Other > General Game Discussion
PVP Revolution
avv:
--- Quote from: Crazy on October 14, 2010, 06:29:08 PM ---Obtaining stuff is part of the skill here. Like on quake FFA for example. And basic strategies can be copied in starcraft, they are actually.
--- End quote ---
Obtaining stuff in fonline equals grinding which equals time, not skill. In quake FFA you for sure won't be allowed to gather weapons and armor for hours and hours and then go to fight.
In fonline to get items you only require certain ammount of knowledge about what to do and then you just repeat it over and over again. In quake FFA you constantly fight an enemy who is after the same health, armor and weapons. Admittedly it is might be rather repetitive to race around the same maps but at least it has high skill ceiling due to advanced movement.
Even if certain patterns are copied in starcfat, the winner is eventually who manages to apply the strategies in most suitable moment.
--- Quote from: Crazy on October 14, 2010, 06:29:08 PM ---You just don't want to play the same game as me. It's just like you can't hear and/or understand me, and I certainly don't understand you.
--- End quote ---
Excuse me but questioning and discussing is what beta testing is also about. If devs just had declared that the game is finished and nothing needs changing, I wouldn't be here discussing pvp with you. If devs had declared that pvp is supposed to be what it is now, then I'd shut up too.
I understand you, I guess. You probably think that build-based pvp is okay for whatever reason and I'm against it. So if there's something unclear just say it and I'll try to explain.
Crazy:
--- Quote from: avv on October 14, 2010, 07:03:17 PM ---I understand you, I guess. You probably think that build-based pvp is okay for whatever reason and I'm against it. So if there's something unclear just say it and I'll try to explain.
--- End quote ---
Well, it's much I think, that yes, build should be a part of PvP, tough i don't think it make it "build based", even if it's important.
Balthasar:
--- Quote from: Crazy on October 14, 2010, 06:04:54 PM ---Nah, we just should all begin at lvl 21, with exact same build, amount of HP, skills, perks and stuff to be sure only the true skill decide who win!
Seriously...
--- End quote ---
Hmm....wouldn't be the baddest idea i guess...i mean...there could be some feature that every player has the chance to create one PvP-based character. Like in most FFA events he could choose the type before (Sniper, Burster, BG..blah). Those chars then would be the only ones who are allowed to do TC. Of course they would also be restricted to TC areas. But i doubt its the right way in the end at all. There's too much exploiting possibilities and at least it also would destroy the individual gameplay in PvP combat i think.
Beside this i think some of you suggest some more fair way of PvP...like almost same amount of players fighting each other in TC for example...i don't know how that could be done by game mechanics but this would be good imo. I mean the problem is...first gangs who control towns for longer time get some big loot over this period...smaller and or younger factions then have a hard life. They just can't afford to loose everything they got, twice a day or something and at the same time don't mind about that. Here we should have some balance i think. For me its ok, that the gang who builds up fast, after a wipe, and controls cities for first time and also holds them, get some kind of advantage but already after some days the descent between them and some newer faction is big...think u get what i'm trying to explain here ;)
Crazy:
There will be domination mode if you want equal fight. TC is more wasteland: harsh. The winner can be the most intelligent, numerous, skilled... No matter how, the main point is to win. Create a big gang or an alliance is harder than people seem to think.
zato1:
--- Quote from: Crazy on October 14, 2010, 08:13:36 PM ---There will be domination mode if you want equal fight. TC is more wasteland: harsh. The winner can be the most intelligent, numerous, skilled... No matter how, the main point is to win. Create a big gang or an alliance is harder than people seem to think.
--- End quote ---
once you got the zerg, the zerglings become too afraid to live without the zerg
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