 05:31:59 pm
*sigh* I guess I'll go back to my PS3.
Title: Re: Questions and Answers #5
Post by: cahit11 on October 30, 2011, 01:21:08 pm
I need it.. to buy car!
Title: Re: Questions and Answers #5
Post by: Wichura on October 30, 2011, 01:41:56 pm
You don't buy cars in banks, but at T-Roy's garage. It's in New Reno, use preview to enter "Garage" sector.

And stop spamming with every single problem you have. Use IRC, channel #2238 instead.
Title: Re: Questions and Answers #5
Post by: falloutdude on October 30, 2011, 03:41:53 pm
Use IRC, channel #2238 instead.
or use http://fodev.net/forum/index.php?topic=18127.0
Title: Re: Questions and Answers #5
Post by: Korek on October 31, 2011, 12:25:06 pm
I got 1 question.
If i learn armorer lvl 3 in bos and then when i leave bos i will be able to make brotherhood armor?
Title: Re: Questions and Answers #5
Post by: Senocular on October 31, 2011, 12:28:06 pm
I got 1 question.
If i learn armorer lvl 3 in bos and then when i leave bos i will be able to make brotherhood armor?
Yes.
Title: Re: Questions and Answers #5
Post by: Korek on October 31, 2011, 12:36:11 pm
Great. Thanks a lot.
Title: Re: Questions and Answers #5
Post by: Shonsu on November 07, 2011, 09:49:17 am
I've been wondering where you can find gold nuggets.  I think I read something about redding.  So does that mean you can mine gold nuggets in the Redding mine?
Title: Re: Questions and Answers #5
Post by: falloutdude on November 07, 2011, 04:34:03 pm
I've been wondering where you can find gold nuggets.  I think I read something about redding.  So does that mean you can mine gold nuggets in the Redding mine?
i dont think you can mine them. the only time i see them is in tc chest they are spawned when some faction has the town in chest.
Title: Re: Questions and Answers #5
Post by: Blossomoo on November 09, 2011, 08:36:15 am
so I got one of those login problems myself. The address in the config is correct and none host is set up. I created lots of accs and it keeps saying at "It was not possible to connect to the server". Sometimes I also got the connection established, authentication and the incorrect password or login line. But right now just when the servers online it keeps saying "It was not possible to connect to the server". What should I do?
Title: Re: Questions and Answers #5
Post by: GreaverC on November 09, 2011, 09:13:50 am
Can someone help me find the merc retailer in Broken hills please?
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on November 09, 2011, 11:14:39 am
The merc seller in broken hills was taken out due to abuse by players, also you really don't need to edit your Subject when you make a post.
Title: Re: Questions and Answers #5
Post by: SEGA_RUS on November 09, 2011, 02:49:01 pm
Can someone help me find the merc retailer in Broken hills please?

http://fodev.net/forum/index.php?topic=19.msg111872#msg111872
Title: Re: Questions and Answers #5
Post by: Shonsu on November 12, 2011, 07:35:33 am
when you craft a lock, does it come with a key?
Title: Re: Questions and Answers #5
Post by: SEGA_RUS on November 12, 2011, 10:20:34 am
when you craft a lock, does it come with a key?
when u planted a lock on something, key will come to you'r inventory
Title: Re: Questions and Answers #5
Post by: Shonsu on November 14, 2011, 02:11:28 am
How many parking spaces in a tent?
Title: Re: Questions and Answers #5
Post by: Michaelh139 on November 14, 2011, 02:20:36 am
How many parking spaces in a tent?
I think it depends on the map.  The city maps for example can only hold 4 vehicles, while desert can hold like 6 or so.
Title: Re: Questions and Answers #5
Post by: Shonsu on November 18, 2011, 03:39:23 pm
San Fran respawn quest gives 3 active greens and an orange.
Ok I've tried searching wiki & google, but I can't find who gives this quest.
Title: Re: Questions and Answers #5
Post by: Aquare on November 18, 2011, 03:54:58 pm
Are there really so many NPCs with available dialogue? A man next to stairs inside the station.
Title: Re: Questions and Answers #5
Post by: Shonsu on November 18, 2011, 04:45:17 pm
Train Station?  That's what I'm assuming you meant... except I see no stairs anywhere inside San Fran Train station.  I talked to every NPC in SF train station and nothing.  I must be high...
Title: Re: Questions and Answers #5
Post by: Aquare on November 18, 2011, 06:17:42 pm
Quote
San Fran RESPAWN quest gives 3 active greens and an orange.

The place, where you spawn, after someone kills you. There is a building:

(http://i0.simplest-image-hosting.net/168bf183b2abe8bc9188aacc163dd507/subway-station-001.jpg)

Here: http://fodev.net/forum/index.php?topic=13856.msg114186#msg114186
It was called "Subway Station".
In the game dialogues use a similar name, I guess.
Title: Re: Questions and Answers #5
Post by: Shonsu on November 18, 2011, 11:22:46 pm
aha now it all makes sense.

Thanks.
Title: Re: About the closed beta
Post by: The DUDE on December 02, 2011, 09:11:01 pm
[14:34] == #2238 Cannot join channel (+b)

i got the same error as savager
Title: Re: Questions and Answers #5
Post by: falloutdude on December 04, 2011, 05:13:23 am
which sqaure has a large chance to find remmies of masters army?
Title: Re: Questions and Answers #5
Post by: Shonsu on December 04, 2011, 08:57:21 am
which sqaure has a large chance to find remmies of masters army?
The encounter finder says just east of San Fran mining site I think. Although I've never found them there. 

p.s. that's different from Super Mutant Remnants right?
Title: Re: Questions and Answers #5
Post by: falloutdude on December 04, 2011, 04:49:59 pm
The encounter finder says just east of San Fran mining site I think. Although I've never found them there. 

p.s. that's different from Super Mutant Remnants right?
thanks man i will try there. i meant super mutant remnants i was just to tired to remember what the name was. :P
Title: Re: Questions and Answers #5
Post by: Shonsu on December 05, 2011, 12:42:20 am
oh!
In that case a little south of fort seth and west of there I frequently find them & ncr army.

Although I've found them from SF down to fort seth.
Title: Re: Questions and Answers #5
Post by: falloutdude on December 05, 2011, 01:09:57 am
oh!
In that case a little south of fort seth and west of there I frequently find them & ncr army.

Although I've found them from SF down to fort seth.
near san fran mine there was none and i knew about near fort seth. seems best place thou ,near fort seth.
Title: Re: Questions and Answers #5
Post by: Shonsu on December 05, 2011, 01:52:57 am
near san fran mine there was none and i knew about near fort seth. seems best place thou ,near fort seth.
I got my dots mixed up sorry.  I meant just west of Mariposa.  I have found that sometimes they seem to be "hiding".  I was hunting around Fort Seth the other day and couldn't find them at all.  A few weeks back they were popping up every 2 or 3 encounters. 

I've found them all the way up to a few squares east of San Fran, but yeah, Fort Seth is the best.
Title: Re: Questions and Answers #5
Post by: OXXON on December 13, 2011, 04:21:11 am
i can barter with npcs, what the fuck is going on?
Title: Re: Questions and Answers #5
Post by: falloutdude on December 13, 2011, 04:30:32 am
i can barter with npcs, what the fuck is going on?
do you have 1 charisma? you cant barter with 1 you need atleast 3 to trade. some npc's do trade with 1 thou check the wiki to see which ones.
Title: Question about the Wipe
Post by: ghostiez on December 16, 2011, 02:28:30 am
I didnt kno where to ask this question :/

Anyways, what does the wipe effect?
is their a link to this anser?

Q do you lose tent?
iteams on floor? iteams in box?
Money in bank?
do you lose your bases?
do you lose mercs or cows?

 ???

-...have a hooooolleh jolllly chrisssh mish.... la la la la la...
(updated) edit----
So everything is reset, what about charicters, are they deleted?
Title: Re: Question about the Wipe
Post by: Alexandrite on December 16, 2011, 03:08:57 am
Everything is reset, that makes it a yes to answer your question... and the wipe effects every little detail, and either fixes it, replaces it, or leaves it alone... you basically have to begin from the start again, with everyone else...

UPDATE:

Yes, ALL characters are deleted...
Title: Re: Questions and Answers #5
Post by: Shonsu on December 26, 2011, 06:42:25 am
Do Town Mercs respawn?  As in if someone goes into Broken Hills and just randomly kills one of the TC mercs... will it respawn on it's own?
Title: Re: Questions and Answers #5
Post by: falloutdude on December 26, 2011, 06:58:58 am
Do Town Mercs respawn?  As in if someone goes into Broken Hills and just randomly kills one of the TC mercs... will it respawn on it's own?

.. i think you mean millita.
millita dont respawn, besides-(read it somewhere) that there is a 5 percent chance that they will.
normal mercs never spawn and mercs made into millita are millita and follow millita stats and rules. besides boosted hp.
Title: Re: Questions and Answers #5
Post by: Shonsu on December 26, 2011, 07:02:56 am
.. i think you mean millita.
millita dont respawn, besides-(read it somewhere) that there is a 5 percent chance that they will.
normal mercs never spawn and mercs made into millita are millita and follow millita stats and rules. besides boosted hp.
Ok cool thanks

p.s. I was just getting ready to edit this and say militia lol
Title: Re: Questions and Answers #5
Post by: runboy93 on December 26, 2011, 05:58:58 pm
I still don't get one thing...

Will CH effect to prices at shop or barter skill?
I got 1CH and 30 barter, but still prices are higher than with 3CH and 30 barter..
Title: Re: Questions and Answers #5
Post by: Grimno on January 01, 2012, 10:43:06 pm
Okay, so i'm new to the game.

After a bit of wondering around I read up "Hey! A good way to start out is to go to NCR and shovel poop to make money!"

...so.. i did this. 2 hours of scooping later, I get my armor and a weapon. I kill time, scooping more, waiting for some ammo to appear so I can go out and find Brahmin hides to make a tent.

I make a bank account, etc etc, then go to a shop to find a good weapons+ammo...

As i'm standing there in the shop, I suddenly get gunned down... dead, everything on me looted... I respawn, with nothing.

Is this basically what i'm to expect the entire time in this? I assumed NCR was a "safe town" ...
Cause like, i'm finding it hard to motivate myself to try again, if this is just going to happen over and over...
Title: Re: Questions and Answers #5
Post by: RavenousRat on January 01, 2012, 10:52:01 pm
1) Don't waste your time on brahmin shit.
2) Don't enter NCR with items if you're below 200 HP. Better 244+ HP and BA and some toughness, then you can hold something with you. Also if you carry full weight you can even stand afk, because bombers won't be able to plant dynamite to you, because dynamite has weight too.
3) If you totally don't know what to do - gather junk and craft BBs, gives XP and you can trade it for armor/weapon/ammo at many traders, even if you have 1 CH.
4) If you're SG and very very low level, buy smg and ammo for BBs, go around Modoc and spray at brahmins, get hides, make a tent.
5) If you don't have a tent, don't worry, just gather some junk... craft BBs... go and trade it for another jacket to look cool and some gun and ammo to kill things. +you'll get XP for crafting.
6) If you have 3 CH or more, than you shouldn't have problems at all, you can even trade BBs for EW and BG weapon more easily.
Title: Re: Questions and Answers #5
Post by: Grimno on January 01, 2012, 11:01:27 pm
Cool, what would be a good town to hang around then to start?
Title: Re: Questions and Answers #5
Post by: RavenousRat on January 01, 2012, 11:04:28 pm
Cool, what would be a good town to hang around then to start?
Boneyard. A lot junk, 1 CH trader with guns/ammo/armor. Low HP regulators dying from 1 burst and they have smgs, 10mm, radios for sell.
Brahmins on 1 tile east/south-east from Hub. But better around Modoc, because it can be annoying sometimes to try to encounter them around Hub, as they're not too common there.
When you'll be higher level: hunt Hub patrols for assault rifles (again just 1 burst in point blank with AR with AP ammo). Better do all encounters in RT, don't use TB.
Title: Re: Questions and Answers #5
Post by: Grimno on January 02, 2012, 12:17:49 am
Thanks :D

I've been hanging around Modoc. Been trying a "shoot and run" method on Brahmin.

Scooped enough poop to buy a sawed-off.
Used the sawed-off to kill brahmin.
Sold hides to get a better shotgun.
Using it to kill more brahmin easier.
Going to buy a SMG next.

Slowly working my way up~
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on January 02, 2012, 11:22:12 am
What's your weapon skill? If you want I can craft you some tier 3 guns if your small or big guns. And if your hanging around
Boneyard then even easier to give you stuff as my main base in near.
Title: Re: Questions and Answers #5
Post by: Grimno on January 02, 2012, 04:16:13 pm
I think my weapon skills are at like.

45% small guns
48% big guns (tagged)

Gonna work on them next levels some. Only level 4 atm.

Didn't have a specific build so I just went with what I generally pick for my Fallout 1 and 2 character.

Has been going pretty well so far.
Built a tent, scavanged around New Reno for scrap, turned those in BB's, sold for ammo/weapons.
Lol, been just upgrading a CQC gun... snagged a flamer, a SMG, round for the SMG, some stimpacks and just been stockpiling. Got about 2k caps now, but have to be extra careful.

While I was in Vault City, this one player kept trying to steal my stuff. Stole my old shovel, got caught, but my flamer didn't have the range to get her.
So I snagged the SMG and put some flint/broc flowers in my inventory as bait. She stole, got caught and I shot her for 14 damage but she got away.
I figured "She wouldn't try it again now."

She did try again, lol. I stood there, SMG out, burst mode on, and just waited. She walked around a bit, then ran up and tried to steal my broc flowers, without relizing I already had her targeted and waiting for the red text. She got caught by the guard, and as she ran I shot her in the back with a burst, did 31 damage, killed her. Felt good.

I'm mostly just looking for some armor now.
Kinda get the feeling i'd not run the risk of being shot at as often if I'm not just wearing a newbie jumpsuit.
Title: Re: Questions and Answers #5
Post by: Wallace on January 02, 2012, 06:06:24 pm
1) I got like 2-3 HtH characters (eighter minmaxed pugilists or melee/unarmed oriented crafters) which killed like 100-200 brahmins for their hides without any problems...

2) F1 or F2 characters you played and moved in here might not be doing ery well... but once you know that you'll just make a better one :)

3) i got pretty much tier 1 armors i don't have much use for (but i dont want to just sell those) so i could provide you once i get back home and launch FO
Title: Re: Questions and Answers #5
Post by: Grimno on January 02, 2012, 06:26:13 pm
1) I got like 2-3 HtH characters (eighter minmaxed pugilists or melee/unarmed oriented crafters) which killed like 100-200 brahmins for their hides without any problems...

2) F1 or F2 characters you played and moved in here might not be doing ery well... but once you know that you'll just make a better one :)

3) i got pretty much tier 1 armors i don't have much use for (but i dont want to just sell those) so i could provide you once i get back home and launch FO

Yeah, i've been rethinking my character.

Also been hearing about a "wipe". If it occurs and I make a new character, i'm tagging Big Guns, Outdoorsman, Stealing.

Watched a guy walk into town wearing that same green armor shown in your avatar (Combat Armor, etc), and a women walked up to him, and started stealing from him. I tried to steal from her, but I saw she had stolen 2 assault rifles, stimpacks, caps, ammo, and resources from him, then just ran while he screamed "WTF?!"
Made me relize
"What's stopping me from just, hitching a tent, then while wearing nothing, steal from others and horde it all... if I die, I lose nothing and just wait 60 seconds before trying again..."
Title: Re: Questions and Answers #5
Post by: Wallace on January 04, 2012, 10:48:05 am
(...)
Made me relize
"What's stopping me from just, hitching a tent, then while wearing nothing, steal from others and horde it all... if I die, I lose nothing and just wait 60 seconds before trying again..."

I dunno what's stopping you...

On the other hand i can tell you what is stopping me; the mere idea of being an ass who's stealing others' time. Time needed to aquire goods and have fun with FO
Title: Re: Questions and Answers #5
Post by: JovankaB on January 04, 2012, 11:11:50 am
I'm mostly just looking for some armor now.

If you are a new player don't bother with armors until you get to levels like 12-15. Most likely you will die a lot and it's just a waste of time and money. I mean, you can wear some robe or old leather jacket to not look like a complete loser :) but if shit hits the fan, it's very unlikely that even the best armor in game would save you, simply because you have too little hit points. Better learn to avoid dangers early on, and really the only way to do it is through painful experience of dying 8)


"What's stopping me from just, hitching a tent, then while wearing nothing, steal from others and horde it all... if I die, I lose nothing and just wait 60 seconds before trying again..."
You would lose a lot of time to steal mostly crappy items from newbies.
60 seconds inside HQ mine (Redding, BH, Gecko) = ore worth over 6k caps. Then you can spend 20 minutes on other things :)
Title: Re: Questions and Answers #5
Post by: randomposter013 on January 07, 2012, 11:19:42 am
Do quest items disappear on death?  Was doing holodisk for thomas moore, but died while spawning into ncr train station(was making caps for day pass to get into city).  Come back and get everything but the disk is gone, am I boned?  Already tried getting another from westin but no dice.
Title: Re: Questions and Answers #5
Post by: TheGreenHand on January 07, 2012, 01:52:37 pm
Do quest items disappear on death?  Was doing holodisk for thomas moore, but died while spawning into ncr train station(was making caps for day pass to get into city).  Come back and get everything but the disk is gone, am I boned?  Already tried getting another from westin but no dice.

Well quest items shouldn't just disappear, but should be like any other item.  Somebody probably snagged it.
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on January 07, 2012, 03:59:10 pm
Hi, how to update client ? :D i mean what parameters i need to put in updater ! :)
Title: Re: Questions and Answers #5
Post by: randomposter013 on January 07, 2012, 11:28:00 pm
Well quest items shouldn't just disappear, but should be like any other item.  Somebody probably snagged it.
so they ignored the armor and weapons to just pick up a quest item?  Everything else was there but that item
Title: Re: Questions and Answers #5
Post by: Lizard on January 08, 2012, 02:51:11 pm
Hi, how to update client ? :D i mean what parameters i need to put in updater ! :)

IP: 94.23.237.127
Port 4040.
Title: Re: Questions and Answers #5
Post by: pistacja on January 08, 2012, 03:51:52 pm
Can I somehow redefine the key for changing the mouse mode?

Turn based is off, so I need to change a lot from attack to move and back again. "M" and "A" are a bit too far away and I need to click twice with the mouse so that's not very ergonomic.
Title: Re: Questions and Answers #5
Post by: Fei on January 08, 2012, 05:24:00 pm
Hello!

After wipe on level 3 can not find the perk "thief" ,why?

possibly perk "thief" now is located in "Support perks" if so , where I can find that?
Title: Re: Questions and Answers #5
Post by: Calvix on January 09, 2012, 03:42:18 pm
 How log is respawn of iron ore and mineral ? Its always delepted in mines . Cant  craft anything without them.
Title: Re: Questions and Answers #5
Post by: Tomowolf on January 09, 2012, 03:45:15 pm
How log is respawn of iron ore and mineral ? Its always delepted in mines . Cant  craft anything without them.
Will be repaired in next update, as Developer said.
Title: Re: Questions and Answers #5
Post by: JovankaB on January 09, 2012, 11:43:37 pm
Where can I get chemical components post-wipe?
Toxic cave elevator doesn't work and there is no machine in waterworks.
Halp!
Title: Re: Questions and Answers #5
Post by: Chaz on January 10, 2012, 04:42:32 am
Noob question here but how comes when I try to sell leather armour and other crap to a vendor they never offer me any caps for it? (and the vendors I been trying to sell my junk to did have caps) :)
Title: Re: Questions and Answers #5
Post by: Michaelh139 on January 10, 2012, 04:59:17 am
Noob question here but how comes when I try to sell leather armour and other crap to a vendor they never offer me any caps for it? (and the vendors I been trying to sell my junk to did have caps) :)
Traders simply will not trade in stuff they do not generally buy/sell.

guy only sells guns?  he wont buy anything that Isn't a gun or a gun that he doesn't specialize in.  resulting in 0 caps.

Also, some merchants are more picky about the items condition.  I found a very nice trader that buys small guns and armor, armor being any kind and any det he will give some cap(s).
Title: Re: Questions and Answers #5
Post by: Gob on January 10, 2012, 03:50:21 pm
How much time must pass until I can repeat the quest with the ant lair in San Francisco?
Title: Re: Questions and Answers #5
Post by: spears on January 10, 2012, 06:29:44 pm
Is the bos bunker quest still bust?
Title: Re: Questions and Answers #5
Post by: Stigmata on January 10, 2012, 09:54:30 pm
have the skill requirement for professions changed?
Title: Re: Questions and Answers #5
Post by: Crazy on January 10, 2012, 10:00:10 pm
have the skill requirement for professions changed?
Yes. See : http://fodev.net/forum/index.php?topic=20005.0
Title: Re: Questions and Answers #5
Post by: Geras on January 10, 2012, 10:04:54 pm
does fast metabolism affect the duration of nuka cola and cigs? are they concerned 'drugs'?
Title: Re: Questions and Answers #5
Post by: Chaz on January 10, 2012, 10:49:32 pm
Traders simply will not trade in stuff they do not generally buy/sell.

guy only sells guns?  he wont buy anything that Isn't a gun or a gun that he doesn't specialize in.  resulting in 0 caps.

Also, some merchants are more picky about the items condition.  I found a very nice trader that buys small guns and armor, armor being any kind and any det he will give some cap(s).
Where should I sell weak healing powder?

I have been to New Adytum, Hub, Junk town, NCR and none of the vendors are offering me money even when they have over 1000 caps.
Title: Re: Questions and Answers #5
Post by: Michaelh139 on January 10, 2012, 11:22:35 pm
Where should I sell weak healing powder?

I have been to New Adytum, Hub, Junk town, NCR and none of the vendors are offering me money even when they have over 1000 caps.
a doctor.

or drug dealers in new reno.
Title: Re: Questions and Answers #5
Post by: Chaz on January 11, 2012, 12:05:45 am
a doctor.

or drug dealers in new reno.
Still nothing apart from one drug dealer asking me to pay 704 caps for my weak healing powder :P

Could it be because my barter skill is only 16%? or maybe I'm just very unlucky...
Title: Re: Questions and Answers #5
Post by: Michaelh139 on January 11, 2012, 12:09:36 am
Could it be because my barter skill is only 16%? or maybe I'm just very unlucky...

problably, after-all, I am using leader build, with 10 charisma, which adds to barter.
Title: Re: Questions and Answers #5
Post by: Chaz on January 11, 2012, 12:24:27 am
problably, after-all, I am using leader build, with 10 charisma, which adds to barter.
Looks like I will have to look for a new way to make some caps, thanks anyway
Title: Re: Questions and Answers #5
Post by: Jonnyblazex1 on January 11, 2012, 02:57:09 am
How can I restore an items maximum condition to 100%?
Title: Re: Questions and Answers #5
Post by: Michaelh139 on January 11, 2012, 02:59:23 am
How can I restore an items maximum condition to 100%?
you cannot, if their max is not 100%.

If it has 52/100 for example, just repair, and use other items of it to repair it with to 100%.

Other wise u cannot make 100%.
Title: Re: Questions and Answers #5
Post by: spears on January 11, 2012, 03:44:49 am
Anyone found advanced workbenches for good metal parts?
Title: Re: Questions and Answers #5
Post by: IndiGRay on January 11, 2012, 05:07:05 am
How to get chemical components?
Title: Re: Questions and Answers #5
Post by: RavenousRat on January 11, 2012, 05:56:12 am
I can remember there were very very old post before wipe that said that One Handed trait gives also +5 final damage when using 1H. And I don't know what it does now, it works like supposed to work long time ago or not.
Here're some strange situations:
1st: I can remember saving ammo and shooting <0 HP raiders with BB gun and always dealt 6 or 7 damage to him instead of 1. But BB gun is two handed...
2nd: I can remember shooting floater in desperate with a mauser and dealt 4 damage to him. 4? 4 is even less than 5.

Here are questions:
1) Is it real final damage or it's just bonus like BRD? (but it doesn't affect burst, I'm sure, because I would notice such boost, however.. I never bursted with 2H, may be it affects 2H only ^_^)
2) If it's not final damage, can it be multiplied by ammo adj or crit?
3) Are there any +5 boost at all? Or BB gun magically dealt higher than needed damage to <0 HP person?

Anyway something is not right here, 2h BB guns deals more damage than needed, and I managed to deal 4 damage to floater with 1h weapon, when One Handed trait supposed to add 5 final damage.

Edit:
* I had no BRD perks when shot raider with BB gun.
Title: Re: Questions and Answers #5
Post by: Jlekc on January 11, 2012, 08:03:39 am
Can anyone tell me, to whom I need to speak in Lost Hills, after I've completed BoS abandoned bunker quest?
Title: Re: Questions and Answers #5
Post by: Enzotainment on January 11, 2012, 03:13:14 pm
In TB mode, when calculating if I'm running or not, do bonus move action points count as 'real' action points? I'm thinking they do, but maybe someone knows for sure?

Also, I would LOVE to know what fast metabolism does apart from halving drug durations. As there seems to be no bonus to healing rate :-E
Title: Re: Questions and Answers #5
Post by: drun-new on January 11, 2012, 04:50:06 pm
where i can see available faction names???
Title: Re: Questions and Answers #5
Post by: JovankaB on January 11, 2012, 04:57:48 pm
where i can see available faction names???

in game press enter and type:
~ffn

then F2 to save log and you have a list
Title: Re: Questions and Answers #5
Post by: wladimiiir on January 12, 2012, 03:49:33 pm
When I use a blueprint, does the item from the blueprint stay in my fixboy forever?
Title: Re: Questions and Answers #5
Post by: JovankaB on January 12, 2012, 04:18:20 pm
When I use a blueprint, does the item from the blueprint stay in my fixboy forever?

Yes, it should.
Title: Re: Questions and Answers #5
Post by: Spike on January 13, 2012, 03:08:58 am
Does AC have a cap? And how does knockdown work (I'm trying to create a H+H build).
Title: Re: Questions and Answers #5
Post by: Michaelh139 on January 13, 2012, 03:24:46 am
Does AC have a cap? And how does knockdown work (I'm trying to create a H+H build).
Take heavy handed and you will own every build there is.  (Except other hth builds depending on who hits who first)

Also, AC has a 90 cap right now afaik.
Title: Re: Questions and Answers #5
Post by: Spike on January 13, 2012, 03:36:48 am
Take heavy handed and you will own every build there is.  (Except other hth builds depending on who hits who first)

Also, AC has a 90 cap right now afaik.

I've thought about that, but taking heavy handed will ruin my criticals.
Title: Re: Questions and Answers #5
Post by: anarchclaw on January 13, 2012, 04:28:42 am
Spray and Pray
Ranks: 1
Generic requirements: Level at least 6, Small Guns or Big Guns at least 125
Description: You cover your target in bullets... one of them is bound to find a hole. You ignore armour’s Critical Modifier.

Does this perk mean that every hit you land will be unaffected when it rolls for your crit?

What exactly is an armor's power modifier?
Title: Re: Questions and Answers #5
Post by: Spike on January 13, 2012, 04:36:02 am
Another question from me, what is the max outdoorsman skill % to avoid 95% of encounters.
Title: Re: Questions and Answers #5
Post by: jangling on January 13, 2012, 05:15:09 pm
How to get chemical components?
Title: Re: Questions and Answers #5
Post by: Stigmata on January 13, 2012, 06:36:01 pm
how can i make stimpaks, i mean, im alreeady at doctor 2 and have the components, still, it doesnt appear in the workbench list D: (superstim in the other hand appears)
Title: Re: Questions and Answers #5
Post by: Eraus on January 13, 2012, 07:38:34 pm
Does Heavy Handed critical modifier affects only melee or  melee, big, energy, throwing and small guns?
Title: Re: Questions and Answers #5
Post by: JacksSmirkingRevenge on January 14, 2012, 03:08:14 am
Got 2 questions.

Do you still need 3 CH to talk to general NPC's? Do you need 3 CH to talk to trainers ex: (gunsmithing, Armoring etc...)








Title: Re: Questions and Answers #5
Post by: falloutdude on January 14, 2012, 04:02:26 am
Got 2 questions.

Do you still need 3 CH to talk to general NPC's? Do you need 3 CH to talk to trainers ex: (gunsmithing, Armoring etc...)










yes need 3 ch to trade and talk with most npcs. some trainers are ch 1 and some are ch 3 just need to find the right one.
Title: Re: Questions and Answers #5
Post by: JacksSmirkingRevenge on January 14, 2012, 05:02:06 am
Thank you for the answer.

1 more Question.

How many trades can a character have given he qualifies for them, ex: can I get both levels of gunsmith and armorer, 2 and 2? Or is it 2 and 1 or 1 and 1?
Title: Re: Questions and Answers #5
Post by: falloutdude on January 14, 2012, 05:32:45 am
now you can have 3 professions. so 2 armor and 1 guns. or whatever you want.
Title: Re: Questions and Answers #5
Post by: Benedict XVI on January 14, 2012, 05:45:57 pm
how i can join VC with 1CHa ?

i got doctor 2 and i want to make better drugs in the future
Title: Re: Questions and Answers #5
Post by: Aves on January 14, 2012, 06:01:13 pm
do Fast Shot trait affect flamer?
Title: Re: Questions and Answers #5
Post by: Eraus on January 14, 2012, 06:12:15 pm
do Fast Shot trait affect flamer?

Only weapons with aimed shot can have benefit from this perk. Burst mods, flamers, rocket launcher, and melee/grenades(I think) dont afected by this trait.

P.S. What exaclty "penetrate" perk does? Saw that perk on wakashabi and power fists
Title: Re: Questions and Answers #5
Post by: Crosby on January 14, 2012, 07:33:37 pm
Where do i get a tattoo?
Title: Re: Questions and Answers #5
Post by: Stigmata on January 14, 2012, 07:37:40 pm
Where do i get a tattoo?

new reno, near the weapon shop
Title: Re: Questions and Answers #5
Post by: bydel on January 14, 2012, 08:00:45 pm
Anyone knows, how to get new motivator unit in junktown mr Handy quest?
Title: Re: Questions and Answers #5
Post by: Reiniat on January 14, 2012, 08:24:06 pm
Where do i get a tattoo?
Also in San Fran, up of the brahmin pen near the ruins.

MY QUESTION:
If other players can watch you in sneak mode while not in combat mode, and you still having the SNEAK in your screen, Silent Dead works? or it only works when nobody can see you and SNEAK is on without care about combat mode?
Title: Re: Questions and Answers #5
Post by: Eraus on January 14, 2012, 09:15:00 pm
Also in San Fran, up of the brahmin pen near the ruins.

MY QUESTION:
If other players can watch you in sneak mode while not in combat mode, and you still having the SNEAK in your screen, Silent Dead works? or it only works when nobody can see you and SNEAK is on without care about combat mode?

I was killed from one hex and I saw my killer from 2 or 3 hexes, still got crt so I think u must be in sneak mode no matter if someone see you(u just cant put on yourself sneak mode if someone see u).
Title: Re: Questions and Answers #5
Post by: RavenousRat on January 15, 2012, 06:54:17 am
If other players can watch you in sneak mode while not in combat mode, and you still having the SNEAK in your screen, Silent Dead works? or it only works when nobody can see you and SNEAK is on without care about combat mode?
You just need to be in sneak, even if they see you, you still will deal super-puper damage if you burst from behind or back-sides. Also, if there're no one else except for you and your victim, tag it, so you can sneak even when he's watching, exploit! Combat mode or not, doesn't matter and has no effect on sneaking.
Title: Re: Questions and Answers #5
Post by: Stigmata on January 15, 2012, 07:29:41 am
how can I get acces to VC (I already tried the 500 caps and it didnt work)

also, how can I make stimpaks (I'm lvl 2 doc already)

This wipe made crafting/earning money much more harder D:
Title: Re: Questions and Answers #5
Post by: JacksSmirkingRevenge on January 15, 2012, 12:37:59 pm
This question kinda goes with the above poster^

Do we have to find blue prints to make certain drugs?
Title: Re: Questions and Answers #5
Post by: bydel on January 15, 2012, 04:19:33 pm
Please help me. There's a junktown Mr Handy quest, where I obtained new motivator unit from Hub to repair a robot and when trying to repair robot, motivator disappeared from my inventory, robot still saying it need a new one and I can't buy it back in Hub. Is this a bug or I have to obtain new unit from somwhere?
Title: Re: Questions and Answers #5
Post by: Reiniat on January 15, 2012, 04:50:31 pm
You just need to be in sneak, even if they see you, you still will deal super-puper damage if you burst from behind or back-sides. Also, if there're no one else except for you and your victim, tag it, so you can sneak even when he's watching, exploit! Combat mode or not, doesn't matter and has no effect on sneaking.
:P, just tried to make a throwing knife SD build, and resneak after each succesful hit, SD Bursters are monsters i mean awesome. Thx
Title: Re: Questions and Answers #5
Post by: spears on January 15, 2012, 05:45:25 pm
how can I get acces to VC (I already tried the 500 caps and it didnt work)

also, how can I make stimpaks (I'm lvl 2 doc already)

This wipe made crafting/earning money much more harder D:
You need 2500 caps i think i actually had 3k, it only costs 500 but you need to prove you have enouhg caps to be trading.


How many mats does it take to build a scrapheap?
Title: Re: Questions and Answers #5
Post by: bydel on January 15, 2012, 06:45:34 pm
Quote
also, how can I make stimpaks (I'm lvl 2 doc already)

You need to find and consume blueprint. This one is quite common in footlockers at city encounters. Wierd is that you can craft superstims without blueprint when for classic stims you do need one ;]
Title: Re: Questions and Answers #5
Post by: mixhail on January 15, 2012, 08:21:12 pm
how can i contact admins in the game?

thanks
Title: Re: Questions and Answers #5
Post by: falloutdude on January 15, 2012, 08:34:13 pm
how can i contact admins in the game?

thanks
in game +requesthelp
or go irc #2238 and ask one of them to come online.
Title: Re: Questions and Answers #5
Post by: Stigmata on January 15, 2012, 09:02:52 pm
You need to find and consume blueprint. This one is quite common in footlockers at city encounters. Wierd is that you can craft superstims without blueprint when for classic stims you do need one ;]

wow, thanks a LOT. can i just enter in city areas or it need to be a encounter?

also, are stims more "sellable" than healing powerder? If not, I better try another way to earn my money...
Title: Re: Questions and Answers #5
Post by: bydel on January 16, 2012, 12:39:45 am
It has to be an encounter, and you should be prepared to lockpick them.

Will anyone help me with MY question above?
Title: Re: Questions and Answers #5
Post by: runboy93 on January 16, 2012, 07:14:35 am
Where is cigarette crafting machines?
Title: Re: Questions and Answers #5
Post by: Calvix on January 16, 2012, 02:31:36 pm
#1  where's good  floater location near hub ?

#2 its any chance to open locked chest in encouters with lockpick around 100 or you need 200-300 ?
Title: Re: Questions and Answers #5
Post by: falloutdude on January 17, 2012, 06:18:46 am
where can i spend the rep points i got for doing bos missions.
is this still broke? still in game?

edit: nvm found out for myself.
Title: Re: Questions and Answers #5
Post by: wladimiiir on January 17, 2012, 08:30:53 am
If I buy a construction site with two other players and then I will go with the construction worker alone (without my two friends) to find a good spot, will my two friends be able to see this construction site? Thank you.
Title: Re: Questions and Answers #5
Post by: falloutdude on January 17, 2012, 02:51:03 pm
If I buy a construction site with two other players and then I will go with the construction worker alone (without my two friends) to find a good spot, will my two friends be able to see this construction site? Thank you.
am not 100 percent sure but i think yes.
either way it does not matter when it is made they can be added anyway and will be able to see it. no need to bring them to bases anymore.
Title: Re: Questions and Answers #5
Post by: peruniec on January 17, 2012, 11:10:45 pm
This perk Bonus Ranged Damage give bonus per round, or per shot ?

In other words it is good ?
Title: Re: Questions and Answers #5
Post by: Crazy on January 17, 2012, 11:14:20 pm
This perk Bonus Ranged Damage give bonus per round, or per shot ?

In other words it is good ?
Per round. Yes, it's good for burst.
Title: Re: Questions and Answers #5
Post by: IndiGRay on January 18, 2012, 08:40:41 am
How is it possible to remove unwanted base leader without his consent, given that the system of factional reputation is not working?
Title: Re: Questions and Answers #5
Post by: Jlekc on January 18, 2012, 08:49:00 am
How is it possible to remove unwanted base leader without his consent, given that the system of factional reputation is not working?


You cannot do that by yourself, base leader char must be resigned or deleted...
Title: Re: Questions and Answers #5
Post by: peruniec on January 18, 2012, 11:59:28 am
What is consequence for perk childkiller ?

In fallout 2 was not nice.
Title: Re: Questions and Answers #5
Post by: runboy93 on January 18, 2012, 12:00:30 pm
What is consequence for perk childkiller ?

In fallout 2 was not nice.
No effect in 2238, or atleast I haven't see anything special happen with it ;)
Title: Re: Questions and Answers #5
Post by: peruniec on January 18, 2012, 12:02:43 pm
Quote
No effect in 2238, or atleast I haven't see anything special happen with it ;)
Quote

Eating children on breakfast  :P
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on January 18, 2012, 12:46:49 pm
How much skill % unarmed for Highmaker ? 100% skill did not make this.
Title: Re: Questions and Answers #5
Post by: Crazy on January 18, 2012, 07:38:02 pm
Haymaker requirement:
Unarmed 100%, Agility 7, Strength 5, Level 9


Anyone found out where we can get chemical components?
Title: Re: Questions and Answers #5
Post by: IndiGRay on January 18, 2012, 11:02:58 pm
How can i get expanded lockpick set?
Title: Re: Questions and Answers #5
Post by: jangling on January 19, 2012, 03:41:19 pm
How to get chemical components?
Title: Re: Questions and Answers #5
Post by: Eraus on January 20, 2012, 01:37:12 am
Silly Q. Can I put cow in my car :D? http://fun-pics.com/cow,car.html It seems possible :D, so how it is?
Title: Re: Questions and Answers #5
Post by: Crazy on January 20, 2012, 07:07:34 pm
Ok, they added chemicals. Now, anyone know if there are advanced fibers anywhere of it's missing too?
Title: Re: Questions and Answers #5
Post by: Eraus on January 20, 2012, 07:58:33 pm
Silly Q. Can I put cow in my car :D? http://fun-pics.com/cow,car.html It seems possible :D, so how it is?

tested by myself so:
Answering my own question, yeah I can do that :D
Title: Re: Questions and Answers #5
Post by: JacksSmirkingRevenge on January 21, 2012, 06:12:56 am
Question about Outdoorsman skill. Does having a higher skill for OD lessen the chance of an encounter completely or does it just give you the option to avoid or engage more often?

The way I see it is, if someone had a high skill in outdoorsman they could find encounters more often but choose to not engage. Although this may not be the way the game works.
Title: Re: Questions and Answers #5
Post by: EnclaveSniper on January 21, 2012, 10:05:17 am
Not gonna make another thread for this, but I can't get music.
And before you ask, yes I moved my music folder from the FO:2 directory into the FOnline data\sound\ folder, but it still didn't work.
Help anyone?
Title: Re: Questions and Answers #5
Post by: Vandal on January 21, 2012, 04:48:11 pm
Where can I sell tobacco?
Title: Re: Questions and Answers #5
Post by: brendan on January 21, 2012, 05:23:41 pm
Where's Junkyard? Was it moved? Can't see it anymore...

edit: NVM, found it
Title: Re: Questions and Answers #5
Post by: randomposter013 on January 22, 2012, 04:18:30 am
does the support perk demolition expert increase damage for thrown explosives or is it still only for tnt?  And will players who got screwed over on the radscorpion egg quest (corpses used to disappear before you could loot them, was patched) ever be able to get the snakeeater perk?
Title: Re: Questions and Answers #5
Post by: Wind_Drift on January 22, 2012, 05:07:44 am
Any suggestions about how to get the "Use on" hotkey to work?  It can't get it to work for stims, or any other drugs.  I've tried every key I can think of, and it doesn't seem to work.

It was reported in the bugs section, but apparently it works for some people, but not for others.

What am I missing?
Title: Re: Questions and Answers #5
Post by: Gob on January 22, 2012, 10:28:56 am
About how much Lockpick skill do I need to open the chests in encounter's ?
Title: Re: Questions and Answers #5
Post by: peruniec on January 22, 2012, 10:50:10 am
Hom much damage has laser and plasma rifle ?
because EW pistols have more then is in wiki.
Title: Re: Questions and Answers #5
Post by: randomposter013 on January 22, 2012, 11:11:25 am
Please help me. There's a junktown Mr Handy quest, where I obtained new motivator unit from Hub to repair a robot and when trying to repair robot, motivator disappeared from my inventory, robot still saying it need a new one and I can't buy it back in Hub. Is this a bug or I have to obtain new unit from somwhere?

same problem here with this one, please help
Title: Re: Questions and Answers #5
Post by: Gob on January 22, 2012, 02:55:59 pm
Hom much damage has laser and plasma rifle ?
because EW pistols have more then is in wiki.


wiki is outdated
Title: Re: Questions and Answers #5
Post by: peruniec on January 22, 2012, 02:58:57 pm
Quote
wiki is outdated

thats i ask here  :P
Title: Re: Questions and Answers #5
Post by: spears on January 22, 2012, 03:47:36 pm
Do i need to get proffesion level 2 from the guys who used to give level 3 or is it available from the lesser trainers?
So do i need to join enclave for energy 2 or can i learn it in gecko/bh?
Title: Re: Questions and Answers #5
Post by: peruniec on January 22, 2012, 04:24:39 pm
gecko is fine
Title: Re: Questions and Answers #5
Post by: bydel on January 22, 2012, 04:50:39 pm
I have a question to developers: is the addiction from Radaways supposed to be permanent? Because I have a char with it since last weekend and I'm wondering if it will finally gone , or should I report a bug ;]
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on January 22, 2012, 08:16:01 pm
Is Still removed from Depot, or is it bug. And also is it not allowed to make campfire at Depot, and also Tree at Depot is not *respawn-able*, i choped 50 wood for tree and after 30 min its not *replicating* ? Thanks for reading and waiting for answers :)
Title: Re: Questions and Answers #5
Post by: brendan on January 22, 2012, 09:28:32 pm
I have a question to developers: is the addiction from Radaways supposed to be permanent? Because I have a char with it since last weekend and I'm wondering if it will finally gone , or should I report a bug ;]
It's not permanent. Have patience.
Title: Re: Questions and Answers #5
Post by: jangling on January 23, 2012, 04:47:56 pm
If i have 50pp, then take mentats to get 20 more pp- then get a companion,
What will happen when the mentats ware off? will she respawn if she dies and i only have 50 pp.
Anyone experimented with this?
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on January 24, 2012, 05:49:11 pm
Does Pathfinder gonna get 2nd rank ? or just 15% to speed at wm ?

And how does Explorer work ? I got same or mostly same difference at different places ( mountains or desert i mean )
Sorry for my Not-Native-English-Language.
Title: Re: Questions and Answers #5
Post by: Reiniat on January 24, 2012, 11:24:54 pm
A simple, but hard one:
Whats the use of Luck besides of crit chance?
because LK requirements for perks were removed, and knocks depend on ST.
I've seen some guys setting it to 1, but im not sure if it is that useless.
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on January 24, 2012, 11:26:48 pm
Does anyone know where Little Jesus Mordino is? also does anyone know if Bring Little Jesus Mordino's briefcase to Metzger quest is still ingame?
Title: Re: Questions and Answers #5
Post by: Zogra on January 25, 2012, 06:00:24 am
if i learn a proffesion can i forget it?

ex i got bg2 and sg1 and i dont like sg1 can i trade it with armor 1 please???

^^
Title: Re: Questions and Answers #5
Post by: Crazy on January 25, 2012, 10:27:27 am
Next update (hopefully) profession limit gonna be removed, so you won't need to forget anything.
Title: Re: Questions and Answers #5
Post by: Vandal on January 25, 2012, 11:18:07 am
Flamer doesn't work with Silent death am I right?
Title: Re: Questions and Answers #5
Post by: Crazy on January 25, 2012, 11:25:08 am
It's a two handed weapon, so no, it doesn't work with silent death.
Title: Re: Questions and Answers #5
Post by: Vandal on January 25, 2012, 01:58:06 pm
Is it bigger chance to find treasures when you have 10 luck?
Title: Re: Questions and Answers #5
Post by: Zogra on January 25, 2012, 05:27:00 pm
Next update (hopefully) profession limit gonna be removed, so you won't need to forget anything.

Woah thats amazing news xD

But what u mean next update just the next changelog that will come in about 3-6 days or the next server wipe after 1-2 years?

Ye it better be soon cause it doesnt make sense to limit proffesions when we got so much limit with blueprints and advanced workbenches already

or make it like someone can get fully 2 proffesions ex 2bg 2sg

or even better make them totally free at all anyone can learn anything as long as he got the caps for it..

1.5k for lvl 1 and 3k for lvl 2 is a bit 2 much atm with all vendors not buying our stuff.....

Ty for all the info provided
Title: Re: Questions and Answers #5
Post by: Zogra on January 25, 2012, 05:31:45 pm
Is it bigger chance to find treasures when you have 10 luck?

i am not 100% sure but no there isnt a difference on treasure finding or blueprint finding if you have high luck
Title: Re: Questions and Answers #5
Post by: Zogra on January 25, 2012, 08:35:48 pm
ok i got another question

my char got 10 endurance but when radiated he got 9 endurance and i lvled up while radiated

Even if radiation goes away my HP per lvl is affected from radiation?

Cause when i lvled up iwas radiated and instead of endurance 10 i had endurance 9 i hope this didnt affect my end game hitpoints right????

Title: Re: Questions and Answers #5
Post by: Crazy on January 25, 2012, 09:00:23 pm
Don't worry, only your basic SPECIAL (the one when you created your char) is used for all parameters related to leveling up/taking perks.
Title: Re: Questions and Answers #5
Post by: Zogra on January 25, 2012, 09:04:32 pm
Don't worry, only your basic SPECIAL (the one when you created your char) is used for all parameters related to leveling up/taking perks.

phew thx a lot m8 thats a big relief for me  ;D
Title: Re: Questions and Answers #5
Post by: Vandal on January 26, 2012, 09:40:09 am
Is there someone who wants to buy gecko pelts like the girl in junktown only that she is buying spears?
Title: Re: Questions and Answers #5
Post by: peruniec on January 26, 2012, 01:13:46 pm
Is living antomy give bonus per round or per shot ?
Title: Re: Questions and Answers #5
Post by: Abaddon Raptus on January 26, 2012, 08:37:41 pm
Is living antomy give bonus per round or per shot ?
per shot
Title: Re: Questions and Answers #5
Post by: codave on January 27, 2012, 11:09:24 pm
Next update (hopefully) profession limit gonna be removed, so you won't need to forget anything.

This is great news. I'm glad I held off on making more than one crafter now.

:D
Title: Re: Questions and Answers #5
Post by: Holahoo on January 29, 2012, 09:15:04 am
How can I reduce the ping? 20Mb/s channel, 200-250 ping, I tired of moonwalk.
Title: Re: Questions and Answers #5
Post by: peruniec on January 29, 2012, 09:54:10 am
In Vault city is only medical terminal ?
And I must join them to use it ?
Title: Re: Questions and Answers #5
Post by: Aquare on January 29, 2012, 11:33:20 am
How can I reduce the ping? 20Mb/s channel, 200-250 ping, I tired of moonwalk.
You could also use traceroute to find out where, actually problem starts (like you did :P). Server farm, FOnline server is hosted, most likely, has not the best connection route to you.
Title: Re: Questions and Answers #5
Post by: Holahoo on January 29, 2012, 11:42:34 am
So what should I do?
Title: Re: Questions and Answers #5
Post by: Aquare on January 29, 2012, 12:20:51 pm
I do not know a way you could affect the route itself. It's the server somewhere in GB, it causes this latency.
Title: Re: Questions and Answers #5
Post by: Vandal on January 29, 2012, 08:07:19 pm
Is it possible to get motion sensor? And how?
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on January 30, 2012, 04:27:31 pm
Hi, my question is about human unarmed mercenary/mercs, i see at list that unarmed human take just 40pp, and i d like to have one, just wondering when they going to be in game. Thanks.
Title: Re: Questions and Answers #5
Post by: ElTopo on January 30, 2012, 07:28:11 pm
How much Science and Repair do you need for crafting things?
Especially Gunpowder, Alloys, Metal Parts and Good Metal Parts.

I couldn't find anything in neither Wiki nor via Forum search.

Is there a list somewhere?
Title: Re: Questions and Answers #5
Post by: falloutdude on January 30, 2012, 07:38:35 pm
How much Science and Repair do you need for crafting things?
Especially Gunpowder, Alloys, Metal Parts and Good Metal Parts.

I couldn't find anything in neither Wiki nor via Forum search.

Is there a list somewhere?

dont need skill for crafting mats. well not anymore. just need ores thats it.
Title: Re: Questions and Answers #5
Post by: Vandal on January 31, 2012, 10:22:00 am
What can you craft when you learn small guns profession 2 and big guns profession 2? Any new guns or just ammo?
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on February 01, 2012, 11:19:05 am
You can craft alot new ammo and weapon which you added from blueprints. ( For exapmle 223. pistol BP and H&K Caws is easy to get and i added them ). Also you have 10mm smg in craft list by default after you get 2nd lvl sg profession.
Title: Re: Questions and Answers #5
Post by: redpanama on February 01, 2012, 09:37:50 pm
how can I find a name for creating a base???when I ask the npc for making a base he ask me a name, can I put what I want ??
Title: Re: Questions and Answers #5
Post by: Aquare on February 01, 2012, 09:42:15 pm
http://fo2238.fodev.net/wiki/Commands
~ffn
~freefactionnames
Title: Re: Questions and Answers #5
Post by: redpanama on February 01, 2012, 10:07:30 pm
thanks a lot
Title: Re: Questions and Answers #5
Post by: Holahoo on February 02, 2012, 06:13:10 pm
How does the bank work? What affects the "interest rate"?
Title: Re: Questions and Answers #5
Post by: mr.PEPPER on February 03, 2012, 06:49:32 pm
Anyone knows what the hell tribal guy is doing in my trapper camp? Is he needed for something? Can he do anything?
Title: Re: Questions and Answers #5
Post by: falloutdude on February 03, 2012, 07:01:54 pm
Anyone knows what the hell tribal guy is doing in my trapper camp? Is he needed for something? Can he do anything?
he is just there to be there. leave him be he might be used for something later for all we know.
Title: Re: Questions and Answers #5
Post by: Tomowolf on February 03, 2012, 07:04:56 pm
Anyone knows what the hell tribal guy is doing in my trapper camp? Is he needed for something? Can he do anything?
Don't worry, its just a not serious bug, he just spawn there and..... nothing.. You can kill him, but you can leave him to be "decoration" :D.
Title: Re: Questions and Answers #5
Post by: mr.PEPPER on February 03, 2012, 07:15:04 pm
I'm not woried, just surprised... anyway, thx for quick answers guys. Falloutdude, you may be right, I'l beter keep him alive, maybe, before wipe he will change into grate multi canon power laser gathling explosion defragmentation and ejaculation turret ;)
Title: Re: Questions and Answers #5
Post by: Vandal on February 04, 2012, 11:07:49 am
Are the devs working with server? I can see it is online but when I try to log in, nothing happens, maybe I have some problem with client?

Edit: I can see now it's offline so problem solved
Title: Re: Questions and Answers #5
Post by: DingusBingus on February 04, 2012, 11:50:03 am
I'm personally just wondering how long they need. The wasteland is harsh, yet addictive to traverse. Maybe I can get some sleep, though  ::)
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on February 04, 2012, 08:34:54 pm
High quality chemical components can be obtained at :

Title: Re: Questions and Answers #5
Post by: Holahoo on February 05, 2012, 02:52:53 pm
Need help with one of the brotherhood quests.
I had to find a patrol between New Reno and gas station, then go to the station and bring out the details for the broken car.
I got the details, but now I cant find the location again...
Title: Re: Questions and Answers #5
Post by: Holahoo on February 05, 2012, 04:59:13 pm
What, no one knows it? What should I do to complete the quest?
Title: Re: Questions and Answers #5
Post by: falloutdude on February 05, 2012, 06:55:48 pm
holahoo that also happened to me, its a bug. go around mariposa and do the save the wounded soldiger quest instead.
Title: Re: Questions and Answers #5
Post by: Holahoo on February 05, 2012, 08:47:24 pm
Ok, thanks. Then what should I do after the next quest? Pipboy told that I must report to the Lost Hills bunker. But to whom?
Title: Re: Questions and Answers #5
Post by: falloutdude on February 05, 2012, 09:26:21 pm
Ok, thanks. Then what should I do after the next quest? Pipboy told that I must report to the Lost Hills bunker. But to whom?
after the bunker quest there is nothing more, no one to report to because the quest is broken.
Title: Re: Questions and Answers #5
Post by: Guizmo on February 05, 2012, 11:34:42 pm
Hi everybody.
I just got the Wasteland Band quest and I found the first guy in Junktown, near the Skumm Pitt. But the second guy, Charlie who's supposed to be in SF, I can't find him anywhere. I've searched the forum and didn't find an answer so I'm asking : please, does someone know where to find him ?
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on February 05, 2012, 11:55:30 pm
He's in the Tanker. Getting tanked.
Title: Re: Questions and Answers #5
Post by: Guizmo on February 05, 2012, 11:57:44 pm
Well tanks my friend !
Title: Re: Questions and Answers #5
Post by: Eternauta on February 06, 2012, 06:05:06 am
If I create an Outdoorsman’s Camp, will my Tent disappear?

Edit:
Yes, outdoorsman camp is your tent

Thanks, Shonsu :)
Title: Re: Questions and Answers #5
Post by: Shonsu on February 06, 2012, 06:13:41 am
If I create an Outdoorsman’s Camp, will my Tent disappear?
Yes, outdoorsman camp is your tent
Title: Re: Questions and Answers #5
Post by: Vandal on February 06, 2012, 11:01:45 pm
question about throwing
does weapon handling and heave ho x2 perks stack together when you are using throwing skill ? (if you have 1 ST so you can throw grenades at 21 range)
Title: Re: Questions and Answers #5
Post by: Crazy on February 06, 2012, 11:13:05 pm
Weapon handling don't affect throwing range, only strength check for handling a weapon (and therefore, your ToHit and crit miss chance if you lack ST).
Title: Re: Questions and Answers #5
Post by: Dzej on February 07, 2012, 08:18:11 am
Does str/luck/agility reduce the chance to be knocked down/knocked out?
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on February 07, 2012, 08:41:04 am
I believe that it doesn't, that should be affected by endurance but I believe i read somewhere that luck affects the chance of it being a bypass (I believe it was Solar with a graph of sorts)
Title: Re: Questions and Answers #5
Post by: Dzej on February 07, 2012, 10:23:29 am
I believe that it doesn't, that should be affected by endurance but I believe i read somewhere that luck affects the chance of it being a bypass (I believe it was Solar with a graph of sorts)

Thanks so far. I just cant make up my mind about taking stone wall/quick recovery. Would be helpful to know how these 2 perks work exactly. Tried search function already, but the results were'nt clear enough.
Does quick recovery reduce the time of Knockouts or just knockdowns? Does Stone wall helps against knockouts or just knockdowns?
Title: Re: Questions and Answers #5
Post by: Crazy on February 07, 2012, 12:22:15 pm
Does quick recovery reduce the time of Knockouts or just knockdowns?
Should reduce both, but neither work ATM.
Does Stone wall helps against knockouts or just knockdowns?
Both. With 10EN you're immune to KD and will avoid 1/2 KO.
Title: Re: Questions and Answers #5
Post by: smegheadcro on February 07, 2012, 03:01:32 pm
will my tent disappear if I tag on friend who makes new tent?
will I be able to see both tents?
Title: Re: Questions and Answers #5
Post by: mojuk on February 07, 2012, 03:12:12 pm
will my tent disappear if I tag on friend who makes new tent?
will I be able to see both tents?

Yes, you will be able to see both tents.
As long as you dont create new tent and visit it from time to time, it wont dissapear.
Title: Re: Questions and Answers #5
Post by: smegheadcro on February 07, 2012, 03:28:17 pm
Yes, you will be able to see both tents.
As long as you dont create new tent and visit it from time to time, it wont dissapear.

thx man!

Title: Re: Questions and Answers #5
Post by: Geras on February 07, 2012, 03:33:32 pm
Both. With 10EN you're immune to KD and will avoid 1/2 KO.

This doesn't work against Heavy Handed dudes, does it? Cause as far as I have investigated I get knocked down anyway with all the hits I get. 10 EN + Stonewall.
Title: Re: Questions and Answers #5
Post by: Crazy on February 07, 2012, 05:49:16 pm
This doesn't work against Heavy Handed dudes, does it? Cause as far as I have investigated I get knocked down anyway with all the hits I get. 10 EN + Stonewall.
Stonewall don't work against heavy handed right now but eventually should.
Title: Re: Questions and Answers #5
Post by: danvole on February 08, 2012, 06:51:53 pm
im trying to make some rot gut at Hub´s still, but cant obtain anything but "that does nothing" shit
Title: Re: Questions and Answers #5
Post by: Enzotainment on February 08, 2012, 06:56:29 pm
im trying to make some rot gut at Hub´s still, but cant obtain anything but "that does nothing" shit

You have to put in:
wood and fruit. For every 2 fruit, you need 1 wood to make 1 rotgut.
Once it's in the still, use your science skill on it.
Title: Re: Questions and Answers #5
Post by: danvole on February 08, 2012, 07:00:18 pm
how do i put it in?
Title: Re: Questions and Answers #5
Post by: Enzotainment on February 08, 2012, 07:24:23 pm
how do i put it in?

You click on it. Regular left-click, when you have the 'hand' icon.
Then drag the wood and fruit to the still.
Title: Re: Questions and Answers #5
Post by: danvole on February 08, 2012, 07:28:16 pm
well, i did that and "that doest nothing" are theese hun stills bugged or what?
Title: Re: Questions and Answers #5
Post by: Lon Chaney on February 08, 2012, 07:46:55 pm
well, i did that and "that doest nothing" are theese hun stills bugged or what?
You're doing it wrong, the still works.  Click on it normally, it opens a move item inventory screen.  Move the wood and fruit over, close that screen.  Then use repair (or sci, maybe, but I think its repair).  It'll **puff** and **glug** for a while, then you get rotgut.
Title: Re: Questions and Answers #5
Post by: Enzotainment on February 08, 2012, 11:00:03 pm
Just a quick verify question about "spray and pray":

Does it work with single non-aimed shots (i.e. Fast Shot)?

I know the description says it should, but has anyone tested this?
Also, I remember someone testing this with burst and getting results pointing to the perk being broken.
Title: Re: Questions and Answers #5
Post by: Crazy on February 08, 2012, 11:37:07 pm
One of my friend have a TB fast shot char, and he said he noticed a difference after taking spray and pray. Should work i guess.
Title: Re: Questions and Answers #5
Post by: danvole on February 09, 2012, 11:13:56 am
You're doing it wrong, the still works.  Click on it normally, it opens a move item inventory screen.  Move the wood and fruit over, close that screen.  Then use repair (or sci, maybe, but I think its repair).  It'll **puff** and **glug** for a while, then you get rotgut.
i´ve been messing around it about ten minutes , and "clicked normally" many times by the time but no inventory screen never opened (if its THAT simple it would manage it in 10min even a complete retard, who doesnt know what mouse is, and i hope im not, but still NOTHING) maybe just temporary or lag or smthng, but it pisses me of, cant even try again with this server condition
Title: Re: Questions and Answers #5
Post by: danvole on February 09, 2012, 11:28:26 am
funny i just tryed junktown still and its ok
Title: Re: Questions and Answers #5
Post by: anarchclaw on February 09, 2012, 08:47:42 pm
what are the stats on the  " man of steel " perk?

or tree trunk thighs?
Title: Re: Questions and Answers #5
Post by: Perteks on February 09, 2012, 08:51:11 pm
-10 crit modificator
Title: Re: Questions and Answers #5
Post by: anarchclaw on February 09, 2012, 09:15:59 pm
I assume on the crit table... And that goes for both
Title: Re: Questions and Answers #5
Post by: Crazy on February 10, 2012, 10:43:37 am
Tree trunk thighs: En-5 Roll to ignore Leg Cripples  (AFAIK).
Title: Re: Questions and Answers #5
Post by: Vandal on February 10, 2012, 06:20:53 pm
Blueprint for combat armor (body/headgear) is it possible to get?
Title: Re: Questions and Answers #5
Post by: Crazy on February 10, 2012, 06:49:28 pm
Blueprint for combat armor (body/headgear) is it possible to get?
Yes
Title: Re: Questions and Answers #5
Post by: Dzej on February 13, 2012, 03:09:46 am
Does the knockdown ability from heavy handed work for melee weapons as well as unarmed?
Title: Re: Questions and Answers #5
Post by: falloutdude on February 13, 2012, 03:15:57 am
Does the knockdown ability from heavy handed work for melee weapons as well as unarmed?
no.
Title: Re: Questions and Answers #5
Post by: OffyGhost on February 13, 2012, 05:23:48 am
How to get psycho?

High Quality Chemical Component doesnt exist ingame
Title: Re: Questions and Answers #5
Post by: falloutdude on February 13, 2012, 05:36:14 am
How to get psycho?

High Quality Chemical Component doesnt exist ingame

buy from traders. new reno has alot of drug traders and often has alot of drugs. be safe thou in new reno. ;)
Title: Re: Questions and Answers #5
Post by: OffyGhost on February 13, 2012, 07:10:29 am
buy from traders. new reno has alot of drug traders and often has alot of drugs. be safe thou in new reno. ;)

yeah, I know it. When this resource will add to the game? C:
Title: Re: Questions and Answers #5
Post by: Frenchy on February 13, 2012, 08:49:31 am
Next updates.
Title: Re: Questions and Answers #5
Post by: Vandal on February 13, 2012, 02:44:31 pm
what is the best zone for killing highwaymen?

edit: found it
Title: Re: Questions and Answers #5
Post by: OffyGhost on February 13, 2012, 03:11:45 pm
when the fix treasure hunter?
With this perk in all chests one coin or 1 ammo.
Title: Re: Questions and Answers #5
Post by: Dzej on February 13, 2012, 03:22:31 pm
I wonder how much charisma you need to take a brahmin with you. Bought one with an 1 charisma alt. Couldnt go anywhere on worldmap: You cant lead that group  :'(
Title: Re: Questions and Answers #5
Post by: Dr. Parchir on February 13, 2012, 03:30:42 pm
I wonder how much charisma you need to take a brahmin with you. Bought one with an 1 charisma alt. Couldnt go anywhere on worldmap: You cant lead that group  :'(

to have a brahmin you need 1 cha. but to lead brahmin you need 2 cha.
Title: Re: Questions and Answers #5
Post by: Vandal on February 13, 2012, 03:35:40 pm
drink beer and there you go +1 cha

Title: Re: Questions and Answers #5
Post by: Dzej on February 13, 2012, 03:37:25 pm
to have a brahmin you need 1 cha. but to lead brahmin you need 2 cha.

Thank you

And i dont want to drink a bear everytime i move on worldmap. Would be just annoying  ;)
Title: Re: Questions and Answers #5
Post by: Lizard on February 13, 2012, 05:08:14 pm
Why were the rats-infested zone deleted from Redding?
First, the amount of rats and respawn rate were increased so one got confronted with practically undead critters. Also, were the random stuff, like armors, lowtech weapons and fruits spawned there or left by unlucky players?

C'mon, it can't be just because i called it a grindzone!
Title: Re: Questions and Answers #5
Post by: Armalite on February 16, 2012, 11:31:04 am
What are the requrements for taking quest of delivery from gunrunners? Lvl, % of combat skill, faction accessory e.t.c.
Title: Re: Questions and Answers #5
Post by: falloutdude on February 16, 2012, 11:35:49 pm
What are the requrements for taking quest of delivery from gunrunners? Lvl, % of combat skill, faction accessory e.t.c.
from what i know its lvl 5 and 50 sg,ew or bg
Title: Re: Questions and Answers #5
Post by: Vandal on February 18, 2012, 09:31:22 am
Does the location matters when you are searching for locked lockers in city ruins? Yesterday I opened about 15 lockers and in all of them was 1 cap. That was west from tobacco farm.
Title: Re: Questions and Answers #5
Post by: Dzej on February 18, 2012, 06:10:11 pm
If i notice a multi accounter, does it make sense to report it somewhere or is it just futile?
Title: Re: Questions and Answers #5
Post by: falloutdude on February 18, 2012, 08:46:07 pm
If i notice a multi accounter, does it make sense to report it somewhere or is it just futile?
if its in pvp report it if its for making a tent or something there is no point.
Title: Re: Questions and Answers #5
Post by: Michaelh139 on February 19, 2012, 03:57:59 am
It is futile.

9/10 no gm is online.

Even if you taking screenshots it does not matter.  People can cheat if they want to essentially.
Title: Re: Questions and Answers #5
Post by: JovankaB on February 19, 2012, 07:52:37 am
People can cheat if you don't report them for sure.

Quote
If i notice a multi accounter, does it make sense to report it somewhere or is it just futile?

If you see it in PvP use +requesthelp [message] command.

It's true that GMs aren't always online but it doesn't hurt to try
and the message will be visible for a GM that logins within 30 minutes.

Title: Re: Questions and Answers #5
Post by: BesOn on February 19, 2012, 07:57:14 pm
Anyone has idea when debug scripter will be removed from server and this lags finally stop. Also waiting for update. Hope tobacco farm will fixed.
Title: Re: Questions and Answers #5
Post by: Dzej on February 19, 2012, 09:09:50 pm
People can cheat if you don't report them for sure.

If you see it in PvP use +requesthelp [message] command.

It's true that GMs aren't always online but it doesn't hurt to try
and the message will be visible for a GM that logins within 30 minutes.

Nah, it wasnt in PvP, just camping for companions with multple alts logged in. But i guess that doesnt matter at all  :-\
Title: Re: Questions and Answers #5
Post by: peruniec on February 19, 2012, 09:40:22 pm
How works throwing, ST give more range or not ? or only have ho give bonus range ?
Title: Re: Questions and Answers #5
Post by: falloutdude on February 19, 2012, 09:48:34 pm
str gives more range. mosts ranged weapons only need 5 str for max range. heave ho gives +3 to max range for each rank.
Title: Re: Questions and Answers #5
Post by: Juhziz on February 19, 2012, 10:05:07 pm
I have 180% unarmed. Are there any benefits putting more points there?
Title: Re: Questions and Answers #5
Post by: falloutdude on February 19, 2012, 10:07:52 pm
I have 180% unarmed. Are there any benefits putting more points there?
nope once you have all the percent needed for all perks no more is needed.
Title: broken
Post by: ddog795 on February 21, 2012, 01:17:41 am
i played a long time ago and i saw i needed to update so i update and it says i need datafiles 2238.cfg not found please update so i tried updating agin and it wont update agin any idea i can do

sorry i was in a rush i mean it wont let me play now not back then srry

(added) is this a new problem because i see 23 views no reply exept this

FIXED!!!!!!!!!!!!? i am retarted i forgot to put in the master.dat and critter.dat in my cnf thing srry if this wasted your time
Title: Re: Questions and Answers #5
Post by: Enzotainment on February 21, 2012, 12:55:42 pm
What do I need to kill to make my karma neutral for Vault City?

Is it ghouls only?
Title: Re: Questions and Answers #5
Post by: falloutdude on February 21, 2012, 02:09:23 pm
What do I need to kill to make my karma neutral for Vault City?

Is it ghouls only?
am not sure about ghouls but khan radiers for sure. the ones north of bh in leather armor and mid tier guns.
Title: Re: Questions and Answers #5
Post by: Vandal on February 21, 2012, 04:17:46 pm
Is there some option to turn on counter for remaining time of drugs that we used?
Title: Re: Questions and Answers #5
Post by: Ganado on March 01, 2012, 01:09:14 am
No, there's nothing in-game. I'm sure one could download a stopwatch/timer program, though.
Title: Re: Questions and Answers #5
Post by: trash2140 on March 01, 2012, 01:26:13 am
Hi there..I was wondering why my crippler cant cripple super mutants..now i found out that the armors have "critical modifier" which i understand as this is a value which determines the chance to be critically hit. Regarding the fact that "spray and pray" IGNORES this modifier..does it mean, if i have that perk. the chance to hit someone critically is the same as if he was wearing no armor at all (no matter WHATEVER armor he wears) ?? So that i can cripple mutants with this perk?? Would that mean Spray an Pray is vital for a crippler to cripple armored targets??  :o Thank you  :P
Title: Re: Questions and Answers #5
Post by: Vandal on March 01, 2012, 07:02:32 am
Spray and pray works for non targeting shots I think mostly for bursting.
Title: Re: Questions and Answers #5
Post by: trash2140 on March 01, 2012, 01:50:14 pm
Does it mean, if i burst a target...it reacts as if wearing no armor concerning the chance to be hit critically? I mean, with Spray and Pray? Could someone please describe that perk in more detail please?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 01, 2012, 02:19:01 pm
Does it mean, if i burst a target...it reacts as if wearing no armor concerning the chance to be hit critically? I mean, with Spray and Pray? Could someone please describe that perk in more detail please?
http://fo2238.fodev.net/wiki/Spray_and_Pray
when you burst a taget it means all his crit mods are gone from his armor. so this perk is good for crit bursters. get it?
it means that -10 crit chance from ca is gone.
Title: Re: Questions and Answers #5
Post by: trash2140 on March 01, 2012, 03:08:15 pm
yeah..thanx..i think i got it :)
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 03, 2012, 08:17:59 pm
Is there any possible way to have merc with 1 Charisma + good natured perk ?
Title: Re: Questions and Answers #5
Post by: ronon dex on March 03, 2012, 09:05:26 pm
Is there any possible way to have merc with 1 Charisma + good natured perk ?
slave with a good nature cannot have
Title: Re: Questions and Answers #5
Post by: Geras on March 03, 2012, 09:14:58 pm
Is there any possible way to have merc with 1 Charisma + good natured perk ?

You need at least CH 2 to lead 1 follower on worldmap (even a cow). CH 3 for 2 followers etc. Party points alone mean nothing.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 03, 2012, 09:15:16 pm
ok, thanks
Title: Re: Questions and Answers #5
Post by: ronon dex on March 03, 2012, 09:17:18 pm
You need at least CH 2 to lead 1 follower on worldmap (even a cow). CH 3 for 2 followers etc. Party points alone mean nothing.
he use beer(+1ch) or mentats(+2ch)
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 03, 2012, 09:27:36 pm
he use beer(+1ch) or mentats(+2ch)

sooo, i use beer -> i buy merc -> walking with merc -> beer stop working -> what happens ?

other question:
If i take "kamikaze"
+ 40 to armor class
- lower damage resistance
and i already had 0% damage resistance, it make some effect, or i will just get +40 to AC :D?

also - how does Armor Class works?? it makes me toughter? how much more then ?
sory for noob questions and bad english
Title: Re: Questions and Answers #5
Post by: Lizard on March 03, 2012, 10:20:22 pm
Why was the "make new topic" function disabled in Suggestion section? Do the devs not accept new suggestions anymore or is it just me?
Title: Re: Questions and Answers #5
Post by: blahblah on March 03, 2012, 10:48:49 pm
sooo, i use beer -> i buy merc -> walking with merc -> beer stop working -> what happens ?
You stop. Drink a new beer or leave your mercenary forever.

Quote
how does Armor Class works?? it makes me toughter? how much more then ?
AC is how hard you are to hit. With 40 Armour Class your enemies have -40% accuracy for shooting you. AC only works when you are running. If you stand, it is always 0. And if a player has 200% Small Guns skill, he can hit you with (say) 200% accuracy, but the max is 95%. So 200-40=160%, capped at 95%. If you are running away with 40 AC from a person who has 80% accuracy, then 80-40=40%. Then AC helps. So kamikaze is not very useful.
Title: Re: Questions and Answers #5
Post by: Aricvomit on March 03, 2012, 11:32:13 pm
I had a few questions,
1.Is the abandoned bunker still available and is it obtainable in the same fashion it was before and if not what are the requirements?
2.Are plasma nades made in Energy profession or demolition?
3.I cant find an actual tc page that isnt garbled, can someone direct me to one that explains what the requirements are and how to activate and utilize tc?
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 04, 2012, 12:09:47 am
Thank you for your time Blahblah

but i need some more info about those mercs
Lets see. If I got 2 CH beacause of beer and i set up my  one mercenary to defend my tent or base ('attack everyone but not me'), then after time beer stop working and I got 1CH again - my merc will still be set on this mode? Will I be able to talk with him? Will he attack those players who arent 'me' - as mode title says?
Please give me some explain. Thanks
Title: Re: Questions and Answers #5
Post by: Ganado on March 04, 2012, 12:33:47 am
1.Is the abandoned bunker still available and is it obtainable in the same fashion it was before and if not what are the requirements?
2.Are plasma nades made in Energy profession or demolition?
3.can someone direct me to one that explains what the requirements are and how to activate and utilize tc?
1. I think it's the same, but hopefully someone else can confirm that.
2. Demolition.
3. Not sure on that either, hopefully someone else can help.
Title: Re: Questions and Answers #5
Post by: Aricvomit on March 04, 2012, 01:03:53 am
1. I think it's the same, but hopefully someone else can confirm that.
2. Demolition.
3. Not sure on that either, hopefully someone else can help.

thanks abe, ill try to look more into it and if i find anything ill be sure to post a link.
Title: Re: Questions and Answers #5
Post by: blahblah on March 04, 2012, 10:10:16 am
Please give me some explain. Thanks

The mercenary will stand in your tent. I do not know if he will shoot people.
Title: Re: Questions and Answers #5
Post by: kiravanburen on March 04, 2012, 01:51:40 pm
How I need to chage config (or something) to have best game experience? Playing from an really old PC now and all locations loading really slowly.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 04, 2012, 01:56:28 pm
Hey I was thinking about "Bruiser" perk ;o

so if I got my sniper build

ST 5
PE 9
EN 6
CH 1
IN 5
AG 6
LK 9

Armor Class  18
Action Points  8

Small Frame & Good Natured

Now let's tag Small Frame & Bruiser

My Action Points go down to 6
ST 5 + 4 = 9
I take down ST to 5 again and I have 4 extra points
Next I will add those 4 points to my Agility to raise Action Points.
Now i have 10 AG (6 + 4 extra points from ST), 8 Action Points and Armor Class 30

So the point is: Nothing changed except that I just got free 12 Armor Class points, or did I miss something? :O

Title: Re: Questions and Answers #5
Post by: kiravanburen on March 04, 2012, 02:04:12 pm
Yep, you missed that with 10 AG you will max have 8 AP. So for 10 you must have 12 AG.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 04, 2012, 02:05:31 pm
Yep, you missed that with 10 AG you will max have 8 AP. So for 10 you must have 12 AG.

I don't need more than 8 for aimed shooot in the eyes :P
Title: Re: Questions and Answers #5
Post by: kiravanburen on March 04, 2012, 02:08:33 pm
Oh sorry, didn't read till the end. Yes, it is like you said, but this build isn't much good.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 04, 2012, 02:15:27 pm
Oh sorry, didn't read till the end. Yes, it is like you said, but this build isn't much good.

why not ? :(
I want drug-free (almost free) damage sniper - not cripler with finesse
Much hp - 190~ on 24 level
Sight range - 47 + 3 from cigarettes
15 Skill Points per level give 237% sg, 102% fa and 62% outdoorsman on 24 lev
2x more criticals perks, all give 24% chance for crit hit
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 04, 2012, 11:34:07 pm
if i have tent shared with my friend (Im the tent creator) can i make this tent vissible only for me ? I mean, remove my friend and make tent personal again ?
thanks for answer
Title: Re: Questions and Answers #5
Post by: falloutdude on March 04, 2012, 11:42:35 pm
if i have tent shared with my friend (Im the tent creator) can i make this tent vissible only for me ? I mean, remove my friend and make tent personal again ?
thanks for answer
no need to remake tent to make it personal.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 05, 2012, 09:39:52 pm
"you encounter 80s"

whats that ? i see nothing around me
Title: Re: Questions and Answers #5
Post by: falloutdude on March 05, 2012, 09:43:14 pm
"you encounter 80s"

whats that ? i see nothing around me

it is a gang but the enounter is not done yet but its still there. wait for hopefully next update it will be done.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 05, 2012, 09:51:45 pm
uhhh i had hope its some special encounter :P

thanks
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 06, 2012, 10:57:29 am
I got another question

 player X share tent with player Y (X is tent creator) and now player Y build shared tent with player X (Y is tent owner). They both see both tents??
Title: Re: Questions and Answers #5
Post by: Vandal on March 06, 2012, 03:29:20 pm
I got another question

 player X share tent with player Y (X is tent creator) and now player Y build shared tent with player X (Y is tent owner). They both see both tents??
Yes, but don't forget to tag the creator of the tent.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 08, 2012, 10:37:19 am
When i want to buy base in VC with my 2 friends and I pick the random name of faction, NPC says that he "never heard of us". How to solve this ?
Title: Re: Questions and Answers #5
Post by: Nadzhin on March 08, 2012, 02:01:39 pm
Hey, after update NPC merchants havent a lot money and prices are lower, can u advice whats the bets way to get money now? I need to buy a car and stuff...
Title: Re: Questions and Answers #5
Post by: Marko on March 08, 2012, 05:16:03 pm
Buying bases: as far as i know, you cannot choose your own custom name. Instead, you have to choose a name from the available list. It's a long list. From anywhere in-game, type ~ffn (which could mean Find Faction Names). Then press F2. This writes the available faction names to a txt file and saves it in your game directory. It's not easy to read them all but find one you like and try again to buy your base.

Caps: we're all having this same challenge. Some people collect junk in Boneyard and sell it to girl there, i think in Scavangers. Other people make spears and sell them in JT. Some people prefer to farm spears than craft them. Some are apparently capturing and selling cows and/or slaves. (The spoiled ones have a town in TC). If you have a few buddies to go along, you can each reap 7k in caps by going on the Stranded Ship quest (once per character).
Title: Re: Questions and Answers #5
Post by: Lizard on March 08, 2012, 06:57:56 pm
How does repair actually work this season?

One choose repair skill on a item, a item menu with a tool (when in inventory) pops up and then what? Used "use" and skills on tool, nothing happens. Or is it only repairable with another items of same sort?
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on March 08, 2012, 07:06:58 pm
How does repair actually work this season?

One choose repair skill on a item, a item menu with a tool (when in inventory) pops up and then what? Used "use" and skills on tool, nothing happens. Or is it only repairable with another items of same sort?
Iit's only repairable with another items of same sort which takes *health* off item used to repair.
Title: Re: Questions and Answers #5
Post by: blahblah on March 08, 2012, 07:49:26 pm
You need at least 2 items. 1 to repair, 1 to break. After window appears, select the item you want to break and it goes "Beyond repair" and the other one is fixed by how much skill you have and how much condition the broken item had.
Title: Re: Questions and Answers #5
Post by: Dzej on March 09, 2012, 12:55:50 am
You need at least 2 items. 1 to repair, 1 to break. After window appears, select the item you want to break and it goes "Beyond repair" and the other one is fixed by how much skill you have and how much condition the broken item had.

Depends on repair skill. Tried to repair something just for fun with 238 repair. 1 item with 100%, the other with 54 %. after repairing the 54 % item it ended up with 100% and the other  one which was 100% before dropped to 51%.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 09, 2012, 02:37:13 pm
Why I can't give ammo / weapon to my merc? And I can't take ammo from him ;o i need to pay him wtf?
Will he ask for more money? Beacause there "lets talk about your payment" option...
Title: Re: Questions and Answers #5
Post by: falloutdude on March 09, 2012, 03:00:37 pm
Why I can't give ammo / weapon to my merc? And I can't take ammo from him ;o i need to pay him wtf?
Will he ask for more money? Beacause there "lets talk about your payment" option...
to give ammo to mercs give them the ammo and 1 cap. yes if you want the ammo back you need to pay him. also yes once every 24 hours your mercs loyalty goes down by 10 percent out of 100 so to put it up you need to pay him 25 percent of his hireing price to get it up 10 percent.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 09, 2012, 03:11:37 pm
What if i set my mercs  to defend base - is it worth to pay them? If loyality level reach 0(?) will they leave me or something like that?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 09, 2012, 03:23:20 pm
What if i set my mercs  to defend base - is it worth to pay them? If loyality level reach 0(?) will they leave me or something like that?
if you want them to defend your base you should pay them. you see the less loyality that have the less they will fight when there hp gets low. so if merc has 100hp he will flee to wm when he has like 90 hp with only 10 loyalty left or something like that. also if loyality hits 0 the merc will attack you and try to kill you.
check this out http://fo2238.fodev.net/wiki/Party_points
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 09, 2012, 04:18:49 pm
Hmm but when i got 5 or more mercs i need to pay them more than 10k everyday.... (i hope its real 24h, not games??)
Its really much nowdays ;/
Also when those mercs camp with LSW's  and rocket launchers they will SUDDENLY kill everyone who enter, so they probably won't get any hit.... so there is no point to pay them (wiki says that only slaves will attack you when loyality reach 0)
What you think??
Title: Re: Questions and Answers #5
Post by: blahblah on March 09, 2012, 04:28:53 pm
Question about aimed shots:

If I cripple 1 leg, then it costs the npc 2 AP to move, and with two legs crippled it costs him 3 AP?
What does crippling arms and eyes do? A blind enemy still knows perfectly where I am and chases me. And a broken arm doesn't stop him from shooting.

And about Bonus Ranged Damage:
Is it added after damage reduction or before? Would "no damage" finesse shots do 2 damage, or would they still hit for 0?
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 09, 2012, 04:56:13 pm
Question about aimed shots:

If I cripple 1 leg, then it costs the npc 2 AP to move, and with two legs crippled it costs him 3 AP?
What does crippling arms and eyes do? A blind enemy still knows perfectly where I am and chases me. And a broken arm doesn't stop him from shooting.

And about Bonus Ranged Damage:
Is it added after damage reduction or before? Would "no damage" finesse shots do 2 damage, or would they still hit for 0?

As I know with crippled both legs, player can't move, I think the same is with npc's
Crippled eye makes npc or player blind - their perception goes down
crippled arm - can't use two handed weapons

also, don't waste perk for "bonus ranged damage" if you want to be a sniper

correct me if im wrong
Title: Re: Questions and Answers #5
Post by: falloutdude on March 09, 2012, 04:59:05 pm
Hmm but when i got 5 or more mercs i need to pay them more than 10k everyday.... (i hope its real 24h, not games??)
Its really much nowdays ;/
Also when those mercs camp with LSW's  and rocket launchers they will SUDDENLY kill everyone who enter, so they probably won't get any hit.... so there is no point to pay them (wiki says that only slaves will attack you when loyality reach 0)
What you think??

its every real life day not in game that would be to crazy =p.
depending on what mercs you have wont cost too much i use melee mercs for the lolz cost me aboutcost me about 2k every 4 days for 4 of them.
i suggest to save some caps for guarding base is getting some moonshiner slaves and give them rl's there decent with bgs and you can get 7 of them with 5 mercs of 7 rls is pure rape.
also mercs do attack when loyalty hits 0 i tryed and was forced to kill one.
Title: Re: Questions and Answers #5
Post by: Vandal on March 09, 2012, 05:03:53 pm
As I know with crippled both legs, player can't move, I think the same is with npc's

Player can move with broken leg but it walks slow and even with two broken legs player can move but it's slow a lot. In TB not sure how many APs that costs. Same with NPCs
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 09, 2012, 05:07:21 pm
Thank you for your time falloutdude
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 09, 2012, 05:27:54 pm
one more question: why there are only 2 levels of each profession on wiki ? Can someone please tell me the requirements for 3 lev armorer ? caps, skills, all   
thanks
Title: Re: Questions and Answers #5
Post by: blahblah on March 09, 2012, 05:32:09 pm
Wiki is outdated. There is no profession limit. There are only 2 levels for everything. 1 armourer gives you basic items. 2 level gives you nothing but lets you use blueprints to learn to craft advanced things.

Crippled eye makes npc or player blind - their perception goes down
also, don't waste perk for "bonus ranged damage" if you want to be a sniper
So blinding melee enemies is useless? And I don't care. Just tell me if I will do 2 damage or 0 with this perk.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 09, 2012, 09:59:26 pm
lol i talked with BoS bunker guard in NCR, started some BoS mission and i got auto kicked from my faction. How can I leave Brotherhood of steel faction ? I didn't even join ...
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on March 09, 2012, 10:03:37 pm
lol i talked with BoS bunker guard in NCR, started some BoS mission and i got auto kicked from my faction. How can I leave Brotherhood of steel faction ? I didn't even join ...
You joined BOS faction by starting that mission.
Title: Re: Questions and Answers #5
Post by: falloutdude on March 10, 2012, 12:02:16 am
lol i talked with BoS bunker guard in NCR, started some BoS mission and i got auto kicked from my faction. How can I leave Brotherhood of steel faction ? I didn't even join ...
go to san fran and go to there bunker  go up the elevator and go to the computer and resign. warning thou they will attack and kill you.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 10, 2012, 02:35:57 pm
Gunrunners don't want to "trust me" and give me a mission. I got over 50% sg, are there other requirements? I also got rep +50
Title: Re: Questions and Answers #5
Post by: falloutdude on March 10, 2012, 05:24:17 pm
Gunrunners don't want to "trust me" and give me a mission. I got over 50% sg, are there other requirements? I also got rep +50
if you mean to get into the factory to craft you need 1000 rep or 500   not sure which one it is now anyway to get higher rap talk to the guy in ca in the place where midget is and he gives delivery quest that give caps and rep.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 10, 2012, 07:06:03 pm
if you mean to get into the factory to craft you need 1000 rep or 500   not sure which one it is now anyway to get higher rap talk to the guy in ca in the place where midget is and he gives delivery quest that give caps and rep.

that's that im talking about: he won't give me quest
and im asking "why ?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 10, 2012, 07:15:52 pm
most likely you are not the proper lvl.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 11, 2012, 11:47:27 am
to craft combat armor i need advenced workbench? or i need it only to create good metal parts and hq alloys but armor in simply workbench?
Title: Re: Questions and Answers #5
Post by: mojuk on March 11, 2012, 01:22:38 pm
How does using tool from inventory while repairing works?
I had few sniper rifles in inventory, I used repair on one and in new window among other rifles I saw tool (i have super tool kit in active hand slot). I clicked on it and repaired my gun. Did it few times on other rifles and started to wonder how does it pick item to use as parts to repair? Does it always take items in worse condition? If yes, is it max or current condition? I know it's not next item on list, because beyond repair items appeared also in the middle and end of list.
Does using tool like that gives some repair bonus or still only tool in active hand slot counts as bonus?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 11, 2012, 04:40:31 pm
to craft combat armor i need advenced workbench? or i need it only to create good metal parts and hq alloys but armor in simply workbench?
you need a advanced work bench to make combat armour and good metal parts and hq alloys , also cant forgot you need the blue print.
Title: Re: Questions and Answers #5
Post by: Hidden on March 11, 2012, 05:09:27 pm
is this normal?

Boy at hub who gives you 5xp per fruit still give you 5xp even you have swift learner?
Title: Re: Questions and Answers #5
Post by: blahblah on March 11, 2012, 05:27:40 pm
Boy at hub who gives you 5xp per fruit still give you 5xp even you have swift learner?
Swift learner is 10% bonus. 110% of 5 is 5.5 and you cannot earn 0.5 exp so you get the closest integer, 5.


I repeat my question:
Bonus Ranged Damage:
Is it added after damage reduction or before? Would "no damage" finesse shots do 2 damage, or would they still hit for 0?
Title: Re: Questions and Answers #5
Post by: Crazy on March 11, 2012, 05:31:24 pm
BRD is added to min/max damage of the weapon, it's like it had +2 in it's stats. So it's affected by armor reduction.
Title: Re: Questions and Answers #5
Post by: blahblah on March 11, 2012, 06:06:08 pm
That sucks. Thanks.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 11, 2012, 09:39:30 pm
any idea how to raise up The Unity reputation?? I joined BoS & left them so my Unity rep is -1000
I need to raise up beacause there are alot of super mutants around gunrunners, and they will kill me in 1 sec when i meet them... im carrying hq resources ...
Title: Re: Questions and Answers #5
Post by: falloutdude on March 11, 2012, 09:51:36 pm
any idea how to raise up The Unity reputation?? I joined BoS & left them so my Unity rep is -1000
I need to raise up beacause there are alot of super mutants around gunrunners, and they will kill me in 1 sec when i meet them... im carrying hq resources ...
the muties around gunrunners are not unity patrol theses are remnants of the masters army.
Title: Re: Questions and Answers #5
Post by: Ganado on March 11, 2012, 10:10:49 pm
...I'm pretty sure they still have Unity reputation, even if they might not use radios. So yes, they'll still kill him.

There isn't any way to significantly improve your rep with Unity except time (it goes down each RL day, in case you didn't know).
   You can try to find Unity in a versus battle near Broken Hills and hope they don't kill you before you have a chance to use FA on them, but that will only earn you 1 to 2 rep each time. Other than that, there's really nothing I can think of to raise it more rapidly.
Title: Re: Questions and Answers #5
Post by: falloutdude on March 11, 2012, 10:20:05 pm
killing khan raiders north of bh gives - rep for alot of factions not sure about unity but kill them and see.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 12, 2012, 01:27:35 am
thanks, ill try

P.S falloutdude checkout ur inbox...
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 12, 2012, 03:13:58 am
Can mercenaries wear armors like combat, brotherhood or metal?  they comes with leather jackets
I want to give one to my merc and im not sure if it will be necessary to kill him to get armor back if he can't use it...

also, if they can, their skin will change? - i mean they will  look like players and npcs in combat armors ?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 12, 2012, 03:30:54 am
Can mercenaries wear armors like combat, brotherhood or metal?  they comes with leather jackets
I want to give one to my merc and im not sure if it will be necessary to kill him to get armor back if he can't use it...

also, if they can, their skin will change? - i mean they will  look like players and npcs in combat armors ?
mercs cant change there armour companions can thou.
Title: Re: Questions and Answers #5
Post by: avocadoroll on March 12, 2012, 07:31:52 am
Thanks for writing up this guide. Really appreciate the help.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 12, 2012, 09:34:38 am
so anyone know how to/where to find companion ?? :D
Title: Re: Questions and Answers #5
Post by: NoOneImportant on March 12, 2012, 12:20:49 pm
What are the requirements for gun runners mercenary quest? And what does it involve, how much karma can I gain?
Title: Re: Questions and Answers #5
Post by: Vandal on March 12, 2012, 01:39:37 pm
so anyone know how to/where to find companion ?? :D
they are spawning in bars in every town but you see in every bar there is an alt camper waiting for them so its kinda hard to get
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 12, 2012, 03:08:20 pm
they are spawning in bars in every town but you see in every bar there is an alt camper waiting for them so its kinda hard to get

so my :D


damn, since last few days im dominating his thread :D
i got another question:
If i want to drive my car to for example to broken hills cuz i want to sell my stuff, can i  leave the car near city, enter the city on my feet, sell loot and then lgo back to car? I mean will my car be visible for me on world map? I

Title: Re: Questions and Answers #5
Post by: Vandal on March 12, 2012, 03:47:06 pm
so my :D


damn, since last few days im dominating his thread :D
i got another question:
If i want to drive my car to for example to broken hills cuz i want to sell my stuff, can i  leave the car near city, enter the city on my feet, sell loot and then lgo back to car? I mean will my car be visible for me on world map? I

It will be, unless some ninja finds it and lockpicks it.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 12, 2012, 04:03:32 pm
So will be visible on world map right? And someone can encounter my car? How hard is it to unlock it using lockpick?
Title: Re: Questions and Answers #5
Post by: Vandal on March 12, 2012, 05:40:28 pm
posting twice the same question? it will be visible and the lock depends on the car you have (not sure how it really works) if the car is more expensive it should be harder to unlock it.
Title: Re: Questions and Answers #5
Post by: Rain on March 12, 2012, 08:27:27 pm
Does fast shot affects thrown granades..?What is the right amount of str for a thrower to get maximum range..?
Title: Re: Questions and Answers #5
Post by: Ganado on March 12, 2012, 08:31:56 pm
No, fast shot does not affect grenades because you cannot aim grenades.
Range is 3*ST, so you would need 5 ST to throw at full range, except throwing knives which have 16 range. Also, note that the Heave Ho! perks can increase the max range now.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 13, 2012, 11:54:35 am
lol why companion say "who are you" "who do you think you are" when im trying to talk with him ?? ;o i cant get him even with 10 CH
Title: Re: Questions and Answers #5
Post by: Dzej on March 13, 2012, 11:57:08 am
Its because he is taken/belonging/occupied already by another player
Title: Re: Questions and Answers #5
Post by: Nadzhin on March 13, 2012, 05:32:15 pm
i ve got more questions:

1. can i take perk on lvls 21, 24?

2. whats the price of cheapest car? (did the prices change after update?)

3. are there any bases left for sale? whats the cheapest price?

4. can i buy this one? "~21 000 caps : Super Mutant holding a rocket launcher. 450 hp. " or other Super Mutant? (last time i was i broken hills, npc wasnt selling that)
if i cant, what s the best merc on fonline now?

5. How can i get skin? :) I saw few people in NCR walking with skins. What do u think aboiut idea, donate $ for fonline and chose your skin? What will be great.

thanks
Title: Re: Questions and Answers #5
Post by: Nadzhin on March 13, 2012, 05:34:16 pm
-
Title: Re: Questions and Answers #5
Post by: falloutdude on March 13, 2012, 05:51:31 pm
i ve got more questions:

1. can i take perk on lvls 21, 24?

2. whats the price of cheapest car? (did the prices change after update?)

3. are there any bases left for sale? whats the cheapest price?

4. can i buy this one? "~21 000 caps : Super Mutant holding a rocket launcher. 450 hp. " or other Super Mutant? (last time i was i broken hills, npc wasnt selling that)
if i cant, what s the best merc on fonline now?

5. How can i get skin? :) I saw few people in NCR walking with skins. What do u think aboiut idea, donate $ for fonline and chose your skin? What will be great.

thanks
1) yes
2) cheapest car right now is cockroach all other cars are 20k and up for now
3) still many bases for sale in game do ~ffn to see all the names and all bases besides bunker are 10k
4) mutant mercs are back you need 70 - 90 party points for one of them. melee are 70 and bger ones are 90
5) only gm gives skin if there feeling nice.
Title: Re: Questions and Answers #5
Post by: Vandal on March 13, 2012, 05:53:20 pm
i ve got more questions:

1. can i take perk on lvls 21, 24?

2. whats the price of cheapest car? (did the prices change after update?)

3. are there any bases left for sale? whats the cheapest price?

4. can i buy this one? "~21 000 caps : Super Mutant holding a rocket launcher. 450 hp. " or other Super Mutant? (last time i was i broken hills, npc wasnt selling that)
if i cant, what s the best merc on fonline now?

5. How can i get skin? :) I saw few people in NCR walking with skins. What do u think aboiut idea, donate $ for fonline and chose your skin? What will be great.

thanks

1. yes, unless you have skilled trait you have less perks gaining one every four levels

2. i think the buggy is about 10k in new reno not sure you can go and check out at gas station (watch out for pkers there)

3. I think yes, 10k is base and you also need mats to build it

4. I think you can buy mutants in broken hills, if not you can buy human bg or human energy they are pretty good

5. if you mean changing the look of character well there is doctors coat i think you can get it by abusing some sort of bug not sure and you look like doc and thats it.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 13, 2012, 06:15:14 pm
i told my companion to respawn in the base then i got command like " --Faction Bases-- " , should be there a list of faction bases? I see nothing. I said name using "say", press "ok" button but nothing happened. thats all? will he respawn in the base?
Title: Re: Questions and Answers #5
Post by: Nadzhin on March 15, 2012, 12:16:12 am
is there any way to make your karma better in NCR? what i need to do?
Title: Re: Questions and Answers #5
Post by: Hidden on March 15, 2012, 07:20:41 am
is there any way to make your karma better in NCR? what i need to do?
try heal guards if they injured at NCR and sell stuff to bar and to saloon.
Title: Re: Questions and Answers #5
Post by: Nadzhin on March 15, 2012, 07:32:35 am
guards arent injured and selling stuff wont help :(
Title: Re: Questions and Answers #5
Post by: Hidden on March 15, 2012, 07:36:19 am
guards arent injured and selling stuff wont help :(
atleast somehow i get 56 rep
i haven't done anythin else than selling fruits and different stuff to bar.
Title: Re: Questions and Answers #5
Post by: Nadzhin on March 15, 2012, 08:06:34 am
how much i need to sell?

i sell for about 1000 $ and kill a lot marauders, but gain no reputation :(

My reputation is -1224 (hated), maybe thats the problem?
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 15, 2012, 11:00:41 am
how much i need to sell?

i sell for about 1000 $ and kill a lot marauders, but gain no reputation :(

My reputation is -1224 (hated), maybe thats the problem?
As i l know u need to sell items that they dont buy (they pay 0 caps); give them for free
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 15, 2012, 12:57:10 pm
I got another question about mercs

There are 2 kinds of energy weapon mercs that I can buy:
 -man with laser pistol (cost 1,5k~)
 -woman with laser rifle (cost 10k~)
Second one cost me 2,5k every day and MAN cost me only 300 caps.
I changed his laser pistol for laser rifle and now i dont see the difference between man and woman, except some 25hp, but it isn't big deal.
So should I kill all my Ladies (3) and buy some men? (brutal)
 Or there is difference in skills, but i just don't see it?

Title: Re: Questions and Answers #5
Post by: likeyoucare on March 15, 2012, 01:37:09 pm
Also: what % of big guns skill is recommended on 24 lev pvp character? Fight with minigun and lsw.
Title: Re: Questions and Answers #5
Post by: Vandal on March 15, 2012, 02:14:42 pm
Also: what % of big guns skill is recommended on 24 lev pvp character? Fight with minigun and lsw.

200% is enough
Title: Re: Questions and Answers #5
Post by: Pandaeb on March 15, 2012, 08:22:41 pm
Does Spray and Pray works for grenades? Finally they're untargetted also.
Title: Re: Questions and Answers #5
Post by: Lizard on March 16, 2012, 03:40:07 pm
If one loses the Gunrunners Package, will one be able to accept further quests from them or is the reputation as a courier screwed forever?
Title: Re: Questions and Answers #5
Post by: Alfa-A on March 16, 2012, 04:18:09 pm
i lost too gunruners pack and i cant do more carma;/
Title: Re: Questions and Answers #5
Post by: Lizard on March 16, 2012, 04:52:40 pm
i lost too gunruners pack and i cant do more carma;/

I mean, seriously? You deliver dozens of cases, get a 1500 units of carma lose ONE case and suddenly you're forever shunned? What the hell. Also, fucking SF mercenaries.
Title: Re: Questions and Answers #5
Post by: columdrum on March 16, 2012, 10:08:58 pm
I mean, seriously? You deliver dozens of cases, get a 1500 units of carma lose ONE case and suddenly you're forever shunned? What the hell. Also, fucking SF mercenaries.

If you lose one, you will lose about 100 karma and they would not allow you to make a quest for a while if you still have positive karma( a real time day more or less), but if you end in negative karma you are fuck'd up :P
Title: Re: Questions and Answers #5
Post by: Rain on March 16, 2012, 10:53:15 pm
1-You still need a group of people to buy a base..?


2-Small gun bursters,are they worth it this season..?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 16, 2012, 10:57:10 pm
1-You still need a group of people to buy a base..?


2-Small gun bursters,are they worth it this season..?

1) yes need 2 people + yourself but you can just make 2 new alts bring them to the base seller fast log them all to tag the person buying the base log them out and even thou there logged out they still count towards the needed people.

2) sg bursters not good for pvp but for pve they are very good. even in some areas of pvp there good max hp sg burster with a ar vs a bger 1 hex will win most of time because sg attacks faster.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 17, 2012, 12:11:24 am
same question again...

"There are 2 kinds of energy weapon mercs that I can buy:
 -man with laser pistol (cost 1,5k~)
 -woman with laser rifle (cost 10k~)
Second one cost me 2,5k every day and MAN cost me only 300 caps.
I changed his laser pistol for laser rifle and now i dont see the difference between man and woman, except some 25hp, but it isn't big deal.
So should I kill all my Ladies (3) and buy some men? (brutal)
 Or there is difference in skills, but i just don't see it?"
Title: Re: Questions and Answers #5
Post by: T-888 on March 17, 2012, 02:58:32 am
Interesting question. The only thing developers might do is just put less strength on " men " so that they will be able to use lazer rifles or any other energy weapons but with a penalty , so they can't use full potential of two handed energy weapons , making " women " more appealing on top of that HP increase :)

Simply put they might just run closer to enemy before they shoot than " women " , you need to test that. Also they might have lower weapon skill but that would just make them run closer to enemy too.
Title: Re: Questions and Answers #5
Post by: Pandaeb on March 17, 2012, 02:59:19 am
Does Spray and Pray works for grenades? Finally they're untargetted also.
Title: Re: Questions and Answers #5
Post by: T-888 on March 17, 2012, 03:07:48 am
Are you asking ? If you are , then yes spray and pray works on grenade types too , i mean the throwing requirement is not just for fun on spray and pray , so it's logical to assume it works as well all torso hits are untargeted( uncalled shots ).
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 17, 2012, 02:44:10 pm
Thanks
So best thing i can do is give plasma pistols to men and tell women to go back to the kitchen

ups... workbench i mean ;D
Title: Re: Questions and Answers #5
Post by: Pandaeb on March 17, 2012, 03:16:17 pm
From the quest with muties from Gunrunners you got the case. Is it possible to give this case to Raiders? If so, what would be the reward?
Title: Re: Questions and Answers #5
Post by: T-888 on March 17, 2012, 04:16:56 pm
Thanks
So best thing i can do is give plasma pistols to men and tell women to go back to the kitchen

ups... workbench i mean ;D

The best thing you can do is give lazer rifles to both of them and check how far they shoot ( hexes ) , maybe there is no difference at all.
Title: Re: Questions and Answers #5
Post by: Nadzhin on March 18, 2012, 12:01:11 pm
Hey guys, thats me again :D

New question: how to use lock (http://www.fo2238.fodev.net/wiki/images/1/1f/Lock.gif)?
Title: Re: Questions and Answers #5
Post by: Lizard on March 18, 2012, 06:34:51 pm
Are the resources in Bunker Base mine unlimited/no depleting?
Title: Re: Questions and Answers #5
Post by: Vandal on March 18, 2012, 06:37:39 pm
Are the resources in Bunker Base mine unlimited/no depleting?
Last session it was unlimited because I was mining like hell and there was still ores and minerals
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on March 18, 2012, 06:38:52 pm
Are the resources in Bunker Base mine unlimited/no depleting?
Very good question, otherwise what's the point in buying it?
Or does it re-spawn faster?
Title: Re: Questions and Answers #5
Post by: Lizard on March 18, 2012, 06:55:53 pm
Sweet times...

Would be a shame if devs fix then now, or before fixing private mines. Feel free to hate me for bringing up this topic.
Title: Re: Questions and Answers #5
Post by: Marko on March 18, 2012, 11:47:38 pm
Wiki says this about locks (http://fo2238.fodev.net/wiki/Lock).

It's not clear to me yet if the lock's complexity really is generated at the time of crafting (like the Wiki says) or if all locks are the same when crafted but are more/less effective when actually used on a container. So one of these two must be true:

1) My Lockpick 300 guy should be the one crafting locks and it does't matter who uses them
2) It doesn't matter who crafts the locks, but my lockpick 300 guy should be the one to use them

Either way, when you use a lock on a container, [i heard] you get a key in your inventory.
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on March 19, 2012, 12:10:07 am
Either way, when you use a lock on a container, [i heard] you get a key in your inventory.
[/i]
Yes you do get a key.
Title: Re: Questions and Answers #5
Post by: Lizard on March 19, 2012, 01:45:10 pm
Is it possible to buy Purple Robes ATM? The shopkeeper says its only allwed to trusted people, is it a reputation thing?
Title: Re: Questions and Answers #5
Post by: Marko on March 19, 2012, 08:22:11 pm
Faster Healing is a support perk that increases your Healing Rate.
Fast Metabolism is a trait that also increases your Healing Rate.

Any of us might assume that these two things are cumulative and "stack" so you benefit from both even more than from only one.

My question is: do we know for sure? Can a developer look at the code and confirm if these work together or if they step on each other? Have any players experimented with this combination?
Title: Re: Questions and Answers #5
Post by: Perteks on March 19, 2012, 08:40:28 pm
They stack
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 20, 2012, 11:16:49 am
Is it possible to be 'idolized' in NCR?
When someone is idolized and he kill random player (for example with rep +150) in this city, will the killer loss some reputation? If yes, how much?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 20, 2012, 12:21:27 pm
Is it possible to be 'idolized' in NCR?
When someone is idolized and he kill random player (for example with rep +150) in this city, will the killer loss some reputation? If yes, how much?
idlized rep is no longer possaible.
Title: Re: Questions and Answers #5
Post by: Perteks on March 20, 2012, 12:22:10 pm
u are wrong falloutdude :) It still possible and used even but not in NCR
Title: Re: Questions and Answers #5
Post by: falloutdude on March 20, 2012, 12:26:06 pm
u are wrong falloutdude :) It still possible and used even but not in NCR
pic or did not happen. you know the rule.
Title: Re: Questions and Answers #5
Post by: Perteks on March 20, 2012, 12:32:39 pm
Im to lazy to make few repetable quest to prove it :)
Title: Re: Questions and Answers #5
Post by: falloutdude on March 20, 2012, 12:33:29 pm
Im to lazy to make few repetable quest to prove it :)
yea gunrunners but have you tryed to attack someone? does it work?
Title: Re: Questions and Answers #5
Post by: Perteks on March 20, 2012, 12:34:28 pm
Yes, not to everyone but most of people can be killed without problem. Not only i do this
Title: Re: Questions and Answers #5
Post by: falloutdude on March 20, 2012, 12:38:53 pm
Yes, not to everyone but most of people can be killed without problem. Not only i do this
it said in one of the updates idle feature was removed..... for this time one reason. people abuze it.
maybe devs should troll the trolls by putting a cap on rep 1 point before idol.
Title: Re: Questions and Answers #5
Post by: Perteks on March 20, 2012, 12:46:27 pm
Maybe but u know how devs "repair" bugs :D
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 20, 2012, 01:26:00 pm
yea gunrunners but have you tryed to attack someone? does it work?

Last time i got killed trading with gunrunners  by bluesuit with minigun. Guards did not attack him and my rep was +230 :P
Title: Re: Questions and Answers #5
Post by: Vandal on March 20, 2012, 02:27:56 pm
I saw that rzyd a.k.a res from chosen soldiers is abusing it and killing people in gunrunners without getting shot by guards. This was the issue in NCR previous session and devs said that they will change it after wipe but they didn't. So good luck trading there with valuable stuff
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 20, 2012, 10:57:12 pm
I saw that rzyd a.k.a res from chosen soldiers is abusing it and killing people in gunrunners without getting shot by guards. This was the issue in NCR previous session and devs said that they will change it after wipe but they didn't. So good luck trading there with valuable stuff

Yeah, rzyd killed me :P
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 21, 2012, 01:08:44 am
i got gunrunners rep -25 and they dont want to give me delivery quest, how to raise rep to 0 without of doing quest?
Title: Re: Questions and Answers #5
Post by: Pandaeb on March 21, 2012, 01:12:07 am
Give stuff for free to the shopkeeper.
Title: Re: Questions and Answers #5
Post by: Pandaeb on March 21, 2012, 04:32:50 pm
Does One Hander works for throwing?
Title: Re: Questions and Answers #5
Post by: Vandal on March 21, 2012, 04:54:18 pm
Does One Hander works for throwing?
Yes
Title: Re: Questions and Answers #5
Post by: NARYB on March 21, 2012, 06:42:38 pm
how to create sladgehammer, if you cant create metal parts without using the sladgehammer and gathering irons?
Title: Re: Questions and Answers #5
Post by: Marko on March 21, 2012, 06:44:32 pm
Find flint on the ground and make a "Primative Tool" first. That can be used to mine. They break a lot so make several. Then get enough ore to make some hammers.
Title: Re: Questions and Answers #5
Post by: NARYB on March 21, 2012, 06:57:16 pm
thank you
Title: Re: Questions and Answers #5
Post by: maciek83 on March 21, 2012, 07:11:43 pm
what is a base clearance?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 21, 2012, 07:48:09 pm
what is a base clearance?
it is something you can use to decide who can see what base. so if you want recruits to see only 1 base set it to allow. if you want only important members to see a base you disallow every thing else and only leave that one open and such.
Title: Re: Questions and Answers #5
Post by: klax on March 22, 2012, 11:53:10 am
Hi all...

My wife an I are both new to the game. Really difficult but we love the challenge. We are just getting on our feet now and are about to put down a tent. I have a question though about something not made entirely obvious on the wiki...

If I put down a tent and have my wife tagging me and stood next to me during creation, we both then get access to the tent...this much I understand, however, If my wife then puts down a tent somewhere else with me next to her and tagging her etc - Will we both have access to each others tents?

From the Wiki : "If player X creates a tent, and player Y has access to it, Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Y can also have access to an infinite amount of tents, as long as he is not their founder."
DOES THIS MEAN X ONLY HAS ACCESS TO THE ORIGINAL TENT???

Thanks in advance!
Title: Re: Questions and Answers #5
Post by: Jotisz on March 22, 2012, 11:56:30 am
Nope you both will see the two tents.
The text says that only X shared the tent with Y. So therefore X will not see the other one. But if you tag each when making them you will both see eachothers tent.
Title: Re: Questions and Answers #5
Post by: Nadzhin on March 22, 2012, 12:29:18 pm
Hey,

Me and 2 my friends was in NCR to buy construction foreworker (we was taged and with money), but NPC said, that im alone. Whats wrong? Why i cant buy construction foreworker?
Title: Re: Questions and Answers #5
Post by: Perteks on March 22, 2012, 12:40:23 pm
You can buy him alone btw :P
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on March 22, 2012, 12:49:53 pm
You must all be not in any other faction
Title: Re: Questions and Answers #5
Post by: NARYB on March 22, 2012, 12:59:53 pm
Can i create 2 or more characters? for example, first - main, second - crafter, third - pvp and etc? will i get a ban for keeping 2+ characters?
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on March 22, 2012, 01:01:09 pm
You can have as many as you like.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 23, 2012, 04:09:03 pm
theres no fruits anymore in outpost garden? or im doing something wrong ? i see only some tabaco plants and they dont growww
Title: Re: Questions and Answers #5
Post by: falloutdude on March 23, 2012, 04:14:01 pm
theres no fruits anymore in outpost garden? or im doing something wrong ? i see only some tabaco plants and they dont growww
outpost fruits dont grow back only the fibers do.
Title: Re: Questions and Answers #5
Post by: Marko on March 23, 2012, 05:17:34 pm
likeyo is correct: Outpost gardens had fruit last season, but have tobacco plants this season instead. And the tobacco does not grow back - most of us are hoping this is a bug.
Title: Re: Questions and Answers #5
Post by: smegheadcro on March 24, 2012, 02:19:27 am
Hi all...

My wife an I are both new to the game. Really difficult but we love the challenge. We are just getting on our feet now and are about to put down a tent. I have a question though about something not made entirely obvious on the wiki...

If I put down a tent and have my wife tagging me and stood next to me during creation, we both then get access to the tent...this much I understand, however, If my wife then puts down a tent somewhere else with me next to her and tagging her etc - Will we both have access to each others tents?

From the Wiki : "If player X creates a tent, and player Y has access to it, Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Y can also have access to an infinite amount of tents, as long as he is not their founder."
DOES THIS MEAN X ONLY HAS ACCESS TO THE ORIGINAL TENT???

Thanks in advance!


New to the game and already separate tents-marriage isn't going well?
Title: Re: Questions and Answers #5
Post by: Marko on March 24, 2012, 02:57:26 am
Regardless if you have a tent or not, you can tag someone when they build a tent and see it too. Each character can only own one tent though so if he builds a 2nd tent, the first gets deleted and nobody sees it anymore. Each tent has only one owner regardless of how many people see it.

There is some huge limit to how many players can share a tent but i think it is hundreds. It is based on the number of hexes within the tagging distance limit. (maybe it's 10 hexes? can someone remind me?) So if you tag someone to share a tent, make sure you're not standing too far away when they Science those hides - don't run off to a corner to gather flint lol.

IMPORTANT: If two players log in using the same connection, i bet this will look like multi-logging to a GM, so you might want to clear that first with the staff. Come to IRC and ask for a GM i think is best way. I am told that the staff is somewhat allowing certain cases of multi-logging but strictly speaking, it's still a violation according to the rules.

Also, don't settle for a mere tent for very long - go for a base! Get 10k caps and buy a construction site. You can place the site almost anywhere on the map. You get a worker guy who stands there waiting for you to gather all of the materials to turn your site into a base, and once you've dropped enough stuff on the site, you tell him to complete the base and BINGO - it's much better than a tent. Then whoever is "leader" of that base (which is really a faction***), can buy additional sites for 10k each. Each base location can be easily set as viewable for other members or friends.

***Be prepared in advance with a faction name, and a name of the base, so you have an answer ready when prompted for names. Especially, you need to choose a faction name in advance before you take 10k in caps to buy that first base. You need 3 or 4 characters present to buy the first base - don't trust anyone lol.
Title: Re: Questions and Answers #5
Post by: likeyoucare on March 24, 2012, 10:39:17 pm
Is there any way to upgrade tent ? I mean, fireplace, workbench etc.
How ?
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on March 24, 2012, 11:53:49 pm
Is there any way to upgrade tent ? I mean, fireplace, workbench etc.
How ?
For a fireplace you need to use wood on the little firepit.
For a workbench, you need the ranger perk, and that gives you a house.
Title: Re: Questions and Answers #5
Post by: klax on March 25, 2012, 01:57:14 pm

New to the game and already separate tents-marriage isn't going well?

Haha...no it was just for info really...nice to know we aren't stuck in a particular part of the map.

IMPORTANT: If two players log in using the same connection, i bet this will look like multi-logging to a GM, so you might want to clear that first with the staff. Come to IRC and ask for a GM i think is best way. I am told that the staff is somewhat allowing certain cases of multi-logging but strictly speaking, it's still a violation according to the rules.

EDIT - I'm in an IRC and awaiting a response from JovankaB...thanks for the info.
Title: Re: Questions and Answers #5
Post by: codave on March 25, 2012, 02:07:32 pm
Regarding the multilogging, Surely looking at the data they can see that no one person could control two players as well as...well...two separate people could do??

You generally won't get a character outright banned without so much as a question.  Think of cops making drunk people do stupid human tricks.  Look up, touch your nose, walk on this line, stand on one foot, do the hokey pokey, etc.

Most likely, if it were to be an issue, a GM would pull you both aside and it would get sorted out.  I wouldn't worry about it so much, as anymore dual logging isn't really an issue unless you're using it in PvP to gain an advantage.  As far as I know, 99% of the rest of the game isn't much of a concern.  Hunting, crafting, making tents, doing quests, etc.  You'll most likely be okay.  And even if you do get pulled aside for stupid human tricks, simply being reasonable, and not a dick, will undoubtedly yield good results.

 ;)
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on March 25, 2012, 07:19:00 pm
Is it possible for me to buy a base just for me and my alts?
or do I need other players to follow me? maybe even dual log?
Or can I tell friend to buy base and then kick him out so just me and alts?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 25, 2012, 07:52:58 pm
Is it possible for me to buy a base just for me and my alts?
or do I need other players to follow me? maybe even dual log?
Or can I tell friend to buy base and then kick him out so just me and alts?
bring your alts to the place log them all out and then fast log them all back in. even thou they are in loged out status as long as they are taged to guy buying base all will be good and it will work or at least for me it did. also you could just dual log no gm will punish you for this.
Title: Re: Questions and Answers #5
Post by: Marko on March 25, 2012, 08:13:47 pm
This comes from a RL friend of mine who was "caught" while multi-logging during the previous season. He got his sister to play and would often go to her house so they could talk while he helped her learn the game. They would go mining together so this looked like one player power-mining with multiple alts:

He was "taken to jail" by game staff, and given a series of tests. The tests were designed to make it clear to the staff member if the two characters were being controlled by two different RL people, or if it was a case of multi-logging and thus only one person cheating.

He was able to pass the test but he was glad she was there in the room at that moment. She had taken a short break right before they were arrested. She came back and got control of the 2nd character fast enough that the staff was satisfied.

So i'm saying that a husband/wife team would be better off initiating such a test when they are ready, on their own terms, and not wait for staff to start a test at a bad time, like when his wife goes to read a magazine about curtains or something, or look at puppies. She could be buying shoes, who knows what she's doing when that test starts. Or it could be him - she might have him run to the store to pick up new curtain accessories, or have him moving furniture. Who knows what she'll make him do. So by approaching the staff on their own, they can make sure they are both present, in-game and ready. After that, either of them and go take a break, try on new shoes or adjust the curtains however they want. Y'know?
Title: Re: Questions and Answers #5
Post by: codave on March 25, 2012, 09:12:14 pm
The difference between this season and last in terms of dual-log, is that last season it was explicitly a no-no.  This season they've relaxed on the issue, and have stated that it's not a problem unless you're doing it to gain an advantage during PvP, etc.  Mundane tasks are good to go, of which in this game there are many.

I highly doubt anyone will catch flak for simply being logged into two characters from the same IP anymore.  At least that is what has been conveyed to us regarding the issue.
Title: Re: Questions and Answers #5
Post by: columdrum on March 25, 2012, 09:47:31 pm
Hi i got a fast question. I have a bg character with chem reliant that a long ago( after the server moved to germany) got addicted to mentats. And he is still addic, the addicion is forever? i thought that only jet adicion was forever   :'(, i should delete it? (obviusly after some suicide trolling :P)
Title: Re: Questions and Answers #5
Post by: Perteks on March 25, 2012, 09:54:14 pm
chem reliant= forever addict /or gm abuzz
Title: Re: Questions and Answers #5
Post by: falloutdude on March 25, 2012, 10:07:19 pm
Hi i got a fast question. I have a bg character with chem reliant that a long ago( after the server moved to germany) got addicted to mentats. And he is still addic, the addicion is forever? i thought that only jet adicion was forever   :'(, i should delete it? (obviusly after some suicide trolling :P)
addiction to the mentants will be forever because you have chem reliant. thing with it is its for speical builds that will use same drugs all the time not for random builds that will use drugs once awhile.
Title: Re: Questions and Answers #5
Post by: Marko on March 25, 2012, 10:16:01 pm
Don't delete your character. Being addicted to the game drugs is not a big deal - just find sources for those drugs and don't use character if he's suffering too much, but don't delete him.
Title: Re: Questions and Answers #5
Post by: columdrum on March 25, 2012, 10:25:15 pm
Don't delete your character. Being addicted to the game drugs is not a big deal - just find sources for those drugs and don't use character if he's suffering too much, but don't delete him.

Well its only a few days to get other char that its exactly the same but without that addiction, and i have all drug bp, but for example mentats needs 4 Hight quality chems that dont exist... also as far as i know you cant farm mentants... and buying would waste a lot of more time that leveling other char :(, and above all, mentants its only good for doing quest and speak with npcs(well also for been able to be followed...) so i dont really find it usefull with this char.


Btw thanks for the answer, and care with a crazy bg gunner thats its going to suicide arround NCR hahahaha.
Title: Re: Questions and Answers #5
Post by: klax on March 26, 2012, 12:05:39 am
...like when his wife goes to read a magazine about curtains or something, or look at puppies. She could be buying shoes, who knows what she's doing when that test starts. Or it could be him - she might have him run to the store to pick up new curtain accessories, or have him moving furniture. Who knows what she'll make him do. So by approaching the staff on their own, they can make sure they are both present, in-game and ready. After that, either of them and go take a break, try on new shoes or adjust the curtains however they want. Y'know?

Lol...you have a very dim view of marriage my friend. I hope for your sake that you are not married to a person like this!

Good advice though...might think about speaking to GM again.
Title: Re: Questions and Answers #5
Post by: Marko on March 26, 2012, 02:37:24 am
I'm glad you got a laugh. That was my intent. I'm always teasing my gfs about stuff like shoes, curtains, furniture, puppies and kittens. Hehe! Sometimes i get one laughing so hard her drink comes squirting out of her nose. But the message itself was serious - i would rather let them the game staff know than have them figure it out on their own.
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on March 26, 2012, 02:45:27 am
bring your alts to the place log them all out and then fast log them all back in. even thou they are in loged out status as long as they are taged to guy buying base all will be good and it will work or at least for me it did. also you could just dual log no gm will punish you for this.
How do I dual log?
Title: Re: Questions and Answers #5
Post by: Marko on March 26, 2012, 02:51:40 am
He said Fast-Relog (FR). Is that what you mean? To FR, just log out of one guy and log into another. If they are in the same place, the 2nd one will see the 1st one standing there in a logged off state. Tags between them will be active and will allow you to buy a base, for example, on your own.
Title: Re: Questions and Answers #5
Post by: falloutdude on March 26, 2012, 03:14:14 am
How do I dual log?
you can do a "legal" fast log by opening the file location where fo is and opening many fonline exe. the game will kick you out pretty fast sometimes 10 seconds after and other times couple min. sometimes you computer fails because fonline takes alot to run. lucky you only need to do it for 2 min. just enough time to give the guy 10k caps and do what you need to do with putting faction name in.
or as said you can just fr.

He said Fast-Relog (FR). Is that what you mean? To FR, just log out of one guy and log into another. If they are in the same place, the 2nd one will see the 1st one standing there in a logged off state. Tags between them will be active and will allow you to buy a base, for example, on your own.
this is what i meant. way more easyier then dual logging.
Title: Re: Questions and Answers #5
Post by: Leoho on March 27, 2012, 08:36:40 pm
I was on Shady Sands, I had neutral karma and the last message i saw was:

--------------------------------------------------
You see Seymour, the traveling merchant
?: PKS ARE THE BEST
You were critically hit by 224 hit points and were killed
Cop missed
--------------------------------------------------

I lost a lot of stuff...
What the hell was that?
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on March 27, 2012, 08:39:24 pm
I was on Shady Sands, I had neutral karma and the last message i saw was:

--------------------------------------------------
You see Seymour, the traveling merchant
what you inspected
?: PKS ARE THE BEST
shout out by player
You were critically hit by 224 hit points and were killed
killed by player
Cop missed
cop missed killer
--------------------------------------------------

I lost a lot of stuff...
What the hell was that?
Title: Re: Questions and Answers #5
Post by: columdrum on March 27, 2012, 10:24:31 pm
to be more precise the player was a suicide sneaker with plasma nades. Was there all the afternoon yesterday
Title: Re: Questions and Answers #5
Post by: Euphe on March 27, 2012, 11:14:38 pm
Is there a good place to farm some pistols around the hub? hub patrolls and raiders don't work, hub guys take all the guns
Title: Re: Questions and Answers #5
Post by: maciek83 on March 27, 2012, 11:34:37 pm
forget hub ,try near broken hills
Title: Re: Questions and Answers #5
Post by: Smeghead on March 28, 2012, 04:24:23 pm
why cant i edit namecolorising.txt to get PK names in red? i dont have time to tag them red,especialy when im dead

when did they change this.do i need some kind of editor for this or?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 28, 2012, 04:26:44 pm
why cant i edit namecolorising.txt to get PK names in red? i dont have time to tag them red,especialy when im dead

when did they change this.do i need some kind of editor for this or?
namecolourizer only works for own faction now.
Title: Re: Questions and Answers #5
Post by: Euphe on March 28, 2012, 04:29:14 pm
is there any point in raising unarmed above 175%?
Title: Re: Questions and Answers #5
Post by: falloutdude on March 28, 2012, 04:34:47 pm
is there any point in raising unarmed above 175%?

nope!
Title: Re: Questions and Answers #5
Post by: Smeghead on March 28, 2012, 04:59:46 pm
id say 160 is enough
Title: Re: Questions and Answers #5
Post by: Euphe on March 28, 2012, 05:19:53 pm
175 for hth criticals
Title: Re: Questions and Answers #5
Post by: Vandal on March 28, 2012, 05:23:37 pm
is there any point in raising unarmed above 175%?
180% is needed if you want bonus hth attacks perk http://fo2238.fodev.net/wiki/Bonus_HtH_Attacks if not than you don't have to
Title: Re: Questions and Answers #5
Post by: Nilas on March 28, 2012, 05:27:48 pm
With the one-hander perk, should throwing be 130% or 150%?

As well, is it better getting Life-Giver (1), or Heave-Ho! (2)?
Currently have Heave-Ho! (1) w/ 4 Strength.
Title: Re: Questions and Answers #5
Post by: Vandal on March 28, 2012, 06:46:27 pm
With the one-hander perk, should throwing be 130% or 150%?

As well, is it better getting Life-Giver (1), or Heave-Ho! (2)?
Currently have Heave-Ho! (1) w/ 4 Strength.
You can get second heave ho if you want to throw 3 more hexes away because it increases the weapon range. If that's little for you than you can get more HP.
I would say 130% with one hander is enough if you are not aiming just throwing.
Title: Re: Questions and Answers #5
Post by: Armyboy1 on March 31, 2012, 11:46:52 am
I greet the pilgrims desert  :-)

I have a small question, or rather a request. The Gun Runners of assignment Boneyard I got to say, "Gun Runners Caravan Package"

Current progress: Marshall from the gun runners got a job for me, if i can get a team together of least four people. It's about a package that has been stolen by a group of Super Mutant Remnants. It's dangerous but should be wroth it.


What's going on - he always plays, just a lone wolf :-) and therefore you have to question how this task?
Is it really necessary to find another 3 people or I can do it himself?
And if  so, where to start, not Fonline Wiki for this task or letter ...

Thank you for your answers in advance :-)
Title: Re: Questions and Answers #5
Post by: Gob on April 01, 2012, 05:12:06 am
Where can I get the Cockroach now ?
Title: Re: Questions and Answers #5
Post by: Tomowolf on April 01, 2012, 05:25:43 am
Where can I get the Cockroach now ?
Get FCC with 10lk and 10 pe char from city urban encos, then go to Junkyard/Den to get a car for 3k(?) caps or more.
Title: Re: Questions and Answers #5
Post by: Gob on April 01, 2012, 09:17:35 am

What's going on - he always plays, just a lone wolf :-) and therefore you have to question how this task?
Is it really necessary to find another 3 people or I can do it himself?
And if  so, where to start, not Fonline Wiki for this task or letter ...

Thank you for your answers in advance :-)

If quest says 3 more then you need 3 more players with you.Or just bring some of your alts near you when you do it then log off and with them and start quest.
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on April 01, 2012, 11:21:53 am
Get FCC with 10lk and 10 pe char from city urban encos, then go to Junkyard/Den to get a car for 3k(?) caps or more.
Last time I checked was 11k
Title: Re: Questions and Answers #5
Post by: Nadzhin on April 02, 2012, 11:06:34 pm
Is it possible to craft Jet? Is doctor 2 proffesion enought or i need blueprint?
Title: Re: Questions and Answers #5
Post by: falloutdude on April 02, 2012, 11:22:01 pm
Is it possible to craft Jet? Is doctor 2 proffesion enought or i need blueprint?

you need a bp but you also need the impossable to get hq chemicals. so no you cant craft them. kill some highwayman or expolit some slave runs.
Title: Re: Questions and Answers #5
Post by: Frenchy on April 03, 2012, 12:34:20 am
Get some from dealers in reno  :P
Title: Re: Questions and Answers #5
Post by: Dayve110 on April 03, 2012, 02:57:29 pm
Would just like a conformation there is or isnt brotherhood combat armor variant this season.
Title: Re: Questions and Answers #5
Post by: falloutdude on April 03, 2012, 03:02:15 pm
Would just like a conformation there is or isnt brotherhood combat armor variant this season.
there is not only normal ca atm.
Title: Re: Questions and Answers #5
Post by: Dayve110 on April 04, 2012, 01:25:14 pm
Is there some sort of guide for TC?
Or could someone explain the intricacies of it and a list of rewards?
Title: Re: Questions and Answers #5
Post by: falloutdude on April 04, 2012, 05:33:00 pm
Is there some sort of guide for TC?
Or could someone explain the intricacies of it and a list of rewards?

http://fo2238.fodev.net/wiki/Town_Control
Title: Re: Questions and Answers #5
Post by: Senocular on April 05, 2012, 04:50:26 pm
Is perk "Tree trunk thighs" good way to counter retardely overpowered Heavy Handed trait also known as "EVERY PUNCH SENDS YOUR ENEMY TO THE GROUND"??
Title: Re: Questions and Answers #5
Post by: likeyoucare on April 06, 2012, 02:43:44 pm
Is there any other way to craft nuka colas faster? Or I need to craft 20 waterbags -everytime I get killed- to get 20 nukas at once?  :-\

Maybe I am doing something wrong?
Title: Re: Questions and Answers #5
Post by: Gob on April 07, 2012, 12:07:35 am
Is there any other way to craft nuka colas faster? Or I need to craft 20 waterbags -everytime I get killed- to get 20 nukas at once?  :-\

Maybe I am doing something wrong?

Farm them.
Title: Re: Questions and Answers #5
Post by: Senocular on April 07, 2012, 05:33:00 pm
1. How long is the encounter open for other players?
2. Is there any way to counter Heavy Handed?
3. Is it true that the more outdoorsman you got the more likely somebody will bump into your encounter (with less out)?
4. When I press TAB, I get this motion detector, does it work on sneakers?
Title: Re: Questions and Answers #5
Post by: likeyoucare on April 08, 2012, 12:02:20 am
1. How long is the encounter open for other players?
2. Is there any way to counter Heavy Handed?
3. Is it true that the more outdoorsman you got the more likely somebody will bump into your encounter (with less out)?
4. When I press TAB, I get this motion detector, does it work on sneakers?

1. As long as you are there. Even 1 second before you leave, other player can enter and get info like "You encounter molerats and Senocular", even if molerats are dead already.
3. No
Title: Re: Questions and Answers #5
Post by: Tomowolf on April 08, 2012, 12:12:03 am
1. As long as you are there. Even 1 second before you leave, other player can enter and get info like "You encounter molerats and Senocular", even if molerats are dead already.
3. No
1. Ten minutes, you can chceck with radio in hands giving help signal, if it says its "too late for help" then enco is closed.
2. Kill?
3. Someone can got forced to your enco/trap if you got higher outdoors.
4. Nope.
Title: Re: Questions and Answers #5
Post by: RavenousRat on April 08, 2012, 12:14:34 am
1. Ten minutes, you can chceck with radio in hands giving help signal, if it says its "too late for help" then enco is closed.
No, they still can encounter you, even if you can't make a signal, they can find you by walking on that square over and over and come and come and come like zombies, especially if it's TB, then you may not be able to kill them because of lack of bullets.
The only locations that are close after 10 minutes or whatever are cars. Simply encounter still can be found.
Title: Re: Questions and Answers #5
Post by: likeyoucare on April 08, 2012, 12:26:28 am
No, they still can encounter you, even if you can't make a signal, they can find you by walking on that square over and over and come and come and come like zombies, especially if it's TB, then you may not be able to kill them because of lack of bullets.
The only locations that are close after 10 minutes or whatever are cars. Simply encounter still can be found.

Forgot to ask - if I encounter player in TB mode (he is fighting with scorpions), I need to end combat/kill everyone first to get back to the car?
Title: Re: Questions and Answers #5
Post by: Kelin on April 08, 2012, 10:19:00 am
Yes, you have to end combat otherwise you cannot get in a car.
Title: Re: Questions and Answers #5
Post by: likeyoucare on April 10, 2012, 08:15:48 pm
Is there any way to ignore/block users? Spamming my inbox by kids from CS is really annoying.

EDIT: Already find out, sorry
Title: Re: Questions and Answers #5
Post by: RavenousRat on April 10, 2012, 08:22:01 pm
Is there any way to ignore/block users? Spamming my inbox by kids from CS is really annoying.
Seems like you're too lazy to check it yourself:
Go to your messages:
http://fodev.net/forum/index.php?action=pm
Then:
Preferences -> Manage Rules -> [Add New Rule]

Then select there a name and what to do if message will be by this sender (for example delete message).

Edit: damn, nvm.
Title: Re: Questions and Answers #5
Post by: Michaelh139 on April 11, 2012, 06:46:55 am
Like it matters, new forum alt. ::)

THERE IS NO ESCAPE!!!11 D:
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on April 11, 2012, 07:02:20 am
Question: How many bases can I construct? so far I'm making one Outpost and one trapper camp
Title: Re: Questions and Answers #5
Post by: Michaelh139 on April 11, 2012, 08:29:11 am
Question: How many bases can I construct? so far I'm making one Outpost and one trapper camp
infinite amount in theory afaik.
Title: Re: Questions and Answers #5
Post by: Rain on April 12, 2012, 07:51:38 pm
Chem resistant,the trait that gives immunity to addiction,works with jet too..?So i can use that in pve build without being annoyed by perma/addiction..?
Title: Re: Questions and Answers #5
Post by: Miller on April 12, 2012, 09:28:03 pm
Is there some way to gain Small guns level 3 profession without joining Raiders?
And what are requirements?
(Wiki seems to be wiped of all informations about level 3)
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on April 12, 2012, 09:30:31 pm
There is no longer level 3 proffessions. There is 2 levels and blueprints.
Title: Re: Questions and Answers #5
Post by: Rain on April 12, 2012, 10:12:42 pm
Farm them.

where to..?
Title: Re: Questions and Answers #5
Post by: Tomowolf on April 12, 2012, 10:29:00 pm
There is no longer level 3 proffessions. There is 2 levels and blueprints.
You can now have unlimited professions levels. ( means that you can buy every when you got enough caps and skills).
Title: Re: Questions and Answers #5
Post by: Evil Genius on April 13, 2012, 03:09:50 pm
Where can I download FOnline 2238 Installer? Everything I download is just a ready client
Title: Re: Questions and Answers #5
Post by: Miller on April 16, 2012, 08:50:20 pm
We want to create faction. We got 10k and 3 members, but everytime we want to buy base he asks us for name and when we enter our name he says that he never heard of us.
Do we have to get name somewhere first?
Title: Re: Questions and Answers #5
Post by: falloutdude on April 16, 2012, 08:53:40 pm
We want to create faction. We got 10k and 3 members, but everytime we want to buy base he asks us for name and when we enter our name he says that he never heard of us.
Do we have to get name somewhere first?
in game do ~ffn and pick from the list.
Title: Re: Questions and Answers #5
Post by: AdamBomb on April 17, 2012, 11:45:31 pm
The wiki says I need a workbench, 40 science and the parts to craft a tool set. I have exactly 40 science, and all the needed parts and have gone to the workbench, I have tried putting the items on the workbench, going to fix boy, clicking science and then on the workbench, nothing is working. What do I need to do to craft the tool set?
Title: Re: Questions and Answers #5
Post by: RavenousRat on April 17, 2012, 11:49:42 pm
The wiki says I need a workbench, 40 science and the parts to craft a tool set. I have exactly 40 science, and all the needed parts and have gone to the workbench, I have tried putting the items on the workbench, going to fix boy, clicking science and then on the workbench, nothing is working. What do I need to do to craft the tool set?
You don't need to put materials into workbrench, keep them in your inventory.
And use workbrench.
Title: Re: Questions and Answers #5
Post by: Marko on April 17, 2012, 11:51:15 pm
If you have 1 flint, 1 metal part, and 3 junk in your character's inventory (not in bench), then click workbench and Fix-Boy should open and Tool should be highlighted to FIX. And welcome to the game.
Title: Re: Questions and Answers #5
Post by: AdamBomb on April 18, 2012, 12:00:25 am
Well what I was saying is I have tried each of those methods. I have clicked on the work bench and fixboy doesn't pop up, it just acts like a storage location. so I tried clicking fixboy while standing near it and that didn't work. Last I tried to click Science then click on the bench. I see that the last two methods definitely won't work so I wont bother trying them again. By any chance would there be an issue with me using certain benches because I have only tried the two work benches in Hub's gun shop. I know I have everything I need and enough science, I have like 6 of each thing needed on me. Or do I actually need to have the exact amount of items to make the tool and nothing more? Thanks for the quick response.
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on April 18, 2012, 12:10:00 am
Well what I was saying is I have tried each of those methods. I have clicked on the work bench and fixboy doesn't pop up, it just acts like a storage location. so I tried clicking fixboy while standing near it and that didn't work. Last I tried to click Science then click on the bench. I see that the last two methods definitely won't work so I wont bother trying them again. By any chance would there be an issue with me using certain benches because I have only tried the two work benches in Hub's gun shop. I know I have everything I need and enough science, I have like 6 of each thing needed on me. Or do I actually need to have the exact amount of items to make the tool and nothing more? Thanks for the quick response.
The bench is split in 2. the top half is the tool board which is storage and the lower half is the workbench for crafting, you can get them without tool boards in some locations which makes them look a bit like a kitchen cabinet.


Also not all benchs that look like workbenchs are actually workbenchs.


http://fo2238.fodev.net/wiki/Workbench (http://fo2238.fodev.net/wiki/Workbench)
Title: Re: Questions and Answers #5
Post by: RavenousRat on April 18, 2012, 12:12:18 am
I have only tried the two work benches in Hub's gun shop.
Yes, that's your problem, these are not "workbrenches", these are containers that look like workbrenches ;p
In Hub, go to the Old Town (east part of Hub), there's a house  on north-east, there's real workbrench.
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on April 18, 2012, 12:17:07 am
Yes, that's your problem, these are not "workbrenches", these are containers that look like workbrenches ;p
In Hub, go to the Old Town (east part of Hub), there's a house  on north-east, there's real workbrench.
Confirmed they are not workbenches - just checked.


Very deceiving for new players.
Title: Re: Questions and Answers #5
Post by: AdamBomb on April 18, 2012, 12:25:26 am
Thanks tons for the help. I'll be sure to check things more closely. lol I'm not actually in game at the moment. Had to make lunch.
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on April 18, 2012, 12:32:31 am
(https://i.imgur.com/MUTBh.jpg) (https://i.imgur.com/MUTBh.jpg)
Old town The Hub (East/Right side)
Title: Re: Questions and Answers #5
Post by: MRtrader on April 18, 2012, 06:54:47 pm
small question
can i drink beer or booze 2 times to get cha 3?
or can you only raise it by one (hope not)
Title: Re: Questions and Answers #5
Post by: falloutdude on April 18, 2012, 06:55:56 pm
small question
can i drink beer or booze 2 times to get cha 3?
or can you only raise it by one (hope not)

drugs dont stack. so no you cant. 2 get from 1ch to 3 you will beed mentants.
Title: Re: Questions and Answers #5
Post by: MRtrader on April 18, 2012, 06:59:33 pm
drugs dont stack. so no you cant. 2 get from 1ch to 3 you will beed mentants.
do mentats give +1 cha also??? anyways thanks for fast awnser
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on April 18, 2012, 07:02:10 pm
do mentats give +1 cha also??? anyways thanks for fast awnser
Mentats give +2 charisma.
Title: Re: Questions and Answers #5
Post by: lucas. on April 19, 2012, 03:37:46 am
Speaking of mentats... What is the easiest way to get them (apart from buying tons from other players)?
Title: Re: Questions and Answers #5
Post by: falloutdude on April 19, 2012, 04:00:27 am
Speaking of mentats... What is the easiest way to get them (apart from buying tons from other players)?
checking various shops around the world. reno has alot of random drugs but also random pks.
Title: Re: Questions and Answers #5
Post by: Lizard on April 19, 2012, 06:08:39 pm
Speaking of mentats... What is the easiest way to get them (apart from buying tons from other players)?

Buy them in NCR at the doctor/exchange for healing powders or stimpaks, which you traded for 10mm ammo at Mira, which you traded for molotov cocktails you made from rotgut you brew from fruits and wood you gathered.
Easy.

Question: is it possible to trade c@ps for money from other players (not developers or GMs or anyone affiliated with FOnlin3 directly), without waking an army of B3th3sd@ lawhounds?

I'm just sick of wasting time hunting caps, so i wanted to spend my actual worktime accumulated in IRL money, without getting my favourite game in lawsuit trouble.

Excuse my l33tspeak, searchbots might be lurking around.
Title: Re: Questions and Answers #5
Post by: Pandaeb on April 20, 2012, 12:45:47 am
I'm just sick of wasting time hunting caps, so i wanted to spend my actual worktime accumulated in IRL money, without getting my favourite game in lawsuit trouble.
Funny idea. AFAIK if you make that trade with just a player, no one will know, if you contact him privatly. And I don't really see any rule against that behavior.
Title: Re: Questions and Answers #5
Post by: runboy93 on April 20, 2012, 08:11:14 am
Speaking of mentats... What is the easiest way to get them (apart from buying tons from other players)?
If you got some useless stuff to sale, then try NCR saloon inside walls and bar outside of walls.
It's not same as get from players etc, but if you got stuff to sale then you get them easily.
Title: Re: Questions and Answers #5
Post by: Kombajn on April 20, 2012, 12:21:49 pm
Speaking of mentats... What is the easiest way to get them (apart from buying tons from other players)?

The easiest way is to trade with NPCs (doctors + various items sellers).
Title: Re: Questions and Answers #5
Post by: AdamBomb on April 21, 2012, 11:10:02 am
Can I wait to chose perks until later levels? I just got my first choice of perks for a new character I just started, but none of them are really worth using to me. I want to wait til level 6 and chose 2 good ones but I am kind of worrying that I could lose that once I go to level 4, or maybe they wont stack once I get to level 6.
Title: Re: Questions and Answers #5
Post by: Boon Lived on April 21, 2012, 11:27:34 am
Quote
Can I wait to chose perks until later levels?

No, you will lose the perk.
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on April 21, 2012, 12:18:29 pm
You can save perk up to the  level before the next perk.


Example save level 3 perk until level 5, you will lose level 3 perk at level 6 if not used as perks are not stackable - you can only have 1 available at a time.
This way you can build up skills to take a better perk.
Title: Re: Questions and Answers #5
Post by: Megido11 on April 21, 2012, 02:04:13 pm
How long does it take for merchants to restock with new items?
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on April 21, 2012, 02:48:57 pm
hour or few hours, if you have some time ingame you can check when merchant spawn each item/caps.
Title: Re: Questions and Answers #5
Post by: Lizard on April 21, 2012, 08:21:14 pm
Where is the Son of Bob? South of New Adytum is nothing but sea so i guess the choice of location is clear. But where is he on the other location?
Title: Re: Questions and Answers #5
Post by: lucas. on April 21, 2012, 08:22:06 pm
If someone follows you to your tent, will that person be able to see it on the map forever?
Title: Re: Questions and Answers #5
Post by: Eternauta on April 21, 2012, 08:31:52 pm
If someone follows you to your tent, will that person be able to see it on the map forever?

No. The only way someone can see your tent is by being there when you create it.
Title: Re: Questions and Answers #5
Post by: lucas. on April 21, 2012, 09:12:57 pm
No. The only way someone can see your tent is by being there when you create it.

Hmm... That means I deleted my character for nothing...


DERP.


Another question:

I brought a deagle and a 10mm pistol with me to get the 10 hides on a lvl 2 character, both weapons broke because of a critical failure before I could get the 10 hides.


Is that because I only had 95% SG or it's just something characters with 1LK have to deal with?
Title: Re: Questions and Answers #5
Post by: Giftless on April 22, 2012, 05:25:31 am
Regarding: Mentats do not raise amount of SP gained via IN-increase when leveling.

Could I get a confirmation that this is fact by experienced players? I got PK'ed by some zcrawaz-palindrome looking guy while attempting to conduct this valuable experiment.  ;)
Title: Re: Questions and Answers #5
Post by: Ganado on April 22, 2012, 05:28:45 am
IN+ from Mentats does not raise Skill Points on level-up.

Quote
I brought a deagle and a 10mm pistol with me to get the 10 hides on a lvl 2 character, both weapons broke because of a critical failure before I could get the 10 hides.
Is that because I only had 95% SG or it's just something characters with 1LK have to deal with?
If you raise your skill level so that you'll have 95% accuracy to your target, the chances of you missing become 5%, which means the chances of you critically missing are even lower. Note that your weapon condition also affects your chance to critically fail. So, yes, the fact that you critically failed a lot probably had to do with your skill level (and therefore your low accuracy), but 1 Luck does still negatively affect it too, but I don't think as much (exact formulas for most mechanics are not available to players).
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on April 22, 2012, 05:43:47 am
My personal belief is that having 1 luck compared to 10 with critical misses only affects the type of critical miss (very harsh with 1 luck)  Also weapons will deteriorate faster per shot if you have low weapon skill.
Title: Re: Questions and Answers #5
Post by: lucas. on April 22, 2012, 06:52:47 am
Yep, tested with a 10mm on 100% condition and it broke at around 50% condition with 137% SG, little better than before.



Probably won't have too many problems with 200 SG and a few spare weapons in inv during long hunts.
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on April 22, 2012, 12:29:12 pm
Where is the Son of Bob? South of New Adytum is nothing but sea so i guess the choice of location is clear. But where is he on the other location?
east from ncr, try ur quest skills :D
Title: Re: Questions and Answers #5
Post by: Lizard on April 22, 2012, 12:45:04 pm
east from ncr, try ur quest skills :D

Thanks!
Title: Re: Questions and Answers #5
Post by: lucas. on April 22, 2012, 09:23:11 pm
What are the best slaves to guard a tent or a base and how can I buy them from other players?
Title: Re: Questions and Answers #5
Post by: falloutdude on April 23, 2012, 01:21:13 am
What are the best slaves to guard a tent or a base and how can I buy them from other players?
best are bought from slavers guild but they are 3k each. other best are moonshiners near modoc. yes you can buy them from players.
Title: Re: Questions and Answers #5
Post by: Michaelh139 on April 23, 2012, 01:36:04 am
you can practically give any slave a couple grenades and you're good.
Title: Re: Questions and Answers #5
Post by: Gob on April 23, 2012, 10:28:23 am
I got 12 Ghouls, they are pretty good with the hunting rifle.
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on April 24, 2012, 03:19:46 pm
What are the best slaves to guard a tent or a base and how can I buy them from other players?
i prefer homesteaders female before wipe, they are ok with 223 pistols or 14 mm pistols, or even grenades.
Title: Re: Questions and Answers #5
Post by: lucas. on April 25, 2012, 01:34:19 am
What's the best way to farm frag grenades?
Title: Re: Questions and Answers #5
Post by: falloutdude on April 25, 2012, 01:35:06 am
What's the best way to farm frag grenades?
east of ncr there is powder gangers kill them. ew works best.
Title: Re: Questions and Answers #5
Post by: lucas. on April 25, 2012, 01:50:40 pm
Very well...


Now to my second and hopefully last problem:


What's the best encounters for caps? And I don't mean gear to be traded, I mean pure cold and rustically metal caps.


So far khans seem to be the best choice, are there any better?



Skining geckos is risky and not really that profitable unless you have patience and luck.

Selling spears is cool, but it's more like a little extra when running across generic raiders.

Shovelling shit is only useful until level 2... If any useful at all.


I consider all these 3 as extra income and not actual money makers.
Title: Re: Questions and Answers #5
Post by: Tomowolf on April 25, 2012, 01:59:48 pm
Very well...


Now to my second and hopefully last problem:


What's the best encounters for caps? And I don't mean gear to be traded, I mean pure cold and rustically metal caps.


So far khans seem to be the best choice, are there any better?



Skining geckos is risky and not really that profitable unless you have patience and luck.

Selling spears is cool, but it's more like a little extra when running across generic raiders.

Shovelling shit is only useful until level 2... If any useful at all.


I consider all these 3 as extra income and not actual money makers.
Enslaving + save runs, best money in game for now not counting TC, and robbing other players.
Title: Re: Questions and Answers #5
Post by: lucas. on April 25, 2012, 02:27:15 pm
Hmm... Don't really plan on slavery.


I tried doing one of those interest rate stuff by depositing 150 caps into the bank but my balance's been 50 caps for a very long time, no money magically growing like some people say.
Title: Re: Questions and Answers #5
Post by: Tomowolf on April 25, 2012, 05:01:50 pm
Hmm... Don't really plan on slavery.


I tried doing one of those interest rate stuff by depositing 150 caps into the bank but my balance's been 50 caps for a very long time, no money magically growing like some people say.
Money grew in two sessions before.
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on April 25, 2012, 07:41:39 pm
http://fodev.net/forum/index.php/topic,23025.0.html
use this to find out where you can get caps
Title: Re: Questions and Answers #5
Post by: lucas. on April 26, 2012, 04:39:45 pm
I seek more knowledge...


I've never seen these "companions" that people talk about, I am supposed to look in unguarded cities' bars or they're just really rare?


I'd like to keep one to help me in PVE and guarding tent.
Title: Re: Questions and Answers #5
Post by: falloutdude on April 26, 2012, 05:02:22 pm
I seek more knowledge...


I've never seen these "companions" that people talk about, I am supposed to look in unguarded cities' bars or they're just really rare?


I'd like to keep one to help me in PVE and guarding tent.
they are in guarded and non guarded towns. they are  rare thou. people have alts just to find them,
Title: Re: Questions and Answers #5
Post by: Tyler on April 26, 2012, 09:01:05 pm
A couple questions about perks.

Spray and Pray negates all critical modifiers on all armor on every untargeted shot but not the chance to score a crit?

Hit the Gaps is a perk for aimed shots rather than bursting and always negates 25% of any armors critical modifier but not the chance to score a crit?

Thanks in advance.

Title: Re: Questions and Answers #5
Post by: Roachor on April 26, 2012, 11:38:12 pm
"Spray and Pray negates all critical modifiers on all armor on every untargeted shot but not the chance to score a crit?"

yes it negates the modifiers, but they modify chance to crit and severity of the crit so it should increase your chance to crit. Im assuming this based on the description since both chance to crit and crit rolls are both "crit modifiers"

"Hit the Gaps is a perk for aimed shots rather than bursting and always negates 25% of any armors critical modifier but not the chance to score a crit?"

non aimed attacks are usually heavy handed builds so crit boosts are useless, even with an aimed shot crit hth build i'd never take that perk as 25% of the armour modifiers is like 2.5%. That or it reduces the armour modifier BY 25% making it usually 0, either way if you are going up against anyone geared you won't survive long enough to punch someone twice, even crit builds do pathetic damage compared to real weapons.
Title: Re: Questions and Answers #5
Post by: swamptax on April 27, 2012, 08:08:55 am
Are any traders willing to trade rippers and powerfists?
Title: Re: Questions and Answers #5
Post by: runboy93 on April 27, 2012, 08:12:14 am
Are any traders willing to trade rippers and powerfists?
http://fo2238.fodev.net/wiki/Merchants (http://fo2238.fodev.net/wiki/Merchants)
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on April 27, 2012, 12:27:56 pm
Are any traders willing to trade rippers and powerfists?
it is most easy to buy ripper/power fist at sf tanker bar, or sell them there.
also gun runners selling brand new rippers and power fists.
Title: Re: Questions and Answers #5
Post by: Rain on April 27, 2012, 09:11:27 pm
Does right between the eyes works at the moment.?I haven t noticed particular differences from having it or not.Might be just low RL luck..?
Title: Re: Questions and Answers #5
Post by: falloutdude on April 28, 2012, 05:26:29 am
Does right between the eyes works at the moment.?I haven t noticed particular differences from having it or not.Might be just low RL luck..?

right between the eyes work but its a useless perk. it only -25 percent of a armors crit.
if armor -crit chance is 10 percent it will only take away 25 percent of that which is 2.5 percent.
Title: Re: Questions and Answers #5
Post by: swamptax on April 28, 2012, 08:12:14 am
Is there anything worth exploring in caves in 2238?

The only interesting thing I've seen so far was a cave with death claw and radscorpian; and there was a used syringe and jimmy hate on the ground.

Not sure what was happening there.
Title: Re: Questions and Answers #5
Post by: MRtrader on April 28, 2012, 12:00:19 pm
Is there anything worth exploring in caves in 2238?

The only interesting thing I've seen so far was a cave with death claw and radscorpian; and there was a used syringe and jimmy hate on the ground.

Not sure what was happening there.
yeah that's what i find there too.
well sometimes you encounter npc enemies or in my case a deathclaw. good thing i could run
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on April 28, 2012, 12:47:59 pm
Is there anything worth exploring in caves in 2238?

The only interesting thing I've seen so far was a cave with death claw and radscorpian; and there was a used syringe and jimmy hate on the ground.

Not sure what was happening there.
last time i was in cave this session my mercs was killed by 3 sneaky deathclaws, before i meet some raiders with high hp and some good guns, rats, and un-aim-able centipedes (jimmy hats stuff included) but there was nothing interesting about it
Title: Re: Questions and Answers #5
Post by: AdolphbinStalin on April 28, 2012, 02:42:51 pm
Now what use would a DC have with a jimmy hat!? I think fonline2228 just scared me mentally. (-_-;)
Title: Re: Questions and Answers #5
Post by: Smeghead on April 28, 2012, 05:25:57 pm
so whats the best way to power lvl in this session? :>
Title: Re: Questions and Answers #5
Post by: runboy93 on April 28, 2012, 05:55:04 pm
so whats the best way to power lvl in this session? :>
I think it's same as always.. Mutated Molerats for low levels and Centaurs + Floaters for little higher lvls.
Title: Re: Questions and Answers #5
Post by: lucas. on April 30, 2012, 08:51:46 pm
Alright so I got a little lvl problem:


I'm LVLing a sniper, he's currently level 16 and he can 1-shot mutated mole rats with BB no prob, however...


I can't fucking stand it no more, if I see another fucking mole rat I'll air-headbutt myself into my monitor, it's also taking longer and longer and losing it's effectiveness.



I tried eye-shooting centaurs. floaters and aliens with an assault rifle but it never 1shot crits, most of the time I'm just doing worthless 50~70 damage to them, I alredy have 25% crit chance with better criticals.


So yeah, mole rats driving me insane and centaurs & CO. not dying fast enough.


Where should I level?
Title: Re: Questions and Answers #5
Post by: runboy93 on April 30, 2012, 08:54:41 pm
Where should I level?
Moles of course. We need more crazy peoples <3
Title: Re: Questions and Answers #5
Post by: Ganado on April 30, 2012, 08:59:12 pm
You can try to level more casually by shooting the slow-walking ghoul crazies, which might be a bit more entertaining -- as in, just forget about what your level is, and do some PvE to get some gear, and you'll gradually level up anyway. Or maybe go cave hunting and kill any deathclaws you see while collecting condoms... but this is no where near as fast as molerats. So really, molerats are the fastest way if you don't want to deal with floaters/centaurs.

Also, I don't usually try to eye-shot the Floaters/Centaurs, just get an Assault Rifle and burst 'em. I suppose a Grease Gun would work too since its ammo is so abundant.
Title: Re: Questions and Answers #5
Post by: lucas. on April 30, 2012, 09:20:33 pm
Moles of course. We need more crazy peoples <3

(http://i1.kym-cdn.com/photos/images/newsfeed/000/215/821/1323635452001.png)
Title: Re: Questions and Answers #5
Post by: Jotisz on May 01, 2012, 10:44:57 am
A quest questions.
There is that Risto guy from Hub who lost some electric motor where can I get a replacement for him?
Title: Re: Questions and Answers #5
Post by: JovankaB on May 01, 2012, 11:36:58 am
A quest questions.
There is that Risto guy from Hub who lost some electric motor where can I get a replacement for him?

As far as I remember it was supposed to be some instanced location outside Hub, but it never actually appears.
Bugged since... I don't know, forever.
Title: Re: Questions and Answers #5
Post by: BenKain on May 01, 2012, 12:49:26 pm
And what of Iguana Pete's long lost son. I have combed the game over and over, and still have yet to find him.
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on May 01, 2012, 05:36:03 pm
he exist, nearby ncr or in ncr
actually there is topic about bob's son at help board or somwhere else, i dont remember. i completed that quest.
Title: Re: Questions and Answers #5
Post by: runboy93 on May 03, 2012, 08:40:36 am
Just random question..

Why server status image show sometimes that it's down, but when reload page it shows up again :/ (Even it was up all the time)
Title: Re: Questions and Answers #5
Post by: RavenousRat on May 03, 2012, 10:08:55 am
Why server status image show sometimes that it's down, but when reload page it shows up again :/ (Even it was up all the time)
I have it often too - big lag spike, when it doesn't respond it shows off.
Title: Re: Questions and Answers #5
Post by: Letrune on May 03, 2012, 10:41:17 pm
Hello everyone... I just found this game today and wish to know if it is a role playing game in itself, or more of an online game by itself... Thank you for answers. :)
Title: Re: Questions and Answers #5
Post by: Rain on May 03, 2012, 11:40:08 pm
Hello everyone... I just found this game today and wish to know if it is a role playing game in itself, or more of an online game by itself... Thank you for answers. :)

It s hell on earth.Insane difficulty level,insane pro players who strive to kill you all the time,trolls,bad developing issues,bugs,lots of them.And also.Nasty mechanics,pointless wandering,lack of general purpose...slow start up.Oh,i can go on for hours..Did i mentioned it s very very unfair and unforgiving..?Oh well,the average playerbase give up in a couple hours..but if you have the guts to stand strong on your feet well....there is nothing as thrilling and as emotionally and personally mindblowing as this game anywhere.Just my opinion of veteran player...other thinks otherwise.
 
It s awesome,don t give up.
Title: Re: Questions and Answers #5
Post by: Enzotainment on May 04, 2012, 12:13:46 am
Let's settle down just a bit Rain ;)

If you've played fallout 1&2 Letrune, you've got a small head start at least.
Yes, you'll be killed by players a lot.
Yes, it's slow going in the beginning.

Just ask around in the game, read the wikipage and the forum and you'll get there.
There's a lot of people who won't help you. Ever. But there's also friendly people around.

Try to gather 10 brahmin hides and make a tent. Everything gets better from that moment ;)
Title: Re: Questions and Answers #5
Post by: runboy93 on May 04, 2012, 11:07:24 am
I think I saw something talking about this, but lets talk once again..

Why I do 30-33max (No critical) damage to enemy with torso shot (Fast Shot)
Hunting rifle got dmg 8-20, so why so high? Or do Fast Shot effect to dmg you do?
Title: Re: Questions and Answers #5
Post by: RavenousRat on May 04, 2012, 11:50:44 am
Or do Fast Shot effect to dmg you do?
Yes, it adds +5 to final damage.
Title: Re: Questions and Answers #5
Post by: runboy93 on May 04, 2012, 01:02:40 pm
Yes, it adds +5 to final damage.
Hmm.. Why isn't it told then in trait infos?
Or is it bug?
Title: Re: Questions and Answers #5
Post by: JovankaB on May 04, 2012, 01:15:37 pm
Hmm.. Why isn't it told then in trait infos?
Or is it bug?

Not a bug. It's a new feature.

I just updated wiki: http://fo2238.fodev.net/wiki/Fast_Shot

Title: Re: Questions and Answers #5
Post by: runboy93 on May 04, 2012, 01:16:29 pm
Not a bug. It's a new feature.

I just updated wiki: http://fo2238.fodev.net/wiki/Fast_Shot
Oh. Thanks <3
Title: Re: Questions and Answers #5
Post by: OdijSuppi on May 04, 2012, 01:31:56 pm
I just updated wiki: http://fo2238.fodev.net/wiki/Fast_Shot

Wiki says "Fast Shot does not affect bursting or throwing in any way.". That is not totally true because it affects Throwing Knifes too.
Title: Re: Questions and Answers #5
Post by: Giftless on May 04, 2012, 05:31:36 pm
Does a character's Luck have any impact on receiving (as opposed to inflicting) critical hits in battle? I'm wondering because I had a LK 1 character get critically hit by Mobsters three times in quick succession.
Title: Re: Questions and Answers #5
Post by: maciek83 on May 04, 2012, 05:40:20 pm
it doestnt increase your chance to be critically hited , however it increases the chance that you will critically miss with your weapon
Title: Re: Questions and Answers #5
Post by: Enzotainment on May 06, 2012, 01:50:19 am
it doestnt increase your chance to be critically hited , however it increases the chance that you will critically miss with your weapon

It's also a factor in the severity of the critical hits that land on you.
Title: Re: Questions and Answers #5
Post by: ronillon on May 06, 2012, 02:14:13 am
It's also a factor in the severity of the critical hits that land on you.

When you are criticaly hit, there are various effects that can happen to you. Damage multiplying 1.5x 2x 3x 4x, knockbacks, knockdowns, knockouts, cripples, blinds, instakills... you name it. These effect depend on attackers luck and your SPECIAL stats (EN,LK i believe).

Here is a little table, that will give you a hint, how it works. It's not FOnline crit table, but is similar.
http://falloutmods.wikia.com/wiki/Critical_hit_tables

Anyway, there are better explanation available:
http://fodev.net/forum/index.php/topic,1188.0.html
Or use seach and "Critical Hits" "Critical Table"
Title: Re: Questions and Answers #5
Post by: Giftless on May 06, 2012, 06:08:52 pm
Thanks for the info; I guess low luck is bad on the defensive as well as the offensive.
Title: Re: Questions and Answers #5
Post by: Roachor on May 06, 2012, 06:17:50 pm
This session, ever, infinite. Will change after wipe though.

maybe on the ground they do, lit flares disappear from inv.
Title: Re: Questions and Answers #5
Post by: Lizard on May 06, 2012, 06:58:53 pm
Is it possible to make a shared tent with your follower just logged off?
Title: Re: Questions and Answers #5
Post by: falloutdude on May 06, 2012, 07:08:24 pm
Is it possible to make a shared tent with your follower just logged off?
yes
Title: Re: Questions and Answers #5
Post by: MRtrader on May 06, 2012, 08:08:27 pm
i want to follow my alt (without dual logging) to a tent location so i can build a tent with my alt so i can safely move my old gear to a better special character (yeah i made a mistake with it)

however so far if i follow player1 with player2 for example, and then let both exit the grid after quickly logging out and quickly logging in with the alt. then i can't see the follower. Tried entering the wasteland empty encounter but it doens't work.

it looks like the only solution is dual logging but i really dont want that
any help appreciated

Title: Re: Questions and Answers #5
Post by: Aquare on May 06, 2012, 08:10:08 pm
Distress signal? Assuming you mean an encounter where you're going to set up a tent as the tent "location". Also the best way, just ask a friend.
Title: Re: Questions and Answers #5
Post by: maciek83 on May 06, 2012, 09:35:56 pm
i also have a hard time when try to open another client ,it just quits every few secod
the best way for soloer is indeed a 'distress signal' , just give two characters a radios ,put it in hand slot , swich to same channel , go with new character to tent place and enter location, relog to other account, relog again to first and type /help or something , relog to other and you will see a red dot on map just enter it. and remember you have only 10 minutes to enter that red dot .
Title: Re: Questions and Answers #5
Post by: MRtrader on May 07, 2012, 03:47:24 pm
i also have a hard time when try to open another client ,it just quits every few secod
the best way for soloer is indeed a 'distress signal' , just give two characters a radios ,put it in hand slot , swich to same channel , go with new character to tent place and enter location, relog to other account, relog again to first and type /help or something , relog to other and you will see a red dot on map just enter it. and remember you have only 10 minutes to enter that red dot .

does anybody know what to type to make distress signal is it just /help?
Title: Re: Questions and Answers #5
Post by: Lizard on May 07, 2012, 03:59:54 pm
It's just /h.

Just mind the channel will be the same and a difficult number, otherwise your encounter will get stormed by EFO.
Title: Re: Questions and Answers #5
Post by: ThePhoenix77 on May 07, 2012, 04:27:01 pm
i also have a hard time when try to open another client ,it just quits every few secod
the best way for soloer is indeed a 'distress signal' , just give two characters a radios ,put it in hand slot , swich to same channel , go with new character to tent place and enter location, relog to other account, relog again to first and type /help or something , relog to other and you will see a red dot on map just enter it. and remember you have only 10 minutes to enter that red dot .
Get sandboxie.
Title: Re: Questions and Answers #5
Post by: Toady on May 07, 2012, 04:49:03 pm
From this (http://fo2238.fodev.net/wiki/Tent).

Quote
Warning: After four weeks, if nobody entered your tent, it will be deleted.

It mean: after four weeks of game time, or four weeks of real time?
Title: Re: Questions and Answers #5
Post by: RavenousRat on May 07, 2012, 04:56:13 pm
It mean: after four weeks of game time, or four weeks of real time?
Real.
Title: Re: Questions and Answers #5
Post by: ronillon on May 07, 2012, 06:17:18 pm
So if i don't visit my tent for more than 4 weeks, but i log into my character in that time, the tent will not dissapear?
Title: Re: Questions and Answers #5
Post by: RavenousRat on May 07, 2012, 06:30:28 pm
So if i don't visit my tent for more than 4 weeks, but i log into my character in that time, the tent will not dissapear?
Yes, you need only to log in.
Title: Re: Questions and Answers #5
Post by: ronillon on May 07, 2012, 07:22:06 pm
Yes, you need only to log in.

Damn, i would really like to have an option to remove my tent somehow. By using hammer or Hatchet, or dynamite. Or easier, by command similar to ~deleteself password
Title: Re: Questions and Answers #5
Post by: chocolate_chip_cookies on May 07, 2012, 08:06:29 pm
You do know that making a new tent deletes the previous one right?
Title: Re: Questions and Answers #5
Post by: ronillon on May 07, 2012, 10:43:23 pm
You do know that making a new tent deletes the previous one right?

Sure, but still i would like that feature. There were some interesting suggestions about old tents. One of them dissasembling.
Title: Re: Questions and Answers #5
Post by: Toady on May 10, 2012, 12:26:55 pm
1.Armors are useless when not staying? So it defends me only, when I am running away? I am asking, because I can't believe that.

2.When I am clicking "barter" the conversation ends: "Talk window" is just closing, so I can't do anything. What happened?

3."You've caused problems in this town, so guards will not protect you" - just because I walked too close to a NCR Ranger in encounter and got killed [I was searching items in dead man's body when battle was ending, and suddenly I got shot - there was no way to see Rangers saying "don't come any closer" because inventory getting window was opened]... Is there any way to become "protected" in town again?
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on May 10, 2012, 01:03:50 pm
1. Armors protect at all times, its your armor class that only works while you are moving.
2.There is a timer on conversations, look for it.
3.Die in the town.
Title: Re: Questions and Answers #5
Post by: Toady on May 10, 2012, 01:10:13 pm
Thanks for reply! I know the timer, but it was happening in a fragment of a second. But I just re-launched the game, and now barter is working. I will try to die in town, and then I will edit this post. And I will check out armors a little better :P Thanks!
edit: town problem solved with Slaver Snipe's solution.

@ronillon: Thanks for verification! I wasn't sure that the re-launch fixed that. I was quite seriously frightened about the NPC-trade.
Title: Re: Questions and Answers #5
Post by: ronillon on May 10, 2012, 01:15:43 pm
2.When I am clicking "barter" the conversation ends: "Talk window" is just closing, so I can't do anything. What happened?

This is a little bug, that occurs, when are setting a ammount of items you are going to sell, when barter timeout ends.

To unblock it, just restart a game client a few times.
Title: Re: Questions and Answers #5
Post by: Galaron on May 11, 2012, 01:56:12 am
In this version there are limits to Professions? I remember that before it was 3 (or 4) professions, like lvl 2 Demolition Expert and lvl 2 Armorer. But now, what is the limit?
Title: Re: Questions and Answers #5
Post by: falloutdude on May 11, 2012, 01:57:03 am
In this version there are limits to Professions? I remember that before it was 3 (or 4) professions, like lvl 2 Demolition Expert and lvl 2 Armorer. But now, what is the limit?
no limit now. can get all professions
Title: Re: Questions and Answers #5
Post by: Rain on May 19, 2012, 04:32:39 am
Basic question.
 
How deep is the difference between 6 and 10 luck when it comes to critical damage..?Is there any difference of damage at all between a 6 luck eyecrit guy and a 10 luck one..?
I m not talking about chances to crit,just about raw damages.
Title: Re: Questions and Answers #5
Post by: RavenousRat on May 19, 2012, 01:04:10 pm
Basic question.
 
How deep is the difference between 6 and 10 luck when it comes to critical damage..?Is there any difference of damage at all between a 6 luck eyecrit guy and a 10 luck one..?
I m not talking about chances to crit,just about raw damages.
LK doesn't affect damage.
Title: Re: Questions and Answers #5
Post by: Roachor on May 19, 2012, 06:19:25 pm
well if the crit tables are anything like the crit fail tables i could see how luck would affect damage since your base luck changes the min/max possible outcomes.
Title: Re: Questions and Answers #5
Post by: MRtrader on May 20, 2012, 11:02:33 pm
small question thiefing scum related

if the gaurds say... "player1, player2 is intrested in your possesions"
can player 3 shoot player 2?
Title: Re: Questions and Answers #5
Post by: RavenousRat on May 20, 2012, 11:05:06 pm
small question thiefing scum related

if the gaurds say... "player1, player2 is intrested in your possesions"
can player 3 shoot player 2?
Yes. Anyone can.
Title: Re: Questions and Answers #5
Post by: Bulldog on May 21, 2012, 02:56:42 am
A question for you guys:

What are the ways to obtain an Improved Flamer and Fuel mk2? Got bg2 prof, don't see them on the list. Thank you for your replies in advance.
Title: Re: Questions and Answers #5
Post by: McLooter on May 21, 2012, 03:38:58 am
A question for you guys:

What are the ways to obtain an Improved Flamer and Fuel mk2? Got bg2 prof, don't see them on the list. Thank you for your replies in advance.
You can obtain a single 1 by Gunrunners quest, and some from glow. MK2 fuel from NCR Rangers.
Title: Re: Questions and Answers #5
Post by: Bulldog on May 21, 2012, 03:58:44 am
You can obtain a single 1 by Gunrunners quest, and some from glow. MK2 fuel from NCR Rangers.

The wiki does not contain any information on the Gunrunners quest, please specify or give a link, thank you.
Title: Re: Questions and Answers #5
Post by: McLooter on May 21, 2012, 04:21:11 am
The wiki does not contain any information on the Gunrunners quest, please specify or give a link, thank you.
Gunrunners quest for Improved flamers is not suggested, Glow is a much better way to obtain Improved flamers.
Title: Re: Questions and Answers #5
Post by: Roachor on May 21, 2012, 05:05:18 pm
Gunrunners quest for Improved flamers is not suggested, Glow is a much better way to obtain Improved flamers.

basically if you can get a mk 2 flamer you don't need it
Title: Re: Questions and Answers #5
Post by: MRtrader on May 21, 2012, 07:32:02 pm
i have L8 on my charcter. but today he dropped both the right hand weapon as the left in following rounds after each other.
did i just get unlucky? i barley managed to kill all npcs because of this
Title: Re: Questions and Answers #5
Post by: Giftless on May 21, 2012, 07:54:42 pm
i have L8 on my charcter. but today he dropped both the right hand weapon as the left in following rounds after each other.
did i just get unlucky? i barley managed to kill all npcs because of this

I get hit with ridiculous criticals all the time; I think it has more to do with the lack of top-notch armor and missing AC though. If you think about it in Fallout 2 you could knock off say 37% off an enemy's chance to hit--without that penalty attacks that used to miss are now hitting, which means more critical hits.
Title: Re: Questions and Answers #5
Post by: Bark Retard on May 21, 2012, 08:49:45 pm
Where can I find the "Expanded Lockpick Set"?
Can I craft it?
Does it really exsist?
Title: Re: Questions and Answers #5
Post by: MRtrader on May 21, 2012, 08:50:47 pm
Where can I find the "Expanded Lockpick Set"?
Can I craft it?
Does it really exsist?

you cant craft it i believe. and i dont think it exists
Title: Re: Questions and Answers #5
Post by: MRtrader on May 21, 2012, 08:54:04 pm
is nuka cola a bit rare because i've just found one but this is the first time
Title: Re: Questions and Answers #5
Post by: JovankaB on May 21, 2012, 08:57:45 pm
is nuka cola a bit rare because i've just found one but this is the first time

No it's not. It's a cheap drug and there are thousands of them.
I'm surprised someone doesn't know this oO
Title: Re: Questions and Answers #5
Post by: MRtrader on May 21, 2012, 09:08:09 pm
No it's not. It's a cheap drug and there are thousands of them.
I'm surprised someone doesn't know this oO
hmm k yust never encounterd one o0
Title: Re: Questions and Answers #5
Post by: Eternauta on May 21, 2012, 09:11:36 pm
hmm k yust never encounterd one o0

You won't encounter them on traders because you have to buy them via dialogue from the Skum Pitt bartender in Junktown, or produce it yourself in Nuka Cola machines with fruit and small energy cells. You can check the wiki for more information on that.
Title: Re: Questions and Answers #5
Post by: Bulldog on May 21, 2012, 11:29:03 pm
How much rad resistance does rad-x give? Can I take more than one and will it double the bonus?
Title: Re: Questions and Answers #5
Post by: Marko on May 21, 2012, 11:50:48 pm
http://www.fo2238.fodev.net/wiki/Rad-X (http://www.fo2238.fodev.net/wiki/Rad-X)

Yes Rad-X is one of the few drugs with effects that stack. You can take 2 and get double the bonus, but Rad Resistance caps at 95%. If your char already has a natural 42% Rad Resist, taking 1 makes it 92 so in that case it's a waste to take 2.
Title: Re: Questions and Answers #5
Post by: Bulldog on May 22, 2012, 01:23:27 am
http://www.fo2238.fodev.net/wiki/Rad-X (http://www.fo2238.fodev.net/wiki/Rad-X)

Yes Rad-X is one of the few drugs with effects that stack. You can take 2 and get double the bonus, but Rad Resistance caps at 95%. If your char already has a natural 42% Rad Resist, taking 1 makes it 92 so in that case it's a waste to take 2.

Thank you.
Title: Re: Questions and Answers #5
Post by: Bulldog on May 22, 2012, 03:43:02 am
Could anyone please tell about Blade Runners quests, there is 0 info on the wiki.
Title: Re: Questions and Answers #5
Post by: boatshift on May 22, 2012, 03:55:57 am
Hello everyone... I just found this game today
yu find people .. that wanna kill you and rape your tents/bases
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on May 22, 2012, 04:04:44 am
I get hit with ridiculous criticals all the time; I think it has more to do with the lack of top-notch armor and missing AC though. If you think about it in Fallout 2 you could knock off say 37% off an enemy's chance to hit--without that penalty attacks that used to miss are now hitting, which means more critical hits.

Your own luck can make the critical stronger if you are the one being hit (1 luck has a much higher chance of having an armor bypass happen to him than a guy with 8 luck)
Title: Re: Questions and Answers #5
Post by: boatshift on May 22, 2012, 04:15:28 am
anyone got list on how much blueprints cost got some idk how much they are worth never had them
Title: Re: Questions and Answers #5
Post by: Marko on May 22, 2012, 08:07:08 am
I think a blueprints price list is going to be different from player to player. It depends on how a player values them and what it is worth to his faction. I've been searching for 4 months for helmet blueprints so right now i'd consider paying caps for those but i have 2 CA bp so i would not pay a dime for those.

Now if you mean prices based on what NPC merchants would pay, oh no! I would not sell them to NPC merchants! I'm sure you could find a player who would pay a lot more than any NPC vendor.
Title: Re: Questions and Answers #5
Post by: MRtrader on May 22, 2012, 11:01:07 am
where to buy dogs and how much
Title: Re: Questions and Answers #5
Post by: Marko on May 22, 2012, 12:10:21 pm
Bottom of this page:

http://www.fo2238.fodev.net/wiki/Mercs (http://www.fo2238.fodev.net/wiki/Mercs)
Title: Re: Questions and Answers #5
Post by: MRtrader on May 23, 2012, 10:39:15 pm
do you have to feed mercenarys? the recruiter said you need to feed them 2 times a day  but i think that you dont have to.

also how does repairing work:
can i repair a item with a broken one?
how do i do it?
does percentage matter for the item used (1% or 30% for example) on let's say a another item that is 10/75 %
Title: Re: Questions and Answers #5
Post by: Rain on May 24, 2012, 01:43:56 am
LK doesn't affect damage.


Then,why is 10 luck so much rated over six..?It s not such a difference if you pick the crit related perks too.
And six luck would allow very high hp.



Title: Re: Questions and Answers #5
Post by: falloutdude on May 24, 2012, 04:26:06 am

Then,why is 10 luck so much rated over six..?It s not such a difference if you pick the crit related perks too.
And six luck would allow very high hp.




more lk = more chance to crit. there is decent difference from 6lk to 10lk in terms of crit chance.
with 6 lk its 56 chance to crit on eyes. with 10lk its 70. this is a big difference for snipers. besides a sniper should never have high hp.
as long as they are at max range hp does not matter.
Title: Re: Questions and Answers #5
Post by: wladimiiir on May 24, 2012, 03:07:59 pm
can i repair a item with a broken one?
No.

how do i do it?
To repair stuff, it is better go have tool or toolbox for better repair skill.
In your inventory use Repair skill on item you wanna repair, then dialog is shown you click on tool (toolbox) or other (not beyond repair) item.

does percentage matter for the item used (1% or 30% for example) on let's say a another item that is 10/75 %
Yes. The first number is current state of item, the second is maximal percentage you can get by repairing it.
Part of the first number is transfered to the repaired item, so the higher, the better maintenance of the repaired item.
Title: Re: Questions and Answers #5
Post by: MRtrader on May 24, 2012, 03:17:30 pm
awesome thx for the advice.
Title: Re: Questions and Answers #5
Post by: lucas. on May 30, 2012, 10:11:17 pm
Wich one would you choose for a PVE character:

170%BG and 50%repair.


or...

144%BG and 100%repair.



I'm worried that 144% won't be enough to farm heavier stuff like Unit or remnants.
Title: Re: Questions and Answers #5
Post by: maciek83 on May 30, 2012, 10:15:31 pm
if you ask me, you should have 200%BG... every next bulled in burst have lower chance to hit, and minigun spawns 40 of em
besides dont mix crafter and pve, so dont need for repair
Title: Re: Questions and Answers #5
Post by: lucas. on May 30, 2012, 11:28:03 pm
if you ask me, you should have 200%BG... every next bulled in burst have lower chance to hit, and minigun spawns 40 of em
besides dont mix crafter and pve, so dont need for repair

i don't have patience to lvl a crafter.
Title: Re: Questions and Answers #5
Post by: maciek83 on May 30, 2012, 11:31:53 pm
for a crafter you really dont need more than level 6 to have 100% in some combat skill and repair science outdorsman
Title: Re: Questions and Answers #5
Post by: RavenousRat on May 30, 2012, 11:34:55 pm
if you ask me, you should have 200%BG... every next bulled in burst have lower chance to hit, and minigun spawns 40 of em
besides dont mix crafter and pve, so dont need for repair
Each bullet has the same chance to hit as the 1st one. 95%, in case if you have enough skill points.
Simply, the chance that all 40 bullets will hit equals to 0.95^40=0.1285 = 12.85%.
The skill you need to have 95% to 0 AC (standing) target equals to:
Penalties:
Hexes between you and your target = +4 per hex to skill.
95% chance to hit = +95 to skill.
ST lack (if any) = +20 per ST to skill.

Bonuses:
You PE = (PE-2)*8 negate from skill for minigun and other bursting BG.
(PE-2)*16 for rocket launcher.
Accurate perk, if you're going for minigun = -20 to skill.

Example:
You want to hit target on ~30 hexes with enough ST, and have ~6 PE you need:
120+95-20-32=163 BG skill.
Title: Re: Questions and Answers #5
Post by: lucas. on May 31, 2012, 12:10:12 am
So 144% BG will be enough to explode things with the rocket launcher and 1hex muties with minigun?
Title: Re: Questions and Answers #5
Post by: RavenousRat on May 31, 2012, 12:25:05 am
So 144% BG will be enough to explode things with the rocket launcher and 1hex muties with minigun?
What's your PE and ST? But most likely yes, it will be enough with adequate PE and enough ST.
Title: Re: Questions and Answers #5
Post by: Horatio on May 31, 2012, 12:35:48 am
Is it possible to send distress signals from tents and bases?
Title: Re: Questions and Answers #5
Post by: Ganado on May 31, 2012, 01:18:53 am
No, it is not.
Title: Re: Questions and Answers #5
Post by: lucas. on May 31, 2012, 03:27:39 am
What's your PE and ST? But most likely yes, it will be enough with adequate PE and enough ST.

6 PE and ST.
Title: Re: Questions and Answers #5
Post by: RavenousRat on May 31, 2012, 12:32:22 pm
6 PE and ST.
If you're going to use miniguns with base 6 ST, you'll have 20% to hit penalty, so you better to have on 20% skill more or find an alternative or don't use miniguns.
Title: Re: Questions and Answers #5
Post by: MRtrader on June 01, 2012, 06:02:45 pm
how does a lockpick set work...put in hand?
Title: Re: Questions and Answers #5
Post by: falloutdude on June 01, 2012, 07:47:54 pm
how does a lockpick set work...put in hand?
you got it. just put in hand and it will give the bonus.
Title: Re: Questions and Answers #5
Post by: Brujah on June 05, 2012, 05:28:27 pm
How much science do I need to get ridiculous amounts of extremely valuable resources from the most pathetic broken pieces of shit items?

If possible, I'd like a build for that.


Getting 300% science is easy, but making an alt just for that seems like a waste, I'd like to know what else would work well with the 300% (NO LESS) science, except for repair, I alredy have a crafter.
Title: Re: Questions and Answers #5
Post by: boatshift on June 05, 2012, 05:28:58 pm
the better the item more chances of getting stuff from it
Title: Re: Questions and Answers #5
Post by: Brujah on June 05, 2012, 05:36:04 pm
the better the item more chances of getting stuff from it

I know that, I want a build that works well with 300 science.


I want this character to have some other use, it's disappointing how we always need tons of alts for the most simple things, I like to make my characters as flexible as possible without affecting what he was mainly meant to do in the first place.
Title: Re: Questions and Answers #5
Post by: Giftless on June 05, 2012, 06:04:19 pm
I know that, I want a build that works well with 300 science.


I want this character to have some other use, it's disappointing how we always need tons of alts for the most simple things, I like to make my characters as flexible as possible without affecting what he was mainly meant to do in the first place.

I'm not even sure if it's worth it; with 100% science I can dismantle 10 items and only get one resource--such as junk, metal parts, or a gecko skin. Even if the rate was doubled or tripled you'd still be better off with mining or random encounters.
Title: Re: Questions and Answers #5
Post by: Brujah on June 05, 2012, 06:15:43 pm
I'm not even sure if it's worth it; with 100% science I can dismantle 10 items and only get one resource--such as junk, metal parts, or a gecko skin. Even if the rate was doubled or tripled you'd still be better off with mining or random encounters.

I'm dismantling shit with 28 science and getting good metal parts and HQ alloys... When I get it.
Title: Re: Questions and Answers #5
Post by: JovankaB on June 05, 2012, 06:32:21 pm
I'm not even sure if it's worth it; with 100% science I can dismantle 10 items and only get one resource--such as junk, metal parts, or a gecko skin. Even if the rate was doubled or tripled you'd still be better off with mining or random encounters.

I think it's some bug, I have 300% science on GM character and have similar dismantling results.
No idea what causes this.
Title: Re: Questions and Answers #5
Post by: HertogJan on June 05, 2012, 07:16:02 pm
I have similar results. Perhaps dismantler perk is to blame and has the same problem as treasure hunter perk.
Title: Re: Questions and Answers #5
Post by: Al Cohonez on June 08, 2012, 02:02:34 am
Hi, I'm giving FOnline a try again after a looong while and I can see that a lot has changed (for better I guess), I've searched/wikied as much as I could but some things seem outdated and I still got a dozen of questions (for now :))):

1) are fighter characters (i.e. no crafting skills) useful economically for a fraction - i.e. are you considered a leech or can you easily find/buy/get good quality equipment?

2) did I got that right - as a crafter, no only it takes ages to mine/find resources, you get easily buttraped by thieves or PKers, you suck against other players and now you also need to find blueprints (for which you potentially need a new blueprints finder alt)?

3) are big and energy weapons still hard to get (besides crafting)? what's their effectiveness? I've read that AP's got tweaked...

4) is a guarded area a thief heaven (as in: he can steal, you can't fight back)?

5) is there any difference between barter 10% and 30% (or similarly with speech) - due to the minimum time set for bartering/chatting that are currently in place?

6) do people still got a few dozen of alts? A PVP char, supported by a medic and crafter, which in turn is supported by a thief, blueprint finder, high charisma trader and so on...

7) cooldowns - did I get that right, are the gathering and crafting cooldowns out of the game?

8 ) which skills (besides combat and sneak) are worth getting over 100% and why? which are not worth getting even up to 100?

9) there's a lot of addition for charisma - have it really change the gameplay or are most people 1-3 charisma only anyway?

10) is there any use for explosives besides suicide runs? do those happen often?

11) are big guns/energy crafter professions 3 in the game or just on wiki? can you have all profession or is the 3lvl limitation still in place?

12) Do people play turn-based these days?

That's it for now :)
Title: Re: Questions and Answers #5
Post by: maciek83 on June 08, 2012, 02:42:27 am
i can answer how it is from my point of view:

1 everyone have own crafter thief and so on so nobody leches anyone
2 crafter only to craft which is boring and takes long time... blueprint finder alt is needed
3 big guns i dont know but energy are the easiest to get from all, same with ammo for em and their effectivness is awesome this season
4 yes, nothing changed here
5 i believe just few more seconds to trade, basic time is just added here
6 yes they do,all of em are needed
7 yes
8 over 100: outdoorsman barter speech steal sneak science ,not worth: all other besides fa doc repair
9 1 or 3 or 10
10 only for suicide, they happen rarely couse of lack of detonator parts
11 there is no 3rd profs only 2 levels and you can have all professions on 1 character
12 yes, most efficient is turn based fast shoot energy spammer for farming encounters

hope that helps
Title: Re: Questions and Answers #5
Post by: Eternauta on June 08, 2012, 02:53:46 am
7) cooldowns - did I get that right, are the gathering and crafting cooldowns out of the game?

7 yes

However, mines have a certain amount of ores/minerals that you can gather until they are depleted. When you want to mine, pay attention to the message you get in your textbox. If it says "the resources have been depleted", there's no point in clicking any more. But you can try with a different rock in the same map (example: in the NCR mine one of the rock sceneries can be empty, but the one next to it might still have some ores). Resources appear again in mines after some time, I personally don't know how much exactly.
Title: Re: Questions and Answers #5
Post by: RavenousRat on June 16, 2012, 11:14:55 am
Noooo, how could I. I just believed them, but it's not truth, and it's true shame that I noticed it only in six months:

http://fodev.net/forum/index.php/topic,20006.0.html

- Changed the Sneak/FoV mechanics:
  • Observer's maximum sight range is reduced, based on opponent's relative direction: 0%, 20%, 40% and 60% (for front, front-side, back-side and back respectively). For sneakers, the following algorithm decides the visibility:
  • First, raw Sneak skill value of the opponent is taken. Then the following boni are applied:
    • For being next to a wall (1 hex, or 5 with Ghost perk): +30.
    • For being hidden behind an object (there is an unpassable scenery between the opponent and the target no more than 2 hexes from the opponent): +60.
    • For using Stealth Boy: +60.
  • At this point of calculations, Sneak is capped at 300. Then the following penalties are applied:
    • For opponent's relative direction: -72, -36, -12, 0.
    • For wielding weapons: -36 for two handed rifle in active slot, -72 for heavy weapons in active slot.
    • For wearing armours: -36 for Combat Armor and variants, -72 for Metal Armor and variants.
    • For running: -60, unless with Silent Running perk.
  • The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).
  • Everything said when sneaked is downgraded to whisper.
  • Active Motion Sensor reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.
  • Stealth Boy disappears on use and grants a 20 minutes long Sneak bonus. Consuming more resets the timer to 20 minutes.

300% sneak +ghost gives more than 300% sneak and 10 PE can see you on less than 15 hexes and 10 PE+SS can see you on less than 21 hexes. Noticed after one sneaker at NCR tested my sneak. And then I tested it myself at base with my 10 PE bomber alt. At plain desert he saw me on 15 hexes (it's ok), but behind barrel on 11 hexes. I believe that if I would eat stealth boy and stand near wall, he wouldn't see me at all (on 3 hexes I mean).

In other words ideal build will be 300% sneak, ghost, stealth boy and be behind barrel, that will give you 450% sneak.
Line:
"At this point of calculations, Sneak is capped at 300. Then the following penalties are applied:"
doesn't work.

So here's a question:
Is it a bug or mistype in changelog?

Also I can remember words of one GM who said that he doesn't believe in 300% cap, now I understand what he meant :D
And really, how this could happen.
Title: Re: Questions and Answers #5
Post by: Brujah on June 16, 2012, 04:35:54 pm
Is there any skin that can use SG, BG and armor?
Title: Re: Questions and Answers #5
Post by: Rain on June 19, 2012, 02:32:09 am
Is there any skin that can use SG, BG and armor?

Not in my knowledge,and that would probably mean nope.
But i would give a try to the shi guard skin (very unlikely anyway) and the long haired ian like one.
Title: Re: Questions and Answers #5
Post by: JovankaB on June 19, 2012, 02:34:29 am
Shi guards can carry SGs and BGs that have LSW-like animations.
Title: Re: Questions and Answers #5
Post by: TKs-KaBoom on June 19, 2012, 04:25:45 am
I have question, what other game will Jovanka infiltrate with her carebear entourage when she figures out that 2238 is dead?
Title: Re: Questions and Answers #5
Post by: Brujah on June 21, 2012, 11:44:48 pm
How can I quick aim unarmed attacks?


I know about the whole FO2238config thing but even if I set the game to aim at the eyes the haymaker keeps doing normal attacks in RT.
Title: Re: Questions and Answers #5
Post by: falloutdude on June 21, 2012, 11:59:36 pm
How can I quick aim unarmed attacks?


I know about the whole FO2238config thing but even if I set the game to aim at the eyes the haymaker keeps doing normal attacks in RT.
the auto aim for fist is  is broke. it will work with brass knuckles and power fist thou.
Title: Re: Questions and Answers #5
Post by: Brujah on June 22, 2012, 12:46:35 am
Alright... Next not-so important question: Where can I get hundreds and millions of brahmin shit?
Title: Re: Questions and Answers #5
Post by: falloutdude on June 22, 2012, 02:27:26 am
Alright... Next not-so important question: Where can I get hundreds and millions of brahmin shit?
many ways. place dual log alts at all brahmin pens and start picking up shit is the best but you could also try making a outpost and take the shit the brahmins poop out in the pen in outpost.
Title: Re: Questions and Answers #5
Post by: Brujah on June 24, 2012, 07:22:19 pm
Alright, next question about a subject I know nothing of it:

What would be the best build for Unity and VC patrol hunts? I know it's an EW spammer but something tells me I did something wrong with the build I have planned:


No drugs btw, seems like too much work for just 1 shot.
Title: Re: Questions and Answers #5
Post by: Giftless on June 25, 2012, 01:13:23 am
Alright, next question about a subject I know nothing of it:

What would be the best build for Unity and VC patrol hunts? I know it's an EW spammer but something tells me I did something wrong with the build I have planned:


No drugs btw, seems like too much work for just 1 shot.

I haven't tried a spammer yet, though I do know that laser pistols and rifles kind of suck against combat armor--doing 15-20 damage a hit (and a targeted critical hit might be 200+ damage). I'd say the main thing though would be either to hunt in a team, or maybe get slaves for even more HP soak.
Title: Re: Questions and Answers #5
Post by: falloutdude on June 25, 2012, 01:16:58 am
against vc partols lazer spammer sucks now sense they got a big buff. at start spammer was good against them now not so much.
against unity spammer is great. it rapes them with ease. best thing to do against vs thou if you want there armors in good det is to hunt in a group all spammers.
Title: Re: Questions and Answers #5
Post by: Jotisz on June 25, 2012, 10:53:54 am
@Brujah

Forget about having one combat skill use more then one type of weapons. 5 ST is more then enough you don't need 7. Don't take Small frame it makes you loose carry weight which means that you can't take all gears. Forget about toughness and even toughness also about adrenalin rush you don't need those perks. Take Bonus Move and Strong Back. Have a higher IN for more skill points. With 10 EN you can take only 1 Lifegiver and choose some other perk. Having 120 first aid and 150 Od is too much you will be fine with way less.
Title: Re: Questions and Answers #5
Post by: racoon on June 25, 2012, 11:03:17 am
whats the difference between cheaper bg mutant merc and this most expensive?
Title: Re: Questions and Answers #5
Post by: falloutdude on June 25, 2012, 02:54:35 pm
whats the difference between cheaper bg mutant merc and this most expensive?
1 uses a  rl and the other uses a mini gun.
also one has about 30 more bg skill points. well thats if they are still like this.
http://fo2238.fodev.net/wiki/Unknown_(502)
http://fo2238.fodev.net/wiki/Unknown_(503)
Title: Re: Questions and Answers #5
Post by: Trainer488 on June 26, 2012, 06:12:30 am
Hi, I'm new to fallout 2238 and the forum. I wanted to ask a few questions.

1. What do lockers that contain blueprints look like exactly?
2. How do you capture brahmin? I tried it once with rope and it didn't work.

Thanks. :)
Title: Re: Questions and Answers #5
Post by: Brujah on June 26, 2012, 06:38:26 am
1- Like grey chests.

2- I don't remember exacly... But try one of these:

   -Click on brahmn and select the backpack icon, then the rope.
   -Put rope on hand, select "use on" and click on brahmin.
Title: Re: Questions and Answers #5
Post by: wladimiiir on June 26, 2012, 08:01:07 am
I have been searching for some explanation why these server crashes occurs, but I could not find any, so I ask.
Please, tell me (us) why did these server crashes start to occur and is there any chance they will be fixed?
Thank you.
Title: Re: Questions and Answers #5
Post by: Prze-Huy on June 26, 2012, 08:46:34 am
I am also concern about rollbacks so the question is:

If community of players would donate 100-200$ would it change something? Just spent 60bucks for sh##y diablo3 so I can sell it and donate you 20$ monthly, I am sure that others also would donate, as soon as we get feedback like "yes, donate 200$, we change server for more stable, and fo2238 get its second live"

I am eagerly awaiting for the answer.

And second question:
I understand that devs are only humans, gamers, fans; its not uncommon that some morning you wake up and think "s##t I dont want care anymore about fo2238, im bored of it" thats ok, but for community its not that easy, the game is our way to rest after hard day at work, for you it is just hard work. So if it happened that you are got bored, have you consider to put all responsibility for servers, game and so one in someone others  hands? Maby to someone from forum here, who looks like serious, responsible person? Who would care for long long time, who has his own well maintained servers

Thanks for readin, thanks for answers
Cheers
Title: Re: Questions and Answers #5
Post by: RavenousRat on June 26, 2012, 09:04:42 am
Donation is donation, it's not a payment :D
Donation is for hosting server for us, that's why they don't use their own money. Donate not enough - they warn about it. Donate enough - they host it. Donate more than enough - they host it and won't warn for some time after.

And it's their project, you're just helping them to test it, I don't think they really care about community because they shouldn't, as they're doing it for themselves, not for you. If some of them care about community then it's just a sympathy to fallout fans and they're happy to see them enjoying their game. But they will never give it to someone, as they're making their game.

Btw there's an SDK available, of course it's based on less successful server, but still that
who looks like serious, responsible person
can do it himself even right now. Then host it and make everyone happy.
Title: Re: Questions and Answers #5
Post by: wladimiiir on June 26, 2012, 09:39:01 am
...as they're doing it for themselves, not for you...
Are you serious? Why would I spend time developing MMORPG just for myself?

And I would not ask my question if I didnt see that some of the devs are answering from time to time (Lexx, Wipe). I would really like to know what is causing the crashes.
If the problem is that there isis not enough donations, they could just say it and I bet the problem could be solved very quickly.
If there is some problem, that they dont know about, they could just say what we as beta testers should do, so they can solve the issue.
If there is some problem, that they know about, they could just say it, so we as beta testers and users of their product just know what is going on.
I think this is just basic how to make a good relationship, not only dev-tester but person-person in general.
Title: Re: Questions and Answers #5
Post by: Prze-Huy on June 26, 2012, 12:37:49 pm
Are you serious? Why would I spend time developing MMORPG just for myself?

And I would not ask my question if I didnt see that some of the devs are answering from time to time (Lexx, Wipe). I would really like to know what is causing the crashes.
If the problem is that there isis not enough donations, they could just say it and I bet the problem could be solved very quickly.
If there is some problem, that they dont know about, they could just say what we as beta testers should do, so they can solve the issue.
If there is some problem, that they know about, they could just say it, so we as beta testers and users of their product just know what is going on.
I think this is just basic how to make a good relationship, not only dev-tester but person-person in general.

I think you are right.
The problem is, that with the game, devs created whole community some people are less other more engaged in game but it do exist.
And now very important thing is communication and feedback. Its like parents having sex for pleasure, but in consequences they have kids, and they have to give them some attention.

OK, so my another question is: where can i find counter saying how many $ is actually donated for devs/servers like Wikipedia has every year when collecting theirs donation.
It would be wise having one like that.
Title: Re: Questions and Answers #5
Post by: Tomowolf on June 26, 2012, 03:47:08 pm
Q: Will this game ever be fun to play ?

Probably an admin/dev answer is: nope, go play something else. We are doing this game in our free time bla bla
we're not real coders bla bla we are prostitutes.
Just some nab created account to write more about his butthurt? So cool.
Title: Re: Questions and Answers #5
Post by: HertogJan on July 06, 2012, 09:33:35 am
If you are in an npc faction and encounter them and another player who shoots you first, will the npc faction attack the other player_

Asking this as this was how it worked pre-wipe with VC encounters. It doesn't seem to work with at least 1 type of npc faction encounter this type.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on July 06, 2012, 11:58:21 am
Well when an NPC faction player gets killed by a PK,the PKs rep with that NPC faction goes down.
Title: Re: Questions and Answers #5
Post by: Lizard on July 06, 2012, 08:04:47 pm
How much Charisma do you require to become a slaver? Is Charisma 3 +Mentats sufficient?
Title: Re: Questions and Answers #5
Post by: falloutdude on July 07, 2012, 01:06:53 am
How much Charisma do you require to become a slaver? Is Charisma 3 +Mentats sufficient?
there is no ch requirement for becomeing a slaver. thou there is a int requirement of 5 int.
Title: Re: Questions and Answers #5
Post by: HertogJan on July 07, 2012, 01:21:43 pm
Well when an NPC faction player gets killed by a PK,the PKs rep with that NPC faction goes down.

Sorry, but that didn't answer my question.
Pre-wipe when a VC member attacked another VC member in a VC encounter while both had positive rep with VC, the attacker got killed by VC patrol.

Guess I have to test this myself somehow with VC or Enclave.
Title: Re: Questions and Answers #5
Post by: Horatio on July 07, 2012, 07:02:40 pm
What's the deal with the Ghost Truck at Gordon's Gas Station?
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on July 07, 2012, 07:05:07 pm
What's the deal with the Ghost Truck at Gordon's Gas Station?
Some GM put it there cuz no one else has the power to do that
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 09, 2012, 06:59:11 pm
Hi
Does "Fast Shot" works with HtH ?
Title: Re: Questions and Answers #5
Post by: Ganado on July 09, 2012, 07:04:17 pm
No, it does not.
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 11, 2012, 10:21:37 am
What happens if I got companion and I delete myself? Can I capture him with other alt then?
Title: Re: Questions and Answers #5
Post by: Boon Lived on July 11, 2012, 12:06:23 pm
Quote
What happens if I got companion and I delete myself? Can I capture him with other alt then?


I beleive they would stay in the location you left them in.

Quote
Hi
Does "Fast Shot" works with HtH ?

The +5 damage per attack from it applies to Unarmed/Melee attacks, nothing else.
Title: Re: Questions and Answers #5
Post by: newboyhun on July 11, 2012, 02:11:44 pm
Hi guys!
I'm doing a quest called 'A Brahmin Herdsman' Job' ,but i can't find Felix =(
Someone can help me?
Title: Re: Questions and Answers #5
Post by: Lexx on July 11, 2012, 02:39:17 pm
You have to go to the Westin Ranch.
Title: Re: Questions and Answers #5
Post by: newboyhun on July 11, 2012, 02:46:46 pm
I've accepted the quest,he says i need to talk with his foreman Felix,but i can't find him at the Westin Ranch in NCR
Title: Re: Questions and Answers #5
Post by: wladimiiir on July 11, 2012, 02:57:26 pm
I've accepted the quest,he says i need to talk with his foreman Felix,but i can't find him at the Westin Ranch in NCR
I believe he is in front of the building where you found Westin. Long haired dude.
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 12, 2012, 09:22:02 pm
ehrmm... so I took slave run quest and I fucked up (ran away after got my ass kicked). Some of you guys told me this quest its easy but my new 18 lev hth slave master couldnt make it -,-
After hours im still trying to start the quest again but Metzger told me to gtfo. Is there any other way? Like waaait more? Or I won't be able to start slave run again?
Title: Re: Questions and Answers #5
Post by: Eternauta on July 12, 2012, 09:24:33 pm
Likeyoucare, check your reputation with the Slavers: you need at least 160 to go on a slave run. Maybe you got less than that and this is why you can't get another mission. Also I understand you gotta wait 2 hours before being able to go on another run anyway.
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 12, 2012, 09:56:42 pm
I failed this quest like 5 hours ago and still can't repeat it. My rep is 220...
Title: Re: Questions and Answers #5
Post by: Brujah on July 12, 2012, 09:58:10 pm
I heard some worrying stuff about slave runs being failable if you take too long or run away...


Worrying and stupid indeed...
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 12, 2012, 11:02:23 pm
Ufff finally he gave me second chance but still don't know why it took so long.
Title: Re: Questions and Answers #5
Post by: Brujah on July 12, 2012, 11:31:36 pm
Ufff finally he gave me second chance but still don't know why it took so long.

Knowing Metzger from FO2 we're lucky he actually gives us a second chance.


Maybe it's a longer cooldown in case of fail.
Title: Re: Questions and Answers #5
Post by: Eternauta on July 13, 2012, 03:21:31 am
Knowing Metzger from FO2...

But Metzger from 2238 is another one, for example he's goth (http://4.bp.blogspot.com/-cmF7nbnurek/T_1y5oVHiVI/AAAAAAAAS8k/aDDgWhZn9J0/s1600/peter-murphy-birthday-july-11.jpg) here.

/offtopic
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 13, 2012, 08:52:45 pm
"You broke your tool while finishing repair of your car"

So now every car repair cost 2k? Or my skill is just tooo low? (170%)
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on July 13, 2012, 08:54:47 pm
"You broke your tool while finishing repair of your car"

So now every car repair cost 2k? Or my skill is just tooo low? (170%)
170% is fine, but why pay 2k? just get a tool and repair it
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 13, 2012, 08:59:41 pm
As I remember the only way is to buy tool from NPC in NCR for 2000caps. Am I wrong? Before the wipe tool was unbreakable but now it breaks... right?
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on July 13, 2012, 09:02:28 pm
As I remember the only way is to buy tool from NPC in NCR for 2000caps. Am I wrong? Before the wipe tool was unbreakable but now it breaks... right?
Thats the super tool kit for 2K, but use the tool to repair cars, its craftable too
http://fo2238.fodev.net/wiki/Tool
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 13, 2012, 09:03:52 pm
Thanks for your help, I didn't know that :)
Title: Re: Questions and Answers #5
Post by: Horatio on July 13, 2012, 09:25:36 pm
Nah, nevermind.
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 13, 2012, 10:53:50 pm
Is it normal that my character got 10 AP with 9 Agility, nuka cola addiction without of drinking nuka cola? ;o
Title: Re: Questions and Answers #5
Post by: RavenousRat on July 13, 2012, 11:06:55 pm
Is it normal that my character got 10 AP with 9 Agility, nuka cola addiction without of drinking nuka cola? ;o
No, if you don't have x2 Action boy perks or Jet effect active.
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 13, 2012, 11:16:34 pm
nvm
Title: Re: Questions and Answers #5
Post by: Pandaeb on July 14, 2012, 01:50:49 pm
Does anyone had this problem? While I am scrolling world map by my mouse - it goes always to the north and the higher resolution I set the faster it goes north and I cannot scroll map anymore. It's fucking annoying and I have to play on the lowers resolution because of this.
And yes - I've tried reinstalliing the game.
Title: Re: Questions and Answers #5
Post by: Jenova on July 14, 2012, 03:52:23 pm
Does anyone had this problem? While I am scrolling world map by my mouse - it goes always to the north and the higher resolution I set the faster it goes north and I cannot scroll map anymore. It's fucking annoying and I have to play on the lowers resolution because of this.
And yes - I've tried reinstalliing the game.
Do not hold right mouse Button while scrolling.
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 14, 2012, 04:10:35 pm
Does anyone had this problem? While I am scrolling world map by my mouse - it goes always to the north and the higher resolution I set the faster it goes north and I cannot scroll map anymore. It's fucking annoying and I have to play on the lowers resolution because of this.
And yes - I've tried reinstalliing the game.

I guess u don't play on "full screen" right? Try
Title: Re: Questions and Answers #5
Post by: Brujah on July 14, 2012, 04:58:57 pm
I guess u don't play on "full screen" right? Try

You can't configure things like mumble or irc while on full screen.


Plus it looks horrible in widescreen monitors.
Title: Re: Questions and Answers #5
Post by: Pandaeb on July 14, 2012, 07:08:25 pm
Yup - I got widescreen netbook, so I just literally can't play fullscreen.
And it's impossible not to hold mouse button while scrolling - even if I do it as fast as possible, it automatically goes north.
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 14, 2012, 08:17:53 pm
Do not hold right mouse Button while scrolling.

Just fast click
Title: Re: Questions and Answers #5
Post by: Pandaeb on July 14, 2012, 08:24:55 pm
It works only on lowest resolution. On higher than 800x600 even if I click not hold it happens to move.
Title: Re: Questions and Answers #5
Post by: Rain on July 14, 2012, 10:32:17 pm
I m playing from my office pc.It s not the latest gamemachine out there,so i was wondering,it-s just me or RT has become unplayable again..?LAGS.
Title: Re: Questions and Answers #5
Post by: Eternauta on July 14, 2012, 10:56:54 pm
it-s just me or RT has become unplayable again..?LAGS.

Server's been laggy today, yeah.
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 15, 2012, 12:58:27 am
I told my companion to respawn in the faction base, then she asked:

 "which one"? [type the name of the base]
 --Faction Bases--

I should see the list of bases here? If yes, why I see shit?
And how can I check the name of my base beacause I don't really remember >.<
Title: Re: Questions and Answers #5
Post by: Brujah on July 15, 2012, 01:26:58 am
I told my companion to respawn in the faction base, then she asked:

 "which one"? [type the name of the base]
 --Faction Bases--

I should see the list of bases here? If yes, why I see shit?
And how can I check the name of my base beacause I don't really remember >.<

Nope, you have to use the "say" button.

So you better just tell your companion to respawn at tent, and make sure you tell her to respawn at tent everytime you pick her up there.
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 15, 2012, 01:29:58 am
I know I need to type using "say", but it seems like there should be list of my bases... whatever
tent then :)
Title: Re: Questions and Answers #5
Post by: Who Killed Bambi on July 15, 2012, 02:46:07 pm
Is there any lvl req for tc ?
Title: Re: Questions and Answers #5
Post by: Altairp on July 15, 2012, 10:18:51 pm
Is the BoS Quest of the Old Bunker near Necropolis still Bugged?
Title: Re: Questions and Answers #5
Post by: Mike Crosser on July 15, 2012, 10:58:35 pm
Yes
Title: Re: Questions and Answers #5
Post by: Altairp on July 17, 2012, 12:37:03 am
Where I can find lockpics?
Title: Re: Questions and Answers #5
Post by: falloutdude on July 17, 2012, 12:37:51 am
Where I can find lockpics?
in the fix boy. craft them
Title: Re: Questions and Answers #5
Post by: Brujah on July 17, 2012, 04:17:54 am
Apart from mutie overkills... Is there any reason to use 5mm JHP or should I just throw it all in NCR?
Title: Re: Questions and Answers #5
Post by: falloutdude on July 17, 2012, 04:18:57 am
Apart from mutie overkills... Is there any reason to use 5mm JHP or should I just throw it all in NCR?
its good for trolling and low tier fighting if you dont want it i will buy. :p
Title: Re: Questions and Answers #5
Post by: Brujah on July 17, 2012, 06:40:45 am
its good for trolling and low tier fighting if you dont want it i will buy. :p

Hmm... I considered a bit and I think I'll decorate NCR with it.
Title: Re: Questions and Answers #5
Post by: Alexandrite on July 20, 2012, 12:32:17 am
Since ChangeLog 19/7/12 came out today, I have to update i believe... data\faction.zip never seemed to download and I tried this every time for each changelog and it never seemed to work... I need help with this... :/
Title: Re: Questions and Answers #5
Post by: OdijSuppi on July 20, 2012, 02:21:34 am
Just try the alternative http updater (http://fodev.net/forum/index.php/topic,24655.msg207077.html#msg207077).

For example, faction002.zip would be: http://fonline2238.net/update/data/faction002.zip
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 20, 2012, 04:27:21 pm
I'm asking again:

- is there any way to give my companion to other alt?
- what will happen with companion if I delete myself? He will be "free" wastelander again?

I just captured 200hp+ big gunner (fuckyeah) with my scout alt (fucknooo)
Title: Re: Questions and Answers #5
Post by: kindwill on July 21, 2012, 05:05:14 pm
is it possible to farm laser rifles solo?
if it is how do you do it, i have a laser spammer build and tried the super mutant remnants and they tear me to shreds
Title: Re: Questions and Answers #5
Post by: chocolate_chip_cookies on July 21, 2012, 05:37:59 pm
is it possible to farm laser rifles solo?
if it is how do you do it, i have a laser spammer build and tried the super mutant remnants and they tear me to shreds

Unity fighting Rogues around BH
Title: Re: Questions and Answers #5
Post by: Bishop3000 on July 21, 2012, 08:57:23 pm
What's a good unarmed build? I saw one guy at ares missile silo that was knocking supers down every hit, dealing around 20ish damage every time.
Title: Re: Questions and Answers #5
Post by: racoon on July 22, 2012, 04:42:18 am
I'm asking again:

- is there any way to give my companion to other alt?
- what will happen with companion if I delete myself? He will be "free" wastelander again?

I just captured 200hp+ big gunner (fuckyeah) with my scout alt (fucknooo)

you cant give him to anyone
if you delete yourself companion wont be free i tested it. he will stand in the place you leaved him.
you should check his ap/strength and hp step
Title: Re: Questions and Answers #5
Post by: eewww on July 22, 2012, 12:32:07 pm
del
Title: Re: Questions and Answers #5
Post by: Skullcrusher on July 22, 2012, 07:05:08 pm
I want to be sure about this:
If I took the Loner trait, does it mean that I can't have ANY followers (even brahmins and dogs)?
And if I have this trait, can I still follow someone else?
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on July 22, 2012, 07:12:13 pm
I want to be sure about this:
If I took the Loner trait, does it mean that I can't have ANY followers (even brahmins and dogs)?
And if I have this trait, can I still follow someone else?
I think you can't have any companions or mercs, players maybe

and yea, you can follow other people
Title: Re: Questions and Answers #5
Post by: Alexandrite on July 22, 2012, 07:38:08 pm
I want to be sure about this:
If I took the Loner trait, does it mean that I can't have ANY followers (even brahmins and dogs)?
And if I have this trait, can I still follow someone else?

Nope, your party points drop 1 and stay at 1... even if you do increase charisma or speech, it will stay at 1...
Title: Re: Questions and Answers #5
Post by: Skullcrusher on July 22, 2012, 07:56:09 pm
Hmmm, I wouldn't be so sure about those party points, because i found this command ~pp, and it shows that I have 0/35 party point used (I have Loner trait, 3 Charisma, and 15% Speech).

But I've tried to buy a ghoul melee merc in Gecko (according to http://fo2238.fodev.net/wiki/Followers#Charisma_.2F_followers_amount_table (http://fo2238.fodev.net/wiki/Followers#Charisma_.2F_followers_amount_table) he needs only 35 party points - exactly as much as I have), and I was told that I'm too ugly (even uglier than a ghoul).  :'(
Title: Re: Questions and Answers #5
Post by: kindwill on July 23, 2012, 07:47:09 am
is barter a skill worth getting (is it working?)?
if it is what is the max you should get
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 24, 2012, 04:15:01 pm
Do you guys know requirements for Magnetic Personality? I have 101% speech, 1 charisma and 10 endurance and I can't start conversation with Miss Kitty in Reno, even with mentats.

(http://img225.imageshack.us/img225/8104/clipboard01eof.jpg)
Title: Re: Questions and Answers #5
Post by: RavenousRat on July 24, 2012, 04:21:43 pm
Do you guys know requirements for Magnetic Personality? I have 101% speech, 1 charisma and 10 endurance and I can't start conversation with Miss Kitty in Reno, even with mentats I see msg like "Choosing 10 endurance wasn't good idea" wtf?
Use beer also, 3 CH isn't enough.
Or get poisoned/radiated and lower your EN.
Title: Re: Questions and Answers #5
Post by: likeyoucare on July 24, 2012, 04:35:51 pm
Thank you RavenousRat :)
Title: Re: Questions and Answers #5
Post by: Brujah on July 27, 2012, 12:59:59 am
Hmm I found a Lavender Flower...


Is this rare or can I just throw it away? Never seen one in 2238 before.
Title: Re: Questions and Answers #5
Post by: RavenousRat on July 27, 2012, 01:03:09 am
You can throw it away. It's one of starting items or cave loot, something like that.
Title: Re: Questions and Answers #5
Post by: TKs-KaBoom on July 27, 2012, 03:26:22 am
Hmm I found a Lavender Flower...


Is this rare or can I just throw it away? Never seen one in 2238 before.

It's probably one of the rarest items in the game!  Hold on to it and treasure it!
Title: Re: Questions and Answers #5
Post by: Brujah on July 27, 2012, 04:05:03 am
It's probably one of the rarest items in the game!  Hold on to it and treasure it!

I smell sarcasm.


Well mister... Joke's on you, the story of the book is beautiful and the author is such a marvelous woman...
Title: Re: Questions and Answers #5
Post by: Kalovic on July 30, 2012, 06:47:29 am
Is there goin to be a major change to sniper crit tables, because now shooting to the eyes is almost the same as shoting the balls
Title: Re: Questions and Answers #5
Post by: falloutdude on July 30, 2012, 07:41:09 am
Is there goin to be a major change to sniper crit tables, because now shooting to the eyes is almost the same as shoting the balls
for lazer snipers now its better to shoot at "balls" which is sad.
Title: Re: Questions and Answers #5
Post by: Alexandrite on July 30, 2012, 10:32:20 pm
Do items in lockers and chests respawn in, well, in any chest really?

If so, how long does it respawn back?
Title: Re: Questions and Answers #5
Post by: Mike Crosser on July 30, 2012, 10:53:51 pm
Do items in lockers and chests respawn in, well, in any chest really?

If so, how long does it respawn back?
Only in Glow and Ares and think it takes a few hours for them to respawn.
Title: Re: Questions and Answers #5
Post by: Roachor on July 30, 2012, 11:38:36 pm
for lazer snipers now its better to shoot at "balls" which is sad.

I think you accidentally said "sad" instead of "amazing"
Title: Re: Questions and Answers #5
Post by: falloutdude on July 31, 2012, 03:36:37 am
I think you accidentally said "sad" instead of "amazing"
am pretty sure i meant to say sad. having to shoot at the "balls" instead of the eyes for a sniper is a very sad thing. funny as hell but sad.
Title: Re: Questions and Answers #5
Post by: Brujah on July 31, 2012, 04:18:27 am
Would 8 luck and 23% crit chance be enough for an SG sniper?


Better crits, RBtE... All that stuff included...
Title: Re: Questions and Answers #5
Post by: kindwill on July 31, 2012, 06:17:54 am
2xtoughness or more AC (2xdodger)?
Title: Re: Questions and Answers #5
Post by: Eternauta on July 31, 2012, 06:21:10 am
2xtoughness or more AC (2xdodger)?

Go for 2xtoughness. Dodger is a perk for specialized high AC troll builds only.
Title: Re: Questions and Answers #5
Post by: racoon on July 31, 2012, 10:38:26 am
2xtoughness or more AC (2xdodger)?

more ac - invincibility
Title: Re: Questions and Answers #5
Post by: kindwill on August 01, 2012, 07:13:31 pm
is there any build that can solo VC patrols?
Title: Re: Questions and Answers #5
Post by: falloutdude on August 01, 2012, 07:47:46 pm
is there any build that can solo VC patrols?
m60 dual burst build. will destroy vc, ncr army and any other group you can think of. even bos if you have right tactics.
Title: Re: Questions and Answers #5
Post by: avv on August 04, 2012, 03:14:23 pm
Does the bug with disappearing followers still exist?
Title: Re: Questions and Answers #5
Post by: Perteks on August 04, 2012, 03:43:40 pm
is there any build that can solo VC patrols?

EW fast shooter on tb, can actually pretty solo most of everything.
Title: Re: Questions and Answers #5
Post by: TKs-KaBoom on August 04, 2012, 08:03:21 pm
EW fast shooter on tb, can actually pretty solo most of everything.

yeah laser rifle will do 11-15 points per shot on vc ca.....   about the same as... well nvm, have fun!
Title: Re: Questions and Answers #5
Post by: Roachor on August 04, 2012, 08:12:25 pm
Does the bug with disappearing followers still exist?

make them flee before leaving every encounter and you wont lose them
Title: Re: Questions and Answers #5
Post by: Alexandrite on August 04, 2012, 11:18:42 pm
Does the perk Better Criticals help the chance to hit something?
Title: Re: Questions and Answers #5
Post by: Alexandrite on August 04, 2012, 11:27:04 pm
I am really confused on this...
Title: Re: Questions and Answers #5
Post by: Tomowolf on August 04, 2012, 11:29:20 pm
It gives you more damage when you score a crit, allows to ko/insta kill creatures easier .
Title: Re: Questions and Answers #5
Post by: racoon on August 05, 2012, 02:50:06 am
Does the bug with disappearing followers still exist?

yes it exists, they still disappear when die in certain places. even with full loyality and if you told them to go to tent
Title: Re: Questions and Answers #5
Post by: Giftless on August 05, 2012, 03:15:31 am
is barter a skill worth getting (is it working?)?
if it is what is the max you should get

180% is the recommended max from what I heard, though 100-125% isn't bad in my experience.

It does have a noticeable effect, but there's also weird variables like A) your reputation, B) some vendors generally charge more for items that are less elsewhere, and C) I could be wrong, but on rare occasions I think certain items stop having a trade-in value due to oversupply.
Title: Re: Questions and Answers #5
Post by: kindwill on August 05, 2012, 07:00:39 am
Is the enclave having any quests after you join them, like bos maybe?
Title: Re: Questions and Answers #5
Post by: falloutdude on August 05, 2012, 07:02:08 am
Is the enclave having any quests after you join them, like bos maybe?
no there is no quest for enclave yet.
Title: Re: Questions and Answers #5
Post by: kindwill on August 05, 2012, 07:23:24 am
bos has any repeatable quests? :D
Title: Re: Questions and Answers #5
Post by: Gob on August 05, 2012, 09:54:21 am
Does luck affect lockpicking? I'm making my first lockpicker and I want to know. And also aproximately how much lockpick skill I need to open a chest or locker in an encounter. And should I tag traps too? Anyway I went ahead and made this *click* (http://www.nitue.net/#fcp/direct!id=5908)
Title: Re: Questions and Answers #5
Post by: Horatio on August 05, 2012, 01:45:24 pm
Does luck affect lockpicking? I'm making my first lockpicker and I want to know. And also aproximately how much lockpick skill I need to open a chest or locker in an encounter. And should I tag traps too? Anyway I went ahead and made this *click* (http://www.nitue.net/#fcp/direct!id=5908)

But how do you level him, the weapon stats are pretty bad. Do you really get som much XP from lockpicking your own trunk?
Title: Re: Questions and Answers #5
Post by: Gob on August 05, 2012, 03:05:53 pm
I don't need to make him level 24. All I need is to do some levels to get some decent lockpick skill. And for leveling I can go in the desert find some encounter with aliens vs centaurs wait till one of them is low hp then burst with an SMG or ask a friend to help me level him up a few levels. Right now I'm level 4 with him almost 5 still need 700 xp or so and he's got 152 lockpick. Found a footlocker in an encounter with Super Mutants sorouned by beartraps. Hope I get a BP out of it if I manage to open it. I'm at the 9th attempt :D
Title: Re: Questions and Answers #5
Post by: Horatio on August 06, 2012, 11:00:29 am
Btw, are spawned footlockers a part of scenery, which is seen outside the FoV or some kind of item, like a bugged footlocker?
Title: Re: Questions and Answers #5
Post by: Gob on August 06, 2012, 02:01:59 pm
I don't think all have visible flags. Like not all of them can be opened despite your skill.
Title: Re: Questions and Answers #5
Post by: JovankaB on August 06, 2012, 04:14:15 pm
Btw, are spawned footlockers a part of scenery, which is seen outside the FoV or some kind of item, like a bugged footlocker?

All containers are items.
Items are visible outside the FoV if they have ITEM_ALWAYS_VIEW flag set.
Title: Re: Questions and Answers #5
Post by: Horatio on August 06, 2012, 05:04:42 pm
Thanks, Jovanka.
I also search for brahmin poo graphics, do you know how the .FRM is called?
Title: Re: Questions and Answers #5
Post by: JovankaB on August 06, 2012, 06:39:06 pm
Thanks, Jovanka.
I also search for brahmin poo graphics, do you know how the .FRM is called?

inventory:
art\inven\bshit.png
art\inven\bshit.fofrm

for ground image no idea
Title: Re: Questions and Answers #5
Post by: falloutdude on August 06, 2012, 10:59:58 pm
can i get brd for ew. am checking out character planner and it is saying i cant take it with ew. just want to confirm with players if this is right.
Title: Re: Questions and Answers #5
Post by: Pandaeb on August 07, 2012, 10:10:00 am
Where is a medical terminal? I've searched whole Necropolis and I didn't found one...
Title: Re: Questions and Answers #5
Post by: Redivivus on August 07, 2012, 10:10:51 am
Where is a medical terminal? I've searched whole Necropolis and I didn't found one...
Catacombs -> old Vault.
Title: Re: Questions and Answers #5
Post by: JovankaB on August 07, 2012, 10:11:39 am
Where is a medical terminal? I've searched whole Necropolis and I didn't found one...

The same spot it was in VC - in the Necropolis vault in the room on the right side from elevator.
It's hard to notice because of darkness.
Title: Re: Questions and Answers #5
Post by: Bulldog on August 07, 2012, 01:04:22 pm
Can anyone please give the stats of Bozar right now?
Title: Re: Questions and Answers #5
Post by: Redivivus on August 07, 2012, 01:13:40 pm
Can anyone please give the stats of Bozar right now?
http://fo2238.fodev.net/wiki/Bozar
Same as it was.
Title: Re: Questions and Answers #5
Post by: Fajaballa on August 08, 2012, 11:11:06 pm
I went AFK for about two and a half minutes in what I thought was a safe place, and when I came back, all of my oh-so-treasured items had completely disappeared (around one thousand caps, molotovs and other tidbits.) The only hint of their disappearance was an old (by about ten minutes) "Someone has tried to steal from you" message. Is it actually a possibility that I could've been robbed so easily? Please, forgive me if I come off snide, but I find it very, very aggravating that I can be robbed of all of my items at the beginning of my "journey" in the first town presented to me when I'm AFK. Furthermore, I really find it stupid how someone can take large items off of another without the person seeing it, or without the game printing their name in your chatbox.
Title: Re: Questions and Answers #5
Post by: Eternauta on August 08, 2012, 11:12:27 pm
Fajaballa, you should only go AFK while on Worldmap, or at your tent/base. Worldmap is the only safe place.
Title: Re: Questions and Answers #5
Post by: Gob on August 10, 2012, 08:38:11 pm
When I go farm BoS for avenger's I see some of them using something. Are they injecting any drugs or something? Psycho? Buffout? Jet?
Title: Re: Questions and Answers #5
Post by: avv on August 11, 2012, 06:33:36 pm
Is it possible to level mercs so that they can use other weapons than their speciality is?
Title: Re: Questions and Answers #5
Post by: falloutdude on August 11, 2012, 06:41:37 pm
Is it possible to level mercs so that they can use other weapons than their speciality is?
yes if they are same as last era. when they lvl up they get +5 to all skills. but you also you have to realize mercs have skins that only allow them to usee some weapons. you need to figure out what weapons they can use.
Title: Re: Questions and Answers #5
Post by: kaven on August 12, 2012, 02:59:53 am
Excuse me, I am new here. I'm having problem with updating game. It stucks at.
Code: [Select]
Connecting to the update server...
Downloading data\faction.zip. Size: 78829 kb.
Is it normal it downloads for so long? I am waiting for an hour... and nothing changes.

#EDIT:
I found this post http://fodev.net/forum/index.php/topic,22532.msg186708.html#msg186708 (http://fodev.net/forum/index.php/topic,22532.msg186708.html#msg186708). Hope it helps me - downloading atm.
I also found this topic http://fodev.net/forum/index.php/topic,6888.msg59753.html#msg59753 (http://fodev.net/forum/index.php/topic,6888.msg59753.html#msg59753) :3

It works now :) I'm shoveling some shit right now...
Title: Re: Questions and Answers #5
Post by: Ivandemin on August 12, 2012, 04:42:47 pm
Please tell me, Do "Bonus rate of fire" perk requires 7 agility?
Title: Re: Questions and Answers #5
Post by: falloutdude on August 12, 2012, 05:43:02 pm
Please tell me, Do "Bonus rate of fire" perk requires 7 agility?
no it needs 180 combat skill in either sg,bg or ew
Title: Re: Questions and Answers #5
Post by: Brujah on August 16, 2012, 06:24:34 am
After levelling so many ats with apples, gatling lasers and avengers I forgot how fucking unbearable mole rats are...


I'm levelling SG sniper now, he reached level 18 and I cannot stand the sound of exploding molerats anymore.


Someone suggested to 1hex cents with AP ammo, I brought a XL assault rifle but didn't work quite well, seems I get poisoned before clearing enc.



So any suggestions? I'm this close to giving this SG sniper a gatling laser...
Title: Re: Questions and Answers #5
Post by: falloutdude on August 16, 2012, 08:10:19 am
After levelling so many ats with apples, gatling lasers and avengers I forgot how fucking unbearable mole rats are...


I'm levelling SG sniper now, he reached level 18 and I cannot stand the sound of exploding molerats anymore.


Someone suggested to 1hex cents with AP ammo, I brought a XL assault rifle but didn't work quite well, seems I get poisoned before clearing enc.



So any suggestions? I'm this close to giving this SG sniper a gatling laser...
best thing to do is to burst centaurs with ap ammo. you do about 150 damage each burst without any brd. its good way to lvl and fun to watch centuars and floaters die. if you continue to do molerats thou, turn off damn sound!.
Title: Re: Questions and Answers #5
Post by: Klaatu on August 18, 2012, 12:12:04 am
After levelling so many ats with apples, gatling lasers and avengers I forgot how fucking unbearable mole rats are...


I'm levelling SG sniper now, he reached level 18 and I cannot stand the sound of exploding molerats anymore.


Someone suggested to 1hex cents with AP ammo, I brought a XL assault rifle but didn't work quite well, seems I get poisoned before clearing enc.



So any suggestions? I'm this close to giving this SG sniper a gatling laser...
Poisoned? Take some antidote with you! :P
Title: Re: Questions and Answers #5
Post by: Roachor on August 20, 2012, 01:03:25 am
is there anywhere to farm combat leather?
Title: Re: Questions and Answers #5
Post by: falloutdude on August 20, 2012, 01:23:51 am
is there anywhere to farm combat leather?
no hopefully devs put in a enounter that does have them thou.
Title: Re: Questions and Answers #5
Post by: TrashCan on August 20, 2012, 02:47:50 pm
Is "Treasure hunter" perk working as intended or is it still bugged?
Title: Re: Questions and Answers #5
Post by: Alexandrite on August 20, 2012, 03:06:49 pm
Is "Treasure hunter" perk working as intended or is it still bugged?

Yes, since the update of July 19, 2012.
Title: Re: Questions and Answers #5
Post by: Roachor on August 20, 2012, 04:37:17 pm
Is there any easier way for getting slaver rep than slaving? every fail means i have to sell 20 slaves to do runs again >_<

Already did new reno briefcase quest
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 20, 2012, 05:31:07 pm
Hello, several random questions

1: is there any reason i wouldn't want my ''sniper'' to learn small gun crafting?
i see snipers/ pvpers going around who do not craft their own weapons, whats the point of this?


2: where tf can i buy shotgun ammo in the northern area?
I cant enter Vault city because of low CH, and stupid broken hills doesnt seem to have anyone selling shotgun ammo, do i  have to go all the way to reno?
if so, how do  i go to new reno to buy ammo without getting killed by reno pkers? XD
Title: Re: Questions and Answers #5
Post by: Roachor on August 20, 2012, 05:33:06 pm
Upping repair isn't recommended on combat chars because its easier to farm guns and waste less skill points. Just craft shotgun shells its way faster.
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 20, 2012, 05:55:37 pm
does the same thing go for crafting armor, explosives, or medicines?  better to make an alt is that what your saying?
Title: Re: Questions and Answers #5
Post by: ronillon on August 20, 2012, 06:01:13 pm
Is there any easier way for getting slaver rep than slaving? every fail means i have to sell 20 slaves to do runs again >_<

Already did new reno briefcase quest

You should not fail. 20 slaves is a punishment for f*cked up job.

I suggest to make new slaver in case of failure. You can do slave runs at level 3-5 quiet easily. If you invest 35 party points into ghoul, you can have 2 slave trappers in MA to help you with the job and stiull be able to raise your rep by selling 2 slaves after each run.
Title: Re: Questions and Answers #5
Post by: Roachor on August 20, 2012, 06:51:10 pm
You should not fail. 20 slaves is a punishment for f*cked up job.

I suggest to make new slaver in case of failure. You can do slave runs at level 3-5 quiet easily. If you invest 35 party points into ghoul, you can have 2 slave trappers in MA to help you with the job and stiull be able to raise your rep by selling 2 slaves after each run.

the one slaver npc ran in and got killed by a random crit, shit happens. remaking a build for that little rep is retarded.
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 20, 2012, 08:15:26 pm
I modified this post to add more questions

1:  Where, and how can i modify my weapons?
I cant find any information on this anywhere,
you know, increase weapon range, ammo capacity, damage, etc, can you do this with gun crafting? or do you have to got to special NPC characters to do this, if so who and where are these characters?
are they all in Reno / SF ?

2:  and another thing, howcome when i encounter traveling merchant he doesnt have any thing for #$@$ing sale ?  kind of pointless isnt it?  seriously thats just dumb.

3:  do I want to do small guns if i want to do PVP ? is it really viable?
I just looked at about 4 different PVP videos and i didnt see anyone using small guns =/
they were about 80 % big guns, and 20% energy weapons.

4:  How many hours of grinding will it take me to get to level 24? ie killing encounters in the waste ( which i assume is the best way to get xp)
keep in mind im talking about NORMAL GRINDING, meaning me, and my gun, not me, and 2 level 20 players, and 7 slaves helping me out to kill stuff way tougher than me,
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 20, 2012, 10:42:12 pm
omfg is a mouse wheel the only way to zoom?
i hate to be a troll but
LAME LAME LAME LAME LAME LAME LAME LAME LAME LAME LAME!
Title: Re: Questions and Answers #5
Post by: Giftless on August 20, 2012, 11:15:17 pm
Hello, several random questions

1: is there any reason i wouldn't want my ''sniper'' to learn small gun crafting?
i see snipers/ pvpers going around who do not craft their own weapons, whats the point of this?


2: where tf can i buy shotgun ammo in the northern area?
I cant enter Vault city because of low CH, and stupid broken hills doesnt seem to have anyone selling shotgun ammo, do i  have to go all the way to reno?
if so, how do  i go to new reno to buy ammo without getting killed by reno pkers? XD

You can do a crafter / small gun hybrid, but generally this is best for getting your bases and economy set up. Probably the best weapons for a character like this would be assault rifle or FN FAL, and these just put you one step higher than the occasional grease gun or laser pistol pk (big gunners and crit builds will still mow you down).

To me sniper rifle just doesn't have enough punch--with so many gangers and patrols having 250 HP each you almost have to go with the rocket launcher as a long range weapon.
Title: Re: Questions and Answers #5
Post by: Giftless on August 20, 2012, 11:43:16 pm
4:  How many hours of grinding will it take me to get to level 24? ie killing encounters in the waste ( which i assume is the best way to get xp)
keep in mind im talking about NORMAL GRINDING, meaning me, and my gun, not me, and 2 level 20 players, and 7 slaves helping me out to kill stuff way tougher than me,

Straight-up grinding is the wrong way to think; you can get exp from crafting, quests, taking easy encounters while on barter runs, etc. I have one character who's sitting at 580,000 exp, and it wasn't from going against molerats and centaurs over and over; rather it's more important to build up a supply chain (cash, drugs, weapons, and armor) and figuring out which character builds are good to use.
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 21, 2012, 01:42:14 am
barter runs?
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 21, 2012, 01:43:46 am
looks like my list of nubery questions wont end

1:  is a throwing build good for pvp ?  i just saw how easy it is to craft grenades
or for the purposes of pvp if your going to go explosives might as well stick with big guns?


2:   however im more interested in these barter runs you mentioned, is that a reno thing? how does that give u exp>?

3:  wtf are stills for? i thought you used them to craft booze but i just looked that up in the crafting wiki, you cant craft booze, so i repeat wtf are stills for?
Title: Re: Questions and Answers #5
Post by: Brujah on August 21, 2012, 05:15:08 am
looks like my list of nubery questions wont end

1:  is a throwing build good for pvp ?  i just saw how easy it is to craft grenades  (Yes, if you're a pussy that doesn't want to lose gear).
or for the purposes of pvp if your going to go explosives might as well stick with big guns? Alts for the most menial tasks, no pvp ats proficient in two things.


2:   however im more interested in these barter runs you mentioned, is that a reno thing? how does that give u exp>? Basically making barter alt and going around merchants trading stuff, you need at least 1 car and bases near every store.

3:  wtf are stills for? i thought you used them to craft booze but i just looked that up in the crafting wiki, you cant craft booze, so i repeat wtf are stills for? You craft rot gut on stills, booze is bough at Maltese Falcon in Hub for 10 caps each.
Title: Re: Questions and Answers #5
Post by: Giftless on August 21, 2012, 05:44:31 am
Brujah is right on target about the barter; though I would like to add that three bases plus two tents can give you pretty good coverage of all the merchants.

It's really about doing a bunch of little things that add up in the long run. While checking stores, it's easy to deliver jerky or the Gun Runners package--and if you encounter geckos in between towns, that's even more exp and caps (with the Gecko Skinning ability).
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 21, 2012, 05:45:11 am
Thanks Brujah

So you dont get exp from barter runs?,

so back to my original question, how long does it take to get to level 20 grinding?
since it still seems that is really the only thing to do for exp,
sure quests good, but how much do you get from quests tops if you do all of them, seriously
theres maybe two good 1000- 2000 xp quests and they have charisma requirements, the rest of the quests average 200 - 450 xp, thats like 3 mole rats worth of xp. so after you do all the quests you still need about 240000 xp or something.
And crafting, for exp? Giftless that was a joke right?  surely its much faster exp to just kill stuff.

im not trying to start an argument here, i just.... want.. xp

and lets say you didnt just grind, and did all kinds of other stuff, im still interested to know how many hours it took you.
Title: Re: Questions and Answers #5
Post by: Brujah on August 21, 2012, 06:00:39 am
It depends... Molerats for you since you're newbie...


BG: Flamer.

Sniper: eyeshoot moles with BBs.

SG: 1hex moles with grease, FAL or whatever.

Thrower: frags.

EW: Gatling... But you can't afford that so... I dunno how to level EWs otherwise...



Btw, there is a 95% chance that your first 3 characters will be complete shit, so don't get too attached with them.


And yes, grinding, hoarding, aping and farming will always defeat "just doing stuff", although I do enjoy some NCR soap opera drama here and there.
Title: Re: Questions and Answers #5
Post by: Giftless on August 21, 2012, 07:09:15 am
Thanks Brujah

So you dont get exp from barter runs?,

so back to my original question, how long does it take to get to level 20 grinding?
since it still seems that is really the only thing to do for exp,
sure quests good, but how much do you get from quests tops if you do all of them, seriously
theres maybe two good 1000- 2000 xp quests and they have charisma requirements, the rest of the quests average 200 - 450 xp, thats like 3 mole rats worth of xp. so after you do all the quests you still need about 240000 xp or something.
And crafting, for exp? Giftless that was a joke right?  surely its much faster exp to just kill stuff.

im not trying to start an argument here, i just.... want.. xp

and lets say you didnt just grind, and did all kinds of other stuff, im still interested to know how many hours it took you.

After playing for a couple of months now, I have my own secret and preferred methods for gaining exp. and vital war materials at the same time. 8)

If you're just starting out though with your small guns, I'd concentrate on geckos, mantis, and even radscorpions at the lower levels. Some players like molerats but you can get pk'ed searching for them near the amusement park, plus they chew through armor at a fair clip if you're fighting in real time.

The best thing about the enemies I suggest is that they can be quickly dispatched...while on the way to accumulate caps which you can use to buy crafting professions, bases, vehicles, etc...things that will allow you to move up in the game and take on more difficult enemies. Crafting becomes exp as well, the surplus becomes caps...the idea is to have an integrated approach that accomplishes more than one goal at a time.
Title: Re: Questions and Answers #5
Post by: Brujah on August 21, 2012, 03:20:08 pm
Molerats die in 1 burst...
Title: Re: Questions and Answers #5
Post by: Roachor on August 21, 2012, 03:31:48 pm
Brujah is wrong on a few points, easiest way to lvl throwing is make a few stacks of molotovs and find molerats vs mantis encounters. Use weak healing powders to lower your pe to 1 and they spawn in a pile. No point in lvling with bb gun when grease gun is just as easy to get ammo for. Leveling ew can be expensive but you can get sec from homesteaders around redding and just craft laser pistols. Also throwing isn't for pussies, sneak throwing knife builds work quite well and are fun to play. 27:26 is a great place to lvl on molerats.
Title: Re: Questions and Answers #5
Post by: TrashCan on August 21, 2012, 04:09:12 pm
I have a question regarding repairing items. Correct me if I am wrong but it seems to me that I can only repair my armors (and other items in general) by wasting another armor of the same kind. I have tried using tool, but it only seems to improve my repair skill. Now I may be wrong about this (disregard this part if I am), but this system seems ridiculous. In real life you don't buy new car when you want to repair old one, you just get parts that need to be replaced. I don't have enough firepower to farm metal armors, so I make one for myslef. Now as it deteriorate I want to repair it, but to do this I need to make another metal armor, but again why then bother repairing old one? It appears logically to me that if I want to repair item I should use just the replacement parts, same as I was using for crafting.
Title: Re: Questions and Answers #5
Post by: Brujah on August 21, 2012, 04:12:06 pm
Brujah is wrong on a few points, easiest way to lvl throwing is make a few stacks of molotovs and find molerats vs mantis encounters. Use weak healing powders to lower your pe to 1 and they spawn in a pile. No point in lvling with bb gun when grease gun is just as easy to get ammo for. Leveling ew can be expensive but you can get sec from homesteaders around redding and just craft laser pistols. Also throwing isn't for pussies, sneak throwing knife builds work quite well and are fun to play. 27:26 is a great place to lvl on molerats.

Hmm... I never tried homesteaders nor throwing nubs, I just skipped to gatlings and plasmas.
Title: Re: Questions and Answers #5
Post by: ronillon on August 21, 2012, 04:21:28 pm
I have a question regarding repairing items. Correct me if I am wrong but it seems to me that I can only repair my armors (and other items in general) by wasting another armor of the same kind. I have tried using tool, but it only seems to improve my repair skill. Now I may be wrong about this (disregard this part if I am), but this system seems ridiculous. In real life you don't buy new car when you want to repair old one, you just get parts that need to be replaced. I don't have enough firepower to farm metal armors, so I make one for myslef. Now as it deteriorate I want to repair it, but to do this I need to make another metal armor, but again why then bother repairing old one? It appears logically to me that if I want to repair item I should use just the replacement parts, same as I was using for crafting.

The deteriorated item IS a replacement part. Just craft 5 Metal Armors, start using first one, when it is too deteriorated, leave it in the tent and start using second one. When the second one becomes too deteriorated, repair it with the first one.
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 21, 2012, 10:39:20 pm
Thanks for your answers guys,
fyi i am a crit build, lvl 5 and i 1 shot molerats ( most of the time) with my combat shotgun.
i will try the molotov cocktail trick XD  i assume it works without throwing skill

Next question:
I just found a place in junkyard that isnt in the wiki, apparently they pay you straight caps for spears, and sharpened spears, i assume this acts like a repeat quest?

are there areas/ NPC's in the game that will pay you straight caps for items ( NOT barter ) but actually give you the caps on a dialog option, that is repeatable?

because its annoying trying to get caps when all of the merchants are sucked dry.
Title: Re: Questions and Answers #5
Post by: ronillon on August 22, 2012, 01:44:43 am
I just found a place in junkyard that isnt in the wiki, apparently they pay you straight caps for spears, and sharpened spears, i assume this acts like a repeat quest?
yes, you can trade infinite ammount of spers through the dialog. will be on the wiki soon

are there areas/ NPC's in the game that will pay you straight caps for items ( NOT barter ) but actually give you the caps on a dialog option, that is repeatable?

http://fo2238.fodev.net/wiki/Ardin_Buckner http://fo2238.fodev.net/wiki/Trisha
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 22, 2012, 02:17:51 am
My crit build has 9 luck, and 9 perception ( I wanted 2 CH because not having followers is lame)
is my character going to be ''shit'' when it comes to PVP ?
is that 1 perception, and 1% better chance to crit really that important for being good a PVP character ?
Title: Re: Questions and Answers #5
Post by: falloutdude on August 22, 2012, 02:56:04 am
My crit build has 9 luck, and 9 perception ( I wanted 2 CH because not having followers is lame)
is my character going to be ''shit'' when it comes to PVP ?
is that 1 perception, and 1% better chance to crit really that important for being good a PVP character ?
well for a sniper 10lk is what they aim for, 9pe is normal because you can use cigs to get 10.
but am just going to tell you that mixing a character that wants follower and a pvp alt in one is not good. dont make hybrids unless they are for pve and personal fun use. in pvp all the extra  special points you can get to put into combat skills(luck for a sniper) is very important. a bad build in pvp really puts the odds against you. your build should be fine thou.
also am just saying thing to help you. a newbie should not go right into pvp a newbie should explore and get stock piles of weapons and then get a faction and start pvp. if you are looking for a faction my factions the sarmartains are recruiting and we are looking for new members. if you are interested come on irc #tsar.  ;D
Title: Re: Questions and Answers #5
Post by: Nilas on August 22, 2012, 04:29:38 am
Is the next wipe going to be soon (http://fo2238.fodev.net/wiki/Soon) or soon (http://fo2238.fodev.net/wiki/Soon)?
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 22, 2012, 04:45:17 am
again thanks for your answers

Nilas, no probably not soon at all.

Next question: ( no they are never going to stop XD I'm full of em)

How useful is the treasure hunter perk? is it easy to get these encounters with lockers,
how often does it actually help you find stuff
and do you actually find anything WORTH WHILE?
anyone had any luck with this perk?
Title: Re: Questions and Answers #5
Post by: TKs-KaBoom on August 22, 2012, 07:18:22 am
I see a giant orange egg in NCR, how do I get an omelette?
Title: Re: Questions and Answers #5
Post by: Brujah on August 22, 2012, 07:25:28 am
No mortal shall touch The Egg.
Title: Re: Questions and Answers #5
Post by: falloutdude on August 22, 2012, 07:30:58 am
No mortal shall touch The Egg.
manero looks like a ghey sparkling vampire and vampires are immortal, so can manero touch it?
Title: Re: Questions and Answers #5
Post by: Brujah on August 22, 2012, 07:34:08 am
manero looks like a ghey sparkling vampire and vampires are immortal, so can manero touch it?

Dunno... Does BBS has NCR on their World Maps?
Title: Re: Questions and Answers #5
Post by: falloutdude on August 22, 2012, 07:44:16 am
Dunno... Does BBS has NCR on their World Maps?
they seem to have all other towns but ncr they seem to avoid for some odd reason. maybe we are safe, the egg wont be taken by manero the ghey sparkling vampire!
Title: Re: Questions and Answers #5
Post by: TKs-KaBoom on August 22, 2012, 08:48:40 am
I really want an omelette, like in fallout 2.  I hope Jovanka drops all the poo and works on making this a reality.  I'd like mine ham and cheese please!
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 23, 2012, 12:01:43 am
What is the fuel consumption of the highwayman , and speed?
it does not say in the wiki,

also why would anyone bother with scouts or buggies, they are the same price as hummer, and highway man according to wiki, but maybe thats not the case in the game.

any car buyers know the real typical prices in reno?
Title: Re: Questions and Answers #5
Post by: falloutdude on August 23, 2012, 12:05:40 am
What is the fuel consumption of the highwayman , and speed?
it does not say in the wiki,

also why would anyone bother with scouts or buggies, they are the same price as hummer, and highway man according to wiki, but maybe thats not the case in the game.

any car buyers know the real typical prices in reno?
highway man is second fastest next to cockroach. fuel consumption is i think 1 for every 2 hexs.
for prices just go to reno and check yourself.
Title: Re: Questions and Answers #5
Post by: MrSarcastic on August 23, 2012, 12:25:14 am
Hello Everyone,
I have a question about the profession Armorer lvl. 3. I have Armorer 1 & 2 (and no more professions), str 8 and 4500 caps in my inventory. When I speak with BoS armorer about training my char says that hes not ready yet. Anyone got any ideas?

Before anyone encourages me to use SEARCH function please note that there are no threads regarding this proffesion after the wipe.
Title: Re: Questions and Answers #5
Post by: TrashCan on August 23, 2012, 12:45:48 am
MrSarcastic, there are only two levels of each profession now. Instead of level 3 there are now blueprints.
Title: Re: Questions and Answers #5
Post by: MrSarcastic on August 23, 2012, 12:54:53 am
So the dialog in BoS is only a vestige of a previous way to obtain CA mk2 and BoS CA? This makes joining BoS completely pointless. That sucks man.

As for your problem - well, it happened to me several times too. It helps to log in with another char, then wait to full 3 min log off. It registers different char under your IP address.

Hope it helps.
Title: Re: Questions and Answers #5
Post by: Giftless on August 23, 2012, 02:20:40 am
What is the fuel consumption of the highwayman , and speed?
it does not say in the wiki,

also why would anyone bother with scouts or buggies, they are the same price as hummer, and highway man according to wiki, but maybe thats not the case in the game.

any car buyers know the real typical prices in reno?

The highwayman seems like the best vehicle to me; it's better in terms of fuel consumption, durability, and speed than the hummer (which is a fine vehicle in its own right). Both are usually priced around 10k.
Title: Re: Questions and Answers #5
Post by: Billy Carter on August 23, 2012, 04:21:54 am
So the dialog in BoS is only a vestige of a previous way to obtain CA mk2 and BoS CA? This makes joining BoS completely pointless. That sucks man.

Yeey - Sucks.

And he's right. Give this man his CA mk2 back!


And without blueprints!!

Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 23, 2012, 08:19:53 am
10k for a car? 0.0 in this economy? T_T

Can someone explain bonus ranged damage?
''adds 2 to damage'' is it really that simple? does it just add 2 after you deal damage, or would it be like using a weapon that has +2 damage,
sounds like something that is only useful for burst weapons
3X10, additional 30 dmg, single shot, only +3 dmg,
but im assuming i dont know how the formula behind it works.
Title: Re: Questions and Answers #5
Post by: T-888 on August 23, 2012, 11:47:55 am
+2 added for each bullet.
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 23, 2012, 05:23:28 pm
right, so only useful for bursts.

Hey arent yousuppose to be able to get micro chips by doing science on computers in vault 15?
it says ''does nothing'' why would it mislead me like that?
are you supposed to do it on specific computers only?

thanks

( no the questions will never end XD)
Title: Re: Questions and Answers #5
Post by: Roachor on August 23, 2012, 05:54:36 pm
right, so only useful for bursts.

Hey arent yousuppose to be able to get micro chips by doing science on computers in vault 15?
it says ''does nothing'' why would it mislead me like that?
are you supposed to do it on specific computers only?

thanks

( no the questions will never end XD)

It only works on broken computers that have the wires pulled out, waterworks has 3
Title: Re: Questions and Answers #5
Post by: TrashCan on August 23, 2012, 06:19:17 pm
Do footlockers can be found in encounters caused by enemy only, or do checking at random town locations works as well?
Are they always visible, or do I need to get close to some of them?
Title: Re: Questions and Answers #5
Post by: Giftless on August 23, 2012, 06:41:21 pm
They're visible as all heck and appear regardless of enemies being present or not.
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 23, 2012, 08:30:12 pm
why are dogs, and pig rats only worth 40, and 50 xp?
seriously dogs tear your ass up, i can take on 3 death claws for 750 xp ( 250xp a piece) and take lesss damage than 4 dogs/pigrats at 40/50 xp each
and mantis is worth 70 xp, mantis are a joke, they deal like 1 damage, and die in 1 shot.
dog, and pig rat should be like 95 xp at least

BALANCE: its not that hard.
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on August 23, 2012, 08:31:26 pm
why are dogs, and pig rats only worth 40, and 50 xp?
seriously dogs tear your ass up, i can take on 3 death claws for 750 xp ( 250xp a piece) and take lesss damage than 4 dogs/pigrats at 40/50 xp each
and mantis is worth 70 xp, mantis are a joke, they deal like 1 damage, and die in 1 shot.
dog, and pig rat should be like 95 xp at least
Then people will just kill that to level real quick, kind of dumb, they should give less XP
Title: Re: Questions and Answers #5
Post by: Tomowolf on August 23, 2012, 08:36:39 pm
BALANCE: its not that hard.
Pay devs for their work, maybe it'll coem faster  ::).
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 23, 2012, 09:26:00 pm
Balance game first, add (practical) quests, etc etc, then I will donate like 40$ Pay Pal
Title: Re: Questions and Answers #5
Post by: falloutdude on August 23, 2012, 09:32:04 pm
Balance game first, add (practical) quests, etc etc, then I will donate like 40$ Pay Pal
this will never happen.
Title: Re: Questions and Answers #5
Post by: Giftless on August 23, 2012, 09:34:54 pm
why are dogs, and pig rats only worth 40, and 50 xp?
seriously dogs tear your ass up, i can take on 3 death claws for 750 xp ( 250xp a piece) and take lesss damage than 4 dogs/pigrats at 40/50 xp each
and mantis is worth 70 xp, mantis are a joke, they deal like 1 damage, and die in 1 shot.
dog, and pig rat should be like 95 xp at least

BALANCE: its not that hard.

Pigrats and dogs weren't worth fighting in the original Fallout games either, so for once it's not the devs fault  :)
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 24, 2012, 04:39:15 am
i take it back, mantis ffing PWN, ( when there are 12 of them 0.0)
impossible to escape when surrounded,
you should get 200 xp bonus for killing entire group id rather fight deathclaws
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 24, 2012, 07:25:32 am
hey guys, comparatively, if I get to level 10 in 5 hours grinding (hypothetical, I didnt actually count)
how long will it take to get to level 20?
Title: Re: Questions and Answers #5
Post by: Mrockatansky on August 24, 2012, 08:34:31 am
This is Q&A, the Wiki can be found in the links above.

http://fo2238.fodev.net/wiki/Level
Title: Re: Questions and Answers #5
Post by: TrashCan on August 24, 2012, 11:15:16 am
They're visible as all heck and appear regardless of enemies being present or not.

I think you might be wrong here, I haven't seen a footlocker on a location without critters so far, It look like it have to be random encounter, but someone correct me if I am wrong.

Also I have done some treasure hunting recently, and I am stunned how rare the blueprints are. In 84 encounters I have found 16 footlockers out of which only one contained blueprint for dynamite. All the rest was filled with junk, 10mm jhp ammo and few caps. I have also found cattle prod and one low tier metal armor. I am doing something wrong? I can't imagine how long it took all this people I see in the game to find blueprint for all this high tech guns and armors. It seems like a waste of a lifetime and I could probably be much more efficient trying to farm unity patrols or caravans. Does someone have simmilar expierience or I am just extremly unlucky?
I have 10 luck character with Treasure Hunter perk (maybe I shouldnt took it?)
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 24, 2012, 06:57:23 pm
Are you answering me Mrockatansky?  ROFLMFAO, the wiki doesn't answer my question brahmin brain.
Look at my question again, I'm not asking about the exp requirements per level,
why do people always do this?
All I want to know is comparatively how long does it take to get from level 10-20 compared to levels 1-10, does it take twice as long? 3 times as long? 5 times as long?
looking at the exp requirement per level on the wiki tells me nothing, your not going to be fighting mole rats, and baby deathclaws the entire time,
half the people on this server have at least 2 pvp characters, so I'm sure someone knows how long it takes to level up.
Title: Re: Questions and Answers #5
Post by: falloutdude on August 24, 2012, 07:07:02 pm
depending on what you lvl. it would be anywhere between 2-5 hours. if your useing a bger or ew user it will take somewhere between 2-3 hours on centaurs and floaters. if you are a sg sniper it could take longer if your only killing molerats. centaurs and floaters is allways the best way to go thou. also if you lvl in tb then it will take forever.... so dont lvl in tb.
Title: Re: Questions and Answers #5
Post by: MrSarcastic on August 24, 2012, 09:47:46 pm
Hi Guys,

1- about lvling up: 5 hrs to get to lvl 10? Thats weird. I you can afford 5 hrs of your life on tedious job like lvling up your char it should easly take you all the way up to lvl 24. I usually do some easy quests to get decent weapon skills (100% +) and outdoorsman (optional) and hunt Cents & Floats in RT. They are interested mostly in killing themselves while u stand three hexes away and throw plasma nades at them:) Got to lvl. 18 between lunch and dinner (less than 3 hrs).

2- my question: Is there any particular use for lockpicks and exp. LPs? I know that you can craft them when you have decent LP skill but are they of any use afterwards? Clicking on "use on" button and locker renders all favourite "that does nothing" message and they don't improve your LP skill like in Fo BoS either.
Title: Re: Questions and Answers #5
Post by: Giftless on August 24, 2012, 10:37:30 pm
Here's a different question, how does one go about creating a faction channel on IRC?
Title: Re: Questions and Answers #5
Post by: TrashCan on August 24, 2012, 10:39:05 pm
I think you might be wrong here, I haven't seen a footlocker on a location without critters so far, It look like it have to be random encounter, but someone correct me if I am wrong.

Also I have done some treasure hunting recently, and I am stunned how rare the blueprints are. In 84 encounters I have found 16 footlockers out of which only one contained blueprint for dynamite. All the rest was filled with junk, 10mm jhp ammo and few caps. I have also found cattle prod and one low tier metal armor. I am doing something wrong? I can't imagine how long it took all this people I see in the game to find blueprint for all this high tech guns and armors. It seems like a waste of a lifetime and I could probably be much more efficient trying to farm unity patrols or caravans. Does someone have simmilar expierience or I am just extremly unlucky?
I have 10 luck character with Treasure Hunter perk (maybe I shouldnt took it?)

Can someone who did blueprint hunting share his/her experience with me?
Title: Re: Questions and Answers #5
Post by: falloutdude on August 24, 2012, 10:42:30 pm
Here's a different question, how does one go about creating a faction channel on IRC?

http://www.mirc-anleitung.de/IRC-register-channels.html
http://www.afterdawn.com/tech_support/answer.cfm/can_i_register_a_channel_on_an_irc_network
Title: Re: Questions and Answers #5
Post by: Redivivus on August 24, 2012, 10:44:41 pm
Or just (if on forestnet):
/cs register 'channel' 'password' 'description of channel'
Title: Re: Questions and Answers #5
Post by: Giftless on August 25, 2012, 07:30:16 am
Thanks for the info; it'll further my conquest of inner space.
Title: Re: Questions and Answers #5
Post by: Giftless on August 25, 2012, 07:36:02 am
I think you might be wrong here, I haven't seen a footlocker on a location without critters so far, It look like it have to be random encounter, but someone correct me if I am wrong.

Also I have done some treasure hunting recently, and I am stunned how rare the blueprints are. In 84 encounters I have found 16 footlockers out of which only one contained blueprint for dynamite. All the rest was filled with junk, 10mm jhp ammo and few caps. I have also found cattle prod and one low tier metal armor. I am doing something wrong? I can't imagine how long it took all this people I see in the game to find blueprint for all this high tech guns and armors. It seems like a waste of a lifetime and I could probably be much more efficient trying to farm unity patrols or caravans. Does someone have simmilar expierience or I am just extremly unlucky?
I have 10 luck character with Treasure Hunter perk (maybe I shouldnt took it?)

I think it's better just to farm caps and buy duplicate bps from the blueprint hunters, but don't tell them this because we need them to keep on hunting!  ;)
Title: Re: Questions and Answers #5
Post by: Blerter on August 27, 2012, 02:29:41 pm
If you pick chem reliant and chem resistant do you get no addiction and bonus drug affect time?
Title: Re: Questions and Answers #5
Post by: foonlinecurious on August 29, 2012, 06:39:56 pm
I was looking at all of the pistols trying to figure out which is best.
the 223 pistol has good gamage, and the ammo does -20% ac  -20% dr,  which seems pretty sweet.

the needler pistol is less damage, and range, but have 2/1 dmg adj, and only 4 ap, so maybe better?

BUT then i looked at 14 mm pistol
it only does 28 dmg, but it has a whopping -50% DR
that sounds very useful, in a sense it would be doing double damage against anything that has dmg resist right?
so maybe that is the superior pistol?

Ok fine, noone knows the answer thats ok.

next question:
Where exactly do you find lockers? ive gone to different city and skyscraper encounters
and sure, i find things to loot,shelves, crates, and tables, but i never see lockers,
do you find them in a certain place?.
Title: Re: Questions and Answers #5
Post by: greenthumb on August 29, 2012, 11:03:21 pm
If you pick chem reliant and chem resistant do you get no addiction and bonus drug affect time?

I believe both traits together will not affect time , but together they will make you just resistant to all addictions.

Ok fine, noone knows the answer thats ok.

next question:
Where exactly do you find lockers? ive gone to different city and skyscraper encounters
and sure, i find things to loot,shelves, crates, and tables, but i never see lockers,
do you find them in a certain place?.
You can find them in city sectors like surroundings of themepark.Since iam not BP hunter i dont know all places...
I was looking at all of the pistols trying to figure out which is best.
the 223 pistol has good gamage, and the ammo does -20% ac  -20% dr,  which seems pretty sweet.

the needler pistol is less damage, and range, but have 2/1 dmg adj, and only 4 ap, so maybe better?

BUT then i looked at 14 mm pistol
it only does 28 dmg, but it has a whopping -50% DR
that sounds very useful, in a sense it would be doing double damage against anything that has dmg resist right?
so maybe that is the superior pistol?
What pistol is better? that matters what armor is enemy wearing, if hes in bluesuit then needler is definitely best, if you are against middle armored guy probably crits from 223 pistol will be good, and finally against "heavy tank"character should be best 14mm pistol
Title: Re: Questions and Answers #5
Post by: Horatio on August 30, 2012, 12:34:08 am
A favourite spot of mine for farming blueprints is city ruins in north of Modoc, there are only ants encounters. As for pistols, i prefer Needler, since it has a good range and has more shots per turn with BRoF and FastShot.
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on August 30, 2012, 12:45:10 pm
foonlinecurious, Your question about leveling was vague, how is anyone to know how long it will take you when we
1. Don't know what type of build your using
2. Don't know what you plan on leveling up on
3. Don't know if you have plenty of ammo to waste

Blueprints have a wiki page http://www.fo2238.fodev.net/wiki/Blueprint if you can't tell where off of that this question has been answered quite a few times on the forum and the search button is plenty useful.  For example I found this within 15 seconds of using search http://fodev.net/forum/index.php/topic,21998.msg182088.html#msg182088 If you happen to not like that spot you can of course try a similar looking area somewhere else on the world map.

Your question about which pistol is the best is very subjective and depends on
1.  What your build is (Ex. Pistolero, Pistol Crippler)
2.  What the enemy is wearing, but once again this depends on what type of build you have because you will get much better criticals with the 223 vs the 14mm against someone in combat armor but you may do less non critical damage but if your a pistolero you are not after criticals.

Also, no the 14mm will not do "double damage in a sense" to anything with damage resistance.  I do not know how you came up with that.
You really should try not insulting people every time you ask a question and get referred to the wiki or the search feature.  You continue to flame people and chances are you will start getting no help at all and be left to your own devices.
Title: Re: Questions and Answers #5
Post by: Horatio on August 30, 2012, 03:40:53 pm
How long does it takes to repeat the GunRunners delivery quest?
Title: Re: Questions and Answers #5
Post by: TrashCan on August 30, 2012, 07:39:02 pm
Two hours.
Title: Re: Questions and Answers #5
Post by: Roachor on August 30, 2012, 09:26:06 pm
If you pick chem reliant and chem resistant do you get no addiction and bonus drug affect time?

Yes
Title: Re: Questions and Answers #5
Post by: racoon on August 31, 2012, 05:51:48 pm
what does sex appeal perk really do?
Title: Re: Questions and Answers #5
Post by: falloutdude on August 31, 2012, 05:54:35 pm
what does sex appeal perk really do?
gives better rep towards npcs the different sex. so if you are male it makes it better to trade with females and vice versa.
Title: Re: Questions and Answers #5
Post by: T-888 on August 31, 2012, 06:58:02 pm
Increases reputation towards opposite sex, it will for example alter the prices for merchants, not sure about quests ... though female => sex appeal => metzger => slave run is worth the try ( might be that you can still take the quest after failing, dunno )
Title: Re: Questions and Answers #5
Post by: racoon on August 31, 2012, 07:48:17 pm
thanks for replies. im not trading with merchants so no use for me.
Title: Re: Questions and Answers #5
Post by: Roachor on August 31, 2012, 07:49:43 pm
Increases reputation towards opposite sex, it will for example alter the prices for merchants, not sure about quests ... though female => sex appeal => metzger => slave run is worth the try ( might be that you can still take the quest after failing, dunno )

Tried with metzger, doesn't work. Must be purely for barter prices, even then the bonus is negligible.
Title: Re: Questions and Answers #5
Post by: TrashCan on September 01, 2012, 11:27:25 pm
Is there any way to craft items in bulk, aprat from deafult fixboy options for metal parts, gunpowder and few other things?
Title: Re: Questions and Answers #5
Post by: TKs-KaBoom on September 02, 2012, 04:54:26 am
I've been Jailed (Villian) for about a week, when do I get out or get a file in a cake?
Also, how long until I don't have to have moderator approval for sharing my vast wealth of information with the general public?
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on September 02, 2012, 07:52:27 am
Is there any way to craft items in bulk, aprat from deafult fixboy options for metal parts, gunpowder and few other things?
I don't think there is any other way
Title: Re: Questions and Answers #5
Post by: kindwill on September 02, 2012, 08:43:23 am
Can strength add up to maximum range if you invest more then you need to use a weapon? (akin to what heavy ho does for example).
Title: Re: Questions and Answers #5
Post by: TKs-KaBoom on September 02, 2012, 08:52:31 am
Can strength add up to maximum range if you invest more then you need to use a weapon? (akin to what heavy ho does for example).

Sorry, I don't really understand what you are trying to ask?  Who wouldn't like a heavy ho though?
Title: Re: Questions and Answers #5
Post by: Roachor on September 02, 2012, 04:08:33 pm
Can strength add up to maximum range if you invest more then you need to use a weapon? (akin to what heavy ho does for example).

anything past 6 str is wasted (16 hex, 5 str gets you 15 hex), heave ho is the only perk that extends the range
Title: Re: Questions and Answers #5
Post by: TrashCan on September 03, 2012, 12:47:05 am
Where I can find the BoS npc that will give me plasma pistol blueprint for a gun runners package? I think I tried everyone in BoS base, but no luck.
Title: Re: Questions and Answers #5
Post by: Brujah on September 03, 2012, 02:56:11 am
Do companions spawn ramdomly around bars or they have a fixed time to spawn?
Title: Re: Questions and Answers #5
Post by: Horatio on September 05, 2012, 09:37:00 pm
Do the private mines contain HQ mats this season?
Title: Re: Questions and Answers #5
Post by: falloutdude on September 06, 2012, 02:09:15 am
Do the private mines contain HQ mats this season?
no and devs have said they never will. HQ mats are supposed to be hard to get according to devs.
Title: Re: Questions and Answers #5
Post by: TrashCan on September 07, 2012, 02:24:15 am
If I have a silent death perk, and I shoot a critter from the back will I cause the critical hit even if I have 1 luck and no critical related perks?
And what "+10 bonus on the roll" means?
Title: Re: Questions and Answers #5
Post by: falloutdude on September 07, 2012, 02:45:47 am
If I have a silent death perk, and I shoot a critter from the back will I cause the critical hit even if I have 1 luck and no critical related perks?
And what "+10 bonus on the roll" means?
yes aslong as you are useing a weapon that works with silent death it will crit no matter what, as long as you are behind them that is.
+10 to bonus roll means that in the crit tables you get more chance to do more damage or more effects such as blinding,knock down,knock out etc.
Title: Re: Questions and Answers #5
Post by: Archangel on September 07, 2012, 04:46:18 am
Does Silent Death work in TB? If I go behind a character sneaked and in TB, the perk works or not? Even if they are attacking me directly?
Title: Re: Questions and Answers #5
Post by: racoon on September 07, 2012, 07:44:46 pm
Do companions spawn ramdomly around bars or they have a fixed time to spawn?

randomly
Title: Re: Questions and Answers #5
Post by: Redivivus on September 07, 2012, 08:46:56 pm
Does Silent Death work in TB? If I go behind a character sneaked and in TB, the perk works or not? Even if they are attacking me directly?
you can't sneak in tb.
Title: Re: Questions and Answers #5
Post by: Archangel on September 07, 2012, 08:50:28 pm
Quote from: Redivivus
you can't sneak in tb.

Thx.
Title: Re: Questions and Answers #5
Post by: Gimper on September 07, 2012, 09:04:36 pm
I have a question for the devs and mods. Whats up with the server? Wipe? Update? Hack? whats up?
Title: Re: Questions and Answers #5
Post by: JovankaB on September 07, 2012, 09:35:55 pm
I have a question for the devs and mods. Whats up with the server? Wipe? Update? Hack? whats up?

Some technical difficulties on the server machine and no dev with remote access around to fix it.
Definitely not wipe, not update and I'm almost sure not a hack or anything like that.
Title: Re: Questions and Answers #5
Post by: Roachor on September 07, 2012, 09:42:26 pm
you can't sneak in tb.

You can enter tb sneaked, you just can't enter sneak once tb has started. As long as you are sneaking beforehand and stand behind the guy sd will work.
Title: Re: Questions and Answers #5
Post by: ronillon on September 08, 2012, 11:59:42 am
Is http://fo2238.fodev.net/wiki/FN_FAL_HPFA still present in the game? Is it craftable? If yes, does it need a BP?
Title: Re: Questions and Answers #5
Post by: Redivivus on September 08, 2012, 12:21:14 pm
Is http://fo2238.fodev.net/wiki/FN_FAL_HPFA still present in the game? Is it craftable? If yes, does it need a BP?
It is but not obtainable and not craftable.
Title: Re: Questions and Answers #5
Post by: ronillon on September 09, 2012, 10:06:20 pm
It is but not obtainable and not craftable.
thx

Does have http://fo2238.fodev.net/wiki/Gambling some use in-game? There is a http://fo2238.fodev.net/wiki/Gambler perk, so it might?
Title: Re: Questions and Answers #5
Post by: falloutdude on September 09, 2012, 11:27:39 pm
gambling is useless in game.
Title: Re: Questions and Answers #5
Post by: MrSarcastic on September 13, 2012, 08:30:54 pm
Quick one guys:
I asked my companion to attack anyone except members of faction and friends (just trying out options for my first companion ever) and he attacked... my brahmin in base. He had no weapon and he died shortly after that.

Will he respawn? I didnt specify where should he go if we get separated. I still have 70 party points used by him. Any info would be appreciated.
Title: Re: Questions and Answers #5
Post by: Roachor on September 13, 2012, 10:52:41 pm
Check your tent
Title: Re: Questions and Answers #5
Post by: Bulldog on September 14, 2012, 02:26:08 am
- Followers can no longer be assigned to characters during their logout time.

Can anyone define that please?
Title: Re: Questions and Answers #5
Post by: falloutdude on September 14, 2012, 03:04:09 am
- Followers can no longer be assigned to characters during their logout time.

Can anyone define that please?
if you read the topic its in you will get you answer but i will give you the answer anyway.
it means you can't give a log out character a slave anymore it means now you need to dual log onto the other alt so you can give the slave to the other alts. just devs trolling us.
Title: Re: Questions and Answers #5
Post by: Bulldog on September 14, 2012, 03:14:31 am
if you read the topic its in you will get you answer but i will give you the answer anyway.
it means you can't give a log out character a slave anymore it means now you need to dual log onto the other alt so you can give the slave to the other alts. just devs trolling us.

Thank you for your answer.
Title: Re: Questions and Answers #5
Post by: Gimper on September 14, 2012, 07:21:36 am
whats the difference between crit chance and hit chance? I did a little test, and have weird results. I have 35% chance to hit with a punch, but only hit 9/50 times. I have 35 crit chance with a laser rifle (untargetted shot), but got a crit 21/50 times. I need to know what the main difference in the mechanics is.
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on September 14, 2012, 10:10:05 am
Pretty certain there is no difference Gimper.  Doing only 50 attacks is hardly a large enough sample to make judgements off of it.  Doing something only 50 times will have a very large margin of error, try a bigger sample size (like 500 times, yes I know very time consuming) and you will get much closer to the percents it should be.
Title: Re: Questions and Answers #5
Post by: TrashCan on September 14, 2012, 12:21:25 pm
Actaully there is a difference. Hit chance is pretty self explenatory, its the first value that is calculated when you make a hit/shot and it determines whether you will hit particular body part of the target or not. Next, your hit (or miss) has a chance to become critical, and that is set by the critical chance value. As the Slaver Snipe said, your sample size is to little to get proper numbers out of it.
Title: Re: Questions and Answers #5
Post by: falloutdude on September 14, 2012, 01:41:07 pm
whats the difference between crit chance and hit chance? I did a little test, and have weird results. I have 35% chance to hit with a punch, but only hit 9/50 times. I have 35 crit chance with a laser rifle (untargetted shot), but got a crit 21/50 times. I need to know what the main difference in the mechanics is.
gimper remember that your chance to crit and hit are random. you will end up getting mixed results when doing test like this. some times you will hit/crit alot and other times you will miss alot. its random.
Title: Re: Questions and Answers #5
Post by: Doc.Rockso on September 14, 2012, 02:31:16 pm
gimper remember that your chance to crit and hit are random. you will end up getting mixed results when doing test like this. some times you will hit/crit alot and other times you will miss alot. its random.
If its random, then whats the point of even having the chance?
so your saying even if I have 300 SG skill, my chance to hit is still random?
Title: Re: Questions and Answers #5
Post by: TrashCan on September 14, 2012, 02:51:21 pm
Your overall hit chance is detemined by many factors like perception, perks, target ac, distance etc., including your weapon skill. However, when final hit chance is calculated after including all this modifiers, its value can't exceed 95%. So even with maximum hit chance after 1000 shots you will miss approximately 50 times.
Title: Re: Questions and Answers #5
Post by: Horatio on September 14, 2012, 06:56:32 pm
"Hexes for spawning are in use, try to enter the game a bit later", what does it mean?
(solved, thanks for JohnnyBravo)
Spawn hex was blocked by car.
Title: Re: Questions and Answers #5
Post by: falloutdude on September 15, 2012, 01:14:05 am
If its random, then whats the point of even having the chance?
so your saying even if I have 300 SG skill, my chance to hit is still random?
when you have only 35 chance to hit its really random.
even when you have 95 chance to hit its random because there is still 5 chance to fail plus the random chances to miss from   
luck and weapon condition and random other things we don't know about. how else can you explain why  a sniper with 300 can miss 3-4 times in a row. its really random at times.
Title: Re: Questions and Answers #5
Post by: Horatio on September 16, 2012, 12:52:15 pm
Do the Gunrunners allow people to crafting facilities after their reputation went below 500 and got upgraded over 1000?
Title: Re: Questions and Answers #5
Post by: TrashCan on September 16, 2012, 03:49:39 pm
Yes. Once it drops below 500, you need to raise it over 900 points again.
Title: Re: Questions and Answers #5
Post by: racoon on September 17, 2012, 04:32:00 pm
whats the multiplier for shown players amount in this game? i guess 4?
Title: Re: Questions and Answers #5
Post by: Giftless on September 17, 2012, 05:55:37 pm
whats the difference between crit chance and hit chance? I did a little test, and have weird results. I have 35% chance to hit with a punch, but only hit 9/50 times. I have 35 crit chance with a laser rifle (untargetted shot), but got a crit 21/50 times. I need to know what the main difference in the mechanics is.

Remember too against some armors your critical chance is lowered by 5 or 10 percent.
Title: Re: Questions and Answers #5
Post by: MrSarcastic on September 18, 2012, 12:58:30 am
Hey Guys,
I have a confession to make.

I'm a slaver. Really nasty one too. Instead of enslaving people and selling them like cattle I send them to certain death in NCR. And thats my problem. It seems that my slaves turn against me the moment we enter NCR. They are shot immediately by guards. Me too sometimes. What to do to prevent this?
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on September 18, 2012, 04:55:54 am
Hey Guys,
I have a confession to make.

I'm a slaver. Really nasty one too. Instead of enslaving people and selling them like cattle I send them to certain death in NCR. And thats my problem. It seems that my slaves turn against me the moment we enter NCR. They are shot immediately by guards. Me too sometimes. What to do to prevent this?
They probably hit you because you have extreme low loyalty with them, you should give them jet to keep it high and they won't attack you
Title: Re: Questions and Answers #5
Post by: MrSarcastic on September 18, 2012, 04:38:54 pm
Thank you Stalker.
Does this mean that for every low life I want to sell I have to waste a valuable dose of jet?
Title: Re: Questions and Answers #5
Post by: Roachor on September 18, 2012, 06:22:28 pm
Slaves start at full loyalty and are crazy expensive to keep happy and have the worst reaction to low loyalty. They are to be used, sold or killed, not kept.
Title: Re: Questions and Answers #5
Post by: rajnerGT_PL on September 18, 2012, 07:03:13 pm
Hi, I'm new here. I've got problem with update:
(http://i50.tinypic.com/2r4qsso.jpg)
Even after few hours it is stuck in this moment, file can't download. Can anyone help?
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on September 18, 2012, 07:15:33 pm
Hi, I'm new here. I've got problem with update:
(http://i50.tinypic.com/2r4qsso.jpg)
Even after few hours it is stuck in this moment, file can't download. Can anyone help?

http://fodev.net/forum/index.php/topic,22146.0.html
Title: Re: Questions and Answers #5
Post by: MrSarcastic on September 20, 2012, 12:14:47 am
Hmm... What about lockpicks? Do they work since last change log?
I've heard they do. I've heard they don't.

Anyone got confirmed info?
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on September 20, 2012, 04:51:54 am
Hmm... What about lockpicks? Do they work since last change log?
I've heard they do. I've heard they don't.

Anyone got confirmed info?
Lockpicks been working, you just need high skill, 250 is enough since ext. lockpicks now in-game,

 or you can go 300 which is over kill to me :P

also, some stuff won't open even with 300 skill, but some do after a couple of tries.
Title: Re: Questions and Answers #5
Post by: MrSarcastic on September 20, 2012, 07:52:04 pm
It sounds cool but how do you use them?

Placing them in active slot does not improve your skill like in FO: Tactics while choosing the "use on" command yields all favourite "that does nothing" message.
Title: Re: Questions and Answers #5
Post by: TrashCan on September 20, 2012, 11:07:14 pm
It sounds cool but how do you use them?

Placing them in active slot does not improve your skill like in FO: Tactics while choosing the "use on" command yields all favourite "that does nothing" message.

You just need to have them in active slot, you won't see the change is skilldex though. Same goes for tool, doctors bag etc.
Title: Re: Questions and Answers #5
Post by: MrSarcastic on September 29, 2012, 09:33:03 pm
Hello Ladies and Gents,

does any of you know exactly how DM mod affects damage calculation?

DR and AC mods are quite self explanatory but DM mod is mysterious to me. For example:
.233 mm ammo have following attributes: DM 1/1 DR -20 AC -20
7.62 mm have: DM 12/10 DR -10 AC -5

There is something about 7.62 ammo which makes M60 superior to LSW (at least thats what it looks like when i hunt BoS with a friend). Also Avenger minigun seems to deal less damage unless all BRD perks are taken.

Can anyone explain please?
Title: Re: Questions and Answers #5
Post by: T-888 on September 29, 2012, 11:14:01 pm
Burst weapons will hit one target approximately 1/3 of bullets shot in a cone like this.
http://img19.imageshack.us/img19/5391/conj3.png

Bonus ranged damage adds damage bonus to each bullet separately, so naturally avenger will be more effective with that perk than m60 or light support weapon witch accordingly spreads less bullets per shot. Avenger spreads 30 bullets per shot, m60/lsw 10 from witch only 4 will hit unless 1 hex when bullets shot don't separate in a cone, but are diverted into one target.

DR mod is very simple, it adds or decreases resistances witch ultimately decreases or increases damage. DR is added in conjunction with very high damage multipliers, that way applying an effect of dealing more damage on lightly armored targets rather than armored. I think DR was applied the last in formula witch calculates damage, it is just taken as raw percentage of total through perks/ammo/armor/traits and added to damage, obviously if the value is positive in the end your damage will be reduced (can't go below zero, AP ammo -35 DR mod on a some leather jacket is overkill :) ).

m60 does more base damage and has a slightly higher (if higher than 1/1 damage is obviously added (total raw(if i remember correctly, it was added before DR mod is applied and target DR/DT) amount of damage multiplied by this value), 1/1 is constant and less than that like 2/3 for 5mm AP witch is a reduction) damage multiplier than light support weapon witch results in overall more damage despite the -10% DR mod advantage for the .223 ammo.

I was crystal clear.
Title: Re: Questions and Answers #5
Post by: MrSarcastic on September 29, 2012, 11:40:45 pm
Wow, I'm really impressed and grateful. Especially for a picture of a burst cone and explanation of DMG MOD which were the parts I didn't know. So just to clarify:

.233 ammo's 1/1 mod means no extra damage
5mm AP ammo's 2/3 mod means 33% less damage
5mm JHP ammo's 2/1 mod means 100% more damage
7.62 ammo's 12/10 mod means 20% more damage

So on 0 AC bluesuit without Toughness I can calculate following damage for char without BRD and 1 hex burst:

M60: 10(bullets in burst) x 30-40(potential dmg) x 120% (ammo dmg mod) = 300-400 x 120% = 360-480 dmg
LSW: 10 x 22-37 x 100% = 220-370 dmg
Avenger AP: 30 x 13-16 x 67% = 390-480 x 67% = 261-322 dmg
Avenger JHP: 30 x 13-16 x 200% = 390-480 x 200% = 780-960 dmg

That doesn't mean I'm about to kill bluesuits with 0 AP :) I ignored other mods for sake of clarity.
Title: Re: Questions and Answers #5
Post by: T-888 on September 29, 2012, 11:51:18 pm
I think you understood it well.

Useful to know that with 5mm jhp ammo and avenger you will go through anything with jet/no toughness/no psycho MA/MAmk2 or CA like it is some cheese.

That doesn't mean I'm about to kill bluesuits with 0 AP :) I ignored other mods for sake of clarity.

Try jhp on bluesuits, it's like gatling version of avenger or the other way around, whatever. :)

So on 0 AC bluesuit without Toughness I can calculate following damage for char without BRD and 1 hex burst:

You can, but remember there are DT/DR, DR mod involved in the formula and correct burst spread on range to involve for actual damage.
Title: Re: Questions and Answers #5
Post by: Gob on October 03, 2012, 10:31:52 am
Hmm... What about lockpicks? Do they work since last change log?
I've heard they do. I've heard they don't.

Anyone got confirmed info?


I like to keep 2x Expanded Lockpicks Set and 2x Lockpicks all the time. Also havin' 300% LKP and expanded LKP's set which gives a bonus of 50 you will have 350% in total. You should be able to open almost anything in 1 attempt.
Title: Re: Questions and Answers #5
Post by: Enzotainment on October 03, 2012, 11:47:48 am
Question about AC and its effectiveness:
Is it usefull to take hth evade+ and dodger+ with 10 agility? This will result in 30+40+40 AC - penalty from CA.
I'm not looking to be unhittable, but just enough to survive running towards something. Lets say unhittable till I reach 10 hex from the target?

/edit: nevermind, I made some hypothetical BG's and snipers in the character planner to see the effect in the calculator. Crappier than I hoped. Looks like it's either max AC or no AC... please correct me here if I'm wrong.
Title: Re: Questions and Answers #5
Post by: Roachor on October 03, 2012, 05:28:49 pm
AC is only effective against low hitchance builds like 1str bg where they are *just* making 95%. I have a 160 ac build, it rarely helps. i'd say the min is 200 to be effective and even then with the negatives to armour its all luck. My 220 build is purely for running around, no combat skills. Fast shot ew can kill me at 35 hex, bgs are dangerous between 2-20 hex if you have in your face. Sneak naders are the best because they have low hit chance, low hp and low luck so they usually blow up in their hands and kill themselves. 220 makes a good scout but dont expect to be able to use ac effectively in combat since you die once you stop running.
Title: Re: Questions and Answers #5
Post by: Horatio on October 03, 2012, 08:12:55 pm
AC is only effective against low hitchance builds like 1str bg where they are *just* making 95%. I have a 160 ac build, it rarely helps. i'd say the min is 200 to be effective and even then with the negatives to armour its all luck. My 220 build is purely for running around, no combat skills. Fast shot ew can kill me at 35 hex, bgs are dangerous between 2-20 hex if you have in your face. Sneak naders are the best because they have low hit chance, low hp and low luck so they usually blow up in their hands and kill themselves. 220 makes a good scout but dont expect to be able to use ac effectively in combat since you die once you stop running.

Would make probably a good sneak crafter, no?
Title: Re: Questions and Answers #5
Post by: Roachor on October 03, 2012, 09:02:22 pm
sneak crafter alone is fine, npcs have shit pe for the most part, 290 sneak and you can walk around SAD no worries
Title: Re: Questions and Answers #5
Post by: ronillon on October 07, 2012, 08:30:51 pm
Why number of Action Points does not affect your running/walking speed in RT?
Title: Re: Questions and Answers #5
Post by: Giftless on October 08, 2012, 06:56:16 am
Why number of Action Points does not affect your running/walking speed in RT?

Whatever you hear, the real answer is that the game system was never meant to be real time. I think the only reason it halfway worked in Fallout Tactics was because you only encountered small groups of enemies at a time. Whenever you're up against mobs, the whole concept of faster shots and speed will break down due to NPC versus human reaction time (in clicks). Plus you don't see the green bubbles in games like Diablo 2.
Title: Re: Questions and Answers #5
Post by: Roachor on October 08, 2012, 07:12:39 am
Whatever you hear, the real answer is that the game system was never meant to be real time. I think the only reason it halfway worked in Fallout Tactics was because you only encountered small groups of enemies at a time. Whenever you're up against mobs, the whole concept of faster shots and speed will break down due to NPC versus human reaction time (in clicks). Plus you don't see the green bubbles in games like Diablo 2.

Did you not play tactics? It worked because you could set automatic attack settings when a target came within a set hit % chance. Also tactics had way bigger fights than anything encountered here.
Title: Re: Questions and Answers #5
Post by: TrashCan on October 08, 2012, 07:34:42 pm
When does traps skill affects damage of the explosive materials, during crafting or starting detonators timer?
Title: Re: Questions and Answers #5
Post by: Redivivus on October 08, 2012, 07:37:42 pm
Timer.
Title: Re: Questions and Answers #5
Post by: TrashCan on October 08, 2012, 07:39:11 pm
Thank you.
Title: Re: Questions and Answers #5
Post by: Giftless on October 09, 2012, 06:33:47 am
Did you not play tactics? It worked because you could set automatic attack settings when a target came within a set hit % chance. Also tactics had way bigger fights than anything encountered here.

Well, it has been a decade or so since I last played. Now that you mention it, the set hit chance sounds like a good idea :P

Yeah, I'm just seeing the real time in FOnline as being similar to the kind in Arcanum; in Arcanum's case it was sort of "left in" as an unfinished feature and you get the same discrepancy with weapons like the mechanized gun--as in it owns in turn-based but in real time you just can't get enough clicks off.
Title: Re: Questions and Answers #5
Post by: greenthumb on October 18, 2012, 08:05:35 pm
How does Optional Trait "Fast Metabolism" interact with rad-x and radaway drugs please?

Title: Re: Questions and Answers #5
Post by: Enzotainment on October 21, 2012, 03:31:08 pm
Crafting question:

Is this information correct?
http://www.fo2238.fodev.net/wiki/HK_P90c (http://www.fo2238.fodev.net/wiki/HK_P90c)

In the sense that there's no advanced workbench required to make a HK P90c?

/edit: too bad :( was hoping some easy crafting :). Thanks for the reply JovankaB
Title: Re: Questions and Answers #5
Post by: JovankaB on October 21, 2012, 04:19:24 pm
Crafting question:

Is this information correct?
http://www.fo2238.fodev.net/wiki/HK_P90c (http://www.fo2238.fodev.net/wiki/HK_P90c)

In the sense that there's no advanced workbench required to make a HK P90c?

It requires advanced workbench. I updated the info about P90 on wiki.
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on October 21, 2012, 04:27:56 pm
It requires advanced workbench. I updated the info about P90 on wiki.
since your updating, how about updating the rest of the wiki
Title: Re: Questions and Answers #5
Post by: Enzotainment on October 21, 2012, 04:37:20 pm
since your updating, how about updating the rest of the wiki

I think that's supposed to be a "community effort". So get cracking!
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on October 21, 2012, 04:48:02 pm
I think that's supposed to be a "community effort". So get cracking!
I would, but It wont let me, and no one is in 2238wiki is empty like a ghosttown
Title: Re: Questions and Answers #5
Post by: ronillon on October 21, 2012, 09:25:13 pm
I would, but It wont let me, and no one is in 2238wiki is empty like a ghosttown
Im sure someone from admins can confirm your wiki account http://fo2238.fodev.net/wiki/index.php?title=Special:ListUsers&group=sysop

And even if that does not happen and you still want to help, you can post updates to http://fodev.net/forum/index.php/topic,24433.0.html

As you can see http://fo2238.fodev.net/wiki/Special:Statistics there is a whole lot of pages and only few community members are active in wiki related stuff.
Title: Re: Questions and Answers #5
Post by: Horatio on October 21, 2012, 10:18:21 pm
I thought wiki is closed to public due to vandalism.
Title: Re: Questions and Answers #5
Post by: JovankaB on October 21, 2012, 10:26:10 pm
I thought wiki is closed to public due to vandalism.

All that is needed to get edit access ("Confirmed" status) is to make wiki account and ask for confirmation.
Title: Re: Questions and Answers #5
Post by: Redivivus on October 21, 2012, 11:28:46 pm
All that is needed to get edit access ("Confirmed" status) is to make wiki account and ask for confirmation.
Is it? Might if i'll help a bit then? :b
Title: Re: Questions and Answers #5
Post by: JovankaB on October 22, 2012, 10:36:46 am
Is it? Might if i'll help a bit then? :b

For this I would need to know what's your wiki account.
Title: Re: Questions and Answers #5
Post by: Chaotic stupid on October 29, 2012, 02:40:07 am
can you aim the flamer rocket launcher and m60
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on October 29, 2012, 04:14:02 am
can you aim the flamer rocket launcher and m60
you can't aim with any BG, except the Bozar I think
Title: Re: Questions and Answers #5
Post by: Chaotic stupid on October 30, 2012, 09:49:45 pm
you can't aim with any BG, except the Bozar I think

well thanks for the awnser i found it out myself not long ago
Title: Re: Questions and Answers #5
Post by: greenthumb on November 01, 2012, 05:02:32 pm
What happen if totaly blind guy with spectacles do drink beer? I mean what will be characters  Perception if starts with PE1, drink beer and wear spectacles? (PE3 or PE4)? Thanks for your answers
Title: Re: Questions and Answers #5
Post by: Roachor on November 01, 2012, 05:30:14 pm
What happen if totaly blind guy with spectacles do drink beer? I mean what will be characters  Perception if starts with PE1, drink beer and wear spectacles? (PE3 or PE4)? Thanks for your answers

1pe + glasses = 3pe
1pe + glasses + beer = 1 pe
Title: Re: Questions and Answers #5
Post by: JovankaB on November 01, 2012, 05:34:01 pm
1pe + glasses = 3pe

4 PE. The bonus for people with 1 PE is +3 (or should be, if not then it's a bug).

1 PE + glasses = 4 PE
2 PE + glasses = 4 PE
3 PE + glasses = 4 PE

Title: Re: Questions and Answers #5
Post by: greenthumb on November 01, 2012, 05:45:06 pm
actualy roachor is wrong in both points
i would like to know how spectacles interact with other malus, drugs, radiation...

Should i understand it that you cant have less then 4 PE if you got spectacles on eyes? even if you are drunk
Title: Re: Questions and Answers #5
Post by: JovankaB on November 01, 2012, 06:22:20 pm
I tried to test it but it seems like they are bugged.
Title: Re: Questions and Answers #5
Post by: greenthumb on November 01, 2012, 06:25:21 pm
hmm so they work like roachor said?
Title: Re: Questions and Answers #5
Post by: JovankaB on November 01, 2012, 06:27:40 pm
For me they don't work at all in the moment. Not sure what's the problem though.
It will be eventually fixed.
IMO they should only improve base perception, if you have lower PE because you
are drunk spectacles shouldn't help you ;) Or maybe for simplicity they could be
combined with drugs. I don't know.
Title: Re: Questions and Answers #5
Post by: greenthumb on November 01, 2012, 06:32:31 pm
hmm thanks for your time then, hope will be fixed soon i alredy planed build with glasses for TB
Title: Re: Questions and Answers #5
Post by: Roachor on November 01, 2012, 07:02:00 pm
actualy roachor is wrong in both points
i would like to know how spectacles interact with other malus, drugs, radiation...

Should i understand it that you cant have less then 4 PE if you got spectacles on eyes? even if you are drunk

 ::) I just tested it in game
Title: Re: Questions and Answers #5
Post by: greenthumb on November 01, 2012, 08:19:42 pm
1pe + glasses = 3pe
1pe + glasses + beer = 1 pe

so this is how it works in game?
Title: Re: Questions and Answers #5
Post by: JovankaB on November 01, 2012, 09:21:57 pm
It's bugged so it may work weird.
Title: Re: Questions and Answers #5
Post by: Roachor on November 02, 2012, 12:51:48 am
so this is how it works in game?
Yup
Title: Re: Questions and Answers #5
Post by: greenthumb on November 02, 2012, 07:48:07 pm
is it possible that only spectacles obtained after update improves PE?
Title: Re: Questions and Answers #5
Post by: Roachor on November 02, 2012, 07:49:50 pm
is it possible that only spectacles obtained after update improves PE?

Mine are from months ago and they work.
Title: Re: Questions and Answers #5
Post by: greenthumb on November 02, 2012, 07:53:55 pm
yeah but not properly
Title: Re: Questions and Answers #5
Post by: greenthumb on November 06, 2012, 08:02:25 pm
ok i found spectacles work properly (at least for me). but they got lowered bonus if PE is less then 1.
Title: Re: Questions and Answers #5
Post by: Knife_cz on November 06, 2012, 08:20:48 pm
I have found yellow acess card.
Is it useful anyhow? Or it just another useless item?
Title: Re: Questions and Answers #5
Post by: greenthumb on November 06, 2012, 08:47:17 pm
yeah its useful, if you manage to find also red one, you can work as socer arbiter but you will probably need to find also soccer playground and soccer players for that :)

Good luck :)
Title: Re: Questions and Answers #5
Post by: Redivivus on November 06, 2012, 09:44:22 pm
It's Football. :b
Title: Re: Questions and Answers #5
Post by: Knife_cz on November 11, 2012, 12:21:21 am
Is there anything in the Glow? (Except radiation heh)
Or is it useless location?
Title: Re: Questions and Answers #5
Post by: greenthumb on November 11, 2012, 08:51:48 am
its dungeoun, and dungeon contains treasures (sometimes)
Title: Re: Questions and Answers #5
Post by: Horatio on November 11, 2012, 01:58:16 pm
And it has robots, so if you have EMP nades, they work there like a charm.
Title: Re: Questions and Answers #5
Post by: Dark. on November 11, 2012, 05:44:30 pm
Does FOnline normally works on Windows7?
Title: Re: Questions and Answers #5
Post by: Knife_cz on November 11, 2012, 05:49:05 pm
Does FOnline normally works on Windows7?
Yes, it does work fine for me.
Title: Re: Questions and Answers #5
Post by: Dark. on November 11, 2012, 05:54:57 pm
Yes, it does work fine for me.
Okay then, I'll install it right now. Thank you
Title: Re: Questions and Answers #5
Post by: Cyber Jesus on November 11, 2012, 06:09:28 pm
Okay then, I'll install it right now. Thank you
Also works perfectly on windows8
Title: Re: Questions and Answers #5
Post by: Knife_cz on November 11, 2012, 08:04:47 pm
Also works perfectly on windows8
You have to be retarded to install Windows 8, really.
Title: Re: Questions and Answers #5
Post by: Cyber Jesus on November 11, 2012, 08:54:55 pm
You have to be retarded to install Windows 8, really.
give me one good reason why windows 8 is bad
Title: Re: Questions and Answers #5
Post by: Horatio on November 11, 2012, 11:19:55 pm
How much caps should one have in inventory to buy a VC Day Pass?
Title: Re: Questions and Answers #5
Post by: greenthumb on November 12, 2012, 12:37:01 am
3000 in total , but you ll spend only 500
Title: Re: Questions and Answers #5
Post by: café saké on November 12, 2012, 06:53:01 am
About lockers :

Did we craft better lockers with a hight skill of lockpick?
Or it's the skill of the character who put in on a door who is considered?
Or no skill consideration, all lockers are the same lvl?
Title: Re: Questions and Answers #5
Post by: Redivivus on November 12, 2012, 08:25:50 am
Did we craft better lockers with a hight skill of lockpick?
yes.
Title: Re: Questions and Answers #5
Post by: café saké on November 12, 2012, 08:31:21 am
'k ty
Title: Re: Questions and Answers #5
Post by: Merle on November 12, 2012, 02:04:32 pm
     Hello to everyone. I've just started playing FOnline2238, and I'm not sure if this is a bug or some kind of a modification involving Charisma, so I'm asking you for help:

     Whenever I try to sell something to an NPC trader (any trader), the price of any item I put for sale is zero (e.g. I put two hunting rifles, four leather jackets etc, but it's still 0). Almost forgot, the charisma of my character is 3. Is that the problem? Should it be above average (5) to actually gain money from selling items? I would appreciate your help.

     P.S. In case you're wondering where did I get these rifles and armor - the first time I traveled, I spawned in the middle of eight corpses, and there was some Russian dude in Enclave armor and his buddy. The big dude just said "hi" and "take whatever you want"... After that they just left. So, if you're reading this, big guy, thank you. I remembered your name and will pay you a drink next time we run into each other ;)
Title: Re: Questions and Answers #5
Post by: Ganado on November 12, 2012, 02:19:27 pm
Merchants only want to buy the items that they themselves deal in. http://fo2238.fodev.net/wiki/Merchants

Also, the system is incomplete, so even some many things (like trying to sell Rocket Launchers to a BG merchant) won't work.

Your Charisma itself does not matter; you just need 3 Charisma to be able to talk to many merchants. What does matter is your reputation with the town/organization you are trading with, and your bartering skill. Your reputation matters more, though.
Title: Re: Questions and Answers #5
Post by: Merle on November 12, 2012, 02:34:43 pm
     Thank you, @Dishonest Abe, for a quick reply :). I'm going through the link now.  Cheers!
Title: Re: Questions and Answers #5
Post by: Frankee Beam on November 15, 2012, 09:07:01 pm
Hi guys!

Two Questions:

1.) Where is this Mark Guy in Junktown?

2.) Why can't I buy a dog? I have 3 CH and the caps.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on November 15, 2012, 09:29:11 pm
I think he is in the building right next to the south entrance.
Title: Re: Questions and Answers #5
Post by: OdijSuppi on November 15, 2012, 10:12:10 pm
2.) Why can't I buy a dog? I have 3 CH and the caps.

You need 40 party points for a dog(if I remember correctly). With your 3CH you have only 35pp. Buy a beer, then you should be able to buy the dog.
Title: Re: Questions and Answers #5
Post by: MormonJesus on November 16, 2012, 01:37:01 pm
How many slaves i can keep with me?
Title: Re: Questions and Answers #5
Post by: café saké on November 16, 2012, 01:39:08 pm
2 + 1 for each merc/companon you have
Title: Re: Questions and Answers #5
Post by: Cyber Jesus on November 16, 2012, 03:55:32 pm
How many slaves i can keep with me?
2
Title: Re: Questions and Answers #5
Post by: Knife_cz on November 16, 2012, 05:43:52 pm
Is there radiation in Ares? Like in The Glow?
The rocket silo is closed, on picture it is shown open, why?
There are super mutants, are they hostile?
Does sneaking work on NPCs?
Title: Re: Questions and Answers #5
Post by: Roachor on November 17, 2012, 01:32:28 am
Is there radiation in Ares? Like in The Glow?
The rocket silo is closed, on picture it is shown open, why?
There are super mutants, are they hostile?
Does sneaking work on NPCs?
ares is high level farming area, muties are hostile no radiation. Yes sneak works very well since almost no npc have high pe.
Title: Re: Questions and Answers #5
Post by: MormonJesus on November 17, 2012, 06:58:38 pm
Do i get a extra slot for a slave if i get a dog?
Title: Re: Questions and Answers #5
Post by: Knife_cz on November 17, 2012, 07:00:09 pm
Is 150% Sneak enough for NPCs?
Or how much do I need /atleast/ like minimum.
Title: Re: Questions and Answers #5
Post by: Dark. on November 17, 2012, 09:56:42 pm
Do i get a extra slot for a slave if i get a dog?
Nope. It works only for human critters.
Title: Re: Questions and Answers #5
Post by: Roachor on November 18, 2012, 01:41:39 am
Is 150% Sneak enough for NPCs?
Or how much do I need /atleast/ like minimum.

If you have 10 pe you start sneaking effectively in encounters around 150+%
Title: Re: Questions and Answers #5
Post by: Knife_cz on November 18, 2012, 02:40:22 am
If you have 10 pe you start sneaking effectively in encounters around 150+%
Great, because I do :D

And does sneaking work same when I have MK2 leather armor as having just bluesuit?

Since I don't really want to bump this thread by saying 'thanks' to people who answered, Ill just modify this post : Thanks for answering, for I wasn't really sure as wiki is sometimes outdated.
Title: Re: Questions and Answers #5
Post by: Boon Lived on November 18, 2012, 03:02:56 am
Quote
And does sneaking work same when I have MK2 leather armor as having just bluesuit?
Yup. Metal Armor and above will lower your sneaking ability when worn.
Title: Re: Questions and Answers #5
Post by: Knife_cz on November 18, 2012, 03:22:07 am
Infact one more and probably last question

What happens if I take 1 Intelligence?
Title: Re: Questions and Answers #5
Post by: Brujah on November 18, 2012, 03:43:16 am
Infact one more and probably last question

What happens if I take 1 Intelligence?

I've seen builds with 3 intelligence... Anything lower is probably close to impossible to have any logical/rational use compared to higher int builds.


With int 1 I would be surprised if your character actually knew how to level up.
Title: Re: Questions and Answers #5
Post by: Ganado on November 18, 2012, 03:53:05 am
Low amounts of skill points per level
You won't be able to talk to various traders/NPCs.
Your text has a chance to be altered to make you sound dumber when you type messages.
      ex: "are" becomes "harr",  "you becomes "yoo",  "G" to "J", "F" to "V"
Title: Re: Questions and Answers #5
Post by: blue meanie on November 18, 2012, 04:45:38 pm
When i tried to buy a base in junk town i was told i didnt have enough people with me.  There was 2 of us standing beside the npc. Is the req 3? Also whats the purpose of that, why do i need people with me to buy a base
Title: Re: Questions and Answers #5
Post by: Knife_cz on November 18, 2012, 05:05:26 pm
When i tried to buy a base in junk town i was told i didnt have enough people with me.  There was 2 of us standing beside the npc. Is the req 3? Also whats the purpose of that, why do i need people with me to buy a base
Yes, you have to be three in order to buy a base.
Title: Re: Questions and Answers #5
Post by: Dark. on November 18, 2012, 05:12:40 pm
When i tried to buy a base in junk town i was told i didnt have enough people with me.  There was 2 of us standing beside the npc. Is the req 3? Also whats the purpose of that, why do i need people with me to buy a base
You need base buyer plus 2 followers.
Title: Re: Questions and Answers #5
Post by: blue meanie on November 18, 2012, 06:35:14 pm
Will the followers need to be players or could they be slaves/mercs?
Title: Re: Questions and Answers #5
Post by: Dark. on November 18, 2012, 06:43:40 pm
Will the followers need to be players or could they be slaves/mercs?
Players. And they must be logged on.
Title: Re: Questions and Answers #5
Post by: TKs-KaBoom on November 20, 2012, 08:12:28 am
what doc profession level do you need for stimpack blue print?
Title: Re: Questions and Answers #5
Post by: gauvaran on November 20, 2012, 11:07:17 am
Players. And they must be logged on.
Fast relog works. I tried.
Title: Re: Questions and Answers #5
Post by: Ganado on November 20, 2012, 01:26:03 pm
what doc profession level do you need for stimpack blue print?
Doctor 2. If there are any blueprints (well except for those useless ones like Super Sledge) it will always be the 2nd profession, unless I'm mistaken.

Players. And they must be logged on.
guavaran is right, they can be (off).
Title: Re: Questions and Answers #5
Post by: Horatio on November 20, 2012, 05:29:31 pm
Are the new special encounter coordinates fixed like Family Grave or randomised with new mechanics?
Title: Re: Questions and Answers #5
Post by: OdijSuppi on November 20, 2012, 05:52:25 pm
Are the new special encounter coordinates fixed like Family Grave or randomised with new mechanics?

Hope that helps. ^^

None of the special encounters is fixed anymore since a few patches. They also aren't one time only now. In the same time, we changed chance for finding them and some other stuff if I remember correct, so they become more special encounters and less generic farmery encounters.

Title: Re: Questions and Answers #5
Post by: Horatio on November 20, 2012, 10:49:21 pm
Thanks, Suppi.

I guess the chance to have a random encounter is vanishingly small, even if i search every 2000 pixels of worldmap, so grinding that spot near Hub would give me 1/4 chance to grind the...whatever. ::)

Also, the bounty of 100 bucks on truck is still up to date.
Title: Re: Questions and Answers #5
Post by: Beret on November 20, 2012, 10:59:57 pm
So if that are topic for question, so i have one ask, why topic name is Questions and Answers Number 5, no 1, 2, 3, 4 but 5?
Title: Re: Questions and Answers #5
Post by: Horatio on November 20, 2012, 11:06:36 pm
Because there were 4 Q&A topics before. Here and on NMA.
Title: Re: Questions and Answers #5
Post by: blue meanie on November 20, 2012, 11:34:24 pm
Ok so I got my 2 followers and my caps, the other 2 guys are grouped to me. I can see single arrows above their heads, and they tell me I have a double arrow. We all 3 are standing 1 hex away from the trapper in the junktown bar, and I cannont buy a base. I only have the two options to leave after the long dialog option about a special place. Any ideas?
Title: Re: Questions and Answers #5
Post by: Beret on November 20, 2012, 11:50:43 pm
Because there were 4 Q&A topics before. Here and on NMA.
I can't find other topic, so thanks for anserw =)
Title: Re: Questions and Answers #5
Post by: Ganado on November 21, 2012, 01:18:02 am
No base dialogue. Any ideas?
First make sure that you (the leader) aren't part of another faction. Maybe you joined Brotherhood of Steel? Do command: ~factioninfo. Hope that helps, if not sorry.
Title: Re: Questions and Answers #5
Post by: gauvaran on November 21, 2012, 03:39:30 am
I only have the two options to leave after the long dialog option about a special place. Any ideas?
Press Say button and Enter exactly your faction name.
You can get available faction names via command  ~freefactionnames
Title: Re: Questions and Answers #5
Post by: exori on November 24, 2012, 08:23:29 am
how many professions can 1 char have?
Title: Re: Questions and Answers #5
Post by: DocAN. on November 24, 2012, 08:54:23 am
all
Title: Re: Questions and Answers #5
Post by: exori on November 25, 2012, 12:35:39 pm
why cant i delete the character?
im doing as said on wiki and its not working.
Title: Re: Questions and Answers #5
Post by: Wipe on November 25, 2012, 12:40:21 pm
why cant i delete the character?
im doing as said on wiki and its not working.

Is there any message displayed after executing command?
Title: Re: Questions and Answers #5
Post by: exori on November 25, 2012, 01:11:38 pm
Is there any message displayed after executing command?
no msg, nothing.
Title: Re: Questions and Answers #5
Post by: Enzotainment on November 25, 2012, 02:04:16 pm
no msg, nothing.

You have to be ingame and type:
~deleteself [password]

So for example:
~deleteself lemmeplay123

After that, you should get a message telling you it will be deleted when you leave the game. And it will, but you'll need to wait a few minutes untill you can create a character with the name you just deleted.
Title: Re: Questions and Answers #5
Post by: exori on November 25, 2012, 02:15:39 pm
thnx, worked now.

article on wiki is outdated:
 Use * instead of space.

was using * so it didnt work.
Title: Re: Questions and Answers #5
Post by: ronillon on November 25, 2012, 06:07:26 pm
thnx, worked now.

article on wiki is outdated:
 Use * instead of space.

was using * so it didnt work.
Spaces in the password? You probably got it all wrong.

Well, here is an update http://fo2238.fodev.net/wiki/Commands#Actions with better written procedure.
Title: Re: Questions and Answers #5
Post by: Alexandrite on November 25, 2012, 08:16:14 pm
How do you craft expanded lockpicks set? It says you need 125% Lockpicks to craft it, but no where it says how to make it appear in my fixboy... any idea?
Title: Re: Questions and Answers #5
Post by: JovankaB on November 25, 2012, 08:34:29 pm
How do you craft expanded lockpicks set? It says you need 125% Lockpicks to craft it, but no where it says how to make it appear in my fixboy... any idea?

They should appear in Fixboy for anyone with lockpicks 60%+
Title: Re: Questions and Answers #5
Post by: ronillon on November 26, 2012, 01:29:07 am
They should appear in Fixboy for anyone with lockpicks 60%+
Just tested it. Expanded Lockpicks appear in [[Fix-Boy]] if [[Lockpick]] skill is 80% or higher.

I updated the wiki article with that info. http://fo2238.fodev.net/wiki/Expanded_Lockpick_Set
Title: Re: Questions and Answers #5
Post by: blue meanie on November 28, 2012, 12:11:22 am
Just bought a base but i can not find it on the world map. I bought it at junk town. The caps were taken and when I do ~faction info it tells me im part of the faction we created for the base. Am I missing something?
   
Edit: It wasnt a DIY base, but one from Jtown trapper. I have all of the map discovered but the corners.  Im still searching, but ive had no luck. Do Bases bought from Jtown spawn in a certain area?  Its a cave type base if that helps any.
Double edit:  sorry I found it.  The map marker being tan was difficult to see since of spawned in a brown mountain square
Title: Re: Questions and Answers #5
Post by: Ganado on November 28, 2012, 12:22:39 am
Did you buy a cave or a DIY (you gather the materials yourself) base?

If you did buy a cave and not a place-able base, try harder to find it. It should be there. I've seen bug reports before where they said they can't find it, but 5 minutes later they say "oh sorry I found it"  :P If you still can't find it, I suggest +requesthelp or finding help from gm on irc.
Title: Re: Questions and Answers #5
Post by: Giftless on December 01, 2012, 08:49:57 pm
Is there any way to get rid of unwanted companions?
Title: Re: Questions and Answers #5
Post by: Ganado on December 01, 2012, 09:01:51 pm
I think if you leave them in a TB encounter while combat is on, the encounter will be deleted with them in it... but they might've fixed that. Try it.

EDIT: I totally forgot about this. Use command ~disbandparty away_team to make every follower that is currently NOT on the same map as you get deleted.
Title: Re: Questions and Answers #5
Post by: Horatio on December 02, 2012, 02:03:38 pm
Is there any way to get rid of unwanted companions?

Disconnecting them on WM?
Title: Re: Questions and Answers #5
Post by: Giftless on December 02, 2012, 05:50:38 pm
I think if you leave them in a TB encounter while combat is on, the encounter will be deleted with them in it... but they might've fixed that. Try it.

Thanks for the tip, killing my companion in TB seemed to do the trick.
Title: Re: Questions and Answers #5
Post by: Horatio on December 03, 2012, 12:28:19 am
How much is the possibility of finding a truck in encounter in percent?
Title: Re: Questions and Answers #5
Post by: greenthumb on December 06, 2012, 08:38:17 pm
1. what is difrence between plastic explosive and dynamites(timer, remote detonator?)
2. What is range of explosions of both
3. Whats forumla for damage of both(depends on traps, but depends on range from explosion too?)
4. If there is remote detonation for one of them, how it works?
5. if there is remote detonator(controler) then which characters TRAPS skill influence damage of bomb(carrier or one using detonator(controler)
6. if there is remote detonator(controler) is it possible to use it from only certain range(from bomb)? if yes what range? is it usable on WM?
7. if character is carrying two activated bombs, malus to sneak is doubled?
8. if character is carrying two bombs, both deals damage depending on timer/remote activation or both explodes at once, is damage doubled anyway?

Thanks for answers
Title: Re: Questions and Answers #5
Post by: Alexandrite on December 08, 2012, 03:59:46 am
Does the perk Spray and Pray help the Throwing skill well?
Title: Re: Questions and Answers #5
Post by: Roachor on December 09, 2012, 02:07:01 am
Does the perk Spray and Pray help the Throwing skill well?

for crit nade yes
Title: Re: Questions and Answers #5
Post by: Alexandrite on December 09, 2012, 02:20:56 am
for crit nade yes

Does that also affect just a reg. nade hit(w/o the crit) too?
Title: Re: Questions and Answers #5
Post by: Boon Lived on December 09, 2012, 07:30:36 am
It ignores your targets armor's critical chance/mod with unaimed ranged attacks.
Or so wiki says.
Title: Re: Questions and Answers #5
Post by: Alexandrite on December 09, 2012, 03:39:30 pm
It ignores your targets armor's critical chance/mod with unaimed ranged attacks.
Or so wiki says.

ah got it thanks boon and roacher
Title: Re: Questions and Answers #5
Post by: Roachor on December 11, 2012, 12:33:03 am
Does that also affect just a reg. nade hit(w/o the crit) too?

why would crit resistance matter if you aren't trying to get crits?
Title: Re: Questions and Answers #5
Post by: JovankaB on December 11, 2012, 01:35:02 am
How much is the possibility of finding a truck in encounter in percent?

In the encounter there is one of 4 different vehicles possible, with equal chance for each vehicle, so a chance to find the truck is 25% IF you find the special encounter.

Can't tell details about chance to get the encounter, whole mechanics would have to be explained, but it's small, less likely to find than gauss if you don't know the mechanics behind the encounters. Last time I checked there was 2 cars found (for over a month), and I know about one more case when player found the encounter but didn't manage to get the car (but maybe there was more) - so it's not worth trying to farm. Consider it a very, very rare treasure :>

In the future each vehicle may have it's own special encounter, the chance would be larger then I guess.
Title: Re: Questions and Answers #5
Post by: foonlinecurious on December 14, 2012, 03:21:16 am
playing again after not have played for a little while ( again )
it says in the wiki for the gunrunners delivery mission to access the advanced work bench minimum level requirement is 12?
Dafuq? I had a level 8 crafter, and was doing this mission before, or am i imagining things?
Title: Re: Questions and Answers #5
Post by: foonlinecurious on December 15, 2012, 07:17:50 pm
nevermind i just did the mission at level 5.
stupid fucking wiki -.-
Title: Re: Questions and Answers #5
Post by: Ganado on December 15, 2012, 07:20:07 pm
If you had already started the quest/completed it at least once before that update was done, then the level 12 thing didn't apply. Wiki isn't wrong, per se.
Title: Re: Questions and Answers #5
Post by: foonlinecurious on December 16, 2012, 05:21:37 am
I found a follower today, and in a panick i pumped the rest of my skills i had saved up into speech ( it was just my crafter)
should have done the math first. with 3 cha, 52 speech i needed 22 more party points

So the question is this.
If you have say 10 less Party points than you need to get a traveler
and you drink a beer bringing your PP up the 10 points, can i bring the traveler back to my tent ( sounds kinky i know) and use the traveler only if i have beer? or will she just vanish when the beer wears off?
Title: Re: Questions and Answers #5
Post by: Boon Lived on December 16, 2012, 06:18:35 am
You will be able to keep her.
Title: Re: Questions and Answers #5
Post by: foonlinecurious on December 16, 2012, 06:27:01 am
k, so just to clarify, if i use her, and my beer wears off is she gonna stop following me?
do i need to stay drunk to actually use the traveler?
Title: Re: Questions and Answers #5
Post by: Boon Lived on December 16, 2012, 06:43:14 am
She should still follow you around as usual, i beleive.
Title: Re: Questions and Answers #5
Post by: mitazo on December 19, 2012, 01:27:37 am
Kind of noobish question. Got problem with my friend inviting to tent. He follows me  from NCR, im coming with him, we're at mine tent. Then when he get out he can't see my tent on map. Can you help me how to do this? He tagged me as it was explained on wiki. (tag==follow)

@down
thank you very much. that fact makes me sad but now i know it's impossible
Title: Re: Questions and Answers #5
Post by: greenthumb on December 19, 2012, 02:29:42 am
you cant share tent/safehouse unless there are all characters during creation
Title: Re: Questions and Answers #5
Post by: foonlinecurious on December 19, 2012, 03:21:20 am
Does intelligence or boneheaded modify how many perks you get?
because my character has 2 int, is level 7, and has only 1 perk o.o  shouldn't I have 2 by now?
it doesn't say anything about perks in wiki under intelligence.

UPDATE, just turned level 8, no new perk points to spend, wtf?
Title: Re: Questions and Answers #5
Post by: Marko on December 19, 2012, 04:06:10 am
No, neither IN or Bonehead reduce your perks.

If you chose the Skilled trait, then you get 6 perks total, 1 perk every 4 levels. But otherwise, and normally, chars get 8 perks total this season, 1 perk every 3 levels.

So...it sounds like somehow you missed a perk. Please check your Perks list and tell us what perks you do have.
Title: Re: Questions and Answers #5
Post by: Boon Lived on December 19, 2012, 04:17:03 am
If you dont choose a perk by the time you would get a new one, you lose it.
Hit level 6 without choosing the level 3 perk - you lose the level 3 perk.
Title: Re: Questions and Answers #5
Post by: foonlinecurious on December 19, 2012, 04:23:38 am
I have boneheaded, small frame, and toughness
Title: Re: Questions and Answers #5
Post by: foonlinecurious on December 19, 2012, 04:53:10 am
If you dont choose a perk by the time you would get a new one, you lose it.
Hit level 6 without choosing the level 3 perk - you lose the level 3 perk.

OH LAMENESS, I thought you could carry them over =/
@#$$#@@$@$#@$$#@$  is the level 3 perk worth getting? cuz I'm level 8 and i am tired of starting over, and this is my pvp build, is he broken now?
is this something a GM can fix?
Title: Re: Questions and Answers #5
Post by: Marko on December 19, 2012, 05:35:44 am
Boon is correct. Perks don't stack up waiting for you to choose them. Unused Skill Points, however, will add up between levels.
Title: Re: Questions and Answers #5
Post by: ronillon on December 21, 2012, 06:28:02 am
Boon is correct. Perks don't stack up waiting for you to choose them. Unused Skill Points, however, will add up between levels.
Note that unused skillpoints are capped to 99. So every SP you gain beyond that are wasted.
Title: Re: Questions and Answers #5
Post by: kindwill on December 24, 2012, 09:03:25 am
What is a good small guns weapon that is also farmable?
Also how much weapon skill do i need to onehex people so that i am certain all bullets go in :D
Thank you
Title: Re: Questions and Answers #5
Post by: Ganado on December 26, 2012, 03:23:09 am
For Small Guns... Vault City Patrols have sniper rifles and .223 pistols. Raiders (Khan, north of Broken Hills) have FN FALs. Unity has Assault Rifles. If you are critical build, then sniper rifle is your best bet.

Marauders, Traders, Regulators, Raiders (Khan), and some others have Grease Guns, which is a nice bursting weapon.

Accuracy is accuracy. If you 1-hex someone with 95% accuracy, which would mean less than 95% skill needed due to perception, then it will usually always hit the person with all bullets. One bullet may go astray sometimes and not hit, but you can't prevent that. (Chances are you're going to want Bonus Rate of Fire, though, which requires 180 skill. Or at least some Bonus Ranged Damage perks, see the wiki for their requirements.)

Bursts that are not 1-hex usually hit with 1/3 amount of burst, or so I think dev has said.
Title: Re: Questions and Answers #5
Post by: kindwill on December 26, 2012, 09:40:35 am
Thank you Honest Abe, you are a real helper.
By critical build do you mean sniper?
I have a fast shot 20% crit sg farmer :D
On the same topic, with what build do you farm vc patrols?
Title: Re: Questions and Answers #5
Post by: Enzotainment on January 01, 2013, 02:51:03 pm
Thank you Honest Abe, you are a real helper.
By critical build do you mean sniper?
I have a fast shot 20% crit sg farmer :D
On the same topic, with what build do you farm vc patrols?

I used a fastshot SG crit build to farm VC patrols. Tried to get vs highwaymen or strong slavers for meat shields + jet drops. Worked very well, but I never looted the combat armors due to 1 str ;-)
Title: Re: Questions and Answers #5
Post by: Kupong on January 02, 2013, 07:04:22 am
Hello. I have a question about awareness perk, requirements on wiki says:

"Perception 6, or Unarmed 100%, or Melee Weapons 100%"

I have 8 PE but i can't pick it up at level 3. Is the info outdated or i need unarmed or melee weapons at 100%?


@down


thanks, didn't notice that.
Title: Re: Questions and Answers #5
Post by: Marko on January 02, 2013, 07:15:31 am
It's not a leveling perk. It's a support perk you could get at level 1 with no xp at all. Check here:
http://www.fo2238.fodev.net/wiki/Support_perk (http://www.fo2238.fodev.net/wiki/Support_perk)
Title: Re: Questions and Answers #5
Post by: Kupong on January 02, 2013, 09:30:54 pm
If i want my friend to see my tent, i need to be with him in the same zone and he needs to mark me, right? I want to be sure. Last time i picked a place for a tent but he was building it, and i didn't have a mark on him, and i couldn't see his tent...
Title: Re: Questions and Answers #5
Post by: sHoW. on January 02, 2013, 09:33:23 pm
Yes you are right if you want see someone tent you must mark him before he create it. Same if someone want see your tent he must mark you.
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 04, 2013, 08:55:24 pm
I am building a crafter with 1 CH. Will this low stat make it impossible for me to do the quests to get blueprints? Overall, will it prevent me from doing anything important for the crafter?
Title: Re: Questions and Answers #5
Post by: Ganado on January 04, 2013, 08:59:25 pm
Unless you are planning to use the unguarded Advanced Workbenches, the Gun Runners "deliver the metal case" repeatable quest for reputation requires 3 Charisma to talk to Marshal each time. Not sure about blueprint quests, though most blueprints are obtained in the random encounters with a lockpick alt or in the glow(/ares?) lockers.
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 04, 2013, 10:32:18 pm
The Action Points are capped at 10, or you can raise then to 12 with Action Boy?
Title: Re: Questions and Answers #5
Post by: Ganado on January 04, 2013, 10:35:47 pm
Yes, they can be raised to 12 with the two Action Boy perks.
Title: Re: Questions and Answers #5
Post by: Cyber Jesus on January 05, 2013, 12:43:47 am
The Action Points are capped at 10, or you can raise then to 12 with Action Boy?
max AP you can have is 14(10agi+2 action boys+jet)
Title: Re: Questions and Answers #5
Post by: gauvaran on January 05, 2013, 02:36:22 am
Does science work? I have 268% science, 10 LK and dismantle perk but it seem worst than normal alt with low science
Title: Re: Questions and Answers #5
Post by: Balthasar on January 05, 2013, 11:14:26 am
If nothing has changed with it it should work. Sometimes you are just a bit unlucky, thats all.
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 05, 2013, 01:25:33 pm
How do you repair items? When I use the repair skill on a given item, the game shows a list of the items that I can use to repair it. However, nothings happens when I click on any of the items on the list.
Title: Re: Questions and Answers #5
Post by: gauvaran on January 05, 2013, 01:37:42 pm
Maybe the item itself or the clicked item is beyond repair?
Or because of low luck + low repair?

P/S: You might change the cursor by right click, (have to select item with hand cursor instead of arrow cursor)
Title: Re: Questions and Answers #5
Post by: gauvaran on January 05, 2013, 01:38:54 pm
Thank Balthasar, I will see what happend when I reach 300%
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 05, 2013, 01:51:36 pm
Thanks, gauvaran. It was because of the cursor  ;D
Title: Re: Questions and Answers #5
Post by: Daerth on January 05, 2013, 03:56:58 pm
Hello, when my character is standing still or just walking I have 00 AC, but when he is running AC goes up to a normal number (70). Is that normal? Or something new in mechanics that I don't know?
Title: Re: Questions and Answers #5
Post by: Ganado on January 05, 2013, 04:00:30 pm
Yes it is normal, it was changed with the wipe that came in early 2012. AC is also capped at 140, FYI.
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 05, 2013, 04:04:51 pm
Can I use drugs to meet support perk stats requirements? For example: If I have 5 PE and smoke 1 cigarettes, will I be able to get awareness?
Title: Re: Questions and Answers #5
Post by: Daerth on January 05, 2013, 04:06:48 pm
Yes it is normal, it was changed with the wipe that came in early 2012. AC is also capped at 140, FYI.
So having AC is useless in combat? Is it only useful when running away from sniper or something then? I'm not getting the sense of cutting AC down... I'm playing a hand-to-hand combatant, and I have no chance to avoid a shot, or attack from other players/mobs?
Title: Re: Questions and Answers #5
Post by: Haraldx on January 05, 2013, 04:07:10 pm
It was implemented this wipe.
Changelog as of 06-Jan-2012
- Armor Class rework:
  • Base Armor Class value is now 3*Agility.
  • Armor Class is applied only when running. For critters without running animation, this is relaxed to just moving.
  • In turn based, critter is assumed to be running when: 1. this is not the first turn of combat; 2. distance between the hex on which the critter stood in the beginning of its previous turn and the hex on which it ended its previous turn, increased by Action Points left from that turn, is at least half as big as maximum Action Points of the critter.
  • Armor Class of all armours is now 0 or negative (this is to say that the "deflection" quality of armours is now covered by its other statistics).
Can I use drugs to meet support perk stats requirements? For example: If I have 5 PE and smoke 1 cigarettes, will I be able to get awareness?
As far as I know - no.
Title: Re: Questions and Answers #5
Post by: Daerth on January 05, 2013, 04:18:36 pm
It was implemented this wipe.
This is quite confusing - is what I'm trying to say. As I know AC is an important attribute in fallout, and now it's not? Like... you shouldn't count on AC at all now, since you won't manage to reach your enemy anyway, if he uses ranged weapon, and you use hand-to-hand?
Title: Re: Questions and Answers #5
Post by: Haraldx on January 05, 2013, 04:37:18 pm
If you are using HtH you should be moving all the time anyways. High AC is important for a close combat characters. When you get to the enemy at 1 hex, they shouldn't be a problem anymore and you should be able to hit them first.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on January 05, 2013, 04:37:48 pm
It's not only used for running away.
It can be used for trolling and looting too!
Jokes aside AC used to be slightly overused,because max AC troll builds were impossible to hit.
Also HtH isn't very powerful this season,or so I've heard.
Title: Re: Questions and Answers #5
Post by: Haraldx on January 05, 2013, 05:08:55 pm
It is more powerful than any other season.
Title: Re: Questions and Answers #5
Post by: Swiatowid on January 05, 2013, 05:24:51 pm
I am building a crafter with 1 CH. Will this low stat make it impossible for me to do the quests to get blueprints? Overall, will it prevent me from doing anything important for the crafter?
u cane use mentats to rise ypur ch & get a quest or crafting profesins.
i have to crafter whit 1ch & hes same god like whit 3ch
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 06, 2013, 06:00:36 pm
How can I make money in this game? Since I got gunsmith 1 I have been crafting ammo hoping to sell it to npc's, but they barely have money (around 200-800 caps). That is when they have money, generally they are cashless.
Title: Re: Questions and Answers #5
Post by: Cyber Jesus on January 06, 2013, 06:15:28 pm
How can I make money in this game? Since I got gunsmith 1 I have been crafting ammo hoping to sell it to npc's, but they barely have money (around 200-800 caps). That is when they have money, generally they are cashless.
click me (http://fo2238.fodev.net/wiki/Caps)
Title: Re: Questions and Answers #5
Post by: Roachor on January 06, 2013, 06:21:36 pm
This is quite confusing - is what I'm trying to say. As I know AC is an important attribute in fallout, and now it's not? Like... you shouldn't count on AC at all now, since you won't manage to reach your enemy anyway, if he uses ranged weapon, and you use hand-to-hand?

AC is either useless or OP in this game and it got whined out of existence, don't bother with it 140 still sucks and takes too many perks.
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 06, 2013, 07:07:30 pm
click me (http://fo2238.fodev.net/wiki/Caps)

Some questions:

1. Farming gecko pelts or farming spears? Which one gives money faster? I already sold some spears, but not gecko pelts. I heard you can sell them for 200 caps each 4 gecko pelts, but it would require a place that you could get geckos on most encounters for it to be more effective than selling spears.

2. Also, slavery is better than the two above? How long in the average it takes to get a slave, and for how much can you sell one? I also discovered that you can capture/sell brahmin, is it more effective than selling slaves?

3. About the caps found in lockers. How many points you need in lockpicking/traps to be able to always open lockers? And how frequently/many caps you get from a locker?

4. I encountered some raiders or slavers that had some caps as their loot, however it was about 10-20 each body. Is there any encounter that gives more caps than that?

5. I am level 10 and have access to level 1 sg/armor. Overall, what method you think would be better for me?
Title: Re: Questions and Answers #5
Post by: Marko on January 06, 2013, 08:00:11 pm
Some questions:

1. Farming gecko pelts or farming spears? Which one gives money faster? I already sold some spears, but not gecko pelts. I heard you can sell them for 200 caps each 4 gecko pelts, but it would require a place that you could get geckos on most encounters for it to be more effective than selling spears.

2. Also, slavery is better than the two above? How long in the average it takes to get a slave, and for how much can you sell one? I also discovered that you can capture/sell brahmin, is it more effective than selling slaves?

3. About the caps found in lockers. How many points you need in lockpicking/traps to be able to always open lockers? And how frequently/many caps you get from a locker?

4. I encountered some raiders or slavers that had some caps as their loot, however it was about 10-20 each body. Is there any encounter that gives more caps than that?

5. I am level 10 and have access to level 1 sg/armor. Overall, what method you think would be better for me?

1: Pelts. I believe killing geckos is easier and requires less ammo usually than killing foes wielding spears. However, you cannot craft pelts. You could, if you're willing to do it, get xp for crafting spears and sell them in batches of 100 for 5k caps per batch. Takes more time though.

2: Slaving has been said by most players to make the most caps in the least amount of time. Some players refuse to get into slavery though for RP reasons (they hate the idea of it). Also it is a bit more risky since you have to frequent Den, a PvP town in the TC system where PKs hang out and murder anyone they see.

3: Caps found in lockers vary from 1 to hundreds at a time. It's boosted if you get the Treasure Hunter perk. But how much LP skill is best for opening all lockers? 300. That's 250 + expanded picks. But you can open most of them with less than that, maybe 175-200 skill. In my xp, Traps 50 with Light Step helps a lot, but get Traps over 100 to avoid more injuries.

4: Encounters with more caps...i don't know. You can however find a friend and go on the tanker quest to get a fast 7k caps per character. You can do some repeatable job/quests like killing the ant lair near SF, and killing the dogs of LA. Move boxes...anything but shoveling poo, right?

5: At level 10, without a slaver build, and without max Carry Weight 196, i suggest going for pelts. Make whatever gear you need to do the job and sell pelts for caps, making armor from some. If you have Armor 1 training, then you can make Leather 2, which is good stuff. But don't do this too long - you'll get bored. Find a slaver build (ask Roacher maybe), craft a big batch of spears just so you can compare it yourself. Do all these things yourself and compare by personal experience. Don't let our experiences influence you too much - go do it, man!
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 06, 2013, 08:51:52 pm
I want to try farming gecko pelts, but haven't found any good location to hunt them. If you don't get geckos in at least 80% of the encounters and if there are too many other types of enemies at them, then I believe it is not worthy it. Do you know a good area to hunt them? By the way, you sell normal gecko pelts or golden gecko pelts?

I will also try to build a slaver.

Thanks for the answer.

Title: Re: Questions and Answers #5
Post by: Marko on January 06, 2013, 09:04:30 pm
Best way i know to target certain encounters is to use this awesome tool, the Encounter Finder found here: http://www.nitue.net/ (http://www.nitue.net/)

Also use that Character Planner. I don't actually sell any pelts m'self. I use them to make leather armor, but i just like making that armor. And also, if you get a Big Gunner, you can use a flamer to kill geckos pretty easily, especially if you get a Pyro perk. But be careful not to kill any kids! Yo kill one kid and you get permanently branded a child killer.
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 07, 2013, 12:19:40 am
I am making a build for my future slaver. The wiki page for Followers (http://fo2238.fodev.net/wiki/Followers) says this:

Quote
Number of Slaves you can have is 2 + number of Mercs you own (You don't need to have them with you while slaving.).

I find it weird that you need to own mercs to increase the number of slaves you can have. Maybe the person that wrote it meant the number slaves is 2 plus the number of Mercs that I can possibly own? Or do I really need to buy Mercs to increase the number of slaves I can have?
Title: Re: Questions and Answers #5
Post by: Roachor on January 07, 2013, 12:31:08 am
You get ghoul mercs and dump them at tent, the max amount of slaves you can have is 8 so hauling mercs as well wouldn't be possible. http://www.nitue.net/#fcp/direct!id=6805
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 07, 2013, 12:47:30 am
Thanks for the build.

Why you should level unarmed?
Title: Re: Questions and Answers #5
Post by: Roachor on January 07, 2013, 06:06:05 pm
Thanks for the build.

Why you should level unarmed?

awareness with 1 pe requires 100 unarmed/melee
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 07, 2013, 09:00:14 pm
Quote
Better Criticals
The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.

What this perk really does? Adds 20% of damage, or adds 20% to the chance of the critical causing an additional effect? What is this "critical hit table"?
Title: Re: Questions and Answers #5
Post by: JovankaB on January 07, 2013, 11:50:26 pm
What this perk really does? Adds 20% of damage, or adds 20% to the chance of the critical causing an additional effect? What is this "critical hit table"?

If you hit enemy and the hit is critical (which depends on critical chance) there is a 0-100 roll, to determine how devastating was the critical effect. The number is compared with a large table of critical effects, which looks more or less like this (not real data):

Human, Eyes:
0-20: damage * 1.5
21-45: damage * 2.0, knockdown
45-60: damage * 2.5, knockdown, blinded
etc...

Better critical gives you +20 to this roll, which almost always results with better critical effect on the table - more damage, more chance to cripple etc.

:3
Title: Re: Questions and Answers #5
Post by: KeiNivky on January 08, 2013, 12:11:43 am
It is clear now. Thanks. By the way, are these tables (for aimed and non-aimed shots) available for players?
Title: Re: Questions and Answers #5
Post by: JovankaB on January 08, 2013, 12:16:01 am
No, but FOnline SDK has similar table: http://xp-dev.com/svn/fonline_sdk/Server/scripts/critical_table.fos
In 2238 there are some changes though compared to this one. And, as you can see, it's a bit hard to read.

:3
Title: Re: Questions and Answers #5
Post by: JEBUS on January 10, 2013, 11:13:57 am
FIBERS... where might ye be, i've heard modac, ghost farm and west of mordac 2 squares but still have no luck finding any, also heard desert areas, and also heard mountain areas, but have been in a couple day dry spell for them. the only place i really have seen them often is in the citys... but not as much as i need. im will travel any where on the map. please help
Title: Re: Questions and Answers #5
Post by: gauvaran on January 10, 2013, 12:07:38 pm
-Build an outpost
- Go to Klamah
- WM near Klamah
- Ghost farm, near the pen
Or I can give you 50, pm me
Title: Re: Questions and Answers #5
Post by: JEBUS on January 11, 2013, 12:29:55 pm
-Build an outpost
- Go to Klamah
- WM near Klamah
- Ghost farm, near the pen
Or I can give you 50, pm me
thank you, for the ghost farm info, and thanks for the offer but i don't mind doing the grind myself, i love this game it reminds me of the first time playing fo2 "first fallout game played" its hard and you know nothing and its hard, well actuality the first time i played i just went rampaging killing every npc town to town... that was easy, but i mean the first time you play the story line, its hard till you learn the secrets like power armor and a lazer rifle in enclave base locker or stealing bozar from ncr guard. the problem is this is a very large game and its hard to learn the secrets + takes hours to grind to get stuff so you can grind lvls for hours, where as fo its more like item and lvl grinding are one... been through the wiki so many times and yet still so little help and also reading through the forum search's, spent more time reading then playing

another question are the moonshinners/ combat slaves any use with BG or do they just look intimating but cant shoot for shit? are they skills really just 41BG "wiki"
are the ghoul crazies the best SG slaves since 9 luck or should i go with combat or trappers?, TB combat pve floaters, hub patrons, centaurs
Title: Re: Questions and Answers #5
Post by: JEBUS on January 11, 2013, 02:33:04 pm
-Build an outpost
- Go to Klamah
- WM near Klamah
- Ghost farm, near the pen
Or I can give you 50, pm me
thank you got about 200 fibers from klamah wm in minutes, been looking for daysss in other locations, just wish their was a area on the south side of map
Title: Re: Questions and Answers #5
Post by: Roachor on January 11, 2013, 06:20:29 pm
thank you got about 200 fibers from klamah wm in minutes, been looking for daysss in other locations, just wish their was a area on the south side of map

30k gets you a gas station with endless fibres
Title: Re: Questions and Answers #5
Post by: ronillon on January 12, 2013, 12:29:49 am
30k gets you a gas station with endless fibres
Also, you can convince a farmer to stay on your base (only 5000caps) and provide gathering services few times a real day. he gathers pels, fruits, fibers, wood. http://fo2238.fodev.net/wiki/Local_farmer
Title: Re: Questions and Answers #5
Post by: gauvaran on January 12, 2013, 02:16:31 am
another question are the moonshinners/ combat slaves any use with BG or do they just look intimating but cant shoot for shit? are they skills really just 41BG "wiki"
are the ghoul crazies the best SG slaves since 9 luck or should i go with combat or trappers?, TB combat pve floaters, hub patrons, centaurs
Yea, I think even moonshinners/ combat get the BG animation, they are suck because of lacking ST and skill.
For TB combat PVE floaters, hub patrons, centaurs, I think no need of follower. Just find the vs encounter, watch they fighting and finish the almost dead one. I never use combat follower before, sorry
Title: Re: Questions and Answers #5
Post by: gauvaran on January 12, 2013, 02:20:24 am
Also, you can convince a farmer to stay on your base (only 5000caps) and provide gathering services few times a real day. he gathers pels, fruits, fibers, wood. http://fo2238.fodev.net/wiki/Local_farmer
I never heard this before. Thanks the info!
Title: Re: Questions and Answers #5
Post by: Roachor on January 12, 2013, 05:50:44 pm
thank you, for the ghost farm info, and thanks for the offer but i don't mind doing the grind myself, i love this game it reminds me of the first time playing fo2 "first fallout game played" its hard and you know nothing and its hard, well actuality the first time i played i just went rampaging killing every npc town to town... that was easy, but i mean the first time you play the story line, its hard till you learn the secrets like power armor and a lazer rifle in enclave base locker or stealing bozar from ncr guard. the problem is this is a very large game and its hard to learn the secrets + takes hours to grind to get stuff so you can grind lvls for hours, where as fo its more like item and lvl grinding are one... been through the wiki so many times and yet still so little help and also reading through the forum search's, spent more time reading then playing

another question are the moonshinners/ combat slaves any use with BG or do they just look intimating but cant shoot for shit? are they skills really just 41BG "wiki"
are the ghoul crazies the best SG slaves since 9 luck or should i go with combat or trappers?, TB combat pve floaters, hub patrons, centaurs

Only slaves worth using are the 144 hp female homesteaders east of redding, give them greasers and they might actually kill something. If you are playing tb you could use ghouls with AR or something but don't expect slaves to survive.
Title: Re: Questions and Answers #5
Post by: Alexandrite on January 12, 2013, 10:14:40 pm
-nvm-
Title: Re: Questions and Answers #5
Post by: Giftless on January 16, 2013, 06:23:19 pm
Has anyone done the abandoned bunker quest lately? I was wondering if it was possible to get the old bunker base; the last time I tried it seemed glitched to give me a gas station instead.
Title: Re: Questions and Answers #5
Post by: greenthumb on January 16, 2013, 06:27:29 pm
hmm i interested too,tell us if you did, otherway i will have to try it soon,
Title: Re: Questions and Answers #5
Post by: Giftless on January 16, 2013, 08:13:42 pm
So far I've figured out that you have to ask the Junktown trapper about "something special", and not the pre-war facility. This sends you on a chase to hunt down another trapper, first at the Adytum salvagers, and from there to Necropolis. At Necropolis I got the name "Wally" from a ghoul in the Watershed--then another ghoul at the Motel tells me to look back at the Watershed for Wally. Once you talk to the ghouls they won't give you a dialog window again, so the quest could be broken at this point.
Title: Re: Questions and Answers #5
Post by: Rain on January 16, 2013, 10:12:48 pm
How many level ups can a merc get?How do they influence his stats?
Title: Re: Questions and Answers #5
Post by: Mike Crosser on January 17, 2013, 08:00:17 pm
How much does the old bunker base cost?
Bunkier kosztuje 50k kupilem wiec wiem i nie w Necro tylko w JT jak i HQ Cave za 33k albo zwykly cave za 30k...
The wiki say 500k but grimmi here claims that it's 50.
Which one is correct?
Title: Re: Questions and Answers #5
Post by: sHoW. on January 17, 2013, 08:11:27 pm
How much does the old bunker base cost?The wiki say 500k but grimmi here claims that it's 50.
Which one is correct?

Are you serious? 500k of course.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on January 17, 2013, 08:14:05 pm
OK thanks
Title: Re: Questions and Answers #5
Post by: Blerter on January 21, 2013, 05:13:15 pm
With sneak penalties, if you have 300% sneak and are holding a rifle (-36) and have ghost will you have 294% sneak?
Title: Re: Questions and Answers #5
Post by: Enzotainment on January 21, 2013, 05:37:00 pm
With sneak penalties, if you have 300% sneak and are holding a rifle (-36) and have ghost will you have 294% sneak?

Sneak is capped at 300%, after which penalties are applied. http://www.fo2238.fodev.net/wiki/Sneak (http://www.fo2238.fodev.net/wiki/Sneak)
Title: Re: Questions and Answers #5
Post by: Blerter on January 21, 2013, 08:21:37 pm
so will ghost work after penalties reducing it below 300% or not?
Title: Re: Questions and Answers #5
Post by: Roachor on January 21, 2013, 10:01:01 pm
so will ghost work after penalties reducing it below 300% or not?

You were just told no. first sneak is calculated (whatever it is + ghost) then the -36 is applied.
Title: Re: Questions and Answers #5
Post by: Balthasar on January 22, 2013, 10:57:10 pm
You were just told no. first sneak is calculated[...]

Meaning if i have Ghost Perk and stand next to a wall while turning on sneak mode i'll get the 30% bonus but if i don't and run next to a wall later on (while still sneaking ofc) i won't? I'm still bit confused about Ghost Perk btw. We tested this like some months ago and it seemed as if this perk wouldn't really make any difference in detecting the sneaker.

Edit: Just to clerify this: We tested with a sneak who had like 260%-270%.
Title: Re: Questions and Answers #5
Post by: greenthumb on January 23, 2013, 08:44:17 am
i believe that your sneak skill + weapons in slots + stealth boy + perk activity are tested on each hex, am i wrong?
Title: Re: Questions and Answers #5
Post by: Balthasar on January 23, 2013, 05:29:48 pm
Yeah, i think so too. Just wondered what Roachor ment by saying, that the first sneak counts.
Title: Re: Questions and Answers #5
Post by: Blerter on January 23, 2013, 08:33:22 pm
If a weapon has -50 DR and penetrate do you need an arm or bypass to be effective still?
Title: Re: Questions and Answers #5
Post by: greenthumb on January 23, 2013, 08:52:15 pm
Armor piercing reduces just Damage Resistance, Perk Penetrate reduces Damage Thresholds, bypass in this case is totaly usles if targets DR isnt over 50, what you mean "an arm"?
Title: Re: Questions and Answers #5
Post by: T-888 on January 23, 2013, 09:27:53 pm
Yeah, i think so too. Just wondered what Roachor ment by saying, that the first sneak counts.

First all bonuses are applied and total sneak calculated, then penalties are applied.
Title: Re: Questions and Answers #5
Post by: Roachor on January 23, 2013, 09:33:29 pm
Just to elaborate on ghost, it only works within 5 hexes of an object and it can't push your sneak over 300. If your sneak and ghost add up to 300 you will have 264 sneak with a 2 handed weapon, 234 when out of cover.
Title: Re: Questions and Answers #5
Post by: Blerter on January 23, 2013, 09:49:41 pm
Also what is the chance to knockback with a super sledge with a crit hit?
Title: Re: Questions and Answers #5
Post by: T-888 on January 23, 2013, 11:16:04 pm
Should be the same chance as with any other weapon what can critically hit with single shot.
Title: Re: Questions and Answers #5
Post by: Blerter on January 23, 2013, 11:17:44 pm
No what is the chance of knocking your enemy back when you get a critical hit with a sup sledge?
Title: Re: Questions and Answers #5
Post by: T-888 on January 23, 2013, 11:39:53 pm
I could test this, I have melee character for Sledge hammer, but not now. Interesting question, though knock-back occurs only in conjunction with knockouts or knockdowns, so the chance will be equal or less than the chance to produce those kind of effects.

Are you asking this because knock-backs don't always occur with knockouts and knockdowns? Sometimes doing only KO's or KD's? I really don't remember.
Title: Re: Questions and Answers #5
Post by: UX1XN on January 24, 2013, 12:34:18 am
hks
Title: Re: Questions and Answers #5
Post by: Blerter on January 24, 2013, 12:37:52 am
I could test this, I have melee character for Sledge hammer, but not now. Interesting question, though knock-back occurs only in conjunction with knockouts or knockdowns, so the chance will be equal or less than the chance to produce those kind of effects.

Are you asking this because knock-backs don't always occur with knockouts and knockdowns? Sometimes doing only KO's or KD's? I really don't remember.

I was asking as I thought whenever you got a crit hit it was a knockback, so i thought I could have an SD sneaker with sledge and crit knock them away and resneak, rinse and repeat?
Title: Re: Questions and Answers #5
Post by: Boon Lived on January 24, 2013, 01:01:58 am
Quote
so i thought I could have an SD sneaker with sledge and crit knock them away and resneak
Silent Death is for one-handed weapons, i beleive. The Sledgehammer requires two.

I did a little testing and so far i only got knockbacks from a critical with KO/KD, though i was using a regular Sledge.
Title: Re: Questions and Answers #5
Post by: Roachor on January 24, 2013, 01:44:58 am
I'm kind of confused by the Knockback perk on the sledge/supersledge, I seem get the same knock back effects using melee weapons that don't have the perk.
Title: Re: Questions and Answers #5
Post by: Blerter on January 24, 2013, 09:10:12 am
Yeah I've had and been knocked back by wakizashis
Title: Re: Questions and Answers #5
Post by: Balthasar on January 24, 2013, 06:15:08 pm
Just to elaborate on ghost, it only works within 5 hexes of an object

That's clear from my side.

Quote
and it can't push your sneak over 300. If your sneak and ghost add up to 300 you will have 264 sneak with a 2 handed weapon, 234 when out of cover.

Thats also clear.

Still it seems to not work properly. Did you test this really some time?

I'm not saying it doesn't work at all but we really couldn't make out any difference. Though, one would have to test this with equal chars (one without and one with Ghost and same at exact same skill %). We did this but the % of sneak skill differed about 5% or something (can't really recall the exact stats from this test, since it happened some months ago).
Title: Re: Questions and Answers #5
Post by: Roachor on January 24, 2013, 06:54:36 pm
I haven't used ghost since they changed it to only working within 5 hexes, personally i think its a waste of a perk slot.
Title: Re: Questions and Answers #5
Post by: Balthasar on January 24, 2013, 07:10:04 pm
Yeah, despite the suspicious outcome of the tests we made it can't be a good investment at all. Even if it would work properly it wouldn't make a noteworthy difference.
Title: Re: Questions and Answers #5
Post by: greenthumb on January 24, 2013, 07:48:16 pm
Pro: makes you save 90 skill points what is 2 less IN required on sneak build(or basicaly decrease your visibliity by 5 hexes), works pretty good if its used in town(redding, den, broken hills...)

Flaw: Build isnt BEST sneaker who can operate in open country.
Title: Re: Questions and Answers #5
Post by: Blerter on January 24, 2013, 08:09:08 pm
Anyone find out the chance of knocking back with sledge? if so which part of body is best? and also did someone say that SD wont work with sledge?
Title: Re: Questions and Answers #5
Post by: greenthumb on January 24, 2013, 08:13:05 pm
maybe iam wrong , but i always though that not any sneaker is invisible if closer than 3 hexes away, this should ensure SD doesnt work with any melee weapons
Title: Re: Questions and Answers #5
Post by: Blerter on January 24, 2013, 08:32:47 pm
SD will work if you are in sneak mode no matter how high your sneak (at least enough for SD)
Title: Re: Questions and Answers #5
Post by: Roachor on January 24, 2013, 08:42:41 pm
yeah sneak isn't broken when they see you, only when you get hit. SD only works for 1 handed weapons, this is why sledge shouldn't work.
Title: Re: Questions and Answers #5
Post by: greenthumb on January 24, 2013, 09:22:33 pm
oh i get it thanks
Title: Re: Questions and Answers #5
Post by: 100krotek on January 24, 2013, 09:58:55 pm
2 questions about mercs
1. during tb mode can i give them orders? because i cannot give them to slavers in TB mode, i set to atk one, they atk someone else, stupid fuks
2. how much i have to pay to merc? not how much, how often? how does it work? once per 24hrs logged in? or something simillar?
Title: Re: Questions and Answers #5
Post by: greenthumb on January 24, 2013, 10:25:13 pm
you sure can order all followers in TB, just you need use high priority comand(or what is it?!), also loyality of mercs decrease like 25% per day?! not sure though. One payment will increase 10% in their loyality.
Title: Re: Questions and Answers #5
Post by: Roachor on January 25, 2013, 12:00:02 am
What are the rules regarding dynamite in guarded towns, do the guards go hostile if it activates within their line of sight or will they attack if you enter with it already set? Does it have to be in your hand to be visible to them?

Also what are the damage ranges for dynamite and c4 with 300 traps? someone here must know.
Title: Re: Questions and Answers #5
Post by: 100krotek on January 25, 2013, 06:46:55 am
oh well so i have to pay 1/4 of mutant price (7k) (almost 2k) 10 times after 4 days, damn it.
Or maybe someone know how much do i have to pay for mutant with rocket launcher to increase its loyalty?
Title: Re: Questions and Answers #5
Post by: ronillon on January 25, 2013, 11:00:51 pm
oh well so i have to pay 1/4 of mutant price (7k) (almost 2k) 10 times after 4 days, damn it.
Or maybe someone know how much do i have to pay for mutant with rocket launcher to increase its loyalty?
I heard the pay is based on the initial buying price of the merc. So when you buy cheap one, his loyalty payment will be cheaper too.
Title: Re: Questions and Answers #5
Post by: Blerter on January 27, 2013, 02:37:03 am
Is there a hotkey to enter an ENC sneaked because it is tedious holding left mouse and selecting sneak? or at least a different way?
Title: Re: Questions and Answers #5
Post by: gauvaran on January 27, 2013, 07:40:20 am
"1" key
Title: Re: Questions and Answers #5
Post by: Blerter on January 27, 2013, 12:23:09 pm
Can you do that in wm?
Title: Re: Questions and Answers #5
Post by: Boon Lived on January 27, 2013, 12:25:25 pm
Nope. Another way would be going in sneak BEFORE you go to world map. Other than that, not yet.
Title: Re: Questions and Answers #5
Post by: Balthasar on January 27, 2013, 02:31:37 pm
You can enter sneak mode while staying on world map with the normal skill menue. There's just no possibility to do it via shortcut and also you won't be able to see wether you just sneaked or un-sneaked (in case you aren't sure in which mode you was before you entered the wm).
Title: Re: Questions and Answers #5
Post by: Kryptozoolog on January 28, 2013, 02:45:09 pm
1 question please can i take lifegiver+ perk without having the lower lifegiver perk ? on wiki it say yes but acording to the character planner no. Can anyone help?
Title: Re: Questions and Answers #5
Post by: Perteks on January 28, 2013, 02:49:31 pm
You can't
Title: Re: Questions and Answers #5
Post by: racoon on January 28, 2013, 04:01:43 pm
1 question please can i take lifegiver+ perk without having the lower lifegiver perk ? on wiki it say yes but acording to the character planner no. Can anyone help?

there would be no point of implementing 1st or 2nd stage if you could pick 3rd one in order as first. answer is : no you can not
Title: Re: Questions and Answers #5
Post by: Kryptozoolog on January 28, 2013, 09:59:39 pm
Well u can have dodger+ whaile not having the 1st stage of dodger so i was just wondering but thanks for the answer anyway
Title: Re: Questions and Answers #5
Post by: Zaakon on January 29, 2013, 01:30:49 am
hello. i would like to ask if there is specific reason why all merc traders refuse to hire their crew to me? I cant have even brahmin, idk why. ~disbandparty i tried, 0 followers. please help! ty (its not merc leader but i need some cw) http://s7.postimage.org/6yozbu6h7/screen_2013_01_29_01_28_02.jpg
Title: Re: Questions and Answers #5
Post by: Boon Lived on January 29, 2013, 01:37:28 am
You have the Loner trait.
Say, such high barter even worth it? Or does it get useless after a certain point?

Quote
Well u can have dodger+ whaile not having the 1st stage of dodger so i was just wondering
I suppose its because Dodger and Dodger+ are two different perks, while Lifegiver is the same perk but with different ranks.
Title: Re: Questions and Answers #5
Post by: gauvaran on January 29, 2013, 01:42:17 am
how many pp have you got. ~pp
Title: Re: Questions and Answers #5
Post by: Zaakon on January 29, 2013, 02:02:23 am
ah thank u. it was stupid option. About barter: yes but it need to be stacked with karma then its quite nice. I will make 300 today but for sure after wipe i will re-invent almost every build i did this season... but at least i got experience and next time for sure i wont need so many alts for nothing  :'(  8)
Title: Re: Questions and Answers #5
Post by: Zaakon on January 31, 2013, 12:25:07 am
hello wastelanders! i would like to ask- sometimes when my karma drop below zero with gunrunners i cant trade even with mentats or mentats and beer. Do u know if its bug and are there any other ways how to increase karma by Gun runners? /i suggest - 1 shit shovelled + 1 karma plus :D/
Title: Re: Questions and Answers #5
Post by: MuddyDevil on January 31, 2013, 02:27:27 pm
This isnt game help, but I'd like to know how to make my signature viewable?
Title: Re: Questions and Answers #5
Post by: mojuk on January 31, 2013, 02:35:18 pm
Use [img] instead of [url].
Title: Re: Questions and Answers #5
Post by: 100krotek on January 31, 2013, 07:45:12 pm
whats max dynamite and plastic explosived dmg? lets say with 300 traps?
Title: Re: Questions and Answers #5
Post by: Mr.NiceGuy on January 31, 2013, 07:51:55 pm
whats max dynamite and plastic explosived dmg? lets say with 300 traps?

If you're thinking of planting it in someones inventory it's always instakill.
Title: Re: Questions and Answers #5
Post by: 100krotek on January 31, 2013, 08:37:56 pm
i wasnt, thats bad. ty for reply

but lets say someone have 400 hp, it will kill him too?
Title: Re: Questions and Answers #5
Post by: racoon on January 31, 2013, 09:55:22 pm
no it wont. also much depends on his DR, armor etc. its almost not possible to kill 290hp player if you explode near him
Title: Re: Questions and Answers #5
Post by: Jorhan Stahl on February 02, 2013, 01:38:20 pm
Repairing items: How the frigg do I do this?
The wiki says using alloys is good for this, but I don't have the option to use them for repair work. Or is the wiki out of date and we're using the Fallout 3 and NV style of repair, that is, I repair the item in question using a duplicate of the item? OR do I use different items to repair different things?
If it's the Fallout 3 and NV style I may as well just make new ones.
Title: Re: Questions and Answers #5
Post by: OdijSuppi on February 02, 2013, 02:02:13 pm
Yes it's pretty much like the F3 and F:NV repair system.
Title: Re: Questions and Answers #5
Post by: Jorhan Stahl on February 02, 2013, 02:12:48 pm
Ah sod repairing at home base then. I'll keep the old ones in reserve for spare parts, alloys and other repair jobs but for now I'll just make a new one. Thanks for the info.
Title: Re: Questions and Answers #5
Post by: Roachor on February 02, 2013, 05:11:43 pm
Yes it's pretty much like the F3 and F:NV repair system.

they had pretty different systems, craftable repair kits made it viable in nv.
Title: Re: Questions and Answers #5
Post by: VAULTB0Y on February 03, 2013, 03:49:31 am
Are there any good encounters available to farm bg and armour (ca) and if yes then where?
Title: Re: Questions and Answers #5
Post by: Marko on February 03, 2013, 03:50:36 am
You can farm Rocket Launchers from Unity, and CA from VC Patrols.
Title: Re: Questions and Answers #5
Post by: Boon Lived on February 03, 2013, 04:19:37 am
Aswell as NCR Army, which can be found south of NCR.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on February 03, 2013, 12:55:32 pm
Hub patrols have CA too,and they are much easier then VC patrols.
Title: Re: Questions and Answers #5
Post by: Roachor on February 03, 2013, 04:39:49 pm
I farmed hub and vc and got nothing but less than 30% crap, usually around 16%
Title: Re: Questions and Answers #5
Post by: joopndufus on February 03, 2013, 04:48:27 pm
I farmed hub and vc and got nothing but less than 30% crap, usually around 16%

Yea, I was wondering this myself actually.  Are there some weapons that cause less det when you are farming armors than others?  Thanks.
Title: Re: Questions and Answers #5
Post by: davrot on February 03, 2013, 05:36:13 pm
Yea, I was wondering this myself actually.  Are there some weapons that cause less det when you are farming armors than others?  Thanks.
Violent death animations seriously deteriorate armor.
Title: Re: Questions and Answers #5
Post by: VAULTB0Y on February 03, 2013, 06:03:50 pm
befor wipe there have been brotherhhod vs remnants encounters whic have been very good to farm miniguns and launchers. are they still available same place? also brotherhood initiate patrol for armours?
Title: Re: Questions and Answers #5
Post by: Dark. on February 03, 2013, 06:06:16 pm
befor wipe there have been brotherhhod vs remnants encounters whic have been very good to farm miniguns and launchers. are they still available same place? also brotherhood initiate patrol for armours?
Nope, you can't do that enc anymore. Same as Brotherhood Armor, they are no longer available.
Title: Re: Questions and Answers #5
Post by: VAULTB0Y on February 03, 2013, 06:10:12 pm
Nope, you can't do that enc anymore. Same as Brotherhood Armor, they are no longer available.

hmm  :'( whats then best place for miniguns? san francisco caravans near junktown/hub still available?
Title: Re: Questions and Answers #5
Post by: Cyber Jesus on February 03, 2013, 06:36:41 pm
hmm  :'( whats then best place for miniguns? san francisco caravans near junktown/hub still available?
That has been also removed, best place for avengers are enclave and BoS patrol.
Title: Re: Questions and Answers #5
Post by: Tomowolf on February 03, 2013, 06:37:16 pm
hmm  :'( whats then best place for miniguns? san francisco caravans near junktown/hub still available?
Minis --> Unity vs rogues, or just unity.
Title: Re: Questions and Answers #5
Post by: joopndufus on February 03, 2013, 07:01:34 pm
Does anyone know if Chem Reliant has any effect on Radaway?
Title: Re: Questions and Answers #5
Post by: Dark. on February 03, 2013, 07:19:46 pm
Does anyone know if Chem Reliant has any effect on Radaway?
As far as I know no. Chem Reliant affects only drugs.
Title: Re: Questions and Answers #5
Post by: Ganado on February 03, 2013, 07:55:59 pm
Yes, it will make you permanently addicted to RadAway. One of my characters is. Of course, RadAway has its own addiction effects, which are very minor, so it doesn't give the -1 AP.

Why bother posting if you are only guessing?
Title: Re: Questions and Answers #5
Post by: 100krotek on February 03, 2013, 08:19:06 pm
Anyone knows how much hp 15k mutant has? wiki is outdated in this case i think, anyway i bought these for 7k and they had around 400hp (my char has 1 lucK), what about 15k ones?
Title: Re: Questions and Answers #5
Post by: racoon on February 03, 2013, 09:51:19 pm
@up its weird but bazooka mutants has higher hp than minigun ones. minigun has like 350 hp
Title: Re: Questions and Answers #5
Post by: ronillon on February 04, 2013, 12:37:27 am
From what i tested on melee ninja guys from Redding, their HP is not affected by EN, LK, LvL or HP of the character who is buying them.

I wonder if they are affected by players stats in any way. Does someone know?
Title: Re: Questions and Answers #5
Post by: Roachor on February 04, 2013, 06:29:27 am
From what i tested on melee ninja guys from Redding, their HP is not affected by EN, LK, LvL or HP of the character who is buying them.

I wonder if they are affected by players stats in any way. Does someone know?
Its purely cha x luck
Title: Re: Questions and Answers #5
Post by: Zaakon on February 04, 2013, 12:09:15 pm
i would like to ask about glow. there are trhee lockers i NEVER saw locked and i have been there many times. So i would like to ask- is respawn bugged or somebody know exact time and lockpick only these lockers? Two of them are in 5, one is in 4. Thanks for ur answer :)
Title: Re: Questions and Answers #5
Post by: Jorhan Stahl on February 04, 2013, 07:25:12 pm
Total newbie question, but if I wanted to swap items between two of my own characters, is there any way to do it? Other than item dropping in a location. Don't trust anyone not to grab it before I get there, even if I log out then in in the exact same spot.
only asking because my character, my first character, is basically a crafter/small guns user. I'm not expecting to be a combat god at all, more of a support guy for me and friends in regards to equipment and weaponry. I want to make a second using, say, big guns or be a more accurate and powerful combat guy, and I don't want to keep distributing points to be able to craft gear again and all that crap.
Title: Re: Questions and Answers #5
Post by: greenthumb on February 04, 2013, 08:38:18 pm
^shared tent/base/duallog
Title: Re: Questions and Answers #5
Post by: Mike Crosser on February 04, 2013, 10:15:31 pm
duallog
Not allowed,instant ban if spoted.
It sucks because it's the easiest method.
Title: Re: Questions and Answers #5
Post by: Redivivus on February 04, 2013, 11:31:45 pm
Not allowed,instant ban if spoted.
It sucks because it's the easiest method.
FYI Duallog is, well, let's say 'allowed' till you don't use it in PvP.
Title: Re: Questions and Answers #5
Post by: Jorhan Stahl on February 05, 2013, 01:45:56 am
I have a feeling doing two logins at once to lead my alt to my tent won't work, because I accidentally had two clients open at the same time and the other one crashed instantly when I tried it
Title: Re: Questions and Answers #5
Post by: Kanly on February 05, 2013, 01:46:35 am
No need to cheat , you may create a shared tent with your alt using fast relog and *cough* radio help signal (cheap solution)
or you may buy a base for all your alts (easy solution)
Title: Re: Questions and Answers #5
Post by: gauvaran on February 05, 2013, 02:01:57 am
I have a feeling doing two logins at once to lead my alt to my tent won't work, because I accidentally had two clients open at the same time and the other one crashed instantly when I tried it
You have to use software for more than one login at once (sandboxies, Virtual machine...)
But the most effective way is collecting 10K caps and build your first base (shared to every your alts). And there is a workbench for your convenience.
Title: Re: Questions and Answers #5
Post by: Jorhan Stahl on February 05, 2013, 09:55:36 am
Ahhh ok. cool. I'll probably just do that then. Got a hell of a lot of surplus weapons and armour I can sell.
Title: Re: Questions and Answers #5
Post by: 100krotek on February 06, 2013, 08:01:32 pm
Question about slaverun. I failed once, my reputation reseted to 50, got it back to 160 but i cant take quest. Will i be able to take q later? Or its bugged and i have to make new character?
Title: Re: Questions and Answers #5
Post by: Dark. on February 06, 2013, 08:31:00 pm
Question about slaverun. I failed once, my reputation reseted to 50, got it back to 160 but i cant take quest. Will i be able to take q later? Or its bugged and i have to make new character?
It depends. Slaveruns have something like 2 hours of cooldown, if you fail once you can anyway re-try when your reputation gets back to 160. So probably it's bugged.
Title: Re: Questions and Answers #5
Post by: Roachor on February 06, 2013, 08:35:58 pm
I think it's only permanent if you take the quest and never go to the site before it despawns.
Title: Re: Questions and Answers #5
Post by: 100krotek on February 06, 2013, 08:37:10 pm
too bad its permanent in my case then, ffs
thanks tho
Title: Re: Questions and Answers #5
Post by: greenthumb on February 06, 2013, 08:43:13 pm
you need to sell slaves (each for 6 reputation points) or complete quest in NR(not sure which one)
Title: Re: Questions and Answers #5
Post by: ronillon on February 06, 2013, 09:27:38 pm
too bad its permanent in my case then, ffs
thanks tho
GM can fix this, try and ask. it worked in my case
Title: Re: Questions and Answers #5
Post by: Dark. on February 08, 2013, 08:14:30 pm
Did anyone else notice the perk "Flameboy" on Improved Flamer? What it's effects?
Title: Re: Questions and Answers #5
Post by: OdijSuppi on February 08, 2013, 08:46:32 pm
More violent death animations ;D
Title: Re: Questions and Answers #5
Post by: Cerbreus on February 09, 2013, 07:48:40 pm
I can't seem to find a good place to farm fibers any ideas?
Title: Re: Questions and Answers #5
Post by: Eternauta on February 09, 2013, 07:52:52 pm
I can't seem to find a good place to farm fibers any ideas?

West of NCR (Shady Sands), keep in mind you need a knife/combat knife to get them.
Title: Re: Questions and Answers #5
Post by: Cerbreus on February 09, 2013, 07:54:06 pm
West of NCR (Shady Sands), keep in mind you need a knife/combat knife to get them.

thank you much mang
Title: Re: Questions and Answers #5
Post by: Alvarez on February 09, 2013, 11:27:14 pm
Is someone from Rotators secretly the new german minister of education and will it negatively influence the updates? ;)
Title: Re: Questions and Answers #5
Post by: Mike Crosser on February 09, 2013, 11:45:26 pm
Is someone from Rotators secretly the new german minister of education and will it negatively influence the updates? ;)
Well,Lexx is german,sooo....
Title: Re: Questions and Answers #5
Post by: Alvarez on February 10, 2013, 12:24:40 am
Well,Lexx is german,sooo....
Check this (http://www.bbc.co.uk/news/world-europe-21395102) out.
Coincidence? I think not.  ::)
Title: Re: Questions and Answers #5
Post by: Cerbreus on February 10, 2013, 01:54:31 am
where can I brew beer like exact location cuz I followed what the wiki said and it isn't there
Title: Re: Questions and Answers #5
Post by: Cerbreus on February 10, 2013, 03:02:00 am
still need the above answered.....
Title: Re: Questions and Answers #5
Post by: Trokanis on February 12, 2013, 12:58:38 am
http://www.fo2238.fodev.net/wiki/Beer

The wiki has most of it's stuff reasonably up to date, or at least it can give you an idea what to do.
Title: Re: Questions and Answers #5
Post by: Cerbreus on February 12, 2013, 04:14:01 am
sorry to tell ya but

You can brew some of your own using Brewerage Device.

where the said brewerage device is suppose to be located isn't there

thus the reason me asking here.
Title: Re: Questions and Answers #5
Post by: ronillon on February 12, 2013, 06:02:47 am
sorry to tell ya but

You can brew some of your own using Brewerage Device.

where the said brewerage device is suppose to be located isn't there

thus the reason me asking here.
Aahh...

The exact text on http://fo2238.fodev.net/wiki/Beer (http://fo2238.fodev.net/wiki/Beer) page is:

You can brew some of your own using Brewerage Device (http://fo2238.fodev.net/wiki/Brewerage_Device).

Note, that the green (on wiki blue) part is a clickable link. Leading to http://fo2238.fodev.net/wiki/Brewerage_Device page, that explains how Brewerage Device works.
Title: Re: Questions and Answers #5
Post by: Cerbreus on February 12, 2013, 03:38:25 pm
Aahh...

The exact text on http://fo2238.fodev.net/wiki/Beer (http://fo2238.fodev.net/wiki/Beer) page is:

You can brew some of your own using Brewerage Device (http://fo2238.fodev.net/wiki/Brewerage_Device).

Note, that the green (on wiki blue) part is a clickable link. Leading to http://fo2238.fodev.net/wiki/Brewerage_Device page, that explains how Brewerage Device works.

again go the brewerage device... it says its in NEW RENO EAST SIDE...

Went there with two of my characters and also had one of my buddys go there to make sure I wasn't blind.. its no where to be found. there isn't anything there that remotely looks like the device.

as I posted on original post
Title: Re: Questions and Answers #5
Post by: 100krotek on February 12, 2013, 04:11:54 pm
anyone knows how much steal % i need to steal from BG mutant?
Title: Re: Questions and Answers #5
Post by: ronillon on February 12, 2013, 05:53:49 pm
again go the brewerage device... it says its in NEW RENO EAST SIDE...

Went there with two of my characters and also had one of my buddys go there to make sure I wasn't blind.. its no where to be found. there isn't anything there that remotely looks like the device.

as I posted on original post
I just went there to be 100% sure. It's there. You have to search better.
Title: Re: Questions and Answers #5
Post by: Ryguy764 on February 15, 2013, 04:59:43 am
Does anyone know exactly where the Gun Runners' advanced workbench is? I've gained access to their fort in the middle of their area but I can't find it anywhere, is there some other point on the map where it is located?
Title: Re: Questions and Answers #5
Post by: Alvarez on February 15, 2013, 07:58:57 am
Does anyone know exactly where the Gun Runners' advanced workbench is? I've gained access to their fort in the middle of their area but I can't find it anywhere, is there some other point on the map where it is located?
Tables with stuff.
Title: Re: Questions and Answers #5
Post by: Zaakon on February 15, 2013, 01:12:15 pm
please does anybody know what is the music playing in junkyard? its wonderful piece and i cant find it in official soundtracks... thank you
Title: Re: Questions and Answers #5
Post by: Surf on February 15, 2013, 06:01:48 pm
please does anybody know what is the music playing in junkyard? its wonderful piece and i cant find it in official soundtracks... thank you

Hi, the reason you can't find it on official soundtracks is because I made it. ;) You can find it in your data/faction.zip/sound/music/junkyard.ogg
Title: Re: Questions and Answers #5
Post by: Zaakon on February 15, 2013, 06:20:10 pm
Hi, the reason you can't find it on official soundtracks is because I made it. ;) You can find it in your data/faction.zip/sound/music/junkyard.ogg

U have my respect then! great work, acctualy i believed it was created by genius mark morgan. if u got more of these i would apretiate some links. Big UP :)
Title: Re: Questions and Answers #5
Post by: UX1XN on February 15, 2013, 09:31:34 pm
Does Psycho, toughness and toughness2 increase laser DR and DT in any way?
Title: Re: Questions and Answers #5
Post by: ronillon on February 15, 2013, 09:48:49 pm
Does Psycho, toughness and toughness2 increase laser DR and DT in any way?
As far as i know Toughnesses do increase only Normal DT DR. Dont know about psycho. But Adrenaline Rush increases DR and DT against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage.

Dont know about psycho. But would like to know that too.
Title: Re: Questions and Answers #5
Post by: UX1XN on February 15, 2013, 09:58:33 pm
If I steal from enclave patrol for instance and run away, will their attack timer carry on from where it ended if I go back or restart?
Title: Re: Questions and Answers #5
Post by: Doctor Who on February 15, 2013, 10:29:16 pm
Does Psycho, toughness and toughness2 increase laser DR and DT in any way?
psycho + toughness increases only normal resistance
Title: Re: Questions and Answers #5
Post by: Phallus Erectus on February 16, 2013, 02:09:34 am
Hey

I set the ip to correct so I could update and I registered, but everyone is burning and everything is a questioning red box and the back is black.
Title: Re: Questions and Answers #5
Post by: UX1XN on February 16, 2013, 04:29:15 pm
When does your healing rate apply, every minute?
Title: Re: Questions and Answers #5
Post by: racoon on February 16, 2013, 06:01:30 pm
does fast shot gives 5dmg to final big gun dmg?
Title: Re: Questions and Answers #5
Post by: 100krotek on February 16, 2013, 06:31:27 pm
how to become idolised in ncr??
Title: Re: Questions and Answers #5
Post by: ronillon on February 16, 2013, 08:27:33 pm
When does your healing rate apply, every minute?
Yes, every minute. Or every 30 seconds if you have Fast Metabolism.
I updated the http://fo2238.fodev.net/wiki/Healing_Rate article a bit, should be accurate now. Keep in mind, that in-game descriptions of related perks are outdated.
Title: Re: Questions and Answers #5
Post by: Dark. on February 16, 2013, 09:07:16 pm
how to become idolised in ncr??
Get in BOS Faction, it will increase Reputation with NCR by 500 or so. Then, you should do all quest which can be taken in NCR for get it as high as you can.
 Honestly I don't know if you can easily reach "Idolized" reputation with them, but killing some critters will also help (Raiders maybe).
Title: Re: Questions and Answers #5
Post by: Ganado on February 17, 2013, 12:51:48 am
how to become idolised in ncr??
Get in BOS Faction, it will increase Reputation with NCR by 500 or so.
No... joining BoS gives -300 reputation to NCR.

And I'm pretty sure the Idolized "feature" (being able to shoot other protected players) is for all intents and purposes dead and no longer applies unless the person you are shooting at already has low reputation or something like that.
Title: Re: Questions and Answers #5
Post by: Boon Lived on February 17, 2013, 03:02:14 am
Quote
does fast shot gives 5dmg to final big gun dmg?

Yes, but not per bullet. (And possibly only your target)
Title: Re: Questions and Answers #5
Post by: UX1XN on February 17, 2013, 06:55:45 pm
What ST will get you the maximum hex throw?
Does Heave Ho! and Heave Ho!+ affect hex throwing?
Does dynamite timer carry if you hex throw it? will it blow up in the air or will it stop and carry on when it hits the ground?
When is the active dynamite penalty on sneak applied?
Title: Re: Questions and Answers #5
Post by: Alexandrite on February 20, 2013, 04:25:39 am
Are banks trustable now, as of January 2, 2013?

It says it was last modified on the wiki 1/2/13, but is it?
Title: Re: Questions and Answers #5
Post by: Trokanis on February 20, 2013, 04:34:34 am
Define 'trustable'  I have had a small amount of caps in the bank most of the season that I move around or take some out of just to see if it works, we're talking less than 20k caps.  It's possible if people tried dumping millions in, and waited a bit for the less than 1% interest to raise it the banks would fail again.  Most people go with the 'don't trust them' plan which I think is the best way to go.
Title: Re: Questions and Answers #5
Post by: Lexx on February 21, 2013, 06:04:56 am
It was fixed long time ago.
Title: Re: Questions and Answers #5
Post by: Alvarez on February 21, 2013, 07:17:43 am
You can lose the access to money and a friendly GM will tell you to deal with it.
So no, thanks, my tent bank has better service.
Title: Re: Questions and Answers #5
Post by: JovankaB on February 21, 2013, 09:48:32 am
Banks don't really provide more safety (you can get jumped by some burster) nor convenience (usually
it's easier to access tent than bank) and the interest rate is negligible unless you are super rich.

Also when it comes to money I don't trust system I don't understand and I didn't study the bank code.
Maybe I'm old fashioned, but I like to store caps in the chest in my safe house.
Title: Re: Questions and Answers #5
Post by: OdijSuppi on February 21, 2013, 12:35:44 pm
Never had a problem with banks this season. And even if the interest rate is only usefull over a longer period(for normal player), it generated almost â…“ of my caps. So, I can't see anything wrong with it.
Title: Re: Questions and Answers #5
Post by: Alvarez on February 21, 2013, 03:52:32 pm
How much interest do the banks provide right now, 1 percent?
Title: Re: Questions and Answers #5
Post by: greenthumb on February 21, 2013, 03:59:59 pm
most likely 0.00, sometimes 0.03%  ^^
Title: Re: Questions and Answers #5
Post by: Tomowolf on February 21, 2013, 04:03:19 pm
Still, once you put in cash, you won't be able to take it out, because it was bugged since always, fixed but still the system takes your caps and says "no moni go awai".
Title: Re: Questions and Answers #5
Post by: greenthumb on February 21, 2013, 05:52:22 pm
Still, once you put in cash, you won't be able to take it out, because it was bugged since always, fixed but still the system takes your caps and says "no moni go awai".

what you mean? i dont get it. 
Title: Re: Questions and Answers #5
Post by: Alvarez on February 21, 2013, 06:26:09 pm
what you mean? i dont get it.

1.You go and put 30K caps on your account in a bank.
2.Later, you want to get some money from your account.
3.Banker says "nope, we can't pay this much out"
4.It's 1 (one) cap you want.
5.???
6.FUUUUUUU
Title: Re: Questions and Answers #5
Post by: Roachor on February 21, 2013, 07:15:45 pm
I spent forever gathering caps to put in the bank, came back after a few months to millions of caps (at the time equipping my merc leader with mutants and weapons cost about 750k) and then right when I actually had enough to make replacing lost merc feasible for combat BAM banks go under and I lose everything. Never used a bank since.

The whole "there was too much money it was unbalanced" argument is retarded because of the ridiculously expensive cost of operating.
Title: Re: Questions and Answers #5
Post by: Giftless on February 21, 2013, 07:18:58 pm
How much interest do the banks provide right now, 1 percent?

I've seen some at 0.15%, it fluctuates. Still not worth it since you'd have to risk moving around a million caps just to generate 1500 every one to three days.
Title: Re: Questions and Answers #5
Post by: greenthumb on February 21, 2013, 07:21:47 pm
i think banks do not work that way as before. So you are able to withdraw your money, at least i was able anytime.
Title: Re: Questions and Answers #5
Post by: Tomowolf on February 21, 2013, 10:01:15 pm
i think banks do not work that way as before. So you are able to withdraw your money, at least i was able anytime.
What amounts? like 100 caps?
Title: Re: Questions and Answers #5
Post by: Rain on February 21, 2013, 10:42:12 pm
Is there any kind of  hired follower
 with some outdoor skill.?Since i choose good natured,can't own any slave..
Title: Re: Questions and Answers #5
Post by: greenthumb on February 21, 2013, 10:48:01 pm
iam withdrawing like 20k per week
Title: Re: Questions and Answers #5
Post by: OdijSuppi on February 21, 2013, 11:20:46 pm
Is there any kind of  hired follower
 with some outdoor skill.?Since i choose good natured,can't own any slave..
These low hp dogs give you an outdoor bonus if I remember correctly. You can hire them at Boneyard(Salvager's area).
Title: Re: Questions and Answers #5
Post by: Rain on February 22, 2013, 12:06:37 am
So low hp.Nothing better..?
Title: Re: Questions and Answers #5
Post by: Mike Crosser on February 22, 2013, 06:12:29 pm
It's the brown one,I think.
Title: Re: Questions and Answers #5
Post by: Phallus Erectus on February 22, 2013, 07:55:19 pm
What causes the game to bug and display all black with the exception of people being generic burning images and all world props and items become red squares with questioning marks in the center of them?
Title: Re: Questions and Answers #5
Post by: Alvarez on February 23, 2013, 09:56:45 pm
What causes the game to bug and display all black with the exception of people being generic burning images and all world props and items become red squares with questioning marks in the center of them?

You hasn't started updater after update.

Also: where can i get a Wrench?
Title: Re: Questions and Answers #5
Post by: greenthumb on February 24, 2013, 12:57:50 am
i think you can find one in stranded ship
Title: Re: Questions and Answers #5
Post by: MRtrader on February 24, 2013, 10:48:19 am
You hasn't started updater after update.

Also: where can i get a Wrench?
What would you need it for???
Title: Re: Questions and Answers #5
Post by: MRtrader on February 24, 2013, 11:34:33 am
a question do the diffrent craftable chest, lockers boxes give diffrent capacity or is it just cosmetic
Title: Re: Questions and Answers #5
Post by: Alvarez on February 24, 2013, 12:26:59 pm
What would you need it for???

Hitting stuff and for RP. Would buy it.
Title: Re: Questions and Answers #5
Post by: OdijSuppi on February 24, 2013, 04:06:51 pm
a question do the diffrent craftable chest, lockers boxes give diffrent capacity or is it just cosmetic

Yes they all have a different capacity. Whereat the big ammo crates have the biggest capacity.
Title: Re: Questions and Answers #5
Post by: Dark. on February 24, 2013, 04:17:09 pm
Also: where can i get a Wrench?
You can't.
Title: Re: Questions and Answers #5
Post by: Tomowolf on February 24, 2013, 04:18:05 pm
You can't.
Lies.
Title: Re: Questions and Answers #5
Post by: Dark. on February 24, 2013, 04:19:21 pm
Lies.
I did it couples of weeks ago just out of curiosity, but couldn't find it anywhere.
Title: Re: Questions and Answers #5
Post by: Alvarez on February 24, 2013, 10:35:22 pm
Lies.

Hey, thanks! :)
Title: Re: Questions and Answers #5
Post by: greenthumb on February 25, 2013, 12:41:41 am
where can i get a Wrench?

i think you can find one in stranded ship

I told you its in stranded ship, but i may sell you one (or more)  ;)
Title: Re: Questions and Answers #5
Post by: Alvarez on February 25, 2013, 12:47:29 am
I told you its in stranded ship, but i may sell you one (or more)  ;)

Oh, i missed that, sry.
Would buy a Wasteland Mechanic Hummer with it.
Title: Re: Questions and Answers #5
Post by: MRtrader on February 26, 2013, 03:21:36 pm
how much would  like 10 good metal parts cost me on forum to buy. A indication would be nice
Title: Re: Questions and Answers #5
Post by: TKs-KaBoom on February 26, 2013, 03:51:31 pm
how much would  like 10 good metal parts cost me on forum to buy. A indication would be nice
http://fodev.net/forum/index.php/topic,27099.msg231568.html#msg231568 (http://fodev.net/forum/index.php/topic,27099.msg231568.html#msg231568)
Title: Re: Questions and Answers #5
Post by: MRtrader on February 26, 2013, 04:12:03 pm
http://fodev.net/forum/index.php/topic,27099.msg231568.html#msg231568 (http://fodev.net/forum/index.php/topic,27099.msg231568.html#msg231568)
thanks just what i needed placed a order in the buy section
Title: Re: Questions and Answers #5
Post by: Alvarez on February 27, 2013, 03:39:58 pm
Is the Treasure Hunter perk still broken?
Title: Re: Questions and Answers #5
Post by: MRtrader on February 27, 2013, 04:21:05 pm
Is the Treasure Hunter perk still broken?

no i now get other amounts than 1 cap and such
Title: Re: Questions and Answers #5
Post by: Brujah on February 27, 2013, 07:15:52 pm
How long does it take for a mercenary's loyalty drop to a point where he will no longer fight (with and without the support perk)?
Title: Re: Questions and Answers #5
Post by: MRtrader on February 28, 2013, 04:37:39 pm
my follower died i fed her enough and told her to come to my tent if seperated
however the character with the follower did not have his own tent but i had told her to come to the tent. So after her death i quickly created a tent with that character (he was using the tent of another character)

if i use ~pp i see 70/108

please help? are there any GM's availible?
Title: Re: Questions and Answers #5
Post by: Roachor on February 28, 2013, 08:24:08 pm
my follower died i fed her enough and told her to come to my tent if seperated
however the character with the follower did not have his own tent but i had told her to come to the tent. So after her death i quickly created a tent with that character (he was using the tent of another character)

if i use ~pp i see 70/108

please help? are there any GM's availible?

if the pp is gone so is your follower, it's been deleted because it had nowhere to respawn
Title: Re: Questions and Answers #5
Post by: ronillon on March 01, 2013, 10:01:57 am
if the pp is gone so is your follower, it's been deleted because it had nowhere to respawn

i would guess it has something to do with the tent system overhaul
Title: Re: Questions and Answers #5
Post by: JovankaB on March 01, 2013, 11:39:18 am
If you still have the party points taken, check your base/tent which was the nearest to place of follower death.
If pp were freed no point looking for the follower.
Title: Re: Questions and Answers #5
Post by: MRtrader on March 01, 2013, 02:50:45 pm
If you still have the party points taken, check your base/tent which was the nearest to place of follower death.
If pp were freed no point looking for the follower.

i still have pp taken but the follower hasn't respawnd at the tent
Title: Re: Questions and Answers #5
Post by: JovankaB on March 01, 2013, 03:02:15 pm
i still have pp taken but the follower hasn't respawnd at the tent

You will have to ask a GM to find them for you then.
Title: Re: Questions and Answers #5
Post by: MRtrader on March 01, 2013, 03:17:29 pm
You will have to ask a GM to find them for you then.

who is a GM at the moment?
Title: Re: Questions and Answers #5
Post by: JovankaB on March 01, 2013, 03:19:30 pm
who is a GM at the moment?

Wire and Nexxos are the most active GMs.
Title: Re: Questions and Answers #5
Post by: Brujah on March 01, 2013, 03:26:57 pm
How long does it take for a mercenary's loyalty drop to a point where he will no longer fight (with and without the support perk)?
Title: Re: Questions and Answers #5
Post by: S.T.A.L.K.E.R on March 01, 2013, 05:05:55 pm

to the lowest loyalty till they say.

I cant wait till you die and I can do something blah blah

they run away during a fight, even them at full HP
Title: Re: Questions and Answers #5
Post by: Brujah on March 01, 2013, 05:27:00 pm
to the lowest loyalty till they say.

I cant wait till you die and I can do something blah blah

they run away during a fight, even them at full HP

I know that.


I want to know HOW LONG it takes for that to happen with and without the speaker perk.
Title: Re: Questions and Answers #5
Post by: Roachor on March 01, 2013, 11:36:24 pm
http://fo2238.fodev.net/wiki/Followers#Loyality

It's all on the wiki. 10% per day lost, 5% with speaker. They fight for you as long as loyalty % is higher or equal to hp.
Title: Re: Questions and Answers #5
Post by: greenthumb on March 02, 2013, 08:57:30 am
http://fo2238.fodev.net/wiki/Followers#Loyality

It's all on the wiki. 10% per day lost, 5% with speaker. They fight for you as long as loyalty % is higher or equal to hp.

They fight for you as long as loyalty % is lower or equal to hp.

They fight for you as long as their HP is higher or equal to their current loyality.

Iam sorry for being nazi
Title: Re: Questions and Answers #5
Post by: Roachor on March 02, 2013, 07:10:55 pm
They fight for you as long as loyalty % is lower or equal to hp.

They fight for you as long as their HP is higher or equal to their current loyality.

Iam sorry for being nazi

You didn't actually change anything you just reversed the order. If hp % drops lower than loyalty % they flee.
Title: Re: Questions and Answers #5
Post by: greenthumb on March 03, 2013, 12:54:37 am
yes i have reversed order becouse it was missplaced there, once loyality is higher than hp, followers will flee(not fight for you as stated)

Example:

loyality=70% MAX HP = 200hp
follower get shot for 80 damage so his hp(120~60%) i lower than loyality (70%), thus he will flee

[yes i have reversed order becouse it was missplaced there, once loyality is higher than hp, followers will flee(not fight for you as stated)

Example:

loyality=70% MAX HP = 200hp
follower get shot for 80 damage so his hp(120~60%) is lower than loyality (70%), thus he will flee


They fight for you FLEE as long as loyalty (70%) is higher or equal to hp(60%).

better now?
Title: Re: Questions and Answers #5
Post by: ronillon on March 03, 2013, 10:05:26 am
A follower stays in a fight as long as he has at least (100-loyalty)% HP remaining.

Lets take 200HP mercenary.

If his loyalty is 100%, then: (100-100)% HP --> (0)% HP. So the mercenary will stay in fight as long as he has 0% HP or more. Which means 0 current HP.

If his loyalty is  50%, then: (100-50)% HP --> (50)% HP. So the mercenary will stay in fight as long as he has 50% HP or more. Which means 100 current HP.
Title: Re: Questions and Answers #5
Post by: AdolphbinStalin on March 03, 2013, 07:36:45 pm
Does chem reliant and chem resistant stack?
By this I mean will "chem resistant" give me immunity to drug addiction as per its description when combined with chem reliant. Wherefore a char will be able to gain the benefits of "chem reliant" without the drawback of permanent addiction.
Title: Re: Questions and Answers #5
Post by: Roachor on March 03, 2013, 08:58:07 pm
Does chem reliant and chem resistant stack?
By this I mean will "chem resistant" give me immunity to drug addiction as per its description when combined with chem reliant. Wherefore a char will be able to gain the benefits of "chem reliant" without the drawback of permanent addiction.

Sure but why would you want to? Half stim hp gain makes you unsuitable for pvp.
Title: Re: Questions and Answers #5
Post by: AdolphbinStalin on March 04, 2013, 12:40:08 pm
Thanx Roachor.

Its a pve M60 build designed to use drugs I made 4 month ago for farming. Albeit never tested it out as R/L kept me away from gaming.
Now I am back in action. It seems a lot has changed. Like my old tent disappearing and I cannot seem to make new tent.
Which leads me to my next question. How do I make tent these days? LOL.

nwm figured the 'tent' part out :P

Question: Is the tobacco machine working? I can't seem to be able to use it to craft ciggs.
Title: Re: Questions and Answers #5
Post by: Redivivus on March 04, 2013, 03:06:55 pm
It should, but sometimes it can hang a bit. If usual cigarette crafting procedure won't work (leafs inside + science) then slap some GM who will be online/on IRC for fixing.
Title: Re: Questions and Answers #5
Post by: Brujah on March 06, 2013, 01:00:00 pm
What happens if I leave an activated bomb inside the trunk of a car then a person who "steals" the car go with it to World Map?
Title: Re: Questions and Answers #5
Post by: Mrockatansky on March 06, 2013, 01:37:37 pm
It will create a black hole.  ::)
Title: Re: Questions and Answers #5
Post by: Jensai on March 13, 2013, 04:34:30 am
Ranger Perk Bug?
I have 100% Outdoorsman (bare minimum according to wiki) to get the Ranger perk and I get all the dialogue options, but my tents still say build primitive workbench and it doesn't show up inside my perk list. =(
Also, both NPCs at the gas station attacked me when the conversation was over (I could guess), but even after killing them I didn't get the perk. (Their corpses were unlootable, as well) How would I get the Ranger perk now?
Title: Re: Questions and Answers #5
Post by: Eternauta on March 13, 2013, 04:38:28 am
You don't have to kill the NPCs to get the Ranger perk. On the contrary, you must speak wisely to the woman so she doesn't get pissed, and instead of attacking you she will teach you how to build Safe Houses. There clearly is a combination you haven't tried yet, and if you can't be fucked trying different dialogue options, look for some support perk spoilers thread in "Survival Guides/Game help" section of this forum.
Title: Re: Questions and Answers #5
Post by: Jensai on March 13, 2013, 04:41:58 am
Thank you for the fast reply. =)
I didn't know that she wouldn't get mad because I had tried two previous times with different combinations that yielded the same results, thank you for the info, I guess I'll just try again! =)
Title: Re: Questions and Answers #5
Post by: Furior on March 13, 2013, 09:48:03 am
Can someone tell me if Spray and Pray ignores Man of Steel perk?

PD: whats wrong with detonator parts? ive tried to buy them like 12 times and got none....
Title: Re: Questions and Answers #5
Post by: Kelin on March 13, 2013, 02:47:15 pm
Can someone tell me if Spray and Pray ignores Man of Steel perk?
It does not. Man of steel has nothing to do with a critical chance, it reduces critical damage dealt on a perk owner.
whats wrong with detonator parts? ive tried to buy them like 12 times and got none....
I've heard Kitty is camping them 24/7. Try to stay there for like an hour or two, you either meet her or you manage to buy some detonator parts  :)
Title: Re: Questions and Answers #5
Post by: Roachor on March 13, 2013, 04:09:14 pm
Man of steel is 10% chance to hit and 10% crit table reduction, fyi, but spray and pray only removes armour crit modifiers.
Title: Re: Questions and Answers #5
Post by: greenthumb on March 13, 2013, 04:48:28 pm
Iam checking detonators only by time to time. I have bought this weekend 18(8+10) parts, previous weekend 22 parts(7+7+8), i know many people complaining about this, but actualy its not that hard, at least not for me. They do not spawn that frequent and i guess it has smthing to do with number of active players in town. Good luck.

@SNP: it does ignore only armour modifiers, not perks. Mos should modify chance to be criticaly hit, not roll for power of this hit, are you sure about this kelin?
Title: Re: Questions and Answers #5
Post by: Kelin on March 13, 2013, 07:03:41 pm
Pretty sure.

Sources:
http://www.nitue.net/#fcp/perks
http://fodev.net/forum/index.php/topic,22541.msg186915.html#msg186915
http://fodev.net/forum/index.php?topic=25023.15
http://fodev.net/forum/index.php?topic=21036.0

Man of steel is 10% chance to hit and 10% crit table reduction, fyi, but spray and pray only removes armour crit modifiers.
Wtf??!  :o
Title: Re: Questions and Answers #5
Post by: greenthumb on March 13, 2013, 07:47:20 pm
rly thanks, you made me remind that i have read one of the threds in past, but i have spend too much time on nitue, where "critical resistance" in my mind is smthing what prevents your from criticals. But it reduces severity of criticals, just misunderstunding.

i guess it does work same for bonehead. So with bonehead and MOS you have -20 critcal power modifier for head and -10 for rest of body parts.
This crit. power modifier is just raw number added to roll for crit power. Same as perk "Better criticals" adds raw +20 to roll.

Well i would like to know if armours got both "critical chance modifier" and  "critical power modifier". If its so, which of these does SNP realy readuce? both?
Title: Re: Questions and Answers #5
Post by: Marko on March 13, 2013, 07:50:39 pm
Man of steel is 10% chance to hit and 10% crit table reduction, fyi, but spray and pray only removes armour crit modifiers.

Do you mean MoS is a 10% reduction to both CtH and crit table?
Title: Re: Questions and Answers #5
Post by: Alvarez on March 13, 2013, 08:13:43 pm
Are some kind of fear system implemented? I encountered some rats with my lvl24 char and rats bursted in every direction but mine.
Title: Re: Questions and Answers #5
Post by: Roachor on March 13, 2013, 08:17:27 pm
Do you mean MoS is a 10% reduction to both CtH and crit table?

http://fo2238.fodev.net/wiki/Man_of_Steel

Yup
Title: Re: Questions and Answers #5
Post by: greenthumb on March 13, 2013, 08:26:11 pm
@Roachor, well this make me even more confused, becouse nitue says its just Severity(resistance= negative crit power modifier)

Quote
Effects:
+10 Head crit. resistance
+10 Critical resistance

@Alvarez: probably you taged kamikaze or doger or both, so rats are unable to hit you even if they are 1 hex, they tactics in such situation is to flee.

Title: Re: Questions and Answers #5
Post by: Roachor on March 13, 2013, 09:50:19 pm
Nitue isn't accurate, they just separate head and body crits in the planner to make it simpler to understand.
Title: Re: Questions and Answers #5
Post by: Kelin on March 14, 2013, 12:10:47 am
Roachor, referencing obsolete wiki as the only reliable source while over 50% of wiki is inaccurate is not a good idea. Just imagine the madness for snipers, aiming groin with 20% base crit. chance on a bluesuit is 50% chance, but on CAmk2 MoS tank it would be only 30% crit. chance... does it make sense?

I shoot MoS tanks quite often and I must say there is no problem with dealing criticals, but there is a huge problem with dealing good criticals (low dmg, no KO, no weapon drop, no cripples).
Title: Re: Questions and Answers #5
Post by: Boon Lived on March 14, 2013, 12:56:43 am
Quote
Are some kind of fear system implemented? I encountered some rats with my lvl24 char and rats bursted in every direction but mine.

It could be because of your Armor Class.
Title: Re: Questions and Answers #5
Post by: Roachor on March 14, 2013, 01:19:49 am
The wiki is more accurate than you think, to put it in perspective nitue is all guesses based on information passed on by players (in this case myself). The reason crit builds don't notice the drop is 10% less chance to crit isn't obvious when there are so many unknowns.
Title: Re: Questions and Answers #5
Post by: Kelin on March 14, 2013, 02:31:44 am
In case you are right, then I will just make a Man of steel tank and say f*ck off to all builds who depend on criticals because this would be an ultimate counter measure.

Once I convince one of my friends with MoS (unfortunately I myself don't possess any MoS character) to help me with testing, I will conduct some tests to find out who's right.
Title: Re: Questions and Answers #5
Post by: Alvarez on March 14, 2013, 06:29:54 am
It could be because of your Armor Class.

70, maybe.
Title: Re: Questions and Answers #5
Post by: Roachor on March 14, 2013, 03:33:30 pm
In case you are right, then I will just make a Man of steel tank and say f*ck off to all builds who depend on criticals because this would be an ultimate counter measure.

Once I convince one of my friends with MoS (unfortunately I myself don't possess any MoS character) to help me with testing, I will conduct some tests to find out who's right.

Man of steel, bonehead and 10 luck is pretty awesome, the only problem with that is you are only resistant to crits and do less damage or have less hp and have to invest so many points. Personally I think man of steel truly shines as anti crippling since it makes arm crits 40% and makes a better crit a 1/10 max possible. Not to mention stacking protection with helmets means possible -40 crit rolls on eyes.
Title: Re: Questions and Answers #5
Post by: Alvarez on March 16, 2013, 02:50:07 pm
How do one install a Robot Motivator in the malfunctioned Mr.Handy quest?
Title: Re: Questions and Answers #5
Post by: Rain on March 16, 2013, 02:56:00 pm
Does finesse work good with plasma rifle ?I know it s awful with laser ..
Title: Re: Questions and Answers #5
Post by: MrSarcastic on March 16, 2013, 03:08:32 pm
It's even worse with Plasma.
Finesse basically adds 30% to targets damage resistance.
Laser Rifle has Penetrate perk which reduces targets damage resistance to 1/3 of its original value.
Plasma Rifle hasn't got that perk so each target gets 30% damage resistance and there are no modificators.
Title: Re: Questions and Answers #5
Post by: MrSarcastic on March 16, 2013, 03:13:30 pm
How do one install a Robot Motivator in the malfunctioned Mr.Handy quest?

Once you have that motivator in your inventory (can be purchased from midget in hub for 800 caps) u click on a robot and dialog box appear. Just choose to repair it with the motivator and it should be ok. 20% repair is enough but you may need several attempts. Also removing stucked piece of junk from the robot seems to help)
Title: Re: Questions and Answers #5
Post by: Krupniok on March 16, 2013, 03:14:05 pm
@Rain

If you're looking just for criticals, not really for damage (crippler), it can be useful, but there are better weapons for that purpose. I don't recommend it.
Title: Re: Questions and Answers #5
Post by: TrashCan on March 16, 2013, 03:33:03 pm
It's even worse with Plasma.
Finesse basically adds 30% to targets damage resistance.
Laser Rifle has Penetrate perk which reduces targets damage resistance to 1/3 of its original value.
Plasma Rifle hasn't got that perk so each target gets 30% damage resistance and there are no modificators.

Actually, laser rifle doesn't have penetrate perk and it reduces dt not dr.
Title: Re: Questions and Answers #5
Post by: MrSarcastic on March 16, 2013, 06:59:59 pm
Actually, laser rifle doesn't have penetrate perk and it reduces dt not dr.

Sorry, I mistook it with Magneto Laser Pistol.
So to answer Rain's question: MLP is the only energy weapon worth to mix with Finesse.
But the best one ramains 14mm pistol anyway :)
Title: Re: Questions and Answers #5
Post by: Jensai on March 17, 2013, 02:48:42 am
Solved.
Title: Re: Questions and Answers #5
Post by: Alvarez on March 17, 2013, 02:15:43 pm
Once you have that motivator in your inventory (can be purchased from midget in hub for 800 caps) u click on a robot and dialog box appear. Just choose to repair it with the motivator and it should be ok. 20% repair is enough but you may need several attempts. Also removing stucked piece of junk from the robot seems to help)

The dialog box doesn't appear, when hovering over the Mr.Handy, only "look at" option appears. With and without motivator in active slot.

As well as using science, repair, motivator item, etc, doesn't work.
Title: Re: Questions and Answers #5
Post by: Alvarez on March 17, 2013, 04:57:54 pm
By the way, how much PE does the Ares supermutants have now?
Title: Re: Questions and Answers #5
Post by: Shoutaxeror on March 18, 2013, 10:16:36 pm
About Explorer perk :
I've never achieved to learn it. Cities and locations I don't have on the Worldmap are : Raiders, Toxic Cave (north of klamath), Vault 13 and military camp (the last two cannot be seen according to the wiki).

Any ideas what's wrong ?
Title: Re: Questions and Answers #5
Post by: MrSarcastic on March 18, 2013, 11:19:38 pm
What about all train stations - I'm certain that you have to visit all.
And you must ENTER each location. Not only have it on a map.
Title: Re: Questions and Answers #5
Post by: BenKain on March 18, 2013, 11:42:02 pm
Also the glow
Title: Re: Questions and Answers #5
Post by: Shoutaxeror on March 19, 2013, 12:28:28 am
I checked every places, doesn't seem to work.
Title: Re: Questions and Answers #5
Post by: Vilgefortz on March 19, 2013, 07:50:41 am
Is extended lockpick available in game? Cannot find changelog about it.
Title: Re: Questions and Answers #5
Post by: JovankaB on March 19, 2013, 07:58:52 am
Yes, you need 125 lockpick to craft it.
http://fo2238.fodev.net/wiki/Expanded_Lockpick_Set
Title: Re: Questions and Answers #5
Post by: MrSarcastic on March 19, 2013, 11:20:00 am
The dialog box doesn't appear, when hovering over the Mr.Handy, only "look at" option appears. With and without motivator in active slot.

As well as using science, repair, motivator item, etc, doesn't work.

One more idea I have: Which robot are you examining? There is one right next to the door (as far as I remember) and another one in the back room (which is the one you need to repair)

I checked every places, doesn't seem to work.

Are you speaking to ghoul in NCR train station to get the perk? His name is Mantis and you'll exchange stories about your travels which will result in obtaining that perk. I got it last week so I'm sure it works.
Title: Re: Questions and Answers #5
Post by: Shoutaxeror on March 19, 2013, 12:32:42 pm
I'm definitly missing something, whatever.
Title: Re: Questions and Answers #5
Post by: Dark. on March 19, 2013, 07:50:31 pm
About Explorer perk :
I've never achieved to learn it. Cities and locations I don't have on the Worldmap are : Raiders, Toxic Cave (north of klamath), Vault 13 and military camp (the last two cannot be seen according to the wiki).

Any ideas what's wrong ?
You also need to check The Glow.
Title: Login Too Long!
Post by: FallOfDeathclaws on March 25, 2013, 12:43:37 pm
I am using this account name and password but when i try to log in at the FOnline 2238 launcher the character lock activates (the one that only lets you put a certain amount of letters ect in) and I can't type in my username and password because their so long what can I do?
Title: Re: Questions and Answers #5
Post by: Kelin on March 25, 2013, 12:56:30 pm
It's because there is a limit (max 12 characters) for an account name. Also the name should contain of at least 70% (I believe, someone correct me if I'm wrong) letters, the rest can be digits so for example the login "111a" would be invalid but login "1aaa" would be ok.

EDIT: There is a limit for a password, too.
EDIT2: There is really not much you could do except of shortening your name or using another one.
Title: Username Change *Sigh*
Post by: FallOfDeathclaws on March 25, 2013, 01:22:08 pm
This may sound idiotic, but how do you change ur username? :D
Title: Re: Questions and Answers #5
Post by: greenthumb on March 25, 2013, 03:14:38 pm
you can keep yoru current account on forums, ingame accounts are independent and you will crate one via REGISTRATION form in client.
Title: Re: Questions and Answers #5
Post by: Kelin on March 25, 2013, 03:46:27 pm
@FallOfDeathclaws: Now I get it, you thought your forum account was associated with your game account, no no no forum and game account are two different things. You use your forum account when reporting bugs to a bug tracker or contributing to wiki (not sure about wiki though).

Launch your FOnline client and register a new character. You can register as many characters (sometimes referred as alts) as you want. My advice is to start with two characters, one taxi/trader/crafter and one M60 farmer.
Title: Registering
Post by: FallOfDeathclaws on March 25, 2013, 05:13:37 pm
Sorry for being an idiot and bombarding the forums with questions, but I've got my head round the Registering thing but when I go to sign it it says User or password incorrect and I know that I got it right what can I do? I'm so close to playing the game...
Title: Re: Questions and Answers #5
Post by: Kelin on March 25, 2013, 05:50:57 pm
Check your password by holding a control key (ctrl) in the menu. This way you should be able to see your password and watch out, password is case sensitive (which means if the password is "MyPassword" you cannot type "mypassword"). If this doesn't help, just try to create a different character but this time make sure you'll write down your login and pass carefully. Also don't forget once you create a character you must see "Registration was successful" message. If you don't see this message that means something went wrong.
Title: Creating Character
Post by: FallOfDeathclaws on March 25, 2013, 06:51:43 pm
I don't get the "Registration Successful" message and I have even copied the info into notepad what do I do?
Title: Re: Questions and Answers #5
Post by: greenthumb on March 25, 2013, 07:00:14 pm
try this:
Nickname : iamdumb
Password: iamdumb

If you will login sucesfuly, that means you are dumb, other way you have some weird problem which you have not descriped enought.
Title: Re: Questions and Answers #5
Post by: ronillon on March 26, 2013, 02:17:01 am
try this:
Nickname : iamdumb
Password: iamdumb

If you will login sucesfuly, that means you are dumb, other way you have some weird problem which you have not descriped enought.
I have actually created a basic farming character with default login and password, that are set after installation.
Name: login
Pass: password
This would allow quick check if the game is ok, without the need of creating a character or even typing enything. Sadly someone changed the password. It would be nice to have such character with locked password. Maybe with automatic recreation of the character after reaching say 400000XP.
Title: Re: Questions and Answers #5
Post by: Stabjack on March 30, 2013, 10:22:04 am
I often see items lying on exit grids in towns. I guess people drop them there, but how? More importantly - is there any way I can get them?
Title: Re: Questions and Answers #5
Post by: TMA ModMic on March 30, 2013, 10:30:01 am
You can throw items that you hield in your active slot.

To get items from the exit grid just throw a grenade,than you're in combat mode and you can pick up it.
Title: Re: Questions and Answers #5
Post by: Stabjack on March 30, 2013, 02:01:36 pm
I've encountered some rangers fighting slavers and tried scavenging some stuff from the slaver corpses, but got promptly burnt. So my question is: ss corpse-robbing a capital offence (thus, will they always kill me for something like that)?

I learned the hard way that 'standing too close to a ranger' is. Maybe that's why they killed me (I got too close)? 
Title: Re: Questions and Answers #5
Post by: Krupniok on March 30, 2013, 02:22:36 pm
Looting anything before rangers/Unity/caravan etc. do that results in their aggresive stance towards you. If you want to rob the corpses, you have to either be quick - loot and run away, or wait until they win the fight, take what they want and return to their starting positions. Sometimes they do leave some corpses unlooted, it means that you're free to take stuff from them.
Title: Re: Questions and Answers #5
Post by: Stabjack on March 31, 2013, 05:23:14 pm
Thanks, guys. I have another question tho': how come nothing is worth anything to traders? I could understand that crap like minerals or primitive tools would be worthless, but the wiki says that for example brass knuckles are worth 50 caps and Buster still offers $0 (I think I also tried the mauser with the same result). Is it because I have low barter (12%)?

What stuff is actually sellable in this game?
Title: Re: Questions and Answers #5
Post by: Giftless on March 31, 2013, 11:08:01 pm
Thanks, guys. I have another question tho': how come nothing is worth anything to traders? I could understand that crap like minerals or primitive tools would be worthless, but the wiki says that for example brass knuckles are worth 50 caps and Buster still offers $0 (I think I also tried the mauser with the same result). Is it because I have low barter (12%)?

What stuff is actually sellable in this game?

Merchant Guide here
http://fodev.net/forum/index.php/topic,28517.msg246126.html#msg246126
Title: Re: Questions and Answers #5
Post by: Stabjack on March 31, 2013, 11:38:34 pm
Thanks! So not every merchant takes everything - good to know!

Another question: I'm going for the 'ranger' perk and want to set up a safehouse for myself, do I have to make a new folded tent or do I get it back in my inventory after I choose to abandon the old site?
Title: Re: Questions and Answers #5
Post by: Mike Crosser on April 01, 2013, 11:47:16 am
New Tent System

A Folded Tent item has been introduced, as a replacement for tent creation with 10 brahmin hides. Folded Tents can be crafted with Fix-boy. Tents and safe houses are created by using the Folded Tent inside an encounter. Requirements to create a tent/safe house:
  • Your character must be inside an encounter location (list of allowed encounters hasn't changed).
  • No other alive critters can be in the map (excluding own followers).
  • Battle timeout can't be active.
  • Turn based combat can't be active.
Each character can create up to ten tent locations. After reaching the limit, you'll be asked which of currently existing tents you want to abandon. Each tent can be shown to as many characters as you wish by giving them tent maps created by tent owner. Just like before, if your character has the Ranger perk then instead of a tent you will create a safe house.

Tent locations are no longer removed after 4 weeks of inactivity of its owner. Please note that it may be enabled again in the future.

Campfire / Tent Management

Campfire no longer works as a workbench. Instead, it's used for tent management. You still have to use firewood to create a campfire in a new tent. Once created, click the campfire to open a dialog window where you can do following tasks:
  • Change the name of the tent
    Allows you to name the tent. The name will be used on new maps to the tent (see below). Keep in mind that changing the tent name won't change the description in already existing maps.
  • Upgrades
    Displays a list of available upgrades - features which can be added to the tent or safe house - and allows you to do the upgrades if you have necessary materials.
  • Create a map to this location
    Creates a map item which, when used by any player, will show the tent to the player. It's impossible to make someone "forget" the location as long as the tent/safe house exists, so watch out when sharing or storing maps!
  • Abandon tent
    Destroys location with all items inside and moves every alive critter to the world map. Tent owner will receive Folded Tent which can be used again to set up a camp in another place. Some of the items left on the ground when tent is removed might reappear in the game later in various places - similar system is used for items lost in encounters (see previous changelog (http://fodev.net/forum/index.php/topic,27668.msg237367.html#msg237367)).

Obsolete Tents

Tent locations created before the update do not contain the campfires anymore. Character owning the obsolete tents may remove the location using Special Tent Item, which works like the Abandon Tent option described above. You will find the Special Tent Item in front of the tent. It's up to player to decide if and when the map should be removed. If it's his/her will to keep the map for sentimental reasons, it won't affect the other tents in any other way.




Title: Re: Questions and Answers #5
Post by: Stabjack on April 02, 2013, 07:33:56 pm
Thanks. I'm trying to travel together with a friend, but when she clicks the 'follow' button and I leave the map, she doesn't get any notification and when I leave, I still don't have her on the list on the left and I don't have her with me on encounters. Am I missing something?

(my charisma is 3, and her is 7 and it doesn't work both ways)

EDIT: okay, it works now, we didn't know the orange arrow/yellow arrow thing
Title: Re: Questions and Answers #5
Post by: Jokumatti on April 04, 2013, 01:23:17 pm
I just have run into this few times already with vault city patrol. i have entered into encounter where is vault city patrol and slavers and some critters. all of them are hostile towards vaulties and fight each other. Then i decide to help vaulties by shooting slavers and critters. I never hit to vaulties themselves but as soon as last of critters and slavers is dead its just me and vaulties. Vaulties decide to shoot at me. I have neutral standing ( 0 ) with them. And i have been 6+tiles away from them. What could cause it?
Title: Re: Questions and Answers #5
Post by: Alvarez on April 04, 2013, 04:32:18 pm
I just have run into this few times already with vault city patrol. i have entered into encounter where is vault city patrol and slavers and some critters. all of them are hostile towards vaulties and fight each other. Then i decide to help vaulties by shooting slavers and critters. I never hit to vaulties themselves but as soon as last of critters and slavers is dead its just me and vaulties. Vaulties decide to shoot at me. I have neutral standing ( 0 ) with them. And i have been 6+tiles away from them. What could cause it?

Stray bullet.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on April 04, 2013, 07:21:55 pm
I just have run into this few times already with vault city patrol. i have entered into encounter where is vault city patrol and slavers and some critters. all of them are hostile towards vaulties and fight each other. Then i decide to help vaulties by shooting slavers and critters. I never hit to vaulties themselves but as soon as last of critters and slavers is dead its just me and vaulties. Vaulties decide to shoot at me. I have neutral standing ( 0 ) with them. And i have been 6+tiles away from them. What could cause it?
You looted before they finished looting?
Title: Re: Questions and Answers #5
Post by: Spotty on April 05, 2013, 03:39:51 am
Im curious about grave digging. Does anyone ever find anything cool? Like a shitload of money, a map to a tent, a bp, tons of drugs?
Title: Re: Questions and Answers #5
Post by: Brujah on April 09, 2013, 12:33:34 am
As far as I know it only spawns stuff lost in random encounters.


No idea if tent maps can be looted in graves... That would be bad for noobs.
Title: Re: Questions and Answers #5
Post by: greenthumb on April 09, 2013, 12:51:43 am
first time tried digging those graves in den, i found just shovel. Since then i did not tried it yet.
But still got the shovel!
Title: Re: Questions and Answers #5
Post by: Brujah on April 09, 2013, 12:53:06 am
first time tried digging those graves in den, i found just shovel. Since then i did not tried it yet.
But still got the shovel!

It was Xzibit's grave, he wanted you to dig while you dig.
Title: Re: Questions and Answers #5
Post by: Gimper on April 09, 2013, 04:44:21 pm
Does fast shot work with throwing?
Title: Re: Questions and Answers #5
Post by: xsarq on April 09, 2013, 04:47:14 pm
nope
Title: Re: Questions and Answers #5
Post by: Gimper on April 09, 2013, 04:50:47 pm
Why? That's so pointless. Fast shot makes you unable to aim with throwing knives, but doesn't reduce the action point cost... That needs to be changed.
Title: Re: Questions and Answers #5
Post by: BenKain on April 09, 2013, 05:10:00 pm
I do believe it adds the +5 dmg though.
Title: Re: Questions and Answers #5
Post by: ronillon on April 09, 2013, 06:06:02 pm
Fast Shot works for Throwing knives. Just tested to be 100% sure.
Title: Re: Questions and Answers #5
Post by: MRtrader on April 15, 2013, 08:30:02 am
a bit of a stupid question but do weapons in hands of companions deteriorate. I know about armor not deteriorating so i'm guessing no, but i'd like to be sure.
Thanks in advance

Edit: do companions require more food due to update? i hardly get any extra loyalty uness i pump them full with 20 beer???

edit: one more question i found a docters bag in NCR?? the wiki says you can buy it for 1000 in SF only, is this still the case or is the info outdated?
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 18, 2013, 01:56:45 pm
Hi all,

I have a question. I don't know what happened but after I told with BOS guard, when i got in the wasteland, my karma significantly changed.
I now have -2000 with the unity and the enclave but also negative karma with NCR ranger and NCR republic.
Is that normal?
I did not took the quest but still, the karma changed.
It's a bit anoying because this character is a crafter and needs to mine around broken hills where there is a lot of unity patrol.
When i'm moving with the car, I have all chances to loose it then.

I want to make the quest of investigating the red object but i can not because as soon as i get close to navarro, any encounter will put me down because of enclave's patrol.

After reading the wiki , I understand how the karma's change are working but how can I do this quest to investigate in navarro if I even can not approach it?
Title: Re: Questions and Answers #5
Post by: xsarq on April 18, 2013, 02:36:39 pm
Somehow you joined BoS. It coud be bug or you coud just clicked too fast.

Getting to Navarro is a part of the challenge. I myself died quite a few times. You will never loss car to NPC Encounter, for example if Unity kills you after some time they go off the map (in order to continue the patroll i guess) leaving the car intact. Offcourse if you had a key in your inventory while getting killed you will need a help of lockpicker.

Title: Re: Questions and Answers #5
Post by: Raven Crow on April 18, 2013, 02:43:02 pm
Thanks a lot !
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 18, 2013, 03:23:10 pm
Sorry for double post.
In the brotherhood quest rescue missions "injured patrolman", the wiki says "NOTE: As of December 2012, Snyder does not stand up. Reported."

As I don't have a good doctor skil, I can not check it.
Do I need to leave the map and the quest will be completed, or do i need to success the doctor ?
Title: Re: Questions and Answers #5
Post by: xsarq on April 18, 2013, 03:25:35 pm
Don`t care about him standing up or not - giving him SS is a help big enough for completing the quest. Poor fella shoud be glad he`s not been robbed by you since this is wasteland after all :)
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 18, 2013, 03:51:35 pm
Haha youre right !
Its a shame since I would have do a good use of his combat armor. :)

Last question :

I'm now on the last quest of the brotherhood faction.
Ive reached the location, but there is no exit, and I dont have any rope or lockpick skill to carry on this mission.
I wanted to leave the place and come back but there is no exit grid at all.
I disconnect and reconnect and still nothing.

Any idea of wht I could do?
As it is my crafter, I really dont want to loose her.

THanks a lot for all the help by the way
Title: Re: Questions and Answers #5
Post by: xsarq on April 18, 2013, 03:56:43 pm
In such situation where you are stuck you need to call Deves for help (write +requesthelp) this is not such situation - i made that quest too and i`m sure there is an exit grind in that bunker (save the granades btw they are extra rare.) grind might be hidden under your interface try f4.

The robots are unarmed so they are easy prey.

Title: Re: Questions and Answers #5
Post by: Raven Crow on April 18, 2013, 04:20:13 pm
Super ! I never use this  f 4 thing
Very usefull, there was a exit grid indeed
thx mate !
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 18, 2013, 08:12:22 pm
Does somebody knows what kind of skill you need if you want to create a character that puts explosives in the inventory of others?

I thought about trap and steal, does it that make sens?
But how can I activate the explosive before to put it in the inventory?
For example, is that possible with a grenade?

Thx
Title: Re: Questions and Answers #5
Post by: Michaelh139 on April 18, 2013, 09:59:56 pm
Does somebody knows what kind of skill you need if you want to create a character that puts explosives in the inventory of others?

I thought about trap and steal, does it that make sens?
But how can I activate the explosive before to put it in the inventory?
For example, is that possible with a grenade?

Thx
Steal and traps.  you're on the right track.

You can only do this with an explosive with a timer.  e.g.  Dynamite

Activate it before putting it into someone's inventory.

Enjoy.....   Their rage.
Title: Re: Questions and Answers #5
Post by: the underground on April 19, 2013, 01:24:54 am
How do you get T-Ray to copy keys?
Title: Re: Questions and Answers #5
Post by: Marko on April 19, 2013, 03:40:35 am
Put a key into Slot 1 and then re-enter dialogue with T-Ray. Make sure you have 1k caps to pay for it.
Title: Re: Questions and Answers #5
Post by: Gimper on April 19, 2013, 03:46:13 am
Can any blueprint be found in footlockers? Or is some only obtainable via quest?
Title: Re: Questions and Answers #5
Post by: Marko on April 19, 2013, 05:50:36 am
All of the bps i ever received via quests i also found in wild lockers, including 14mm pistol, 223 pistol, minigun, LSW, plasma rifle, plasma pistol. So i assume they are all available via lockers in the wild.
Title: Re: Questions and Answers #5
Post by: the underground on April 19, 2013, 06:50:27 am
Put a key into Slot 1 and then re-enter dialogue with T-Ray. Make sure you have 1k caps to pay for it.
Thanx.
Title: Re: Questions and Answers #5
Post by: MRtrader on April 19, 2013, 07:16:43 am
a bit of a stupid question but do weapons in hands of companions deteriorate. I know about armor not deteriorating so i'm guessing no, but i'd like to be sure.
Thanks in advance

Edit: do companions require more food due to update? i hardly get any extra loyalty uness i pump them full with 20 beer???

edit: one more question i found a docters bag in NCR?? the wiki says you can buy it for 1000 in SF only, is this still the case or is the info outdated?

Bump
Title: Re: Questions and Answers #5
Post by: Hayduke on April 19, 2013, 08:14:57 am
a bit of a stupid question but do weapons in hands of companions deteriorate. I know about armor not deteriorating so i'm guessing no, but i'd like to be sure.

Weapons do appear to deteriorate.
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 19, 2013, 03:32:20 pm
Quote
Steal and traps.  you're on the right track.

You can only do this with an explosive with a timer.  e.g.  Dynamite

Activate it before putting it into someone's inventory.

Enjoy.....   Their rage.

Thx a lot.
How much would you recommend in steal and traps to be as much efficient as possible?
Title: Re: Questions and Answers #5
Post by: greenthumb on April 19, 2013, 03:38:22 pm
steal 300, traps doesnt matter
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 19, 2013, 03:49:22 pm
Thx.
Title: Re: Questions and Answers #5
Post by: Dozer on April 19, 2013, 07:40:42 pm
Treasure Hunter perk looks still bugged for me, did I fucked up my character when I learned it? In first 2-3 hours after creating lockpicker I have found 5 blueprints and 2 avengers. Then I took perk. It was about 5 hours of searching after taking treasure hunter and I haven't found any blueprint, only crowbars and laser pistols. It's 3 luck character.
Title: Re: Questions and Answers #5
Post by: xsarq on April 19, 2013, 07:58:22 pm
Is supposed to work - but if you believe its bugged don`t take it.
Title: Re: Questions and Answers #5
Post by: Dozer on April 19, 2013, 08:02:00 pm
I use this perk, so now I know it's bugged and can't unlearn it. I wish I could unlearn it.
Title: Re: Questions and Answers #5
Post by: xsarq on April 19, 2013, 08:04:11 pm
 :'(
Title: Re: Questions and Answers #5
Post by: MRtrader on April 19, 2013, 08:34:44 pm
what's the max player followers I can take with a 10 charisma alt (and perhaps some speech?)
if there is a guide or recent topic about it I would be greatfull
Title: Re: Questions and Answers #5
Post by: falloutdude on April 19, 2013, 09:21:52 pm
what's the max player followers I can take with a 10 charisma alt (and perhaps some speech?)
if there is a guide or recent topic about it I would be greatfull
http://fo2238.fodev.net/wiki/Party_points#Party_Points
Title: Re: Questions and Answers #5
Post by: MRtrader on April 19, 2013, 09:44:44 pm
http://fo2238.fodev.net/wiki/Party_points#Party_Points

Great but Players are diffrent right how do i know how many players can i take with me max? And how only charisma 10? how many players is that? 10 other players?
Title: Re: Questions and Answers #5
Post by: Dozer on April 20, 2013, 01:26:39 am
Is treasure hunter still bugged?
Title: Re: Questions and Answers #5
Post by: ronillon on April 20, 2013, 02:02:31 am
Great but Players are diffrent right how do i know how many players can i take with me max? And how only charisma 10? how many players is that? 10 other players?

It depends on what you have in mind. If you ask, how many NPC followers you can have (in the sense, that they are yours and you can command them) its based on Party Points (Mercs, Companions), Number of Mercs you have (Slaves), Number of dogs you have (Brahmin) and that's all written on http://fo2238.fodev.net/wiki/Followers page.

If you ask about how many followers NPC or PC you can LEAD on World Map, it depends on your Charisma (and Magnetic Personality perk) and that's all written on http://fo2238.fodev.net/wiki/Charisma page.

Yes, the articles about followers, mercenaries and slaves and related pages could definitely use some rework. But I don't know who would do such a job. I personally do not have a time for that
Title: Re: Questions and Answers #5
Post by: the underground on April 20, 2013, 10:09:17 pm
Hoow do you get the ball gag and become a porn star? (I need to know so I can hand this character BACK to her real owner, so please, just tell me an let me get back to it.....)
Title: Re: Questions and Answers #5
Post by: Alvarez on April 20, 2013, 10:25:50 pm
Hoow do you get the ball gag and become a porn star? (I need to know so I can hand this character BACK to her real owner, so please, just tell me an let me get back to it.....)

Eh... Ball gag isn't available, you can't become a porn star. But you can give one of the Corsican brothers a BJ and receive 5 caps.
(Was a popular money exploit in the beginning of the session, people sucked themselves a fortune. It was hilarious.)
Title: Reward 1000 caps for short guide: "When can i shoot thief guide"
Post by: MRtrader on April 21, 2013, 12:00:35 am
i'd appreciate it very much so if someone were to make a acceptable short guide as for when you can shoot a thief:
FOr example
things like
 *thiefplayername* was spotted by gaurds while stealing
Can i (the victim) shoot him (probabbly yes)
can others shoot him
how much time to shoot?

the old other messages were like this and are perhaps no longer ingame
"Somebody tried to steal from you"
"Somebody tried to steal from you"
"Somebody is interested in your possessions"

Reward can be collected in NCR when im online.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on April 21, 2013, 12:22:29 am
i'd appreciate it very much so if someone were to make a acceptable short guide as for when you can shoot a thief:
FOr example
things like
 *thiefplayername* was spotted by gaurds while stealing
Can i (the victim) shoot him (probabbly yes)
can others shoot him
how much time to shoot?

the old other messages were like this and are perhaps no longer ingame
"Somebody tried to steal from you"
"Somebody tried to steal from you"
"Somebody is interested in your possessions"

Reward can be collected in NCR when im online.

If the message is in red text,means that you can shoot him,if it's not then you can't shoot him.
Simple as that.
Note:I mean the messages in the message box not NPC chat.
Title: Re: Questions and Answers #5
Post by: MRtrader on April 21, 2013, 12:25:09 am
If the message is in red text,means that you can shoot him,if it's not then you can't shoot him.
Simple as that.
Note:I mean the messages in the message box not NPC chat.

Do you have any idea how much time you have to shoot?
Title: Re: Questions and Answers #5
Post by: Mike Crosser on April 21, 2013, 12:25:46 am
Do you have any idea how much time you have to shoot?
Until the thief dies.
Title: Re: Questions and Answers #5
Post by: MRtrader on April 21, 2013, 12:27:15 am
Until the thief dies.
Can others shoot him / get the message in red as well?
Title: Re: Questions and Answers #5
Post by: Mike Crosser on April 21, 2013, 12:32:26 am
Can others shoot him / get the message in red as well?
50/50 chance that they get the message.
But if it's red text then anyone can shoot him.
Title: Re: Questions and Answers #5
Post by: MRtrader on April 21, 2013, 12:36:49 am
50/50 chance that they get the message.
But if it's red text then anyone can shoot him.

well thats informative now i know when i can shoot thieves who fail their attempt
Do you want your reward? im in NCR now
EDIT: ok maybe later imm offline now
Title: Re: Questions and Answers #5
Post by: Dozer on April 21, 2013, 09:17:03 am
...
Title: Re: Questions and Answers #5
Post by: MRtrader on April 21, 2013, 12:44:16 pm
can you drive to somewhere and build tent in that encounter without losing the vechicle?
Title: Re: Questions and Answers #5
Post by: Tomowolf on April 21, 2013, 12:52:42 pm
can you drive to somewhere and build tent in that encounter without losing the vechicle?
Yes, just go inside, and use the folded tent, car will appear in the tent location.
Title: Re: Questions and Answers #5
Post by: MRtrader on April 21, 2013, 12:53:33 pm
Yes, just go inside, and use the folded tent, car will appear in the tent location.
Awesome thanks..  ;D
EDIT: ANother question what do i do if i get into a encounter and i dont want to fight the enemies can i just click on my car and leave?

whaoo my first car.. 8)
Title: Re: Questions and Answers #5
Post by: Dark. on April 21, 2013, 01:13:36 pm
Awesome thanks..  ;D
EDIT: ANother question what do i do if i get into a encounter and i dont want to fight the enemies can i just click on my car and leave?

whaoo my first car.. 8)
Of course you can, but you have to do it quickly, since if you are TB and turns start you have to wait until all hostile mobs in the encounter are dead. Otherwise if you are in RT you must be as fast as possible.
Title: Re: Questions and Answers #5
Post by: MRtrader on April 21, 2013, 01:24:37 pm
Of course you can, but you have to do it quickly, since if you are TB and turns start you have to wait until all hostile mobs in the encounter are dead. Otherwise if you are in RT you must be as fast as possible.

ok thanks if i am in RT i should be fine i if i want to run for it if the fight goes badly?
Title: Re: Questions and Answers #5
Post by: Dark. on April 21, 2013, 02:17:36 pm
ok thanks if i am in RT i should be fine i if i want to run for it if the fight goes badly?
If mobs shoot you before you can flee with the car, Combat Timer spots and you have to wait 7 seconds (until it expires) to go away. If you die don't worry, mobs will ignore your car but they can pick up key from inventory, so you might have to kill them.
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 21, 2013, 04:00:34 pm
I have a question.
I am about to pass lvl9 but i have one perk available already.
The thing is that I need to wait for perk lvl9 and not waste one at lvl6.
Can I choose two perk at lvl9 or am I going to loose one?

thx
Title: Re: Questions and Answers #5
Post by: ronillon on April 21, 2013, 04:10:57 pm
I have a question.
I am about to pass lvl9 but i have one perk available already.
The thing is that I need to wait for perk lvl9 and not waste one at lvl6.
Can I choose two perk at lvl9 or am I going to loose one?

thx
You cant have two perks waiting. If you wait with the perk till next perk is available, you will loose one perk. The only way to get second perk on 9th level is to have Skilled trait, which gives you perks every 4 levels (instead of 3 so) that way, you can wait with 8th level perk to your 9th level, to get better perks available.

Similarly with skill points, you can have max 99 unspent skill points. Any more skill points gained will dissappear.
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 22, 2013, 12:13:53 am
Thank you ronillon.

Does anyone knows where to sell big guns.
i think about m60. is it possible to sell it somewhere?
Title: Re: Questions and Answers #5
Post by: Marko on April 22, 2013, 12:32:06 am
I searched all over for a place to sell M60s. Had help searching too. Never found anything good.
Title: Re: Questions and Answers #5
Post by: the underground on April 22, 2013, 12:36:10 am
If I got ape-shit and kill everyone in the tent in the wasteland quest, would I keep their tent, cart, brahmin, etc? (I suspect the answer is no, but figgured I shoudl ask first.......)
Title: Re: Questions and Answers #5
Post by: JovankaB on April 22, 2013, 12:42:26 am
No. This is a quest location and will disappear in a week.
Title: Re: Questions and Answers #5
Post by: the underground on April 22, 2013, 01:13:26 am
No. This is a quest location and will disappear in a week.
Thanx.
Title: Re: Questions and Answers #5
Post by: Alvarez on April 22, 2013, 06:20:56 am
How often does the detonator parts supply of Dan in Redding restock?
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 22, 2013, 08:38:44 am
I'm not quite sure but i'm going everyday and find something all the time.
So at least everyday.

Note : befre yesterday I could buy 25 part of detonator.
I don't know how much he got when filled up.
Title: Re: Questions and Answers #5
Post by: Slave Runner on April 22, 2013, 06:06:43 pm
how is the damage with melee weapons calculated in this game? i'm asking because on the character sheet there is a 'melee damage' stat which changes with strength. i guess that shows how big the characters unarmed damage is (even though it's called 'melee damage' not 'unarmed damage' ), but does it give me extra damage if i use a weapon (like super sledge, wakizashi and ripper)? or the weapon's damage alone determines my characters damage?

is it worth to be strong if i want to use melee weapons?
Title: Re: Questions and Answers #5
Post by: the underground on April 23, 2013, 08:47:22 am
how do you make beer and other alcohols? I tried asking around at the New Reno train station the Wrights took over, but nobody would tell me.
Title: Re: Questions and Answers #5
Post by: MRtrader on April 23, 2013, 08:56:23 am
how do you make beer and other alcohols? I tried asking around at the New Reno train station the Wrights took over, but nobody would tell me.
well you can get it buy clicking like mad on the text in the bars and paying 10 caps each for beer
and you can make it in your base with the still and those seeds (the ones you get if you do the tent mini quest). I have no idea where to get those seeds normaly
Title: Re: Questions and Answers #5
Post by: greenthumb on April 23, 2013, 08:58:06 am
how do you make beer and other alcohols? I tried asking around at the New Reno train station the Wrights took over, but nobody would tell me.
rotgut is made from apples and wood in still
Title: Re: Questions and Answers #5
Post by: the underground on April 23, 2013, 09:16:28 am
Alright, who do I talk to and what do I say?
Title: Re: Questions and Answers #5
Post by: gauvaran on April 23, 2013, 09:42:34 am
There is a still in every town, private base.
About beer, need barley and bag of water, use machine in New Reno commercial row, Resseno shop
Title: Re: Questions and Answers #5
Post by: sushi_pl on April 23, 2013, 11:20:22 am
Got problem with Light Step support perk. With mentats I got 3 charisma, but kids in Klamath run from me anyway. I need more than 3 ch to talk to kids? My traps skill is 84.

Thanks for help.

Problem solved, kids are scared of metal masks. :)
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 23, 2013, 11:31:24 am
Nope, you just need 3 in charisma but I already had the same problem once. Then, I looked at my karma and just noticed that I had 'childkiller' by mistake.
So not sure; but might be this.

Edit : nice one.
Title: Re: Questions and Answers #5
Post by: ronillon on April 23, 2013, 05:01:50 pm
how do you make beer and other alcohols? I tried asking around at the New Reno train station the Wrights took over, but nobody would tell me.

How about you try to read wiki for once? It's all there. Just type "beer", "booze", "rotgut" or "alcohol" to the search field.
http://fo2238.fodev.net/wiki/Beer
http://fo2238.fodev.net/wiki/Brewerage_Device
http://fo2238.fodev.net/wiki/Barley

http://fo2238.fodev.net/wiki/Booze

http://fo2238.fodev.net/wiki/Rot_Gut

http://fo2238.fodev.net/wiki/Alcohol

Title: Re: Questions and Answers #5
Post by: Raven Crow on April 24, 2013, 04:09:04 pm
Excuse me to ask that again but does anyone knows where I can sell big gun?
Particulary meaning m60 ?
Thx
Title: Re: Questions and Answers #5
Post by: Tomowolf on April 24, 2013, 04:14:20 pm
Excuse me to ask that again but does anyone knows where I can sell big gun?
Particulary meaning m60 ?
Thx
It's tier 1 BG, but it seems that you need to sell it in gun shops like GR shop or Old Town Jacob's.
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 24, 2013, 04:47:14 pm
I just tried and none of them are taking the m60.

Edit : Nor in all san francisco shops, neither in the tanker.
Title: Re: Questions and Answers #5
Post by: gauvaran on April 24, 2013, 04:54:26 pm
Male merchant in SF tanker buys BG
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 24, 2013, 05:02:06 pm
 did check already and he does not seem to buy m60
Title: Re: Questions and Answers #5
Post by: Tomowolf on April 24, 2013, 05:03:58 pm
did check already and he does not seem to buy m60
Is it used, or newly crafted?
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 24, 2013, 05:16:19 pm
newly crafted

Edit : I have both. Used and new but still nothing.
Title: Re: Questions and Answers #5
Post by: Gimper on April 24, 2013, 05:38:05 pm
newly crafted

Edit : I have both. Used and new but still nothing.
Afaik, no gun merchant buys m60s, flamers or rocket launchers.
Title: Re: Questions and Answers #5
Post by: xsarq on April 24, 2013, 06:00:56 pm
broken hills caravans shop and liz shop.

Title: Re: Questions and Answers #5
Post by: Raven Crow on April 24, 2013, 09:28:49 pm
wow you are right !!! wonderfull.
the caravan shop in broken hills does buy m60 and at high price !
perfect !

Thanks again.
Title: Re: Questions and Answers #5
Post by: Archvala on April 28, 2013, 07:35:54 pm
I just started with fonline and i am pissed off. why the fuck are people killing somebody on first lvl? i am instantly killed, instantly without items (lol, i have flints, flowers, etc.) and somebody is still killing me. its fun in this game be in cities for beginers and killing them? maybe thats reason why there is so low player base...fuck off pk idiots
Title: Re: Questions and Answers #5
Post by: Tomowolf on April 28, 2013, 07:46:02 pm
I just started with fonline and i am pissed off. why the fuck are people killing somebody on first lvl? i am instantly killed, instantly without items (lol, i have flints, flowers, etc.) and somebody is still killing me. its fun in this game be in cities for beginers and killing them? maybe thats reason why there is so low player base...fuck off pk idiots
This is full pk game, sorry about this, on the main page we got Hello Kitty Online link.
Title: Re: Questions and Answers #5
Post by: JovankaB on April 28, 2013, 07:52:15 pm
I just started with fonline and i am pissed off. why the fuck are people killing somebody on first lvl? i am instantly killed, instantly without items (lol, i have flints, flowers, etc.) and somebody is still killing me. its fun in this game be in cities for beginers and killing them? maybe thats reason why there is so low player base...fuck off pk idiots

Unless you like to watch people getting bursted or bombed, stay away from NCR.
You will be better off in Hub/Junktown, VC or even unguarded towns than there.
Title: Re: Questions and Answers #5
Post by: Tomowolf on April 28, 2013, 07:54:35 pm
Unless you like to watch people getting bursted or bombed, stay away from NCR.
You will be better off in Hub/Junktown, VC or even unguarded towns than there.
That's true, nowadays - when TC's are rare, you can stay near town like Redding or Klamath, there you won't get easily pk'd and NPCs around area easier to beat/escape.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on April 28, 2013, 09:35:44 pm
I just started with fonline and i am pissed off. why the fuck are people killing somebody on first lvl? i am instantly killed, instantly without items (lol, i have flints, flowers, etc.) and somebody is still killing me. its fun in this game be in cities for beginers and killing them? maybe thats reason why there is so low player base...fuck off pk idiots
NCR,you won't find a greater hive of scum and villainy.

Pop culture references aside the community is filled with dickheads,this is no secret,that drive many players away and then whine how there aren't any players left.Just ignore them,and they'll ignore you (hopefully).
Think of it as training:the first few weeks are trial by fire after that the wasteland will reshape you and spit out you newly created form.You can be a casual player that does casual things with other casual people,or you can be a hardcore no lifer who will be crowned king of wasteland and be made popular by giving away stuff in NCR.

But if you prefer more action you can be a PvPer or PvEer,since there are infinite numbers of enemies and munition your thirst for blood will surely be satisfied.And if you wish to ad insult to wound you can even make fun of the losing team via forum (note only works with PvP).
"As long as there are fonline games there will be shit to kill and PvP with" once said a PvP gang member while being drunk,but it is true.Now PvP isn't all shooty fun sometimes strategy comes in order.You have to make and level up specially calculated builds,often ones that were designed by someone else.And let's not forget that you have to gear up before even trying to kill something.Now while shoveling shit can get you a mauser or a shotgun at best at some point you'll need some heavy hitters. Miniguns,BFGs,guns that shoot green goo that makes your eyes melt,etc.
Now the easiest way to get these is to loot the off dead critters in encounters (this is where PvP and PvE come close).

Or if you are one of those guys who prefers to work hard for his success and indeed fun you can be a crafter/trader and since there are always shortages of certain items that are easily available from crafting but since it's a hard job no one wants to do it.You could work about 30 minutes (not counting looking for blueprint or getting the professions) and get a set of for example P90s which are very sough after. Few days doing this and you can afford your own base filled with random crap and maybe one car!

You can be an idler,not much to say about that.You just stand around places and rarely leave.
Yeah that's about it.

Now this one is a pure matter of taste nothing else:
Roleplayer,since you are in a wasteland (in the Fallout world no less) you might expect to live out some insanely elaborate adventure filled with dishonesty,misery and death(also cheap beer).And you will,the adventure will be epic but the way it unfolds is up to you,just you and no one else. Then you can discuss the dangers that you avoided, or bloodily murdered at a local bar or while you are traveling with another group.Now RP goes into 2 groups the simple and the hardcore.
The simple:you often act in character,that's it(a backstory is optional)
The hardcore:you are constantly in character,you have an elaborate backstory(still kinda optional),your character name,sometimes even his build is purely for rp.
Title: Re: Questions and Answers #5
Post by: the underground on April 29, 2013, 05:23:09 am
I've tried twice now to get the bunker quest. What am I doing wrong?
Title: Re: Questions and Answers #5
Post by: Raven Crow on April 29, 2013, 07:06:05 pm
Something very strange happened to me.
I was fighting some vault city patrol, then I stopped for a little while.
When I signed in 10 minutes later, I was in my tent of the Hub...

I left the car in my vault city tent and going by foot now. I hope the car is still there because its very weird
Title: Re: Questions and Answers #5
Post by: Mike Crosser on April 29, 2013, 07:53:47 pm
Something very strange happened to me.
I was fighting some vault city patrol, then I stopped for a little while.
When I signed in 10 minutes later, I was in my tent of the Hub...

I left the car in my vault city tent and going by foot now. I hope the car is still there because its very weird
Rollback.
Basically time travel on server.
Title: Re: Questions and Answers #5
Post by: xsarq on April 29, 2013, 08:07:20 pm
Don`t tell me that this nightmare of the past times is back.

Title: Re: Questions and Answers #5
Post by: Raven Crow on April 29, 2013, 11:38:46 pm
Wo I did not know that. Fortunatly, none of my stuff disapeared.
I just suffered the annoying time of the wasteland travel.
The biggest addiction in that game might be the car.
Don't know what I would do without. :/

Thx for the answer Mike
Title: Re: Questions and Answers #5
Post by: Mike Crosser on April 30, 2013, 12:17:30 pm
Don`t tell me that this nightmare of the past times is back.
Mmmm yes I remember those days very well.
At one point I started to feel like the game became one of those awkward episodes of Doctor Who.
Title: Re: Questions and Answers #5
Post by: LagMaster on May 02, 2013, 09:53:36 am
Hi!, can someone PM me to tellme what is new since octomber?
also with wiki links
Title: Re: Questions and Answers #5
Post by: the underground on May 02, 2013, 10:35:18 am
The biggest addiction in that game might be the car.
Don't know what I would do without. :/
Take the trian (IF they're working again).
Title: Re: Questions and Answers #5
Post by: Raven Crow on May 04, 2013, 09:13:18 am
Hi,

i was just reading the wiki about all the armors we can get in the game.
Seems that Combar armor Mark II used to be craftable bu not anymore?

Is the best armor currently craftable only CA?
Title: Re: Questions and Answers #5
Post by: greenthumb on May 04, 2013, 10:03:34 am
yes it is, but tesla armor or metal armor MKII are even better against energy weapons.
Title: Re: Questions and Answers #5
Post by: Raven Crow on May 04, 2013, 06:34:23 pm
Speaking of combat armor mark II, is there a bug with NCR army?
The karma seems not to work when I kill them.
Its nice to come like nothing happened and kill them all the time.
Especially to refill in combat armor mark II.
Title: Re: Questions and Answers #5
Post by: Tomowolf on May 04, 2013, 06:49:36 pm
Speaking of combat armor mark II, is there a bug with NCR army?
The karma seems not to work when I kill them.
Its nice to come like nothing happened and kill them all the time.
Especially to refill in combat armor mark II.
That's a bug I guess and hasn't been repaired since ages.
Title: Re: Questions and Answers #5
Post by: Admiral Zombie on May 05, 2013, 08:19:38 pm
I haven't played in about a year or two, and I was looking to pick up the game again. I'm mainly interested in PvE stuff right now, so I've been trying to plan a build for that accordingly.

What I'm wondering though, is how effective a high AC build is for PvE. If i'm reading the "to hit chance" wiki page correctly, it seems like an extremely large majority of things will miss outright once 140 AC is reached, with the exception of some extremely high tier things (brotherhood patrol, enclave, etc) Basically anything with less than 140 in their attack should miss almost always.

So I figured a decent starting build would be a melee or hth (I was planning melee myself, just for some variety) would be able to farm quite well.

So I guess my question boils down to: is this assessment of AC builds accurate? It wouldn't work well against most PvP since many people have 180+ in their stats, but it should be fun for PvE.

And if I did misunderstand the to hit chance system, then what would be the strongest thing I could fight with 140AC?
Title: Re: Questions and Answers #5
Post by: xsarq on May 05, 2013, 08:37:23 pm
AC wont work while you attack. Unless you plan to run around until they run out of ammo this build won`t work.
Title: Re: Questions and Answers #5
Post by: Dozer on May 05, 2013, 08:47:27 pm
I don't know if perks changed, but some time ago, when I took BRD I saw more damage when I took weapon to hand in inventory. Now there is no change in inventory after taking "more ranged damage" perk.

So my question is:
Are perks "bonus ranged damage" and "more ranged damage" giving bonus +2(+3) damage to every bullet fired from big gun/small gun?
Title: Re: Questions and Answers #5
Post by: greenthumb on May 05, 2013, 10:32:59 pm
@dozer: those perks improve damage/bullet for sg and bg, but never noticed it would be any visible in inventory tab

@admiral: AC will rly not help that good in RT, becouse once you stop, AC is 0 no matter what, but with InYourFace it might be still little bit viable. While in TB you can even shoot and your AC will apply in each turn, if you just spent at least half action points for movement in previous turn.
Title: Re: Questions and Answers #5
Post by: Admiral Zombie on May 06, 2013, 02:39:44 am
Yeah, kind of dodged the question I asked.

I did the research on AC, I need to move at least half+1 of my total AP (So if I have 10ap, then i need to move 6) but this only applies to turn based combat (which is OK, because I prefer that anyways). It is meant to be a PvE build anyways as I said, so it works out. I planned to take in your face anyways, just to be extra safe.

So again I will ask, is my assessment of the to hit chance and usefulness of high AC in PvE correct? That critters with less weapon% skill will pretty much always miss if they're under 140 (for melee/unarmed critters, and the appropriate formula for ranged obviously). It looks like I could potentially take on most critters, some exceptions being things like enclave/brotherhood and a few others.

If my assessment of to hit chance for them is wrong, then what would be the strongest critters I could reliably take on with a high AC build?

EDIT: I mainly ask this because while reserching my build I noticed a lot of people bitching and moaning that AC builds were nerfed into uselessness with some patch way back in october 2012. But it can be kind of hard to verify this considering how much everyone moans about things. It certainly seems like the build is weaker for PvP, but I'm just concerned with its strength in PvE. But among those bitching and moaning some did say that they can barely fight anything in PvE, but I don't know if they're just exaggerating a lot and simply mean they can't fight things like enclave as freely/easily. TL;DR: Only reason I'm doubting the build is because people bitch and moan, but it can be hard to determine if what they're saying has any truth, and there are a lot of uncertain variables.
Title: Re: Questions and Answers #5
Post by: Slaver Snipe on May 06, 2013, 03:37:58 am
If I remember correctly, having too high of an AC will result in the critters in encounters just running away.
Title: Re: Questions and Answers #5
Post by: Admiral Zombie on May 06, 2013, 06:53:09 am
If I remember correctly, having too high of an AC will result in the critters in encounters just running away.

I decided to just go for it and try the build out, test things for myself.

What you say is true though, and it is EXTREMELY annoying. Even more annoying is they end up wasting 30seconds for each turn shouting out random taunts....and doing nothing. Does anyone know anything about this? It didn't start until I got to 100AC.

EDIT: Oh yeah and even with 100AC, tough golden geckos at least seem to hit me regularly, i'm wondering if it is ever going to be useful for farming...well anything. I'll keep going and get to 140 at least and explore around for further testing.

EDIT AGAIN: Regular molerats consistently hit me while I'm at 100AC...WTF? They're suppose to be at -5% chance to hit if I'm reading "to hit chance" correctly on the wiki, and even if I'm grossly way off, when I'm at 100AC, just 40short of the maximum, fucking molerats are hitting me nearly always. AC builds are looking to be a complete and utter waste of time except to scare way intelligent NPCs, which is even more annoying since you then ahve to wait 30seconds per NPC to take their turn.

Still science must continue on, I must know for sure...

EDIT Again: new confirmation, it isn't just intelligent NPCs, even mantis seem to know to only run and not even bother attacking, and they suffer from the bug of "lets sit there for the 30 seconds and do nothing"

Concluding statements: AC is absolutely useless in pve, and actually makes things harder because enemies will run away from you, and bugs will take up more time. Pretty much confirmed molerats hit 9 out of 9 times while you have 100 AC, something seems EXTREMELY wrong with that.

The only other build I can possibly imagine that makes use of AC is one that is purely to run away in real time combats and hope that ranged attackers don't hit. If others have any ideas or input, I'll gladly listen and further test them out, I just feel like I need to stop leveling this character now, and may return to him later.

Oh and something must be missing, or way off for the wiki's information on chance to hit for melee, or it is way off on the stats on various critters, and that the humble molerat actually would seem to have 195+ or so unarmed.

EDIT: Damn my curiosity and hope. I'm going to keep testing this, i'll just farm up materials for my next character along the way so it isn't a total loss if I don't discover something.

I did find that ants don't fear 100ac though....so weird. Although on a whim I'm wondering if level has something to do with this, as I've been level 3...
Title: Re: Questions and Answers #5
Post by: Raven Crow on May 06, 2013, 03:50:20 pm
Hi,

does anyone knows where to exchange the case from gun runne to BOS to get the minigun blueprint?
Also, do you need reputation to get inside the facility?

I did all the quests for them, and got more than 2000 reputation but it keeps decreasing since there is no more quest to accomplish and so nothing to win anymore.
Title: Re: Questions and Answers #5
Post by: the underground on May 06, 2013, 06:22:52 pm
What level of science is needed for effective dismantling?
Title: Re: Questions and Answers #5
Post by: Tomowolf on May 06, 2013, 06:50:09 pm
What level of science is needed for effective dismantling?
200% or more, best would be 300% of course.
Title: Re: Questions and Answers #5
Post by: the underground on May 06, 2013, 10:10:58 pm
200% or more, best would be 300% of course.
That's what I thought. Thanx!
Title: Re: Questions and Answers #5
Post by: Admiral Zombie on May 09, 2013, 03:03:02 am
Whats the exact view on multiplaying? It use to be a flatout no in the past, but I've heard some people mention that its ok now, as long as you only use it for PvE.

EDIT: Also, what exactly is the critical modifier on armor? The wiki page doesn't mention this number. I'm at 1 Luck, mostly going on a small guns burster/fast shot, and I'm wondering about how much of a difference the perk spray and pray will make. It is a little bit more vague/hard to understand compared to other perks like bonus ranged damage.
Title: Re: Questions and Answers #5
Post by: Raven Crow on May 09, 2013, 05:09:15 pm
Hi all,

is there a safe medical terminal somewhere?

Thx
Title: Re: Questions and Answers #5
Post by: JovankaB on May 09, 2013, 05:13:54 pm
Hi all,

is there a safe medical terminal somewhere?

Thx

No. The terminals in V15 and Necropolis are the only ones for now.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on May 09, 2013, 06:16:18 pm
No. The terminals in V15 and Necropolis are the only ones for now.
Why?
The VC one was perfectly fine.
Since you would have to get the citizenship.
T'was balanced.
Title: Re: Questions and Answers #5
Post by: xsarq on May 09, 2013, 06:16:45 pm
no it just meant another alt.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on May 09, 2013, 06:17:36 pm
no it just meant another alt.
Still,I don't see why we can't have it.
Title: Re: Questions and Answers #5
Post by: Raven Crow on May 09, 2013, 06:55:26 pm
Ok thx all, its a problem since my VC reputation is really bad.
Title: Re: Questions and Answers #5
Post by: JovankaB on May 09, 2013, 07:30:30 pm
Why?
The VC one was perfectly fine.
Since you would have to get the citizenship.
T'was balanced.

Because high tier items are supposed to be crafted in unguarded locations.

Although in my opinion we could add it back, if you would have to pay for
example 20% base price fee to the doctor for every drug crafted, because
it would not make the other terminals completely pointless contrary to
"make citizen alt to craft safely".
Title: Re: Questions and Answers #5
Post by: Raven Crow on May 09, 2013, 07:49:34 pm
I found a way to enter the city by having high CH.
Do I still need citizenship to access the terminal in VC?
Title: Re: Questions and Answers #5
Post by: JovankaB on May 09, 2013, 07:51:33 pm
There is NO terminal in VC currently. I only said that in my opinion we could,
hypothetically, add it if you had to pay a fee to craft HQ drugs safely.

But yes if you are citizen and you can go into the vault, unless it's day pass.
Actually not sure.
Title: Re: Questions and Answers #5
Post by: Raven Crow on May 09, 2013, 08:02:11 pm
I'm in the vault, but I don't find any medical terminal for the moment.
I'll keep looking.
Title: Re: Questions and Answers #5
Post by: Tomowolf on May 09, 2013, 09:09:36 pm
I'm in the vault, but I don't find any medical terminal for the moment.
I'll keep looking.
There is no Terminal in VC, You need to go to the V15 or Necropolis vault(by watershed), on the third floor down.
Title: Re: Questions and Answers #5
Post by: Raven Crow on May 09, 2013, 10:37:56 pm
Thx Tomo, yes I did this eventually.
Vault 15 is unguarded but better than  nothing.
I understand now why the super stimpacks are sold so expensive on the forum.

PS : nothing to do with my previous post but i just discovered something.
Apparently, if you travel in the wasteland, poisoned and reach 0 hp, then, you die straight away.

But something strange happened.
I was hunting bp and exploded on a mine, i had -1 hp.
One rat arrived and hit me, -3 and I suddenly died... I can not explain that one.
Title: Re: Questions and Answers #5
Post by: Alvarez on May 09, 2013, 11:12:29 pm
Actually not sure.

Nope. A Day's pass won't prevent you from getting shot by guards near the Vault.

Well, it would be really cool to get the VC medical terminal back but also for a fee, e.g. paid in Chemical Components or/and a lab assistant job in (fetch stuff and bring in another room, rinse and repeat) in lower levels of the vault.

Something like GR job.
Title: Re: Questions and Answers #5
Post by: Admiral Zombie on May 10, 2013, 02:04:05 am
I'm having trouble getting into the toxic caves. I've talked to meloy, and he simply gave me the quest for the abandoned ship. I went through all of the dialogue trees that I could. Any advice?


EDIT: Got it figured out. I swear the option wasn't there earlier...or maybe I just overlooked it.
Title: Re: Questions and Answers #5
Post by: Raven Crow on May 10, 2013, 10:18:06 am
Quote
Nope. A Day's pass won't prevent you from getting shot by guards near the Vault.

I testify that. Ive been shot down twice while running where I should have not run.
And I was considered as citizen.
Title: Re: Questions and Answers #5
Post by: Admiral Zombie on May 10, 2013, 10:35:10 am
I testify that. Ive been shot down twice while running where I should have not run.
And I was considered as citizen.

Where are you running to in such a hurry citizen? Any particular reason why you're carrying so many fire arms and ammo? No running in this zone. Your eyes are a little bloodshot citizen...

Pick up that can, citizen.
Title: Re: Questions and Answers #5
Post by: the underground on May 10, 2013, 12:53:22 pm
Where are you running to in such a hurry citizen? Any particular reason why you're carrying so many fire arms and ammo? No running in this zone. Your eyes are a little bloodshot citizen...

Pick up that can, citizen.
Yup that sounds like chuck alright.
Prevail THIS motherf***ers!!!!! (sound of minigun)
Title: Re: Questions and Answers #5
Post by: Raven Crow on May 10, 2013, 05:12:34 pm
Quote
Where are you running to in such a hurry citizen? Any particular reason why you're carrying so many fire arms and ammo?

I wasn't. I was naked as a prostitute, so he has kind of overreacted.
Title: Re: Questions and Answers #5
Post by: Dozer on May 10, 2013, 10:42:33 pm
When in pipboy there is message that guards saw that player stole my stuff, I can't kill him? Answear is yes, but why? This game is stupid, I saw that I was robbed (and guards saw too), but when I shoot at thief, guards kill me.
Is this new tla mk2 feature implented to 2238?
Title: Re: Questions and Answers #5
Post by: Mike Crosser on May 11, 2013, 08:09:21 am
When in pipboy there is message that guards saw that player stole my stuff, I can't kill him? Answear is yes, but why? This game is stupid, I saw that I was robbed (and guards saw too), but when I shoot at thief, guards kill me.
Is this new tla mk2 feature implented to 2238?
The text has to be red.
If the text that says something like "that bloke tried to steal from you" in green that means he is still protected.

Remember the text has to be red.
Title: Re: Questions and Answers #5
Post by: Dozer on May 11, 2013, 09:05:04 am
(http://img24.imageshack.us/img24/3894/screen20130510223925kop.jpg) (http://imageshack.us/photo/my-images/24/screen20130510223925kop.jpg/)
Title: Re: Questions and Answers #5
Post by: the underground on May 11, 2013, 09:22:21 am
http://img24.imageshack.us/img24/3894/screen20130510223925kop.jpg (http://imageshack.us/photo/my-images/24/screen20130510223925kop.jpg/)
Sorry man I know it sucks, but you're really not supposed to be gunned up there.
There's an idea, if guards catch theives in the act THEY open fire, then let you loot THEM...
Title: Re: Questions and Answers #5
Post by: Boon Lived on May 11, 2013, 09:47:50 am
The answer is in the screenshot. You arn't allowed to hold your weapon out in Junktown, else they shoot you.
Title: Re: Questions and Answers #5
Post by: Mike Crosser on May 11, 2013, 02:00:52 pm
The answer is in the screenshot. You arn't allowed to hold your weapon out in Junktown, else they shoot you.
^This
Title: Re: Questions and Answers #5
Post by: Dozer on May 11, 2013, 02:03:56 pm
When thief steal my stuff and guard will see it, I can only punch him in his face?
Title: Re: Questions and Answers #5
Post by: Mike Crosser on May 11, 2013, 04:34:26 pm
When thief steal my stuff and guard will see it, I can only punch him in his face?
Only in Junktown and inner NCR.
Title: Re: Questions and Answers #5
Post by: Furior on May 18, 2013, 12:43:59 am
Can companions be transfered to other character?
Title: Re: Questions and Answers #5
Post by: Rain on May 18, 2013, 01:59:44 am
Can companions be transfered to other character?


Nope,no way.
Title: Re: Questions and Answers #5
Post by: the underground on May 18, 2013, 02:10:36 am
I've tried twice now to get the bunker quest. What am I doing wrong? I talked to everyone at BOTH bars. Nothing.
Title: Re: Questions and Answers #5
Post by: Alvarez on May 18, 2013, 09:14:38 am
I've tried twice now to get the bunker quest. What am I doing wrong? I talked to everyone at BOTH bars. Nothing.

Call a GM, the quest is bugged.
Title: Re: Questions and Answers #5
Post by: the underground on May 18, 2013, 10:13:00 am
Call a GM, the quest is bugged.
Oh. In othet words don't bother.
Title: Re: Questions and Answers #5
Post by: Alvarez on May 18, 2013, 10:53:07 am
Oh. In othet words don't bother.

But hey, if you have got 500000 caps, you can buy a motorbike from one or two people in Wasteland.
Title: Re: Questions and Answers #5
Post by: xsarq on May 18, 2013, 11:08:51 am
As far as i know Bike is only 200k.
Title: Re: Questions and Answers #5
Post by: Alvarez on May 18, 2013, 11:27:21 am
Two bikes then, technically. But the rare a piece is, the expensive it gets.
Title: Re: Questions and Answers #5
Post by: the underground on May 18, 2013, 07:04:04 pm
1, 2, or 5 still outta my price range.

For now......
Title: Re: Questions and Answers #5
Post by: Mike Crosser on May 20, 2013, 01:49:12 pm
(http://img845.imageshack.us/img845/3594/arphp.png)< Wats dis?
Title: Re: Questions and Answers #5
Post by: JovankaB on May 20, 2013, 02:03:24 pm
(http://img845.imageshack.us/img845/3594/arphp.png)< Wats dis?

It's what you get when you try to "hack" 2238 admin access in some silly way.
Title: Re: Questions and Answers #5
Post by: Alvarez on May 20, 2013, 02:06:45 pm
You mean type in console "get access admin JovankaB ilovecats123"? ;D
Title: Re: Questions and Answers #5
Post by: the underground on May 21, 2013, 06:48:12 am
It's what you get when you try to "hack" 2238 admin access in some silly way.
OH , OH, CAN I TRY CAN I TRY?!
Title: Re: Questions and Answers #5
Post by: Ganado on May 25, 2013, 02:59:33 am
You mean type in console "get access admin JovankaB ilovecats123"? ;D
(http://s1.postimg.org/bttilj1gv/nicetrybutnobanana.png)
Title: Re: Questions and Answers #5
Post by: VAULTB0Y on May 29, 2013, 01:13:53 am
hey i am back to the game again, so what are now best locations to farm lasers and MFC? Please dont say X vs Y enc, please give me a Zone (or two ;))! Thank you!
Title: Re: Questions and Answers #5
Post by: Ganado on May 29, 2013, 01:35:41 am
For Laser Rifles, probably Unity encounters, 1 tile south of Broken Hills and 1 tile east of that.
For MFC in itself, Enclave Patrols have a lot. Not really any specific tile, just around Navarro.
Title: Re: Questions and Answers #5
Post by: VAULTB0Y on June 01, 2013, 08:54:57 pm
is it possible to turn an container 90 degree?
Title: Re: Questions and Answers #5
Post by: JovankaB on June 01, 2013, 10:48:49 pm
is it possible to turn an container 90 degree?

Yes, lockers and footlockers, use repair on them (not sure if they have to be empty or not).
Title: Re: Questions and Answers #5
Post by: Kascin on June 02, 2013, 11:21:48 am
You need to empty containers before moving or taking them  :)
Title: Re: Questions and Answers #5
Post by: Spiritwind on June 05, 2013, 11:26:46 am
I wish to contact the devs to see if there is anyway I can help on the side ( I have some coding knowledge), yet all their inboxes seem to be blocked from recieving messages.  How can I contact them?
Title: Re: Questions and Answers #5
Post by: Cyber Jesus on June 05, 2013, 11:37:56 am
I wish to contact the devs to see if there is anyway I can help on the side ( I have some coding knowledge), yet all their inboxes seem to be blocked from recieving messages.  How can I contact them?
Easy, yell on #2238 with caps lock on, yell in NCR or spam +requesthelp. That should get their attention.
Title: Re: Questions and Answers #5
Post by: Spiritwind on June 05, 2013, 11:39:15 am
lol, use to hang out in the irc when I use to play, however with this alt tab crash; it makes it quite hard (I hate it being minimized).
Title: Re: Questions and Answers #5
Post by: Ganado on June 05, 2013, 01:47:21 pm
If you want to play "fullscreen" without it crashing when you alt-tab, you can make the resolution the same as your monitor but just not check fullscreen.