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Author Topic: SG FastShot build Q's  (Read 2871 times)

Solar

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Re: SG FastShot build Q's
« Reply #15 on: October 25, 2010, 01:04:38 pm »

IF you're going to be doing a 14mm fast shotter then you will need LA.

With 2 AP for one shot, it gives you +25 damage from a full 10AP turn vs any (living) target.
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Re: SG FastShot build Q's
« Reply #16 on: October 29, 2010, 04:19:14 am »

14mm for the win. i use a rifle/14mm pistol build myself. good times, good times.
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Re: SG FastShot build Q's
« Reply #17 on: October 29, 2010, 07:08:41 am »

Are there npc's that I can kill that carry 14mm?
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Nexxos

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Re: SG FastShot build Q's
« Reply #18 on: October 29, 2010, 12:46:57 pm »

Are there npc's that I can kill that carry 14mm?

Khan Raiders around their main base, Redding Caravans. Those are the only ones I can remember now.
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“And we passed through the cavern of rats.

And we passed through the path of streaming flamethrowers.

And we passed through the faction of the blind.

And we passed through the slough of swarm.

And we passed through the vale of tears.

And we came, finally, to the ice caverns.

Crazy

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Re: SG FastShot build Q's
« Reply #19 on: October 29, 2010, 03:40:10 pm »

Trappers near redding too.
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Re: SG FastShot build Q's
« Reply #20 on: November 01, 2010, 11:54:05 am »

HertogJan I writed wrong I have 8 AG, and fast shot its not waste of trait, coz this is both bruster and single shot build, 14mm pistol rly kicks ass, and when I come rly close I burst, and yes living anatomy is worth it :) 5 shots 25dmg(+20%doc not 10%), thats like almoust one more hit, and it can change way of the battle, and ofcourse I think this builds are have much better use in turn base
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Re: SG FastShot build Q's
« Reply #21 on: December 14, 2010, 04:39:10 am »

ok need some advice.

I got 39 skill point to spend.

SG 201
FA 150
Doc 100
OD24

should I put them all into FA? OD is fine at 24 this is character is used for encounters.
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