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Why? Forgot about melee?

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avv:

--- Quote from: RavenousRat on September 23, 2010, 06:47:44 PM ---This is RPG, there're alot reflexive games already
--- End quote ---

Who said anything about reflexes? Best choice for fonline pvp would be tactical real time action.



--- Quote from: RavenousRat on September 23, 2010, 06:47:44 PM ---if you don't want skill affect success/failure, then... why do we need skills at all?
--- End quote ---

Because they would still determine what perks and profesions you get.

gordulan:
actually, I was thinking about a basic skill roll about hiding.

Player 1 has 150% sneak skill.
Player 2 has 6 Perception and no bonus sequence modifiers.
player 2 can spot a 0% sneak character in hiding "through" the "cover" at: (Per+Sequ)/2= 9 hexes
Player 2 can detect 0% skill in hiding from the back at: Per+Sequ=18 hexes
Player 1 has 150% skill, therefore reducing his ability to be seen from the front by: Skl/50=3 hex reduction
Player 1 can reduce his visibility from the front by : Skl/25=6 hex reduction

So, Player 1 can be detected while in hiding by player 2 being near the cover at: (Per+Sequ)/2-Skl/50=6 Hexes
From plain sight in hiding at: Per+Sequ-Skl/25=12 Hexes

Note: These tables are pretty much something I made up in 20 minutes, so they could use some work...
Replacing the current system is necessary because of this shitty hiding in the middle of a concrete road...

zato1:

--- Quote from: Ymeogamaouas on September 23, 2010, 09:44:54 AM --- You will break my hand and I will kill you with a mauser. Sounds like a plan.

--- End quote ---

have you never fucking played this game at all past level 5? god damn you noobs are annoying.

THATS EXACTLY HOW THE GAME IS. A bluesuit with a mausser and 10 LK will eventually oneshot the guy with 250 HP and brotherhood armor. melee weapons currently function like close range bullets, which is just stupid.

you want to talk realism, sure. what you gonna do with a pistol when some big ass 7 foot dude in advanced polymer plating with a super sledge gets in your face?

you gonna shoot him? lol. he's going to knock your head off. you have to shoot him before he gets there... otherwise YOU'RE dead.

a melee'er often runs to his death when charging an enemy, and the payoff is not acceptable for the insane risk of running at gun users. its STILL a game. elements of realism are required for immersion but I do believe melee weapons need a serious buff. they should be removing limbs with 75% efficiency. damage comes from bypass crits, you don't need more damage as bob has shown.

Cocain:
well at least we all agree melee needs to be buffed

for me the biggest problem is catching your opponent since he will kite u to death.. other than that i have no problems with damage output, at least with unarmed

Cultist:
The haymaker 15% crit buff is the only reason unarmed characters are ever made, too bad you can't hit anyone(competent) in rt.

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