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Why? Forgot about melee?

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Separatist:
I don't understand current situation with melee right now. Basically in Fallaut 1,2 melee fighter was a tank, capable of killing dozens of mobs. Right now I have a melee char of 17 level with bonus 11 to damage and still I am hitting with Supersledge weaker than most of ranged weapon. Where did go a knockdown bonus for high melee hit (one of the biggest bonuses of that weapon type)? Why Supersledge needs 4 ap for a usual strike instead of 3 in fal 1,2? Apparently Devs doesn't want a melee fighters in FO. A pity, I had so many ideas of melee builds, that would have been interesting to built)) With that current char I had to spent a lot of points in EW just to make him capable of fighting.

Haterade:
why 4 ap? balance.... FO is still beta, but 4 ap is kept probably so you cant spam by hitting someone. damage? yes.... theres some bug as ive heard, with melee/unarmed thing...

Atom:
I would like to point out that supersledge was weaker than most ranged weapons in FO/FO2 too, and that there was no such thing as "knockdown bonus for high melee hit" in original games, contrary to what was in FOnline at some point (changes to critical hits with sledgehammer; reverted and further changes postponed).

Separatist:

--- Quote from: Atom on September 15, 2010, 05:50:12 PM ---I would like to point out that supersledge was weaker than most ranged weapons in FO/FO2 too, and that there was no such thing as "knockdown bonus for high melee hit" in original games, contrary to what was in FOnline at some point (changes to critical hits with sledgehammer; reverted and further changes postponed).

--- End quote ---
That depends, with certain build it was powerful enough to take down a lot of mobs. It easy to count damage, if we take a  supersledge fighter with 8ag, he will have 3 19-36 strikes (57-108) in a turn. The SG shooter with .223 pistol with 10ag (one of the most powerful weapon for SG) we will have 2 20-30 shoots (40-60) in a turn. Of course on a higher levels there were fast rate of fire bonus and Bonus HtH attack, even those perks would not have changed balance. With right build on higher levels Melee fighter was astoundingly powerful with Slayer perk (4-5 crits in a round with supersledge is "must see build").

Runed F2 5 minutes ago, every melee hit above 10-12 automatically knocks down mob (and throws him from you for several hexes), not to mention 20-30 melee hits.

 

Solar:
I was actually waiting until other things were done before even trying to guess at decent values. They'll have their turn eventually - I don't have the heart to abandon Bob ;)

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