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PVP Revolution

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Crazy:

--- Quote from: zato1 on October 14, 2010, 11:55:30 PM ---once you got the zerg, the zerglings become too afraid to live without the zerg

--- End quote ---

*sniff* I smell a troll.
Btw, what is your gang to say that? If you are CS/rogues, that's mean you were/are still/will be zerg, so kindly stfu.

kttdestroyer:
I see a lot people using big words, but when it comes to explaining them, they suddently have no idea whats the question is about.

So i ask. How do we define word Skill? Current combat system is complicated (non-simple)? Word tactics is very often used together with it. So i ask, what are the tactics in Fallout Online? I am asking, becouse if you use this word, then i assume you understand why you use it.


--- Quote from: VongJin on October 14, 2010, 05:41:59 PM ---I will bet for pro player coz:
He will use tactics, not just random shooting.
He will have better screen aim and reaction.
He will always use cover.
He will burst at point blank coz he knows what it have x3 dmg mod.
He will use RL at medium range and avenger at close combat.
Pro player knows his own weak sides and strong sides and he can  turn it  both for advantage.
--- End quote ---
So, the pro player doesint shot randomly (like, he knows when he will make a good crittical and blind the enemy), you used word tactics, tell me about it.
Yes, he will be clicking faster for sure.
You cant use cover in this game as far i am concerned? Other then hide and reload your ap?
Point blank, if he clicks faster then the opponent. And a pro player clicks faster we have agreed.

So, what we have incommon. 1. Quick clicking 2. Build 3. Knowing the game mechanics. This is Fonline definition of skilled player it seems :)


--- Quote from: John Ryder on October 14, 2010, 05:12:37 PM ---Build depends on the skill. If you are experienced and you know what you are doing you will probably make yourself better build than someone who plays for a month or never been in any gang. Thus skill depends on the fight's outcome.

--- End quote ---
Thats not a skill, thats more like knowalge. It could be called experience aswell. To bad that the game must be decided so much by who got more LK or who got more More Critticals as perks.


--- Quote from: Cha on October 14, 2010, 04:34:43 PM ---Anyway for topic issue, pvp (moreover in groups) its far from easy click... and im really not sure "everyone" has mastered it and then justify that we need more complicated new features
--- End quote ---

Far from easy click, well, tell me about it, i wonder what you mean mastering, mastering what?  8)


--- Quote from: Cha on October 14, 2010, 01:37:01 PM ---Sorry to but be rude avv but, what a stupid exemple... how a non-combat char is supposed to kill anything ? ...  ::)

And for skills for pvp, its absolutley clear that its not that simple as some of these posts mention... being a noob with a good powerbuild will save you from time to time but will loose in the end... moreover in gangVSgang fights...

--- End quote ---

Well, if you find complicated (oposite to simple) to hit-and-run/stand and shot/aim for eyes then you are right.


--- Quote from: OskaRus on October 14, 2010, 09:29:32 AM ---Man u rly are getting intimidated by those guys. Try shooting them twice with plasma in the eyes within one second and listen to their melted body how they swear. xD

--- End quote ---
Nope. I am doing quite well with my SG build.


--- Quote from: VongJin on October 14, 2010, 05:29:30 AM ---Game is not that simple as u think. There is no ultimate builds it's all about how skilled  u are  and how skilled your team members.

--- End quote ---

Oh there is, there is ultimate builds for every weapon class avalible. Please explain word Skill, and how it works in Fonline. What does a skilled player do, and what does an unskilled player do you think?

avv:

--- Quote from: Crazy on October 14, 2010, 07:36:13 PM ---Well, it's much I think, that yes, build should be a part of PvP, tough i don't think it make it "build based", even if it's important.

--- End quote ---

The problem here is that build's role in combat is such that the character does too much for us. It aims for us, resists hits, dodges them, even turns invisible for us. Too much important combat-related manouvres are handled by the char, not us players. So by build-based I mean that better build has higher chances to win. But in games where similar systems exist, there is no better build, just differend builds with differend styles. In fonline we got various non-combat skills that take high investments but do not pay off the same way as combat skills. This separates us from typical build/class based games because combat is not the only thing to do in fonline. But combat is the only way to harm others.

So unless every skill, perk and stat had some way to harm others directly there wouldn't be much to bitch about. But since it's unlikely we're ever able to science someone to death, the easier way out would be to remove how skills affect our combat performance.


--- Quote from: kttdestroyer on October 15, 2010, 02:47:29 AM ---So i ask. How do we define word Skill? Current combat system is complicated (non-simple)? Word tactics is very often used together with it. So i ask, what are the tactics in Fallout Online? I am asking, becouse if you use this word, then i assume you understand why you use it.
--- End quote ---

There is some micromanagement-skill involved when equal builds clash in real time. Turn based requires even less skill. Team-based fighting might have infinite skill-cap since you can never be good enough in teamwork.

Crazy:

--- Quote from: avv on October 15, 2010, 10:44:03 AM ---The problem here is that build's role in combat is such that the character does too much for us. It aims for us, resists hits, dodges them, even turns invisible for us. Too much important combat-related manouvres are handled by the char, not us players. So by build-based I mean that better build has higher chances to win. But in games where similar systems exist, there is no better build, just differend builds with differend styles. In fonline we got various non-combat skills that take high investments but do not pay off the same way as combat skills. This separates us from typical build/class based games because combat is not the only thing to do in fonline. But combat is the only way to harm others.

--- End quote ---

Hey man, it's a RPG! Obviously your char do something instead of you: he have skills, it's not you who aim the eyes, it's him, you just tell him to aim it.
Also, you have to see that fight isn't the the only thing in this game, it's far more vast. You have to make choices: be better at fight, or be able to travel faster? Be able to hide yourself, or to heal? Or maybe just to maintain your gear?
In most MMORPG, all your choices are combat based, as you don't need anything to craft/travel. Here it's different.

Cha:

--- Quote from: kttdestroyer on October 15, 2010, 02:47:29 AM ---Far from easy click, well, tell me about it, i wonder what you mean mastering, mastering what?  8)

--- End quote ---

I bet my car you are not in any "big" gang so i understand you have no clue what im talking about... anywawy you should trust gang players when they say what they know... instead of some ironical/smart/sarcasm sentences.

For info : in gang fights, a part from fast clik, you have to manage one/various groups, micromanage same/mix builds , settle postion wisely (we are talking about one hex of precision), aim the correct target regard situation, use max range of weappons/sight range, perfect timings, wisely split groups, scoot properly, manage logisctical issues for getting fast operational, surprise ennemy with new strats, hide/dont some forces, etc..,etc.. tactics/situations are almost infinite

You may say thats not hard or thats not relevent and again its just that you have no clue of what there is going on in gang wars...

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