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PVP Revolution

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kttdestroyer:
Lets assume that in pvp combat every AP usage would be equal to amount of seconds of firing time. So, if one makes an action that costs 10 ap, it would take him 5 seconds, if an action that cost 5 ap then it would take him 2.5 second. Meaning, burst of a minigun costs 7 AP which would mean 3.5 seconds, an eye shot with a sniper costs 8 AP and would take 4 seconds to fire and so on.

Ofcourse the numbers are taken out of a hat, i am just trying to make the idea clear not the acual balance (3-4 secs might be too much, but that is probobly hard to tell straight away). What would this change in PVP gameplay? Personally, i believe it would have impact on tactics, slowering the combat and boosting tactics over weapons and builds.


Each kind of build would have its own more defined role in combat:

Sniper would be most effective on very long distances (how a sniper is suppose to be?), but would be weak on medium and very weak on short distance.
Big gunner would be most effective on long distances, but would have troubles on very long and short distance.
Assault gunners would be most effective on medium distances and but would be most balanced in terms weakness/strenght.
SMGs/Shotguns/Pistol users would be most effective on short distances, but would be medicore/weak on medium and very weak on long - very long distances.



In practice i believe it would create many tactical situations and counter situations:

A minigunner would be a lot safer if supported by SMG/Shotgun/pistol combatant, and could defend/advance a position in open, but in urban area the assault gunners and SMG/shotgun/pistols could sneak on him and flank him. If that is not possible, then a well positioned sniper could come to use.

Aswell, i believe it could lead to intresting pvp confrontations, even if one on one only, that one could tell and write more about then just "i just killed 2 players":

What if two snipers met eachother in Klamath? big open ended area with lots of houses. There would be no more point in running forward and instant eye shotting eachother too see who is more durable and who gets that finishing insta critical. Now if one sniper spots the other one aiming, he would be given this time to retreat and change his position, and try to catch the other sniper without been noticed, it could become like a cat & mouse situation, and it would be all about beign the cat. 8)



Lets try us to examine what tactical situations this could lead too, and imagine what pvp confrontations could happand, then write it here and lets discuss!

Whisky Bob:
Forgot about medics. Again. Medicrrrrrage.

VongJin:
BG should not  be weak in close distance. (pointblank burst have x3 dmg mod)

avv:
I agree mostly.

Why not have big guns mostly effective at medium-long distance?

But problem with these distances is however that players can very quickly change their positions by just running. An advantage received from certain range could quickly be undone by few seconds of running and it's pretty retarded.


--- Quote from: Whisky Bob on October 04, 2010, 05:52:05 PM ---Forgot about medics. Again. Medicrrrrrage.

--- End quote ---

What about them lol? They could surely have some place eventually. Ktt can't think of everything, we gotta limit the thread somewhere.

OskaRus:
You mean to get rid of the whole AP mechanics.

I think it would take a lot of programming.

Otherwise I dont see anything how it would improve PvP experience. In PvP we want to shoot, run, heal, kill. Not run around like cretins trying to block someone inside house to kill him with shot taking 3secs.

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