Other > General Game Discussion
Why? Forgot about melee?
DonGizmo:
Forget equal balancing of melee (unarmed) and firearms skills. In f1/2 there it works, because it was single player game and there were not any other players. I just dont understand why man with knife or even katana should dominate over man with assault rifle.
Best is, to add purpose, location or role for this skills. I.e. in every pub you should use this kind of skill without penalty of being killed by guards,...
Actualy, right now it is cheapest PK or maybe anti PK combat skill for mining places.. If you want to defend yourself but you dont want to loose your stuff.
And bring another types of this.
Ymeogamaouas:
The super advanced polymer armor has eyeslits right?
So sorry Zato but as the 7 foot guy LUMBERS (not runs, he is a 7 foot huge muscled guy remember?) towards me I have the time to aim and shoot him on the eye... given I have luck 10 (when the human average is 5) I really do expect that the bullet will hit him in the eye, blind him and kill him.
Against Power Armor thats a diffrent story... but anything LESS means that the helmet itself is restricted to just that, a helmet and not a face mask.
avv:
--- Quote from: DonGizmo on September 24, 2010, 07:59:22 AM ---Forget equal balancing of melee (unarmed) and firearms skills. In f1/2 there it works, because it was single player game and there were not any other players. I just dont understand why man with knife or even katana should dominate over man with assault rifle.
--- End quote ---
Because there wouldn't necessarily be a man with knife but a man with gun and a knife. For example in a situation where both fighters happen to run out of ammo at the same time and there's little space between them, the one who decides to stab instead of reloading could win.
RavenousRat:
--- Quote from: avv on September 24, 2010, 09:45:52 AM ---Because there wouldn't necessarily be a man with knife but a man with gun and a knife. For example in a situation where both fighters happen to run out of ammo at the same time and there's little space between them, the one who decides to stab instead of reloading could win.
--- End quote ---
I'd better take fully loaded SMG in off-hand then ;p
Even if you'll make reload drain all APs, it's the same time to switch between MainHandWeapon to Knife and MainHandWeapon to SMG, and of couse SMG is much more better than knife, eye shots from more than 1 hex and point blank burst at distance of 1 hex is better than poke someone with a knife.
avv:
--- Quote from: RavenousRat on September 24, 2010, 10:47:08 AM ---I'd better take fully loaded SMG in off-hand then ;p
Even if you'll make reload drain all APs, it's the same time to switch between MainHandWeapon to Knife and MainHandWeapon to SMG, and of couse SMG is much more better than knife, eye shots from more than 1 hex and point blank burst at distance of 1 hex is better than poke someone with a knife.
--- End quote ---
That's how it goes now and that's how common sense tells us. But if we want to spare a slot for melee in our game we could just make it so that switching to melee weapon in close-melee range would be one of the best strategic options. Other way is to make melee just effective in current weirdo combat and continue the saga of powerbuilds and alts.
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