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Author Topic: SG FastShot build Q's  (Read 2870 times)

SG FastShot build Q's
« on: September 29, 2010, 01:15:49 am »

First I have to clarify. Fast shot does not effect the AP of a weapon on burst but Bonus Rate of Fire does? Also, does both Fast Shot and BRF effect single shot weapons? Instead of having 4 AP for a 14mm it would be 2 AP?

This build is based off of shooting the 14mm pistol. I would also shoot an Assault Rifle if needed. also I chose to do criticals because of how many shots I could get off on a 14mm. this Char wont be a drug user.

ST: 6   
PE: 6
EN: 6
CH: 1
IN: 6
AG: 10
LK: 6

Traits:
Small Frame/Fast Shot

Skills:
SG/Doc/OutDoors

Perks:
3: Stonewall
6: More Crit
9: More Crit/Better Crit
12: Lifegiver/ OR Action Boy If I can get off an extra shot on the 14mm That would be fine.
15: Lifegiver/ OR Action Boy
18: BRF
21: More Crit/BetterCrit


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Re: SG FastShot build Q's
« Reply #1 on: September 29, 2010, 02:26:01 am »

nice idea. Perhaps do this with EW build? The shooting animations are faster :)
Use plasma pistol - 2 AP per shot just like 14mm.

ST:6
PE: 6
EN: 6
CH: 1
IN: 6
AG: 10
LK: 6


Traits:
Small frame/fast shot

Perks:
3. Stonewall
6. More Critical
9: Better Crit
12: Lifegiver
15: Lifegiver/actionboy
18: BRF
21: More Crit

Okay so I don't know where you can get cookies, but they raise your AP by 1. Perhaps if you used that with 1 actionboy you'd get your 12 ap. Otherwise you're better off just gathering jet while you level and then use during combat. I know you said this was a clean build but at level 21, drugs would make you serious badassness!!!

Edit: On second thought... You'd be fucked against tesla armor. As for criticals, wouldn't you want to take 10 luck? you're sitting at 16% crit chance on torso with 6 luck
« Last Edit: September 29, 2010, 12:01:08 pm by borse »
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Re: SG FastShot build Q's
« Reply #2 on: September 29, 2010, 01:06:50 pm »

If you're only using pistols, you only need 4 ST (5 for an assault rifle).
With both 4 or 5 ST you can replace small frame (-1 character point) with good natured and put 1 ST point in AG to compensate.
With 4 ST that leaves you with another character point which can be put in IN or PE.

Personally I always prefer to tag FA over doc as you will need FA more than doc.
With 4 ST and no small frame, you can put the extra spare point in IN to raise both doc and FA to at least 100.

Perks:
3. Toughness or Awareness instead of Stonewall
To get 1 extra AP, you need both action boy perks.


Resulting in:

ST: 4
PE: 6
EN: 6
CH: 1
IN: 7
AG: 10
LK: 6

Traits: Good Natured, Fast Shot

Perks
3. Awareness/Toughness
6. More critical
9. Better critical (prefer to take this at level 9 over another more criticals)
12. Lifegiver/Action Boy
15. Lifegiver/More critical/Action Boy (if taken on level 12)
18. BRoF
21. More critical

This results in a build with 10 or 12 AP (depending on perks), critical chance 21.
Skills (roughly:)
SG: 200
FA: 150
doc: 100
outdoors: 100

Note that 12 AP would mean you can fire an entire clip of 14mm in your first turn.
If you take drugs, you can also reload in the same turn.
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Re: SG FastShot build Q's
« Reply #3 on: September 29, 2010, 02:03:02 pm »

^
nice build, but I think that you're going to face some troubles with knock down if you don't have stonewall or high endurance.
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Re: SG FastShot build Q's
« Reply #4 on: September 30, 2010, 01:32:11 pm »

why do you need both Action Boys for 1 AP?

The descriptoion on the wiki says 1 perk = 1 AP


---

Perk
Action Boy 
 
Requirements  Level 12, Agility 5 
Ranks  2 
Each level of Action Boy (insert Girl if you wish) gives you an additional Action Point to spend every combat turn. You can use these generic APs on any task.
--
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unity through Faith.
Re: SG FastShot build Q's
« Reply #5 on: September 30, 2010, 01:44:37 pm »

why do you need both Action Boys for 1 AP?

The descriptoion on the wiki says 1 perk = 1 AP

My bad, I meant 1 extra shot.
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Re: SG FastShot build Q's
« Reply #6 on: September 30, 2010, 01:50:52 pm »

No worries, I am about to take a perk with my main and if each Action boy was giving 1/2 AP I would just skip it!
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Strength through unity,
unity through Faith.
Re: SG FastShot build Q's
« Reply #7 on: October 23, 2010, 09:10:15 am »

Im level 21 and I need advice on what to take for the last perk. Either More crit (I have 2 already) or should I take Better crit?
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Crazy

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Re: SG FastShot build Q's
« Reply #8 on: October 23, 2010, 12:52:26 pm »

Im level 21 and I need advice on what to take for the last perk. Either More crit (I have 2 already) or should I take Better crit?

If you do aimed shot, better rit is a must have, better than more crit.
If you burst, or unaimed... Both are viable.
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Re: SG FastShot build Q's
« Reply #9 on: October 23, 2010, 04:49:28 pm »

one of my build is this,

I dont know but I think is better...
my question why you dont take living anatomy??

Resulting in:

ST: 4
PE: 7
EN: 6
CH: 1
IN: 8
AG: 8
LK: 6

Traits: Good Natured, Fast Shot

Perks
3. Awareness
6. Bonus ranged Dmg ( +2 dmg to weapon specifics)
9. Bonus ranged dmg ( +2 dmg to weapon specifics)
12. Lifegiver
15. Living anatomy ( +5 dmg )
18. BRoF
21. Action boy

char will have 10AP and 171HP
only bad thing is I took too much percepcion, so you can put that one point, to inteligence so you can get even higher skills

also you can take small frame but I dont like it, btw this is smg bruster, I can brust 2 times and I have 2 more ap for reload, and I giving a great dmg

I had same plans to make a new one, with 6 PE and with small frame so I can have 8 EN for more, I forgot but its over 200HP


Skills (roughly:)
SG: 219
FA: 160
doc: 150
« Last Edit: November 01, 2010, 11:45:52 am by Besmrtnik »
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Re: SG FastShot build Q's
« Reply #10 on: October 23, 2010, 06:13:32 pm »

If you're a burster, fast shot means you're wasting a trait.
Take one hander instead.
9 AG means wasting 1 point as it gives the same AP as 8.
That build isn't possible without small frame btw.

For a burster:
ST 4
PE 6
EN 8
CH 1
IN 6
AG 10
LK 6

Traits: Small Frame, One Hander/Good Natured
Tagged skills: SG, FA, OD

Perks:
2x Toughness
2x BRD
2x Lifegiver (level 12 and 15)
BRoF

Resulting in:
SG 183 with one hander perk there's an addition 20% bonus which you don't see in your skill
FA 134
Doc 100
OD 100
223 HP
10 AC
10 AP
10 DR
That's without drugs and armor.

Note that one hander and 4 ST means you'll suck with any 2 handed gun like assault rifles.
« Last Edit: October 23, 2010, 06:15:08 pm by HertogJan »
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Re: SG FastShot build Q's
« Reply #11 on: October 23, 2010, 07:23:27 pm »

dude fast shot EW laser pistol, trust me it works really well.
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Re: SG FastShot build Q's
« Reply #12 on: October 25, 2010, 03:02:07 am »

Is Living Anatomy worth getting for a burster? With regards to LA do Ghouls count as living?
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Ganado

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Re: SG FastShot build Q's
« Reply #13 on: October 25, 2010, 03:44:20 am »

Quote
Is Living Anatomy worth getting for a burster? With regards to LA do Ghouls count as living?
1. It will only give +5 damage to the entire burst, so I would say "no";
e.g.: Minigun does 100 damage burst, with Living Anatomy it would be a 105 damage burst, not that much different. I would get BRD, unless you already have taken that twice and have a free perk spot.
2. Yes, they count.
« Last Edit: October 25, 2010, 03:48:51 am by Dishonest Abe »
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Re: SG FastShot build Q's
« Reply #14 on: October 25, 2010, 04:19:03 am »

This was my perk lay out

3: quick recovery
6: brd
9: brd
12: Lg
15: Lg
18: brf
21: I was going to take LA but I also had Sharpshooter on my list (I like to see far) or I guess I could take toughness?
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