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Why? Forgot about melee?

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Ymeogamaouas:
hey Zato... I thought in other threads you yell at us "softies" about complaining about pvp... your arguement is realism... you want a game where realism is king right?

Well in reality melee weapon fighters in combat ended in the 19th century... sure you had the occasional cavalry charge, the occasional "fix bayonettes" etch but during the day, in open terrain there is no way a melee user could take down a competent firearm user.

Also "it is simply unacceptable that hitting someone in the arm with an enormous sledgehammer won't break it." ...

Yes. getting hit with a sledge on the arm will usually break that arm. No problem there.
What happens when you shoot someone with a gun? On the head? Do they bleed a bit and then keep chasing you with their sledge? Cause there is no way they can do that when they are dead!

How about if they were ANY type of conventional armor? Well they still die you know... leather, metal and even kevlar wont protect against a shot to a sensitive area from a high powered rifle of any kind. Shotgun bullets (not spread) will also bypass kevlar and the same for high caliber handguns... Even if you dont die from the shot itself, you die from blood loss or hydrostatic shock. Alot of the times when a bullet goes through you completely the chances are you will simply get knocked out from the shock itself regardless of damage (or critical).

And if you survive unlike a melee hit usually a bullet wound really does need high level (surgeon style) medical attention and not some first aid... let alone the dangers of infection etc.

And I am leaving laser rifles, plasma and miniguns out of this cause then even the THOUGHT of comparing melee to firearms becomes a joke.

So yes, lets introduce more realism. You will break my hand and I will kill you with a mauser. Sounds like a plan.

avv:

--- Quote from: Badger on September 22, 2010, 06:26:29 PM ---But I don't know how you encourage that. A straight damage buff would just make melee NPCs absolute beasts. And it goes beyond more than a simple damage buff - the issue of character durability comes into it, and so on - why risk a melee fight when you can just run away?
--- End quote ---

Our melee is a bit fucked up. We got too little strategic options to choose from in general. Roughly there's 2: running and shooting. If there was more options to apply, like stances, concentrated aiming, aiming while walking, sneaking (not 300% sneak), rushing and switching to more suitable weapon in midst of combat - melee could surely have a place there.

I'm not going to even discuss how to fit melee in our current combat.


--- Quote from: RavenousRat on September 22, 2010, 07:04:41 PM ---But in Fallout it's not that easy to get close to your enemy because sometimes you can die with 1 shot.
--- End quote ---

And that's something that should be fixed.


--- Quote from: RavenousRat on September 22, 2010, 07:04:41 PM ---But anyway even if you'll make unarmed/melee in close combat better than ranged weapon, then what you'll do with bursters?
--- End quote ---

If they saw someone coming at them with melee weapon, they could lay down a burst when enemy was crossing the medium-close range, then switch to their own melee and have an advantage because of the damage dealt with that burst. Or if the enemy was further away, the gunman would surely win because he could shoot so many times before the axeman could reach him.


--- Quote from: RavenousRat on September 22, 2010, 07:04:41 PM ---What will be thier role? Right now they playing role of "melee", if unarmed/melee will be better than point blank burst..
--- End quote ---

Like I said current combat is pretty fucked up. Good example why is that people make characters that can't do much of anything else than "burst". Their entire purpose is to burst, sounds pretty limited for a sandbox game.

gordulan:
it would be quite interesting if "hiding" would be used as sneak. You know, necromunda style, making it a nececcity in battle for the simple reason of balancing it out properly.

I mean, "charging" could be implemented as well for melee characters, I mean, there's so much that can be implemented,  and it will work pretty well IMO...

avv:

--- Quote from: gordulan on September 23, 2010, 03:37:19 PM ---it would be quite interesting if "hiding" would be used as sneak. You know, necromunda style, making it a nececcity in battle for the simple reason of balancing it out properly.
--- End quote ---

Yeh sounds cool, as long as its success is not dependent on your sneak%. Most problems which are related to alts and powerbuilds are caused by the fact that skill% equals success or failure.


--- Quote from: gordulan on September 23, 2010, 03:37:19 PM ---I mean, "charging" could be implemented as well for melee characters, I mean, there's so much that can be implemented,  and it will work pretty well IMO...
--- End quote ---

It would be basically just speed boost which you can only use to move forward. Would be good for changing positions or catching a foe unaware. It's just not going to work as long as running isn't restricted in any way. The fact that a player can instantly make his character run in any direction with full speed strips away various strategic options.

RavenousRat:

--- Quote from: avv on September 23, 2010, 06:30:43 PM ---Yeh sounds cool, as long as its success is not dependent on your sneak%. Most problems which are related to alts and powerbuilds are caused by the fact that skill% equals success or failure.

--- End quote ---
This is RPG, there're alot reflexive games already, if you don't want skill affect success/failure, then... why do we need skills at all?

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